]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/brush_primit.h
q3map2: fix prt loading for vis computation when using -prtfile
[xonotic/netradiant.git] / radiant / brush_primit.h
index 79d27f3e98c188e0be76d9da19bca09bd115d859..0420b4dc552f3d7b4c2ba828a77b84b232f820ed 100644 (file)
 #include "math/vector.h"
 #include "itexdef.h"
 #include "debugging/debugging.h"
+
 // Timo
 // new brush primitive texdef
-struct brushprimit_texdef_t
-{
-       brushprimit_texdef_t(){
-               coords[0][0] = 2.0f;
-               coords[0][1] = 0.f;
-               coords[0][2] = 0.f;
-               coords[1][0] = 0.f;
-               coords[1][1] = 2.0f;
-               coords[1][2] = 0.f;
-       }
-       void removeScale( std::size_t width, std::size_t height ){
+struct brushprimit_texdef_t {
+    brushprimit_texdef_t()
+    {
+        coords[0][0] = 2.0f;
+        coords[0][1] = 0.f;
+        coords[0][2] = 0.f;
+        coords[1][0] = 0.f;
+        coords[1][1] = 2.0f;
+        coords[1][2] = 0.f;
+    }
+
+    void removeScale(std::size_t width, std::size_t height)
+    {
 #if 1
-               coords[0][0] *= width;
-               coords[0][1] *= width;
-               coords[0][2] *= width;
-               coords[1][0] *= height;
-               coords[1][1] *= height;
-               coords[1][2] *= height;
+        coords[0][0] *= width;
+        coords[0][1] *= width;
+        coords[0][2] *= width;
+        coords[1][0] *= height;
+        coords[1][1] *= height;
+        coords[1][2] *= height;
 #endif
-       }
-       void addScale( std::size_t width, std::size_t height ){
+    }
+
+    void addScale(std::size_t width, std::size_t height)
+    {
 #if 1
-               ASSERT_MESSAGE( width > 0, "shader-width is 0" );
-               ASSERT_MESSAGE( height > 0, "shader-height is 0" );
-               coords[0][0] /= width;
-               coords[0][1] /= width;
-               coords[0][2] /= width;
-               coords[1][0] /= height;
-               coords[1][1] /= height;
-               coords[1][2] /= height;
+        ASSERT_MESSAGE(width > 0, "shader-width is 0");
+        ASSERT_MESSAGE(height > 0, "shader-height is 0");
+        coords[0][0] /= width;
+        coords[0][1] /= width;
+        coords[0][2] /= width;
+        coords[1][0] /= height;
+        coords[1][1] /= height;
+        coords[1][2] /= height;
 #endif
-       }
-       float coords[2][3];
+    }
+
+    float coords[2][3];
 };
 
-class TextureProjection
-{
+class TextureProjection {
 public:
-texdef_t m_texdef;
-brushprimit_texdef_t m_brushprimit_texdef;
-Vector3 m_basis_s;
-Vector3 m_basis_t;
-
-TextureProjection(){
-}
-TextureProjection(
-       const texdef_t& texdef,
-       const brushprimit_texdef_t& brushprimit_texdef,
-       const Vector3& basis_s,
-       const Vector3& basis_t
-       ) :
-       m_texdef( texdef ),
-       m_brushprimit_texdef( brushprimit_texdef ),
-       m_basis_s( basis_s ),
-       m_basis_t( basis_t ){
-}
+    texdef_t m_texdef;
+    brushprimit_texdef_t m_brushprimit_texdef;
+    Vector3 m_basis_s;
+    Vector3 m_basis_t;
+
+    TextureProjection()
+    {
+    }
+
+    TextureProjection(
+            const texdef_t &texdef,
+            const brushprimit_texdef_t &brushprimit_texdef,
+            const Vector3 &basis_s,
+            const Vector3 &basis_t
+    ) :
+            m_texdef(texdef),
+            m_brushprimit_texdef(brushprimit_texdef),
+            m_basis_s(basis_s),
+            m_basis_t(basis_t)
+    {
+    }
 };
 
 float Texdef_getDefaultTextureScale();
 
 class texdef_t;
+
 struct Winding;
-template<typename Element> class BasicVector3;
+
+template<typename Element>
+class BasicVector3;
+
 typedef BasicVector3<float> Vector3;
-template<typename Element> class BasicVector4;
+
+template<typename Element>
+class BasicVector4;
+
 typedef BasicVector4<float> Vector4;
 typedef Vector4 Quaternion;
+
 class Matrix4;
+
 class Plane3;
 
-void Normal_GetTransform( const Vector3& normal, Matrix4& transform );
+void Normal_GetTransform(const Vector3 &normal, Matrix4 &transform);
+
+void TexDef_Construct_Default(TextureProjection &projection);
+
+void Texdef_Assign(TextureProjection &projection, const TextureProjection &other);
+
+void Texdef_Shift(TextureProjection &projection, float s, float t);
+
+void Texdef_Scale(TextureProjection &projection, float s, float t);
+
+void Texdef_Rotate(TextureProjection &projection, float angle);
+
+void Texdef_FitTexture(TextureProjection &projection, std::size_t width, std::size_t height, const Vector3 &normal,
+                       const Winding &w, float s_repeat, float t_repeat);
+
+void
+Texdef_EmitTextureCoordinates(const TextureProjection &projection, std::size_t width, std::size_t height, Winding &w,
+                              const Vector3 &normal, const Matrix4 &localToWorld);
 
-void TexDef_Construct_Default( TextureProjection& projection );
+void ShiftScaleRotate_fromFace(texdef_t &shiftScaleRotate, const TextureProjection &projection);
 
-void Texdef_Assign( TextureProjection& projection, const TextureProjection& other );
-void Texdef_Shift( TextureProjection& projection, float s, float t );
-void Texdef_Scale( TextureProjection& projection, float s, float t );
-void Texdef_Rotate( TextureProjection& projection, float angle );
-void Texdef_FitTexture( TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat );
-void Texdef_EmitTextureCoordinates( const TextureProjection& projection, std::size_t width, std::size_t height, Winding& w, const Vector3& normal, const Matrix4& localToWorld );
+void ShiftScaleRotate_toFace(const texdef_t &shiftScaleRotate, TextureProjection &projection);
 
-void ShiftScaleRotate_fromFace( texdef_t& shiftScaleRotate, const TextureProjection& projection );
-void ShiftScaleRotate_toFace( const texdef_t& shiftScaleRotate, TextureProjection& projection );
+void Texdef_transformLocked(TextureProjection &projection, std::size_t width, std::size_t height, const Plane3 &plane,
+                            const Matrix4 &transform);
 
-void Texdef_transformLocked( TextureProjection& projection, std::size_t width, std::size_t height, const Plane3& plane, const Matrix4& transform );
-void Texdef_normalise( TextureProjection& projection, float width, float height );
+void Texdef_normalise(TextureProjection &projection, float width, float height);
 
-enum TexdefTypeId
-{
-       TEXDEFTYPEID_QUAKE,
-       TEXDEFTYPEID_BRUSHPRIMITIVES,
-       TEXDEFTYPEID_HALFLIFE,
+enum TexdefTypeId {
+    TEXDEFTYPEID_QUAKE,
+    TEXDEFTYPEID_BRUSHPRIMITIVES,
+    TEXDEFTYPEID_HALFLIFE,
 };
 
-struct bp_globals_t
-{
-       // tells if we are internally using brush primitive (texture coordinates and map format)
-       // this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" )
-       // NOTE: must keep the two ones in sync
-       TexdefTypeId m_texdefTypeId;
+struct bp_globals_t {
+    // tells if we are internally using brush primitive (texture coordinates and map format)
+    // this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" )
+    // NOTE: must keep the two ones in sync
+    TexdefTypeId m_texdefTypeId;
 };
 
 extern bp_globals_t g_bp_globals;
 extern float g_texdef_default_scale;
 
-void ComputeAxisBase( const Vector3& normal, Vector3& texS, Vector3& texT );
+void ComputeAxisBase(const Vector3 &normal, Vector3 &texS, Vector3 &texT);
 
 #endif