#include "math/vector.h"
#include "itexdef.h"
#include "debugging/debugging.h"
+
// Timo
// new brush primitive texdef
-struct brushprimit_texdef_t
-{
- brushprimit_texdef_t(){
- coords[0][0] = 2.0f;
- coords[0][1] = 0.f;
- coords[0][2] = 0.f;
- coords[1][0] = 0.f;
- coords[1][1] = 2.0f;
- coords[1][2] = 0.f;
- }
- void removeScale( std::size_t width, std::size_t height ){
+struct brushprimit_texdef_t {
+ brushprimit_texdef_t()
+ {
+ coords[0][0] = 2.0f;
+ coords[0][1] = 0.f;
+ coords[0][2] = 0.f;
+ coords[1][0] = 0.f;
+ coords[1][1] = 2.0f;
+ coords[1][2] = 0.f;
+ }
+
+ void removeScale(std::size_t width, std::size_t height)
+ {
#if 1
- coords[0][0] *= width;
- coords[0][1] *= width;
- coords[0][2] *= width;
- coords[1][0] *= height;
- coords[1][1] *= height;
- coords[1][2] *= height;
+ coords[0][0] *= width;
+ coords[0][1] *= width;
+ coords[0][2] *= width;
+ coords[1][0] *= height;
+ coords[1][1] *= height;
+ coords[1][2] *= height;
#endif
- }
- void addScale( std::size_t width, std::size_t height ){
+ }
+
+ void addScale(std::size_t width, std::size_t height)
+ {
#if 1
- ASSERT_MESSAGE( width > 0, "shader-width is 0" );
- ASSERT_MESSAGE( height > 0, "shader-height is 0" );
- coords[0][0] /= width;
- coords[0][1] /= width;
- coords[0][2] /= width;
- coords[1][0] /= height;
- coords[1][1] /= height;
- coords[1][2] /= height;
+ ASSERT_MESSAGE(width > 0, "shader-width is 0");
+ ASSERT_MESSAGE(height > 0, "shader-height is 0");
+ coords[0][0] /= width;
+ coords[0][1] /= width;
+ coords[0][2] /= width;
+ coords[1][0] /= height;
+ coords[1][1] /= height;
+ coords[1][2] /= height;
#endif
- }
- float coords[2][3];
+ }
+
+ float coords[2][3];
};
-class TextureProjection
-{
+class TextureProjection {
public:
-texdef_t m_texdef;
-brushprimit_texdef_t m_brushprimit_texdef;
-Vector3 m_basis_s;
-Vector3 m_basis_t;
-
-TextureProjection(){
-}
-TextureProjection(
- const texdef_t& texdef,
- const brushprimit_texdef_t& brushprimit_texdef,
- const Vector3& basis_s,
- const Vector3& basis_t
- ) :
- m_texdef( texdef ),
- m_brushprimit_texdef( brushprimit_texdef ),
- m_basis_s( basis_s ),
- m_basis_t( basis_t ){
-}
+ texdef_t m_texdef;
+ brushprimit_texdef_t m_brushprimit_texdef;
+ Vector3 m_basis_s;
+ Vector3 m_basis_t;
+
+ TextureProjection()
+ {
+ }
+
+ TextureProjection(
+ const texdef_t &texdef,
+ const brushprimit_texdef_t &brushprimit_texdef,
+ const Vector3 &basis_s,
+ const Vector3 &basis_t
+ ) :
+ m_texdef(texdef),
+ m_brushprimit_texdef(brushprimit_texdef),
+ m_basis_s(basis_s),
+ m_basis_t(basis_t)
+ {
+ }
};
float Texdef_getDefaultTextureScale();
class texdef_t;
+
struct Winding;
-template<typename Element> class BasicVector3;
+
+template<typename Element>
+class BasicVector3;
+
typedef BasicVector3<float> Vector3;
-template<typename Element> class BasicVector4;
+
+template<typename Element>
+class BasicVector4;
+
typedef BasicVector4<float> Vector4;
typedef Vector4 Quaternion;
+
class Matrix4;
+
class Plane3;
-void Normal_GetTransform( const Vector3& normal, Matrix4& transform );
+void Normal_GetTransform(const Vector3 &normal, Matrix4 &transform);
+
+void TexDef_Construct_Default(TextureProjection &projection);
+
+void Texdef_Assign(TextureProjection &projection, const TextureProjection &other);
+
+void Texdef_Shift(TextureProjection &projection, float s, float t);
+
+void Texdef_Scale(TextureProjection &projection, float s, float t);
+
+void Texdef_Rotate(TextureProjection &projection, float angle);
+
+void Texdef_FitTexture(TextureProjection &projection, std::size_t width, std::size_t height, const Vector3 &normal,
+ const Winding &w, float s_repeat, float t_repeat);
+
+void
+Texdef_EmitTextureCoordinates(const TextureProjection &projection, std::size_t width, std::size_t height, Winding &w,
+ const Vector3 &normal, const Matrix4 &localToWorld);
-void TexDef_Construct_Default( TextureProjection& projection );
+void ShiftScaleRotate_fromFace(texdef_t &shiftScaleRotate, const TextureProjection &projection);
-void Texdef_Assign( TextureProjection& projection, const TextureProjection& other );
-void Texdef_Shift( TextureProjection& projection, float s, float t );
-void Texdef_Scale( TextureProjection& projection, float s, float t );
-void Texdef_Rotate( TextureProjection& projection, float angle );
-void Texdef_FitTexture( TextureProjection& projection, std::size_t width, std::size_t height, const Vector3& normal, const Winding& w, float s_repeat, float t_repeat );
-void Texdef_EmitTextureCoordinates( const TextureProjection& projection, std::size_t width, std::size_t height, Winding& w, const Vector3& normal, const Matrix4& localToWorld );
+void ShiftScaleRotate_toFace(const texdef_t &shiftScaleRotate, TextureProjection &projection);
-void ShiftScaleRotate_fromFace( texdef_t& shiftScaleRotate, const TextureProjection& projection );
-void ShiftScaleRotate_toFace( const texdef_t& shiftScaleRotate, TextureProjection& projection );
+void Texdef_transformLocked(TextureProjection &projection, std::size_t width, std::size_t height, const Plane3 &plane,
+ const Matrix4 &transform);
-void Texdef_transformLocked( TextureProjection& projection, std::size_t width, std::size_t height, const Plane3& plane, const Matrix4& transform );
-void Texdef_normalise( TextureProjection& projection, float width, float height );
+void Texdef_normalise(TextureProjection &projection, float width, float height);
-enum TexdefTypeId
-{
- TEXDEFTYPEID_QUAKE,
- TEXDEFTYPEID_BRUSHPRIMITIVES,
- TEXDEFTYPEID_HALFLIFE,
+enum TexdefTypeId {
+ TEXDEFTYPEID_QUAKE,
+ TEXDEFTYPEID_BRUSHPRIMITIVES,
+ TEXDEFTYPEID_HALFLIFE,
};
-struct bp_globals_t
-{
- // tells if we are internally using brush primitive (texture coordinates and map format)
- // this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" )
- // NOTE: must keep the two ones in sync
- TexdefTypeId m_texdefTypeId;
+struct bp_globals_t {
+ // tells if we are internally using brush primitive (texture coordinates and map format)
+ // this is a shortcut for IntForKey( g_qeglobals.d_project_entity, "brush_primit" )
+ // NOTE: must keep the two ones in sync
+ TexdefTypeId m_texdefTypeId;
};
extern bp_globals_t g_bp_globals;
extern float g_texdef_default_scale;
-void ComputeAxisBase( const Vector3& normal, Vector3& texS, Vector3& texT );
+void ComputeAxisBase(const Vector3 &normal, Vector3 &texS, Vector3 &texT);
#endif