]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/brushmanip.cpp
my own uncrustify run
[xonotic/netradiant.git] / radiant / brushmanip.cpp
index ca367100fb848653b793814c76e7387c35d86c24..c49464bed1e438537e6a29dcc7bd89b20b7f8bd3 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "brushmanip.h"
 
@@ -37,1272 +37,1139 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 #include <list>
 
-void Brush_ConstructCuboid(Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection)
-{
-  const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
-  Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
-  Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
-  brush.clear();
-  brush.reserve(6);
-
-  {
-    for(int i=0; i < 3; ++i)
-    {
-      Vector3 planepts1(maxs);
-      Vector3 planepts2(maxs);
-      planepts2[box[i][0]] = mins[box[i][0]];
-      planepts1[box[i][1]] = mins[box[i][1]];
-
-      brush.addPlane(maxs, planepts1, planepts2, shader, projection);
-    }
-  }
-  {
-    for(int i=0; i < 3; ++i)
-    {
-      Vector3 planepts1(mins);
-      Vector3 planepts2(mins);
-      planepts1[box[i][0]] = maxs[box[i][0]];
-      planepts2[box[i][1]] = maxs[box[i][1]];
-
-      brush.addPlane(mins, planepts1, planepts2, shader, projection);
-    }
-  }
-}
-
-inline float max_extent(const Vector3& extents)
-{
-  return std::max(std::max(extents[0], extents[1]), extents[2]);
+void Brush_ConstructCuboid( Brush& brush, const AABB& bounds, const char* shader, const TextureProjection& projection ){
+       const unsigned char box[3][2] = { { 0, 1 }, { 2, 0 }, { 1, 2 } };
+       Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+       Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
+
+       brush.clear();
+       brush.reserve( 6 );
+
+       {
+               for ( int i = 0; i < 3; ++i )
+               {
+                       Vector3 planepts1( maxs );
+                       Vector3 planepts2( maxs );
+                       planepts2[box[i][0]] = mins[box[i][0]];
+                       planepts1[box[i][1]] = mins[box[i][1]];
+
+                       brush.addPlane( maxs, planepts1, planepts2, shader, projection );
+               }
+       }
+       {
+               for ( int i = 0; i < 3; ++i )
+               {
+                       Vector3 planepts1( mins );
+                       Vector3 planepts2( mins );
+                       planepts1[box[i][0]] = maxs[box[i][0]];
+                       planepts2[box[i][1]] = maxs[box[i][1]];
+
+                       brush.addPlane( mins, planepts1, planepts2, shader, projection );
+               }
+       }
 }
 
-inline float max_extent_2d(const Vector3& extents, int axis)
-{
-  switch(axis)
-  {
-  case 0:
-    return std::max(extents[1], extents[2]);
-  case 1:
-    return std::max(extents[0], extents[2]);
-  default:
-    return std::max(extents[0], extents[1]);
-  }
+inline float max_extent( const Vector3& extents ){
+       return std::max( std::max( extents[0], extents[1] ), extents[2] );
+}
+
+inline float max_extent_2d( const Vector3& extents, int axis ){
+       switch ( axis )
+       {
+       case 0:
+               return std::max( extents[1], extents[2] );
+       case 1:
+               return std::max( extents[0], extents[2] );
+       default:
+               return std::max( extents[0], extents[1] );
+       }
 }
 
 const std::size_t c_brushPrism_minSides = 3;
 const std::size_t c_brushPrism_maxSides = c_brush_maxFaces - 2;
 const char* const c_brushPrism_name = "brushPrism";
 
-void Brush_ConstructPrism(Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection)
-{
-  if(sides < c_brushPrism_minSides)
-  {
-    globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushPrism_minSides) << "\n";
-    return;
-  }
-  if(sides > c_brushPrism_maxSides)
-  {
-    globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushPrism_maxSides) << "\n";
-    return;
-  }
-
-  brush.clear();
-  brush.reserve(sides+2);
-
-  Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
-  Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
-
-  float radius = max_extent_2d(bounds.extents, axis);
-  const Vector3& mid = bounds.origin;
-  Vector3 planepts[3];
-
-  planepts[2][(axis+1)%3] = mins[(axis+1)%3];
-  planepts[2][(axis+2)%3] = mins[(axis+2)%3];
-  planepts[2][axis] = maxs[axis];
-  planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
-  planepts[1][(axis+2)%3] = mins[(axis+2)%3];
-  planepts[1][axis] = maxs[axis];
-  planepts[0][(axis+1)%3] = maxs[(axis+1)%3];
-  planepts[0][(axis+2)%3] = maxs[(axis+2)%3];
-  planepts[0][axis] = maxs[axis];
-
-  brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-
-  planepts[0][(axis+1)%3] = mins[(axis+1)%3];
-  planepts[0][(axis+2)%3] = mins[(axis+2)%3];
-  planepts[0][axis] = mins[axis];
-  planepts[1][(axis+1)%3] = maxs[(axis+1)%3];
-  planepts[1][(axis+2)%3] = mins[(axis+2)%3];
-  planepts[1][axis] = mins[axis];
-  planepts[2][(axis+1)%3] = maxs[(axis+1)%3];
-  planepts[2][(axis+2)%3] = maxs[(axis+2)%3];
-  planepts[2][axis] = mins[axis];
-
-  brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-  for (std::size_t i=0 ; i<sides ; ++i)
-  {
-    double sv = sin (i*3.14159265*2/sides);
-    double cv = cos (i*3.14159265*2/sides);
-
-    planepts[0][(axis+1)%3] = static_cast<float>(floor(mid[(axis+1)%3]+radius*cv+0.5));
-    planepts[0][(axis+2)%3] = static_cast<float>(floor(mid[(axis+2)%3]+radius*sv+0.5));
-    planepts[0][axis] = mins[axis];
-
-    planepts[1][(axis+1)%3] = planepts[0][(axis+1)%3];
-    planepts[1][(axis+2)%3] = planepts[0][(axis+2)%3];
-    planepts[1][axis] = maxs[axis];
-
-    planepts[2][(axis+1)%3] = static_cast<float>(floor(planepts[0][(axis+1)%3] - radius*sv + 0.5));
-    planepts[2][(axis+2)%3] = static_cast<float>(floor(planepts[0][(axis+2)%3] + radius*cv + 0.5));
-    planepts[2][axis] = maxs[axis];
-
-    brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-  }
+void Brush_ConstructPrism( Brush& brush, const AABB& bounds, std::size_t sides, int axis, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushPrism_minSides ) {
+               globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushPrism_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushPrism_maxSides ) {
+               globalErrorStream() << c_brushPrism_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushPrism_maxSides ) << "\n";
+               return;
+       }
+
+       brush.clear();
+       brush.reserve( sides + 2 );
+
+       Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+       Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
+
+       float radius = max_extent_2d( bounds.extents, axis );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
+
+       planepts[2][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
+       planepts[2][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[2][axis] = maxs[axis];
+       planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[1][axis] = maxs[axis];
+       planepts[0][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[0][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
+       planepts[0][axis] = maxs[axis];
+
+       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+
+       planepts[0][( axis + 1 ) % 3] = mins[( axis + 1 ) % 3];
+       planepts[0][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[0][axis] = mins[axis];
+       planepts[1][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[1][( axis + 2 ) % 3] = mins[( axis + 2 ) % 3];
+       planepts[1][axis] = mins[axis];
+       planepts[2][( axis + 1 ) % 3] = maxs[( axis + 1 ) % 3];
+       planepts[2][( axis + 2 ) % 3] = maxs[( axis + 2 ) % 3];
+       planepts[2][axis] = mins[axis];
+
+       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+
+       for ( std::size_t i = 0 ; i < sides ; ++i )
+       {
+               double sv = sin( i * 3.14159265 * 2 / sides );
+               double cv = cos( i * 3.14159265 * 2 / sides );
+
+               planepts[0][( axis + 1 ) % 3] = static_cast<float>( floor( mid[( axis + 1 ) % 3] + radius * cv + 0.5 ) );
+               planepts[0][( axis + 2 ) % 3] = static_cast<float>( floor( mid[( axis + 2 ) % 3] + radius * sv + 0.5 ) );
+               planepts[0][axis] = mins[axis];
+
+               planepts[1][( axis + 1 ) % 3] = planepts[0][( axis + 1 ) % 3];
+               planepts[1][( axis + 2 ) % 3] = planepts[0][( axis + 2 ) % 3];
+               planepts[1][axis] = maxs[axis];
+
+               planepts[2][( axis + 1 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 1 ) % 3] - radius * sv + 0.5 ) );
+               planepts[2][( axis + 2 ) % 3] = static_cast<float>( floor( planepts[0][( axis + 2 ) % 3] + radius * cv + 0.5 ) );
+               planepts[2][axis] = maxs[axis];
+
+               brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+       }
 }
 
 const std::size_t c_brushCone_minSides = 3;
 const std::size_t c_brushCone_maxSides = 32;
 const char* const c_brushCone_name = "brushCone";
 
-void Brush_ConstructCone(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
-  if(sides < c_brushCone_minSides)
-  {
-    globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushCone_minSides) << "\n";
-    return;
-  }
-  if(sides > c_brushCone_maxSides)
-  {
-    globalErrorStream() << c_brushCone_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushCone_maxSides) << "\n";
-    return;
-  }
+void Brush_ConstructCone( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushCone_minSides ) {
+               globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushCone_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushCone_maxSides ) {
+               globalErrorStream() << c_brushCone_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushCone_maxSides ) << "\n";
+               return;
+       }
 
-  brush.clear();
-  brush.reserve(sides+1);
+       brush.clear();
+       brush.reserve( sides + 1 );
 
-  Vector3 mins(vector3_subtracted(bounds.origin, bounds.extents));
-  Vector3 maxs(vector3_added(bounds.origin, bounds.extents));
+       Vector3 mins( vector3_subtracted( bounds.origin, bounds.extents ) );
+       Vector3 maxs( vector3_added( bounds.origin, bounds.extents ) );
 
-  float radius = max_extent(bounds.extents);
-  const Vector3& mid = bounds.origin;
-  Vector3 planepts[3];
+       float radius = max_extent( bounds.extents );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
 
-  planepts[0][0] = mins[0];planepts[0][1] = mins[1];planepts[0][2] = mins[2];
-  planepts[1][0] = maxs[0];planepts[1][1] = mins[1];planepts[1][2] = mins[2];
-  planepts[2][0] = maxs[0];planepts[2][1] = maxs[1];planepts[2][2] = mins[2];
+       planepts[0][0] = mins[0]; planepts[0][1] = mins[1]; planepts[0][2] = mins[2];
+       planepts[1][0] = maxs[0]; planepts[1][1] = mins[1]; planepts[1][2] = mins[2];
+       planepts[2][0] = maxs[0]; planepts[2][1] = maxs[1]; planepts[2][2] = mins[2];
 
-  brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
+       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
 
-  for (std::size_t i=0 ; i<sides ; ++i)
-  {
-    double sv = sin (i*3.14159265*2/sides);
-    double cv = cos (i*3.14159265*2/sides);
+       for ( std::size_t i = 0 ; i < sides ; ++i )
+       {
+               double sv = sin( i * 3.14159265 * 2 / sides );
+               double cv = cos( i * 3.14159265 * 2 / sides );
 
-    planepts[0][0] = static_cast<float>(floor(mid[0]+radius*cv+0.5));
-    planepts[0][1] = static_cast<float>(floor(mid[1]+radius*sv+0.5));
-    planepts[0][2] = mins[2];
+               planepts[0][0] = static_cast<float>( floor( mid[0] + radius * cv + 0.5 ) );
+               planepts[0][1] = static_cast<float>( floor( mid[1] + radius * sv + 0.5 ) );
+               planepts[0][2] = mins[2];
 
-    planepts[1][0] = mid[0];
-    planepts[1][1] = mid[1];
-    planepts[1][2] = maxs[2];
+               planepts[1][0] = mid[0];
+               planepts[1][1] = mid[1];
+               planepts[1][2] = maxs[2];
 
-    planepts[2][0] = static_cast<float>(floor(planepts[0][0] - radius * sv + 0.5));
-    planepts[2][1] = static_cast<float>(floor(planepts[0][1] + radius * cv + 0.5));
-    planepts[2][2] = maxs[2];
+               planepts[2][0] = static_cast<float>( floor( planepts[0][0] - radius * sv + 0.5 ) );
+               planepts[2][1] = static_cast<float>( floor( planepts[0][1] + radius * cv + 0.5 ) );
+               planepts[2][2] = maxs[2];
 
-    brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-  }
+               brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+       }
 }
 
 const std::size_t c_brushSphere_minSides = 3;
 const std::size_t c_brushSphere_maxSides = 31;
 const char* const c_brushSphere_name = "brushSphere";
 
-void Brush_ConstructSphere(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
-  if(sides < c_brushSphere_minSides)
-  {
-    globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushSphere_minSides) << "\n";
-    return;
-  }
-  if(sides > c_brushSphere_maxSides)
-  {
-    globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushSphere_maxSides) << "\n";
-    return;
-  }
-
-  brush.clear();
-  brush.reserve(sides*sides);
-
-  float radius = max_extent(bounds.extents);
-  const Vector3& mid = bounds.origin;
-  Vector3 planepts[3];
-
-  double dt = 2 * c_pi / sides;
-  double dp = c_pi / sides;
-  for(std::size_t i=0; i < sides; i++)
-  {
-    for(std::size_t j=0;j < sides-1; j++)
-    {
-      double t = i * dt;
-      double p = float(j * dp - c_pi / 2);
-
-      planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
-      planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p + dp), radius));
-      planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
-
-      brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-    }
-  }
-
-  {
-    double p = (sides - 1) * dp - c_pi / 2;
-    for(std::size_t i = 0; i < sides; i++)
-    {
-      double t = i * dt;
-
-      planepts[0] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t, p), radius));
-      planepts[1] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p + dp), radius));
-      planepts[2] = vector3_added(mid, vector3_scaled(vector3_for_spherical(t + dt, p), radius));
-
-      brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-    }
-  }
+void Brush_ConstructSphere( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushSphere_minSides ) {
+               globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushSphere_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushSphere_maxSides ) {
+               globalErrorStream() << c_brushSphere_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushSphere_maxSides ) << "\n";
+               return;
+       }
+
+       brush.clear();
+       brush.reserve( sides * sides );
+
+       float radius = max_extent( bounds.extents );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
+
+       double dt = 2 * c_pi / sides;
+       double dp = c_pi / sides;
+       for ( std::size_t i = 0; i < sides; i++ )
+       {
+               for ( std::size_t j = 0; j < sides - 1; j++ )
+               {
+                       double t = i * dt;
+                       double p = float(j * dp - c_pi / 2);
+
+                       planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
+                       planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p + dp ), radius ) );
+                       planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
+
+                       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+               }
+       }
+
+       {
+               double p = ( sides - 1 ) * dp - c_pi / 2;
+               for ( std::size_t i = 0; i < sides; i++ )
+               {
+                       double t = i * dt;
+
+                       planepts[0] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t, p ), radius ) );
+                       planepts[1] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p + dp ), radius ) );
+                       planepts[2] = vector3_added( mid, vector3_scaled( vector3_for_spherical( t + dt, p ), radius ) );
+
+                       brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+               }
+       }
 }
 
 const std::size_t c_brushRock_minSides = 10;
 const std::size_t c_brushRock_maxSides = 1000;
 const char* const c_brushRock_name = "brushRock";
 
-void Brush_ConstructRock(Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
-  if(sides < c_brushRock_minSides)
-  {
-    globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too few sides, minimum is " << Unsigned(c_brushRock_minSides) << "\n";
-    return;
-  }
-  if(sides > c_brushRock_maxSides)
-  {
-    globalErrorStream() << c_brushRock_name << ": sides " << Unsigned(sides) << ": too many sides, maximum is " << Unsigned(c_brushRock_maxSides) << "\n";
-    return;
-  }
-
-  brush.clear();
-  brush.reserve(sides*sides);
-
-  float radius = max_extent(bounds.extents);
-  const Vector3& mid = bounds.origin;
-  Vector3 planepts[3];
-
-  for(std::size_t j=0;j < sides; j++)
-  {
-         planepts[0][0] = rand() - (RAND_MAX/2);
-         planepts[0][1] = rand() - (RAND_MAX/2);
-         planepts[0][2] = rand() - (RAND_MAX/2);
-         vector3_normalise(planepts[0]);
-
-         // find two vectors that are perpendicular to planepts[0]
-         ComputeAxisBase(planepts[0], planepts[1], planepts[2]);
-
-         planepts[0] = vector3_added(mid, vector3_scaled(planepts[0], radius));
-         planepts[1] = vector3_added(planepts[0], vector3_scaled(planepts[1], radius));
-         planepts[2] = vector3_added(planepts[0], vector3_scaled(planepts[2], radius));
+void Brush_ConstructRock( Brush& brush, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       if ( sides < c_brushRock_minSides ) {
+               globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too few sides, minimum is " << Unsigned( c_brushRock_minSides ) << "\n";
+               return;
+       }
+       if ( sides > c_brushRock_maxSides ) {
+               globalErrorStream() << c_brushRock_name << ": sides " << Unsigned( sides ) << ": too many sides, maximum is " << Unsigned( c_brushRock_maxSides ) << "\n";
+               return;
+       }
+
+       brush.clear();
+       brush.reserve( sides * sides );
+
+       float radius = max_extent( bounds.extents );
+       const Vector3& mid = bounds.origin;
+       Vector3 planepts[3];
+
+       for ( std::size_t j = 0; j < sides; j++ )
+       {
+               planepts[0][0] = rand() - ( RAND_MAX / 2 );
+               planepts[0][1] = rand() - ( RAND_MAX / 2 );
+               planepts[0][2] = rand() - ( RAND_MAX / 2 );
+               vector3_normalise( planepts[0] );
+
+               // find two vectors that are perpendicular to planepts[0]
+               ComputeAxisBase( planepts[0], planepts[1], planepts[2] );
+
+               planepts[0] = vector3_added( mid, vector3_scaled( planepts[0], radius ) );
+               planepts[1] = vector3_added( planepts[0], vector3_scaled( planepts[1], radius ) );
+               planepts[2] = vector3_added( planepts[0], vector3_scaled( planepts[2], radius ) );
 
 #if 0
-         // make sure the orientation is right
-         if(vector3_dot(vector3_subtracted(planepts[0], mid), vector3_cross(vector3_subtracted(planepts[1], mid), vector3_subtracted(planepts[2], mid))) > 0)
-         {
-                 Vector3 h;
-                 h = planepts[1];
-                 planepts[1] = planepts[2];
-                 planepts[2] = h;
-                 globalOutputStream() << "flip\n";
-         }
-         else
-                 globalOutputStream() << "no flip\n";
+               // make sure the orientation is right
+               if ( vector3_dot( vector3_subtracted( planepts[0], mid ), vector3_cross( vector3_subtracted( planepts[1], mid ), vector3_subtracted( planepts[2], mid ) ) ) > 0 ) {
+                       Vector3 h;
+                       h = planepts[1];
+                       planepts[1] = planepts[2];
+                       planepts[2] = h;
+                       globalOutputStream() << "flip\n";
+               }
+               else{
+                       globalOutputStream() << "no flip\n";
+               }
 #endif
 
-         brush.addPlane(planepts[0], planepts[1], planepts[2], shader, projection);
-  }
+               brush.addPlane( planepts[0], planepts[1], planepts[2], shader, projection );
+       }
 }
 
-int GetViewAxis()
-{
-  switch(GlobalXYWnd_getCurrentViewType())
-  {
-    case XY:
-      return 2;
-    case XZ:
-      return 1;
-    case YZ:
-      return 0;
-  }
-  return 2;
-}
-
-void Brush_ConstructPrefab(Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection)
-{
-  switch(type)
-  {
-  case eBrushCuboid:
-    {
-      UndoableCommand undo("brushCuboid");
-
-      Brush_ConstructCuboid(brush, bounds, shader, projection);
-    }
-    break;
-  case eBrushPrism:
-    {
-      int axis = GetViewAxis();
-      StringOutputStream command;
-      command << c_brushPrism_name << " -sides " << Unsigned(sides) << " -axis " << axis;
-      UndoableCommand undo(command.c_str());
-
-      Brush_ConstructPrism(brush, bounds, sides, axis, shader, projection);
-    }
-    break;
-  case eBrushCone:
-    {
-      StringOutputStream command;
-      command << c_brushCone_name << " -sides " << Unsigned(sides);
-      UndoableCommand undo(command.c_str());
-
-      Brush_ConstructCone(brush, bounds, sides, shader, projection);
-    }
-    break;
-  case eBrushSphere:
-    {
-      StringOutputStream command;
-      command << c_brushSphere_name << " -sides " << Unsigned(sides);
-      UndoableCommand undo(command.c_str());
-
-      Brush_ConstructSphere(brush, bounds, sides, shader, projection);
-    }
-    break;
-  case eBrushRock:
-    {
-      StringOutputStream command;
-      command << c_brushRock_name << " -sides " << Unsigned(sides);
-      UndoableCommand undo(command.c_str());
-
-      Brush_ConstructRock(brush, bounds, sides, shader, projection);
-    }
-    break;
-  }
-}
-
-
-void ConstructRegionBrushes(scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs)
-{
-  {
-    // set mins
-    Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
-
-    // vary maxs
-    for(std::size_t i=0; i<3; i++)
-    {
-      Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
-      maxs[i] = region_mins[i];
-      Brush_ConstructCuboid(*Node_getBrush(*brushes[i]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
-    }
-  }
-
-  {
-    // set maxs
-    Vector3 maxs(region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
-
-    // vary mins
-    for(std::size_t i=0; i<3; i++)
-    {
-      Vector3 mins(region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
-      mins[i] = region_maxs[i];
-      Brush_ConstructCuboid(*Node_getBrush(*brushes[i+3]), aabb_for_minmax(mins, maxs), texdef_name_default(), TextureProjection());
-    }
-  }
+int GetViewAxis(){
+       switch ( GlobalXYWnd_getCurrentViewType() )
+       {
+       case XY:
+               return 2;
+       case XZ:
+               return 1;
+       case YZ:
+               return 0;
+       }
+       return 2;
+}
+
+void Brush_ConstructPrefab( Brush& brush, EBrushPrefab type, const AABB& bounds, std::size_t sides, const char* shader, const TextureProjection& projection ){
+       switch ( type )
+       {
+       case eBrushCuboid:
+       {
+               UndoableCommand undo( "brushCuboid" );
+
+               Brush_ConstructCuboid( brush, bounds, shader, projection );
+       }
+       break;
+       case eBrushPrism:
+       {
+               int axis = GetViewAxis();
+               StringOutputStream command;
+               command << c_brushPrism_name << " -sides " << Unsigned( sides ) << " -axis " << axis;
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructPrism( brush, bounds, sides, axis, shader, projection );
+       }
+       break;
+       case eBrushCone:
+       {
+               StringOutputStream command;
+               command << c_brushCone_name << " -sides " << Unsigned( sides );
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructCone( brush, bounds, sides, shader, projection );
+       }
+       break;
+       case eBrushSphere:
+       {
+               StringOutputStream command;
+               command << c_brushSphere_name << " -sides " << Unsigned( sides );
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructSphere( brush, bounds, sides, shader, projection );
+       }
+       break;
+       case eBrushRock:
+       {
+               StringOutputStream command;
+               command << c_brushRock_name << " -sides " << Unsigned( sides );
+               UndoableCommand undo( command.c_str() );
+
+               Brush_ConstructRock( brush, bounds, sides, shader, projection );
+       }
+       break;
+       }
+}
+
+
+void ConstructRegionBrushes( scene::Node* brushes[6], const Vector3& region_mins, const Vector3& region_maxs ){
+       {
+               // set mins
+               Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
+
+               // vary maxs
+               for ( std::size_t i = 0; i < 3; i++ )
+               {
+                       Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
+                       maxs[i] = region_mins[i];
+                       Brush_ConstructCuboid( *Node_getBrush( *brushes[i] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
+               }
+       }
+
+       {
+               // set maxs
+               Vector3 maxs( region_maxs[0] + 32, region_maxs[1] + 32, region_maxs[2] + 32 );
+
+               // vary mins
+               for ( std::size_t i = 0; i < 3; i++ )
+               {
+                       Vector3 mins( region_mins[0] - 32, region_mins[1] - 32, region_mins[2] - 32 );
+                       mins[i] = region_maxs[i];
+                       Brush_ConstructCuboid( *Node_getBrush( *brushes[i + 3] ), aabb_for_minmax( mins, maxs ), texdef_name_default(), TextureProjection() );
+               }
+       }
 }
 
 
 class FaceSetTexdef
 {
-  const TextureProjection& m_projection;
+const TextureProjection& m_projection;
 public:
-  FaceSetTexdef(const TextureProjection& projection) : m_projection(projection)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    face.SetTexdef(m_projection);
-  }
+FaceSetTexdef( const TextureProjection& projection ) : m_projection( projection ){
+}
+void operator()( Face& face ) const {
+       face.SetTexdef( m_projection );
+}
 };
 
-void Scene_BrushSetTexdef_Selected(scene::Graph& graph, const TextureProjection& projection)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetTexdef(projection));
-  SceneChangeNotify();
+void Scene_BrushSetTexdef_Selected( scene::Graph& graph, const TextureProjection& projection ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetTexdef( projection ) );
+       SceneChangeNotify();
 }
 
-void Scene_BrushSetTexdef_Component_Selected(scene::Graph& graph, const TextureProjection& projection)
-{
-  Scene_ForEachSelectedBrushFace(graph, FaceSetTexdef(projection));
-  SceneChangeNotify();
+void Scene_BrushSetTexdef_Component_Selected( scene::Graph& graph, const TextureProjection& projection ){
+       Scene_ForEachSelectedBrushFace( graph, FaceSetTexdef( projection ) );
+       SceneChangeNotify();
 }
 
 
 class FaceSetFlags
 {
-  const ContentsFlagsValue& m_projection;
+const ContentsFlagsValue& m_projection;
 public:
-  FaceSetFlags(const ContentsFlagsValue& flags) : m_projection(flags)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    face.SetFlags(m_projection);
-  }
+FaceSetFlags( const ContentsFlagsValue& flags ) : m_projection( flags ){
+}
+void operator()( Face& face ) const {
+       face.SetFlags( m_projection );
+}
 };
 
-void Scene_BrushSetFlags_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetFlags(flags));
-  SceneChangeNotify();
+void Scene_BrushSetFlags_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetFlags( flags ) );
+       SceneChangeNotify();
 }
 
-void Scene_BrushSetFlags_Component_Selected(scene::Graph& graph, const ContentsFlagsValue& flags)
-{
-  Scene_ForEachSelectedBrushFace(graph, FaceSetFlags(flags));
-  SceneChangeNotify();
+void Scene_BrushSetFlags_Component_Selected( scene::Graph& graph, const ContentsFlagsValue& flags ){
+       Scene_ForEachSelectedBrushFace( graph, FaceSetFlags( flags ) );
+       SceneChangeNotify();
 }
 
 class FaceShiftTexdef
 {
-  float m_s, m_t;
+float m_s, m_t;
 public:
-  FaceShiftTexdef(float s, float t) : m_s(s), m_t(t)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    face.ShiftTexdef(m_s, m_t);
-  }
+FaceShiftTexdef( float s, float t ) : m_s( s ), m_t( t ){
+}
+void operator()( Face& face ) const {
+       face.ShiftTexdef( m_s, m_t );
+}
 };
 
-void Scene_BrushShiftTexdef_Selected(scene::Graph& graph, float s, float t)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceShiftTexdef(s, t));
-  SceneChangeNotify();
+void Scene_BrushShiftTexdef_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceShiftTexdef( s, t ) );
+       SceneChangeNotify();
 }
 
-void Scene_BrushShiftTexdef_Component_Selected(scene::Graph& graph, float s, float t)
-{
-  Scene_ForEachSelectedBrushFace(graph, FaceShiftTexdef(s, t));
-  SceneChangeNotify();
+void Scene_BrushShiftTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrushFace( graph, FaceShiftTexdef( s, t ) );
+       SceneChangeNotify();
 }
 
 class FaceScaleTexdef
 {
-  float m_s, m_t;
+float m_s, m_t;
 public:
-  FaceScaleTexdef(float s, float t) : m_s(s), m_t(t)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    face.ScaleTexdef(m_s, m_t);
-  }
+FaceScaleTexdef( float s, float t ) : m_s( s ), m_t( t ){
+}
+void operator()( Face& face ) const {
+       face.ScaleTexdef( m_s, m_t );
+}
 };
 
-void Scene_BrushScaleTexdef_Selected(scene::Graph& graph, float s, float t)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceScaleTexdef(s, t));
-  SceneChangeNotify();
+void Scene_BrushScaleTexdef_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceScaleTexdef( s, t ) );
+       SceneChangeNotify();
 }
 
-void Scene_BrushScaleTexdef_Component_Selected(scene::Graph& graph, float s, float t)
-{
-  Scene_ForEachSelectedBrushFace(graph, FaceScaleTexdef(s, t));
-  SceneChangeNotify();
+void Scene_BrushScaleTexdef_Component_Selected( scene::Graph& graph, float s, float t ){
+       Scene_ForEachSelectedBrushFace( graph, FaceScaleTexdef( s, t ) );
+       SceneChangeNotify();
 }
 
 class FaceRotateTexdef
 {
-  float m_angle;
+float m_angle;
 public:
-  FaceRotateTexdef(float angle) : m_angle(angle)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    face.RotateTexdef(m_angle);
-  }
+FaceRotateTexdef( float angle ) : m_angle( angle ){
+}
+void operator()( Face& face ) const {
+       face.RotateTexdef( m_angle );
+}
 };
 
-void Scene_BrushRotateTexdef_Selected(scene::Graph& graph, float angle)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceRotateTexdef(angle));
-  SceneChangeNotify();
+void Scene_BrushRotateTexdef_Selected( scene::Graph& graph, float angle ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceRotateTexdef( angle ) );
+       SceneChangeNotify();
 }
 
-void Scene_BrushRotateTexdef_Component_Selected(scene::Graph& graph, float angle)
-{
-  Scene_ForEachSelectedBrushFace(graph, FaceRotateTexdef(angle));
-  SceneChangeNotify();
+void Scene_BrushRotateTexdef_Component_Selected( scene::Graph& graph, float angle ){
+       Scene_ForEachSelectedBrushFace( graph, FaceRotateTexdef( angle ) );
+       SceneChangeNotify();
 }
 
 
 class FaceSetShader
 {
-  const char* m_name;
+const char* m_name;
 public:
-  FaceSetShader(const char* name) : m_name(name) {}
-  void operator()(Face& face) const
-  {
-    face.SetShader(m_name);
-  }
+FaceSetShader( const char* name ) : m_name( name ) {}
+void operator()( Face& face ) const {
+       face.SetShader( m_name );
+}
 };
 
-void Scene_BrushSetShader_Selected(scene::Graph& graph, const char* name)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetShader(name));
-  SceneChangeNotify();
+void Scene_BrushSetShader_Selected( scene::Graph& graph, const char* name ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetShader( name ) );
+       SceneChangeNotify();
 }
 
-void Scene_BrushSetShader_Component_Selected(scene::Graph& graph, const char* name)
-{
-  Scene_ForEachSelectedBrushFace(graph, FaceSetShader(name));
-  SceneChangeNotify();
+void Scene_BrushSetShader_Component_Selected( scene::Graph& graph, const char* name ){
+       Scene_ForEachSelectedBrushFace( graph, FaceSetShader( name ) );
+       SceneChangeNotify();
 }
 
 class FaceSetDetail
 {
-  bool m_detail;
+bool m_detail;
 public:
-  FaceSetDetail(bool detail) : m_detail(detail)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    face.setDetail(m_detail);
-  }
+FaceSetDetail( bool detail ) : m_detail( detail ){
+}
+void operator()( Face& face ) const {
+       face.setDetail( m_detail );
+}
 };
 
-void Scene_BrushSetDetail_Selected(scene::Graph& graph, bool detail)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceSetDetail(detail));
-  SceneChangeNotify();
+void Scene_BrushSetDetail_Selected( scene::Graph& graph, bool detail ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceSetDetail( detail ) );
+       SceneChangeNotify();
 }
 
-bool Face_FindReplaceShader(Face& face, const char* find, const char* replace)
-{
-  if(shader_equal(face.GetShader(), find))
-  {
-    face.SetShader(replace);
-    return true;
-  }
-  return false;
+bool Face_FindReplaceShader( Face& face, const char* find, const char* replace ){
+       if ( shader_equal( face.GetShader(), find ) ) {
+               face.SetShader( replace );
+               return true;
+       }
+       return false;
 }
 
 class FaceFindReplaceShader
 {
-  const char* m_find;
-  const char* m_replace;
+const char* m_find;
+const char* m_replace;
 public:
-  FaceFindReplaceShader(const char* find, const char* replace) : m_find(find), m_replace(replace)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    Face_FindReplaceShader(face, m_find, m_replace);
-  }
+FaceFindReplaceShader( const char* find, const char* replace ) : m_find( find ), m_replace( replace ){
+}
+void operator()( Face& face ) const {
+       Face_FindReplaceShader( face, m_find, m_replace );
+}
 };
 
 class FaceFindShader
 {
-  const char* m_find;
-  const char* m_replace;
+const char* m_find;
+const char* m_replace;
 public:
-  FaceFindShader(const char* find) : m_find(find)
-  {
-  }
-  void operator()(FaceInstance& faceinst) const
-  {
-    if(shader_equal(faceinst.getFace().GetShader(), m_find))
-    {
-      faceinst.setSelected(SelectionSystem::eFace, true);
-    }
-  }
+FaceFindShader( const char* find ) : m_find( find ){
+}
+void operator()( FaceInstance& faceinst ) const {
+       if ( shader_equal( faceinst.getFace().GetShader(), m_find ) ) {
+               faceinst.setSelected( SelectionSystem::eFace, true );
+       }
+}
 };
 
-bool DoingSearch(const char *repl)
-{
-    return (repl == NULL || (strcmp("textures/", repl)==0));
+bool DoingSearch( const char *repl ){
+       return ( repl == NULL || ( strcmp( "textures/", repl ) == 0 ) );
 }
 
-void Scene_BrushFindReplaceShader(scene::Graph& graph, const char* find, const char* replace)
-{
-  if (DoingSearch(replace))
-  {
-      Scene_ForEachBrush_ForEachFaceInstance(graph, FaceFindShader(find));
-  } 
-  else 
-  {
-      Scene_ForEachBrush_ForEachFace(graph, FaceFindReplaceShader(find, replace));
-  }
+void Scene_BrushFindReplaceShader( scene::Graph& graph, const char* find, const char* replace ){
+       if ( DoingSearch( replace ) ) {
+               Scene_ForEachBrush_ForEachFaceInstance( graph, FaceFindShader( find ) );
+       }
+       else
+       {
+               Scene_ForEachBrush_ForEachFace( graph, FaceFindReplaceShader( find, replace ) );
+       }
 }
 
-void Scene_BrushFindReplaceShader_Selected(scene::Graph& graph, const char* find, const char* replace)
-{
-  if (DoingSearch(replace)) 
-  {
-    Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, 
-                    FaceFindShader(find));
-  }
-  else
-  {
-    Scene_ForEachSelectedBrush_ForEachFace(graph, 
-                  FaceFindReplaceShader(find, replace));
-  }
-}
-
-// TODO: find for components 
+void Scene_BrushFindReplaceShader_Selected( scene::Graph& graph, const char* find, const char* replace ){
+       if ( DoingSearch( replace ) ) {
+               Scene_ForEachSelectedBrush_ForEachFaceInstance( graph,
+                                                                                                               FaceFindShader( find ) );
+       }
+       else
+       {
+               Scene_ForEachSelectedBrush_ForEachFace( graph,
+                                                                                               FaceFindReplaceShader( find, replace ) );
+       }
+}
+
+// TODO: find for components
 // d1223m: dont even know what they are...
-void Scene_BrushFindReplaceShader_Component_Selected(scene::Graph& graph, const char* find, const char* replace)
-{
-  if (DoingSearch(replace))
-  {
-      
-  }
-  else
-  {
-    Scene_ForEachSelectedBrushFace(graph, FaceFindReplaceShader(find, replace));
-  }
+void Scene_BrushFindReplaceShader_Component_Selected( scene::Graph& graph, const char* find, const char* replace ){
+       if ( DoingSearch( replace ) ) {
+
+       }
+       else
+       {
+               Scene_ForEachSelectedBrushFace( graph, FaceFindReplaceShader( find, replace ) );
+       }
 }
 
 
 class FaceFitTexture
 {
-  float m_s_repeat, m_t_repeat;
+float m_s_repeat, m_t_repeat;
 public:
-  FaceFitTexture(float s_repeat, float t_repeat) : m_s_repeat(s_repeat), m_t_repeat(t_repeat)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    face.FitTexture(m_s_repeat, m_t_repeat);
-  }
+FaceFitTexture( float s_repeat, float t_repeat ) : m_s_repeat( s_repeat ), m_t_repeat( t_repeat ){
+}
+void operator()( Face& face ) const {
+       face.FitTexture( m_s_repeat, m_t_repeat );
+}
 };
 
-void Scene_BrushFitTexture_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceFitTexture(s_repeat, t_repeat));
-  SceneChangeNotify();
+void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
+       SceneChangeNotify();
 }
 
-void Scene_BrushFitTexture_Component_Selected(scene::Graph& graph, float s_repeat, float t_repeat)
-{
-  Scene_ForEachSelectedBrushFace(graph, FaceFitTexture(s_repeat, t_repeat));
-  SceneChangeNotify();
+void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat ){
+       Scene_ForEachSelectedBrushFace( graph, FaceFitTexture( s_repeat, t_repeat ) );
+       SceneChangeNotify();
 }
 
 TextureProjection g_defaultTextureProjection;
-const TextureProjection& TextureTransform_getDefault()
-{
-  TexDef_Construct_Default(g_defaultTextureProjection);
-  return g_defaultTextureProjection;
+const TextureProjection& TextureTransform_getDefault(){
+       TexDef_Construct_Default( g_defaultTextureProjection );
+       return g_defaultTextureProjection;
 }
 
-void Scene_BrushConstructPrefab(scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader)
-{
-  if(GlobalSelectionSystem().countSelected() != 0)
-  {
-    const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
-
-    Brush* brush = Node_getBrush(path.top());
-    if(brush != 0)
-    {
-      AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
-      Brush_ConstructPrefab(*brush, type, bounds, sides, shader, TextureTransform_getDefault());
-      SceneChangeNotify();
-    }
-  }
+void Scene_BrushConstructPrefab( scene::Graph& graph, EBrushPrefab type, std::size_t sides, const char* shader ){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0 ) {
+                       AABB bounds = brush->localAABB(); // copy bounds because the brush will be modified
+                       Brush_ConstructPrefab( *brush, type, bounds, sides, shader, TextureTransform_getDefault() );
+                       SceneChangeNotify();
+               }
+       }
 }
 
-void Scene_BrushResize_Selected(scene::Graph& graph, const AABB& bounds, const char* shader)
-{
-  if(GlobalSelectionSystem().countSelected() != 0)
-  {
-    const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
+void Scene_BrushResize_Selected( scene::Graph& graph, const AABB& bounds, const char* shader ){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
 
-    Brush* brush = Node_getBrush(path.top());
-    if(brush != 0)
-    {
-      Brush_ConstructCuboid(*brush, bounds, shader, TextureTransform_getDefault());
-      SceneChangeNotify();
-    }
-  }
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0 ) {
+                       Brush_ConstructCuboid( *brush, bounds, shader, TextureTransform_getDefault() );
+                       SceneChangeNotify();
+               }
+       }
 }
 
-bool Brush_hasShader(const Brush& brush, const char* name)
-{
-  for(Brush::const_iterator i = brush.begin(); i != brush.end(); ++i)
-  {
-    if(shader_equal((*i)->GetShader(), name))
-    {
-      return true;
-    }
-  }
-  return false;
+bool Brush_hasShader( const Brush& brush, const char* name ){
+       for ( Brush::const_iterator i = brush.begin(); i != brush.end(); ++i )
+       {
+               if ( shader_equal( ( *i )->GetShader(), name ) ) {
+                       return true;
+               }
+       }
+       return false;
 }
 
 class BrushSelectByShaderWalker : public scene::Graph::Walker
 {
-  const char* m_name;
+const char* m_name;
 public:
-  BrushSelectByShaderWalker(const char* name)
-    : m_name(name)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(path.top().get().visible())
-    {
-      Brush* brush = Node_getBrush(path.top());
-      if(brush != 0 && Brush_hasShader(*brush, m_name))
-      {
-        Instance_getSelectable(instance)->setSelected(true);
-      }
-    }
-    return true;
-  }
+BrushSelectByShaderWalker( const char* name )
+       : m_name( name ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible() ) {
+               Brush* brush = Node_getBrush( path.top() );
+               if ( brush != 0 && Brush_hasShader( *brush, m_name ) ) {
+                       Instance_getSelectable( instance )->setSelected( true );
+               }
+       }
+       return true;
+}
 };
 
-void Scene_BrushSelectByShader(scene::Graph& graph, const char* name)
-{
-  graph.traverse(BrushSelectByShaderWalker(name));
+void Scene_BrushSelectByShader( scene::Graph& graph, const char* name ){
+       graph.traverse( BrushSelectByShaderWalker( name ) );
 }
 
 class FaceSelectByShader
 {
-  const char* m_name;
+const char* m_name;
 public:
-  FaceSelectByShader(const char* name)
-    : m_name(name)
-  {
-  }
-  void operator()(FaceInstance& face) const
-  {
-    printf("checking %s = %s\n", face.getFace().GetShader(), m_name);
-    if(shader_equal(face.getFace().GetShader(), m_name))
-    {
-      face.setSelected(SelectionSystem::eFace, true);
-    }
-  }
+FaceSelectByShader( const char* name )
+       : m_name( name ){
+}
+void operator()( FaceInstance& face ) const {
+       printf( "checking %s = %s\n", face.getFace().GetShader(), m_name );
+       if ( shader_equal( face.getFace().GetShader(), m_name ) ) {
+               face.setSelected( SelectionSystem::eFace, true );
+       }
+}
 };
 
-void Scene_BrushSelectByShader_Component(scene::Graph& graph, const char* name)
-{
-  Scene_ForEachSelectedBrush_ForEachFaceInstance(graph, FaceSelectByShader(name));
+void Scene_BrushSelectByShader_Component( scene::Graph& graph, const char* name ){
+       Scene_ForEachSelectedBrush_ForEachFaceInstance( graph, FaceSelectByShader( name ) );
 }
 
 class FaceGetTexdef
 {
-  TextureProjection& m_projection;
-  mutable bool m_done;
+TextureProjection& m_projection;
+mutable bool m_done;
 public:
-  FaceGetTexdef(TextureProjection& projection)
-    : m_projection(projection), m_done(false)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    if(!m_done)
-    {
-      m_done = true;
-      face.GetTexdef(m_projection);
-    }
-  }
+FaceGetTexdef( TextureProjection& projection )
+       : m_projection( projection ), m_done( false ){
+}
+void operator()( Face& face ) const {
+       if ( !m_done ) {
+               m_done = true;
+               face.GetTexdef( m_projection );
+       }
+}
 };
 
 
-void Scene_BrushGetTexdef_Selected(scene::Graph& graph, TextureProjection& projection)
-{
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetTexdef(projection));
+void Scene_BrushGetTexdef_Selected( scene::Graph& graph, TextureProjection& projection ){
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetTexdef( projection ) );
 }
 
-void Scene_BrushGetTexdef_Component_Selected(scene::Graph& graph, TextureProjection& projection)
-{
+void Scene_BrushGetTexdef_Component_Selected( scene::Graph& graph, TextureProjection& projection ){
 #if 1
-  if(!g_SelectedFaceInstances.empty())
-  {
-    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
-    faceInstance.getFace().GetTexdef(projection);
-  }
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               faceInstance.getFace().GetTexdef( projection );
+       }
 #else
-  FaceGetTexdef visitor(projection);
-  Scene_ForEachSelectedBrushFace(graph, visitor);
+       FaceGetTexdef visitor( projection );
+       Scene_ForEachSelectedBrushFace( graph, visitor );
 #endif
 }
 
-void Scene_BrushGetShaderSize_Component_Selected(scene::Graph& graph, size_t& width, size_t& height)
-{
-  if(!g_SelectedFaceInstances.empty())
-  {
-    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
-       width = faceInstance.getFace().getShader().width();
-       height = faceInstance.getFace().getShader().height();
-  }
+void Scene_BrushGetShaderSize_Component_Selected( scene::Graph& graph, size_t& width, size_t& height ){
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               width = faceInstance.getFace().getShader().width();
+               height = faceInstance.getFace().getShader().height();
+       }
 }
 
 
 class FaceGetFlags
 {
-  ContentsFlagsValue& m_flags;
-  mutable bool m_done;
+ContentsFlagsValue& m_flags;
+mutable bool m_done;
 public:
-  FaceGetFlags(ContentsFlagsValue& flags)
-    : m_flags(flags), m_done(false)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    if(!m_done)
-    {
-      m_done = true;
-      face.GetFlags(m_flags);
-    }
-  }
+FaceGetFlags( ContentsFlagsValue& flags )
+       : m_flags( flags ), m_done( false ){
+}
+void operator()( Face& face ) const {
+       if ( !m_done ) {
+               m_done = true;
+               face.GetFlags( m_flags );
+       }
+}
 };
 
 
-void Scene_BrushGetFlags_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
-{
+void Scene_BrushGetFlags_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
 #if 1
-  if(GlobalSelectionSystem().countSelected() != 0)
-  {
-    BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
-    if(brush != 0)
-    {
-      Brush_forEachFace(*brush, FaceGetFlags(flags));
-    }
-  }
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
+               if ( brush != 0 ) {
+                       Brush_forEachFace( *brush, FaceGetFlags( flags ) );
+               }
+       }
 #else
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetFlags(flags));
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetFlags( flags ) );
 #endif
 }
 
-void Scene_BrushGetFlags_Component_Selected(scene::Graph& graph, ContentsFlagsValue& flags)
-{
+void Scene_BrushGetFlags_Component_Selected( scene::Graph& graph, ContentsFlagsValue& flags ){
 #if 1
-  if(!g_SelectedFaceInstances.empty())
-  {
-    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
-    faceInstance.getFace().GetFlags(flags);
-  }
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               faceInstance.getFace().GetFlags( flags );
+       }
 #else
-  Scene_ForEachSelectedBrushFace(graph, FaceGetFlags(flags));
+       Scene_ForEachSelectedBrushFace( graph, FaceGetFlags( flags ) );
 #endif
 }
 
 
 class FaceGetShader
 {
-  CopiedString& m_shader;
-  mutable bool m_done;
+CopiedString& m_shader;
+mutable bool m_done;
 public:
-  FaceGetShader(CopiedString& shader)
-    : m_shader(shader), m_done(false)
-  {
-  }
-  void operator()(Face& face) const
-  {
-    if(!m_done)
-    {
-      m_done = true;
-      m_shader = face.GetShader();
-    }
-  }
+FaceGetShader( CopiedString& shader )
+       : m_shader( shader ), m_done( false ){
+}
+void operator()( Face& face ) const {
+       if ( !m_done ) {
+               m_done = true;
+               m_shader = face.GetShader();
+       }
+}
 };
 
-void Scene_BrushGetShader_Selected(scene::Graph& graph, CopiedString& shader)
-{
+void Scene_BrushGetShader_Selected( scene::Graph& graph, CopiedString& shader ){
 #if 1
-  if(GlobalSelectionSystem().countSelected() != 0)
-  {
-    BrushInstance* brush = Instance_getBrush(GlobalSelectionSystem().ultimateSelected());
-    if(brush != 0)
-    {
-      Brush_forEachFace(*brush, FaceGetShader(shader));
-    }
-  }
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               BrushInstance* brush = Instance_getBrush( GlobalSelectionSystem().ultimateSelected() );
+               if ( brush != 0 ) {
+                       Brush_forEachFace( *brush, FaceGetShader( shader ) );
+               }
+       }
 #else
-  Scene_ForEachSelectedBrush_ForEachFace(graph, FaceGetShader(shader));
+       Scene_ForEachSelectedBrush_ForEachFace( graph, FaceGetShader( shader ) );
 #endif
 }
 
-void Scene_BrushGetShader_Component_Selected(scene::Graph& graph, CopiedString& shader)
-{
+void Scene_BrushGetShader_Component_Selected( scene::Graph& graph, CopiedString& shader ){
 #if 1
-  if(!g_SelectedFaceInstances.empty())
-  {
-    FaceInstance& faceInstance = g_SelectedFaceInstances.last();
-    shader = faceInstance.getFace().GetShader();
-  }
+       if ( !g_SelectedFaceInstances.empty() ) {
+               FaceInstance& faceInstance = g_SelectedFaceInstances.last();
+               shader = faceInstance.getFace().GetShader();
+       }
 #else
-  FaceGetShader visitor(shader);
-  Scene_ForEachSelectedBrushFace(graph, visitor);
+       FaceGetShader visitor( shader );
+       Scene_ForEachSelectedBrushFace( graph, visitor );
 #endif
 }
 
 
 class filter_face_shader : public FaceFilter
 {
-  const char* m_shader;
+const char* m_shader;
 public:
-  filter_face_shader(const char* shader) : m_shader(shader)
-  {
-  }
-  bool filter(const Face& face) const
-  {
-    return shader_equal(face.GetShader(), m_shader);
-  }
+filter_face_shader( const char* shader ) : m_shader( shader ){
+}
+bool filter( const Face& face ) const {
+       return shader_equal( face.GetShader(), m_shader );
+}
 };
 
 class filter_face_shader_prefix : public FaceFilter
 {
-  const char* m_prefix;
+const char* m_prefix;
 public:
-  filter_face_shader_prefix(const char* prefix) : m_prefix(prefix)
-  {
-  }
-  bool filter(const Face& face) const
-  {
-    return shader_equal_n(face.GetShader(), m_prefix, strlen(m_prefix));
-  }
+filter_face_shader_prefix( const char* prefix ) : m_prefix( prefix ){
+}
+bool filter( const Face& face ) const {
+       return shader_equal_n( face.GetShader(), m_prefix, strlen( m_prefix ) );
+}
 };
 
 class filter_face_flags : public FaceFilter
 {
-  int m_flags;
+int m_flags;
 public:
-  filter_face_flags(int flags) : m_flags(flags)
-  {
-  }
-  bool filter(const Face& face) const
-  {
-    return (face.getShader().shaderFlags() & m_flags) != 0;
-  }
+filter_face_flags( int flags ) : m_flags( flags ){
+}
+bool filter( const Face& face ) const {
+       return ( face.getShader().shaderFlags() & m_flags ) != 0;
+}
 };
 
 class filter_face_contents : public FaceFilter
 {
-  int m_contents;
+int m_contents;
 public:
-  filter_face_contents(int contents) : m_contents(contents)
-  {
-  }
-  bool filter(const Face& face) const
-  {
-    return (face.getShader().m_flags.m_contentFlags & m_contents) != 0;
-  }
+filter_face_contents( int contents ) : m_contents( contents ){
+}
+bool filter( const Face& face ) const {
+       return ( face.getShader().m_flags.m_contentFlags & m_contents ) != 0;
+}
 };
 
 
 
 class FaceFilterAny
 {
-  FaceFilter* m_filter;
-  bool& m_filtered;
+FaceFilter* m_filter;
+bool& m_filtered;
 public:
-  FaceFilterAny(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
-  {
-    m_filtered = false;
-  }
-  void operator()(Face& face) const
-  {
-    if(m_filter->filter(face))
-    {
-      m_filtered = true;
-    }
-  }
+FaceFilterAny( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
+       m_filtered = false;
+}
+void operator()( Face& face ) const {
+       if ( m_filter->filter( face ) ) {
+               m_filtered = true;
+       }
+}
 };
 
 class filter_brush_any_face : public BrushFilter
 {
-  FaceFilter* m_filter;
+FaceFilter* m_filter;
 public:
-  filter_brush_any_face(FaceFilter* filter) : m_filter(filter)
-  {
-  }
-  bool filter(const Brush& brush) const
-  {
-    bool filtered;
-    Brush_forEachFace(brush, FaceFilterAny(m_filter, filtered));
-    return filtered;
-  }   
+filter_brush_any_face( FaceFilter* filter ) : m_filter( filter ){
+}
+bool filter( const Brush& brush ) const {
+       bool filtered;
+       Brush_forEachFace( brush, FaceFilterAny( m_filter, filtered ) );
+       return filtered;
+}
 };
 
 class FaceFilterAll
 {
-  FaceFilter* m_filter;
-  bool& m_filtered;
+FaceFilter* m_filter;
+bool& m_filtered;
 public:
-  FaceFilterAll(FaceFilter* filter, bool& filtered) : m_filter(filter), m_filtered(filtered)
-  {
-    m_filtered = true;
-  }
-  void operator()(Face& face) const
-  {
-    if(!m_filter->filter(face))
-    {
-      m_filtered = false;
-    }
-  }
+FaceFilterAll( FaceFilter* filter, bool& filtered ) : m_filter( filter ), m_filtered( filtered ){
+       m_filtered = true;
+}
+void operator()( Face& face ) const {
+       if ( !m_filter->filter( face ) ) {
+               m_filtered = false;
+       }
+}
 };
 
 class filter_brush_all_faces : public BrushFilter
 {
-  FaceFilter* m_filter;
+FaceFilter* m_filter;
 public:
-  filter_brush_all_faces(FaceFilter* filter) : m_filter(filter)
-  {
-  }
-  bool filter(const Brush& brush) const
-  {
-    bool filtered;
-    Brush_forEachFace(brush, FaceFilterAll(m_filter, filtered));
-    return filtered;
-  }   
+filter_brush_all_faces( FaceFilter* filter ) : m_filter( filter ){
+}
+bool filter( const Brush& brush ) const {
+       bool filtered;
+       Brush_forEachFace( brush, FaceFilterAll( m_filter, filtered ) );
+       return filtered;
+}
 };
 
 
-filter_face_flags g_filter_face_clip(QER_CLIP);
-filter_brush_all_faces g_filter_brush_clip(&g_filter_face_clip);
+filter_face_flags g_filter_face_clip( QER_CLIP );
+filter_brush_all_faces g_filter_brush_clip( &g_filter_face_clip );
 
-filter_face_shader g_filter_face_clip_q2("textures/clip");
-filter_brush_all_faces g_filter_brush_clip_q2(&g_filter_face_clip_q2);
+filter_face_shader g_filter_face_clip_q2( "textures/clip" );
+filter_brush_all_faces g_filter_brush_clip_q2( &g_filter_face_clip_q2 );
 
-filter_face_shader g_filter_face_weapclip("textures/common/weapclip");
-filter_brush_all_faces g_filter_brush_weapclip(&g_filter_face_weapclip);
+filter_face_shader g_filter_face_weapclip( "textures/common/weapclip" );
+filter_brush_all_faces g_filter_brush_weapclip( &g_filter_face_weapclip );
 
-filter_face_shader g_filter_face_commonclip("textures/common/clip");
-filter_brush_all_faces g_filter_brush_commonclip(&g_filter_face_commonclip);
+filter_face_shader g_filter_face_commonclip( "textures/common/clip" );
+filter_brush_all_faces g_filter_brush_commonclip( &g_filter_face_commonclip );
 
-filter_face_shader g_filter_face_fullclip("textures/common/fullclip");
-filter_brush_all_faces g_filter_brush_fullclip(&g_filter_face_fullclip);
+filter_face_shader g_filter_face_fullclip( "textures/common/fullclip" );
+filter_brush_all_faces g_filter_brush_fullclip( &g_filter_face_fullclip );
 
-filter_face_shader g_filter_face_botclip("textures/common/botclip");
-filter_brush_all_faces g_filter_brush_botclip(&g_filter_face_botclip);
+filter_face_shader g_filter_face_botclip( "textures/common/botclip" );
+filter_brush_all_faces g_filter_brush_botclip( &g_filter_face_botclip );
 
-filter_face_shader_prefix g_filter_face_caulk("textures/common/caulk");
-filter_brush_all_faces g_filter_brush_caulk(&g_filter_face_caulk);
+filter_face_shader_prefix g_filter_face_caulk( "textures/common/caulk" );
+filter_brush_all_faces g_filter_brush_caulk( &g_filter_face_caulk );
 
-filter_face_shader_prefix g_filter_face_caulk_ja("textures/system/caulk");
-filter_brush_all_faces g_filter_brush_caulk_ja(&g_filter_face_caulk_ja);
+filter_face_shader_prefix g_filter_face_caulk_ja( "textures/system/caulk" );
+filter_brush_all_faces g_filter_brush_caulk_ja( &g_filter_face_caulk_ja );
 
-filter_face_shader_prefix g_filter_face_liquids("textures/liquids/");
-filter_brush_any_face g_filter_brush_liquids(&g_filter_face_liquids);
+filter_face_shader_prefix g_filter_face_liquids( "textures/liquids/" );
+filter_brush_any_face g_filter_brush_liquids( &g_filter_face_liquids );
 
-filter_face_shader g_filter_face_hint("textures/common/hint");
-filter_brush_any_face g_filter_brush_hint(&g_filter_face_hint);
+filter_face_shader g_filter_face_hint( "textures/common/hint" );
+filter_brush_any_face g_filter_brush_hint( &g_filter_face_hint );
 
-filter_face_shader g_filter_face_hint_q2("textures/hint");
-filter_brush_any_face g_filter_brush_hint_q2(&g_filter_face_hint_q2);
+filter_face_shader g_filter_face_hint_q2( "textures/hint" );
+filter_brush_any_face g_filter_brush_hint_q2( &g_filter_face_hint_q2 );
 
-filter_face_shader g_filter_face_hint_ja("textures/system/hint");
-filter_brush_any_face g_filter_brush_hint_ja(&g_filter_face_hint_ja);
+filter_face_shader g_filter_face_hint_ja( "textures/system/hint" );
+filter_brush_any_face g_filter_brush_hint_ja( &g_filter_face_hint_ja );
 
-filter_face_shader g_filter_face_areaportal("textures/common/areaportal");
-filter_brush_all_faces g_filter_brush_areaportal(&g_filter_face_areaportal);
+filter_face_shader g_filter_face_areaportal( "textures/common/areaportal" );
+filter_brush_all_faces g_filter_brush_areaportal( &g_filter_face_areaportal );
 
-filter_face_shader g_filter_face_visportal("textures/editor/visportal");
-filter_brush_any_face g_filter_brush_visportal(&g_filter_face_visportal);
+filter_face_shader g_filter_face_visportal( "textures/editor/visportal" );
+filter_brush_any_face g_filter_brush_visportal( &g_filter_face_visportal );
 
-filter_face_shader g_filter_face_clusterportal("textures/common/clusterportal");
-filter_brush_all_faces g_filter_brush_clusterportal(&g_filter_face_clusterportal);
+filter_face_shader g_filter_face_clusterportal( "textures/common/clusterportal" );
+filter_brush_all_faces g_filter_brush_clusterportal( &g_filter_face_clusterportal );
 
-filter_face_shader g_filter_face_lightgrid("textures/common/lightgrid");
-filter_brush_all_faces g_filter_brush_lightgrid(&g_filter_face_lightgrid);
+filter_face_shader g_filter_face_lightgrid( "textures/common/lightgrid" );
+filter_brush_all_faces g_filter_brush_lightgrid( &g_filter_face_lightgrid );
 
-filter_face_flags g_filter_face_translucent(QER_TRANS);
-filter_brush_all_faces g_filter_brush_translucent(&g_filter_face_translucent);
+filter_face_flags g_filter_face_translucent( QER_TRANS );
+filter_brush_all_faces g_filter_brush_translucent( &g_filter_face_translucent );
 
-filter_face_contents g_filter_face_detail(BRUSH_DETAIL_MASK);
-filter_brush_all_faces g_filter_brush_detail(&g_filter_face_detail);
+filter_face_contents g_filter_face_detail( BRUSH_DETAIL_MASK );
+filter_brush_all_faces g_filter_brush_detail( &g_filter_face_detail );
 
-filter_face_shader_prefix g_filter_face_decals("textures/decals/");
-filter_brush_any_face g_filter_brush_decals(&g_filter_face_decals);
+filter_face_shader_prefix g_filter_face_decals( "textures/decals/" );
+filter_brush_any_face g_filter_brush_decals( &g_filter_face_decals );
 
 
-void BrushFilters_construct()
-{
-  add_brush_filter(g_filter_brush_clip, EXCLUDE_CLIP);
-  add_brush_filter(g_filter_brush_clip_q2, EXCLUDE_CLIP);
-  add_brush_filter(g_filter_brush_weapclip, EXCLUDE_CLIP);
-  add_brush_filter(g_filter_brush_fullclip, EXCLUDE_CLIP);
-  add_brush_filter(g_filter_brush_commonclip, EXCLUDE_CLIP);
-  add_brush_filter(g_filter_brush_botclip, EXCLUDE_BOTCLIP);
-  add_brush_filter(g_filter_brush_caulk, EXCLUDE_CAULK);
-  add_brush_filter(g_filter_brush_caulk_ja, EXCLUDE_CAULK);
-  add_face_filter(g_filter_face_caulk, EXCLUDE_CAULK);
-  add_face_filter(g_filter_face_caulk_ja, EXCLUDE_CAULK);
-  add_brush_filter(g_filter_brush_liquids, EXCLUDE_LIQUIDS);
-  add_brush_filter(g_filter_brush_hint, EXCLUDE_HINTSSKIPS);
-  add_brush_filter(g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS);
-  add_brush_filter(g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS);
-  add_brush_filter(g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS);
-  add_brush_filter(g_filter_brush_visportal, EXCLUDE_VISPORTALS);
-  add_brush_filter(g_filter_brush_areaportal, EXCLUDE_AREAPORTALS);
-  add_brush_filter(g_filter_brush_translucent, EXCLUDE_TRANSLUCENT);
-  add_brush_filter(g_filter_brush_detail, EXCLUDE_DETAILS);
-  add_brush_filter(g_filter_brush_detail, EXCLUDE_STRUCTURAL, true);
-  add_brush_filter(g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID);
-  add_brush_filter(g_filter_brush_decals, EXCLUDE_DECALS);
+void BrushFilters_construct(){
+       add_brush_filter( g_filter_brush_clip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_clip_q2, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_weapclip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_fullclip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_commonclip, EXCLUDE_CLIP );
+       add_brush_filter( g_filter_brush_botclip, EXCLUDE_BOTCLIP );
+       add_brush_filter( g_filter_brush_caulk, EXCLUDE_CAULK );
+       add_brush_filter( g_filter_brush_caulk_ja, EXCLUDE_CAULK );
+       add_face_filter( g_filter_face_caulk, EXCLUDE_CAULK );
+       add_face_filter( g_filter_face_caulk_ja, EXCLUDE_CAULK );
+       add_brush_filter( g_filter_brush_liquids, EXCLUDE_LIQUIDS );
+       add_brush_filter( g_filter_brush_hint, EXCLUDE_HINTSSKIPS );
+       add_brush_filter( g_filter_brush_hint_q2, EXCLUDE_HINTSSKIPS );
+       add_brush_filter( g_filter_brush_hint_ja, EXCLUDE_HINTSSKIPS );
+       add_brush_filter( g_filter_brush_clusterportal, EXCLUDE_CLUSTERPORTALS );
+       add_brush_filter( g_filter_brush_visportal, EXCLUDE_VISPORTALS );
+       add_brush_filter( g_filter_brush_areaportal, EXCLUDE_AREAPORTALS );
+       add_brush_filter( g_filter_brush_translucent, EXCLUDE_TRANSLUCENT );
+       add_brush_filter( g_filter_brush_detail, EXCLUDE_DETAILS );
+       add_brush_filter( g_filter_brush_detail, EXCLUDE_STRUCTURAL, true );
+       add_brush_filter( g_filter_brush_lightgrid, EXCLUDE_LIGHTGRID );
+       add_brush_filter( g_filter_brush_decals, EXCLUDE_DECALS );
 }
 
 #if 0
 
-void normalquantisation_draw()
-{
-  glPointSize(1);
-  glBegin(GL_POINTS);
-  for(std::size_t i = 0; i <= c_quantise_normal; ++i)
-  {
-    for(std::size_t j = 0; j <= c_quantise_normal; ++j)
-    {
-      Normal3f vertex(normal3f_normalised(Normal3f(
-        static_cast<float>(c_quantise_normal - j - i),
-        static_cast<float>(i),
-        static_cast<float>(j)
-        )));
-      VectorScale(normal3f_to_array(vertex), 64.f, normal3f_to_array(vertex));
-      glVertex3fv(normal3f_to_array(vertex));
-      vertex.x = -vertex.x;
-      glVertex3fv(normal3f_to_array(vertex));
-    }
-  }
-  glEnd();
+void normalquantisation_draw(){
+       glPointSize( 1 );
+       glBegin( GL_POINTS );
+       for ( std::size_t i = 0; i <= c_quantise_normal; ++i )
+       {
+               for ( std::size_t j = 0; j <= c_quantise_normal; ++j )
+               {
+                       Normal3f vertex( normal3f_normalised( Normal3f(
+                                                                                                         static_cast<float>( c_quantise_normal - j - i ),
+                                                                                                         static_cast<float>( i ),
+                                                                                                         static_cast<float>( j )
+                                                                                                         ) ) );
+                       VectorScale( normal3f_to_array( vertex ), 64.f, normal3f_to_array( vertex ) );
+                       glVertex3fv( normal3f_to_array( vertex ) );
+                       vertex.x = -vertex.x;
+                       glVertex3fv( normal3f_to_array( vertex ) );
+               }
+       }
+       glEnd();
 }
 
 class RenderableNormalQuantisation : public OpenGLRenderable
 {
 public:
-  void render(RenderStateFlags state) const
-  {
-    normalquantisation_draw();
-  }
+void render( RenderStateFlags state ) const {
+       normalquantisation_draw();
+}
 };
 
-const float g_test_quantise_normal = 1.f / static_cast<float>(1 << 3);
+const float g_test_quantise_normal = 1.f / static_cast<float>( 1 << 3 );
 
 class TestNormalQuantisation
 {
-  void check_normal(const Normal3f& normal, const Normal3f& other)
-  {
-    spherical_t spherical = spherical_from_normal3f(normal);
-    double longditude = RAD2DEG(spherical.longditude);
-    double latitude = RAD2DEG(spherical.latitude);
-    double x = cos(spherical.longditude) * sin(spherical.latitude);
-    double y = sin(spherical.longditude) * sin(spherical.latitude);
-    double z = cos(spherical.latitude);
-
-    ASSERT_MESSAGE(normal3f_dot(normal, other) > 0.99, "bleh");
-  }
-
-  void test_normal(const Normal3f& normal)
-  {
-    Normal3f test = normal3f_from_spherical(spherical_from_normal3f(normal));
-    check_normal(normal, test);
-
-    EOctant octant = normal3f_classify_octant(normal);
-    Normal3f folded = normal3f_fold_octant(normal, octant);
-    ESextant sextant = normal3f_classify_sextant(folded);
-    folded = normal3f_fold_sextant(folded, sextant);
-
-    double scale = static_cast<float>(c_quantise_normal) / (folded.x + folded.y + folded.z);
-
-    double zbits = folded.z * scale;
-    double ybits = folded.y * scale;
-
-    std::size_t zbits_q = static_cast<std::size_t>(zbits);
-    std::size_t ybits_q = static_cast<std::size_t>(ybits);
-
-    ASSERT_MESSAGE(zbits_q <= (c_quantise_normal / 8) * 3, "bleh");
-    ASSERT_MESSAGE(ybits_q <= (c_quantise_normal / 2), "bleh");
-    ASSERT_MESSAGE(zbits_q + ((c_quantise_normal / 2) - ybits_q) <= (c_quantise_normal / 2), "bleh");
-
-    std::size_t y_t = (zbits_q < (c_quantise_normal / 4)) ? ybits_q : (c_quantise_normal / 2) - ybits_q;
-    std::size_t z_t = (zbits_q < (c_quantise_normal / 4)) ? zbits_q : (c_quantise_normal / 2) - zbits_q;
-    std::size_t index = (c_quantise_normal / 4) * y_t + z_t;
-    ASSERT_MESSAGE(index <= (c_quantise_normal / 4)*(c_quantise_normal / 2), "bleh");
-
-    Normal3f tmp(c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q);
-    tmp = normal3f_normalised(tmp);
-
-    Normal3f unfolded = normal3f_unfold_octant(normal3f_unfold_sextant(tmp, sextant), octant);
-
-    check_normal(normal, unfolded);
-
-    double dot = normal3f_dot(normal, unfolded);
-    float length = VectorLength(normal3f_to_array(unfolded));
-    float inv_length = 1 / length;
-
-    Normal3f quantised = normal3f_quantised(normal);
-    check_normal(normal, quantised);
-  }
-  void test2(const Normal3f& normal, const Normal3f& other)
-  {
-    if(normal3f_quantised(normal) != normal3f_quantised(other))
-    {
-      int bleh = 0;
-    }
-  }
-
-  static Normal3f normalise(float x, float y, float z)
-  {
-    return normal3f_normalised(Normal3f(x, y, z));
-  }
-
-  float vec_rand()
-  {
-    return static_cast<float>(rand() - (RAND_MAX/2));
-  }
-
-  Normal3f normal3f_rand()
-  {
-    return normalise(vec_rand(), vec_rand(), vec_rand());
-  }
+void check_normal( const Normal3f& normal, const Normal3f& other ){
+       spherical_t spherical = spherical_from_normal3f( normal );
+       double longditude = RAD2DEG( spherical.longditude );
+       double latitude = RAD2DEG( spherical.latitude );
+       double x = cos( spherical.longditude ) * sin( spherical.latitude );
+       double y = sin( spherical.longditude ) * sin( spherical.latitude );
+       double z = cos( spherical.latitude );
+
+       ASSERT_MESSAGE( normal3f_dot( normal, other ) > 0.99, "bleh" );
+}
+
+void test_normal( const Normal3f& normal ){
+       Normal3f test = normal3f_from_spherical( spherical_from_normal3f( normal ) );
+       check_normal( normal, test );
+
+       EOctant octant = normal3f_classify_octant( normal );
+       Normal3f folded = normal3f_fold_octant( normal, octant );
+       ESextant sextant = normal3f_classify_sextant( folded );
+       folded = normal3f_fold_sextant( folded, sextant );
+
+       double scale = static_cast<float>( c_quantise_normal ) / ( folded.x + folded.y + folded.z );
+
+       double zbits = folded.z * scale;
+       double ybits = folded.y * scale;
+
+       std::size_t zbits_q = static_cast<std::size_t>( zbits );
+       std::size_t ybits_q = static_cast<std::size_t>( ybits );
+
+       ASSERT_MESSAGE( zbits_q <= ( c_quantise_normal / 8 ) * 3, "bleh" );
+       ASSERT_MESSAGE( ybits_q <= ( c_quantise_normal / 2 ), "bleh" );
+       ASSERT_MESSAGE( zbits_q + ( ( c_quantise_normal / 2 ) - ybits_q ) <= ( c_quantise_normal / 2 ), "bleh" );
+
+       std::size_t y_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? ybits_q : ( c_quantise_normal / 2 ) - ybits_q;
+       std::size_t z_t = ( zbits_q < ( c_quantise_normal / 4 ) ) ? zbits_q : ( c_quantise_normal / 2 ) - zbits_q;
+       std::size_t index = ( c_quantise_normal / 4 ) * y_t + z_t;
+       ASSERT_MESSAGE( index <= ( c_quantise_normal / 4 ) * ( c_quantise_normal / 2 ), "bleh" );
+
+       Normal3f tmp( c_quantise_normal - zbits_q - ybits_q, ybits_q, zbits_q );
+       tmp = normal3f_normalised( tmp );
+
+       Normal3f unfolded = normal3f_unfold_octant( normal3f_unfold_sextant( tmp, sextant ), octant );
+
+       check_normal( normal, unfolded );
+
+       double dot = normal3f_dot( normal, unfolded );
+       float length = VectorLength( normal3f_to_array( unfolded ) );
+       float inv_length = 1 / length;
+
+       Normal3f quantised = normal3f_quantised( normal );
+       check_normal( normal, quantised );
+}
+void test2( const Normal3f& normal, const Normal3f& other ){
+       if ( normal3f_quantised( normal ) != normal3f_quantised( other ) ) {
+               int bleh = 0;
+       }
+}
+
+static Normal3f normalise( float x, float y, float z ){
+       return normal3f_normalised( Normal3f( x, y, z ) );
+}
+
+float vec_rand(){
+       return static_cast<float>( rand() - ( RAND_MAX / 2 ) );
+}
+
+Normal3f normal3f_rand(){
+       return normalise( vec_rand(), vec_rand(), vec_rand() );
+}
 
 public:
-  TestNormalQuantisation()
-  {
-    for(int i = 4096; i > 0; --i)
-      test_normal(normal3f_rand());
-
-    test_normal(normalise(1, 0, 0));
-    test_normal(normalise(0, 1, 0));
-    test_normal(normalise(0, 0, 1));
-    test_normal(normalise(1, 1, 0));
-    test_normal(normalise(1, 0, 1));
-    test_normal(normalise(0, 1, 1));
-    
-    test_normal(normalise(10000, 10000, 10000));
-    test_normal(normalise(10000, 10000, 10001));
-    test_normal(normalise(10000, 10000, 10002));
-    test_normal(normalise(10000, 10000, 10010));
-    test_normal(normalise(10000, 10000, 10020));
-    test_normal(normalise(10000, 10000, 10030));
-    test_normal(normalise(10000, 10000, 10100));
-    test_normal(normalise(10000, 10000, 10101));
-    test_normal(normalise(10000, 10000, 10102));
-    test_normal(normalise(10000, 10000, 10200));
-    test_normal(normalise(10000, 10000, 10201));
-    test_normal(normalise(10000, 10000, 10202));
-    test_normal(normalise(10000, 10000, 10203));
-    test_normal(normalise(10000, 10000, 10300));
-
-
-    test2(normalise(10000, 10000, 10000), normalise(10000, 10000, 10001));
-    test2(normalise(10000, 10000, 10001), normalise(10000, 10001, 10000));
-  }
+TestNormalQuantisation(){
+       for ( int i = 4096; i > 0; --i )
+               test_normal( normal3f_rand() );
+
+       test_normal( normalise( 1, 0, 0 ) );
+       test_normal( normalise( 0, 1, 0 ) );
+       test_normal( normalise( 0, 0, 1 ) );
+       test_normal( normalise( 1, 1, 0 ) );
+       test_normal( normalise( 1, 0, 1 ) );
+       test_normal( normalise( 0, 1, 1 ) );
+
+       test_normal( normalise( 10000, 10000, 10000 ) );
+       test_normal( normalise( 10000, 10000, 10001 ) );
+       test_normal( normalise( 10000, 10000, 10002 ) );
+       test_normal( normalise( 10000, 10000, 10010 ) );
+       test_normal( normalise( 10000, 10000, 10020 ) );
+       test_normal( normalise( 10000, 10000, 10030 ) );
+       test_normal( normalise( 10000, 10000, 10100 ) );
+       test_normal( normalise( 10000, 10000, 10101 ) );
+       test_normal( normalise( 10000, 10000, 10102 ) );
+       test_normal( normalise( 10000, 10000, 10200 ) );
+       test_normal( normalise( 10000, 10000, 10201 ) );
+       test_normal( normalise( 10000, 10000, 10202 ) );
+       test_normal( normalise( 10000, 10000, 10203 ) );
+       test_normal( normalise( 10000, 10000, 10300 ) );
+
+
+       test2( normalise( 10000, 10000, 10000 ), normalise( 10000, 10000, 10001 ) );
+       test2( normalise( 10000, 10000, 10001 ), normalise( 10000, 10001, 10000 ) );
+}
 };
 
 TestNormalQuantisation g_testNormalQuantisation;
@@ -1314,28 +1181,25 @@ TestNormalQuantisation g_testNormalQuantisation;
 class TestSelectableObserver : public observer_template<const Selectable&>
 {
 public:
-  void notify(const Selectable& arguments)
-  {
-    bool bleh = arguments.isSelected();
-  }
+void notify( const Selectable& arguments ){
+       bool bleh = arguments.isSelected();
+}
 };
 
-inline void test_bleh()
-{
-  TestSelectableObserver test;
-  ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
-  bleh.attach(test);
-  bleh.setSelected(true);
-  bleh.detach(test);
+inline void test_bleh(){
+       TestSelectableObserver test;
+       ObservableSelectableInstance< SingleObservable< SelectionChangeCallback > > bleh;
+       bleh.attach( test );
+       bleh.setSelected( true );
+       bleh.detach( test );
 }
 
 class TestBleh
 {
 public:
-  TestBleh()
-  {
-    test_bleh();
-  }
+TestBleh(){
+       test_bleh();
+}
 };
 
 const TestBleh testbleh;
@@ -1346,226 +1210,212 @@ const TestBleh testbleh;
 class TestRefcountedString
 {
 public:
-  TestRefcountedString()
-  {
-    {
-      // copy construct
-      SmartString string1("string1");
-      SmartString string2(string1);
-      SmartString string3(string2);
-    }
-    {
-      // refcounted assignment
-      SmartString string1("string1");
-      SmartString string2("string2");
-      string1 = string2;
-    }
-    {
-      // copy assignment
-      SmartString string1("string1");
-      SmartString string2("string2");
-      string1 = string2.c_str();
-    }
-    {
-      // self-assignment
-      SmartString string1("string1");
-      string1 = string1;
-    }
-    {
-      // self-assignment via another reference
-      SmartString string1("string1");
-      SmartString string2(string1);
-      string1 = string2;
-    }
-  }
+TestRefcountedString(){
+       {
+               // copy construct
+               SmartString string1( "string1" );
+               SmartString string2( string1 );
+               SmartString string3( string2 );
+       }
+       {
+               // refcounted assignment
+               SmartString string1( "string1" );
+               SmartString string2( "string2" );
+               string1 = string2;
+       }
+       {
+               // copy assignment
+               SmartString string1( "string1" );
+               SmartString string2( "string2" );
+               string1 = string2.c_str();
+       }
+       {
+               // self-assignment
+               SmartString string1( "string1" );
+               string1 = string1;
+       }
+       {
+               // self-assignment via another reference
+               SmartString string1( "string1" );
+               SmartString string2( string1 );
+               string1 = string2;
+       }
+}
 };
 
 const TestRefcountedString g_testRefcountedString;
 
 #endif
 
-void Select_MakeDetail()
-{
-  UndoableCommand undo("brushSetDetail");
-  Scene_BrushSetDetail_Selected(GlobalSceneGraph(), true);
+void Select_MakeDetail(){
+       UndoableCommand undo( "brushSetDetail" );
+       Scene_BrushSetDetail_Selected( GlobalSceneGraph(), true );
 }
 
-void Select_MakeStructural()
-{
-  UndoableCommand undo("brushClearDetail");
-  Scene_BrushSetDetail_Selected(GlobalSceneGraph(), false);
+void Select_MakeStructural(){
+       UndoableCommand undo( "brushClearDetail" );
+       Scene_BrushSetDetail_Selected( GlobalSceneGraph(), false );
 }
 
 class BrushMakeSided
 {
-  std::size_t m_count;
+std::size_t m_count;
 public:
-  BrushMakeSided(std::size_t count)
-    : m_count(count)
-  {
-  }
-  void set()
-  {
-    Scene_BrushConstructPrefab(GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
-  }
-  typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
+BrushMakeSided( std::size_t count )
+       : m_count( count ){
+}
+void set(){
+       Scene_BrushConstructPrefab( GlobalSceneGraph(), eBrushPrism, m_count, TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+}
+typedef MemberCaller<BrushMakeSided, &BrushMakeSided::set> SetCaller;
 };
 
 
-BrushMakeSided g_brushmakesided3(3);
-BrushMakeSided g_brushmakesided4(4);
-BrushMakeSided g_brushmakesided5(5);
-BrushMakeSided g_brushmakesided6(6);
-BrushMakeSided g_brushmakesided7(7);
-BrushMakeSided g_brushmakesided8(8);
-BrushMakeSided g_brushmakesided9(9);
-
-inline int axis_for_viewtype(int viewtype)
-{
-  switch(viewtype)
-  {
-    case XY:
-      return 2;
-    case XZ:
-      return 1;
-    case YZ:
-      return 0;
-  }
-  return 2;
+BrushMakeSided g_brushmakesided3( 3 );
+BrushMakeSided g_brushmakesided4( 4 );
+BrushMakeSided g_brushmakesided5( 5 );
+BrushMakeSided g_brushmakesided6( 6 );
+BrushMakeSided g_brushmakesided7( 7 );
+BrushMakeSided g_brushmakesided8( 8 );
+BrushMakeSided g_brushmakesided9( 9 );
+
+inline int axis_for_viewtype( int viewtype ){
+       switch ( viewtype )
+       {
+       case XY:
+               return 2;
+       case XZ:
+               return 1;
+       case YZ:
+               return 0;
+       }
+       return 2;
 }
 
 class BrushPrefab
 {
-  EBrushPrefab m_type;
+EBrushPrefab m_type;
 public:
-  BrushPrefab(EBrushPrefab type)
-    : m_type(type)
-  {
-  }
-  void set()
-  {
-    DoSides(m_type, axis_for_viewtype(GetViewAxis()));
-  }
-  typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
+BrushPrefab( EBrushPrefab type )
+       : m_type( type ){
+}
+void set(){
+       DoSides( m_type, axis_for_viewtype( GetViewAxis() ) );
+}
+typedef MemberCaller<BrushPrefab, &BrushPrefab::set> SetCaller;
 };
 
-BrushPrefab g_brushprism(eBrushPrism);
-BrushPrefab g_brushcone(eBrushCone);
-BrushPrefab g_brushsphere(eBrushSphere);
-BrushPrefab g_brushrock(eBrushRock);
+BrushPrefab g_brushprism( eBrushPrism );
+BrushPrefab g_brushcone( eBrushCone );
+BrushPrefab g_brushsphere( eBrushSphere );
+BrushPrefab g_brushrock( eBrushRock );
 
 
 void FlipClip();
 void SplitClip();
 void Clip();
-void OnClipMode(bool enable);
+void OnClipMode( bool enable );
 bool ClipMode();
 
 
-void ClipSelected()
-{
-  if(ClipMode())
-  {
-    UndoableCommand undo("clipperClip");
-    Clip();
-  }
+void ClipSelected(){
+       if ( ClipMode() ) {
+               UndoableCommand undo( "clipperClip" );
+               Clip();
+       }
 }
 
-void SplitSelected()
-{
-  if(ClipMode())
-  {
-    UndoableCommand undo("clipperSplit");
-    SplitClip();
-  }
+void SplitSelected(){
+       if ( ClipMode() ) {
+               UndoableCommand undo( "clipperSplit" );
+               SplitClip();
+       }
 }
 
-void FlipClipper()
-{
-  FlipClip();
+void FlipClipper(){
+       FlipClip();
 }
 
 
 Callback g_texture_lock_status_changed;
-BoolExportCaller g_texdef_movelock_caller(g_brush_texturelock_enabled);
-ToggleItem g_texdef_movelock_item(g_texdef_movelock_caller);
+BoolExportCaller g_texdef_movelock_caller( g_brush_texturelock_enabled );
+ToggleItem g_texdef_movelock_item( g_texdef_movelock_caller );
 
-void Texdef_ToggleMoveLock()
-{
-  g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
-  g_texdef_movelock_item.update();
-  g_texture_lock_status_changed();
+void Texdef_ToggleMoveLock(){
+       g_brush_texturelock_enabled = !g_brush_texturelock_enabled;
+       g_texdef_movelock_item.update();
+       g_texture_lock_status_changed();
 }
 
 
 
 
 
-void Brush_registerCommands()
-{
-  GlobalToggles_insert("TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller(g_texdef_movelock_item), Accelerator('T', (GdkModifierType)GDK_SHIFT_MASK));
+void Brush_registerCommands(){
+       GlobalToggles_insert( "TogTexLock", FreeCaller<Texdef_ToggleMoveLock>(), ToggleItem::AddCallbackCaller( g_texdef_movelock_item ), Accelerator( 'T', (GdkModifierType)GDK_SHIFT_MASK ) );
 
-  GlobalCommands_insert("BrushPrism", BrushPrefab::SetCaller(g_brushprism));
-  GlobalCommands_insert("BrushCone", BrushPrefab::SetCaller(g_brushcone));
-  GlobalCommands_insert("BrushSphere", BrushPrefab::SetCaller(g_brushsphere));
-  GlobalCommands_insert("BrushRock", BrushPrefab::SetCaller(g_brushrock));
+       GlobalCommands_insert( "BrushPrism", BrushPrefab::SetCaller( g_brushprism ) );
+       GlobalCommands_insert( "BrushCone", BrushPrefab::SetCaller( g_brushcone ) );
+       GlobalCommands_insert( "BrushSphere", BrushPrefab::SetCaller( g_brushsphere ) );
+       GlobalCommands_insert( "BrushRock", BrushPrefab::SetCaller( g_brushrock ) );
 
-  GlobalCommands_insert("Brush3Sided", BrushMakeSided::SetCaller(g_brushmakesided3), Accelerator('3', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("Brush4Sided", BrushMakeSided::SetCaller(g_brushmakesided4), Accelerator('4', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("Brush5Sided", BrushMakeSided::SetCaller(g_brushmakesided5), Accelerator('5', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("Brush6Sided", BrushMakeSided::SetCaller(g_brushmakesided6), Accelerator('6', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("Brush7Sided", BrushMakeSided::SetCaller(g_brushmakesided7), Accelerator('7', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("Brush8Sided", BrushMakeSided::SetCaller(g_brushmakesided8), Accelerator('8', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("Brush9Sided", BrushMakeSided::SetCaller(g_brushmakesided9), Accelerator('9', (GdkModifierType)GDK_CONTROL_MASK));
+       GlobalCommands_insert( "Brush3Sided", BrushMakeSided::SetCaller( g_brushmakesided3 ), Accelerator( '3', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush4Sided", BrushMakeSided::SetCaller( g_brushmakesided4 ), Accelerator( '4', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush5Sided", BrushMakeSided::SetCaller( g_brushmakesided5 ), Accelerator( '5', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush6Sided", BrushMakeSided::SetCaller( g_brushmakesided6 ), Accelerator( '6', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush7Sided", BrushMakeSided::SetCaller( g_brushmakesided7 ), Accelerator( '7', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush8Sided", BrushMakeSided::SetCaller( g_brushmakesided8 ), Accelerator( '8', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "Brush9Sided", BrushMakeSided::SetCaller( g_brushmakesided9 ), Accelerator( '9', (GdkModifierType)GDK_CONTROL_MASK ) );
 
-  GlobalCommands_insert("ClipSelected", FreeCaller<ClipSelected>(), Accelerator(GDK_Return));
-  GlobalCommands_insert("SplitSelected", FreeCaller<SplitSelected>(), Accelerator(GDK_Return, (GdkModifierType)GDK_SHIFT_MASK));
-  GlobalCommands_insert("FlipClip", FreeCaller<FlipClipper>(), Accelerator(GDK_Return, (GdkModifierType)GDK_CONTROL_MASK));
+       GlobalCommands_insert( "ClipSelected", FreeCaller<ClipSelected>(), Accelerator( GDK_Return ) );
+       GlobalCommands_insert( "SplitSelected", FreeCaller<SplitSelected>(), Accelerator( GDK_Return, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "FlipClip", FreeCaller<FlipClipper>(), Accelerator( GDK_Return, (GdkModifierType)GDK_CONTROL_MASK ) );
 
-  GlobalCommands_insert("MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator('M', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator('S', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
+       GlobalCommands_insert( "MakeDetail", FreeCaller<Select_MakeDetail>(), Accelerator( 'M', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "MakeStructural", FreeCaller<Select_MakeStructural>(), Accelerator( 'S', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
 }
 
-void Brush_constructMenu(GtkMenu* menu)
-{
-  create_menu_item_with_mnemonic(menu, "Prism...", "BrushPrism");
-  create_menu_item_with_mnemonic(menu, "Cone...", "BrushCone");
-  create_menu_item_with_mnemonic(menu, "Sphere...", "BrushSphere");
-  create_menu_item_with_mnemonic(menu, "Rock...", "BrushRock");
-  menu_separator (menu);
-  {
-    GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "CSG");
-    if (g_Layout_enableDetachableMenus.m_value)
-      menu_tearoff (menu_in_menu);
-    create_menu_item_with_mnemonic(menu_in_menu, "Make _Hollow", "CSGHollow");
-    create_menu_item_with_mnemonic(menu_in_menu, "CSG _Subtract", "CSGSubtract");
-    create_menu_item_with_mnemonic(menu_in_menu, "CSG _Merge", "CSGMerge");
-  }
-  menu_separator(menu);
-  {
-    GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic (menu, "Clipper");
-    if (g_Layout_enableDetachableMenus.m_value)
-      menu_tearoff (menu_in_menu);
-
-    create_menu_item_with_mnemonic(menu_in_menu, "Clip selection", "ClipSelected");
-    create_menu_item_with_mnemonic(menu_in_menu, "Split selection", "SplitSelected");
-    create_menu_item_with_mnemonic(menu_in_menu, "Flip Clip orientation", "FlipClip");
-  }
-  menu_separator(menu);
-  create_menu_item_with_mnemonic(menu, "Make detail", "MakeDetail");
-  create_menu_item_with_mnemonic(menu, "Make structural", "MakeStructural");
-  create_menu_item_with_mnemonic(menu, "Snap selection to _grid", "SnapToGrid");
-
-  create_check_menu_item_with_mnemonic(menu, "Texture Lock", "TogTexLock");
-  menu_separator(menu);
-  create_menu_item_with_mnemonic(menu, "Copy Face Texture", "FaceCopyTexture");
-  create_menu_item_with_mnemonic(menu, "Paste Face Texture", "FacePasteTexture");
-
-  command_connect_accelerator("Brush3Sided");
-  command_connect_accelerator("Brush4Sided");
-  command_connect_accelerator("Brush5Sided");
-  command_connect_accelerator("Brush6Sided");
-  command_connect_accelerator("Brush7Sided");
-  command_connect_accelerator("Brush8Sided");
-  command_connect_accelerator("Brush9Sided");
+void Brush_constructMenu( GtkMenu* menu ){
+       create_menu_item_with_mnemonic( menu, "Prism...", "BrushPrism" );
+       create_menu_item_with_mnemonic( menu, "Cone...", "BrushCone" );
+       create_menu_item_with_mnemonic( menu, "Sphere...", "BrushSphere" );
+       create_menu_item_with_mnemonic( menu, "Rock...", "BrushRock" );
+       menu_separator( menu );
+       {
+               GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "CSG" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+               create_menu_item_with_mnemonic( menu_in_menu, "Make _Hollow", "CSGHollow" );
+               create_menu_item_with_mnemonic( menu_in_menu, "CSG _Subtract", "CSGSubtract" );
+               create_menu_item_with_mnemonic( menu_in_menu, "CSG _Merge", "CSGMerge" );
+       }
+       menu_separator( menu );
+       {
+               GtkMenu* menu_in_menu = create_sub_menu_with_mnemonic( menu, "Clipper" );
+               if ( g_Layout_enableDetachableMenus.m_value ) {
+                       menu_tearoff( menu_in_menu );
+               }
+
+               create_menu_item_with_mnemonic( menu_in_menu, "Clip selection", "ClipSelected" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Split selection", "SplitSelected" );
+               create_menu_item_with_mnemonic( menu_in_menu, "Flip Clip orientation", "FlipClip" );
+       }
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Make detail", "MakeDetail" );
+       create_menu_item_with_mnemonic( menu, "Make structural", "MakeStructural" );
+       create_menu_item_with_mnemonic( menu, "Snap selection to _grid", "SnapToGrid" );
+
+       create_check_menu_item_with_mnemonic( menu, "Texture Lock", "TogTexLock" );
+       menu_separator( menu );
+       create_menu_item_with_mnemonic( menu, "Copy Face Texture", "FaceCopyTexture" );
+       create_menu_item_with_mnemonic( menu, "Paste Face Texture", "FacePasteTexture" );
+
+       command_connect_accelerator( "Brush3Sided" );
+       command_connect_accelerator( "Brush4Sided" );
+       command_connect_accelerator( "Brush5Sided" );
+       command_connect_accelerator( "Brush6Sided" );
+       command_connect_accelerator( "Brush7Sided" );
+       command_connect_accelerator( "Brush8Sided" );
+       command_connect_accelerator( "Brush9Sided" );
 }