}
void Cam_MouseControl( camera_t& camera, int x, int y ){
- int xl, xh;
- int yl, yh;
- float xf, yf;
-
- xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
- yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
-
- xl = camera.width / 3;
- xh = xl * 2;
- yl = camera.height / 3;
- yh = yl * 2;
+ float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
+ float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
xf *= 1.0f - fabsf( yf );
if ( xf < 0 ) {