]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/camwindow.cpp
Remove -Wno-unused-but-set-variable
[xonotic/netradiant.git] / radiant / camwindow.cpp
index f1b22977dfc831b29404532fc218cd5633d6dccf..005ab9b8893ce4607cceba0682a3df9de344b067 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 //
 // Camera Window
@@ -27,6 +27,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 #include "camwindow.h"
 
+#include <gtk/gtk.h>
+#include <gdk/gdkkeysyms.h>
+
 #include "debugging/debugging.h"
 
 #include "iscenegraph.h"
@@ -62,35 +65,36 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Signal0 g_cameraMoved_callbacks;
 
-void AddCameraMovedCallback(const SignalHandler& handler)
-{
-  g_cameraMoved_callbacks.connectLast(handler);
+void AddCameraMovedCallback( const SignalHandler& handler ){
+       g_cameraMoved_callbacks.connectLast( handler );
 }
 
-void CameraMovedNotify()
-{
-  g_cameraMoved_callbacks();
+void CameraMovedNotify(){
+       g_cameraMoved_callbacks();
 }
 
 
 struct camwindow_globals_private_t
 {
-  int m_nMoveSpeed;
-  int m_nAngleSpeed;
-  bool m_bCamInverseMouse;
-  bool m_bCamDiscrete;
-  bool m_bCubicClipping;
-  bool m_showStats;
-
-  camwindow_globals_private_t() :
-    m_nMoveSpeed(100),
-    m_nAngleSpeed(3),
-    m_bCamInverseMouse(false),
-    m_bCamDiscrete(true),
-    m_bCubicClipping(true),
-    m_showStats(true)
-  {
-  }
+       int m_nMoveSpeed;
+       bool m_bCamLinkSpeed;
+       int m_nAngleSpeed;
+       bool m_bCamInverseMouse;
+       bool m_bCamDiscrete;
+       bool m_bCubicClipping;
+       bool m_showStats;
+       int m_nStrafeMode;
+
+       camwindow_globals_private_t() :
+               m_nMoveSpeed( 100 ),
+               m_bCamLinkSpeed( true ),
+               m_nAngleSpeed( 3 ),
+               m_bCamInverseMouse( false ),
+               m_bCamDiscrete( true ),
+               m_bCubicClipping( true ),
+               m_showStats( true ),
+               m_nStrafeMode( 0 ){
+       }
 
 };
 
@@ -98,268 +102,255 @@ camwindow_globals_private_t g_camwindow_globals_private;
 
 
 const Matrix4 g_opengl2radiant(
-  0, 0,-1, 0,
- -1, 0, 0, 0,
-  0, 1, 0, 0,
-  0, 0, 0, 1
-);
+       0, 0,-1, 0,
      -1, 0, 0, 0,
+       0, 1, 0, 0,
+       0, 0, 0, 1
+       );
 
 const Matrix4 g_radiant2opengl(
-  0,-1, 0, 0,
-  0, 0, 1, 0,
- -1, 0, 0, 0,
-  0, 0, 0, 1
-);
+       0,-1, 0, 0,
+       0, 0, 1, 0,
      -1, 0, 0, 0,
+       0, 0, 0, 1
+       );
 
 struct camera_t;
-void Camera_mouseMove(camera_t& camera, int x, int y);
+void Camera_mouseMove( camera_t& camera, int x, int y );
 
 enum camera_draw_mode
 {
-  cd_wire,
-  cd_solid,
-  cd_texture,
-  cd_lighting
+       cd_wire,
+       cd_solid,
+       cd_texture,
+       cd_lighting
 };
 
 struct camera_t
 {
-  int width, height;
+       int width, height;
 
-  bool timing;
+       bool timing;
 
-  Vector3 origin;
-  Vector3 angles;
+       Vector3 origin;
+       Vector3 angles;
 
-  Vector3 color;   // background 
+       Vector3 color; // background
 
-  Vector3  forward, right; // move matrix (TTimo: used to have up but it was not updated)
-  Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
+       Vector3 forward, right; // move matrix (TTimo: used to have up but it was not updated)
+       Vector3 vup, vpn, vright; // view matrix (taken from the modelview matrix)
 
-  Matrix4 projection;
-  Matrix4 modelview;
+       Matrix4 projection;
+       Matrix4 modelview;
 
-  bool m_strafe; // true when in strafemode toggled by the ctrl-key
-  bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
+       bool m_strafe; // true when in strafemode toggled by the ctrl-key
+       bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
 
-  unsigned int movementflags;  // movement flags
-  Timer m_keycontrol_timer;
-  guint m_keymove_handler;
+       unsigned int movementflags; // movement flags
+       Timer m_keycontrol_timer;
+       guint m_keymove_handler;
 
 
-  float fieldOfView;
+       float fieldOfView;
 
-  DeferredMotionDelta m_mouseMove;
+       DeferredMotionDelta m_mouseMove;
 
-  static void motionDelta(int x, int y, void* data)
-  {
-    Camera_mouseMove(*reinterpret_cast<camera_t*>(data), x, y);
-  }
+       static void motionDelta( int x, int y, void* data ){
+               Camera_mouseMove( *reinterpret_cast<camera_t*>( data ), x, y );
+       }
 
-  View* m_view;
-  Callback m_update;
+       View* m_view;
+       Callback m_update;
 
-  static camera_draw_mode draw_mode;
+       static camera_draw_mode draw_mode;
 
-  camera_t(View* view, const Callback& update)
-    : width(0),
-    height(0),
-    timing(false),
-    origin(0, 0, 0),
-    angles(0, 0, 0),
-    color(0, 0, 0),
-    movementflags(0),
-    m_keymove_handler(0),
-    fieldOfView(90.0f),
-    m_mouseMove(motionDelta, this),
-    m_view(view),
-    m_update(update)
-  {
-  }
+       camera_t( View* view, const Callback& update )
+               : width( 0 ),
+               height( 0 ),
+               timing( false ),
+               origin( 0, 0, 0 ),
+               angles( 0, 0, 0 ),
+               color( 0, 0, 0 ),
+               movementflags( 0 ),
+               m_keymove_handler( 0 ),
+               fieldOfView( 90.0f ),
+               m_mouseMove( motionDelta, this ),
+               m_view( view ),
+               m_update( update ){
+       }
 };
 
 camera_draw_mode camera_t::draw_mode = cd_texture;
 
-inline Matrix4 projection_for_camera(float near_z, float far_z, float fieldOfView, int width, int height)
-{
-  const float half_width = static_cast<float>(near_z * tan(degrees_to_radians(fieldOfView * 0.5)));
-  const float half_height = half_width * (static_cast<float>(height) / static_cast<float>(width));
+inline Matrix4 projection_for_camera( float near_z, float far_z, float fieldOfView, int width, int height ){
+       const float half_width = static_cast<float>( near_z * tan( degrees_to_radians( fieldOfView * 0.5 ) ) );
+       const float half_height = half_width * ( static_cast<float>( height ) / static_cast<float>( width ) );
 
-  return matrix4_frustum(
-    -half_width,
-    half_width,
-    -half_height,
-    half_height,
-    near_z,
-    far_z
-  );
+       return matrix4_frustum(
+                          -half_width,
+                          half_width,
+                          -half_height,
+                          half_height,
+                          near_z,
+                          far_z
+                          );
 }
 
-float Camera_getFarClipPlane(camera_t& camera)
-{
-  return (g_camwindow_globals_private.m_bCubicClipping)? pow(2.0, (g_camwindow_globals.m_nCubicScale + 7) / 2.0) : 32768.0f;
+float Camera_getFarClipPlane( camera_t& camera ){
+       return ( g_camwindow_globals_private.m_bCubicClipping ) ? pow( 2.0, ( g_camwindow_globals.m_nCubicScale + 7 ) / 2.0 ) : 32768.0f;
 }
 
-void Camera_updateProjection(camera_t& camera)
-{
-  float farClip = Camera_getFarClipPlane(camera);
-  camera.projection = projection_for_camera(farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height);
+void Camera_updateProjection( camera_t& camera ){
+       float farClip = Camera_getFarClipPlane( camera );
+       camera.projection = projection_for_camera( farClip / 4096.0f, farClip, camera.fieldOfView, camera.width, camera.height );
 
-  camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
+       camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
 }
 
-void Camera_updateVectors(camera_t& camera)
-{
-  for (int i=0 ; i<3 ; i++)
-  {
-    camera.vright[i] = camera.modelview[(i<<2)+0];
-    camera.vup[i] = camera.modelview[(i<<2)+1];
-    camera.vpn[i] = camera.modelview[(i<<2)+2];
-  }
+void Camera_updateVectors( camera_t& camera ){
+       for ( int i = 0 ; i < 3 ; i++ )
+       {
+               camera.vright[i] = camera.modelview[( i << 2 ) + 0];
+               camera.vup[i] = camera.modelview[( i << 2 ) + 1];
+               camera.vpn[i] = camera.modelview[( i << 2 ) + 2];
+       }
 }
 
-void Camera_updateModelview(camera_t& camera)
-{
-  camera.modelview = g_matrix4_identity;
+void Camera_updateModelview( camera_t& camera ){
+       camera.modelview = g_matrix4_identity;
 
-  // roll, pitch, yaw
-  Vector3 radiant_eulerXYZ(0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW]);
+       // roll, pitch, yaw
+       Vector3 radiant_eulerXYZ( 0, -camera.angles[CAMERA_PITCH], camera.angles[CAMERA_YAW] );
 
-  matrix4_translate_by_vec3(camera.modelview, camera.origin);
-  matrix4_rotate_by_euler_xyz_degrees(camera.modelview, radiant_eulerXYZ);
-  matrix4_multiply_by_matrix4(camera.modelview, g_radiant2opengl);
-  matrix4_affine_invert(camera.modelview);
+       matrix4_translate_by_vec3( camera.modelview, camera.origin );
+       matrix4_rotate_by_euler_xyz_degrees( camera.modelview, radiant_eulerXYZ );
+       matrix4_multiply_by_matrix4( camera.modelview, g_radiant2opengl );
+       matrix4_affine_invert( camera.modelview );
 
-  Camera_updateVectors(camera);
+       Camera_updateVectors( camera );
 
-  camera.m_view->Construct(camera.projection, camera.modelview, camera.width, camera.height);
+       camera.m_view->Construct( camera.projection, camera.modelview, camera.width, camera.height );
 }
 
 
-void Camera_Move_updateAxes(camera_t& camera)
-{
-  double ya = degrees_to_radians(camera.angles[CAMERA_YAW]);
+void Camera_Move_updateAxes( camera_t& camera ){
+       double ya = degrees_to_radians( camera.angles[CAMERA_YAW] );
 
-  // the movement matrix is kept 2d
-  camera.forward[0] = static_cast<float>(cos(ya));
-  camera.forward[1] = static_cast<float>(sin(ya));
-  camera.forward[2] = 0;
-  camera.right[0] = camera.forward[1];
-  camera.right[1] = -camera.forward[0];
+       // the movement matrix is kept 2d
+       camera.forward[0] = static_cast<float>( cos( ya ) );
+       camera.forward[1] = static_cast<float>( sin( ya ) );
+       camera.forward[2] = 0;
+       camera.right[0] = camera.forward[1];
+       camera.right[1] = -camera.forward[0];
 }
 
-void Camera_Freemove_updateAxes(camera_t& camera)
-{
-  camera.right = camera.vright;
-  camera.forward = vector3_negated(camera.vpn);
+void Camera_Freemove_updateAxes( camera_t& camera ){
+       camera.right = camera.vright;
+       camera.forward = vector3_negated( camera.vpn );
 }
 
-const Vector3& Camera_getOrigin(camera_t& camera)
-{
-  return camera.origin;
+const Vector3& Camera_getOrigin( camera_t& camera ){
+       return camera.origin;
 }
 
-void Camera_setOrigin(camera_t& camera, const Vector3& origin)
-{
-  camera.origin = origin;
-  Camera_updateModelview(camera);
-  camera.m_update();
-  CameraMovedNotify();
+void Camera_setOrigin( camera_t& camera, const Vector3& origin ){
+       camera.origin = origin;
+       Camera_updateModelview( camera );
+       camera.m_update();
+       CameraMovedNotify();
 }
 
-const Vector3& Camera_getAngles(camera_t& camera)
-{
-  return camera.angles;
+const Vector3& Camera_getAngles( camera_t& camera ){
+       return camera.angles;
 }
 
-void Camera_setAngles(camera_t& camera, const Vector3& angles)
-{
-  camera.angles = angles;
-  Camera_updateModelview(camera);
-  camera.m_update();
-  CameraMovedNotify();
+void Camera_setAngles( camera_t& camera, const Vector3& angles ){
+       camera.angles = angles;
+       Camera_updateModelview( camera );
+       camera.m_update();
+       CameraMovedNotify();
 }
 
 
-void Camera_FreeMove(camera_t& camera, int dx, int dy)
-{
-  // free strafe mode, toggled by the ctrl key with optional shift for forward movement
-  if(camera.m_strafe)
-  {
-         const float strafespeed = 0.65f;
-
-         camera.origin -= camera.vright * strafespeed * dx;
-         if(camera.m_strafe_forward)
-           camera.origin += camera.vpn * strafespeed * dy;
-         else
-           camera.origin += camera.vup * strafespeed * dy;
-  }
-  else// free rotation
-  {
-    const float dtime = 0.1f;
-
-    if (g_camwindow_globals_private.m_bCamInverseMouse)
-        camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-    else
-        camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-
-    camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-
-    if (camera.angles[CAMERA_PITCH] > 90)
-        camera.angles[CAMERA_PITCH] = 90;
-    else if (camera.angles[CAMERA_PITCH] < -90)
-        camera.angles[CAMERA_PITCH] = -90;
-
-    if (camera.angles[CAMERA_YAW] >= 360)
-        camera.angles[CAMERA_YAW] -=360;
-    else if (camera.angles[CAMERA_YAW] <= 0)
-        camera.angles[CAMERA_YAW] +=360;
-  }
-
-  Camera_updateModelview(camera);
-  Camera_Freemove_updateAxes(camera);
-}
-
-void Cam_MouseControl(camera_t& camera, int x, int y)
-{
-  int   xl, xh;
-  int yl, yh;
-  float xf, yf;
-
-  xf = (float)(x - camera.width/2) / (camera.width/2);
-  yf = (float)(y - camera.height/2) / (camera.height/2);
-
-  xl = camera.width/3;
-  xh = xl*2;
-  yl = camera.height/3;
-  yh = yl*2;
-
-  xf *= 1.0f - fabsf(yf);
-  if (xf < 0)
-  {
-    xf += 0.1f;
-    if (xf > 0)
-      xf = 0;
-  }
-  else
-  {
-    xf -= 0.1f;
-    if (xf < 0)
-      xf = 0;
-  }
-
-  vector3_add(camera.origin, vector3_scaled(camera.forward, yf * 0.1f* g_camwindow_globals_private.m_nMoveSpeed));
-  camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
-
-  Camera_updateModelview(camera);
-}
-
-void Camera_mouseMove(camera_t& camera, int x, int y)
-{
-  //globalOutputStream() << "mousemove... ";
-  Camera_FreeMove(camera, -x, -y);
-  camera.m_update();
-  CameraMovedNotify();
+void Camera_FreeMove( camera_t& camera, int dx, int dy ){
+       // free strafe mode, toggled by the ctrl key with optional shift for forward movement
+       if ( camera.m_strafe ) {
+               float strafespeed = 0.65f;
+
+               if ( g_camwindow_globals_private.m_bCamLinkSpeed ) {
+                       strafespeed = (float)g_camwindow_globals_private.m_nMoveSpeed / 100;
+               }
+
+               camera.origin -= camera.vright * strafespeed * dx;
+               if ( camera.m_strafe_forward ) {
+                       camera.origin += camera.vpn * strafespeed * dy;
+               }
+               else{
+                       camera.origin += camera.vup * strafespeed * dy;
+               }
+       }
+       else // free rotation
+       {
+               const float dtime = 0.1f;
+
+               if ( g_camwindow_globals_private.m_bCamInverseMouse ) {
+                       camera.angles[CAMERA_PITCH] -= dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+               }
+               else{
+                       camera.angles[CAMERA_PITCH] += dy * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+               }
+
+               camera.angles[CAMERA_YAW] += dx * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+
+               if ( camera.angles[CAMERA_PITCH] > 90 ) {
+                       camera.angles[CAMERA_PITCH] = 90;
+               }
+               else if ( camera.angles[CAMERA_PITCH] < -90 ) {
+                       camera.angles[CAMERA_PITCH] = -90;
+               }
+
+               if ( camera.angles[CAMERA_YAW] >= 360 ) {
+                       camera.angles[CAMERA_YAW] -= 360;
+               }
+               else if ( camera.angles[CAMERA_YAW] <= 0 ) {
+                       camera.angles[CAMERA_YAW] += 360;
+               }
+       }
+
+       Camera_updateModelview( camera );
+       Camera_Freemove_updateAxes( camera );
+}
+
+void Cam_MouseControl( camera_t& camera, int x, int y ){
+       float xf = (float)( x - camera.width / 2 ) / ( camera.width / 2 );
+       float yf = (float)( y - camera.height / 2 ) / ( camera.height / 2 );
+
+       xf *= 1.0f - fabsf( yf );
+       if ( xf < 0 ) {
+               xf += 0.1f;
+               if ( xf > 0 ) {
+                       xf = 0;
+               }
+       }
+       else
+       {
+               xf -= 0.1f;
+               if ( xf < 0 ) {
+                       xf = 0;
+               }
+       }
+
+       vector3_add( camera.origin, vector3_scaled( camera.forward, yf * 0.1f * g_camwindow_globals_private.m_nMoveSpeed ) );
+       camera.angles[CAMERA_YAW] += xf * -0.1f * g_camwindow_globals_private.m_nAngleSpeed;
+
+       Camera_updateModelview( camera );
+}
+
+void Camera_mouseMove( camera_t& camera, int x, int y ){
+       //globalOutputStream() << "mousemove... ";
+       Camera_FreeMove( camera, -x, -y );
+       camera.m_update();
+       CameraMovedNotify();
 }
 
 const unsigned int MOVE_NONE = 0;
@@ -373,172 +364,152 @@ const unsigned int MOVE_UP = 1 << 6;
 const unsigned int MOVE_DOWN = 1 << 7;
 const unsigned int MOVE_PITCHUP = 1 << 8;
 const unsigned int MOVE_PITCHDOWN = 1 << 9;
-const unsigned int MOVE_ALL = MOVE_FORWARD|MOVE_BACK|MOVE_ROTRIGHT|MOVE_ROTLEFT|MOVE_STRAFERIGHT|MOVE_STRAFELEFT|MOVE_UP|MOVE_DOWN|MOVE_PITCHUP|MOVE_PITCHDOWN;
+const unsigned int MOVE_ALL = MOVE_FORWARD | MOVE_BACK | MOVE_ROTRIGHT | MOVE_ROTLEFT | MOVE_STRAFERIGHT | MOVE_STRAFELEFT | MOVE_UP | MOVE_DOWN | MOVE_PITCHUP | MOVE_PITCHDOWN;
+
+void Cam_KeyControl( camera_t& camera, float dtime ){
+       // Update angles
+       if ( camera.movementflags & MOVE_ROTLEFT ) {
+               camera.angles[CAMERA_YAW] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+       }
+       if ( camera.movementflags & MOVE_ROTRIGHT ) {
+               camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+       }
+       if ( camera.movementflags & MOVE_PITCHUP ) {
+               camera.angles[CAMERA_PITCH] += 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+               if ( camera.angles[CAMERA_PITCH] > 90 ) {
+                       camera.angles[CAMERA_PITCH] = 90;
+               }
+       }
+       if ( camera.movementflags & MOVE_PITCHDOWN ) {
+               camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
+               if ( camera.angles[CAMERA_PITCH] < -90 ) {
+                       camera.angles[CAMERA_PITCH] = -90;
+               }
+       }
 
-void Cam_KeyControl(camera_t& camera, float dtime)
-{
-  // Update angles
-  if (camera.movementflags & MOVE_ROTLEFT)
-    camera.angles[CAMERA_YAW] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
-  if (camera.movementflags & MOVE_ROTRIGHT)
-    camera.angles[CAMERA_YAW] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-  if (camera.movementflags & MOVE_PITCHUP)
-  {
-    camera.angles[CAMERA_PITCH] += 15 * dtime* g_camwindow_globals_private.m_nAngleSpeed;
-    if(camera.angles[CAMERA_PITCH] > 90)
-      camera.angles[CAMERA_PITCH] = 90;
-  }
-  if (camera.movementflags & MOVE_PITCHDOWN)
-  {
-    camera.angles[CAMERA_PITCH] -= 15 * dtime * g_camwindow_globals_private.m_nAngleSpeed;
-    if(camera.angles[CAMERA_PITCH] < -90)
-      camera.angles[CAMERA_PITCH] = -90;
-  }
-
-  Camera_updateModelview(camera);
-  Camera_Freemove_updateAxes(camera);
-
-  // Update position
-  if (camera.movementflags & MOVE_FORWARD)
-    vector3_add(camera.origin, vector3_scaled(camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed));
-  if (camera.movementflags & MOVE_BACK)
-    vector3_add(camera.origin, vector3_scaled(camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
-  if (camera.movementflags & MOVE_STRAFELEFT)
-    vector3_add(camera.origin, vector3_scaled(camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
-  if (camera.movementflags & MOVE_STRAFERIGHT)
-    vector3_add(camera.origin, vector3_scaled(camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed));
-  if (camera.movementflags & MOVE_UP)
-    vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed));
-  if (camera.movementflags & MOVE_DOWN)
-    vector3_add(camera.origin, vector3_scaled(g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed));
-
-  Camera_updateModelview(camera);
-}
-
-void Camera_keyMove(camera_t& camera)
-{
-  camera.m_mouseMove.flush();
+       Camera_updateModelview( camera );
+       Camera_Freemove_updateAxes( camera );
 
-  //globalOutputStream() << "keymove... ";
-  float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>(msec_per_sec);
-  camera.m_keycontrol_timer.start();
-  if(time_seconds > 0.05f)
-  {
-    time_seconds = 0.05f; // 20fps
-  }
-  Cam_KeyControl(camera, time_seconds * 5.0f);
+       // Update position
+       if ( camera.movementflags & MOVE_FORWARD ) {
+               vector3_add( camera.origin, vector3_scaled( camera.forward, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
+       }
+       if ( camera.movementflags & MOVE_BACK ) {
+               vector3_add( camera.origin, vector3_scaled( camera.forward, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
+       }
+       if ( camera.movementflags & MOVE_STRAFELEFT ) {
+               vector3_add( camera.origin, vector3_scaled( camera.right, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
+       }
+       if ( camera.movementflags & MOVE_STRAFERIGHT ) {
+               vector3_add( camera.origin, vector3_scaled( camera.right, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
+       }
+       if ( camera.movementflags & MOVE_UP ) {
+               vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
+       }
+       if ( camera.movementflags & MOVE_DOWN ) {
+               vector3_add( camera.origin, vector3_scaled( g_vector3_axis_z, -dtime * g_camwindow_globals_private.m_nMoveSpeed ) );
+       }
 
-  camera.m_update();
-  CameraMovedNotify();
+       Camera_updateModelview( camera );
 }
 
-gboolean camera_keymove(gpointer data)
-{
-  Camera_keyMove(*reinterpret_cast<camera_t*>(data));
-  return TRUE;
+void Camera_keyMove( camera_t& camera ){
+       camera.m_mouseMove.flush();
+
+       //globalOutputStream() << "keymove... ";
+       float time_seconds = camera.m_keycontrol_timer.elapsed_msec() / static_cast<float>( msec_per_sec );
+       camera.m_keycontrol_timer.start();
+       if ( time_seconds > 0.05f ) {
+               time_seconds = 0.05f; // 20fps
+       }
+       Cam_KeyControl( camera, time_seconds * 5.0f );
+
+       camera.m_update();
+       CameraMovedNotify();
 }
 
-void Camera_setMovementFlags(camera_t& camera, unsigned int mask)
-{
-  if((~camera.movementflags & mask) != 0 && camera.movementflags == 0)
-  {
-    camera.m_keymove_handler = g_idle_add(camera_keymove, &camera);
-  }
-  camera.movementflags |= mask;
+gboolean camera_keymove( gpointer data ){
+       Camera_keyMove( *reinterpret_cast<camera_t*>( data ) );
+       return TRUE;
 }
-void Camera_clearMovementFlags(camera_t& camera, unsigned int mask)
-{
-  if((camera.movementflags & ~mask) == 0 && camera.movementflags != 0)
-  {
-    g_source_remove(camera.m_keymove_handler);
-    camera.m_keymove_handler = 0;
-  }
-  camera.movementflags &= ~mask;
+
+void Camera_setMovementFlags( camera_t& camera, unsigned int mask ){
+       if ( ( ~camera.movementflags & mask ) != 0 && camera.movementflags == 0 ) {
+               camera.m_keymove_handler = g_idle_add( camera_keymove, &camera );
+       }
+       camera.movementflags |= mask;
+}
+void Camera_clearMovementFlags( camera_t& camera, unsigned int mask ){
+       if ( ( camera.movementflags & ~mask ) == 0 && camera.movementflags != 0 ) {
+               g_source_remove( camera.m_keymove_handler );
+               camera.m_keymove_handler = 0;
+       }
+       camera.movementflags &= ~mask;
 }
 
-void Camera_MoveForward_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_FORWARD);
+void Camera_MoveForward_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_FORWARD );
 }
-void Camera_MoveForward_KeyUp(camera_t& camera)
-{
-  Camera_clearMovementFlags(camera, MOVE_FORWARD);
+void Camera_MoveForward_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_FORWARD );
 }
-void Camera_MoveBack_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_BACK);
+void Camera_MoveBack_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_BACK );
 }
-void Camera_MoveBack_KeyUp(camera_t& camera)
-{
-  Camera_clearMovementFlags(camera, MOVE_BACK);
+void Camera_MoveBack_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_BACK );
 }
 
-void Camera_MoveLeft_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_STRAFELEFT);
+void Camera_MoveLeft_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_STRAFELEFT );
 }
-void Camera_MoveLeft_KeyUp(camera_t& camera)
-{
-  Camera_clearMovementFlags(camera, MOVE_STRAFELEFT);
+void Camera_MoveLeft_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_STRAFELEFT );
 }
-void Camera_MoveRight_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_STRAFERIGHT);
+void Camera_MoveRight_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_STRAFERIGHT );
 }
-void Camera_MoveRight_KeyUp(camera_t& camera)
-{ 
-  Camera_clearMovementFlags(camera, MOVE_STRAFERIGHT);
+void Camera_MoveRight_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_STRAFERIGHT );
 }
 
-void Camera_MoveUp_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_UP);
+void Camera_MoveUp_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_UP );
 }
-void Camera_MoveUp_KeyUp(camera_t& camera)
-{
-  Camera_clearMovementFlags(camera, MOVE_UP);
+void Camera_MoveUp_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_UP );
 }
-void Camera_MoveDown_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_DOWN);
+void Camera_MoveDown_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_DOWN );
 }
-void Camera_MoveDown_KeyUp(camera_t& camera)
-{ 
-  Camera_clearMovementFlags(camera, MOVE_DOWN);
+void Camera_MoveDown_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_DOWN );
 }
 
-void Camera_RotateLeft_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_ROTLEFT);
+void Camera_RotateLeft_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_ROTLEFT );
 }
-void Camera_RotateLeft_KeyUp(camera_t& camera)
-{
-  Camera_clearMovementFlags(camera, MOVE_ROTLEFT);
+void Camera_RotateLeft_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_ROTLEFT );
 }
-void Camera_RotateRight_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_ROTRIGHT);
+void Camera_RotateRight_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_ROTRIGHT );
 }
-void Camera_RotateRight_KeyUp(camera_t& camera)
-{ 
-  Camera_clearMovementFlags(camera, MOVE_ROTRIGHT);
+void Camera_RotateRight_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_ROTRIGHT );
 }
 
-void Camera_PitchUp_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_PITCHUP);
+void Camera_PitchUp_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_PITCHUP );
 }
-void Camera_PitchUp_KeyUp(camera_t& camera)
-{
-  Camera_clearMovementFlags(camera, MOVE_PITCHUP);
+void Camera_PitchUp_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_PITCHUP );
 }
-void Camera_PitchDown_KeyDown(camera_t& camera)
-{
-  Camera_setMovementFlags(camera, MOVE_PITCHDOWN);
+void Camera_PitchDown_KeyDown( camera_t& camera ){
+       Camera_setMovementFlags( camera, MOVE_PITCHDOWN );
 }
-void Camera_PitchDown_KeyUp(camera_t& camera)
-{ 
-  Camera_clearMovementFlags(camera, MOVE_PITCHDOWN);
+void Camera_PitchDown_KeyUp( camera_t& camera ){
+       Camera_clearMovementFlags( camera, MOVE_PITCHDOWN );
 }
 
 
@@ -558,1432 +529,1317 @@ typedef ReferenceCaller<camera_t, &Camera_MoveDown_KeyUp> FreeMoveCameraMoveDown
 
 #define SPEED_MOVE 32
 #define SPEED_TURN 22.5
+#define MIN_CAM_SPEED 10
+#define MAX_CAM_SPEED 610
+#define CAM_SPEED_STEP 50
 
-void Camera_MoveForward_Discrete(camera_t& camera)
-{
-  Camera_Move_updateAxes(camera);
-  Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, SPEED_MOVE)));
+void Camera_MoveForward_Discrete( camera_t& camera ){
+       Camera_Move_updateAxes( camera );
+       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, SPEED_MOVE ) ) );
 }
-void Camera_MoveBack_Discrete(camera_t& camera)
-{
-  Camera_Move_updateAxes(camera);
-  Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.forward, -SPEED_MOVE)));
+void Camera_MoveBack_Discrete( camera_t& camera ){
+       Camera_Move_updateAxes( camera );
+       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.forward, -SPEED_MOVE ) ) );
 }
 
-void Camera_MoveUp_Discrete(camera_t& camera)
-{
-  Vector3 origin(Camera_getOrigin(camera));
-  origin[2] += SPEED_MOVE;
-  Camera_setOrigin(camera, origin);
+void Camera_MoveUp_Discrete( camera_t& camera ){
+       Vector3 origin( Camera_getOrigin( camera ) );
+       origin[2] += SPEED_MOVE;
+       Camera_setOrigin( camera, origin );
 }
-void Camera_MoveDown_Discrete(camera_t& camera)
-{
-  Vector3 origin(Camera_getOrigin(camera));
-  origin[2] -= SPEED_MOVE;
-  Camera_setOrigin(camera, origin);
+void Camera_MoveDown_Discrete( camera_t& camera ){
+       Vector3 origin( Camera_getOrigin( camera ) );
+       origin[2] -= SPEED_MOVE;
+       Camera_setOrigin( camera, origin );
 }
 
-void Camera_MoveLeft_Discrete(camera_t& camera)
-{
-  Camera_Move_updateAxes(camera);
-  Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, -SPEED_MOVE)));
+void Camera_MoveLeft_Discrete( camera_t& camera ){
+       Camera_Move_updateAxes( camera );
+       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, -SPEED_MOVE ) ) );
 }
-void Camera_MoveRight_Discrete(camera_t& camera)
-{
-  Camera_Move_updateAxes(camera);
-  Camera_setOrigin(camera, vector3_added(Camera_getOrigin(camera), vector3_scaled(camera.right, SPEED_MOVE)));
+void Camera_MoveRight_Discrete( camera_t& camera ){
+       Camera_Move_updateAxes( camera );
+       Camera_setOrigin( camera, vector3_added( Camera_getOrigin( camera ), vector3_scaled( camera.right, SPEED_MOVE ) ) );
 }
 
-void Camera_RotateLeft_Discrete(camera_t& camera)
-{
-  Vector3 angles(Camera_getAngles(camera));
-  angles[CAMERA_YAW] += SPEED_TURN;
-  Camera_setAngles(camera, angles);
+void Camera_RotateLeft_Discrete( camera_t& camera ){
+       Vector3 angles( Camera_getAngles( camera ) );
+       angles[CAMERA_YAW] += SPEED_TURN;
+       Camera_setAngles( camera, angles );
 }
-void Camera_RotateRight_Discrete(camera_t& camera)
-{
-  Vector3 angles(Camera_getAngles(camera));
-  angles[CAMERA_YAW] -= SPEED_TURN;
-  Camera_setAngles(camera, angles);
+void Camera_RotateRight_Discrete( camera_t& camera ){
+       Vector3 angles( Camera_getAngles( camera ) );
+       angles[CAMERA_YAW] -= SPEED_TURN;
+       Camera_setAngles( camera, angles );
 }
 
-void Camera_PitchUp_Discrete(camera_t& camera)
-{
-  Vector3 angles(Camera_getAngles(camera));
-  angles[CAMERA_PITCH] += SPEED_TURN;
-  if (angles[CAMERA_PITCH] > 90)
-    angles[CAMERA_PITCH] = 90;
-  Camera_setAngles(camera, angles);
+void Camera_PitchUp_Discrete( camera_t& camera ){
+       Vector3 angles( Camera_getAngles( camera ) );
+       angles[CAMERA_PITCH] += SPEED_TURN;
+       if ( angles[CAMERA_PITCH] > 90 ) {
+               angles[CAMERA_PITCH] = 90;
+       }
+       Camera_setAngles( camera, angles );
 }
-void Camera_PitchDown_Discrete(camera_t& camera)
-{
-  Vector3 angles(Camera_getAngles(camera));
-  angles[CAMERA_PITCH] -= SPEED_TURN;
-  if (angles[CAMERA_PITCH] < -90)
-    angles[CAMERA_PITCH] = -90;
-  Camera_setAngles(camera, angles);
+void Camera_PitchDown_Discrete( camera_t& camera ){
+       Vector3 angles( Camera_getAngles( camera ) );
+       angles[CAMERA_PITCH] -= SPEED_TURN;
+       if ( angles[CAMERA_PITCH] < -90 ) {
+               angles[CAMERA_PITCH] = -90;
+       }
+       Camera_setAngles( camera, angles );
 }
 
 
 class RadiantCameraView : public CameraView
 {
-  camera_t& m_camera;
-  View* m_view;
-  Callback m_update;
+camera_t& m_camera;
+View* m_view;
+Callback m_update;
 public:
-  RadiantCameraView(camera_t& camera, View* view, const Callback& update) : m_camera(camera), m_view(view), m_update(update)
-  {
-  }
-  void update()
-  {
-    m_view->Construct(m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height);
-    m_update();
-  }
-  void setModelview(const Matrix4& modelview)
-  {
-    m_camera.modelview = modelview;
-    matrix4_multiply_by_matrix4(m_camera.modelview, g_radiant2opengl);
-    matrix4_affine_invert(m_camera.modelview);
-    Camera_updateVectors(m_camera);
-    update();
-  }
-  void setFieldOfView(float fieldOfView)
-  {
-    float farClip = Camera_getFarClipPlane(m_camera);
-    m_camera.projection = projection_for_camera(farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height);
-    update();
-  }
+RadiantCameraView( camera_t& camera, View* view, const Callback& update ) : m_camera( camera ), m_view( view ), m_update( update ){
+}
+void update(){
+       m_view->Construct( m_camera.projection, m_camera.modelview, m_camera.width, m_camera.height );
+       m_update();
+}
+void setModelview( const Matrix4& modelview ){
+       m_camera.modelview = modelview;
+       matrix4_multiply_by_matrix4( m_camera.modelview, g_radiant2opengl );
+       matrix4_affine_invert( m_camera.modelview );
+       Camera_updateVectors( m_camera );
+       update();
+}
+void setFieldOfView( float fieldOfView ){
+       float farClip = Camera_getFarClipPlane( m_camera );
+       m_camera.projection = projection_for_camera( farClip / 4096.0f, farClip, fieldOfView, m_camera.width, m_camera.height );
+       update();
+}
 };
 
 
-void Camera_motionDelta(int x, int y, unsigned int state, void* data)
-{
-  camera_t* cam = reinterpret_cast<camera_t*>(data);
-
-  cam->m_mouseMove.motion_delta(x, y, state);
-  cam->m_strafe = (state & GDK_CONTROL_MASK) != 0;
-
-  if(cam->m_strafe)
-    cam->m_strafe_forward = (state & GDK_SHIFT_MASK) != 0;
-  else
-    cam->m_strafe_forward = false;
+void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
+       camera_t* cam = reinterpret_cast<camera_t*>( data );
+
+       cam->m_mouseMove.motion_delta( x, y, state );
+
+       switch ( g_camwindow_globals_private.m_nStrafeMode )
+       {
+       case 0:
+               cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
+               if ( cam->m_strafe ) {
+                       cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
+               }
+               else{
+                       cam->m_strafe_forward = false;
+               }
+               break;
+       case 1:
+               cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
+               cam->m_strafe_forward = false;
+               break;
+       case 2:
+               cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
+               cam->m_strafe_forward = cam->m_strafe;
+               break;
+       }
 }
 
 class CamWnd
 {
-  View m_view;
-  camera_t m_Camera;
-  RadiantCameraView m_cameraview;
+View m_view;
+camera_t m_Camera;
+RadiantCameraView m_cameraview;
 #if 0
-  int m_PositionDragCursorX;
-  int m_PositionDragCursorY;
+int m_PositionDragCursorX;
+int m_PositionDragCursorY;
 #endif
 
-  guint m_freemove_handle_focusout;
+guint m_freemove_handle_focusout;
 
-  static Shader* m_state_select1;
-  static Shader* m_state_select2;
+static Shader* m_state_select1;
+static Shader* m_state_select2;
 
-  FreezePointer m_freezePointer;
+FreezePointer m_freezePointer;
 
 public:
-  GtkWidget* m_gl_widget;
-  GtkWindow* m_parent;
-
-  SelectionSystemWindowObserver* m_window_observer;
-  XORRectangle m_XORRectangle;
-
-  DeferredDraw m_deferredDraw;
-  DeferredMotion m_deferred_motion;
-
-  guint m_selection_button_press_handler;
-  guint m_selection_button_release_handler;
-  guint m_selection_motion_handler;
-
-  guint m_freelook_button_press_handler;
-
-  guint m_sizeHandler;
-  guint m_exposeHandler;
-
-  CamWnd();
-  ~CamWnd();
-
-  bool m_drawing;
-  void queue_draw()
-  {
-    //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
-    if(m_drawing)
-    {
-      return;
-    }
-    //globalOutputStream() << "queue... ";
-    m_deferredDraw.draw();
-  }
-  void draw();
-
-  static void captureStates()
-  {
-    m_state_select1 = GlobalShaderCache().capture("$CAM_HIGHLIGHT");
-    m_state_select2 = GlobalShaderCache().capture("$CAM_OVERLAY");
-  }
-  static void releaseStates()
-  {
-    GlobalShaderCache().release("$CAM_HIGHLIGHT");
-    GlobalShaderCache().release("$CAM_OVERLAY");
-  }
-
-  camera_t& getCamera()
-  {
-    return m_Camera;
-  };
-
-  void BenchMark();
-  void Cam_ChangeFloor(bool up);
-
-  void DisableFreeMove();
-  void EnableFreeMove();
-  bool m_bFreeMove;
-
-  CameraView& getCameraView()
-  {
-    return m_cameraview;
-  }
+ui::GLArea m_gl_widget;
+ui::Window m_parent{ui::null};
 
-private:
-  void Cam_Draw();
-};
+SelectionSystemWindowObserver* m_window_observer;
+XORRectangle m_XORRectangle;
 
-typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
+DeferredDraw m_deferredDraw;
+DeferredMotion m_deferred_motion;
 
-Shader* CamWnd::m_state_select1 = 0;
-Shader* CamWnd::m_state_select2 = 0;
-
-CamWnd* NewCamWnd()
-{
-  return new CamWnd;
-}
-void DeleteCamWnd(CamWnd* camwnd)
-{
-  delete camwnd;
-}
+guint m_selection_button_press_handler;
+guint m_selection_button_release_handler;
+guint m_selection_motion_handler;
 
-void CamWnd_constructStatic()
-{
-  CamWnd::captureStates();
-}
+guint m_freelook_button_press_handler;
 
-void CamWnd_destroyStatic()
-{
-  CamWnd::releaseStates();
-}
+guint m_sizeHandler;
+guint m_exposeHandler;
 
-static CamWnd* g_camwnd = 0;
+CamWnd();
+~CamWnd();
 
-void GlobalCamera_setCamWnd(CamWnd& camwnd)
-{
-  g_camwnd = &camwnd;
+bool m_drawing;
+void queue_draw(){
+       //ASSERT_MESSAGE(!m_drawing, "CamWnd::queue_draw(): called while draw is already in progress");
+       if ( m_drawing ) {
+               return;
+       }
+       //globalOutputStream() << "queue... ";
+       m_deferredDraw.draw();
 }
+void draw();
 
-
-GtkWidget* CamWnd_getWidget(CamWnd& camwnd)
-{
-  return camwnd.m_gl_widget;
+static void captureStates(){
+       m_state_select1 = GlobalShaderCache().capture( "$CAM_HIGHLIGHT" );
+       m_state_select2 = GlobalShaderCache().capture( "$CAM_OVERLAY" );
 }
-
-GtkWindow* CamWnd_getParent(CamWnd& camwnd)
-{
-  return camwnd.m_parent;
+static void releaseStates(){
+       GlobalShaderCache().release( "$CAM_HIGHLIGHT" );
+       GlobalShaderCache().release( "$CAM_OVERLAY" );
 }
 
-ToggleShown g_camera_shown(true);
+camera_t& getCamera(){
+       return m_Camera;
+};
 
-void CamWnd_setParent(CamWnd& camwnd, GtkWindow* parent)
-{
-  camwnd.m_parent = parent;
-  g_camera_shown.connect(GTK_WIDGET(camwnd.m_parent));
-}
+void BenchMark();
+void Cam_ChangeFloor( bool up );
 
-void CamWnd_Update(CamWnd& camwnd)
-{
-  camwnd.queue_draw();
+void DisableFreeMove();
+void EnableFreeMove();
+bool m_bFreeMove;
+
+CameraView& getCameraView(){
+       return m_cameraview;
 }
 
+private:
+void Cam_Draw();
+};
 
+typedef MemberCaller<CamWnd, &CamWnd::queue_draw> CamWndQueueDraw;
 
-camwindow_globals_t g_camwindow_globals;
+Shader* CamWnd::m_state_select1 = 0;
+Shader* CamWnd::m_state_select2 = 0;
 
-const Vector3& Camera_getOrigin(CamWnd& camwnd)
-{
-  return Camera_getOrigin(camwnd.getCamera());
+CamWnd* NewCamWnd(){
+       return new CamWnd;
 }
-
-void Camera_setOrigin(CamWnd& camwnd, const Vector3& origin)
-{
-  Camera_setOrigin(camwnd.getCamera(), origin);
+void DeleteCamWnd( CamWnd* camwnd ){
+       delete camwnd;
 }
 
-const Vector3& Camera_getAngles(CamWnd& camwnd)
-{
-  return Camera_getAngles(camwnd.getCamera());
+void CamWnd_constructStatic(){
+       CamWnd::captureStates();
 }
 
-void Camera_setAngles(CamWnd& camwnd, const Vector3& angles)
-{
-  Camera_setAngles(camwnd.getCamera(), angles);
+void CamWnd_destroyStatic(){
+       CamWnd::releaseStates();
 }
 
+static CamWnd* g_camwnd = 0;
 
-// =============================================================================
-// CamWnd class
-
-gboolean enable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
-{
-  if(event->type == GDK_BUTTON_PRESS && event->button == 3)
-  {
-    camwnd->EnableFreeMove();
-    return TRUE;
-  }
-  return FALSE;
+void GlobalCamera_setCamWnd( CamWnd& camwnd ){
+       g_camwnd = &camwnd;
 }
 
-gboolean disable_freelook_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
-{
-  if(event->type == GDK_BUTTON_PRESS && event->button == 3)
-  {
-    camwnd->DisableFreeMove();
-    return TRUE;
-  }
-  return FALSE;
-}
 
-#if 0
-gboolean mousecontrol_button_press(GtkWidget* widget, GdkEventButton* event, CamWnd* camwnd)
-{
-  if(event->type == GDK_BUTTON_PRESS && event->button == 3)
-  {
-    Cam_MouseControl(camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y);
-  }
-  return FALSE;
+ui::GLArea CamWnd_getWidget( CamWnd& camwnd ){
+       return camwnd.m_gl_widget;
 }
-#endif
 
-void camwnd_update_xor_rectangle(CamWnd& self, rect_t area)
-{
-  if(GTK_WIDGET_VISIBLE(self.m_gl_widget))
-  {
-    self.m_XORRectangle.set(rectangle_from_area(area.min, area.max, self.getCamera().width, self.getCamera().height));
-  }
+ui::Window CamWnd_getParent( CamWnd& camwnd ){
+       return camwnd.m_parent;
 }
 
+ToggleShown g_camera_shown( true );
 
-gboolean selection_button_press(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
-  if(event->type == GDK_BUTTON_PRESS)
-  {
-    observer->onMouseDown(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
-  }
-  return FALSE;
+void CamWnd_setParent( CamWnd& camwnd, ui::Window parent ){
+       camwnd.m_parent = parent;
+       g_camera_shown.connect( camwnd.m_parent );
 }
 
-gboolean selection_button_release(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
-  if(event->type == GDK_BUTTON_RELEASE)
-  {
-    observer->onMouseUp(WindowVector_forDouble(event->x, event->y), button_for_button(event->button), modifiers_for_state(event->state));
-  }
-  return FALSE;
+void CamWnd_Update( CamWnd& camwnd ){
+       camwnd.queue_draw();
 }
 
-void selection_motion(gdouble x, gdouble y, guint state, void* data)
-{
-  //globalOutputStream() << "motion... ";
-  reinterpret_cast<WindowObserver*>(data)->onMouseMotion(WindowVector_forDouble(x, y), modifiers_for_state(state));
-}
 
-inline WindowVector windowvector_for_widget_centre(GtkWidget* widget)
-{
-  return WindowVector(static_cast<float>(widget->allocation.width / 2), static_cast<float>(widget->allocation.height / 2));
-}
 
-gboolean selection_button_press_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
-  if(event->type == GDK_BUTTON_PRESS)
-  {
-    observer->onMouseDown(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
-  }
-  return FALSE;
-}
+camwindow_globals_t g_camwindow_globals;
 
-gboolean selection_button_release_freemove(GtkWidget* widget, GdkEventButton* event, WindowObserver* observer)
-{
-  if(event->type == GDK_BUTTON_RELEASE)
-  {
-    observer->onMouseUp(windowvector_for_widget_centre(widget), button_for_button(event->button), modifiers_for_state(event->state));
-  }
-  return FALSE;
+const Vector3& Camera_getOrigin( CamWnd& camwnd ){
+       return Camera_getOrigin( camwnd.getCamera() );
 }
 
-gboolean selection_motion_freemove(GtkWidget *widget, GdkEventMotion *event, WindowObserver* observer)
-{
-  observer->onMouseMotion(windowvector_for_widget_centre(widget), modifiers_for_state(event->state));
-  return FALSE;
+void Camera_setOrigin( CamWnd& camwnd, const Vector3& origin ){
+       Camera_setOrigin( camwnd.getCamera(), origin );
 }
 
-gboolean wheelmove_scroll(GtkWidget* widget, GdkEventScroll* event, CamWnd* camwnd)
-{
-  if(event->direction == GDK_SCROLL_UP)
-  {
-    Camera_Freemove_updateAxes(camwnd->getCamera());
-    Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
-  }
-  else if(event->direction == GDK_SCROLL_DOWN)
-  {
-    Camera_Freemove_updateAxes(camwnd->getCamera());
-    Camera_setOrigin(*camwnd, vector3_added(Camera_getOrigin(*camwnd), vector3_scaled(camwnd->getCamera().forward, -static_cast<float>(g_camwindow_globals_private.m_nMoveSpeed))));
-  }
-
-  return FALSE;
+const Vector3& Camera_getAngles( CamWnd& camwnd ){
+       return Camera_getAngles( camwnd.getCamera() );
 }
 
-gboolean camera_size_allocate(GtkWidget* widget, GtkAllocation* allocation, CamWnd* camwnd)
-{
-  camwnd->getCamera().width = allocation->width;
-  camwnd->getCamera().height = allocation->height;
-  Camera_updateProjection(camwnd->getCamera());
-  camwnd->m_window_observer->onSizeChanged(camwnd->getCamera().width, camwnd->getCamera().height);
-  camwnd->queue_draw();
-  return FALSE;
+void Camera_setAngles( CamWnd& camwnd, const Vector3& angles ){
+       Camera_setAngles( camwnd.getCamera(), angles );
 }
 
-gboolean camera_expose(GtkWidget* widget, GdkEventExpose* event, gpointer data)
-{
-  reinterpret_cast<CamWnd*>(data)->draw();
-  return FALSE;
-}
 
-void KeyEvent_connect(const char* name)
-{
-  const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
-  keydown_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyDown);
-  keyup_accelerators_add(keyEvent.m_accelerator, keyEvent.m_keyUp);
-}
+// =============================================================================
+// CamWnd class
 
-void KeyEvent_disconnect(const char* name)
-{
-  const KeyEvent& keyEvent = GlobalKeyEvents_find(name);
-  keydown_accelerators_remove(keyEvent.m_accelerator);
-  keyup_accelerators_remove(keyEvent.m_accelerator);
+gboolean enable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
+       if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
+               camwnd->EnableFreeMove();
+               return TRUE;
+       }
+       return FALSE;
 }
 
-void CamWnd_registerCommands(CamWnd& camwnd)
-{
-  GlobalKeyEvents_insert("CameraForward", Accelerator(GDK_Up),
-    ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraBack", Accelerator(GDK_Down),
-    ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraLeft", Accelerator(GDK_Left),
-    ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraRight", Accelerator(GDK_Right),
-    ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraStrafeRight", Accelerator(GDK_period),
-    ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraStrafeLeft", Accelerator(GDK_comma),
-    ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraUp", Accelerator('D'),
-    ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraDown", Accelerator('C'),
-    ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraAngleDown", Accelerator('A'),
-    ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraAngleUp", Accelerator('Z'),
-    ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>(camwnd.getCamera()),
-    ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>(camwnd.getCamera())
-  );
-
-  GlobalKeyEvents_insert("CameraFreeMoveForward", Accelerator(GDK_Up),
-    FreeMoveCameraMoveForwardKeyDownCaller(camwnd.getCamera()),
-    FreeMoveCameraMoveForwardKeyUpCaller(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraFreeMoveBack", Accelerator(GDK_Down),
-    FreeMoveCameraMoveBackKeyDownCaller(camwnd.getCamera()),
-    FreeMoveCameraMoveBackKeyUpCaller(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraFreeMoveLeft", Accelerator(GDK_Left),
-    FreeMoveCameraMoveLeftKeyDownCaller(camwnd.getCamera()),
-    FreeMoveCameraMoveLeftKeyUpCaller(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraFreeMoveRight", Accelerator(GDK_Right),
-    FreeMoveCameraMoveRightKeyDownCaller(camwnd.getCamera()),
-    FreeMoveCameraMoveRightKeyUpCaller(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraFreeMoveUp", Accelerator('D'),
-    FreeMoveCameraMoveUpKeyDownCaller(camwnd.getCamera()),
-    FreeMoveCameraMoveUpKeyUpCaller(camwnd.getCamera())
-  );
-  GlobalKeyEvents_insert("CameraFreeMoveDown", Accelerator('C'),
-    FreeMoveCameraMoveDownKeyDownCaller(camwnd.getCamera()),
-    FreeMoveCameraMoveDownKeyUpCaller(camwnd.getCamera())
-  );
-
-  GlobalCommands_insert("CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>(camwnd.getCamera()), Accelerator(GDK_Up));
-  GlobalCommands_insert("CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>(camwnd.getCamera()), Accelerator(GDK_Down));
-  GlobalCommands_insert("CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_Left));
-  GlobalCommands_insert("CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_Right));
-  GlobalCommands_insert("CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>(camwnd.getCamera()), Accelerator(GDK_period));
-  GlobalCommands_insert("CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>(camwnd.getCamera()), Accelerator(GDK_comma));
-
-  GlobalCommands_insert("CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>(camwnd.getCamera()), Accelerator('D'));
-  GlobalCommands_insert("CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>(camwnd.getCamera()), Accelerator('C'));
-  GlobalCommands_insert("CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>(camwnd.getCamera()), Accelerator('A'));
-  GlobalCommands_insert("CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>(camwnd.getCamera()), Accelerator('Z'));
-}
-
-void CamWnd_Move_Enable(CamWnd& camwnd)
-{
-  KeyEvent_connect("CameraForward");
-  KeyEvent_connect("CameraBack");
-  KeyEvent_connect("CameraLeft");
-  KeyEvent_connect("CameraRight");
-  KeyEvent_connect("CameraStrafeRight");
-  KeyEvent_connect("CameraStrafeLeft");
-  KeyEvent_connect("CameraUp");
-  KeyEvent_connect("CameraDown");
-  KeyEvent_connect("CameraAngleUp");
-  KeyEvent_connect("CameraAngleDown");
-}
-
-void CamWnd_Move_Disable(CamWnd& camwnd)
-{
-  KeyEvent_disconnect("CameraForward");
-  KeyEvent_disconnect("CameraBack");
-  KeyEvent_disconnect("CameraLeft");
-  KeyEvent_disconnect("CameraRight");
-  KeyEvent_disconnect("CameraStrafeRight");
-  KeyEvent_disconnect("CameraStrafeLeft");
-  KeyEvent_disconnect("CameraUp");
-  KeyEvent_disconnect("CameraDown");
-  KeyEvent_disconnect("CameraAngleUp");
-  KeyEvent_disconnect("CameraAngleDown");
-}
-
-void CamWnd_Move_Discrete_Enable(CamWnd& camwnd)
-{
-  command_connect_accelerator("CameraForward");
-  command_connect_accelerator("CameraBack");
-  command_connect_accelerator("CameraLeft");
-  command_connect_accelerator("CameraRight");
-  command_connect_accelerator("CameraStrafeRight");
-  command_connect_accelerator("CameraStrafeLeft");
-  command_connect_accelerator("CameraUp");
-  command_connect_accelerator("CameraDown");
-  command_connect_accelerator("CameraAngleUp");
-  command_connect_accelerator("CameraAngleDown");
-}
-
-void CamWnd_Move_Discrete_Disable(CamWnd& camwnd)
-{
-  command_disconnect_accelerator("CameraForward");
-  command_disconnect_accelerator("CameraBack");
-  command_disconnect_accelerator("CameraLeft");
-  command_disconnect_accelerator("CameraRight");
-  command_disconnect_accelerator("CameraStrafeRight");
-  command_disconnect_accelerator("CameraStrafeLeft");
-  command_disconnect_accelerator("CameraUp");
-  command_disconnect_accelerator("CameraDown");
-  command_disconnect_accelerator("CameraAngleUp");
-  command_disconnect_accelerator("CameraAngleDown");
-}
-
-void CamWnd_Move_Discrete_Import(CamWnd& camwnd, bool value)
-{
-  if(g_camwindow_globals_private.m_bCamDiscrete)
-  {
-    CamWnd_Move_Discrete_Disable(camwnd);
-  }
-  else
-  {
-    CamWnd_Move_Disable(camwnd);
-  }
-
-  g_camwindow_globals_private.m_bCamDiscrete = value;
-
-  if(g_camwindow_globals_private.m_bCamDiscrete)
-  {
-    CamWnd_Move_Discrete_Enable(camwnd);
-  }
-  else
-  {
-    CamWnd_Move_Enable(camwnd);
-  }
-}
-
-void CamWnd_Move_Discrete_Import(bool value)
-{
-  if(g_camwnd != 0)
-  {
-    CamWnd_Move_Discrete_Import(*g_camwnd, value);
-  }
-  else
-  {
-    g_camwindow_globals_private.m_bCamDiscrete = value;
-  }
+gboolean disable_freelook_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
+       if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
+               camwnd->DisableFreeMove();
+               return TRUE;
+       }
+       return FALSE;
 }
 
-
-
-void CamWnd_Add_Handlers_Move(CamWnd& camwnd)
-{
-  camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press), camwnd.m_window_observer);
-  camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release), camwnd.m_window_observer);
-  camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(DeferredMotion::gtk_motion), &camwnd.m_deferred_motion);
-
-  camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(enable_freelook_button_press), &camwnd);
-
-  if(g_camwindow_globals_private.m_bCamDiscrete)
-  {
-    CamWnd_Move_Discrete_Enable(camwnd);
-  }
-  else
-  {
-    CamWnd_Move_Enable(camwnd);
-  }
+#if 0
+gboolean mousecontrol_button_press( ui::Widget widget, GdkEventButton* event, CamWnd* camwnd ){
+       if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) {
+               Cam_MouseControl( camwnd->getCamera(), event->x, widget->allocation.height - 1 - event->y );
+       }
+       return FALSE;
 }
+#endif
 
-void CamWnd_Remove_Handlers_Move(CamWnd& camwnd)
-{
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
-
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
-
-  if(g_camwindow_globals_private.m_bCamDiscrete)
-  {
-    CamWnd_Move_Discrete_Disable(camwnd);
-  }
-  else
-  {
-    CamWnd_Move_Disable(camwnd);
-  }
+void camwnd_update_xor_rectangle( CamWnd& self, rect_t area ){
+       if ( self.m_gl_widget.visible() ) {
+               self.m_XORRectangle.set( rectangle_from_area( area.min, area.max, self.getCamera().width, self.getCamera().height ) );
+       }
 }
 
-void CamWnd_Add_Handlers_FreeMove(CamWnd& camwnd)
-{
-  camwnd.m_selection_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(selection_button_press_freemove), camwnd.m_window_observer);
-  camwnd.m_selection_button_release_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_release_event", G_CALLBACK(selection_button_release_freemove), camwnd.m_window_observer);
-  camwnd.m_selection_motion_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "motion_notify_event", G_CALLBACK(selection_motion_freemove), camwnd.m_window_observer);
 
-  camwnd.m_freelook_button_press_handler = g_signal_connect(G_OBJECT(camwnd.m_gl_widget), "button_press_event", G_CALLBACK(disable_freelook_button_press), &camwnd);
-
-  KeyEvent_connect("CameraFreeMoveForward");
-  KeyEvent_connect("CameraFreeMoveBack");
-  KeyEvent_connect("CameraFreeMoveLeft");
-  KeyEvent_connect("CameraFreeMoveRight");
-  KeyEvent_connect("CameraFreeMoveUp");
-  KeyEvent_connect("CameraFreeMoveDown");
+gboolean selection_button_press( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
+       if ( event->type == GDK_BUTTON_PRESS ) {
+               observer->onMouseDown( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
+       }
+       return FALSE;
 }
 
-void CamWnd_Remove_Handlers_FreeMove(CamWnd& camwnd)
-{
-  KeyEvent_disconnect("CameraFreeMoveForward");
-  KeyEvent_disconnect("CameraFreeMoveBack");
-  KeyEvent_disconnect("CameraFreeMoveLeft");
-  KeyEvent_disconnect("CameraFreeMoveRight");
-  KeyEvent_disconnect("CameraFreeMoveUp");
-  KeyEvent_disconnect("CameraFreeMoveDown");
+gboolean selection_button_release( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
+       if ( event->type == GDK_BUTTON_RELEASE ) {
+               observer->onMouseUp( WindowVector_forDouble( event->x, event->y ), button_for_button( event->button ), modifiers_for_state( event->state ) );
+       }
+       return FALSE;
+}
+
+void selection_motion( gdouble x, gdouble y, guint state, void* data ){
+       //globalOutputStream() << "motion... ";
+       reinterpret_cast<WindowObserver*>( data )->onMouseMotion( WindowVector_forDouble( x, y ), modifiers_for_state( state ) );
+}
+
+inline WindowVector windowvector_for_widget_centre( ui::Widget widget ){
+       auto allocation = widget.dimensions();
+       return WindowVector( static_cast<float>( allocation.width / 2 ), static_cast<float>(allocation.height / 2 ) );
+}
+
+gboolean selection_button_press_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
+       if ( event->type == GDK_BUTTON_PRESS ) {
+               observer->onMouseDown( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
+       }
+       return FALSE;
+}
+
+gboolean selection_button_release_freemove( ui::Widget widget, GdkEventButton* event, WindowObserver* observer ){
+       if ( event->type == GDK_BUTTON_RELEASE ) {
+               observer->onMouseUp( windowvector_for_widget_centre( widget ), button_for_button( event->button ), modifiers_for_state( event->state ) );
+       }
+       return FALSE;
+}
+
+gboolean selection_motion_freemove( ui::Widget widget, GdkEventMotion *event, WindowObserver* observer ){
+       observer->onMouseMotion( windowvector_for_widget_centre( widget ), modifiers_for_state( event->state ) );
+       return FALSE;
+}
+
+gboolean wheelmove_scroll( ui::Widget widget, GdkEventScroll* event, CamWnd* camwnd ){
+       if ( event->direction == GDK_SCROLL_UP ) {
+               Camera_Freemove_updateAxes( camwnd->getCamera() );
+               Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
+       }
+       else if ( event->direction == GDK_SCROLL_DOWN ) {
+               Camera_Freemove_updateAxes( camwnd->getCamera() );
+               Camera_setOrigin( *camwnd, vector3_added( Camera_getOrigin( *camwnd ), vector3_scaled( camwnd->getCamera().forward, -static_cast<float>( g_camwindow_globals_private.m_nMoveSpeed ) ) ) );
+       }
+
+       return FALSE;
+}
+
+gboolean camera_size_allocate( ui::Widget widget, GtkAllocation* allocation, CamWnd* camwnd ){
+       camwnd->getCamera().width = allocation->width;
+       camwnd->getCamera().height = allocation->height;
+       Camera_updateProjection( camwnd->getCamera() );
+       camwnd->m_window_observer->onSizeChanged( camwnd->getCamera().width, camwnd->getCamera().height );
+       camwnd->queue_draw();
+       return FALSE;
+}
+
+gboolean camera_expose( ui::Widget widget, GdkEventExpose* event, gpointer data ){
+       reinterpret_cast<CamWnd*>( data )->draw();
+       return FALSE;
+}
+
+void KeyEvent_connect( const char* name ){
+       const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
+       keydown_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyDown );
+       keyup_accelerators_add( keyEvent.m_accelerator, keyEvent.m_keyUp );
+}
+
+void KeyEvent_disconnect( const char* name ){
+       const KeyEvent& keyEvent = GlobalKeyEvents_find( name );
+       keydown_accelerators_remove( keyEvent.m_accelerator );
+       keyup_accelerators_remove( keyEvent.m_accelerator );
+}
+
+void CamWnd_registerCommands( CamWnd& camwnd ){
+       GlobalKeyEvents_insert( "CameraForward", Accelerator( GDK_KEY_Up ),
+                                                       ReferenceCaller<camera_t, Camera_MoveForward_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_MoveForward_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraBack", Accelerator( GDK_KEY_Down ),
+                                                       ReferenceCaller<camera_t, Camera_MoveBack_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_MoveBack_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraLeft", Accelerator( GDK_KEY_Left ),
+                                                       ReferenceCaller<camera_t, Camera_RotateLeft_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_RotateLeft_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraRight", Accelerator( GDK_KEY_Right ),
+                                                       ReferenceCaller<camera_t, Camera_RotateRight_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_RotateRight_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ),
+                                                       ReferenceCaller<camera_t, Camera_MoveRight_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_MoveRight_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ),
+                                                       ReferenceCaller<camera_t, Camera_MoveLeft_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_MoveLeft_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraUp", Accelerator( 'D' ),
+                                                       ReferenceCaller<camera_t, Camera_MoveUp_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_MoveUp_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraDown", Accelerator( 'C' ),
+                                                       ReferenceCaller<camera_t, Camera_MoveDown_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_MoveDown_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraAngleDown", Accelerator( 'A' ),
+                                                       ReferenceCaller<camera_t, Camera_PitchDown_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_PitchDown_KeyUp>( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraAngleUp", Accelerator( 'Z' ),
+                                                       ReferenceCaller<camera_t, Camera_PitchUp_KeyDown>( camwnd.getCamera() ),
+                                                       ReferenceCaller<camera_t, Camera_PitchUp_KeyUp>( camwnd.getCamera() )
+                                                       );
+
+       GlobalKeyEvents_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ),
+                                                       FreeMoveCameraMoveForwardKeyDownCaller( camwnd.getCamera() ),
+                                                       FreeMoveCameraMoveForwardKeyUpCaller( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ),
+                                                       FreeMoveCameraMoveBackKeyDownCaller( camwnd.getCamera() ),
+                                                       FreeMoveCameraMoveBackKeyUpCaller( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ),
+                                                       FreeMoveCameraMoveLeftKeyDownCaller( camwnd.getCamera() ),
+                                                       FreeMoveCameraMoveLeftKeyUpCaller( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ),
+                                                       FreeMoveCameraMoveRightKeyDownCaller( camwnd.getCamera() ),
+                                                       FreeMoveCameraMoveRightKeyUpCaller( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraFreeMoveUp", Accelerator( 'D' ),
+                                                       FreeMoveCameraMoveUpKeyDownCaller( camwnd.getCamera() ),
+                                                       FreeMoveCameraMoveUpKeyUpCaller( camwnd.getCamera() )
+                                                       );
+       GlobalKeyEvents_insert( "CameraFreeMoveDown", Accelerator( 'C' ),
+                                                       FreeMoveCameraMoveDownKeyDownCaller( camwnd.getCamera() ),
+                                                       FreeMoveCameraMoveDownKeyUpCaller( camwnd.getCamera() )
+                                                       );
+
+       GlobalCommands_insert( "CameraForward", ReferenceCaller<camera_t, Camera_MoveForward_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Up ) );
+       GlobalCommands_insert( "CameraBack", ReferenceCaller<camera_t, Camera_MoveBack_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Down ) );
+       GlobalCommands_insert( "CameraLeft", ReferenceCaller<camera_t, Camera_RotateLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Left ) );
+       GlobalCommands_insert( "CameraRight", ReferenceCaller<camera_t, Camera_RotateRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_Right ) );
+       GlobalCommands_insert( "CameraStrafeRight", ReferenceCaller<camera_t, Camera_MoveRight_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_period ) );
+       GlobalCommands_insert( "CameraStrafeLeft", ReferenceCaller<camera_t, Camera_MoveLeft_Discrete>( camwnd.getCamera() ), Accelerator( GDK_KEY_comma ) );
+
+       GlobalCommands_insert( "CameraUp", ReferenceCaller<camera_t, Camera_MoveUp_Discrete>( camwnd.getCamera() ), Accelerator( 'D' ) );
+       GlobalCommands_insert( "CameraDown", ReferenceCaller<camera_t, Camera_MoveDown_Discrete>( camwnd.getCamera() ), Accelerator( 'C' ) );
+       GlobalCommands_insert( "CameraAngleUp", ReferenceCaller<camera_t, Camera_PitchUp_Discrete>( camwnd.getCamera() ), Accelerator( 'A' ) );
+       GlobalCommands_insert( "CameraAngleDown", ReferenceCaller<camera_t, Camera_PitchDown_Discrete>( camwnd.getCamera() ), Accelerator( 'Z' ) );
+}
+
+void CamWnd_Move_Enable( CamWnd& camwnd ){
+       KeyEvent_connect( "CameraForward" );
+       KeyEvent_connect( "CameraBack" );
+       KeyEvent_connect( "CameraLeft" );
+       KeyEvent_connect( "CameraRight" );
+       KeyEvent_connect( "CameraStrafeRight" );
+       KeyEvent_connect( "CameraStrafeLeft" );
+       KeyEvent_connect( "CameraUp" );
+       KeyEvent_connect( "CameraDown" );
+       KeyEvent_connect( "CameraAngleUp" );
+       KeyEvent_connect( "CameraAngleDown" );
+}
+
+void CamWnd_Move_Disable( CamWnd& camwnd ){
+       KeyEvent_disconnect( "CameraForward" );
+       KeyEvent_disconnect( "CameraBack" );
+       KeyEvent_disconnect( "CameraLeft" );
+       KeyEvent_disconnect( "CameraRight" );
+       KeyEvent_disconnect( "CameraStrafeRight" );
+       KeyEvent_disconnect( "CameraStrafeLeft" );
+       KeyEvent_disconnect( "CameraUp" );
+       KeyEvent_disconnect( "CameraDown" );
+       KeyEvent_disconnect( "CameraAngleUp" );
+       KeyEvent_disconnect( "CameraAngleDown" );
+}
+
+void CamWnd_Move_Discrete_Enable( CamWnd& camwnd ){
+       command_connect_accelerator( "CameraForward" );
+       command_connect_accelerator( "CameraBack" );
+       command_connect_accelerator( "CameraLeft" );
+       command_connect_accelerator( "CameraRight" );
+       command_connect_accelerator( "CameraStrafeRight" );
+       command_connect_accelerator( "CameraStrafeLeft" );
+       command_connect_accelerator( "CameraUp" );
+       command_connect_accelerator( "CameraDown" );
+       command_connect_accelerator( "CameraAngleUp" );
+       command_connect_accelerator( "CameraAngleDown" );
+}
+
+void CamWnd_Move_Discrete_Disable( CamWnd& camwnd ){
+       command_disconnect_accelerator( "CameraForward" );
+       command_disconnect_accelerator( "CameraBack" );
+       command_disconnect_accelerator( "CameraLeft" );
+       command_disconnect_accelerator( "CameraRight" );
+       command_disconnect_accelerator( "CameraStrafeRight" );
+       command_disconnect_accelerator( "CameraStrafeLeft" );
+       command_disconnect_accelerator( "CameraUp" );
+       command_disconnect_accelerator( "CameraDown" );
+       command_disconnect_accelerator( "CameraAngleUp" );
+       command_disconnect_accelerator( "CameraAngleDown" );
+}
+
+void CamWnd_Move_Discrete_Import( CamWnd& camwnd, bool value ){
+       if ( g_camwindow_globals_private.m_bCamDiscrete ) {
+               CamWnd_Move_Discrete_Disable( camwnd );
+       }
+       else
+       {
+               CamWnd_Move_Disable( camwnd );
+       }
+
+       g_camwindow_globals_private.m_bCamDiscrete = value;
+
+       if ( g_camwindow_globals_private.m_bCamDiscrete ) {
+               CamWnd_Move_Discrete_Enable( camwnd );
+       }
+       else
+       {
+               CamWnd_Move_Enable( camwnd );
+       }
+}
+
+void CamWnd_Move_Discrete_Import( bool value ){
+       if ( g_camwnd != 0 ) {
+               CamWnd_Move_Discrete_Import( *g_camwnd, value );
+       }
+       else
+       {
+               g_camwindow_globals_private.m_bCamDiscrete = value;
+       }
+}
+
+
+
+void CamWnd_Add_Handlers_Move( CamWnd& camwnd ){
+       camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press ), camwnd.m_window_observer );
+       camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release ), camwnd.m_window_observer );
+       camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( DeferredMotion::gtk_motion ), &camwnd.m_deferred_motion );
+
+       camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( enable_freelook_button_press ), &camwnd );
+
+       if ( g_camwindow_globals_private.m_bCamDiscrete ) {
+               CamWnd_Move_Discrete_Enable( camwnd );
+       }
+       else
+       {
+               CamWnd_Move_Enable( camwnd );
+       }
+}
+
+void CamWnd_Remove_Handlers_Move( CamWnd& camwnd ){
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
+
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
+
+       if ( g_camwindow_globals_private.m_bCamDiscrete ) {
+               CamWnd_Move_Discrete_Disable( camwnd );
+       }
+       else
+       {
+               CamWnd_Move_Disable( camwnd );
+       }
+}
+
+void CamWnd_Add_Handlers_FreeMove( CamWnd& camwnd ){
+       camwnd.m_selection_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( selection_button_press_freemove ), camwnd.m_window_observer );
+       camwnd.m_selection_button_release_handler = camwnd.m_gl_widget.connect( "button_release_event", G_CALLBACK( selection_button_release_freemove ), camwnd.m_window_observer );
+       camwnd.m_selection_motion_handler = camwnd.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( selection_motion_freemove ), camwnd.m_window_observer );
+
+       camwnd.m_freelook_button_press_handler = camwnd.m_gl_widget.connect( "button_press_event", G_CALLBACK( disable_freelook_button_press ), &camwnd );
+
+       KeyEvent_connect( "CameraFreeMoveForward" );
+       KeyEvent_connect( "CameraFreeMoveBack" );
+       KeyEvent_connect( "CameraFreeMoveLeft" );
+       KeyEvent_connect( "CameraFreeMoveRight" );
+       KeyEvent_connect( "CameraFreeMoveUp" );
+       KeyEvent_connect( "CameraFreeMoveDown" );
+}
+
+void CamWnd_Remove_Handlers_FreeMove( CamWnd& camwnd ){
+       KeyEvent_disconnect( "CameraFreeMoveForward" );
+       KeyEvent_disconnect( "CameraFreeMoveBack" );
+       KeyEvent_disconnect( "CameraFreeMoveLeft" );
+       KeyEvent_disconnect( "CameraFreeMoveRight" );
+       KeyEvent_disconnect( "CameraFreeMoveUp" );
+       KeyEvent_disconnect( "CameraFreeMoveDown" );
 
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_press_handler);
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_button_release_handler);
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_selection_motion_handler);
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_press_handler );
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_button_release_handler );
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_selection_motion_handler );
 
-  g_signal_handler_disconnect(G_OBJECT(camwnd.m_gl_widget), camwnd.m_freelook_button_press_handler);
+       g_signal_handler_disconnect( G_OBJECT( camwnd.m_gl_widget ), camwnd.m_freelook_button_press_handler );
 }
 
 CamWnd::CamWnd() :
-  m_view(true),
-  m_Camera(&m_view, CamWndQueueDraw(*this)),
-  m_cameraview(m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>(*this)),
-  m_gl_widget(glwidget_new(TRUE)),
-  m_window_observer(NewWindowObserver()),
-  m_XORRectangle(m_gl_widget),
-  m_deferredDraw(WidgetQueueDrawCaller(*m_gl_widget)),
-  m_deferred_motion(selection_motion, m_window_observer),
-  m_selection_button_press_handler(0),
-  m_selection_button_release_handler(0),
-  m_selection_motion_handler(0),
-  m_freelook_button_press_handler(0),
-  m_drawing(false)
-{
-  m_bFreeMove = false;
+       m_view( true ),
+       m_Camera( &m_view, CamWndQueueDraw( *this ) ),
+       m_cameraview( m_Camera, &m_view, ReferenceCaller<CamWnd, CamWnd_Update>( *this ) ),
+       m_gl_widget( glwidget_new( TRUE ) ),
+       m_window_observer( NewWindowObserver() ),
+       m_XORRectangle( m_gl_widget ),
+       m_deferredDraw( WidgetQueueDrawCaller( m_gl_widget ) ),
+       m_deferred_motion( selection_motion, m_window_observer ),
+       m_selection_button_press_handler( 0 ),
+       m_selection_button_release_handler( 0 ),
+       m_selection_motion_handler( 0 ),
+       m_freelook_button_press_handler( 0 ),
+       m_drawing( false ){
+       m_bFreeMove = false;
 
-  GlobalWindowObservers_add(m_window_observer);
-  GlobalWindowObservers_connectWidget(m_gl_widget);
+       GlobalWindowObservers_add( m_window_observer );
+       GlobalWindowObservers_connectWidget( m_gl_widget );
 
-  m_window_observer->setRectangleDrawCallback(ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>(*this));
-  m_window_observer->setView(m_view);
+       m_window_observer->setRectangleDrawCallback( ReferenceCaller1<CamWnd, rect_t, camwnd_update_xor_rectangle>( *this ) );
+       m_window_observer->setView( m_view );
 
-  gtk_widget_ref(m_gl_widget);
+       g_object_ref( m_gl_widget._handle );
 
-  gtk_widget_set_events(m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
-  GTK_WIDGET_SET_FLAGS (m_gl_widget, GTK_CAN_FOCUS);
+       gtk_widget_set_events( m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK );
+       gtk_widget_set_can_focus( m_gl_widget, true );
 
-  m_sizeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "size_allocate", G_CALLBACK(camera_size_allocate), this);
-  m_exposeHandler = g_signal_connect(G_OBJECT(m_gl_widget), "expose_event", G_CALLBACK(camera_expose), this);
+       m_sizeHandler = m_gl_widget.connect( "size_allocate", G_CALLBACK( camera_size_allocate ), this );
+       m_exposeHandler = m_gl_widget.on_render( G_CALLBACK( camera_expose ), this );
 
-  Map_addValidCallback(g_map, DeferredDrawOnMapValidChangedCaller(m_deferredDraw));
+       Map_addValidCallback( g_map, DeferredDrawOnMapValidChangedCaller( m_deferredDraw ) );
 
-  CamWnd_registerCommands(*this);
+       CamWnd_registerCommands( *this );
 
-  CamWnd_Add_Handlers_Move(*this);
+       CamWnd_Add_Handlers_Move( *this );
 
-  g_signal_connect(G_OBJECT(m_gl_widget), "scroll_event", G_CALLBACK(wheelmove_scroll), this);
+       m_gl_widget.connect( "scroll_event", G_CALLBACK( wheelmove_scroll ), this );
 
-  AddSceneChangeCallback(ReferenceCaller<CamWnd, CamWnd_Update>(*this));
+       AddSceneChangeCallback( ReferenceCaller<CamWnd, CamWnd_Update>( *this ) );
 
-  PressedButtons_connect(g_pressedButtons, m_gl_widget);
+       PressedButtons_connect( g_pressedButtons, m_gl_widget );
 }
 
-CamWnd::~CamWnd()
-{
-  if(m_bFreeMove)
-  {
-    DisableFreeMove();
-  }
+CamWnd::~CamWnd(){
+       if ( m_bFreeMove ) {
+               DisableFreeMove();
+       }
 
-  CamWnd_Remove_Handlers_Move(*this);
+       CamWnd_Remove_Handlers_Move( *this );
 
-  g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_sizeHandler);
-  g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_exposeHandler);
+       g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_sizeHandler );
+       g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_exposeHandler );
 
-  gtk_widget_unref(m_gl_widget);
+       m_gl_widget.unref();
 
-  m_window_observer->release();
+       m_window_observer->release();
 }
 
 class FloorHeightWalker : public scene::Graph::Walker
 {
-  float m_current;
-  float& m_bestUp;
-  float& m_bestDown;
+float m_current;
+float& m_bestUp;
+float& m_bestDown;
 public:
-  FloorHeightWalker(float current, float& bestUp, float& bestDown) :
-      m_current(current), m_bestUp(bestUp), m_bestDown(bestDown)
-  {
-    bestUp = g_MaxWorldCoord;
-    bestDown = -g_MaxWorldCoord;
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    if(path.top().get().visible()
-      && Node_isBrush(path.top())) // this node is a floor
-    {
-      const AABB& aabb = instance.worldAABB();
-      float floorHeight = aabb.origin.z() + aabb.extents.z();
-      if(floorHeight > m_current && floorHeight < m_bestUp)
-      {
-        m_bestUp = floorHeight;
-      }
-      if(floorHeight < m_current && floorHeight > m_bestDown)
-      {
-        m_bestDown = floorHeight;
-      }
-    }
-    return true;
-  }
+FloorHeightWalker( float current, float& bestUp, float& bestDown ) :
+       m_current( current ), m_bestUp( bestUp ), m_bestDown( bestDown ){
+       bestUp = g_MaxWorldCoord;
+       bestDown = -g_MaxWorldCoord;
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       if ( path.top().get().visible()
+                && Node_isBrush( path.top() ) ) { // this node is a floor
+               const AABB& aabb = instance.worldAABB();
+               float floorHeight = aabb.origin.z() + aabb.extents.z();
+               if ( floorHeight > m_current && floorHeight < m_bestUp ) {
+                       m_bestUp = floorHeight;
+               }
+               if ( floorHeight < m_current && floorHeight > m_bestDown ) {
+                       m_bestDown = floorHeight;
+               }
+       }
+       return true;
+}
 };
 
-void CamWnd::Cam_ChangeFloor(bool up)
-{
-  float current = m_Camera.origin[2] - 48;
-  float bestUp;
-  float bestDown;
-  GlobalSceneGraph().traverse(FloorHeightWalker(current, bestUp, bestDown));
+void CamWnd::Cam_ChangeFloor( bool up ){
+       float current = m_Camera.origin[2] - 48;
+       float bestUp;
+       float bestDown;
+       GlobalSceneGraph().traverse( FloorHeightWalker( current, bestUp, bestDown ) );
 
-  if(up && bestUp != g_MaxWorldCoord)
-  {
-    current = bestUp;
-  }
-  if(!up && bestDown != -g_MaxWorldCoord)
-  {
-    current = bestDown;
-  }
+       if ( up && bestUp != g_MaxWorldCoord ) {
+               current = bestUp;
+       }
+       if ( !up && bestDown != -g_MaxWorldCoord ) {
+               current = bestDown;
+       }
 
-  m_Camera.origin[2] = current + 48;
-  Camera_updateModelview(getCamera());
-  CamWnd_Update(*this);
-  CameraMovedNotify();
+       m_Camera.origin[2] = current + 48;
+       Camera_updateModelview( getCamera() );
+       CamWnd_Update( *this );
+       CameraMovedNotify();
 }
 
 
 #if 0
 
 // button_press
-  Sys_GetCursorPos(&m_PositionDragCursorX, &m_PositionDragCursorY);
+Sys_GetCursorPos( &m_PositionDragCursorX, &m_PositionDragCursorY );
 
 // motion
-  if ( (m_bFreeMove && (buttons == (RAD_CONTROL|RAD_SHIFT)))
-    || (!m_bFreeMove && (buttons == (RAD_RBUTTON|RAD_CONTROL))) )
-  {
-    Cam_PositionDrag();
-    CamWnd_Update(camwnd);
-    CameraMovedNotify();
-    return;
-  }
-
-void CamWnd::Cam_PositionDrag()
-{
-  int x, y;
-
-  Sys_GetCursorPos(GTK_WINDOW(m_gl_widget), &x, &y);
-  if (x != m_PositionDragCursorX || y != m_PositionDragCursorY)
-  {
-    x -= m_PositionDragCursorX;
-    vector3_add(m_Camera.origin, vector3_scaled(m_Camera.vright, x));
-    y -= m_PositionDragCursorY;
-    m_Camera.origin[2] -= y;
-    Camera_updateModelview();
-    CamWnd_Update(camwnd);
-    CameraMovedNotify();
-
-    Sys_SetCursorPos(GTK_WINDOW(m_parent), m_PositionDragCursorX, m_PositionDragCursorY);
-  }
+if ( ( m_bFreeMove && ( buttons == ( RAD_CONTROL | RAD_SHIFT ) ) )
+        || ( !m_bFreeMove && ( buttons == ( RAD_RBUTTON | RAD_CONTROL ) ) ) ) {
+       Cam_PositionDrag();
+       CamWnd_Update( camwnd );
+       CameraMovedNotify();
+       return;
+}
+
+void CamWnd::Cam_PositionDrag(){
+       int x, y;
+
+       Sys_GetCursorPos( GTK_WINDOW( m_gl_widget ), &x, &y );
+       if ( x != m_PositionDragCursorX || y != m_PositionDragCursorY ) {
+               x -= m_PositionDragCursorX;
+               vector3_add( m_Camera.origin, vector3_scaled( m_Camera.vright, x ) );
+               y -= m_PositionDragCursorY;
+               m_Camera.origin[2] -= y;
+               Camera_updateModelview();
+               CamWnd_Update( camwnd );
+               CameraMovedNotify();
+
+               Sys_SetCursorPos( GTK_WINDOW( m_parent ), m_PositionDragCursorX, m_PositionDragCursorY );
+       }
 }
 #endif
 
 
 // NOTE TTimo if there's an OS-level focus out of the application
 //   then we can release the camera cursor grab
-static gboolean camwindow_freemove_focusout(GtkWidget* widget, GdkEventFocus* event, gpointer data)
-{
-  reinterpret_cast<CamWnd*>(data)->DisableFreeMove();
-  return FALSE;
+static gboolean camwindow_freemove_focusout( ui::Widget widget, GdkEventFocus* event, gpointer data ){
+       reinterpret_cast<CamWnd*>( data )->DisableFreeMove();
+       return FALSE;
 }
 
-void CamWnd::EnableFreeMove()
-{
-  //globalOutputStream() << "EnableFreeMove\n";
+void CamWnd::EnableFreeMove(){
+       //globalOutputStream() << "EnableFreeMove\n";
 
-  ASSERT_MESSAGE(!m_bFreeMove, "EnableFreeMove: free-move was already enabled");
-  m_bFreeMove = true;
-  Camera_clearMovementFlags(getCamera(), MOVE_ALL);
+       ASSERT_MESSAGE( !m_bFreeMove, "EnableFreeMove: free-move was already enabled" );
+       m_bFreeMove = true;
+       Camera_clearMovementFlags( getCamera(), MOVE_ALL );
 
-  CamWnd_Remove_Handlers_Move(*this);
-  CamWnd_Add_Handlers_FreeMove(*this);
+       CamWnd_Remove_Handlers_Move( *this );
+       CamWnd_Add_Handlers_FreeMove( *this );
 
-  gtk_window_set_focus(m_parent, m_gl_widget);
-  m_freemove_handle_focusout = g_signal_connect(G_OBJECT(m_gl_widget), "focus_out_event", G_CALLBACK(camwindow_freemove_focusout), this);
-  m_freezePointer.freeze_pointer(m_parent, Camera_motionDelta, &m_Camera);
+       gtk_window_set_focus( m_parent, m_gl_widget );
+       m_freemove_handle_focusout = m_gl_widget.connect( "focus_out_event", G_CALLBACK( camwindow_freemove_focusout ), this );
+       m_freezePointer.freeze_pointer( m_parent, Camera_motionDelta, &m_Camera );
 
-  CamWnd_Update(*this);
+       CamWnd_Update( *this );
 }
 
-void CamWnd::DisableFreeMove()
-{
-  //globalOutputStream() << "DisableFreeMove\n";
+void CamWnd::DisableFreeMove(){
+       //globalOutputStream() << "DisableFreeMove\n";
 
-  ASSERT_MESSAGE(m_bFreeMove, "DisableFreeMove: free-move was not enabled");
-  m_bFreeMove = false;
-  Camera_clearMovementFlags(getCamera(), MOVE_ALL);
+       ASSERT_MESSAGE( m_bFreeMove, "DisableFreeMove: free-move was not enabled" );
+       m_bFreeMove = false;
+       Camera_clearMovementFlags( getCamera(), MOVE_ALL );
 
-  CamWnd_Remove_Handlers_FreeMove(*this);
-  CamWnd_Add_Handlers_Move(*this);
+       CamWnd_Remove_Handlers_FreeMove( *this );
+       CamWnd_Add_Handlers_Move( *this );
 
-  m_freezePointer.unfreeze_pointer(m_parent);
-  g_signal_handler_disconnect(G_OBJECT(m_gl_widget), m_freemove_handle_focusout);
+       m_freezePointer.unfreeze_pointer( m_parent );
+       g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_freemove_handle_focusout );
 
-  CamWnd_Update(*this);
+       CamWnd_Update( *this );
 }
 
 
 #include "renderer.h"
 
-class CamRenderer: public Renderer
+class CamRenderer : public Renderer
 {
-  struct state_type
-  {
-    state_type() : m_highlight(0), m_state(0), m_lights(0)
-    {
-    }  
-    unsigned int m_highlight;
-    Shader* m_state;
-    const LightList* m_lights;
-  };
-
-  std::vector<state_type> m_state_stack;
-  RenderStateFlags m_globalstate;
-  Shader* m_state_select0;
-  Shader* m_state_select1;
-  const Vector3& m_viewer;
+struct state_type
+{
+       state_type() : m_highlight( 0 ), m_state( 0 ), m_lights( 0 ){
+       }
+       unsigned int m_highlight;
+       Shader* m_state;
+       const LightList* m_lights;
+};
+
+std::vector<state_type> m_state_stack;
+RenderStateFlags m_globalstate;
+Shader* m_state_select0;
+Shader* m_state_select1;
+const Vector3& m_viewer;
 
 public:
-  CamRenderer(RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer) :
-    m_globalstate(globalstate),
-    m_state_select0(select0),
-    m_state_select1(select1),
-    m_viewer(viewer)
-  {
-    ASSERT_NOTNULL(select0);
-    ASSERT_NOTNULL(select1);
-    m_state_stack.push_back(state_type());
-  }
-
-  void SetState(Shader* state, EStyle style)
-  {
-    ASSERT_NOTNULL(state);
-    if(style == eFullMaterials)
-    {
-      m_state_stack.back().m_state = state;
-    }
-  }
-  const EStyle getStyle() const
-  {
-    return eFullMaterials;
-  }
-  void PushState()
-  {
-    m_state_stack.push_back(m_state_stack.back());
-  }
-  void PopState()
-  {
-    ASSERT_MESSAGE(!m_state_stack.empty(), "popping empty stack");
-    m_state_stack.pop_back();
-  }
-  void Highlight(EHighlightMode mode, bool bEnable = true)
-  {
-    (bEnable)
-      ? m_state_stack.back().m_highlight |= mode
-      : m_state_stack.back().m_highlight &= ~mode;
-  }
-  void setLights(const LightList& lights)
-  {
-    m_state_stack.back().m_lights = &lights;
-  }
-  void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world)
-  {
-    if(m_state_stack.back().m_highlight & ePrimitive)
-    {
-      m_state_select0->addRenderable(renderable, world, m_state_stack.back().m_lights);
-    }
-    if(m_state_stack.back().m_highlight & eFace)
-    {
-      m_state_select1->addRenderable(renderable, world, m_state_stack.back().m_lights);
-    }
-
-    m_state_stack.back().m_state->addRenderable(renderable, world, m_state_stack.back().m_lights);
-  }
-
-  void render(const Matrix4& modelview, const Matrix4& projection)
-  {
-    GlobalShaderCache().render(m_globalstate, modelview, projection, m_viewer);
-  }
+CamRenderer( RenderStateFlags globalstate, Shader* select0, Shader* select1, const Vector3& viewer ) :
+       m_globalstate( globalstate ),
+       m_state_select0( select0 ),
+       m_state_select1( select1 ),
+       m_viewer( viewer ){
+       ASSERT_NOTNULL( select0 );
+       ASSERT_NOTNULL( select1 );
+       m_state_stack.push_back( state_type() );
+}
+
+void SetState( Shader* state, EStyle style ){
+       ASSERT_NOTNULL( state );
+       if ( style == eFullMaterials ) {
+               m_state_stack.back().m_state = state;
+       }
+}
+EStyle getStyle() const {
+       return eFullMaterials;
+}
+void PushState(){
+       m_state_stack.push_back( m_state_stack.back() );
+}
+void PopState(){
+       ASSERT_MESSAGE( !m_state_stack.empty(), "popping empty stack" );
+       m_state_stack.pop_back();
+}
+void Highlight( EHighlightMode mode, bool bEnable = true ){
+       ( bEnable )
+       ? m_state_stack.back().m_highlight |= mode
+                                                                                 : m_state_stack.back().m_highlight &= ~mode;
+}
+void setLights( const LightList& lights ){
+       m_state_stack.back().m_lights = &lights;
+}
+void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ){
+       if ( m_state_stack.back().m_highlight & ePrimitive ) {
+               m_state_select0->addRenderable( renderable, world, m_state_stack.back().m_lights );
+       }
+       if ( m_state_stack.back().m_highlight & eFace ) {
+               m_state_select1->addRenderable( renderable, world, m_state_stack.back().m_lights );
+       }
+
+       m_state_stack.back().m_state->addRenderable( renderable, world, m_state_stack.back().m_lights );
+}
+
+void render( const Matrix4& modelview, const Matrix4& projection ){
+       GlobalShaderCache().render( m_globalstate, modelview, projection, m_viewer );
+}
 };
 
 /*
-==============
-Cam_Draw
-==============
-*/
+   ==============
+   Cam_Draw
+   ==============
+ */
 
-void ShowStatsToggle()
-{
-  g_camwindow_globals_private.m_showStats ^= 1;
+void ShowStatsToggle(){
+       g_camwindow_globals_private.m_showStats ^= 1;
 }
 typedef FreeCaller<ShowStatsToggle> ShowStatsToggleCaller;
 
-void ShowStatsExport(const BoolImportCallback& importer)
-{
-  importer(g_camwindow_globals_private.m_showStats);
+void ShowStatsExport( const BoolImportCallback& importer ){
+       importer( g_camwindow_globals_private.m_showStats );
 }
 typedef FreeCaller1<const BoolImportCallback&, ShowStatsExport> ShowStatsExportCaller;
 
 ShowStatsExportCaller g_show_stats_caller;
-BoolExportCallback g_show_stats_callback(g_show_stats_caller);
-ToggleItem g_show_stats(g_show_stats_callback);
+BoolExportCallback g_show_stats_callback( g_show_stats_caller );
+ToggleItem g_show_stats( g_show_stats_callback );
 
-void CamWnd::Cam_Draw()
-{
-  glViewport(0, 0, m_Camera.width, m_Camera.height);
+void CamWnd::Cam_Draw(){
+       glViewport( 0, 0, m_Camera.width, m_Camera.height );
 #if 0
-  GLint viewprt[4];
-  glGetIntegerv (GL_VIEWPORT, viewprt);
+       GLint viewprt[4];
+       glGetIntegerv( GL_VIEWPORT, viewprt );
 #endif
 
-  // enable depth buffer writes
-  glDepthMask(GL_TRUE);
-
-  Vector3 clearColour(0, 0, 0);
-  if(m_Camera.draw_mode != cd_lighting)
-  {
-    clearColour = g_camwindow_globals.color_cameraback;
-  }
-
-  glClearColor(clearColour[0], clearColour[1], clearColour[2], 0);
-  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
-  extern void Renderer_ResetStats();
-  Renderer_ResetStats();
-  extern void Cull_ResetStats();
-  Cull_ResetStats();
-
-  glMatrixMode(GL_PROJECTION);
-  glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.projection));
-
-  glMatrixMode(GL_MODELVIEW);
-  glLoadMatrixf(reinterpret_cast<const float*>(&m_Camera.modelview));
-
-
-  // one directional light source directly behind the viewer
-  {
-    GLfloat inverse_cam_dir[4], ambient[4], diffuse[4];//, material[4];
-
-    ambient[0] = ambient[1] = ambient[2] = 0.4f;
-    ambient[3] = 1.0f;
-    diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
-    diffuse[3] = 1.0f;
-    //material[0] = material[1] = material[2] = 0.8f;
-    //material[3] = 1.0f;
-    
-    inverse_cam_dir[0] = m_Camera.vpn[0];
-    inverse_cam_dir[1] = m_Camera.vpn[1];
-    inverse_cam_dir[2] = m_Camera.vpn[2];
-    inverse_cam_dir[3] = 0;
-
-    glLightfv(GL_LIGHT0, GL_POSITION, inverse_cam_dir);
-
-    glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
-    glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
-
-    glEnable(GL_LIGHT0);
-  }
-
-
-  unsigned int globalstate = RENDER_DEPTHTEST|RENDER_COLOURWRITE|RENDER_DEPTHWRITE|RENDER_ALPHATEST|RENDER_BLEND|RENDER_CULLFACE|RENDER_COLOURARRAY|RENDER_OFFSETLINE|RENDER_POLYGONSMOOTH|RENDER_LINESMOOTH|RENDER_FOG|RENDER_COLOURCHANGE;
-  switch (m_Camera.draw_mode)
-  {
-  case cd_wire:
-    break;
-  case cd_solid:
-    globalstate |= RENDER_FILL
-      | RENDER_LIGHTING
-      | RENDER_SMOOTH
-      | RENDER_SCALED;
-    break;
-  case cd_texture:
-    globalstate |= RENDER_FILL
-      | RENDER_LIGHTING
-      | RENDER_TEXTURE
-      | RENDER_SMOOTH
-      | RENDER_SCALED;
-    break;
-  case cd_lighting:
-    globalstate |= RENDER_FILL
-      | RENDER_LIGHTING
-      | RENDER_TEXTURE
-      | RENDER_SMOOTH
-      | RENDER_SCALED
-      | RENDER_BUMP
-      | RENDER_PROGRAM
-      | RENDER_SCREEN;
-    break;
-  default:
-    globalstate = 0;
-    break;
-  }
-
-  if(!g_xywindow_globals.m_bNoStipple)
-  {
-    globalstate |= RENDER_LINESTIPPLE|RENDER_POLYGONSTIPPLE;
-  }
-
-  {
-    CamRenderer renderer(globalstate, m_state_select2, m_state_select1, m_view.getViewer());
-
-    Scene_Render(renderer, m_view);
-
-    renderer.render(m_Camera.modelview, m_Camera.projection);
-  }
-
-  // prepare for 2d stuff
-  glColor4f(1, 1, 1, 1);
-  glDisable(GL_BLEND);
-  glMatrixMode(GL_PROJECTION);
-  glLoadIdentity();
-  glOrtho(0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100);
-  glScalef(1, -1, 1);
-  glTranslatef(0, -(float)m_Camera.height, 0);
-  glMatrixMode(GL_MODELVIEW);
-  glLoadIdentity();
-
-  if(GlobalOpenGL().GL_1_3())
-  {
-    glClientActiveTexture(GL_TEXTURE0);
-    glActiveTexture(GL_TEXTURE0);
-  }
-
-  glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-  glDisableClientState(GL_NORMAL_ARRAY);
-  glDisableClientState(GL_COLOR_ARRAY);
-
-  glDisable(GL_TEXTURE_2D);
-  glDisable(GL_LIGHTING);
-  glDisable(GL_COLOR_MATERIAL);
-  glDisable(GL_DEPTH_TEST);
-  glColor3f( 1.f, 1.f, 1.f );
-  glLineWidth(1);
-
-  // draw the crosshair
-  if (m_bFreeMove)
-  {
-    glBegin( GL_LINES );
-    glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
-    glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
-    glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
-    glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
-    glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
-    glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
-    glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
-    glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
-    glEnd();
-  }
-
-  if(g_camwindow_globals_private.m_showStats)
-  {
-    glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 1.0f, 0.0f);
-    extern const char* Renderer_GetStats();
-    GlobalOpenGL().drawString(Renderer_GetStats());
-
-    glRasterPos3f(1.0f, static_cast<float>(m_Camera.height) - 11.0f, 0.0f);
-    extern const char* Cull_GetStats();
-    GlobalOpenGL().drawString(Cull_GetStats());
-  }
-
-  // bind back to the default texture so that we don't have problems
-  // elsewhere using/modifying texture maps between contexts
-  glBindTexture( GL_TEXTURE_2D, 0 );
-}
-
-void CamWnd::draw()
-{
-  m_drawing = true;
-
-  //globalOutputStream() << "draw...\n";
-  if (glwidget_make_current(m_gl_widget) != FALSE)
-  {
-    if(Map_Valid(g_map) && ScreenUpdates_Enabled())
-    {
-      GlobalOpenGL_debugAssertNoErrors();
-      Cam_Draw();
-      GlobalOpenGL_debugAssertNoErrors();
-      //qglFinish();
-
-      m_XORRectangle.set(rectangle_t());
-    }
-
-    glwidget_swap_buffers(m_gl_widget);
-  }
+       // enable depth buffer writes
+       glDepthMask( GL_TRUE );
+       glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
+
+       Vector3 clearColour( 0, 0, 0 );
+       if ( m_Camera.draw_mode != cd_lighting ) {
+               clearColour = g_camwindow_globals.color_cameraback;
+       }
+
+       glClearColor( clearColour[0], clearColour[1], clearColour[2], 0 );
+       glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
+
+       extern void Renderer_ResetStats();
+       Renderer_ResetStats();
+       extern void Cull_ResetStats();
+       Cull_ResetStats();
+
+       glMatrixMode( GL_PROJECTION );
+       glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.projection ) );
+
+       glMatrixMode( GL_MODELVIEW );
+       glLoadMatrixf( reinterpret_cast<const float*>( &m_Camera.modelview ) );
+
+
+       // one directional light source directly behind the viewer
+       {
+               GLfloat inverse_cam_dir[4], ambient[4], diffuse[4]; //, material[4];
+
+               ambient[0] = ambient[1] = ambient[2] = 0.4f;
+               ambient[3] = 1.0f;
+               diffuse[0] = diffuse[1] = diffuse[2] = 0.4f;
+               diffuse[3] = 1.0f;
+               //material[0] = material[1] = material[2] = 0.8f;
+               //material[3] = 1.0f;
+
+               inverse_cam_dir[0] = m_Camera.vpn[0];
+               inverse_cam_dir[1] = m_Camera.vpn[1];
+               inverse_cam_dir[2] = m_Camera.vpn[2];
+               inverse_cam_dir[3] = 0;
+
+               glLightfv( GL_LIGHT0, GL_POSITION, inverse_cam_dir );
+
+               glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
+               glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
+
+               glEnable( GL_LIGHT0 );
+       }
+
+
+       unsigned int globalstate = RENDER_DEPTHTEST | RENDER_COLOURWRITE | RENDER_DEPTHWRITE | RENDER_ALPHATEST | RENDER_BLEND | RENDER_CULLFACE | RENDER_COLOURARRAY | RENDER_OFFSETLINE | RENDER_POLYGONSMOOTH | RENDER_LINESMOOTH | RENDER_FOG | RENDER_COLOURCHANGE;
+       switch ( m_Camera.draw_mode )
+       {
+       case cd_wire:
+               break;
+       case cd_solid:
+               globalstate |= RENDER_FILL
+                                          | RENDER_LIGHTING
+                                          | RENDER_SMOOTH
+                                          | RENDER_SCALED;
+               break;
+       case cd_texture:
+               globalstate |= RENDER_FILL
+                                          | RENDER_LIGHTING
+                                          | RENDER_TEXTURE
+                                          | RENDER_SMOOTH
+                                          | RENDER_SCALED;
+               break;
+       case cd_lighting:
+               globalstate |= RENDER_FILL
+                                          | RENDER_LIGHTING
+                                          | RENDER_TEXTURE
+                                          | RENDER_SMOOTH
+                                          | RENDER_SCALED
+                                          | RENDER_BUMP
+                                          | RENDER_PROGRAM
+                                          | RENDER_SCREEN;
+               break;
+       default:
+               globalstate = 0;
+               break;
+       }
+
+       if ( !g_xywindow_globals.m_bNoStipple ) {
+               globalstate |= RENDER_LINESTIPPLE | RENDER_POLYGONSTIPPLE;
+       }
+
+       {
+               CamRenderer renderer( globalstate, m_state_select2, m_state_select1, m_view.getViewer() );
+
+               Scene_Render( renderer, m_view );
+
+               renderer.render( m_Camera.modelview, m_Camera.projection );
+       }
+
+       // prepare for 2d stuff
+       glColor4f( 1, 1, 1, 1 );
+       glDisable( GL_BLEND );
+       glMatrixMode( GL_PROJECTION );
+       glLoadIdentity();
+       glOrtho( 0, (float)m_Camera.width, 0, (float)m_Camera.height, -100, 100 );
+       glScalef( 1, -1, 1 );
+       glTranslatef( 0, -(float)m_Camera.height, 0 );
+       glMatrixMode( GL_MODELVIEW );
+       glLoadIdentity();
+
+       if ( GlobalOpenGL().GL_1_3() ) {
+               glClientActiveTexture( GL_TEXTURE0 );
+               glActiveTexture( GL_TEXTURE0 );
+       }
+
+       glDisableClientState( GL_TEXTURE_COORD_ARRAY );
+       glDisableClientState( GL_NORMAL_ARRAY );
+       glDisableClientState( GL_COLOR_ARRAY );
+
+       glDisable( GL_TEXTURE_2D );
+       glDisable( GL_LIGHTING );
+       glDisable( GL_COLOR_MATERIAL );
+       glDisable( GL_DEPTH_TEST );
+       glColor3f( 1.f, 1.f, 1.f );
+       glLineWidth( 1 );
+
+       // draw the crosshair
+       if ( m_bFreeMove ) {
+               glBegin( GL_LINES );
+               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 6 );
+               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f + 2 );
+               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 6 );
+               glVertex2f( (float)m_Camera.width / 2.f, (float)m_Camera.height / 2.f - 2 );
+               glVertex2f( (float)m_Camera.width / 2.f + 6, (float)m_Camera.height / 2.f );
+               glVertex2f( (float)m_Camera.width / 2.f + 2, (float)m_Camera.height / 2.f );
+               glVertex2f( (float)m_Camera.width / 2.f - 6, (float)m_Camera.height / 2.f );
+               glVertex2f( (float)m_Camera.width / 2.f - 2, (float)m_Camera.height / 2.f );
+               glEnd();
+       }
+
+       if ( g_camwindow_globals_private.m_showStats ) {
+               glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent(), 0.0f );
+               extern const char* Renderer_GetStats();
+               GlobalOpenGL().drawString( Renderer_GetStats() );
+
+               glRasterPos3f( 1.0f, static_cast<float>( m_Camera.height ) - GlobalOpenGL().m_font->getPixelDescent() - GlobalOpenGL().m_font->getPixelHeight(), 0.0f );
+               extern const char* Cull_GetStats();
+               GlobalOpenGL().drawString( Cull_GetStats() );
+       }
+
+       // bind back to the default texture so that we don't have problems
+       // elsewhere using/modifying texture maps between contexts
+       glBindTexture( GL_TEXTURE_2D, 0 );
+}
+
+void CamWnd::draw(){
+       m_drawing = true;
+
+       //globalOutputStream() << "draw...\n";
+       if ( glwidget_make_current( m_gl_widget ) != FALSE ) {
+               if ( Map_Valid( g_map ) && ScreenUpdates_Enabled() ) {
+                       GlobalOpenGL_debugAssertNoErrors();
+                       Cam_Draw();
+                       GlobalOpenGL_debugAssertNoErrors();
+                       //qglFinish();
+
+                       m_XORRectangle.set( rectangle_t() );
+               }
+
+               glwidget_swap_buffers( m_gl_widget );
+       }
 
-  m_drawing = false;
+       m_drawing = false;
 }
 
-void CamWnd::BenchMark()
-{
-  double dStart = Sys_DoubleTime();
-  for (int i=0 ; i < 100 ; i++)
-  {
-    Vector3 angles;
-    angles[CAMERA_ROLL] = 0;
-    angles[CAMERA_PITCH] = 0;
-    angles[CAMERA_YAW] = static_cast<float>(i * (360.0 / 100.0));
-    Camera_setAngles(*this, angles);
-  }
-  double dEnd = Sys_DoubleTime();
-  globalOutputStream() << FloatFormat(dEnd - dStart, 5, 2), " seconds\n";
+void CamWnd::BenchMark(){
+       double dStart = Sys_DoubleTime();
+       for ( int i = 0 ; i < 100 ; i++ )
+       {
+               Vector3 angles;
+               angles[CAMERA_ROLL] = 0;
+               angles[CAMERA_PITCH] = 0;
+               angles[CAMERA_YAW] = static_cast<float>( i * ( 360.0 / 100.0 ) );
+               Camera_setAngles( *this, angles );
+       }
+       double dEnd = Sys_DoubleTime();
+       globalOutputStream() << FloatFormat( dEnd - dStart, 5, 2 ) << " seconds\n";
 }
 
 
-void fill_view_camera_menu(GtkMenu* menu)
-{
-  create_check_menu_item_with_mnemonic(menu, "Camera View", "ToggleCamera");
+void fill_view_camera_menu( ui::Menu menu ){
+       create_check_menu_item_with_mnemonic( menu, "Camera View", "ToggleCamera" );
 }
 
-void GlobalCamera_ResetAngles()
-{
-  CamWnd& camwnd = *g_camwnd;
-  Vector3 angles;
-  angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
-  angles[CAMERA_YAW] = static_cast<float>(22.5 * floor((Camera_getAngles(camwnd)[CAMERA_YAW]+11)/22.5));
-  Camera_setAngles(camwnd, angles);
+void GlobalCamera_ResetAngles(){
+       CamWnd& camwnd = *g_camwnd;
+       Vector3 angles;
+       angles[CAMERA_ROLL] = angles[CAMERA_PITCH] = 0;
+       angles[CAMERA_YAW] = static_cast<float>( 22.5 * floor( ( Camera_getAngles( camwnd )[CAMERA_YAW] + 11 ) / 22.5 ) );
+       Camera_setAngles( camwnd, angles );
 }
 
-void Camera_ChangeFloorUp()
-{
-  CamWnd& camwnd = *g_camwnd;
-  camwnd.Cam_ChangeFloor (true);
+void Camera_ChangeFloorUp(){
+       CamWnd& camwnd = *g_camwnd;
+       camwnd.Cam_ChangeFloor( true );
 }
 
-void Camera_ChangeFloorDown()
-{
-  CamWnd& camwnd = *g_camwnd;
-  camwnd.Cam_ChangeFloor (false);
+void Camera_ChangeFloorDown(){
+       CamWnd& camwnd = *g_camwnd;
+       camwnd.Cam_ChangeFloor( false );
 }
 
-void Camera_CubeIn()
-{
-  CamWnd& camwnd = *g_camwnd;
-  g_camwindow_globals.m_nCubicScale--;
-  if (g_camwindow_globals.m_nCubicScale < 1)
-    g_camwindow_globals.m_nCubicScale = 1;
-  Camera_updateProjection(camwnd.getCamera());
-  CamWnd_Update(camwnd);
-  g_pParentWnd->SetGridStatus();
+void Camera_CubeIn(){
+       CamWnd& camwnd = *g_camwnd;
+       g_camwindow_globals.m_nCubicScale--;
+       if ( g_camwindow_globals.m_nCubicScale < 1 ) {
+               g_camwindow_globals.m_nCubicScale = 1;
+       }
+       Camera_updateProjection( camwnd.getCamera() );
+       CamWnd_Update( camwnd );
+       g_pParentWnd->SetGridStatus();
 }
 
-void Camera_CubeOut()
-{
-  CamWnd& camwnd = *g_camwnd;
-  g_camwindow_globals.m_nCubicScale++;
-  if (g_camwindow_globals.m_nCubicScale > 23)
-    g_camwindow_globals.m_nCubicScale = 23;
-  Camera_updateProjection(camwnd.getCamera());
-  CamWnd_Update(camwnd);
-  g_pParentWnd->SetGridStatus();
+void Camera_CubeOut(){
+       CamWnd& camwnd = *g_camwnd;
+       g_camwindow_globals.m_nCubicScale++;
+       if ( g_camwindow_globals.m_nCubicScale > 23 ) {
+               g_camwindow_globals.m_nCubicScale = 23;
+       }
+       Camera_updateProjection( camwnd.getCamera() );
+       CamWnd_Update( camwnd );
+       g_pParentWnd->SetGridStatus();
 }
 
-bool Camera_GetFarClip()
-{
-  return g_camwindow_globals_private.m_bCubicClipping;
+bool Camera_GetFarClip(){
+       return g_camwindow_globals_private.m_bCubicClipping;
 }
 
-BoolExportCaller g_getfarclip_caller(g_camwindow_globals_private.m_bCubicClipping);
-ToggleItem g_getfarclip_item(g_getfarclip_caller);
+BoolExportCaller g_getfarclip_caller( g_camwindow_globals_private.m_bCubicClipping );
+ToggleItem g_getfarclip_item( g_getfarclip_caller );
 
-void Camera_SetFarClip(bool value)
-{
-  CamWnd& camwnd = *g_camwnd;
-  g_camwindow_globals_private.m_bCubicClipping = value;
-  g_getfarclip_item.update();
-  Camera_updateProjection(camwnd.getCamera());
-  CamWnd_Update(camwnd);
+void Camera_SetFarClip( bool value ){
+       CamWnd& camwnd = *g_camwnd;
+       g_camwindow_globals_private.m_bCubicClipping = value;
+       g_getfarclip_item.update();
+       Camera_updateProjection( camwnd.getCamera() );
+       CamWnd_Update( camwnd );
 }
 
-void Camera_ToggleFarClip()
-{
-  Camera_SetFarClip(!Camera_GetFarClip());
+void Camera_ToggleFarClip(){
+       Camera_SetFarClip( !Camera_GetFarClip() );
 }
 
 
-void CamWnd_constructToolbar(GtkToolbar* toolbar)
-{
-  toolbar_append_toggle_button(toolbar, "Cubic clip the camera view", "view_cubicclipping.bmp", "ToggleCubicClip");
+void CamWnd_constructToolbar( ui::Toolbar toolbar ){
+       toolbar_append_toggle_button( toolbar, "Cubic clip the camera view (\\)", "view_cubicclipping.png", "ToggleCubicClip" );
 }
 
-void CamWnd_registerShortcuts()
-{
-  toggle_add_accelerator("ToggleCubicClip");
-  
-  if(g_pGameDescription->mGameType == "doom3")
-  {
-    command_connect_accelerator("TogglePreview");
-  }
+void CamWnd_registerShortcuts(){
+       toggle_add_accelerator( "ToggleCubicClip" );
+
+       if ( g_pGameDescription->mGameType == "doom3" ) {
+               command_connect_accelerator( "TogglePreview" );
+       }
+
+       command_connect_accelerator( "CameraSpeedInc" );
+       command_connect_accelerator( "CameraSpeedDec" );
 }
 
 
-void GlobalCamera_Benchmark()
-{
-  CamWnd& camwnd = *g_camwnd;
-  camwnd.BenchMark();
+void GlobalCamera_Benchmark(){
+       CamWnd& camwnd = *g_camwnd;
+       camwnd.BenchMark();
 }
 
-void GlobalCamera_Update()
-{
-  CamWnd& camwnd = *g_camwnd;
-  CamWnd_Update(camwnd);
+void GlobalCamera_Update(){
+       CamWnd& camwnd = *g_camwnd;
+       CamWnd_Update( camwnd );
 }
 
-camera_draw_mode CamWnd_GetMode()
-{
-  return camera_t::draw_mode;
+camera_draw_mode CamWnd_GetMode(){
+       return camera_t::draw_mode;
 }
-void CamWnd_SetMode(camera_draw_mode mode)
-{
-  ShaderCache_setBumpEnabled(mode == cd_lighting);
-  camera_t::draw_mode = mode;
-  if(g_camwnd != 0)
-  {
-    CamWnd_Update(*g_camwnd);
-  }
+void CamWnd_SetMode( camera_draw_mode mode ){
+       ShaderCache_setBumpEnabled( mode == cd_lighting );
+       camera_t::draw_mode = mode;
+       if ( g_camwnd != 0 ) {
+               CamWnd_Update( *g_camwnd );
+       }
 }
 
-void CamWnd_TogglePreview(void)
-{
-  // gametype must be doom3 for this function to work
-  // if the gametype is not doom3 something is wrong with the
-  // global command list or somebody else calls this function.
-  ASSERT_MESSAGE(g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible");
+void CamWnd_TogglePreview( void ){
+       // gametype must be doom3 for this function to work
+       // if the gametype is not doom3 something is wrong with the
+       // global command list or somebody else calls this function.
+       ASSERT_MESSAGE( g_pGameDescription->mGameType == "doom3", "CamWnd_TogglePreview called although mGameType is not doom3 compatible" );
 
-  // switch between textured and lighting mode
-  CamWnd_SetMode((CamWnd_GetMode() == cd_lighting) ? cd_texture : cd_lighting);
+       // switch between textured and lighting mode
+       CamWnd_SetMode( ( CamWnd_GetMode() == cd_lighting ) ? cd_texture : cd_lighting );
 }
 
 
 CameraModel* g_camera_model = 0;
 
-void CamWnd_LookThroughCamera(CamWnd& camwnd)
-{
-  if(g_camera_model != 0)
-  {
-    CamWnd_Add_Handlers_Move(camwnd);
-    g_camera_model->setCameraView(0, Callback());
-    g_camera_model = 0;
-    Camera_updateModelview(camwnd.getCamera());
-    Camera_updateProjection(camwnd.getCamera());
-    CamWnd_Update(camwnd);
-  }
-}
-
-inline CameraModel* Instance_getCameraModel(scene::Instance& instance)
-{
-  return InstanceTypeCast<CameraModel>::cast(instance);
-}
-
-void CamWnd_LookThroughSelected(CamWnd& camwnd)
-{
-  if(g_camera_model != 0)
-  {
-    CamWnd_LookThroughCamera(camwnd);
-  }
-
-  if(GlobalSelectionSystem().countSelected() != 0)
-  {
-    scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
-    CameraModel* cameraModel = Instance_getCameraModel(instance);
-    if(cameraModel != 0)
-    {
-      CamWnd_Remove_Handlers_Move(camwnd);
-      g_camera_model = cameraModel;
-      g_camera_model->setCameraView(&camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>(camwnd));
-    }
-  }
-}
-
-void GlobalCamera_LookThroughSelected()
-{
-  CamWnd_LookThroughSelected(*g_camwnd);
-}
-
-void GlobalCamera_LookThroughCamera()
-{
-  CamWnd_LookThroughCamera(*g_camwnd);
-}
-
-
-void RenderModeImport(int value)
-{
-  switch(value)
-  {
-  case 0:
-    CamWnd_SetMode(cd_wire);
-    break;
-  case 1:
-    CamWnd_SetMode(cd_solid);
-    break;
-  case 2:
-    CamWnd_SetMode(cd_texture);
-    break;
-  case 3:
-    CamWnd_SetMode(cd_lighting);
-    break;
-  default:
-    CamWnd_SetMode(cd_texture);
-  }
+void CamWnd_LookThroughCamera( CamWnd& camwnd ){
+       if ( g_camera_model != 0 ) {
+               CamWnd_Add_Handlers_Move( camwnd );
+               g_camera_model->setCameraView( 0, Callback() );
+               g_camera_model = 0;
+               Camera_updateModelview( camwnd.getCamera() );
+               Camera_updateProjection( camwnd.getCamera() );
+               CamWnd_Update( camwnd );
+       }
+}
+
+inline CameraModel* Instance_getCameraModel( scene::Instance& instance ){
+       return InstanceTypeCast<CameraModel>::cast( instance );
+}
+
+void CamWnd_LookThroughSelected( CamWnd& camwnd ){
+       if ( g_camera_model != 0 ) {
+               CamWnd_LookThroughCamera( camwnd );
+       }
+
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               scene::Instance& instance = GlobalSelectionSystem().ultimateSelected();
+               CameraModel* cameraModel = Instance_getCameraModel( instance );
+               if ( cameraModel != 0 ) {
+                       CamWnd_Remove_Handlers_Move( camwnd );
+                       g_camera_model = cameraModel;
+                       g_camera_model->setCameraView( &camwnd.getCameraView(), ReferenceCaller<CamWnd, CamWnd_LookThroughCamera>( camwnd ) );
+               }
+       }
+}
+
+void GlobalCamera_LookThroughSelected(){
+       CamWnd_LookThroughSelected( *g_camwnd );
+}
+
+void GlobalCamera_LookThroughCamera(){
+       CamWnd_LookThroughCamera( *g_camwnd );
+}
+
+
+void RenderModeImport( int value ){
+       switch ( value )
+       {
+       case 0:
+               CamWnd_SetMode( cd_wire );
+               break;
+       case 1:
+               CamWnd_SetMode( cd_solid );
+               break;
+       case 2:
+               CamWnd_SetMode( cd_texture );
+               break;
+       case 3:
+               CamWnd_SetMode( cd_lighting );
+               break;
+       default:
+               CamWnd_SetMode( cd_texture );
+       }
 }
 typedef FreeCaller1<int, RenderModeImport> RenderModeImportCaller;
 
-void RenderModeExport(const IntImportCallback& importer)
-{
-  switch(CamWnd_GetMode())
-  {
-  case cd_wire:
-    importer(0);
-    break;
-  case cd_solid:
-    importer(1);
-    break;
-  case cd_texture:
-    importer(2);
-    break;
-  case cd_lighting:
-    importer(3);
-    break;
-  }
+void RenderModeExport( const IntImportCallback& importer ){
+       switch ( CamWnd_GetMode() )
+       {
+       case cd_wire:
+               importer( 0 );
+               break;
+       case cd_solid:
+               importer( 1 );
+               break;
+       case cd_texture:
+               importer( 2 );
+               break;
+       case cd_lighting:
+               importer( 3 );
+               break;
+       }
 }
 typedef FreeCaller1<const IntImportCallback&, RenderModeExport> RenderModeExportCaller;
 
-void Camera_constructPreferences(PreferencesPage& page)
-{
-  page.appendSlider("Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, 50, 300, 1, 10, 10);
-  page.appendSlider("Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10, 10);
-  page.appendCheckBox("", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse);
-  page.appendCheckBox(
-    "", "Discrete movement",
-    FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
-    BoolExportCaller(g_camwindow_globals_private.m_bCamDiscrete)
-  );
-  page.appendCheckBox(
-    "", "Enable far-clip plane",
-    FreeCaller1<bool, Camera_SetFarClip>(),
-    BoolExportCaller(g_camwindow_globals_private.m_bCubicClipping)
-  );
-
-  if(g_pGameDescription->mGameType == "doom3")
-  {
-    const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
-
-    page.appendCombo(
-      "Render Mode",
-      STRING_ARRAY_RANGE(render_mode),
-      IntImportCallback(RenderModeImportCaller()),
-      IntExportCallback(RenderModeExportCaller())
-    );
-  }
-  else
-  {
-    const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
-
-    page.appendCombo(
-      "Render Mode",
-      STRING_ARRAY_RANGE(render_mode),
-      IntImportCallback(RenderModeImportCaller()),
-      IntExportCallback(RenderModeExportCaller())
-    );
-  }
-}
-void Camera_constructPage(PreferenceGroup& group)
-{
-  PreferencesPage page(group.createPage("Camera", "Camera View Preferences"));
-  Camera_constructPreferences(page);
-}
-void Camera_registerPreferencesPage()
-{
-  PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, Camera_constructPage>());
+void Camera_constructPreferences( PreferencesPage& page ){
+       page.appendSlider( "Movement Speed", g_camwindow_globals_private.m_nMoveSpeed, TRUE, 0, 0, 100, MIN_CAM_SPEED, MAX_CAM_SPEED, 1, 10 );
+       page.appendCheckBox( "", "Link strafe speed to movement speed", g_camwindow_globals_private.m_bCamLinkSpeed );
+       page.appendSlider( "Rotation Speed", g_camwindow_globals_private.m_nAngleSpeed, TRUE, 0, 0, 3, 1, 180, 1, 10 );
+       page.appendCheckBox( "", "Invert mouse vertical axis", g_camwindow_globals_private.m_bCamInverseMouse );
+       page.appendCheckBox(
+               "", "Discrete movement",
+               FreeCaller1<bool, CamWnd_Move_Discrete_Import>(),
+               BoolExportCaller( g_camwindow_globals_private.m_bCamDiscrete )
+               );
+       page.appendCheckBox(
+               "", "Enable far-clip plane",
+               FreeCaller1<bool, Camera_SetFarClip>(),
+               BoolExportCaller( g_camwindow_globals_private.m_bCubicClipping )
+               );
+
+       if ( g_pGameDescription->mGameType == "doom3" ) {
+               const char* render_mode[] = { "Wireframe", "Flatshade", "Textured", "Lighting" };
+
+               page.appendCombo(
+                       "Render Mode",
+                       STRING_ARRAY_RANGE( render_mode ),
+                       IntImportCallback( RenderModeImportCaller() ),
+                       IntExportCallback( RenderModeExportCaller() )
+                       );
+       }
+       else
+       {
+               const char* render_mode[] = { "Wireframe", "Flatshade", "Textured" };
+
+               page.appendCombo(
+                       "Render Mode",
+                       STRING_ARRAY_RANGE( render_mode ),
+                       IntImportCallback( RenderModeImportCaller() ),
+                       IntExportCallback( RenderModeExportCaller() )
+                       );
+       }
+
+       const char* strafe_mode[] = { "Both", "Forward", "Up" };
+
+       page.appendCombo(
+               "Strafe Mode",
+               g_camwindow_globals_private.m_nStrafeMode,
+               STRING_ARRAY_RANGE( strafe_mode )
+               );
+}
+void Camera_constructPage( PreferenceGroup& group ){
+       PreferencesPage page( group.createPage( "Camera", "Camera View Preferences" ) );
+       Camera_constructPreferences( page );
+}
+void Camera_registerPreferencesPage(){
+       PreferencesDialog_addSettingsPage( FreeCaller1<PreferenceGroup&, Camera_constructPage>() );
 }
 
 #include "preferencesystem.h"
@@ -1992,62 +1848,82 @@ void Camera_registerPreferencesPage()
 
 typedef FreeCaller1<bool, CamWnd_Move_Discrete_Import> CamWndMoveDiscreteImportCaller;
 
+void CameraSpeed_increase(){
+       if ( g_camwindow_globals_private.m_nMoveSpeed <= ( MAX_CAM_SPEED - CAM_SPEED_STEP - 10 ) ) {
+               g_camwindow_globals_private.m_nMoveSpeed += CAM_SPEED_STEP;
+       }
+       else {
+               g_camwindow_globals_private.m_nMoveSpeed = MAX_CAM_SPEED - 10;
+       }
+}
+
+void CameraSpeed_decrease(){
+       if ( g_camwindow_globals_private.m_nMoveSpeed >= ( MIN_CAM_SPEED + CAM_SPEED_STEP ) ) {
+               g_camwindow_globals_private.m_nMoveSpeed -= CAM_SPEED_STEP;
+       }
+       else {
+               g_camwindow_globals_private.m_nMoveSpeed = MIN_CAM_SPEED;
+       }
+}
+
 /// \brief Initialisation for things that have the same lifespan as this module.
-void CamWnd_Construct()
-{
-  GlobalCommands_insert("CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator(GDK_End));
-
-  GlobalToggles_insert("ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller(g_getfarclip_item), Accelerator('\\', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator('[', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator(']', (GdkModifierType)GDK_CONTROL_MASK));
-
-  GlobalCommands_insert("UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator(GDK_Prior));
-  GlobalCommands_insert("DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator(GDK_Next));
-
-  GlobalToggles_insert("ToggleCamera", ToggleShown::ToggleCaller(g_camera_shown), ToggleItem::AddCallbackCaller(g_camera_shown.m_item), Accelerator('C', (GdkModifierType)(GDK_SHIFT_MASK|GDK_CONTROL_MASK)));
-  GlobalCommands_insert("LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>());
-  GlobalCommands_insert("LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>());
-
-  if(g_pGameDescription->mGameType == "doom3")
-  {
-    GlobalCommands_insert("TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator(GDK_F3));
-  }
-
-  GlobalShortcuts_insert("CameraForward", Accelerator(GDK_Up));
-  GlobalShortcuts_insert("CameraBack", Accelerator(GDK_Down));
-  GlobalShortcuts_insert("CameraLeft", Accelerator(GDK_Left));
-  GlobalShortcuts_insert("CameraRight", Accelerator(GDK_Right));
-  GlobalShortcuts_insert("CameraStrafeRight", Accelerator(GDK_period));
-  GlobalShortcuts_insert("CameraStrafeLeft", Accelerator(GDK_comma));
-
-  GlobalShortcuts_insert("CameraUp", Accelerator('D'));
-  GlobalShortcuts_insert("CameraDown", Accelerator('C'));
-  GlobalShortcuts_insert("CameraAngleUp", Accelerator('A'));
-  GlobalShortcuts_insert("CameraAngleDown", Accelerator('Z'));
-
-  GlobalShortcuts_insert("CameraFreeMoveForward", Accelerator(GDK_Up));
-  GlobalShortcuts_insert("CameraFreeMoveBack", Accelerator(GDK_Down));
-  GlobalShortcuts_insert("CameraFreeMoveLeft", Accelerator(GDK_Left));
-  GlobalShortcuts_insert("CameraFreeMoveRight", Accelerator(GDK_Right));
-
-  GlobalToggles_insert("ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller(g_show_stats));
-
-  GlobalPreferenceSystem().registerPreference("ShowStats", BoolImportStringCaller(g_camwindow_globals_private.m_showStats), BoolExportStringCaller(g_camwindow_globals_private.m_showStats));
-  GlobalPreferenceSystem().registerPreference("MoveSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nMoveSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nMoveSpeed));
-  GlobalPreferenceSystem().registerPreference("AngleSpeed", IntImportStringCaller(g_camwindow_globals_private.m_nAngleSpeed), IntExportStringCaller(g_camwindow_globals_private.m_nAngleSpeed));
-  GlobalPreferenceSystem().registerPreference("CamInverseMouse", BoolImportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse), BoolExportStringCaller(g_camwindow_globals_private.m_bCamInverseMouse));
-  GlobalPreferenceSystem().registerPreference("CamDiscrete", makeBoolStringImportCallback(CamWndMoveDiscreteImportCaller()), BoolExportStringCaller(g_camwindow_globals_private.m_bCamDiscrete));
-  GlobalPreferenceSystem().registerPreference("CubicClipping", BoolImportStringCaller(g_camwindow_globals_private.m_bCubicClipping), BoolExportStringCaller(g_camwindow_globals_private.m_bCubicClipping));
-  GlobalPreferenceSystem().registerPreference("CubicScale", IntImportStringCaller(g_camwindow_globals.m_nCubicScale), IntExportStringCaller(g_camwindow_globals.m_nCubicScale));
-  GlobalPreferenceSystem().registerPreference("SI_Colors4", Vector3ImportStringCaller(g_camwindow_globals.color_cameraback), Vector3ExportStringCaller(g_camwindow_globals.color_cameraback));
-  GlobalPreferenceSystem().registerPreference("SI_Colors12", Vector3ImportStringCaller(g_camwindow_globals.color_selbrushes3d), Vector3ExportStringCaller(g_camwindow_globals.color_selbrushes3d));
-  GlobalPreferenceSystem().registerPreference("CameraRenderMode", makeIntStringImportCallback(RenderModeImportCaller()), makeIntStringExportCallback(RenderModeExportCaller()));
-
-  CamWnd_constructStatic();
-
-  Camera_registerPreferencesPage();
-}
-void CamWnd_Destroy()
-{
-  CamWnd_destroyStatic();
+void CamWnd_Construct(){
+       GlobalCommands_insert( "CenterView", FreeCaller<GlobalCamera_ResetAngles>(), Accelerator( GDK_KEY_End ) );
+
+       GlobalToggles_insert( "ToggleCubicClip", FreeCaller<Camera_ToggleFarClip>(), ToggleItem::AddCallbackCaller( g_getfarclip_item ), Accelerator( '\\', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "CubicClipZoomIn", FreeCaller<Camera_CubeIn>(), Accelerator( '[', (GdkModifierType)GDK_CONTROL_MASK ) );
+       GlobalCommands_insert( "CubicClipZoomOut", FreeCaller<Camera_CubeOut>(), Accelerator( ']', (GdkModifierType)GDK_CONTROL_MASK ) );
+
+       GlobalCommands_insert( "UpFloor", FreeCaller<Camera_ChangeFloorUp>(), Accelerator( GDK_KEY_Prior ) );
+       GlobalCommands_insert( "DownFloor", FreeCaller<Camera_ChangeFloorDown>(), Accelerator( GDK_KEY_Next ) );
+
+       GlobalToggles_insert( "ToggleCamera", ToggleShown::ToggleCaller( g_camera_shown ), ToggleItem::AddCallbackCaller( g_camera_shown.m_item ), Accelerator( 'C', (GdkModifierType)( GDK_SHIFT_MASK | GDK_CONTROL_MASK ) ) );
+       GlobalCommands_insert( "LookThroughSelected", FreeCaller<GlobalCamera_LookThroughSelected>() );
+       GlobalCommands_insert( "LookThroughCamera", FreeCaller<GlobalCamera_LookThroughCamera>() );
+
+       if ( g_pGameDescription->mGameType == "doom3" ) {
+               GlobalCommands_insert( "TogglePreview", FreeCaller<CamWnd_TogglePreview>(), Accelerator( GDK_KEY_F3 ) );
+       }
+
+       GlobalCommands_insert( "CameraSpeedInc", FreeCaller<CameraSpeed_increase>(), Accelerator( GDK_KEY_KP_Add, (GdkModifierType)GDK_SHIFT_MASK ) );
+       GlobalCommands_insert( "CameraSpeedDec", FreeCaller<CameraSpeed_decrease>(), Accelerator( GDK_KEY_KP_Subtract, (GdkModifierType)GDK_SHIFT_MASK ) );
+
+       GlobalShortcuts_insert( "CameraForward", Accelerator( GDK_KEY_Up ) );
+       GlobalShortcuts_insert( "CameraBack", Accelerator( GDK_KEY_Down ) );
+       GlobalShortcuts_insert( "CameraLeft", Accelerator( GDK_KEY_Left ) );
+       GlobalShortcuts_insert( "CameraRight", Accelerator( GDK_KEY_Right ) );
+       GlobalShortcuts_insert( "CameraStrafeRight", Accelerator( GDK_KEY_period ) );
+       GlobalShortcuts_insert( "CameraStrafeLeft", Accelerator( GDK_KEY_comma ) );
+
+       GlobalShortcuts_insert( "CameraUp", Accelerator( 'D' ) );
+       GlobalShortcuts_insert( "CameraDown", Accelerator( 'C' ) );
+       GlobalShortcuts_insert( "CameraAngleUp", Accelerator( 'A' ) );
+       GlobalShortcuts_insert( "CameraAngleDown", Accelerator( 'Z' ) );
+
+       GlobalShortcuts_insert( "CameraFreeMoveForward", Accelerator( GDK_KEY_Up ) );
+       GlobalShortcuts_insert( "CameraFreeMoveBack", Accelerator( GDK_KEY_Down ) );
+       GlobalShortcuts_insert( "CameraFreeMoveLeft", Accelerator( GDK_KEY_Left ) );
+       GlobalShortcuts_insert( "CameraFreeMoveRight", Accelerator( GDK_KEY_Right ) );
+
+       GlobalToggles_insert( "ShowStats", ShowStatsToggleCaller(), ToggleItem::AddCallbackCaller( g_show_stats ) );
+
+       GlobalPreferenceSystem().registerPreference( "ShowStats", BoolImportStringCaller( g_camwindow_globals_private.m_showStats ), BoolExportStringCaller( g_camwindow_globals_private.m_showStats ) );
+       GlobalPreferenceSystem().registerPreference( "MoveSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nMoveSpeed ) );
+       GlobalPreferenceSystem().registerPreference( "CamLinkSpeed", BoolImportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamLinkSpeed ) );
+       GlobalPreferenceSystem().registerPreference( "AngleSpeed", IntImportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ), IntExportStringCaller( g_camwindow_globals_private.m_nAngleSpeed ) );
+       GlobalPreferenceSystem().registerPreference( "CamInverseMouse", BoolImportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamInverseMouse ) );
+       GlobalPreferenceSystem().registerPreference( "CamDiscrete", makeBoolStringImportCallback( CamWndMoveDiscreteImportCaller() ), BoolExportStringCaller( g_camwindow_globals_private.m_bCamDiscrete ) );
+       GlobalPreferenceSystem().registerPreference( "CubicClipping", BoolImportStringCaller( g_camwindow_globals_private.m_bCubicClipping ), BoolExportStringCaller( g_camwindow_globals_private.m_bCubicClipping ) );
+       GlobalPreferenceSystem().registerPreference( "CubicScale", IntImportStringCaller( g_camwindow_globals.m_nCubicScale ), IntExportStringCaller( g_camwindow_globals.m_nCubicScale ) );
+       GlobalPreferenceSystem().registerPreference( "SI_Colors4", Vector3ImportStringCaller( g_camwindow_globals.color_cameraback ), Vector3ExportStringCaller( g_camwindow_globals.color_cameraback ) );
+       GlobalPreferenceSystem().registerPreference( "SI_Colors12", Vector3ImportStringCaller( g_camwindow_globals.color_selbrushes3d ), Vector3ExportStringCaller( g_camwindow_globals.color_selbrushes3d ) );
+       GlobalPreferenceSystem().registerPreference( "CameraRenderMode", makeIntStringImportCallback( RenderModeImportCaller() ), makeIntStringExportCallback( RenderModeExportCaller() ) );
+       GlobalPreferenceSystem().registerPreference( "StrafeMode", IntImportStringCaller( g_camwindow_globals_private.m_nStrafeMode ), IntExportStringCaller( g_camwindow_globals_private.m_nStrafeMode ) );
+
+       CamWnd_constructStatic();
+
+       Camera_registerPreferencesPage();
+}
+void CamWnd_Destroy(){
+       CamWnd_destroyStatic();
 }