#include "select.h"
#include "map.h"
#include "preferences.h"
+#include "preferencesystem.h"
+#include "stringio.h"
#include "gtkdlgs.h"
#include "mainframe.h"
#include "qe3.h"
#include "uilib/uilib.h"
-struct entity_globals_t
-{
- Vector3 color_entity;
+struct entity_globals_t {
+ Vector3 color_entity;
- entity_globals_t() :
- color_entity( 0.0f, 0.0f, 0.0f ){
- }
+ entity_globals_t() :
+ color_entity(0.0f, 0.0f, 0.0f)
+ {
+ }
};
entity_globals_t g_entity_globals;
-class EntitySetKeyValueSelected : public scene::Graph::Walker
-{
-const char* m_key;
-const char* m_value;
+class EntitySetKeyValueSelected : public scene::Graph::Walker {
+ const char *m_key;
+ const char *m_value;
public:
-EntitySetKeyValueSelected( const char* key, const char* value )
- : m_key( key ), m_value( value ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
- Entity* entity = Node_getEntity( path.top() );
- if ( entity != 0
- && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
- entity->setKeyValue( m_key, m_value );
- }
-}
+ EntitySetKeyValueSelected(const char *key, const char *value)
+ : m_key(key), m_value(value)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0
+ && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
+ entity->setKeyValue(m_key, m_value);
+ }
+ }
};
-class EntitySetClassnameSelected : public scene::Graph::Walker
-{
-const char* m_classname;
+class EntitySetClassnameSelected : public scene::Graph::Walker {
+ const char *m_classname;
public:
-EntitySetClassnameSelected( const char* classname )
- : m_classname( classname ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
- Entity* entity = Node_getEntity( path.top() );
- if ( entity != 0
- && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
- NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
-
- EntityCopyingVisitor visitor( *Node_getEntity( node ) );
-
- entity->forEachKeyValue( visitor );
-
- NodeSmartReference child( path.top().get() );
- NodeSmartReference parent( path.parent().get() );
- Node_getTraversable( parent )->erase( child );
- if ( Node_getTraversable( child ) != 0
- && Node_getTraversable( node ) != 0
- && node_is_group( node ) ) {
- parentBrushes( child, node );
- }
- Node_getTraversable( parent )->insert( node );
- }
-}
+ EntitySetClassnameSelected(const char *classname)
+ : m_classname(classname)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0
+ && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
+ NodeSmartReference node(GlobalEntityCreator().createEntity(
+ GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
+
+ EntityCopyingVisitor visitor(*Node_getEntity(node));
+
+ entity->forEachKeyValue(visitor);
+
+ NodeSmartReference child(path.top().get());
+ NodeSmartReference parent(path.parent().get());
+ Node_getTraversable(parent)->erase(child);
+ if (Node_getTraversable(child) != 0
+ && Node_getTraversable(node) != 0
+ && node_is_group(node)) {
+ parentBrushes(child, node);
+ }
+ Node_getTraversable(parent)->insert(node);
+ }
+ }
};
-void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
- GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
+void Scene_EntitySetKeyValue_Selected(const char *key, const char *value)
+{
+ GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
}
-void Scene_EntitySetClassname_Selected( const char* classname ){
- GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
+void Scene_EntitySetClassname_Selected(const char *classname)
+{
+ GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
}
-void Entity_ungroupSelected(){
- if ( GlobalSelectionSystem().countSelected() < 1 ) {
- return;
- }
+void Entity_ungroupSelected()
+{
+ if (GlobalSelectionSystem().countSelected() < 1) {
+ return;
+ }
- UndoableCommand undo( "ungroupSelectedEntities" );
+ UndoableCommand undo("ungroupSelectedEntities");
- scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
- world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
+ scene::Path world_path(makeReference(GlobalSceneGraph().root()));
+ world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
- scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
- scene::Path path = instance.path();
+ scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+ scene::Path path = instance.path();
- if ( !Node_isEntity( path.top() ) ) {
- path.pop();
- }
+ if (!Node_isEntity(path.top())) {
+ path.pop();
+ }
- if ( Node_getEntity( path.top() ) != 0
- && node_is_group( path.top() ) ) {
- if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
- parentBrushes( path.top(), world_path.top() );
- Path_deleteTop( path );
- }
- }
+ if (Node_getEntity(path.top()) != 0
+ && node_is_group(path.top())) {
+ if (world_path.top().get_pointer() != path.top().get_pointer()) {
+ parentBrushes(path.top(), world_path.top());
+ Path_deleteTop(path);
+ }
+ }
}
-class EntityFindSelected : public scene::Graph::Walker
-{
+class EntityFindSelected : public scene::Graph::Walker {
public:
-mutable const scene::Path *groupPath;
-mutable scene::Instance *groupInstance;
-EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
- Entity* entity = Node_getEntity( path.top() );
- if ( entity != 0
- && Instance_getSelectable( instance )->isSelected()
- && node_is_group( path.top() )
- && !groupPath ) {
- groupPath = &path;
- groupInstance = &instance;
- }
-}
+ mutable const scene::Path *groupPath;
+ mutable scene::Instance *groupInstance;
+
+ EntityFindSelected() : groupPath(0), groupInstance(0)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0
+ && Instance_getSelectable(instance)->isSelected()
+ && node_is_group(path.top())
+ && !groupPath) {
+ groupPath = &path;
+ groupInstance = &instance;
+ }
+ }
};
-class EntityGroupSelected : public scene::Graph::Walker
-{
-NodeSmartReference group, worldspawn;
+class EntityGroupSelected : public scene::Graph::Walker {
+ NodeSmartReference group, worldspawn;
//typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
//Stack<DeletionPair> deleteme;
public:
-EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
- return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
- Selectable *selectable = Instance_getSelectable( instance );
- if ( selectable && selectable->isSelected() ) {
- Entity* entity = Node_getEntity( path.top() );
- if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
- NodeSmartReference child( path.top().get() );
- NodeSmartReference parent( path.parent().get() );
-
- if ( path.size() >= 3 && parent != worldspawn ) {
- NodeSmartReference parentparent( path[path.size() - 3].get() );
-
- Node_getTraversable( parent )->erase( child );
- Node_getTraversable( group )->insert( child );
-
- if ( Node_getTraversable( parent )->empty() ) {
- //deleteme.push(DeletionPair(parentparent, parent));
- Node_getTraversable( parentparent )->erase( parent );
- }
- }
- else
- {
- Node_getTraversable( parent )->erase( child );
- Node_getTraversable( group )->insert( child );
- }
- }
- }
-}
+ EntityGroupSelected(const scene::Path &p) : group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable && selectable->isSelected()) {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity == 0 && Node_isPrimitive(path.top())) {
+ NodeSmartReference child(path.top().get());
+ NodeSmartReference parent(path.parent().get());
+
+ if (path.size() >= 3 && parent != worldspawn) {
+ NodeSmartReference parentparent(path[path.size() - 3].get());
+
+ Node_getTraversable(parent)->erase(child);
+ Node_getTraversable(group)->insert(child);
+
+ if (Node_getTraversable(parent)->empty()) {
+ //deleteme.push(DeletionPair(parentparent, parent));
+ Node_getTraversable(parentparent)->erase(parent);
+ }
+ } else {
+ Node_getTraversable(parent)->erase(child);
+ Node_getTraversable(group)->insert(child);
+ }
+ }
+ }
+ }
};
-void Entity_groupSelected(){
- if ( GlobalSelectionSystem().countSelected() < 1 ) {
- return;
- }
-
- UndoableCommand undo( "groupSelectedEntities" );
-
- scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
- world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
-
- EntityFindSelected fse;
- GlobalSceneGraph().traverse( fse );
- if ( fse.groupPath ) {
- GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
- }
- else
- {
- GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
- }
+void Entity_groupSelected()
+{
+ if (GlobalSelectionSystem().countSelected() < 1) {
+ return;
+ }
+
+ UndoableCommand undo("groupSelectedEntities");
+
+ scene::Path world_path(makeReference(GlobalSceneGraph().root()));
+ world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+
+ EntityFindSelected fse;
+ GlobalSceneGraph().traverse(fse);
+ if (fse.groupPath) {
+ GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
+ } else {
+ GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
+ }
}
-
-void Entity_connectSelected(){
- if ( GlobalSelectionSystem().countSelected() == 2 ) {
- GlobalEntityCreator().connectEntities(
- GlobalSelectionSystem().penultimateSelected().path(),
- GlobalSelectionSystem().ultimateSelected().path(),
- 0
- );
- }
- else
- {
- globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
- }
+void Entity_connectSelected()
+{
+ if (GlobalSelectionSystem().countSelected() == 2) {
+ GlobalEntityCreator().connectEntities(
+ GlobalSelectionSystem().penultimateSelected().path(),
+ GlobalSelectionSystem().ultimateSelected().path(),
+ 0
+ );
+ } else {
+ globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
+ }
}
-void Entity_killconnectSelected(){
- if ( GlobalSelectionSystem().countSelected() == 2 ) {
- GlobalEntityCreator().connectEntities(
- GlobalSelectionSystem().penultimateSelected().path(),
- GlobalSelectionSystem().ultimateSelected().path(),
- 1
- );
- }
- else
- {
- globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
- }
+void Entity_killconnectSelected()
+{
+ if (GlobalSelectionSystem().countSelected() == 2) {
+ GlobalEntityCreator().connectEntities(
+ GlobalSelectionSystem().penultimateSelected().path(),
+ GlobalSelectionSystem().ultimateSelected().path(),
+ 1
+ );
+ } else {
+ globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
+ }
}
-AABB Doom3Light_getBounds( const AABB& workzone ){
- AABB aabb( workzone );
-
- Vector3 defaultRadius( 300, 300, 300 );
- if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
- globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
- }
-
- if ( aabb.extents[0] == 0 ) {
- aabb.extents[0] = defaultRadius[0];
- }
- if ( aabb.extents[1] == 0 ) {
- aabb.extents[1] = defaultRadius[1];
- }
- if ( aabb.extents[2] == 0 ) {
- aabb.extents[2] = defaultRadius[2];
- }
-
- if ( aabb_valid( aabb ) ) {
- return aabb;
- }
- return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
+AABB Doom3Light_getBounds(const AABB &workzone)
+{
+ AABB aabb(workzone);
+
+ Vector3 defaultRadius(300, 300, 300);
+ if (!string_parse_vector3(
+ EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"),
+ defaultRadius)) {
+ globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+ }
+
+ if (aabb.extents[0] == 0) {
+ aabb.extents[0] = defaultRadius[0];
+ }
+ if (aabb.extents[1] == 0) {
+ aabb.extents[1] = defaultRadius[1];
+ }
+ if (aabb.extents[2] == 0) {
+ aabb.extents[2] = defaultRadius[2];
+ }
+
+ if (aabb_valid(aabb)) {
+ return aabb;
+ }
+ return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
}
int g_iLastLightIntensity;
-void Entity_createFromSelection( const char* name, const Vector3& origin ){
+void Entity_createFromSelection(const char *name, const Vector3 &origin)
+{
#if 0
- if ( string_equal_nocase( name, "worldspawn" ) ) {
- ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
- return;
- }
+ if ( string_equal_nocase( name, "worldspawn" ) ) {
+ ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
+ return;
+ }
#endif
- EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
-
- bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
- || string_equal_nocase( name, "model_static" )
- || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
-
- bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
-
- if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
- globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
- return;
- }
-
- AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
-
-
- NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
-
- Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
-
- scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
- entitypath.push( makeReference( node.get() ) );
- scene::Instance& instance = findInstance( entitypath );
-
- if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
- Select_Delete();
-
- Transformable* transform = Instance_getTransformable( instance );
- if ( transform != 0 ) {
- transform->setType( TRANSFORM_PRIMITIVE );
- transform->setTranslation( origin );
- transform->freezeTransform();
- }
-
- GlobalSelectionSystem().setSelectedAll( false );
-
- Instance_setSelected( instance, true );
- }
- else
- {
- if ( g_pGameDescription->mGameType == "doom3" ) {
- Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
- }
-
- Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
- Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
- }
-
- // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
- // see SF bug 105383
-
- if ( g_pGameDescription->mGameType == "hl" ) {
- // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
- if ( string_equal_nocase( name, "light" )
- || string_equal_nocase( name, "light_environment" )
- || string_equal_nocase( name, "light_spot" ) ) {
- int intensity = g_iLastLightIntensity;
-
- if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
- g_iLastLightIntensity = intensity;
- char buf[30];
- sprintf( buf, "255 255 255 %d", intensity );
- Node_getEntity( node )->setKeyValue( "_light", buf );
- }
- }
- }
- else if ( string_equal_nocase( name, "light" ) ) {
- if ( g_pGameDescription->mGameType != "doom3" ) {
- int intensity = g_iLastLightIntensity;
-
- if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
- g_iLastLightIntensity = intensity;
- char buf[10];
- sprintf( buf, "%d", intensity );
- Node_getEntity( node )->setKeyValue( "light", buf );
- }
- }
- else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
- AABB bounds( Doom3Light_getBounds( workzone ) );
- StringOutputStream key( 64 );
- key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
- Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
- key.clear();
- key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
- Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
- }
- }
-
- if ( isModel ) {
- const char* model = misc_model_dialog(MainFrame_getWindow());
- if ( model != 0 ) {
- Node_getEntity( node )->setKeyValue( "model", model );
- }
- }
+ EntityClass *entityClass = GlobalEntityClassManager().findOrInsert(name, true);
+
+ bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 &&
+ string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
+ || string_equal_nocase(name, "model_static")
+ || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
+
+ bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
+
+ if (!(entityClass->fixedsize || isModel) && !brushesSelected) {
+ globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
+ return;
+ }
+
+ AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
+
+
+ NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
+
+ Node_getTraversable(GlobalSceneGraph().root())->insert(node);
+
+ scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
+ entitypath.push(makeReference(node.get()));
+ scene::Instance &instance = findInstance(entitypath);
+
+ if (entityClass->fixedsize || (isModel && !brushesSelected)) {
+ Select_Delete();
+
+ Transformable *transform = Instance_getTransformable(instance);
+ if (transform != 0) {
+ transform->setType(TRANSFORM_PRIMITIVE);
+ transform->setTranslation(origin);
+ transform->freezeTransform();
+ }
+
+ GlobalSelectionSystem().setSelectedAll(false);
+
+ Instance_setSelected(instance, true);
+ } else {
+ if (g_pGameDescription->mGameType == "doom3") {
+ Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
+ }
+
+ Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
+ Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
+ }
+
+ // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
+ // see SF bug 105383
+
+ if (g_pGameDescription->mGameType == "hl") {
+ // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
+ if (string_equal_nocase(name, "light")
+ || string_equal_nocase(name, "light_environment")
+ || string_equal_nocase(name, "light_spot")) {
+ int intensity = g_iLastLightIntensity;
+
+ if (DoLightIntensityDlg(&intensity) == eIDOK) {
+ g_iLastLightIntensity = intensity;
+ char buf[30];
+ sprintf(buf, "255 255 255 %d", intensity);
+ Node_getEntity(node)->setKeyValue("_light", buf);
+ }
+ }
+ } else if (string_equal_nocase(name, "light")) {
+ if (g_pGameDescription->mGameType != "doom3") {
+ int intensity = g_iLastLightIntensity;
+
+ if (DoLightIntensityDlg(&intensity) == eIDOK) {
+ g_iLastLightIntensity = intensity;
+ char buf[10];
+ sprintf(buf, "%d", intensity);
+ Node_getEntity(node)->setKeyValue("light", buf);
+ }
+ } else if (brushesSelected) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
+ AABB bounds(Doom3Light_getBounds(workzone));
+ StringOutputStream key(64);
+ key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
+ Node_getEntity(node)->setKeyValue("origin", key.c_str());
+ key.clear();
+ key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
+ Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
+ }
+ }
+
+ if (isModel) {
+ const char *model = misc_model_dialog(MainFrame_getWindow());
+ if (model != 0) {
+ Node_getEntity(node)->setKeyValue("model", model);
+ }
+ }
}
#if 0
bool DoNormalisedColor( Vector3& color ){
- if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
- return false;
- }
- /*
- ** scale colors so that at least one component is at 1.0F
- */
-
- float largest = 0.0F;
-
- if ( color[0] > largest ) {
- largest = color[0];
- }
- if ( color[1] > largest ) {
- largest = color[1];
- }
- if ( color[2] > largest ) {
- largest = color[2];
- }
-
- if ( largest == 0.0F ) {
- color[0] = 1.0F;
- color[1] = 1.0F;
- color[2] = 1.0F;
- }
- else
- {
- float scaler = 1.0F / largest;
-
- color[0] *= scaler;
- color[1] *= scaler;
- color[2] *= scaler;
- }
-
- return true;
+ if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
+ return false;
+ }
+ /*
+ ** scale colors so that at least one component is at 1.0F
+ */
+
+ float largest = 0.0F;
+
+ if ( color[0] > largest ) {
+ largest = color[0];
+ }
+ if ( color[1] > largest ) {
+ largest = color[1];
+ }
+ if ( color[2] > largest ) {
+ largest = color[2];
+ }
+
+ if ( largest == 0.0F ) {
+ color[0] = 1.0F;
+ color[1] = 1.0F;
+ color[2] = 1.0F;
+ }
+ else
+ {
+ float scaler = 1.0F / largest;
+
+ color[0] *= scaler;
+ color[1] *= scaler;
+ color[2] *= scaler;
+ }
+
+ return true;
}
#endif
-void NormalizeColor( Vector3& color ){
- // scale colors so that at least one component is at 1.0F
-
- float largest = 0.0F;
-
- if ( color[0] > largest ) {
- largest = color[0];
- }
- if ( color[1] > largest ) {
- largest = color[1];
- }
- if ( color[2] > largest ) {
- largest = color[2];
- }
-
- if ( largest == 0.0F ) {
- color[0] = 1.0F;
- color[1] = 1.0F;
- color[2] = 1.0F;
- }
- else
- {
- float scaler = 1.0F / largest;
-
- color[0] *= scaler;
- color[1] *= scaler;
- color[2] *= scaler;
- }
+void NormalizeColor(Vector3 &color)
+{
+ // scale colors so that at least one component is at 1.0F
+
+ float largest = 0.0F;
+
+ if (color[0] > largest) {
+ largest = color[0];
+ }
+ if (color[1] > largest) {
+ largest = color[1];
+ }
+ if (color[2] > largest) {
+ largest = color[2];
+ }
+
+ if (largest == 0.0F) {
+ color[0] = 1.0F;
+ color[1] = 1.0F;
+ color[2] = 1.0F;
+ } else {
+ float scaler = 1.0F / largest;
+
+ color[0] *= scaler;
+ color[1] *= scaler;
+ color[2] *= scaler;
+ }
}
-void Entity_normalizeColor(){
- if ( GlobalSelectionSystem().countSelected() != 0 ) {
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
- Entity* entity = Node_getEntity( path.top() );
-
- if ( entity != 0 ) {
- const char* strColor = entity->getKeyValue( "_color" );
- if ( !string_empty( strColor ) ) {
- Vector3 rgb;
- if ( string_parse_vector3( strColor, rgb ) ) {
- g_entity_globals.color_entity = rgb;
- NormalizeColor( g_entity_globals.color_entity );
-
- char buffer[128];
- sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
- g_entity_globals.color_entity[1],
- g_entity_globals.color_entity[2] );
-
- Scene_EntitySetKeyValue_Selected( "_color", buffer );
- }
- }
- }
- }
+void Entity_normalizeColor()
+{
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+ Entity *entity = Node_getEntity(path.top());
+
+ if (entity != 0) {
+ const char *strColor = entity->getKeyValue("_color");
+ if (!string_empty(strColor)) {
+ Vector3 rgb;
+ if (string_parse_vector3(strColor, rgb)) {
+ g_entity_globals.color_entity = rgb;
+ NormalizeColor(g_entity_globals.color_entity);
+
+ char buffer[128];
+ sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
+ g_entity_globals.color_entity[1],
+ g_entity_globals.color_entity[2]);
+
+ Scene_EntitySetKeyValue_Selected("_color", buffer);
+ }
+ }
+ }
+ }
}
-void Entity_setColour(){
- if ( GlobalSelectionSystem().countSelected() != 0 ) {
- bool normalize = false;
- const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
- Entity* entity = Node_getEntity( path.top() );
-
- if ( entity != 0 ) {
- const char* strColor = entity->getKeyValue( "_color" );
- if ( !string_empty( strColor ) ) {
- Vector3 rgb;
- if ( string_parse_vector3( strColor, rgb ) ) {
- g_entity_globals.color_entity = rgb;
- }
- }
-
- if ( g_pGameDescription->mGameType == "doom3" ) {
- normalize = false;
- }
-
- if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
- if ( normalize ) {
- NormalizeColor( g_entity_globals.color_entity );
- }
-
- char buffer[128];
- sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
- g_entity_globals.color_entity[1],
- g_entity_globals.color_entity[2] );
-
- Scene_EntitySetKeyValue_Selected( "_color", buffer );
- }
- }
- }
+void Entity_setColour()
+{
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ bool normalize = false;
+ const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+ Entity *entity = Node_getEntity(path.top());
+
+ if (entity != 0) {
+ const char *strColor = entity->getKeyValue("_color");
+ if (!string_empty(strColor)) {
+ Vector3 rgb;
+ if (string_parse_vector3(strColor, rgb)) {
+ g_entity_globals.color_entity = rgb;
+ }
+ }
+
+ if (g_pGameDescription->mGameType == "doom3") {
+ normalize = false;
+ }
+
+ if (color_dialog(MainFrame_getWindow(), g_entity_globals.color_entity)) {
+ if (normalize) {
+ NormalizeColor(g_entity_globals.color_entity);
+ }
+
+ char buffer[128];
+ sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
+ g_entity_globals.color_entity[1],
+ g_entity_globals.color_entity[2]);
+
+ Scene_EntitySetKeyValue_Selected("_color", buffer);
+ }
+ }
+ }
}
-const char* misc_model_dialog( ui::Widget parent ){
- StringOutputStream buffer( 1024 );
-
- buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
-
- if ( !file_readable( buffer.c_str() ) ) {
- // just go to fsmain
- buffer.clear();
- buffer << g_qeglobals.m_userGamePath.c_str() << "/";
- }
-
- const char *filename = parent.file_dialog( TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name() );
- if ( filename != 0 ) {
- // use VFS to get the correct relative path
- const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
- if ( relative == filename ) {
- globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
- }
- return relative;
- }
- return 0;
+CopiedString g_strLastModelFolder = "";
+
+const char *getLastModelFolderPath()
+{
+ if (g_strLastModelFolder.empty()) {
+ GlobalPreferenceSystem().registerPreference("LastModelFolder", make_property_string(g_strLastModelFolder));
+ if (g_strLastModelFolder.empty()) {
+ StringOutputStream buffer(1024);
+ buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+ if (!file_readable(buffer.c_str())) {
+ // just go to fsmain
+ buffer.clear();
+ buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+ }
+ g_strLastModelFolder = buffer.c_str();
+ }
+ }
+ return g_strLastModelFolder.c_str();
}
-struct LightRadii {
- static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz) {
- returnz(self.getLightRadii());
- }
+const char *misc_model_dialog(ui::Widget parent)
+{
+ const char *filename = parent.file_dialog(TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name());
+
+ if (filename != NULL) {
+ g_strLastModelFolder = g_path_get_dirname(filename);
+ // use VFS to get the correct relative path
+ const char *relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
+ if (relative == filename) {
+ globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+ }
+ return relative;
+ }
+ return 0;
+}
- static void Import(EntityCreator &self, bool value) {
- self.setLightRadii(value);
- }
+struct LightRadii {
+ static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz)
+ {
+ returnz(self.getLightRadii());
+ }
+
+ static void Import(EntityCreator &self, bool value)
+ {
+ self.setLightRadii(value);
+ }
};
-void Entity_constructPreferences( PreferencesPage& page ){
- page.appendCheckBox(
- "Show", "Light Radii",
- make_property<LightRadii>(GlobalEntityCreator())
- );
-}
-void Entity_constructPage( PreferenceGroup& group ){
- PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
- Entity_constructPreferences( page );
-}
-void Entity_registerPreferencesPage(){
- PreferencesDialog_addDisplayPage( makeCallbackF(Entity_constructPage) );
+void Entity_constructPreferences(PreferencesPage &page)
+{
+ page.appendCheckBox(
+ "Show", "Light Radii",
+ make_property<LightRadii>(GlobalEntityCreator())
+ );
}
-
-
-void Entity_constructMenu( ui::Menu menu ){
- create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
- create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
- create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
- create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
- create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
- create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
+void Entity_constructPage(PreferenceGroup &group)
+{
+ PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
+ Entity_constructPreferences(page);
}
+void Entity_registerPreferencesPage()
+{
+ PreferencesDialog_addDisplayPage(makeCallbackF(Entity_constructPage));
+}
-#include "preferencesystem.h"
-#include "stringio.h"
-
-void Entity_Construct(){
- GlobalCommands_insert( "EntityColor", makeCallbackF(Entity_setColour), Accelerator( 'K' ) );
- GlobalCommands_insert( "NormalizeColor", makeCallbackF(Entity_normalizeColor) );
- GlobalCommands_insert( "ConnectSelection", makeCallbackF(Entity_connectSelected), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
- GlobalCommands_insert( "KillConnectSelection", makeCallbackF(Entity_killconnectSelected), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
- GlobalCommands_insert( "GroupSelection", makeCallbackF(Entity_groupSelected) );
- GlobalCommands_insert( "UngroupSelection", makeCallbackF(Entity_ungroupSelected) );
+void Entity_constructMenu(ui::Menu menu)
+{
+ create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
+ create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
+ create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
+ create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
+ create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
+ create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
+}
- GlobalPreferenceSystem().registerPreference( "SI_Colors5", make_property_string( g_entity_globals.color_entity ) );
- GlobalPreferenceSystem().registerPreference( "LastLightIntensity", make_property_string( g_iLastLightIntensity ) );
- Entity_registerPreferencesPage();
+void Entity_Construct()
+{
+ GlobalCommands_insert("EntityColor", makeCallbackF(Entity_setColour), Accelerator('K'));
+ GlobalCommands_insert("NormalizeColor", makeCallbackF(Entity_normalizeColor));
+ GlobalCommands_insert("ConnectSelection", makeCallbackF(Entity_connectSelected),
+ Accelerator('K', (GdkModifierType) GDK_CONTROL_MASK));
+ GlobalCommands_insert("KillConnectSelection", makeCallbackF(Entity_killconnectSelected),
+ Accelerator('K', (GdkModifierType) (GDK_SHIFT_MASK)));
+ GlobalCommands_insert("GroupSelection", makeCallbackF(Entity_groupSelected));
+ GlobalCommands_insert("UngroupSelection", makeCallbackF(Entity_ungroupSelected));
+
+ GlobalPreferenceSystem().registerPreference("SI_Colors5", make_property_string(g_entity_globals.color_entity));
+ GlobalPreferenceSystem().registerPreference("LastLightIntensity", make_property_string(g_iLastLightIntensity));
+
+ Entity_registerPreferencesPage();
}
-void Entity_Destroy(){
+void Entity_Destroy()
+{
}