]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/entity.cpp
remember last model opened folder “LastModelFolder”
[xonotic/netradiant.git] / radiant / entity.cpp
index 2952684df04ee93645c1fafdb4da6d8261f5f7c9..375e54d61f99fb3e2433c429a6434ae8fa0bbcbf 100644 (file)
@@ -40,6 +40,8 @@
 #include "select.h"
 #include "map.h"
 #include "preferences.h"
+#include "preferencesystem.h"
+#include "stringio.h"
 #include "gtkdlgs.h"
 #include "mainframe.h"
 #include "qe3.h"
 
 #include "uilib/uilib.h"
 
-struct entity_globals_t
-{
-       Vector3 color_entity;
+struct entity_globals_t {
+    Vector3 color_entity;
 
-       entity_globals_t() :
-               color_entity( 0.0f, 0.0f, 0.0f ){
-       }
+    entity_globals_t() :
+            color_entity(0.0f, 0.0f, 0.0f)
+    {
+    }
 };
 
 entity_globals_t g_entity_globals;
 
-class EntitySetKeyValueSelected : public scene::Graph::Walker
-{
-const char* m_key;
-const char* m_value;
+class EntitySetKeyValueSelected : public scene::Graph::Walker {
+    const char *m_key;
+    const char *m_value;
 public:
-EntitySetKeyValueSelected( const char* key, const char* value )
-       : m_key( key ), m_value( value ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
-       Entity* entity = Node_getEntity( path.top() );
-       if ( entity != 0
-                && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
-               entity->setKeyValue( m_key, m_value );
-       }
-}
+    EntitySetKeyValueSelected(const char *key, const char *value)
+            : m_key(key), m_value(value)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0
+            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
+            entity->setKeyValue(m_key, m_value);
+        }
+    }
 };
 
-class EntitySetClassnameSelected : public scene::Graph::Walker
-{
-const char* m_classname;
+class EntitySetClassnameSelected : public scene::Graph::Walker {
+    const char *m_classname;
 public:
-EntitySetClassnameSelected( const char* classname )
-       : m_classname( classname ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
-       Entity* entity = Node_getEntity( path.top() );
-       if ( entity != 0
-                && ( instance.childSelected() || Instance_getSelectable( instance )->isSelected() ) ) {
-               NodeSmartReference node( GlobalEntityCreator().createEntity( GlobalEntityClassManager().findOrInsert( m_classname, node_is_group( path.top() ) ) ) );
-
-               EntityCopyingVisitor visitor( *Node_getEntity( node ) );
-
-               entity->forEachKeyValue( visitor );
-
-               NodeSmartReference child( path.top().get() );
-               NodeSmartReference parent( path.parent().get() );
-               Node_getTraversable( parent )->erase( child );
-               if ( Node_getTraversable( child ) != 0
-                        && Node_getTraversable( node ) != 0
-                        && node_is_group( node ) ) {
-                       parentBrushes( child, node );
-               }
-               Node_getTraversable( parent )->insert( node );
-       }
-}
+    EntitySetClassnameSelected(const char *classname)
+            : m_classname(classname)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0
+            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
+            NodeSmartReference node(GlobalEntityCreator().createEntity(
+                    GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
+
+            EntityCopyingVisitor visitor(*Node_getEntity(node));
+
+            entity->forEachKeyValue(visitor);
+
+            NodeSmartReference child(path.top().get());
+            NodeSmartReference parent(path.parent().get());
+            Node_getTraversable(parent)->erase(child);
+            if (Node_getTraversable(child) != 0
+                && Node_getTraversable(node) != 0
+                && node_is_group(node)) {
+                parentBrushes(child, node);
+            }
+            Node_getTraversable(parent)->insert(node);
+        }
+    }
 };
 
-void Scene_EntitySetKeyValue_Selected( const char* key, const char* value ){
-       GlobalSceneGraph().traverse( EntitySetKeyValueSelected( key, value ) );
+void Scene_EntitySetKeyValue_Selected(const char *key, const char *value)
+{
+    GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
 }
 
-void Scene_EntitySetClassname_Selected( const char* classname ){
-       GlobalSceneGraph().traverse( EntitySetClassnameSelected( classname ) );
+void Scene_EntitySetClassname_Selected(const char *classname)
+{
+    GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
 }
 
 
-void Entity_ungroupSelected(){
-       if ( GlobalSelectionSystem().countSelected() < 1 ) {
-               return;
-       }
+void Entity_ungroupSelected()
+{
+    if (GlobalSelectionSystem().countSelected() < 1) {
+        return;
+    }
 
-       UndoableCommand undo( "ungroupSelectedEntities" );
+    UndoableCommand undo("ungroupSelectedEntities");
 
-       scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
-       world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
+    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
+    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
 
-       scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
-       scene::Path path = instance.path();
+    scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+    scene::Path path = instance.path();
 
-       if ( !Node_isEntity( path.top() ) ) {
-               path.pop();
-       }
+    if (!Node_isEntity(path.top())) {
+        path.pop();
+    }
 
-       if ( Node_getEntity( path.top() ) != 0
-                && node_is_group( path.top() ) ) {
-               if ( world_path.top().get_pointer() != path.top().get_pointer() ) {
-                       parentBrushes( path.top(), world_path.top() );
-                       Path_deleteTop( path );
-               }
-       }
+    if (Node_getEntity(path.top()) != 0
+        && node_is_group(path.top())) {
+        if (world_path.top().get_pointer() != path.top().get_pointer()) {
+            parentBrushes(path.top(), world_path.top());
+            Path_deleteTop(path);
+        }
+    }
 }
 
 
-class EntityFindSelected : public scene::Graph::Walker
-{
+class EntityFindSelected : public scene::Graph::Walker {
 public:
-mutable const scene::Path *groupPath;
-mutable scene::Instance *groupInstance;
-EntityFindSelected() : groupPath( 0 ), groupInstance( 0 ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
-       Entity* entity = Node_getEntity( path.top() );
-       if ( entity != 0
-                && Instance_getSelectable( instance )->isSelected()
-                && node_is_group( path.top() )
-                && !groupPath ) {
-               groupPath = &path;
-               groupInstance = &instance;
-       }
-}
+    mutable const scene::Path *groupPath;
+    mutable scene::Instance *groupInstance;
+
+    EntityFindSelected() : groupPath(0), groupInstance(0)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0
+            && Instance_getSelectable(instance)->isSelected()
+            && node_is_group(path.top())
+            && !groupPath) {
+            groupPath = &path;
+            groupInstance = &instance;
+        }
+    }
 };
 
-class EntityGroupSelected : public scene::Graph::Walker
-{
-NodeSmartReference group, worldspawn;
+class EntityGroupSelected : public scene::Graph::Walker {
+    NodeSmartReference group, worldspawn;
 //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
 //Stack<DeletionPair> deleteme;
 public:
-EntityGroupSelected( const scene::Path &p ) : group( p.top().get() ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
-}
-bool pre( const scene::Path& path, scene::Instance& instance ) const {
-       return true;
-}
-void post( const scene::Path& path, scene::Instance& instance ) const {
-       Selectable *selectable = Instance_getSelectable( instance );
-       if ( selectable && selectable->isSelected() ) {
-               Entity* entity = Node_getEntity( path.top() );
-               if ( entity == 0 && Node_isPrimitive( path.top() ) ) {
-                       NodeSmartReference child( path.top().get() );
-                       NodeSmartReference parent( path.parent().get() );
-
-                       if ( path.size() >= 3 && parent != worldspawn ) {
-                               NodeSmartReference parentparent( path[path.size() - 3].get() );
-
-                               Node_getTraversable( parent )->erase( child );
-                               Node_getTraversable( group )->insert( child );
-
-                               if ( Node_getTraversable( parent )->empty() ) {
-                                       //deleteme.push(DeletionPair(parentparent, parent));
-                                       Node_getTraversable( parentparent )->erase( parent );
-                               }
-                       }
-                       else
-                       {
-                               Node_getTraversable( parent )->erase( child );
-                               Node_getTraversable( group )->insert( child );
-                       }
-               }
-       }
-}
+    EntityGroupSelected(const scene::Path &p) : group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Selectable *selectable = Instance_getSelectable(instance);
+        if (selectable && selectable->isSelected()) {
+            Entity *entity = Node_getEntity(path.top());
+            if (entity == 0 && Node_isPrimitive(path.top())) {
+                NodeSmartReference child(path.top().get());
+                NodeSmartReference parent(path.parent().get());
+
+                if (path.size() >= 3 && parent != worldspawn) {
+                    NodeSmartReference parentparent(path[path.size() - 3].get());
+
+                    Node_getTraversable(parent)->erase(child);
+                    Node_getTraversable(group)->insert(child);
+
+                    if (Node_getTraversable(parent)->empty()) {
+                        //deleteme.push(DeletionPair(parentparent, parent));
+                        Node_getTraversable(parentparent)->erase(parent);
+                    }
+                } else {
+                    Node_getTraversable(parent)->erase(child);
+                    Node_getTraversable(group)->insert(child);
+                }
+            }
+        }
+    }
 };
 
-void Entity_groupSelected(){
-       if ( GlobalSelectionSystem().countSelected() < 1 ) {
-               return;
-       }
-
-       UndoableCommand undo( "groupSelectedEntities" );
-
-       scene::Path world_path( makeReference( GlobalSceneGraph().root() ) );
-       world_path.push( makeReference( Map_FindOrInsertWorldspawn( g_map ) ) );
-
-       EntityFindSelected fse;
-       GlobalSceneGraph().traverse( fse );
-       if ( fse.groupPath ) {
-               GlobalSceneGraph().traverse( EntityGroupSelected( *fse.groupPath ) );
-       }
-       else
-       {
-               GlobalSceneGraph().traverse( EntityGroupSelected( world_path ) );
-       }
+void Entity_groupSelected()
+{
+    if (GlobalSelectionSystem().countSelected() < 1) {
+        return;
+    }
+
+    UndoableCommand undo("groupSelectedEntities");
+
+    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
+    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+
+    EntityFindSelected fse;
+    GlobalSceneGraph().traverse(fse);
+    if (fse.groupPath) {
+        GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
+    } else {
+        GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
+    }
 }
 
 
-
-void Entity_connectSelected(){
-       if ( GlobalSelectionSystem().countSelected() == 2 ) {
-               GlobalEntityCreator().connectEntities(
-                       GlobalSelectionSystem().penultimateSelected().path(),
-                       GlobalSelectionSystem().ultimateSelected().path(),
-                       0
-                       );
-       }
-       else
-       {
-               globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
-       }
+void Entity_connectSelected()
+{
+    if (GlobalSelectionSystem().countSelected() == 2) {
+        GlobalEntityCreator().connectEntities(
+                GlobalSelectionSystem().penultimateSelected().path(),
+                GlobalSelectionSystem().ultimateSelected().path(),
+                0
+        );
+    } else {
+        globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
+    }
 }
 
-void Entity_killconnectSelected(){
-       if ( GlobalSelectionSystem().countSelected() == 2 ) {
-               GlobalEntityCreator().connectEntities(
-                       GlobalSelectionSystem().penultimateSelected().path(),
-                       GlobalSelectionSystem().ultimateSelected().path(),
-                       1
-                       );
-       }
-       else
-       {
-               globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
-       }
+void Entity_killconnectSelected()
+{
+    if (GlobalSelectionSystem().countSelected() == 2) {
+        GlobalEntityCreator().connectEntities(
+                GlobalSelectionSystem().penultimateSelected().path(),
+                GlobalSelectionSystem().ultimateSelected().path(),
+                1
+        );
+    } else {
+        globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
+    }
 }
 
-AABB Doom3Light_getBounds( const AABB& workzone ){
-       AABB aabb( workzone );
-
-       Vector3 defaultRadius( 300, 300, 300 );
-       if ( !string_parse_vector3( EntityClass_valueForKey( *GlobalEntityClassManager().findOrInsert( "light", false ), "light_radius" ), defaultRadius ) ) {
-               globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
-       }
-
-       if ( aabb.extents[0] == 0 ) {
-               aabb.extents[0] = defaultRadius[0];
-       }
-       if ( aabb.extents[1] == 0 ) {
-               aabb.extents[1] = defaultRadius[1];
-       }
-       if ( aabb.extents[2] == 0 ) {
-               aabb.extents[2] = defaultRadius[2];
-       }
-
-       if ( aabb_valid( aabb ) ) {
-               return aabb;
-       }
-       return AABB( Vector3( 0, 0, 0 ), Vector3( 64, 64, 64 ) );
+AABB Doom3Light_getBounds(const AABB &workzone)
+{
+    AABB aabb(workzone);
+
+    Vector3 defaultRadius(300, 300, 300);
+    if (!string_parse_vector3(
+            EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"),
+            defaultRadius)) {
+        globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+    }
+
+    if (aabb.extents[0] == 0) {
+        aabb.extents[0] = defaultRadius[0];
+    }
+    if (aabb.extents[1] == 0) {
+        aabb.extents[1] = defaultRadius[1];
+    }
+    if (aabb.extents[2] == 0) {
+        aabb.extents[2] = defaultRadius[2];
+    }
+
+    if (aabb_valid(aabb)) {
+        return aabb;
+    }
+    return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
 }
 
 int g_iLastLightIntensity;
 
-void Entity_createFromSelection( const char* name, const Vector3& origin ){
+void Entity_createFromSelection(const char *name, const Vector3 &origin)
+{
 #if 0
-       if ( string_equal_nocase( name, "worldspawn" ) ) {
-               ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
-               return;
-       }
+    if ( string_equal_nocase( name, "worldspawn" ) ) {
+        ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
+        return;
+    }
 #endif
 
-       EntityClass* entityClass = GlobalEntityClassManager().findOrInsert( name, true );
-
-       bool isModel = ( string_compare_nocase_n( name, "misc_", 5 ) == 0 && string_equal_nocase( name + string_length( name ) - 5, "model" ) ) // misc_*model (also misc_model)
-                                  || string_equal_nocase( name, "model_static" )
-                                  || ( GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase( name, "func_static" ) );
-
-       bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
-
-       if ( !( entityClass->fixedsize || isModel ) && !brushesSelected ) {
-               globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
-               return;
-       }
-
-       AABB workzone( aabb_for_minmax( Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max ) );
-
-
-       NodeSmartReference node( GlobalEntityCreator().createEntity( entityClass ) );
-
-       Node_getTraversable( GlobalSceneGraph().root() )->insert( node );
-
-       scene::Path entitypath( makeReference( GlobalSceneGraph().root() ) );
-       entitypath.push( makeReference( node.get() ) );
-       scene::Instance& instance = findInstance( entitypath );
-
-       if ( entityClass->fixedsize || ( isModel && !brushesSelected ) ) {
-               Select_Delete();
-
-               Transformable* transform = Instance_getTransformable( instance );
-               if ( transform != 0 ) {
-                       transform->setType( TRANSFORM_PRIMITIVE );
-                       transform->setTranslation( origin );
-                       transform->freezeTransform();
-               }
-
-               GlobalSelectionSystem().setSelectedAll( false );
-
-               Instance_setSelected( instance, true );
-       }
-       else
-       {
-               if ( g_pGameDescription->mGameType == "doom3" ) {
-                       Node_getEntity( node )->setKeyValue( "model", Node_getEntity( node )->getKeyValue( "name" ) );
-               }
-
-               Scene_parentSelectedBrushesToEntity( GlobalSceneGraph(), node );
-               Scene_forEachChildSelectable( SelectableSetSelected( true ), instance.path() );
-       }
-
-       // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
-       // see SF bug 105383
-
-       if ( g_pGameDescription->mGameType == "hl" ) {
-               // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
-               if ( string_equal_nocase( name, "light" )
-                        || string_equal_nocase( name, "light_environment" )
-                        || string_equal_nocase( name, "light_spot" ) ) {
-                       int intensity = g_iLastLightIntensity;
-
-                       if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
-                               g_iLastLightIntensity = intensity;
-                               char buf[30];
-                               sprintf( buf, "255 255 255 %d", intensity );
-                               Node_getEntity( node )->setKeyValue( "_light", buf );
-                       }
-               }
-       }
-       else if ( string_equal_nocase( name, "light" ) ) {
-               if ( g_pGameDescription->mGameType != "doom3" ) {
-                       int intensity = g_iLastLightIntensity;
-
-                       if ( DoLightIntensityDlg( &intensity ) == eIDOK ) {
-                               g_iLastLightIntensity = intensity;
-                               char buf[10];
-                               sprintf( buf, "%d", intensity );
-                               Node_getEntity( node )->setKeyValue( "light", buf );
-                       }
-               }
-               else if ( brushesSelected ) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
-                       AABB bounds( Doom3Light_getBounds( workzone ) );
-                       StringOutputStream key( 64 );
-                       key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
-                       Node_getEntity( node )->setKeyValue( "origin", key.c_str() );
-                       key.clear();
-                       key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
-                       Node_getEntity( node )->setKeyValue( "light_radius", key.c_str() );
-               }
-       }
-
-       if ( isModel ) {
-               const char* model = misc_model_dialog(MainFrame_getWindow());
-               if ( model != 0 ) {
-                       Node_getEntity( node )->setKeyValue( "model", model );
-               }
-       }
+    EntityClass *entityClass = GlobalEntityClassManager().findOrInsert(name, true);
+
+    bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 &&
+                    string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
+                   || string_equal_nocase(name, "model_static")
+                   || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
+
+    bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
+
+    if (!(entityClass->fixedsize || isModel) && !brushesSelected) {
+        globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
+        return;
+    }
+
+    AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
+
+
+    NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
+
+    Node_getTraversable(GlobalSceneGraph().root())->insert(node);
+
+    scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
+    entitypath.push(makeReference(node.get()));
+    scene::Instance &instance = findInstance(entitypath);
+
+    if (entityClass->fixedsize || (isModel && !brushesSelected)) {
+        Select_Delete();
+
+        Transformable *transform = Instance_getTransformable(instance);
+        if (transform != 0) {
+            transform->setType(TRANSFORM_PRIMITIVE);
+            transform->setTranslation(origin);
+            transform->freezeTransform();
+        }
+
+        GlobalSelectionSystem().setSelectedAll(false);
+
+        Instance_setSelected(instance, true);
+    } else {
+        if (g_pGameDescription->mGameType == "doom3") {
+            Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
+        }
+
+        Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
+        Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
+    }
+
+    // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
+    // see SF bug 105383
+
+    if (g_pGameDescription->mGameType == "hl") {
+        // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
+        if (string_equal_nocase(name, "light")
+            || string_equal_nocase(name, "light_environment")
+            || string_equal_nocase(name, "light_spot")) {
+            int intensity = g_iLastLightIntensity;
+
+            if (DoLightIntensityDlg(&intensity) == eIDOK) {
+                g_iLastLightIntensity = intensity;
+                char buf[30];
+                sprintf(buf, "255 255 255 %d", intensity);
+                Node_getEntity(node)->setKeyValue("_light", buf);
+            }
+        }
+    } else if (string_equal_nocase(name, "light")) {
+        if (g_pGameDescription->mGameType != "doom3") {
+            int intensity = g_iLastLightIntensity;
+
+            if (DoLightIntensityDlg(&intensity) == eIDOK) {
+                g_iLastLightIntensity = intensity;
+                char buf[10];
+                sprintf(buf, "%d", intensity);
+                Node_getEntity(node)->setKeyValue("light", buf);
+            }
+        } else if (brushesSelected) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
+            AABB bounds(Doom3Light_getBounds(workzone));
+            StringOutputStream key(64);
+            key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
+            Node_getEntity(node)->setKeyValue("origin", key.c_str());
+            key.clear();
+            key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
+            Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
+        }
+    }
+
+    if (isModel) {
+        const char *model = misc_model_dialog(MainFrame_getWindow());
+        if (model != 0) {
+            Node_getEntity(node)->setKeyValue("model", model);
+        }
+    }
 }
 
 #if 0
 bool DoNormalisedColor( Vector3& color ){
-       if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
-               return false;
-       }
-       /*
-       ** scale colors so that at least one component is at 1.0F
-       */
-
-       float largest = 0.0F;
-
-       if ( color[0] > largest ) {
-               largest = color[0];
-       }
-       if ( color[1] > largest ) {
-               largest = color[1];
-       }
-       if ( color[2] > largest ) {
-               largest = color[2];
-       }
-
-       if ( largest == 0.0F ) {
-               color[0] = 1.0F;
-               color[1] = 1.0F;
-               color[2] = 1.0F;
-       }
-       else
-       {
-               float scaler = 1.0F / largest;
-
-               color[0] *= scaler;
-               color[1] *= scaler;
-               color[2] *= scaler;
-       }
-
-       return true;
+    if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
+        return false;
+    }
+    /*
+    ** scale colors so that at least one component is at 1.0F
+    */
+
+    float largest = 0.0F;
+
+    if ( color[0] > largest ) {
+        largest = color[0];
+    }
+    if ( color[1] > largest ) {
+        largest = color[1];
+    }
+    if ( color[2] > largest ) {
+        largest = color[2];
+    }
+
+    if ( largest == 0.0F ) {
+        color[0] = 1.0F;
+        color[1] = 1.0F;
+        color[2] = 1.0F;
+    }
+    else
+    {
+        float scaler = 1.0F / largest;
+
+        color[0] *= scaler;
+        color[1] *= scaler;
+        color[2] *= scaler;
+    }
+
+    return true;
 }
 #endif
 
-void NormalizeColor( Vector3& color ){
-       // scale colors so that at least one component is at 1.0F
-
-       float largest = 0.0F;
-
-       if ( color[0] > largest ) {
-               largest = color[0];
-       }
-       if ( color[1] > largest ) {
-               largest = color[1];
-       }
-       if ( color[2] > largest ) {
-               largest = color[2];
-       }
-
-       if ( largest == 0.0F ) {
-               color[0] = 1.0F;
-               color[1] = 1.0F;
-               color[2] = 1.0F;
-       }
-       else
-       {
-               float scaler = 1.0F / largest;
-
-               color[0] *= scaler;
-               color[1] *= scaler;
-               color[2] *= scaler;
-       }
+void NormalizeColor(Vector3 &color)
+{
+    // scale colors so that at least one component is at 1.0F
+
+    float largest = 0.0F;
+
+    if (color[0] > largest) {
+        largest = color[0];
+    }
+    if (color[1] > largest) {
+        largest = color[1];
+    }
+    if (color[2] > largest) {
+        largest = color[2];
+    }
+
+    if (largest == 0.0F) {
+        color[0] = 1.0F;
+        color[1] = 1.0F;
+        color[2] = 1.0F;
+    } else {
+        float scaler = 1.0F / largest;
+
+        color[0] *= scaler;
+        color[1] *= scaler;
+        color[2] *= scaler;
+    }
 }
 
-void Entity_normalizeColor(){
-       if ( GlobalSelectionSystem().countSelected() != 0 ) {
-               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
-               Entity* entity = Node_getEntity( path.top() );
-
-               if ( entity != 0 ) {
-                       const char* strColor = entity->getKeyValue( "_color" );
-                       if ( !string_empty( strColor ) ) {
-                               Vector3 rgb;
-                               if ( string_parse_vector3( strColor, rgb ) ) {
-                                       g_entity_globals.color_entity = rgb;
-                                       NormalizeColor( g_entity_globals.color_entity );
-
-                                       char buffer[128];
-                                       sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                                                        g_entity_globals.color_entity[1],
-                                                        g_entity_globals.color_entity[2] );
-
-                                       Scene_EntitySetKeyValue_Selected( "_color", buffer );
-                               }
-                       }
-               }
-       }
+void Entity_normalizeColor()
+{
+    if (GlobalSelectionSystem().countSelected() != 0) {
+        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+        Entity *entity = Node_getEntity(path.top());
+
+        if (entity != 0) {
+            const char *strColor = entity->getKeyValue("_color");
+            if (!string_empty(strColor)) {
+                Vector3 rgb;
+                if (string_parse_vector3(strColor, rgb)) {
+                    g_entity_globals.color_entity = rgb;
+                    NormalizeColor(g_entity_globals.color_entity);
+
+                    char buffer[128];
+                    sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                            g_entity_globals.color_entity[1],
+                            g_entity_globals.color_entity[2]);
+
+                    Scene_EntitySetKeyValue_Selected("_color", buffer);
+                }
+            }
+        }
+    }
 }
 
-void Entity_setColour(){
-       if ( GlobalSelectionSystem().countSelected() != 0 ) {
-               bool normalize = false;
-               const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
-               Entity* entity = Node_getEntity( path.top() );
-
-               if ( entity != 0 ) {
-                       const char* strColor = entity->getKeyValue( "_color" );
-                       if ( !string_empty( strColor ) ) {
-                               Vector3 rgb;
-                               if ( string_parse_vector3( strColor, rgb ) ) {
-                                       g_entity_globals.color_entity = rgb;
-                               }
-                       }
-
-                       if ( g_pGameDescription->mGameType == "doom3" ) {
-                               normalize = false;
-                       }
-
-                       if ( color_dialog( MainFrame_getWindow(), g_entity_globals.color_entity ) ) {
-                               if ( normalize ) {
-                                       NormalizeColor( g_entity_globals.color_entity );
-                               }
-
-                               char buffer[128];
-                               sprintf( buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                                                g_entity_globals.color_entity[1],
-                                                g_entity_globals.color_entity[2] );
-
-                               Scene_EntitySetKeyValue_Selected( "_color", buffer );
-                       }
-               }
-       }
+void Entity_setColour()
+{
+    if (GlobalSelectionSystem().countSelected() != 0) {
+        bool normalize = false;
+        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+        Entity *entity = Node_getEntity(path.top());
+
+        if (entity != 0) {
+            const char *strColor = entity->getKeyValue("_color");
+            if (!string_empty(strColor)) {
+                Vector3 rgb;
+                if (string_parse_vector3(strColor, rgb)) {
+                    g_entity_globals.color_entity = rgb;
+                }
+            }
+
+            if (g_pGameDescription->mGameType == "doom3") {
+                normalize = false;
+            }
+
+            if (color_dialog(MainFrame_getWindow(), g_entity_globals.color_entity)) {
+                if (normalize) {
+                    NormalizeColor(g_entity_globals.color_entity);
+                }
+
+                char buffer[128];
+                sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                        g_entity_globals.color_entity[1],
+                        g_entity_globals.color_entity[2]);
+
+                Scene_EntitySetKeyValue_Selected("_color", buffer);
+            }
+        }
+    }
 }
 
-const char* misc_model_dialog( ui::Widget parent ){
-       StringOutputStream buffer( 1024 );
-
-       buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
-
-       if ( !file_readable( buffer.c_str() ) ) {
-               // just go to fsmain
-               buffer.clear();
-               buffer << g_qeglobals.m_userGamePath.c_str() << "/";
-       }
-
-       const char *filename = parent.file_dialog( TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name() );
-       if ( filename != 0 ) {
-               // use VFS to get the correct relative path
-               const char* relative = path_make_relative( filename, GlobalFileSystem().findRoot( filename ) );
-               if ( relative == filename ) {
-                       globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
-               }
-               return relative;
-       }
-       return 0;
+CopiedString g_strLastModelFolder = "";
+
+const char *getLastModelFolderPath()
+{
+    if (g_strLastModelFolder.empty()) {
+        GlobalPreferenceSystem().registerPreference("LastModelFolder", make_property_string(g_strLastModelFolder));
+        if (g_strLastModelFolder.empty()) {
+            StringOutputStream buffer(1024);
+            buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+            if (!file_readable(buffer.c_str())) {
+                // just go to fsmain
+                buffer.clear();
+                buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+            }
+            g_strLastModelFolder = buffer.c_str();
+        }
+    }
+    return g_strLastModelFolder.c_str();
 }
 
-struct LightRadii {
-       static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz) {
-               returnz(self.getLightRadii());
-       }
+const char *misc_model_dialog(ui::Widget parent)
+{
+    const char *filename = parent.file_dialog(TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name());
+
+    if (filename != NULL) {
+        g_strLastModelFolder = g_path_get_dirname(filename);
+        // use VFS to get the correct relative path
+        const char *relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
+        if (relative == filename) {
+            globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+        }
+        return relative;
+    }
+    return 0;
+}
 
-       static void Import(EntityCreator &self, bool value) {
-               self.setLightRadii(value);
-       }
+struct LightRadii {
+    static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz)
+    {
+        returnz(self.getLightRadii());
+    }
+
+    static void Import(EntityCreator &self, bool value)
+    {
+        self.setLightRadii(value);
+    }
 };
 
-void Entity_constructPreferences( PreferencesPage& page ){
-       page.appendCheckBox(
-                       "Show", "Light Radii",
-                       make_property<LightRadii>(GlobalEntityCreator())
-       );
-}
-void Entity_constructPage( PreferenceGroup& group ){
-       PreferencesPage page( group.createPage( "Entities", "Entity Display Preferences" ) );
-       Entity_constructPreferences( page );
-}
-void Entity_registerPreferencesPage(){
-       PreferencesDialog_addDisplayPage( makeCallbackF(Entity_constructPage) );
+void Entity_constructPreferences(PreferencesPage &page)
+{
+    page.appendCheckBox(
+            "Show", "Light Radii",
+            make_property<LightRadii>(GlobalEntityCreator())
+    );
 }
 
-
-
-void Entity_constructMenu( ui::Menu menu ){
-       create_menu_item_with_mnemonic( menu, "_Regroup", "GroupSelection" );
-       create_menu_item_with_mnemonic( menu, "_Ungroup", "UngroupSelection" );
-       create_menu_item_with_mnemonic( menu, "_Connect", "ConnectSelection" );
-       create_menu_item_with_mnemonic( menu, "_KillConnect", "KillConnectSelection" );
-       create_menu_item_with_mnemonic( menu, "_Select Color...", "EntityColor" );
-       create_menu_item_with_mnemonic( menu, "_Normalize Color...", "NormalizeColor" );
+void Entity_constructPage(PreferenceGroup &group)
+{
+    PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
+    Entity_constructPreferences(page);
 }
 
+void Entity_registerPreferencesPage()
+{
+    PreferencesDialog_addDisplayPage(makeCallbackF(Entity_constructPage));
+}
 
 
-#include "preferencesystem.h"
-#include "stringio.h"
-
-void Entity_Construct(){
-       GlobalCommands_insert( "EntityColor", makeCallbackF(Entity_setColour), Accelerator( 'K' ) );
-       GlobalCommands_insert( "NormalizeColor", makeCallbackF(Entity_normalizeColor) );
-       GlobalCommands_insert( "ConnectSelection", makeCallbackF(Entity_connectSelected), Accelerator( 'K', (GdkModifierType)GDK_CONTROL_MASK ) );
-       GlobalCommands_insert( "KillConnectSelection", makeCallbackF(Entity_killconnectSelected), Accelerator( 'K', (GdkModifierType)( GDK_SHIFT_MASK ) ) );
-       GlobalCommands_insert( "GroupSelection", makeCallbackF(Entity_groupSelected) );
-       GlobalCommands_insert( "UngroupSelection", makeCallbackF(Entity_ungroupSelected) );
+void Entity_constructMenu(ui::Menu menu)
+{
+    create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
+    create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
+    create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
+    create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
+    create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
+    create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
+}
 
-       GlobalPreferenceSystem().registerPreference( "SI_Colors5", make_property_string( g_entity_globals.color_entity ) );
-       GlobalPreferenceSystem().registerPreference( "LastLightIntensity", make_property_string( g_iLastLightIntensity ) );
 
-       Entity_registerPreferencesPage();
+void Entity_Construct()
+{
+    GlobalCommands_insert("EntityColor", makeCallbackF(Entity_setColour), Accelerator('K'));
+    GlobalCommands_insert("NormalizeColor", makeCallbackF(Entity_normalizeColor));
+    GlobalCommands_insert("ConnectSelection", makeCallbackF(Entity_connectSelected),
+                          Accelerator('K', (GdkModifierType) GDK_CONTROL_MASK));
+    GlobalCommands_insert("KillConnectSelection", makeCallbackF(Entity_killconnectSelected),
+                          Accelerator('K', (GdkModifierType) (GDK_SHIFT_MASK)));
+    GlobalCommands_insert("GroupSelection", makeCallbackF(Entity_groupSelected));
+    GlobalCommands_insert("UngroupSelection", makeCallbackF(Entity_ungroupSelected));
+
+    GlobalPreferenceSystem().registerPreference("SI_Colors5", make_property_string(g_entity_globals.color_entity));
+    GlobalPreferenceSystem().registerPreference("LastLightIntensity", make_property_string(g_iLastLightIntensity));
+
+    Entity_registerPreferencesPage();
 }
 
-void Entity_Destroy(){
+void Entity_Destroy()
+{
 }