]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/entity.cpp
remember last model opened folder “LastModelFolder”
[xonotic/netradiant.git] / radiant / entity.cpp
index 4fa32ee7157e53b8c9d92829535c758aed518e92..375e54d61f99fb3e2433c429a6434ae8fa0bbcbf 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "entity.h"
 
@@ -40,540 +40,600 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #include "select.h"
 #include "map.h"
 #include "preferences.h"
+#include "preferencesystem.h"
+#include "stringio.h"
 #include "gtkdlgs.h"
 #include "mainframe.h"
 #include "qe3.h"
 #include "commands.h"
 
-struct entity_globals_t
-{
-  Vector3 color_entity;
+#include "uilib/uilib.h"
 
-  entity_globals_t() :
-    color_entity(0.0f, 0.0f, 0.0f)
-  {
-  }
+struct entity_globals_t {
+    Vector3 color_entity;
+
+    entity_globals_t() :
+            color_entity(0.0f, 0.0f, 0.0f)
+    {
+    }
 };
 
 entity_globals_t g_entity_globals;
 
-class EntitySetKeyValueSelected : public scene::Graph::Walker
-{
-  const char* m_key;
-  const char* m_value;
+class EntitySetKeyValueSelected : public scene::Graph::Walker {
+    const char *m_key;
+    const char *m_value;
 public:
-  EntitySetKeyValueSelected(const char* key, const char* value)
-    : m_key(key), m_value(value)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
+    EntitySetKeyValueSelected(const char *key, const char *value)
+            : m_key(key), m_value(value)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
     {
-      entity->setKeyValue(m_key, m_value);
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0
+            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
+            entity->setKeyValue(m_key, m_value);
+        }
     }
-  }
 };
 
-class EntitySetClassnameSelected : public scene::Graph::Walker
-{
-  const char* m_classname;
+class EntitySetClassnameSelected : public scene::Graph::Walker {
+    const char *m_classname;
 public:
-  EntitySetClassnameSelected(const char* classname)
-    : m_classname(classname)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && (instance.childSelected() || Instance_getSelectable(instance)->isSelected()))
-    { 
-      NodeSmartReference node(GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
-
-      EntityCopyingVisitor visitor(*Node_getEntity(node));
-
-      entity->forEachKeyValue(visitor);
-
-      NodeSmartReference child(path.top().get());
-      NodeSmartReference parent(path.parent().get());
-      Node_getTraversable(parent)->erase(child);
-      if(Node_getTraversable(child) != 0
-        && Node_getTraversable(node) != 0
-        && node_is_group(node))
-      {
-        parentBrushes(child, node);
-      }
-      Node_getTraversable(parent)->insert(node);
-    }
-  }
+    EntitySetClassnameSelected(const char *classname)
+            : m_classname(classname)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0
+            && (instance.childSelected() || Instance_getSelectable(instance)->isSelected())) {
+            NodeSmartReference node(GlobalEntityCreator().createEntity(
+                    GlobalEntityClassManager().findOrInsert(m_classname, node_is_group(path.top()))));
+
+            EntityCopyingVisitor visitor(*Node_getEntity(node));
+
+            entity->forEachKeyValue(visitor);
+
+            NodeSmartReference child(path.top().get());
+            NodeSmartReference parent(path.parent().get());
+            Node_getTraversable(parent)->erase(child);
+            if (Node_getTraversable(child) != 0
+                && Node_getTraversable(node) != 0
+                && node_is_group(node)) {
+                parentBrushes(child, node);
+            }
+            Node_getTraversable(parent)->insert(node);
+        }
+    }
 };
 
-void Scene_EntitySetKeyValue_Selected(const char* key, const char* value)
+void Scene_EntitySetKeyValue_Selected(const char *key, const char *value)
 {
-  GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
+    GlobalSceneGraph().traverse(EntitySetKeyValueSelected(key, value));
 }
 
-void Scene_EntitySetClassname_Selected(const charclassname)
+void Scene_EntitySetClassname_Selected(const char *classname)
 {
-  GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
+    GlobalSceneGraph().traverse(EntitySetClassnameSelected(classname));
 }
 
 
 void Entity_ungroupSelected()
 {
-  if (GlobalSelectionSystem().countSelected() < 1) return;
+    if (GlobalSelectionSystem().countSelected() < 1) {
+        return;
+    }
 
-  UndoableCommand undo("ungroupSelectedEntities");
+    UndoableCommand undo("ungroupSelectedEntities");
 
-  scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-  world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
+    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
 
-  scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
-  scene::Path path = instance.path();
+    scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+    scene::Path path = instance.path();
 
-  if (!Node_isEntity(path.top())) path.pop();
+    if (!Node_isEntity(path.top())) {
+        path.pop();
+    }
 
-  if(Node_getEntity(path.top()) != 0
-    && node_is_group(path.top()))
-  {
-    if(world_path.top().get_pointer() != path.top().get_pointer())
-    {
-      parentBrushes(path.top(), world_path.top());
-      Path_deleteTop(path);
+    if (Node_getEntity(path.top()) != 0
+        && node_is_group(path.top())) {
+        if (world_path.top().get_pointer() != path.top().get_pointer()) {
+            parentBrushes(path.top(), world_path.top());
+            Path_deleteTop(path);
+        }
     }
-  }
 }
 
 
-class EntityFindSelected : public scene::Graph::Walker
-{
+class EntityFindSelected : public scene::Graph::Walker {
 public:
-  mutable const scene::Path *groupPath;
-  mutable scene::Instance *groupInstance;
-  EntityFindSelected(): groupPath(0), groupInstance(0)
-  {
-  }
-  bool pre(const scene::Path& path, scene::Instance& instance) const
-  {
-    return true;
-  }
-  void post(const scene::Path& path, scene::Instance& instance) const
-  {
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0
-      && Instance_getSelectable(instance)->isSelected()
-         && node_is_group(path.top())
-         && !groupPath)
-    { 
-         groupPath = &path;
-         groupInstance = &instance;
-    }
-  }
+    mutable const scene::Path *groupPath;
+    mutable scene::Instance *groupInstance;
+
+    EntityFindSelected() : groupPath(0), groupInstance(0)
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Entity *entity = Node_getEntity(path.top());
+        if (entity != 0
+            && Instance_getSelectable(instance)->isSelected()
+            && node_is_group(path.top())
+            && !groupPath) {
+            groupPath = &path;
+            groupInstance = &instance;
+        }
+    }
 };
 
-class EntityGroupSelected : public scene::Graph::Walker
-{
-       NodeSmartReference group;
-       //typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
-       //Stack<DeletionPair> deleteme;
-       public:
-       EntityGroupSelected(const scene::Path &p): group(p.top().get())
-       {
-       }
-       bool pre(const scene::Path& path, scene::Instance& instance) const
-       {
-               return true;
-       }
-       void post(const scene::Path& path, scene::Instance& instance) const
-       {
-               Selectable *selectable = Instance_getSelectable(instance);
-               if(selectable && selectable->isSelected())
-               { 
-                       Entity* entity = Node_getEntity(path.top());
-                       if(entity == 0 && Node_isPrimitive(path.top()))
-                       {
-                               NodeSmartReference child(path.top().get());
-                               NodeSmartReference parent(path.parent().get());
-
-                               if(path.size() >= 3 && parent != Map_FindOrInsertWorldspawn(g_map))
-                               {
-                                       NodeSmartReference parentparent(path[path.size() - 3].get());
-
-                                       Node_getTraversable(parent)->erase(child);
-                                       Node_getTraversable(group)->insert(child);
-
-                                       if(Node_getTraversable(parent)->empty())
-                                       {
-                                               //deleteme.push(DeletionPair(parentparent, parent));
-                                               Node_getTraversable(parentparent)->erase(parent);
-                                       }
-                               }
-                               else
-                               {
-                                       Node_getTraversable(parent)->erase(child);
-                                       Node_getTraversable(group)->insert(child);
-                               }
-                       }
-               }
-       }
+class EntityGroupSelected : public scene::Graph::Walker {
+    NodeSmartReference group, worldspawn;
+//typedef std::pair<NodeSmartReference, NodeSmartReference> DeletionPair;
+//Stack<DeletionPair> deleteme;
+public:
+    EntityGroupSelected(const scene::Path &p) : group(p.top().get()), worldspawn(Map_FindOrInsertWorldspawn(g_map))
+    {
+    }
+
+    bool pre(const scene::Path &path, scene::Instance &instance) const
+    {
+        return true;
+    }
+
+    void post(const scene::Path &path, scene::Instance &instance) const
+    {
+        Selectable *selectable = Instance_getSelectable(instance);
+        if (selectable && selectable->isSelected()) {
+            Entity *entity = Node_getEntity(path.top());
+            if (entity == 0 && Node_isPrimitive(path.top())) {
+                NodeSmartReference child(path.top().get());
+                NodeSmartReference parent(path.parent().get());
+
+                if (path.size() >= 3 && parent != worldspawn) {
+                    NodeSmartReference parentparent(path[path.size() - 3].get());
+
+                    Node_getTraversable(parent)->erase(child);
+                    Node_getTraversable(group)->insert(child);
+
+                    if (Node_getTraversable(parent)->empty()) {
+                        //deleteme.push(DeletionPair(parentparent, parent));
+                        Node_getTraversable(parentparent)->erase(parent);
+                    }
+                } else {
+                    Node_getTraversable(parent)->erase(child);
+                    Node_getTraversable(group)->insert(child);
+                }
+            }
+        }
+    }
 };
 
 void Entity_groupSelected()
 {
-  if (GlobalSelectionSystem().countSelected() < 1) return;
-
-  UndoableCommand undo("groupSelectedEntities");
-
-  scene::Path world_path(makeReference(GlobalSceneGraph().root()));
-  world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
-
-  EntityFindSelected fse;
-  GlobalSceneGraph().traverse(fse);
-  if(fse.groupPath)
-  {
-         GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
-  }
-  else
-  {
-         GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
-  }
-}
+    if (GlobalSelectionSystem().countSelected() < 1) {
+        return;
+    }
+
+    UndoableCommand undo("groupSelectedEntities");
 
+    scene::Path world_path(makeReference(GlobalSceneGraph().root()));
+    world_path.push(makeReference(Map_FindOrInsertWorldspawn(g_map)));
+
+    EntityFindSelected fse;
+    GlobalSceneGraph().traverse(fse);
+    if (fse.groupPath) {
+        GlobalSceneGraph().traverse(EntityGroupSelected(*fse.groupPath));
+    } else {
+        GlobalSceneGraph().traverse(EntityGroupSelected(world_path));
+    }
+}
 
 
 void Entity_connectSelected()
 {
-  if(GlobalSelectionSystem().countSelected() == 2)
-  {
-    GlobalEntityCreator().connectEntities(
-      GlobalSelectionSystem().penultimateSelected().path(),
-      GlobalSelectionSystem().ultimateSelected().path()
-    );
-  }
-  else
-  {
-    globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
-  }
+    if (GlobalSelectionSystem().countSelected() == 2) {
+        GlobalEntityCreator().connectEntities(
+                GlobalSelectionSystem().penultimateSelected().path(),
+                GlobalSelectionSystem().ultimateSelected().path(),
+                0
+        );
+    } else {
+        globalErrorStream() << "entityConnectSelected: exactly two instances must be selected\n";
+    }
 }
 
-AABB Doom3Light_getBounds(const AABB& workzone)
+void Entity_killconnectSelected()
 {
-  AABB aabb(workzone);
-
-  Vector3 defaultRadius(300, 300, 300);
-  if(!string_parse_vector3(EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"), defaultRadius))
-  {
-    globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
-  }
-
-  if(aabb.extents[0] == 0)
-  {
-    aabb.extents[0] = defaultRadius[0];
-  }
-  if(aabb.extents[1] == 0)
-  {
-    aabb.extents[1] = defaultRadius[1];
-  }
-  if(aabb.extents[2] == 0)
-  {
-    aabb.extents[2] = defaultRadius[2];
-  }
-
-  if(aabb_valid(aabb))
-  {
-    return aabb;
-  }
-  return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
+    if (GlobalSelectionSystem().countSelected() == 2) {
+        GlobalEntityCreator().connectEntities(
+                GlobalSelectionSystem().penultimateSelected().path(),
+                GlobalSelectionSystem().ultimateSelected().path(),
+                1
+        );
+    } else {
+        globalErrorStream() << "entityKillConnectSelected: exactly two instances must be selected\n";
+    }
+}
+
+AABB Doom3Light_getBounds(const AABB &workzone)
+{
+    AABB aabb(workzone);
+
+    Vector3 defaultRadius(300, 300, 300);
+    if (!string_parse_vector3(
+            EntityClass_valueForKey(*GlobalEntityClassManager().findOrInsert("light", false), "light_radius"),
+            defaultRadius)) {
+        globalErrorStream() << "Doom3Light_getBounds: failed to parse default light radius\n";
+    }
+
+    if (aabb.extents[0] == 0) {
+        aabb.extents[0] = defaultRadius[0];
+    }
+    if (aabb.extents[1] == 0) {
+        aabb.extents[1] = defaultRadius[1];
+    }
+    if (aabb.extents[2] == 0) {
+        aabb.extents[2] = defaultRadius[2];
+    }
+
+    if (aabb_valid(aabb)) {
+        return aabb;
+    }
+    return AABB(Vector3(0, 0, 0), Vector3(64, 64, 64));
 }
 
 int g_iLastLightIntensity;
 
-void Entity_createFromSelection(const char* name, const Vector3& origin)
+void Entity_createFromSelection(const char *name, const Vector3 &origin)
 {
 #if 0
-  if(string_equal_nocase(name, "worldspawn"))
-  {
-    gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "Can't create an entity with worldspawn.", "info");
-    return;
-  }
+    if ( string_equal_nocase( name, "worldspawn" ) ) {
+        ui::alert( MainFrame_getWindow( ), "Can't create an entity with worldspawn.", "info" );
+        return;
+    }
 #endif
 
-  EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
+    EntityClass *entityClass = GlobalEntityClassManager().findOrInsert(name, true);
 
-  bool isModel = string_equal_nocase(name, "misc_model")
-    || string_equal_nocase(name, "misc_gamemodel")
-    || string_equal_nocase(name, "model_static")
-    || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
+    bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 &&
+                    string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
+                   || string_equal_nocase(name, "model_static")
+                   || (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));
 
-  bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
+    bool brushesSelected = Scene_countSelectedBrushes(GlobalSceneGraph()) != 0;
 
-  if(!(entityClass->fixedsize || isModel) && !brushesSelected)
-  {
-    globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
-    return;
-  }
+    if (!(entityClass->fixedsize || isModel) && !brushesSelected) {
+        globalErrorStream() << "failed to create a group entity - no brushes are selected\n";
+        return;
+    }
 
-  AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
+    AABB workzone(aabb_for_minmax(Select_getWorkZone().d_work_min, Select_getWorkZone().d_work_max));
 
 
-  NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
+    NodeSmartReference node(GlobalEntityCreator().createEntity(entityClass));
 
-  Node_getTraversable(GlobalSceneGraph().root())->insert(node);
+    Node_getTraversable(GlobalSceneGraph().root())->insert(node);
 
-  scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
-  entitypath.push(makeReference(node.get()));
-  scene::Instance& instance = findInstance(entitypath);
+    scene::Path entitypath(makeReference(GlobalSceneGraph().root()));
+    entitypath.push(makeReference(node.get()));
+    scene::Instance &instance = findInstance(entitypath);
 
-  if(entityClass->fixedsize || (isModel && !brushesSelected))
-  {
-    Select_Delete();
-    
-    Transformable* transform = Instance_getTransformable(instance);
-    if(transform != 0)
-    {
-      transform->setType(TRANSFORM_PRIMITIVE);
-      transform->setTranslation(origin);
-      transform->freezeTransform();
+    if (entityClass->fixedsize || (isModel && !brushesSelected)) {
+        Select_Delete();
+
+        Transformable *transform = Instance_getTransformable(instance);
+        if (transform != 0) {
+            transform->setType(TRANSFORM_PRIMITIVE);
+            transform->setTranslation(origin);
+            transform->freezeTransform();
+        }
+
+        GlobalSelectionSystem().setSelectedAll(false);
+
+        Instance_setSelected(instance, true);
+    } else {
+        if (g_pGameDescription->mGameType == "doom3") {
+            Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
+        }
+
+        Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
+        Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
     }
 
-    GlobalSelectionSystem().setSelectedAll(false);
+    // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
+    // see SF bug 105383
+
+    if (g_pGameDescription->mGameType == "hl") {
+        // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
+        if (string_equal_nocase(name, "light")
+            || string_equal_nocase(name, "light_environment")
+            || string_equal_nocase(name, "light_spot")) {
+            int intensity = g_iLastLightIntensity;
+
+            if (DoLightIntensityDlg(&intensity) == eIDOK) {
+                g_iLastLightIntensity = intensity;
+                char buf[30];
+                sprintf(buf, "255 255 255 %d", intensity);
+                Node_getEntity(node)->setKeyValue("_light", buf);
+            }
+        }
+    } else if (string_equal_nocase(name, "light")) {
+        if (g_pGameDescription->mGameType != "doom3") {
+            int intensity = g_iLastLightIntensity;
+
+            if (DoLightIntensityDlg(&intensity) == eIDOK) {
+                g_iLastLightIntensity = intensity;
+                char buf[10];
+                sprintf(buf, "%d", intensity);
+                Node_getEntity(node)->setKeyValue("light", buf);
+            }
+        } else if (brushesSelected) { // use workzone to set light position/size for doom3 lights, if there are brushes selected
+            AABB bounds(Doom3Light_getBounds(workzone));
+            StringOutputStream key(64);
+            key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
+            Node_getEntity(node)->setKeyValue("origin", key.c_str());
+            key.clear();
+            key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
+            Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
+        }
+    }
 
-    Instance_setSelected(instance, true);
-  }
-  else
-  {
-    if (g_pGameDescription->mGameType == "doom3")
-    {
-      Node_getEntity(node)->setKeyValue("model", Node_getEntity(node)->getKeyValue("name"));
+    if (isModel) {
+        const char *model = misc_model_dialog(MainFrame_getWindow());
+        if (model != 0) {
+            Node_getEntity(node)->setKeyValue("model", model);
+        }
     }
+}
 
-    Scene_parentSelectedBrushesToEntity(GlobalSceneGraph(), node);
-    Scene_forEachChildSelectable(SelectableSetSelected(true), instance.path());
-  }
+#if 0
+bool DoNormalisedColor( Vector3& color ){
+    if ( !color_dialog( MainFrame_getWindow( ), color ) ) {
+        return false;
+    }
+    /*
+    ** scale colors so that at least one component is at 1.0F
+    */
 
-  // tweaking: when right clic dropping a light entity, ask for light value in a custom dialog box
-  // see SF bug 105383
+    float largest = 0.0F;
 
-  if (g_pGameDescription->mGameType == "hl")
-  {
-    // FIXME - Hydra: really we need a combined light AND color dialog for halflife.
-    if (string_equal_nocase(name, "light")
-      || string_equal_nocase(name, "light_environment")
-      || string_equal_nocase(name, "light_spot"))
-    {
-      int intensity = g_iLastLightIntensity;
-
-      if (DoLightIntensityDlg (&intensity) == eIDOK)
-      {
-        g_iLastLightIntensity = intensity;
-        char buf[30];
-        sprintf( buf, "255 255 255 %d", intensity );
-        Node_getEntity(node)->setKeyValue("_light", buf);
-      }
-    }
-  }
-  else if(string_equal_nocase(name, "light"))
-  {
-    if(g_pGameDescription->mGameType != "doom3")
-    {
-      int intensity = g_iLastLightIntensity;
+    if ( color[0] > largest ) {
+        largest = color[0];
+    }
+    if ( color[1] > largest ) {
+        largest = color[1];
+    }
+    if ( color[2] > largest ) {
+        largest = color[2];
+    }
 
-      if (DoLightIntensityDlg (&intensity) == eIDOK)
-      {
-        g_iLastLightIntensity = intensity;
-        char buf[10];
-        sprintf( buf, "%d", intensity );
-        Node_getEntity(node)->setKeyValue("light", buf);
-      }
+    if ( largest == 0.0F ) {
+        color[0] = 1.0F;
+        color[1] = 1.0F;
+        color[2] = 1.0F;
     }
-    else if(brushesSelected) // use workzone to set light position/size for doom3 lights, if there are brushes selected
+    else
     {
-      AABB bounds(Doom3Light_getBounds(workzone));
-      StringOutputStream key(64);
-      key << bounds.origin[0] << " " << bounds.origin[1] << " " << bounds.origin[2];
-      Node_getEntity(node)->setKeyValue("origin", key.c_str());
-      key.clear();
-      key << bounds.extents[0] << " " << bounds.extents[1] << " " << bounds.extents[2];
-      Node_getEntity(node)->setKeyValue("light_radius", key.c_str());
-    }
-  }
-
-  if(isModel)
-  {
-    const char* model = misc_model_dialog(GTK_WIDGET(MainFrame_getWindow()));
-    if(model != 0)
-    {
-      Node_getEntity(node)->setKeyValue("model", model);
+        float scaler = 1.0F / largest;
+
+        color[0] *= scaler;
+        color[1] *= scaler;
+        color[2] *= scaler;
     }
-  }
-}
 
+    return true;
+}
+#endif
 
-bool DoNormalisedColor(Vector3& color)
+void NormalizeColor(Vector3 &color)
 {
-  if(!color_dialog(GTK_WIDGET(MainFrame_getWindow()), color))
-    return false;
-  /* 
-  ** scale colors so that at least one component is at 1.0F 
-  */
-
-  float largest = 0.0F;
-
-  if ( color[0] > largest )
-    largest = color[0];
-  if ( color[1] > largest )
-    largest = color[1];
-  if ( color[2] > largest )
-    largest = color[2];
-
-  if ( largest == 0.0F )
-  {
-    color[0] = 1.0F;
-    color[1] = 1.0F;
-    color[2] = 1.0F;
-  }
-  else
-  {
-    float scaler = 1.0F / largest;
-
-    color[0] *= scaler;
-    color[1] *= scaler;
-    color[2] *= scaler;
-  }
-
-  return true;
+    // scale colors so that at least one component is at 1.0F
+
+    float largest = 0.0F;
+
+    if (color[0] > largest) {
+        largest = color[0];
+    }
+    if (color[1] > largest) {
+        largest = color[1];
+    }
+    if (color[2] > largest) {
+        largest = color[2];
+    }
+
+    if (largest == 0.0F) {
+        color[0] = 1.0F;
+        color[1] = 1.0F;
+        color[2] = 1.0F;
+    } else {
+        float scaler = 1.0F / largest;
+
+        color[0] *= scaler;
+        color[1] *= scaler;
+        color[2] *= scaler;
+    }
 }
 
-void Entity_setColour()
+void Entity_normalizeColor()
 {
-  if(GlobalSelectionSystem().countSelected() != 0)
-  {
-    const scene::Path& path = GlobalSelectionSystem().ultimateSelected().path();
-    Entity* entity = Node_getEntity(path.top());
-    if(entity != 0)
-    {
-      const char* strColor = entity->getKeyValue("_color");
-      if(!string_empty(strColor))
-      {
-        Vector3 rgb;
-        if (string_parse_vector3(strColor, rgb))
-        {
-          g_entity_globals.color_entity = rgb;
+    if (GlobalSelectionSystem().countSelected() != 0) {
+        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+        Entity *entity = Node_getEntity(path.top());
+
+        if (entity != 0) {
+            const char *strColor = entity->getKeyValue("_color");
+            if (!string_empty(strColor)) {
+                Vector3 rgb;
+                if (string_parse_vector3(strColor, rgb)) {
+                    g_entity_globals.color_entity = rgb;
+                    NormalizeColor(g_entity_globals.color_entity);
+
+                    char buffer[128];
+                    sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                            g_entity_globals.color_entity[1],
+                            g_entity_globals.color_entity[2]);
+
+                    Scene_EntitySetKeyValue_Selected("_color", buffer);
+                }
+            }
         }
-      }
-
-      if(g_pGameDescription->mGameType == "doom3"
-        ? color_dialog(GTK_WIDGET(MainFrame_getWindow()), g_entity_globals.color_entity)
-        : DoNormalisedColor(g_entity_globals.color_entity))
-      {
-        char buffer[128];
-        sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
-                g_entity_globals.color_entity[1],
-                g_entity_globals.color_entity[2]);
-
-        Scene_EntitySetKeyValue_Selected("_color", buffer);
-      }
     }
-  }
 }
 
-const char* misc_model_dialog(GtkWidget* parent)
+void Entity_setColour()
 {
-  StringOutputStream buffer(1024);
-
-  buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
-
-  if(!file_readable(buffer.c_str()))
-  {
-    // just go to fsmain
-    buffer.clear();
-    buffer << g_qeglobals.m_userGamePath.c_str() << "/";
-  }
-
-  const char *filename = file_dialog (parent, TRUE, "Choose Model", buffer.c_str(), ModelLoader::Name());
-  if (filename != 0)
-  {
-    // use VFS to get the correct relative path
-    const char* relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
-    if(relative == filename)
-    {
-      globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+    if (GlobalSelectionSystem().countSelected() != 0) {
+        bool normalize = false;
+        const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+        Entity *entity = Node_getEntity(path.top());
+
+        if (entity != 0) {
+            const char *strColor = entity->getKeyValue("_color");
+            if (!string_empty(strColor)) {
+                Vector3 rgb;
+                if (string_parse_vector3(strColor, rgb)) {
+                    g_entity_globals.color_entity = rgb;
+                }
+            }
+
+            if (g_pGameDescription->mGameType == "doom3") {
+                normalize = false;
+            }
+
+            if (color_dialog(MainFrame_getWindow(), g_entity_globals.color_entity)) {
+                if (normalize) {
+                    NormalizeColor(g_entity_globals.color_entity);
+                }
+
+                char buffer[128];
+                sprintf(buffer, "%g %g %g", g_entity_globals.color_entity[0],
+                        g_entity_globals.color_entity[1],
+                        g_entity_globals.color_entity[2]);
+
+                Scene_EntitySetKeyValue_Selected("_color", buffer);
+            }
+        }
     }
-    return relative;
-  }
-  return 0;
 }
 
-void LightRadiiImport(EntityCreator& self, bool value)
+CopiedString g_strLastModelFolder = "";
+
+const char *getLastModelFolderPath()
 {
-  self.setLightRadii(value);
+    if (g_strLastModelFolder.empty()) {
+        GlobalPreferenceSystem().registerPreference("LastModelFolder", make_property_string(g_strLastModelFolder));
+        if (g_strLastModelFolder.empty()) {
+            StringOutputStream buffer(1024);
+            buffer << g_qeglobals.m_userGamePath.c_str() << "models/";
+            if (!file_readable(buffer.c_str())) {
+                // just go to fsmain
+                buffer.clear();
+                buffer << g_qeglobals.m_userGamePath.c_str() << "/";
+            }
+            g_strLastModelFolder = buffer.c_str();
+        }
+    }
+    return g_strLastModelFolder.c_str();
 }
-typedef ReferenceCaller1<EntityCreator, bool, LightRadiiImport> LightRadiiImportCaller;
 
-void LightRadiiExport(EntityCreator& self, const BoolImportCallback& importer)
+const char *misc_model_dialog(ui::Widget parent)
 {
-  importer(self.getLightRadii());
+    const char *filename = parent.file_dialog(TRUE, "Choose Model", getLastModelFolderPath(), ModelLoader::Name());
+
+    if (filename != NULL) {
+        g_strLastModelFolder = g_path_get_dirname(filename);
+        // use VFS to get the correct relative path
+        const char *relative = path_make_relative(filename, GlobalFileSystem().findRoot(filename));
+        if (relative == filename) {
+            globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+        }
+        return relative;
+    }
+    return 0;
 }
-typedef ReferenceCaller1<EntityCreator, const BoolImportCallback&, LightRadiiExport> LightRadiiExportCaller;
 
-void Entity_constructPreferences(PreferencesPage& page)
+struct LightRadii {
+    static void Export(const EntityCreator &self, const Callback<void(bool)> &returnz)
+    {
+        returnz(self.getLightRadii());
+    }
+
+    static void Import(EntityCreator &self, bool value)
+    {
+        self.setLightRadii(value);
+    }
+};
+
+void Entity_constructPreferences(PreferencesPage &page)
 {
-  page.appendCheckBox(
-    "Show", "Light Radii",
-    LightRadiiImportCaller(GlobalEntityCreator()),
-    LightRadiiExportCaller(GlobalEntityCreator())
-  );
+    page.appendCheckBox(
+            "Show", "Light Radii",
+            make_property<LightRadii>(GlobalEntityCreator())
+    );
 }
-void Entity_constructPage(PreferenceGroup& group)
+
+void Entity_constructPage(PreferenceGroup &group)
 {
-  PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
-  Entity_constructPreferences(page);
+    PreferencesPage page(group.createPage("Entities", "Entity Display Preferences"));
+    Entity_constructPreferences(page);
 }
+
 void Entity_registerPreferencesPage()
 {
-  PreferencesDialog_addDisplayPage(FreeCaller1<PreferenceGroup&, Entity_constructPage>());
+    PreferencesDialog_addDisplayPage(makeCallbackF(Entity_constructPage));
 }
 
 
-
-void Entity_constructMenu(GtkMenu* menu)
+void Entity_constructMenu(ui::Menu menu)
 {
-  create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
-  create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
-  create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
-  create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
+    create_menu_item_with_mnemonic(menu, "_Regroup", "GroupSelection");
+    create_menu_item_with_mnemonic(menu, "_Ungroup", "UngroupSelection");
+    create_menu_item_with_mnemonic(menu, "_Connect", "ConnectSelection");
+    create_menu_item_with_mnemonic(menu, "_KillConnect", "KillConnectSelection");
+    create_menu_item_with_mnemonic(menu, "_Select Color...", "EntityColor");
+    create_menu_item_with_mnemonic(menu, "_Normalize Color...", "NormalizeColor");
 }
 
 
-
-#include "preferencesystem.h"
-#include "stringio.h"
-
 void Entity_Construct()
 {
-  GlobalCommands_insert("EntityColor", FreeCaller<Entity_setColour>(), Accelerator('K'));
-  GlobalCommands_insert("ConnectSelection", FreeCaller<Entity_connectSelected>(), Accelerator('K', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("GroupSelection", FreeCaller<Entity_groupSelected>());
-  GlobalCommands_insert("UngroupSelection", FreeCaller<Entity_ungroupSelected>());
-
-  GlobalPreferenceSystem().registerPreference("SI_Colors5", Vector3ImportStringCaller(g_entity_globals.color_entity), Vector3ExportStringCaller(g_entity_globals.color_entity));
-  GlobalPreferenceSystem().registerPreference("LastLightIntensity", IntImportStringCaller(g_iLastLightIntensity), IntExportStringCaller(g_iLastLightIntensity));
-
-  Entity_registerPreferencesPage();
+    GlobalCommands_insert("EntityColor", makeCallbackF(Entity_setColour), Accelerator('K'));
+    GlobalCommands_insert("NormalizeColor", makeCallbackF(Entity_normalizeColor));
+    GlobalCommands_insert("ConnectSelection", makeCallbackF(Entity_connectSelected),
+                          Accelerator('K', (GdkModifierType) GDK_CONTROL_MASK));
+    GlobalCommands_insert("KillConnectSelection", makeCallbackF(Entity_killconnectSelected),
+                          Accelerator('K', (GdkModifierType) (GDK_SHIFT_MASK)));
+    GlobalCommands_insert("GroupSelection", makeCallbackF(Entity_groupSelected));
+    GlobalCommands_insert("UngroupSelection", makeCallbackF(Entity_ungroupSelected));
+
+    GlobalPreferenceSystem().registerPreference("SI_Colors5", make_property_string(g_entity_globals.color_entity));
+    GlobalPreferenceSystem().registerPreference("LastLightIntensity", make_property_string(g_iLastLightIntensity));
+
+    Entity_registerPreferencesPage();
 }
 
 void Entity_Destroy()
 {
 }
-