void HomePaths_Realise()
{
-#if defined (__linux__) || defined (__APPLE__)
+#if defined(POSIX)
const char* prefix = g_pGameDescription->getKeyValue("prefix");
if(!string_empty(prefix))
{
const char* const c_library_extension =
#if defined(WIN32)
"dll"
-#elif defined(__linux__)
-"so"
#elif defined (__APPLE__)
"dylib"
+#elif defined(__linux__) || defined (__FreeBSD__)
+"so"
#endif
;
}
};
-FreeCaller1<const BoolImportCallback&, BoolFunctionExport<EdgeMode>::apply> g_edgeMode_button_caller;
+typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<EdgeMode>::apply> EdgeModeApplyCaller;
+EdgeModeApplyCaller g_edgeMode_button_caller;
BoolExportCallback g_edgeMode_button_callback(g_edgeMode_button_caller);
ToggleItem g_edgeMode_button(g_edgeMode_button_callback);
-FreeCaller1<const BoolImportCallback&, BoolFunctionExport<VertexMode>::apply> g_vertexMode_button_caller;
+typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<VertexMode>::apply> VertexModeApplyCaller;
+VertexModeApplyCaller g_vertexMode_button_caller;
BoolExportCallback g_vertexMode_button_callback(g_vertexMode_button_caller);
ToggleItem g_vertexMode_button(g_vertexMode_button_callback);
-FreeCaller1<const BoolImportCallback&, BoolFunctionExport<FaceMode>::apply> g_faceMode_button_caller;
+typedef FreeCaller1<const BoolImportCallback&, &BoolFunctionExport<FaceMode>::apply> FaceModeApplyCaller;
+FaceModeApplyCaller g_faceMode_button_caller;
BoolExportCallback g_faceMode_button_callback(g_faceMode_button_caller);
ToggleItem g_faceMode_button(g_faceMode_button_callback);
#if 0
-class WidgetFocusPrinter
-{
- const char* m_name;
-
- static gboolean focus_in(GtkWidget *widget, GdkEventFocus *event, WidgetFocusPrinter* self)
- {
- globalOutputStream() << self->m_name << " takes focus\n";
- return FALSE;
- }
- static gboolean focus_out(GtkWidget *widget, GdkEventFocus *event, WidgetFocusPrinter* self)
- {
- globalOutputStream() << self->m_name << " loses focus\n";
- return FALSE;
- }
-public:
- WidgetFocusPrinter(const char* name) : m_name(name)
- {
- }
- void connect(GtkWindow* window)
- {
- g_signal_connect(G_OBJECT(window), "focus_in_event", G_CALLBACK(focus_in), this);
- g_signal_connect(G_OBJECT(window), "focus_out_event", G_CALLBACK(focus_out), this);
- }
-};
WidgetFocusPrinter g_mainframeWidgetFocusPrinter("mainframe");
MainWindowActive g_MainWindowActive;
+SignalHandlerId XYWindowDestroyed_connect(const SignalHandler& handler)
+{
+ return g_pParentWnd->GetXYWnd()->onDestroyed.connectFirst(handler);
+}
+
+void XYWindowDestroyed_disconnect(SignalHandlerId id)
+{
+ g_pParentWnd->GetXYWnd()->onDestroyed.disconnect(id);
+}
+
MouseEventHandlerId XYWindowMouseDown_connect(const MouseEventHandler& handler)
{
return g_pParentWnd->GetXYWnd()->onMouseDown.connectFirst(handler);
const char* ENGINEPATH_ATTRIBUTE =
#if defined(WIN32)
"enginepath_win32"
-#elif defined(__linux__)
+#elif defined(__linux__) || defined (__FreeBSD__)
"enginepath_linux"
#elif defined(__APPLE__)
"enginepath_macos"