/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
-
-This file is part of GtkRadiant.
-
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
-
-#include "stdafx.h"
-#include <string.h>
-#if defined (__linux__) || defined (__APPLE__)
-#include <unistd.h>
-#endif
-#include "preferences.h"
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+ This file is part of GtkRadiant.
+
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "map.h"
+
+#include <gtk/gtk.h>
+
+#include "debugging/debugging.h"
+
+#include "imap.h"
+
+MapModules &ReferenceAPI_getMapModules();
+
+#include "iselection.h"
+#include "iundo.h"
+#include "ibrush.h"
+#include "ifilter.h"
+#include "ireference.h"
+#include "ifiletypes.h"
+#include "ieclass.h"
+#include "irender.h"
+#include "ientity.h"
+#include "editable.h"
+#include "iarchive.h"
+#include "ifilesystem.h"
+#include "namespace.h"
+#include "moduleobserver.h"
+
+#include <set>
+
+#include <gdk/gdkkeysyms.h>
+#include "uilib/uilib.h"
+
+#include "scenelib.h"
+#include "transformlib.h"
+#include "selectionlib.h"
+#include "instancelib.h"
+#include "traverselib.h"
+#include "maplib.h"
+#include "eclasslib.h"
+#include "cmdlib.h"
+#include "stream/textfilestream.h"
+#include "os/path.h"
+#include "uniquenames.h"
+#include "modulesystem/singletonmodule.h"
+#include "modulesystem/moduleregistry.h"
+#include "stream/stringstream.h"
+#include "signal/signal.h"
+
+#include "gtkutil/filechooser.h"
+#include "timer.h"
+#include "select.h"
+#include "plugin.h"
+#include "filetypes.h"
+#include "gtkdlgs.h"
+#include "entityinspector.h"
+#include "points.h"
+#include "qe3.h"
+#include "camwindow.h"
+#include "xywindow.h"
#include "mainframe.h"
-#include "gtkmisc.h"
-#include "filters.h"
-
-extern MainFrame* g_pParentWnd;
+#include "preferences.h"
+#include "preferencesystem.h"
+#include "referencecache.h"
+#include "mru.h"
+#include "commands.h"
+#include "autosave.h"
+#include "brushmodule.h"
+#include "brush.h"
+
+class NameObserver {
+ UniqueNames &m_names;
+ CopiedString m_name;
+
+ void construct()
+ {
+ if (!empty()) {
+ //globalOutputStream() << "construct " << makeQuoted(c_str()) << "\n";
+ m_names.insert(name_read(c_str()));
+ }
+ }
-int modified; // for quit confirmation (0 = clean, 1 = unsaved,
- // 2 = autosaved, but not regular saved)
+ void destroy()
+ {
+ if (!empty()) {
+ //globalOutputStream() << "destroy " << makeQuoted(c_str()) << "\n";
+ m_names.erase(name_read(c_str()));
+ }
+ }
-char currentmap[1024];
+ NameObserver &operator=(const NameObserver &other);
-brush_t active_brushes; // brushes currently being displayed
-brush_t selected_brushes; // highlighted
+public:
+ NameObserver(UniqueNames &names) : m_names(names)
+ {
+ construct();
+ }
-face_t *selected_face;
-brush_t *selected_face_brush;
+ NameObserver(const NameObserver &other) : m_names(other.m_names), m_name(other.m_name)
+ {
+ construct();
+ }
-brush_t filtered_brushes; // brushes that have been filtered or regioned
+ ~NameObserver()
+ {
+ destroy();
+ }
-entity_t entities; // head/tail of doubly linked list
+ bool empty() const
+ {
+ return string_empty(c_str());
+ }
-entity_t *world_entity = NULL; // "classname" "worldspawn" !
+ const char *c_str() const
+ {
+ return m_name.c_str();
+ }
-void Map_Init()
-{
- Map_Free();
-}
+ void nameChanged(const char *name)
+ {
+ destroy();
+ m_name = name;
+ construct();
+ }
+ typedef MemberCaller<NameObserver, void(const char *), &NameObserver::nameChanged> NameChangedCaller;
+};
-bool g_bCancel_Map_LoadFile; // Hydra: moved this here
+class BasicNamespace : public Namespace {
+ typedef std::map<NameCallback, NameObserver> Names;
+ Names m_names;
+ UniqueNames m_uniqueNames;
+public:
+ ~BasicNamespace()
+ {
+ ASSERT_MESSAGE(m_names.empty(), "namespace: names still registered at shutdown");
+ }
-// TTimo
-// need that in a variable, will have to tweak depending on the game
-int g_MaxWorldCoord = 64*1024;
-int g_MinWorldCoord = -64*1024;
+ void attach(const NameCallback &setName, const NameCallbackCallback &attachObserver)
+ {
+ std::pair<Names::iterator, bool> result = m_names.insert(Names::value_type(setName, m_uniqueNames));
+ ASSERT_MESSAGE(result.second, "cannot attach name");
+ attachObserver(NameObserver::NameChangedCaller((*result.first).second));
+ //globalOutputStream() << "attach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
+ }
-// the max size we allow on brushes, this is dependant on world coords too
-// makes more sense to say smaller I think?
-int g_MaxBrushSize = (g_MaxWorldCoord-1)*2;
+ void detach(const NameCallback &setName, const NameCallbackCallback &detachObserver)
+ {
+ Names::iterator i = m_names.find(setName);
+ ASSERT_MESSAGE(i != m_names.end(), "cannot detach name");
+ //globalOutputStream() << "detach: " << reinterpret_cast<const unsigned int&>(setName) << "\n";
+ detachObserver(NameObserver::NameChangedCaller((*i).second));
+ m_names.erase(i);
+ }
-void AddRegionBrushes (void);
-void RemoveRegionBrushes (void);
+ void makeUnique(const char *name, const NameCallback &setName) const
+ {
+ char buffer[1024];
+ name_write(buffer, m_uniqueNames.make_unique(name_read(name)));
+ setName(buffer);
+ }
-/*
-=============================================================
+ void mergeNames(const BasicNamespace &other) const
+ {
+ typedef std::list<NameCallback> SetNameCallbacks;
+ typedef std::map<CopiedString, SetNameCallbacks> NameGroups;
+ NameGroups groups;
- Cross map selection saving
+ UniqueNames uniqueNames(other.m_uniqueNames);
- this could fuck up if you have only part of a complex entity selected...
-=============================================================
-*/
+ for (Names::const_iterator i = m_names.begin(); i != m_names.end(); ++i) {
+ groups[(*i).second.c_str()].push_back((*i).first);
+ }
-brush_t between_brushes;
-entity_t between_entities;
+ for (NameGroups::iterator i = groups.begin(); i != groups.end(); ++i) {
+ name_t uniqueName(uniqueNames.make_unique(name_read((*i).first.c_str())));
+ uniqueNames.insert(uniqueName);
-bool g_bRestoreBetween = false;
+ char buffer[1024];
+ name_write(buffer, uniqueName);
-void Map_SaveBetween (void)
-{
- if (g_pParentWnd->ActiveXY())
- {
- g_bRestoreBetween = true;
- g_pParentWnd->ActiveXY()->Copy();
- }
- return;
-}
+ //globalOutputStream() << "renaming " << makeQuoted((*i).first.c_str()) << " to " << makeQuoted(buffer) << "\n";
-void Map_RestoreBetween (void)
-{
- if (g_pParentWnd->ActiveXY() && g_bRestoreBetween)
- g_pParentWnd->ActiveXY()->Paste();
-}
+ SetNameCallbacks &setNameCallbacks = (*i).second;
-//============================================================================
+ for (SetNameCallbacks::const_iterator j = setNameCallbacks.begin(); j != setNameCallbacks.end(); ++j) {
+ (*j)(buffer);
+ }
+ }
+ }
+};
-bool CheckForTinyBrush(brush_t* b, int n, float fSize)
-{
- bool bTiny = false;
- for (int i=0 ; i<3 ; i++)
- {
- if (b->maxs[i] - b->mins[i] < fSize)
- bTiny = true;
- }
- if (bTiny)
- Sys_Printf("Possible problem brush (too small) #%i ", n);
- return bTiny;
-}
+BasicNamespace g_defaultNamespace;
+BasicNamespace g_cloneNamespace;
-void Map_BuildBrushData(void)
-{
- brush_t *b, *next;
+class NamespaceAPI {
+ Namespace *m_namespace;
+public:
+ typedef Namespace Type;
- if (active_brushes.next == NULL)
- return;
+ STRING_CONSTANT(Name, "*");
- Sys_BeginWait (); // this could take a while
+ NamespaceAPI()
+ {
+ m_namespace = &g_defaultNamespace;
+ }
- int n = 0;
- for (b=active_brushes.next ; b != NULL && b != &active_brushes ; b=next)
- {
- next = b->next;
- Brush_Build( b, true, false, false );
- if (!b->brush_faces || (g_PrefsDlg.m_bCleanTiny && CheckForTinyBrush(b, n++, g_PrefsDlg.m_fTinySize)))
+ Namespace *getTable()
{
- Brush_Free (b);
- Sys_Printf ("Removed degenerate brush\n");
+ return m_namespace;
}
- }
- Sys_EndWait();
-}
+};
-entity_t *Map_FindClass (char *cname)
-{
- entity_t *ent;
+typedef SingletonModule<NamespaceAPI> NamespaceModule;
+typedef Static<NamespaceModule> StaticNamespaceModule;
+StaticRegisterModule staticRegisterDefaultNamespace(StaticNamespaceModule::instance());
- for (ent = entities.next ; ent != &entities ; ent=ent->next)
- {
- if (!strcmp(cname, ValueForKey (ent, "classname")))
- return ent;
- }
- return NULL;
-}
-/*
-================
-Map_Free
-free all map elements, reinitialize the structures that depend on them
-================
-*/
-void Map_Free (void)
-{
- g_bRestoreBetween = false;
- if (selected_brushes.next &&
- (selected_brushes.next != &selected_brushes))
- {
- if (gtk_MessageBox (g_pParentWnd->m_pWidget, "Copy selection?", " ", MB_YESNO) == IDYES)
- Map_SaveBetween ();
- }
-
- QERApp_ActiveShaders_SetInUse( false );
- Pointfile_Clear ();
- g_qeglobals.d_num_entities = 0;
-
- if (!active_brushes.next)
- {
- // first map
- active_brushes.prev = active_brushes.next = &active_brushes;
- selected_brushes.prev = selected_brushes.next = &selected_brushes;
- filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;
- entities.prev = entities.next = &entities;
- }
- else
- {
- // free selected faces array
- g_ptrSelectedFaces.RemoveAll();
- g_ptrSelectedFaceBrushes.RemoveAll();
- while (active_brushes.next != &active_brushes)
- Brush_Free (active_brushes.next);
- while (selected_brushes.next != &selected_brushes)
- Brush_Free (selected_brushes.next);
- while (filtered_brushes.next != &filtered_brushes)
- Brush_Free (filtered_brushes.next);
- while (entities.next != &entities)
- Entity_Free (entities.next);
- }
-
- if (world_entity)
- Entity_Free(world_entity);
- world_entity = NULL;
-}
-
-entity_t *AngledEntity()
-{
- entity_t *ent = Map_FindClass ("info_player_start");
- if (!ent)
- {
- ent = Map_FindClass ("info_player_deathmatch");
- }
- if (!ent)
- {
- ent = Map_FindClass ("info_player_deathmatch");
- }
- if (!ent)
- {
- ent = Map_FindClass ("team_CTF_redplayer");
- }
- if (!ent)
- {
- ent = Map_FindClass ("team_CTF_blueplayer");
- }
- if (!ent)
- {
- ent = Map_FindClass ("team_CTF_redspawn");
- }
- if (!ent)
- {
- ent = Map_FindClass ("team_CTF_bluespawn");
- }
- return ent;
+std::list<Namespaced *> g_cloned;
+
+inline Namespaced *Node_getNamespaced(scene::Node &node)
+{
+ return NodeTypeCast<Namespaced>::cast(node);
}
-//
-// move the view to a start position
-//
-void Map_StartPosition()
+void Node_gatherNamespaced(scene::Node &node)
{
- entity_t *ent = AngledEntity();
-
- g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;
- if (ent)
- {
- GetVectorForKey (ent, "origin", g_pParentWnd->GetCamWnd()->Camera()->origin);
- GetVectorForKey (ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin());
- g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = FloatForKey (ent, "angle");
- }
- else
- {
- g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;
- VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);
- VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
- }
-}
-
-void Map_FreeEntities(CPtrArray *ents)
-{
- int i, j, num_ents, num_brushes;
- entity_t* e;
- CPtrArray* brushes;
-
- num_ents = ents->GetSize();
- for(i=0; i<num_ents; i++)
- {
- e = (entity_t*)ents->GetAt(i);
- brushes = (CPtrArray*)e->pData;
- num_brushes = brushes->GetSize();
- for(j=0; j<num_brushes; j++)
- Brush_Free((brush_t*)brushes->GetAt(j));
- brushes->RemoveAll();
- delete (CPtrArray*)e->pData;
- e->pData = NULL;
- Entity_Free(e);
- }
- ents->RemoveAll();
-}
-
-/*!\todo Possibly make the import Undo-friendly by calling Undo_End for new brushes and ents */
-void Map_ImportEntities(CPtrArray *ents, bool bAddSelected = false)
-{
- int num_ents, num_brushes;
- CPtrArray *brushes;
- vec3_t mins, maxs;
- entity_t *e;
- brush_t *b;
- face_t *f;
- int i,j;
-
- GPtrArray *new_ents = g_ptr_array_new();
-
- g_qeglobals.bPrimitBrushes = false;
-
- brush_t *pBrushList = (bAddSelected) ? &selected_brushes : &active_brushes;
-
- bool bDoneBPCheck = false;
- g_qeglobals.bNeedConvert = false;
- // HACK: find out if this map file was a BP one
- // check the first brush in the file that is NOT a patch
- // this will not be necessary when we allow both formats in the same file
- num_ents = ents->GetSize();
- for(i=0; !bDoneBPCheck && i<num_ents; i++)
- {
- e = (entity_t*)ents->GetAt(i);
- brushes = (CPtrArray*)e->pData;
- num_brushes = brushes->GetSize();
- for(j=0; !bDoneBPCheck && j<num_brushes; j++)
- {
- /*!todo Allow mixing texdef formats per-face. */
- b = (brush_t *)brushes->GetAt(j);
- if(b->patchBrush) continue;
- bDoneBPCheck = true;
- int BP_param = -1;
- if(b->bBrushDef && !g_qeglobals.m_bBrushPrimitMode)
- BP_param = 0;
- else if(!b->bBrushDef && g_qeglobals.m_bBrushPrimitMode)
- BP_param = 1;
-
- if(BP_param != -1)
- {
- switch(BP_MessageBox(BP_param))
- {
- case 0:
- Map_FreeEntities(ents);
- return;
- case 1:
- g_qeglobals.bNeedConvert = true;
- break;
- case 2:
- g_qeglobals.bNeedConvert = false;
- break;
- }
- }
- }
- }
-
- // process the entities into the world geometry
- num_ents = ents->GetSize();
- for(i=0; i<num_ents; i++)
- {
- num_brushes = 0;
- e = (entity_t*)ents->GetAt(i);
- brushes = (CPtrArray*)e->pData;
-
- num_brushes = brushes->GetSize();
- // link brushes into entity
- for(j=0; j<num_brushes; j++)
- {
- Entity_LinkBrush(e, (brush_t *)brushes->GetAt(j));
- g_qeglobals.d_parsed_brushes++;
- }
- brushes->RemoveAll();
- delete brushes;
- e->pData = NULL;
-
- // set entity origin
- GetVectorForKey (e, "origin", e->origin);
- // set entity eclass
- /*!\todo Make SetKeyValue check for "classname" change and assign appropriate eclass */
- e->eclass = Eclass_ForName (ValueForKey (e, "classname"),
- (e->brushes.onext != &e->brushes));
-
- // go through all parsed brushes and build stuff
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
- {
- for(f = b->brush_faces; f != NULL; f = f->next)
- {
- f->pShader = QERApp_Shader_ForName(f->texdef.GetName());
- f->d_texture = f->pShader->getTexture();
- }
-
- // when brushes are in final state, build the planes and windings
- // NOTE: also converts BP brushes if g_qeglobals.bNeedConvert is true
- Brush_Build(b);
- }
-
-//#define TERRAIN_HACK
-#undef TERRAIN_HACK
-
-#ifdef TERRAIN_HACK
- if ((strcmp(ValueForKey(e, "terrain"),"1") == 0 && strcmp(e->eclass->name,"func_group") == 0))
- {
-
- // two aux pointers to the shaders used in the terrain entity
- // we don't keep refcount on them since they are only temporary
- // this avoids doing expensive lookups by name for all faces
- IShader *pTerrainShader, *pCaulk;
-
- pTerrainShader = NULL;
- pCaulk = QERApp_Shader_ForName(SHADER_CAULK);
-
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
- {
- if (pTerrainShader == NULL)
- for(f = b->brush_faces; f != NULL; f = f->next)
- if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0)
- pTerrainShader = f->pShader;
-
- if (pTerrainShader)
- {
- for(f = b->brush_faces; f != NULL; f = f->next)
- {
- if (strcmp(f->texdef.GetName(), SHADER_CAULK)!=0) // not caulk
- Face_SetShader(f, pTerrainShader->getName());
- else
- Face_SetShader(f, pCaulk->getName());
- }
- }
- else
- Sys_Printf("WARNING: no terrain shader found for brush\n");
- }
+ Namespaced *namespaced = Node_getNamespaced(node);
+ if (namespaced != 0) {
+ g_cloned.push_back(namespaced);
}
-#endif
+}
-#define PATCH_HACK
-#ifdef PATCH_HACK
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
+class GatherNamespaced : public scene::Traversable::Walker {
+public:
+ bool pre(scene::Node &node) const
{
- // patch hack, to be removed when dependency on brush_faces is removed
- if (b->patchBrush)
- {
- Patch_CalcBounds(b->pPatch, mins, maxs);
- for (int i=0; i<3; i++)
- {
- if ((int)mins[i] == (int)maxs[i])
- {
- mins[i] -= 4;
- maxs[i] += 4;
- }
- }
- Brush_Resize(b, mins, maxs);
- Brush_Build(b);
- }
+ Node_gatherNamespaced(node);
+ return true;
}
-#endif
- // add brush for fixedsize entity
- if (e->eclass->fixedsize)
- {
- vec3_t mins, maxs;
- VectorAdd (e->eclass->mins, e->origin, mins);
- VectorAdd (e->eclass->maxs, e->origin, maxs);
- b = Brush_Create (mins, maxs, &e->eclass->texdef);
- Entity_LinkBrush(e, b);
- Brush_Build(b);
+};
+
+void Map_gatherNamespaced(scene::Node &root)
+{
+ Node_traverseSubgraph(root, GatherNamespaced());
+}
+
+void Map_mergeClonedNames()
+{
+ for (std::list<Namespaced *>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i) {
+ (*i)->setNamespace(g_cloneNamespace);
+ }
+ g_cloneNamespace.mergeNames(g_defaultNamespace);
+ for (std::list<Namespaced *>::const_iterator i = g_cloned.begin(); i != g_cloned.end(); ++i) {
+ (*i)->setNamespace(g_defaultNamespace);
}
- for(b = e->brushes.onext; b!=&e->brushes; b=b->onext)
- Brush_AddToList(b, pBrushList);
+ g_cloned.clear();
+}
- if (strcmp(e->eclass->name, "worldspawn") == 0)
+class WorldNode {
+ scene::Node *m_node;
+public:
+ WorldNode()
+ : m_node(0)
{
- if (world_entity)
- {
- while(e->brushes.onext != &e->brushes)
- {
- b = e->brushes.onext;
- Entity_UnlinkBrush(b);
- Entity_LinkBrush(world_entity, b);
- }
- Entity_Free(e);
- }
- else
- {
- world_entity = e;
- }
- }
- else if (strcmp(e->eclass->name, "group_info") == 0)
- {
- // it's a group thing!
- Group_Add(e);
- Entity_Free(e);
- }
- else
- {
- // fix target/targetname collisions
- if ((g_PrefsDlg.m_bDoTargetFix) && (strcmp(ValueForKey(e, "target"), "") != 0))
- {
- GPtrArray *t_ents = g_ptr_array_new();
- entity_t *e_target;
- const char *target = ValueForKey(e, "target");
- qboolean bCollision=FALSE;
-
- // check the current map entities for an actual collision
- for (e_target = entities.next; e_target != &entities; e_target = e_target->next)
- {
- if(!strcmp(target, ValueForKey(e_target, "target")))
- {
- bCollision = TRUE;
- // make sure the collision is not between two imported entities
- for(j=0; j<(int)new_ents->len; j++)
- {
- if(e_target == g_ptr_array_index(new_ents, j))
- bCollision = FALSE;
- }
- }
+ }
+
+ void set(scene::Node *node)
+ {
+ if (m_node != 0) {
+ m_node->DecRef();
}
-
- // find the matching targeted entity(s)
- if(bCollision)
- {
- for(j=num_ents-1; j>0; j--)
- {
- e_target = (entity_t*)ents->GetAt(j);
- if(e_target != NULL && e_target != e)
- {
- const char *targetname = ValueForKey(e_target, "targetname");
- if( (targetname != NULL) && (strcmp(target, targetname) == 0) )
- g_ptr_array_add(t_ents, (gpointer)e_target);
- }
- }
- if(t_ents->len > 0)
- {
- // link the first to get a unique target/targetname
- Entity_Connect(e, (entity_t*)g_ptr_array_index(t_ents,0));
- // set the targetname of the rest of them manually
- for(j = 1; j < (int)t_ents->len; j++)
- SetKeyValue( (entity_t*)g_ptr_array_index(t_ents, j), "targetname", ValueForKey(e, "target") );
- }
- g_ptr_array_free(t_ents, FALSE);
+ m_node = node;
+ if (m_node != 0) {
+ m_node->IncRef();
}
- }
-
- // add the entity to the end of the entity list
- Entity_AddToList(e, &entities);
- g_qeglobals.d_num_entities++;
-
- // keep a list of ents added to avoid testing collisions against them
- g_ptr_array_add(new_ents, (gpointer)e);
}
- }
- g_ptr_array_free(new_ents, FALSE);
-
- ents->RemoveAll();
- g_qeglobals.bNeedConvert = false;
-}
+ scene::Node *get() const
+ {
+ return m_node;
+ }
+};
-void Map_Import(IDataStream *in, const char *type, bool bAddSelected)
-{
- CPtrArray ents;
+class Map;
- g_pParentWnd->GetSynapseClient().ImportMap(in, &ents, type);
- Map_ImportEntities(&ents, bAddSelected);
-}
+void Map_SetValid(Map &map, bool valid);
+
+void Map_UpdateTitle(const Map &map);
+
+void Map_SetWorldspawn(Map &map, scene::Node *node);
-/*
-================
-Map_LoadFile
-================
-*/
-void Map_LoadFile (const char *filename)
-{
- clock_t start, finish;
- double elapsed_time;
- start = clock();
-
- Sys_BeginWait ();
- Select_Deselect();
- /*!
- \todo FIXME TTimo why is this commented out?
- stability issues maybe? or duplicate feature?
- forcing to show the console during map load was a good thing IMO
- */
- //SetInspectorMode(W_CONSOLE);
- Sys_Printf ("Loading map from %s\n", filename );
-
- Map_Free ();
- //++timo FIXME: maybe even easier to have Group_Init called from Map_Free?
- Group_Init();
- g_qeglobals.d_num_entities = 0;
- g_qeglobals.d_parsed_brushes = 0;
-
-
- // cancel the map loading process
- // used when conversion between standard map format and BP format is required and the user cancels the process
- g_bCancel_Map_LoadFile = false;
-
- strcpy (currentmap, filename);
-
- g_bScreenUpdates = false; // leo: avoid redraws while loading the map (see fenris:1952)
-
- // prepare to let the map module do the parsing
- FileStream file;
- const char* type = strrchr(filename,'.');
- if(type!=NULL) type++;
- // NOTE TTimo opening has binary doesn't make a lot of sense
- // but opening as text confuses the scriptlib parser
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=261
- // this may be a problem if we "rb" and use the XML parser, might have an incompatibility
- if (file.Open(filename, "rb"))
- Map_Import(&file, type);
- else
- Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for read\n", filename);
- file.Close();
-
- g_bScreenUpdates = true;
-
- if (g_bCancel_Map_LoadFile)
- {
- Sys_Printf("Map_LoadFile canceled\n");
- Map_New();
- Sys_EndWait();
- return;
- }
-
- if (!world_entity)
- {
- Sys_Printf ("No worldspawn in map.\n");
- Map_New ();
- Sys_EndWait();
- return;
- }
- finish = clock();
- elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;
-
- Sys_Printf ("--- LoadMapFile ---\n");
- Sys_Printf ("%s\n", filename );
-
- Sys_Printf ("%5i brushes\n", g_qeglobals.d_parsed_brushes );
- Sys_Printf ("%5i entities\n", g_qeglobals.d_num_entities);
- Sys_Printf ("%5.2f second(s) load time\n", elapsed_time );
-
- Sys_EndWait();
-
- Map_RestoreBetween ();
-
- //
- // move the view to a start position
- //
- Map_StartPosition();
-
- Map_RegionOff ();
-
- modified = false;
- Sys_SetTitle (filename);
-
- Texture_ShowInuse ();
- QERApp_SortActiveShaders();
-
- Sys_UpdateWindows (W_ALL);
-}
-
-/*!
-===========
-Supporting functions for Map_SaveFile, builds a CPtrArray with the filtered / non filtered brushes
-===========
-*/
-void CleanFilter(entity_t *ent)
-{
- if (ent->pData)
- {
- delete static_cast<CPtrArray*>(ent->pData);
- ent->pData = NULL;
- }
-}
-
-/*!
-filters out the region brushes if necessary
-returns true if this entity as a whole is out of the region
-(if all brushes are filtered out, then the entity will be completely dropped .. except if it's worldspawn of course)
-*/
-bool FilterChildren(entity_t *ent, bool bRegionOnly = false, bool bSelectedOnly = false)
-{
- if(ent->brushes.onext == &ent->brushes)
- return false;
- // entity without a brush, ignore it... this can be caused by Undo
- // filter fixedsize ents by their eclass bounding box
- // don't add their brushes
- if (ent->eclass->fixedsize)
- {
- if(bSelectedOnly && !IsBrushSelected(ent->brushes.onext))
- return false;
+class Map : public ModuleObserver {
+public:
+ CopiedString m_name;
+ Resource *m_resource;
+ bool m_valid;
- if(bRegionOnly && region_active)
+ bool m_modified;
+
+ void ( *m_modified_changed )(const Map &);
+
+ Signal0 m_mapValidCallbacks;
+
+ WorldNode m_world_node; // "classname" "worldspawn" !
+
+ Map() : m_resource(0), m_valid(false), m_modified_changed(Map_UpdateTitle)
{
- for (int i=0 ; i<3 ; i++)
- {
- if ((ent->origin[i] + ent->eclass->mins[i]) > region_maxs[i])
- return false;
- if ((ent->origin[i] + ent->eclass->maxs[i]) < region_mins[i])
- return false;
- }
}
- }
- else
- {
- for (brush_t *b = ent->brushes.onext ; b != &ent->brushes ; b=b->onext)
+
+ void realise()
{
- // set flag to use brushprimit_texdef
- if(g_qeglobals.m_bBrushPrimitMode)
- b->bBrushDef = true;
- else
- b->bBrushDef = false;
+ if (m_resource != 0) {
+ if (Map_Unnamed(*this)) {
+ g_map.m_resource->setNode(NewMapRoot("").get_pointer());
+ MapFile *map = Node_getMapFile(*g_map.m_resource->getNode());
+ if (map != 0) {
+ map->save();
+ }
+ } else {
+ m_resource->load();
+ }
- // add brush, unless it's excluded by region
- if ( !(bRegionOnly && Map_IsBrushFiltered(b)) &&
- !(bSelectedOnly && !IsBrushSelected(b)) )
- ((CPtrArray*)ent->pData)->Add(b);
- }
+ GlobalSceneGraph().insert_root(*m_resource->getNode());
- if (((CPtrArray*)ent->pData)->GetSize() <= 0)
- return false;
- }
- return true;
-}
+ AutoSave_clear();
-entity_t *region_startpoint = NULL;
-void Map_ExportEntities(CPtrArray* ents, bool bRegionOnly = false, bool bSelectedOnly = false)
-{
- int i;
- entity_t *e;
+ Map_SetValid(g_map, true);
+ }
+ }
+
+ void unrealise()
+ {
+ if (m_resource != 0) {
+ Map_SetValid(g_map, false);
+ Map_SetWorldspawn(g_map, 0);
- /*!
- \todo the entity_t needs to be reworked and asbtracted some more
-
- keeping the entity_t as the struct providing access to a list of map objects, a list of epairs and various other info?
- but separating some more the data that belongs to the entity_t and the 'sons' data
- on a side note, I don't think that doing that with linked list would be a good thing
-
- for now, we use the blind void* in entity_t casted to a CPtrArray of brush_t* to hand out a list of the brushes for map write
- the next step is very likely to be a change of the brush_t* to a more abstract object?
- */
- FilterChildren(world_entity, bRegionOnly, bSelectedOnly);
- ents->Add(world_entity);
+ GlobalUndoSystem().clear();
- for (e=entities.next ; e!=&entities ; e=e->next)
- {
- // not sure this still happens, probably safe to leave it in
- if ((!strcmp(ValueForKey (e, "classname"), "worldspawn")) && (e!=world_entity))
- {
- Sys_FPrintf(SYS_ERR, "Dropping parasite worldspawn entity\n");
- continue;
+ GlobalSceneGraph().erase_root();
+ }
}
+};
- // entities which brushes are completely filtered out by regioning are not printed to the map
- if (FilterChildren(e, bRegionOnly, bSelectedOnly))
- ents->Add(e);
- }
-
- if (bRegionOnly && region_active)
- {
- for(i=0; i<6; i++)
- ((CPtrArray*)world_entity->pData)->Add(region_sides[i]);
+Map g_map;
+Map *g_currentMap = 0;
- ents->Add(region_startpoint);
- }
+void Map_addValidCallback(Map &map, const SignalHandler &handler)
+{
+ map.m_mapValidCallbacks.connectLast(handler);
}
-void Map_Export(IDataStream *out, const char *type, bool bRegionOnly, bool bSelectedOnly)
+bool Map_Valid(const Map &map)
{
- entity_t *e;
+ return map.m_valid;
+}
- CPtrArray ents;
-
- if (bRegionOnly && region_active)
- AddRegionBrushes();
+void Map_SetValid(Map &map, bool valid)
+{
+ map.m_valid = valid;
+ map.m_mapValidCallbacks();
+}
- // create the filters
- world_entity->pData = new CPtrArray();
- for(e = entities.next; e != &entities; e = e->next)
- e->pData = new CPtrArray();
- Map_ExportEntities(&ents, bRegionOnly, bSelectedOnly);
+const char *Map_Name(const Map &map)
+{
+ return map.m_name.c_str();
+}
- g_pParentWnd->GetSynapseClient().ExportMap(&ents, out, type);
+bool Map_Unnamed(const Map &map)
+{
+ return string_equal(Map_Name(map), "unnamed.map");
+}
- // cleanup the filters
- CleanFilter(world_entity);
- for (e=entities.next ; e!=&entities ; e=e->next)
- CleanFilter(e);
+inline const MapFormat &MapFormat_forFile(const char *filename)
+{
+ const char *moduleName = findModuleName(GetFileTypeRegistry(), MapFormat::Name(), path_get_extension(filename));
+ MapFormat *format = Radiant_getMapModules().findModule(moduleName);
+ ASSERT_MESSAGE(format != 0, "map format not found for file " << makeQuoted(filename));
+ return *format;
+}
- if (bRegionOnly && region_active)
- RemoveRegionBrushes();
+const MapFormat &Map_getFormat(const Map &map)
+{
+ return MapFormat_forFile(Map_Name(map));
}
-const char* filename_get_extension(const char* filename)
+
+bool Map_Modified(const Map &map)
{
- const char* type = strrchr(filename,'.');
- if(type != NULL)
- return ++type;
- return "";
+ return map.m_modified;
}
-/*
-===========
-Map_SaveFile
-\todo FIXME remove the use_region, this is broken .. work with a global flag to set region mode or not
-===========
-*/
-void Map_SaveFile (const char *filename, qboolean use_region )
+void Map_SetModified(Map &map, bool modified)
{
- clock_t start, finish;
- double elapsed_time;
- start = clock();
- Sys_Printf("Saving map to %s\n",filename);
+ if (map.m_modified ^ modified) {
+ map.m_modified = modified;
- Pointfile_Clear ();
+ map.m_modified_changed(map);
+ }
+}
- if (!use_region)
- {
- char backup[1024];
+void Map_UpdateTitle(const Map &map)
+{
+ Sys_SetTitle(map.m_name.c_str(), Map_Modified(map));
+}
- // rename current to .bak
- strcpy (backup, filename);
- StripExtension (backup);
- strcat (backup, ".bak");
- unlink (backup);
- rename (filename, backup);
- }
- Sys_Printf ("Map_SaveFile: %s\n", filename);
+scene::Node *Map_GetWorldspawn(const Map &map)
+{
+ return map.m_world_node.get();
+}
- // build the out data stream
- FileStream file;
- if (!file.Open(filename,"w"))
- {
- Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for write\n", filename);
- return;
- }
+void Map_SetWorldspawn(Map &map, scene::Node *node)
+{
+ map.m_world_node.set(node);
+}
- // extract filetype
- Map_Export(&file, filename_get_extension(filename), use_region);
- file.Close();
+// TTimo
+// need that in a variable, will have to tweak depending on the game
+float g_MaxWorldCoord = 64 * 1024;
+float g_MinWorldCoord = -64 * 1024;
- finish = clock();
- elapsed_time = (double)(finish - start) / CLOCKS_PER_SEC;
+void AddRegionBrushes(void);
- Sys_Printf ("Saved in %-.2f second(s).\n",elapsed_time);
- modified = false;
+void RemoveRegionBrushes(void);
- if ( !strstr( filename, "autosave" ) )
- Sys_SetTitle (filename);
- if (!use_region)
- {
- time_t timer;
+/*
+ ================
+ Map_Free
+ free all map elements, reinitialize the structures that depend on them
+ ================
+ */
+void Map_Free()
+{
+ Pointfile_Clear();
- time (&timer);
+ g_map.m_resource->detach(g_map);
+ GlobalReferenceCache().release(g_map.m_name.c_str());
+ g_map.m_resource = 0;
- Sys_Beep ();
+ FlushReferences();
- Sys_Status ("Saved.", 0);
- }
+ g_currentMap = 0;
+ Brush_unlatchPreferences();
}
-/*
-===========
-Map_New
+class EntityFindByClassname : public scene::Graph::Walker {
+ const char *m_name;
+ Entity *&m_entity;
+public:
+ EntityFindByClassname(const char *name, Entity *&entity) : m_name(name), m_entity(entity)
+ {
+ m_entity = 0;
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (m_entity == 0) {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0
+ && string_equal(m_name, entity->getKeyValue("classname"))) {
+ m_entity = entity;
+ }
+ }
+ return true;
+ }
+};
-===========
-*/
-void Map_New (void)
+Entity *Scene_FindEntityByClass(const char *name)
{
- Sys_Printf ("Map_New\n");
- Map_Free ();
+ Entity *entity;
+ GlobalSceneGraph().traverse(EntityFindByClassname(name, entity));
+ return entity;
+}
- strcpy (currentmap, "unnamed.map");
- Sys_SetTitle (currentmap);
+Entity *Scene_FindPlayerStart()
+{
+ typedef const char *StaticString;
+ StaticString strings[] = {
+ "info_player_start",
+ "info_player_deathmatch",
+ "team_CTF_redplayer",
+ "team_CTF_blueplayer",
+ "team_CTF_redspawn",
+ "team_CTF_bluespawn",
+ };
+ typedef const StaticString *StaticStringIterator;
+ for (StaticStringIterator i = strings, end = strings + (sizeof(strings) / sizeof(StaticString)); i != end; ++i) {
+ Entity *entity = Scene_FindEntityByClass(*i);
+ if (entity != 0) {
+ return entity;
+ }
+ }
+ return 0;
+}
- world_entity = (entity_s*)qmalloc(sizeof(*world_entity));
- world_entity->brushes.onext =
- world_entity->brushes.oprev = &world_entity->brushes;
- SetKeyValue (world_entity, "classname", "worldspawn");
- world_entity->eclass = Eclass_ForName ("worldspawn", true);
+//
+// move the view to a start position
+//
- g_pParentWnd->GetCamWnd()->Camera()->angles[YAW] = 0;
- g_pParentWnd->GetCamWnd()->Camera()->angles[PITCH] = 0;
- VectorCopy (vec3_origin, g_pParentWnd->GetCamWnd()->Camera()->origin);
- g_pParentWnd->GetCamWnd()->Camera()->origin[2] = 48;
- VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
- Map_RestoreBetween ();
+void FocusViews(const Vector3 &point, float angle)
+{
+ CamWnd &camwnd = *g_pParentWnd->GetCamWnd();
+ Camera_setOrigin(camwnd, point);
+ Vector3 angles(Camera_getAngles(camwnd));
+ angles[CAMERA_PITCH] = 0;
+ angles[CAMERA_YAW] = angle;
+ Camera_setAngles(camwnd, angles);
+
+ XYWnd *xywnd = g_pParentWnd->GetXYWnd();
+ xywnd->SetOrigin(point);
+}
- Group_Init();
+#include "stringio.h"
- Sys_UpdateWindows (W_ALL);
- modified = false;
+void Map_StartPosition()
+{
+ Entity *entity = Scene_FindPlayerStart();
+
+ if (entity) {
+ Vector3 origin;
+ string_parse_vector3(entity->getKeyValue("origin"), origin);
+ FocusViews(origin, string_read_float(entity->getKeyValue("angle")));
+ } else {
+ FocusViews(g_vector3_identity, 0);
+ }
}
-/*
-===========================================================
-
- REGION
-===========================================================
-*/
-qboolean region_active;
-vec3_t region_mins = {g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord};
-vec3_t region_maxs = {g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord};
+inline bool node_is_worldspawn(scene::Node &node)
+{
+ Entity *entity = Node_getEntity(node);
+ return entity != 0 && string_equal(entity->getKeyValue("classname"), "worldspawn");
+}
-brush_t *region_sides[6];
-/*
-===========
-AddRegionBrushes
-a regioned map will have temp walls put up at the region boundary
-\todo TODO TTimo old implementation of region brushes
- we still add them straight in the worldspawn and take them out after the map is saved
- with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
-===========
-*/
-void AddRegionBrushes (void)
-{
- vec3_t mins, maxs;
- int i;
- texdef_t td;
-
- if (!region_active)
- {
-#ifdef _DEBUG
- Sys_FPrintf( SYS_WRN, "Unexpected AddRegionBrushes call.\n");
-#endif
- return;
- }
-
- memset (&td, 0, sizeof(td));
- td.SetName(SHADER_NOT_FOUND);
-
- // set mins
- VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
-
- // vary maxs
- for(i=0; i<3; i++)
- {
- VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
- maxs[i] = region_mins[i];
- region_sides[i] = Brush_Create (mins, maxs, &td);
- }
-
- // set maxs
- VectorSet(maxs, region_maxs[0]+32, region_maxs[1]+32, region_maxs[2]+32);
-
- // vary mins
- for(i=0; i<3; i++)
- {
- VectorSet(mins, region_mins[0]-32, region_mins[1]-32, region_mins[2]-32);
- mins[i] = region_maxs[i];
- region_sides[i+3] = Brush_Create (mins, maxs, &td);
- }
-
-
- // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503
- // this is a safe check, but it should not really happen anymore
- vec3_t vOrig;
- VectorSet(vOrig,
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1],
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);
-
- for (i=0 ; i<3 ; i++)
- {
- if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i])
- {
- Sys_FPrintf(SYS_ERR, "Camera is NOT in the region, it's likely that the region won't compile correctly\n");
- }
- }
-
- // write the info_playerstart
- region_startpoint = Entity_Alloc();
- SetKeyValue(region_startpoint, "classname", "info_player_start");
- region_startpoint->eclass = Eclass_ForName ("info_player_start", false);
- char sTmp[1024];
- sprintf(sTmp, "%d %d %d", (int)vOrig[0], (int)vOrig[1], (int)vOrig[2]);
- SetKeyValue(region_startpoint, "origin", sTmp);
- sprintf(sTmp, "%d", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);
- SetKeyValue(region_startpoint, "angle", sTmp);
- // empty array of children
- region_startpoint->pData = new CPtrArray;
-}
-
-void RemoveRegionBrushes (void)
-{
- int i;
-
- if (!region_active)
- return;
- for (i=0 ; i<6 ; i++)
- Brush_Free (region_sides[i]);
-
- CleanFilter(region_startpoint);
- Entity_Free(region_startpoint);
-}
-
-qboolean Map_IsBrushFiltered (brush_t *b)
-{
- int i;
-
- for (i=0 ; i<3 ; i++)
- {
- if (b->mins[i] > region_maxs[i])
- return true;
- if (b->maxs[i] < region_mins[i])
- return true;
- }
- return false;
-}
+// use first worldspawn
+class entity_updateworldspawn : public scene::Traversable::Walker {
+public:
+ bool pre(scene::Node &node) const
+ {
+ if (node_is_worldspawn(node)) {
+ if (Map_GetWorldspawn(g_map) == 0) {
+ Map_SetWorldspawn(g_map, &node);
+ }
+ }
+ return false;
+ }
+};
-/*
-===========
-Map_RegionOff
-
-Other filtering options may still be on
-===========
-*/
-void Map_RegionOff (void)
-{
- brush_t *b, *next;
- int i;
-
- region_active = false;
- for (i=0 ; i<3 ; i++)
- {
- region_maxs[i] = g_MaxWorldCoord-64;
- region_mins[i] = g_MinWorldCoord+64;
- }
-
- for (b=filtered_brushes.next ; b != &filtered_brushes ; b=next)
- {
- next = b->next;
- if (Map_IsBrushFiltered (b))
- continue; // still filtered
- Brush_RemoveFromList (b);
- if (active_brushes.next == NULL || active_brushes.prev == NULL)
- {
- active_brushes.next = &active_brushes;
- active_brushes.prev = &active_brushes;
- }
- Brush_AddToList (b, &active_brushes);
- b->bFiltered = FilterBrush(b);
- }
- Sys_UpdateWindows (W_ALL);
-}
-
-void Map_ApplyRegion (void)
-{
- brush_t *b, *next;
-
- region_active = true;
- for (b=active_brushes.next ; b != &active_brushes ; b=next)
- {
- next = b->next;
- if (!Map_IsBrushFiltered (b))
- continue; // still filtered
- Brush_RemoveFromList (b);
- Brush_AddToList (b, &filtered_brushes);
- }
-
- Sys_UpdateWindows (W_ALL);
-}
+scene::Node *Map_FindWorldspawn(Map &map)
+{
+ Map_SetWorldspawn(map, 0);
+ Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
-/*
-========================
-Map_RegionSelectedBrushes
-========================
-*/
-void Map_RegionSelectedBrushes (void)
-{
- Map_RegionOff ();
-
- if (selected_brushes.next == &selected_brushes) // nothing selected
- {
- Sys_Printf("Tried to region with no selection...\n");
- return;
- }
- region_active = true;
- Select_GetBounds (region_mins, region_maxs);
-
-#ifdef _DEBUG
- if (filtered_brushes.next != &filtered_brushes)
- Sys_Printf("WARNING: filtered_brushes list may not be empty in Map_RegionSelectedBrushes\n");
-#endif
+ return Map_GetWorldspawn(map);
+}
- if (active_brushes.next == &active_brushes)
- {
- // just have an empty filtered_brushes list
- // this happens if you set region after selecting all the brushes in your map (some weird people do that, ask MrE!)
- filtered_brushes.next = filtered_brushes.prev = &filtered_brushes;
- }
- else
- {
- // move the entire active_brushes list to filtered_brushes
- filtered_brushes.next = active_brushes.next;
- filtered_brushes.prev = active_brushes.prev;
- filtered_brushes.next->prev = &filtered_brushes;
- filtered_brushes.prev->next = &filtered_brushes;
- }
- // move the entire selected_brushes list to active_brushes
- active_brushes.next = selected_brushes.next;
- active_brushes.prev = selected_brushes.prev;
- active_brushes.next->prev = &active_brushes;
- active_brushes.prev->next = &active_brushes;
+class CollectAllWalker : public scene::Traversable::Walker {
+ scene::Node &m_root;
+ UnsortedNodeSet &m_nodes;
+public:
+ CollectAllWalker(scene::Node &root, UnsortedNodeSet &nodes) : m_root(root), m_nodes(nodes)
+ {
+ }
- // deselect patches
- for (brush_t *b = active_brushes.next; b != &active_brushes; b = b->next)
- if (b->patchBrush)
- b->pPatch->bSelected = false;
+ bool pre(scene::Node &node) const
+ {
+ m_nodes.insert(NodeSmartReference(node));
+ Node_getTraversable(m_root)->erase(node);
+ return false;
+ }
+};
- // clear selected_brushes
- selected_brushes.next = selected_brushes.prev = &selected_brushes;
+void Node_insertChildFirst(scene::Node &parent, scene::Node &child)
+{
+ UnsortedNodeSet nodes;
+ Node_getTraversable(parent)->traverse(CollectAllWalker(parent, nodes));
+ Node_getTraversable(parent)->insert(child);
- Sys_UpdateWindows (W_ALL);
+ for (UnsortedNodeSet::iterator i = nodes.begin(); i != nodes.end(); ++i) {
+ Node_getTraversable(parent)->insert((*i));
+ }
}
-
-/*
-===========
-Map_RegionXY
-===========
-*/
-void Map_RegionXY (void)
+scene::Node &createWorldspawn()
{
- Map_RegionOff ();
+ NodeSmartReference worldspawn(
+ GlobalEntityCreator().createEntity(GlobalEntityClassManager().findOrInsert("worldspawn", true)));
+ Node_insertChildFirst(GlobalSceneGraph().root(), worldspawn);
+ return worldspawn;
+}
- region_mins[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] - 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();
- region_maxs[0] = g_pParentWnd->GetXYWnd()->GetOrigin()[0] + 0.5 * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale();
- region_mins[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] - 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();
- region_maxs[1] = g_pParentWnd->GetXYWnd()->GetOrigin()[1] + 0.5 * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale();
- region_mins[2] = g_MinWorldCoord+64;
- region_maxs[2] = g_MaxWorldCoord-64;
- Map_ApplyRegion ();
+void Map_UpdateWorldspawn(Map &map)
+{
+ if (Map_FindWorldspawn(map) == 0) {
+ Map_SetWorldspawn(map, &createWorldspawn());
+ }
}
-/*
-===========
-Map_RegionTallBrush
-===========
-*/
-void Map_RegionTallBrush (void)
+scene::Node &Map_FindOrInsertWorldspawn(Map &map)
{
- brush_t *b;
+ Map_UpdateWorldspawn(map);
+ return *Map_GetWorldspawn(map);
+}
+
+
+class MapMergeAll : public scene::Traversable::Walker {
+ mutable scene::Path m_path;
+public:
+ MapMergeAll(const scene::Path &root)
+ : m_path(root)
+ {
+ }
- if (!QE_SingleBrush ())
- return;
+ bool pre(scene::Node &node) const
+ {
+ Node_getTraversable(m_path.top())->insert(node);
+ m_path.push(makeReference(node));
+ selectPath(m_path, true);
+ return false;
+ }
- b = selected_brushes.next;
+ void post(scene::Node &node) const
+ {
+ m_path.pop();
+ }
+};
- Map_RegionOff ();
+class MapMergeEntities : public scene::Traversable::Walker {
+ mutable scene::Path m_path;
+public:
+ MapMergeEntities(const scene::Path &root)
+ : m_path(root)
+ {
+ }
- VectorCopy (b->mins, region_mins);
- VectorCopy (b->maxs, region_maxs);
- region_mins[2] = g_MinWorldCoord+64;
- region_maxs[2] = g_MaxWorldCoord-64;
+ bool pre(scene::Node &node) const
+ {
+ if (node_is_worldspawn(node)) {
+ scene::Node *world_node = Map_FindWorldspawn(g_map);
+ if (world_node == 0) {
+ Map_SetWorldspawn(g_map, &node);
+ Node_getTraversable(m_path.top().get())->insert(node);
+ m_path.push(makeReference(node));
+ Node_getTraversable(node)->traverse(SelectChildren(m_path));
+ } else {
+ m_path.push(makeReference(*world_node));
+ Node_getTraversable(node)->traverse(MapMergeAll(m_path));
+ }
+ } else {
+ Node_getTraversable(m_path.top())->insert(node);
+ m_path.push(makeReference(node));
+ if (node_is_group(node)) {
+ Node_getTraversable(node)->traverse(SelectChildren(m_path));
+ } else {
+ selectPath(m_path, true);
+ }
+ }
+ return false;
+ }
- Undo_Start("delete");
- Undo_AddBrushList(&selected_brushes);
- Undo_AddEntity(b->owner);
- Select_Delete ();
- Undo_EndBrushList(&selected_brushes);
- Undo_End();
+ void post(scene::Node &node) const
+ {
+ m_path.pop();
+ }
+};
- Map_ApplyRegion ();
-}
+class BasicContainer : public scene::Node::Symbiot {
+ class TypeCasts {
+ NodeTypeCastTable m_casts;
+ public:
+ TypeCasts()
+ {
+ NodeContainedCast<BasicContainer, scene::Traversable>::install(m_casts);
+ }
-/*
-===========
-Map_RegionBrush
-===========
-*/
-void Map_RegionBrush (void)
-{
- brush_t *b;
+ NodeTypeCastTable &get()
+ {
+ return m_casts;
+ }
+ };
- if (!QE_SingleBrush ())
- return;
+ scene::Node m_node;
+ TraversableNodeSet m_traverse;
+public:
- b = selected_brushes.next;
+ typedef LazyStatic<TypeCasts> StaticTypeCasts;
+
+ scene::Traversable &get(NullType<scene::Traversable>)
+ {
+ return m_traverse;
+ }
- Map_RegionOff ();
+ BasicContainer() : m_node(this, this, StaticTypeCasts::instance().get())
+ {
+ }
- VectorCopy (b->mins, region_mins);
- VectorCopy (b->maxs, region_maxs);
+ void release()
+ {
+ delete this;
+ }
- Undo_Start("delete");
- Undo_AddBrushList(&selected_brushes);
- Undo_AddEntity(b->owner);
- Select_Delete ();
- Undo_EndBrushList(&selected_brushes);
- Undo_End();
+ scene::Node &node()
+ {
+ return m_node;
+ }
+};
- Map_ApplyRegion ();
+/// Merges the map graph rooted at \p node into the global scene-graph.
+void MergeMap(scene::Node &node)
+{
+ Node_getTraversable(node)->traverse(MapMergeEntities(scene::Path(makeReference(GlobalSceneGraph().root()))));
}
-GList *find_string(GList *glist, const char *buf)
+void Map_ImportSelected(TextInputStream &in, const MapFormat &format)
{
- while (glist)
- {
- if (strcmp((char *)glist->data, buf) == 0)
- break; // this name is in our list already
- glist = glist->next;
- }
- return glist;
+ NodeSmartReference node((new BasicContainer)->node());
+ format.readGraph(node, in, GlobalEntityCreator());
+ Map_gatherNamespaced(node);
+ Map_mergeClonedNames();
+ MergeMap(node);
}
-void Map_ImportBuffer(char *buf)
+inline scene::Cloneable *Node_getCloneable(scene::Node &node)
{
- Select_Deselect();
-
- Undo_Start("import buffer");
+ return NodeTypeCast<scene::Cloneable>::cast(node);
+}
- MemStream stream;
+inline scene::Node &node_clone(scene::Node &node)
+{
+ scene::Cloneable *cloneable = Node_getCloneable(node);
+ if (cloneable != 0) {
+ return cloneable->clone();
+ }
- stream.Write(buf, strlen(buf));
- Map_Import(&stream, "xmap");
- stream.Close();
-
- Sys_UpdateWindows (W_ALL);
- Sys_MarkMapModified();
-
- Undo_End();
+ return (new scene::NullNode)->node();
}
+class CloneAll : public scene::Traversable::Walker {
+ mutable scene::Path m_path;
+public:
+ CloneAll(scene::Node &root)
+ : m_path(makeReference(root))
+ {
+ }
-//
-//================
-//Map_ImportFile
-//================
-//
-void Map_ImportFile (const char *filename)
-{
- FileStream file;
- Sys_BeginWait ();
+ bool pre(scene::Node &node) const
+ {
+ if (node.isRoot()) {
+ return false;
+ }
+
+ m_path.push(makeReference(node_clone(node)));
+ m_path.top().get().IncRef();
- Sys_Printf("Importing map from %s\n",filename);
+ return true;
+ }
- const char* type = strrchr(filename,'.');
- if(type!=NULL) type++;
- /*!\todo Resolve "r" problem in scriptlib" */
- if(file.Open(filename, "rb"))
- Map_Import(&file, type, true);
- else
- Sys_FPrintf(SYS_ERR, "ERROR: couldn't open %s for read\n", filename);
+ void post(scene::Node &node) const
+ {
+ if (node.isRoot()) {
+ return;
+ }
- file.Close();
+ Node_getTraversable(m_path.parent())->insert(m_path.top());
- Sys_UpdateWindows (W_ALL);
- modified = true;
- Sys_EndWait();
-}
+ m_path.top().get().DecRef();
+ m_path.pop();
+ }
+};
-//
-//===========
-//Map_SaveSelected
-//===========
-//
-// Saves selected world brushes and whole entities with partial/full selections
-//
-void Map_SaveSelected(const char* filename)
+scene::Node &Node_Clone(scene::Node &node)
{
- FileStream file;
-
- Sys_Printf("Saving selection to %s\n",filename);
+ scene::Node &clone = node_clone(node);
+ scene::Traversable *traversable = Node_getTraversable(node);
+ if (traversable != 0) {
+ traversable->traverse(CloneAll(clone));
+ }
+ return clone;
+}
- const char* type = strrchr(filename,'.');
- if(type!=NULL) type++;
- if(file.Open(filename, "w"))
- Map_Export (&file, type, false, true);
- else
- Sys_FPrintf(SYS_ERR, "ERROR: failed to open %s for write\n", filename);
- file.Close();
+typedef std::map<CopiedString, std::size_t> EntityBreakdown;
-}
+class EntityBreakdownWalker : public scene::Graph::Walker {
+ EntityBreakdown &m_entitymap;
+public:
+ EntityBreakdownWalker(EntityBreakdown &entitymap)
+ : m_entitymap(entitymap)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ Entity *entity = Node_getEntity(path.top());
+ if (entity != 0) {
+ const EntityClass &eclass = entity->getEntityClass();
+ if (m_entitymap.find(eclass.name()) == m_entitymap.end()) {
+ m_entitymap[eclass.name()] = 1;
+ } else { ++m_entitymap[eclass.name()]; }
+ }
+ return true;
+ }
+};
+
+void Scene_EntityBreakdown(EntityBreakdown &entitymap)
+{
+ GlobalSceneGraph().traverse(EntityBreakdownWalker(entitymap));
+}
+
+
+WindowPosition g_posMapInfoWnd(c_default_window_pos);
+
+void DoMapInfo()
+{
+ ModalDialog dialog;
+ ui::Entry brushes_entry{ui::null};
+ ui::Entry entities_entry{ui::null};
+ ui::ListStore EntityBreakdownWalker{ui::null};
+
+ ui::Window window = MainFrame_getWindow().create_dialog_window("Map Info", G_CALLBACK(dialog_delete_callback),
+ &dialog);
+
+ window_set_position(window, g_posMapInfoWnd);
+
+ {
+ auto vbox = create_dialog_vbox(4, 4);
+ window.add(vbox);
+
+ {
+ auto hbox = create_dialog_hbox(4);
+ vbox.pack_start(hbox, FALSE, TRUE, 0);
+
+ {
+ auto table = create_dialog_table(2, 2, 4, 4);
+ hbox.pack_start(table, TRUE, TRUE, 0);
+
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ gtk_editable_set_editable(GTK_EDITABLE(entry), FALSE);
+
+ brushes_entry = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+ gtk_editable_set_editable(GTK_EDITABLE(entry), FALSE);
+
+ entities_entry = entry;
+ }
+ {
+ ui::Widget label = ui::Label("Total Brushes");
+ label.show();
+ table.attach(label, {0, 1, 0, 1}, {GTK_FILL, 0});
+ gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ }
+ {
+ ui::Widget label = ui::Label("Total Entities");
+ label.show();
+ table.attach(label, {0, 1, 1, 2}, {GTK_FILL, 0});
+ gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ }
+ }
+ {
+ auto vbox2 = create_dialog_vbox(4);
+ hbox.pack_start(vbox2, FALSE, FALSE, 0);
+
+ {
+ auto button = create_dialog_button("Close", G_CALLBACK(dialog_button_ok), &dialog);
+ vbox2.pack_start(button, FALSE, FALSE, 0);
+ }
+ }
+ }
+ {
+ ui::Widget label = ui::Label("Entity breakdown");
+ label.show();
+ vbox.pack_start(label, FALSE, TRUE, 0);
+ gtk_misc_set_alignment(GTK_MISC(label), 0, 0.5);
+ }
+ {
+ auto scr = create_scrolled_window(ui::Policy::NEVER, ui::Policy::AUTOMATIC, 4);
+ vbox.pack_start(scr, TRUE, TRUE, 0);
+
+ {
+ auto store = ui::ListStore::from(gtk_list_store_new(2, G_TYPE_STRING, G_TYPE_STRING));
+
+ auto view = ui::TreeView(ui::TreeModel::from(store._handle));
+ gtk_tree_view_set_headers_clickable(view, TRUE);
+
+ {
+ auto renderer = ui::CellRendererText(ui::New);
+ auto column = ui::TreeViewColumn("Entity", renderer, {{"text", 0}});
+ gtk_tree_view_append_column(view, column);
+ gtk_tree_view_column_set_sort_column_id(column, 0);
+ }
+
+ {
+ auto renderer = ui::CellRendererText(ui::New);
+ auto column = ui::TreeViewColumn("Count", renderer, {{"text", 1}});
+ gtk_tree_view_append_column(view, column);
+ gtk_tree_view_column_set_sort_column_id(column, 1);
+ }
+
+ view.show();
+
+ scr.add(view);
+
+ EntityBreakdownWalker = store;
+ }
+ }
+ }
+
+ // Initialize fields
+
+ {
+ EntityBreakdown entitymap;
+ Scene_EntityBreakdown(entitymap);
+
+ for (EntityBreakdown::iterator i = entitymap.begin(); i != entitymap.end(); ++i) {
+ char tmp[16];
+ sprintf(tmp, "%u", Unsigned((*i).second));
+ EntityBreakdownWalker.append(0, (*i).first.c_str(), 1, tmp);
+ }
+ }
+
+ EntityBreakdownWalker.unref();
+
+ char tmp[16];
+ sprintf(tmp, "%u", Unsigned(g_brushCount.get()));
+ brushes_entry.text(tmp);
+ sprintf(tmp, "%u", Unsigned(g_entityCount.get()));
+ entities_entry.text(tmp);
+
+ modal_dialog_show(window, dialog);
+
+ // save before exit
+ window_get_position(window, g_posMapInfoWnd);
+
+ window.destroy();
+}
+
+
+class ScopeTimer {
+ Timer m_timer;
+ const char *m_message;
+public:
+ ScopeTimer(const char *message)
+ : m_message(message)
+ {
+ m_timer.start();
+ }
+
+ ~ScopeTimer()
+ {
+ double elapsed_time = m_timer.elapsed_msec() / 1000.f;
+ globalOutputStream() << m_message << " timer: " << FloatFormat(elapsed_time, 5, 2) << " second(s) elapsed\n";
+ }
+};
+
+CopiedString g_strLastFolder = "";
+
+/*
+ ================
+ Map_LoadFile
+ ================
+ */
+
+void Map_LoadFile(const char *filename)
+{
+ globalOutputStream() << "Loading map from " << filename << "\n";
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+
+ MRU_AddFile(filename);
+ g_strLastFolder = g_path_get_dirname(filename);
+
+ {
+ ScopeTimer timer("map load");
+
+ const MapFormat *format = NULL;
+ const char *moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
+ if (string_not_empty(moduleName)) {
+ format = ReferenceAPI_getMapModules().findModule(moduleName);
+ }
+
+ for (int i = 0; i < Brush_toggleFormatCount(); ++i) {
+ if (i) {
+ Map_Free();
+ }
+ Brush_toggleFormat(i);
+ g_map.m_name = filename;
+ Map_UpdateTitle(g_map);
+ g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
+ if (format) {
+ format->wrongFormat = false;
+ }
+ g_map.m_resource->attach(g_map);
+ if (format) {
+ if (!format->wrongFormat) {
+ break;
+ }
+ }
+ }
+
+ Node_getTraversable(GlobalSceneGraph().root())->traverse(entity_updateworldspawn());
+ }
+
+ globalOutputStream() << "--- LoadMapFile ---\n";
+ globalOutputStream() << g_map.m_name.c_str() << "\n";
+
+ globalOutputStream() << Unsigned(g_brushCount.get()) << " primitive\n";
+ globalOutputStream() << Unsigned(g_entityCount.get()) << " entities\n";
+
+ //GlobalEntityCreator().printStatistics();
+
+ //
+ // move the view to a start position
+ //
+ Map_StartPosition();
+
+ g_currentMap = &g_map;
+
+ // refresh VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Refresh();
+}
+
+class Excluder {
+public:
+ virtual bool excluded(scene::Node &node) const = 0;
+};
+
+class ExcludeWalker : public scene::Traversable::Walker {
+ const scene::Traversable::Walker &m_walker;
+ const Excluder *m_exclude;
+ mutable bool m_skip;
+public:
+ ExcludeWalker(const scene::Traversable::Walker &walker, const Excluder &exclude)
+ : m_walker(walker), m_exclude(&exclude), m_skip(false)
+ {
+ }
+
+ bool pre(scene::Node &node) const
+ {
+ if (m_exclude->excluded(node) || node.isRoot()) {
+ m_skip = true;
+ return false;
+ } else {
+ m_walker.pre(node);
+ }
+ return true;
+ }
+
+ void post(scene::Node &node) const
+ {
+ if (m_skip) {
+ m_skip = false;
+ } else {
+ m_walker.post(node);
+ }
+ }
+};
+
+class AnyInstanceSelected : public scene::Instantiable::Visitor {
+ bool &m_selected;
+public:
+ AnyInstanceSelected(bool &selected) : m_selected(selected)
+ {
+ m_selected = false;
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()) {
+ m_selected = true;
+ }
+ }
+};
+
+bool Node_instanceSelected(scene::Node &node)
+{
+ scene::Instantiable *instantiable = Node_getInstantiable(node);
+ ASSERT_NOTNULL(instantiable);
+ bool selected;
+ instantiable->forEachInstance(AnyInstanceSelected(selected));
+ return selected;
+}
+
+class SelectedDescendantWalker : public scene::Traversable::Walker {
+ bool &m_selected;
+public:
+ SelectedDescendantWalker(bool &selected) : m_selected(selected)
+ {
+ m_selected = false;
+ }
+
+ bool pre(scene::Node &node) const
+ {
+ if (node.isRoot()) {
+ return false;
+ }
+
+ if (Node_instanceSelected(node)) {
+ m_selected = true;
+ }
+
+ return true;
+ }
+};
+
+bool Node_selectedDescendant(scene::Node &node)
+{
+ bool selected;
+ Node_traverseSubgraph(node, SelectedDescendantWalker(selected));
+ return selected;
+}
+
+class SelectionExcluder : public Excluder {
+public:
+ bool excluded(scene::Node &node) const
+ {
+ return !Node_selectedDescendant(node);
+ }
+};
+
+class IncludeSelectedWalker : public scene::Traversable::Walker {
+ const scene::Traversable::Walker &m_walker;
+ mutable std::size_t m_selected;
+ mutable bool m_skip;
+
+ bool selectedParent() const
+ {
+ return m_selected != 0;
+ }
+
+public:
+ IncludeSelectedWalker(const scene::Traversable::Walker &walker)
+ : m_walker(walker), m_selected(0), m_skip(false)
+ {
+ }
+
+ bool pre(scene::Node &node) const
+ {
+ // include node if:
+ // node is not a 'root' AND ( node is selected OR any child of node is selected OR any parent of node is selected )
+ if (!node.isRoot() && (Node_selectedDescendant(node) || selectedParent())) {
+ if (Node_instanceSelected(node)) {
+ ++m_selected;
+ }
+ m_walker.pre(node);
+ return true;
+ } else {
+ m_skip = true;
+ return false;
+ }
+ }
+
+ void post(scene::Node &node) const
+ {
+ if (m_skip) {
+ m_skip = false;
+ } else {
+ if (Node_instanceSelected(node)) {
+ --m_selected;
+ }
+ m_walker.post(node);
+ }
+ }
+};
+
+void Map_Traverse_Selected(scene::Node &root, const scene::Traversable::Walker &walker)
+{
+ scene::Traversable *traversable = Node_getTraversable(root);
+ if (traversable != 0) {
+#if 0
+ traversable->traverse( ExcludeWalker( walker, SelectionExcluder() ) );
+#else
+ traversable->traverse(IncludeSelectedWalker(walker));
+#endif
+ }
+}
+
+void Map_ExportSelected(TextOutputStream &out, const MapFormat &format)
+{
+ format.writeGraph(GlobalSceneGraph().root(), Map_Traverse_Selected, out);
+}
+
+void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker)
+{
+ scene::Traversable *traversable = Node_getTraversable(root);
+ if (traversable != 0) {
+ traversable->traverse(walker);
+ }
+}
+
+class RegionExcluder : public Excluder {
+public:
+ bool excluded(scene::Node &node) const
+ {
+ return node.excluded();
+ }
+};
+
+void Map_Traverse_Region(scene::Node &root, const scene::Traversable::Walker &walker)
+{
+ scene::Traversable *traversable = Node_getTraversable(root);
+ if (traversable != 0) {
+ traversable->traverse(ExcludeWalker(walker, RegionExcluder()));
+ }
+}
+
+bool Map_SaveRegion(const char *filename)
+{
+ AddRegionBrushes();
+
+ bool success = MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Region,
+ filename);
+
+ RemoveRegionBrushes();
+
+ return success;
+}
+
+
+void Map_RenameAbsolute(const char *absolute)
+{
+ Resource *resource = GlobalReferenceCache().capture(absolute);
+ NodeSmartReference clone(NewMapRoot(path_make_relative(absolute, GlobalFileSystem().findRoot(absolute))));
+ resource->setNode(clone.get_pointer());
+
+ {
+ //ScopeTimer timer("clone subgraph");
+ Node_getTraversable(GlobalSceneGraph().root())->traverse(CloneAll(clone));
+ }
+
+ g_map.m_resource->detach(g_map);
+ GlobalReferenceCache().release(g_map.m_name.c_str());
+
+ g_map.m_resource = resource;
+
+ g_map.m_name = absolute;
+ Map_UpdateTitle(g_map);
+
+ g_map.m_resource->attach(g_map);
+ // refresh VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Refresh();
+}
+
+void Map_Rename(const char *filename)
+{
+ if (!string_equal(g_map.m_name.c_str(), filename)) {
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
+
+ Map_RenameAbsolute(filename);
+
+ SceneChangeNotify();
+ } else {
+ SaveReferences();
+ }
+}
+
+bool Map_Save()
+{
+ Pointfile_Clear();
+
+ ScopeTimer timer("map save");
+ SaveReferences();
+ return true; // assume success..
+}
+
+/*
+ ===========
+ Map_New
+
+ ===========
+ */
+void Map_New()
+{
+ //globalOutputStream() << "Map_New\n";
+
+ g_map.m_name = "unnamed.map";
+ Map_UpdateTitle(g_map);
+
+ {
+ g_map.m_resource = GlobalReferenceCache().capture(g_map.m_name.c_str());
+// ASSERT_MESSAGE(g_map.m_resource->getNode() == 0, "bleh");
+ g_map.m_resource->attach(g_map);
+
+ SceneChangeNotify();
+ }
+
+ FocusViews(g_vector3_identity, 0);
+
+ g_currentMap = &g_map;
+
+ // restart VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Restart();
+}
+
+extern void ConstructRegionBrushes(scene::Node *brushes[6], const Vector3 ®ion_mins, const Vector3 ®ion_maxs);
+
+void ConstructRegionStartpoint(scene::Node *startpoint, const Vector3 ®ion_mins, const Vector3 ®ion_maxs)
+{
+ /*!
+ \todo we need to make sure that the player start IS inside the region and bail out if it's not
+ the compiler will refuse to compile a map with a player_start somewhere in empty space..
+ for now, let's just print an error
+ */
+
+ Vector3 vOrig(Camera_getOrigin(*g_pParentWnd->GetCamWnd()));
+
+ for (int i = 0; i < 3; i++) {
+ if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) {
+ globalErrorStream() << "Camera is NOT in the region, it's likely that the region won't compile correctly\n";
+ break;
+ }
+ }
+
+ // write the info_playerstart
+ char sTmp[1024];
+ sprintf(sTmp, "%d %d %d", (int) vOrig[0], (int) vOrig[1], (int) vOrig[2]);
+ Node_getEntity(*startpoint)->setKeyValue("origin", sTmp);
+ sprintf(sTmp, "%d", (int) Camera_getAngles(*g_pParentWnd->GetCamWnd())[CAMERA_YAW]);
+ Node_getEntity(*startpoint)->setKeyValue("angle", sTmp);
+}
+
+/*
+ ===========================================================
+
+ REGION
+
+ ===========================================================
+ */
+bool region_active;
+Vector3 region_mins(g_MinWorldCoord, g_MinWorldCoord, g_MinWorldCoord);
+Vector3 region_maxs(g_MaxWorldCoord, g_MaxWorldCoord, g_MaxWorldCoord);
+
+scene::Node *region_sides[6];
+scene::Node *region_startpoint = 0;
+
+/*
+ ===========
+ AddRegionBrushes
+ a regioned map will have temp walls put up at the region boundary
+ \todo TODO TTimo old implementation of region brushes
+ we still add them straight in the worldspawn and take them out after the map is saved
+ with the new implementation we should be able to append them in a temporary manner to the data we pass to the map module
+ ===========
+ */
+void AddRegionBrushes(void)
+{
+ int i;
+
+ for (i = 0; i < 6; i++) {
+ region_sides[i] = &GlobalBrushCreator().createBrush();
+ Node_getTraversable(Map_FindOrInsertWorldspawn(g_map))->insert(NodeSmartReference(*region_sides[i]));
+ }
+
+ region_startpoint = &GlobalEntityCreator().createEntity(
+ GlobalEntityClassManager().findOrInsert("info_player_start", false));
+
+ ConstructRegionBrushes(region_sides, region_mins, region_maxs);
+ ConstructRegionStartpoint(region_startpoint, region_mins, region_maxs);
+
+ Node_getTraversable(GlobalSceneGraph().root())->insert(NodeSmartReference(*region_startpoint));
+}
+
+void RemoveRegionBrushes(void)
+{
+ for (std::size_t i = 0; i < 6; i++) {
+ Node_getTraversable(*Map_GetWorldspawn(g_map))->erase(*region_sides[i]);
+ }
+ Node_getTraversable(GlobalSceneGraph().root())->erase(*region_startpoint);
+}
+
+inline void exclude_node(scene::Node &node, bool exclude)
+{
+ exclude
+ ? node.enable(scene::Node::eExcluded)
+ : node.disable(scene::Node::eExcluded);
+}
+
+class ExcludeAllWalker : public scene::Graph::Walker {
+ bool m_exclude;
+public:
+ ExcludeAllWalker(bool exclude)
+ : m_exclude(exclude)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ exclude_node(path.top(), m_exclude);
+
+ return true;
+ }
+};
+
+void Scene_Exclude_All(bool exclude)
+{
+ GlobalSceneGraph().traverse(ExcludeAllWalker(exclude));
+}
+
+bool Instance_isSelected(const scene::Instance &instance)
+{
+ const Selectable *selectable = Instance_getSelectable(instance);
+ return selectable != 0 && selectable->isSelected();
+}
+
+class ExcludeSelectedWalker : public scene::Graph::Walker {
+ bool m_exclude;
+public:
+ ExcludeSelectedWalker(bool exclude)
+ : m_exclude(exclude)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ exclude_node(path.top(),
+ (instance.isSelected() || instance.childSelected() || instance.parentSelected()) == m_exclude);
+ return true;
+ }
+};
+
+void Scene_Exclude_Selected(bool exclude)
+{
+ GlobalSceneGraph().traverse(ExcludeSelectedWalker(exclude));
+}
+
+class ExcludeRegionedWalker : public scene::Graph::Walker {
+ bool m_exclude;
+public:
+ ExcludeRegionedWalker(bool exclude)
+ : m_exclude(exclude)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ exclude_node(
+ path.top(),
+ !(
+ (
+ aabb_intersects_aabb(
+ instance.worldAABB(),
+ aabb_for_minmax(region_mins, region_maxs)
+ ) != 0
+ ) ^ m_exclude
+ )
+ );
+
+ return true;
+ }
+};
+
+void Scene_Exclude_Region(bool exclude)
+{
+ GlobalSceneGraph().traverse(ExcludeRegionedWalker(exclude));
+}
+
+/*
+ ===========
+ Map_RegionOff
+
+ Other filtering options may still be on
+ ===========
+ */
+void Map_RegionOff()
+{
+ region_active = false;
+
+ region_maxs[0] = g_MaxWorldCoord - 64;
+ region_mins[0] = g_MinWorldCoord + 64;
+ region_maxs[1] = g_MaxWorldCoord - 64;
+ region_mins[1] = g_MinWorldCoord + 64;
+ region_maxs[2] = g_MaxWorldCoord - 64;
+ region_mins[2] = g_MinWorldCoord + 64;
+
+ Scene_Exclude_All(false);
+}
+
+void Map_ApplyRegion(void)
+{
+ region_active = true;
+
+ Scene_Exclude_Region(false);
+}
+
+
+/*
+ ========================
+ Map_RegionSelectedBrushes
+ ========================
+ */
+void Map_RegionSelectedBrushes(void)
+{
+ Map_RegionOff();
+
+ if (GlobalSelectionSystem().countSelected() != 0
+ && GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive) {
+ region_active = true;
+ Select_GetBounds(region_mins, region_maxs);
+
+ Scene_Exclude_Selected(false);
+
+ GlobalSelectionSystem().setSelectedAll(false);
+ }
+}
+
+
+/*
+ ===========
+ Map_RegionXY
+ ===========
+ */
+void Map_RegionXY(float x_min, float y_min, float x_max, float y_max)
+{
+ Map_RegionOff();
+
+ region_mins[0] = x_min;
+ region_maxs[0] = x_max;
+ region_mins[1] = y_min;
+ region_maxs[1] = y_max;
+ region_mins[2] = g_MinWorldCoord + 64;
+ region_maxs[2] = g_MaxWorldCoord - 64;
+
+ Map_ApplyRegion();
+}
+
+void Map_RegionBounds(const AABB &bounds)
+{
+ Map_RegionOff();
+
+ region_mins = vector3_subtracted(bounds.origin, bounds.extents);
+ region_maxs = vector3_added(bounds.origin, bounds.extents);
+
+ deleteSelection();
+
+ Map_ApplyRegion();
+}
+
+/*
+ ===========
+ Map_RegionBrush
+ ===========
+ */
+void Map_RegionBrush(void)
+{
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ scene::Instance &instance = GlobalSelectionSystem().ultimateSelected();
+ Map_RegionBounds(instance.worldAABB());
+ }
+}
+
+//
+//================
+//Map_ImportFile
+//================
+//
+bool Map_ImportFile(const char *filename)
+{
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+
+ g_strLastFolder = g_path_get_dirname(filename);
+
+ bool success = false;
+
+ if (extension_equal(path_get_extension(filename), "bsp")) {
+ goto tryDecompile;
+ }
+
+ {
+ const MapFormat *format = NULL;
+ const char *moduleName = findModuleName(&GlobalFiletypes(), MapFormat::Name(), path_get_extension(filename));
+ if (string_not_empty(moduleName)) {
+ format = ReferenceAPI_getMapModules().findModule(moduleName);
+ }
+
+ if (format) {
+ format->wrongFormat = false;
+ }
+ Resource *resource = GlobalReferenceCache().capture(filename);
+ resource->refresh(); // avoid loading old version if map has changed on disk since last import
+ if (!resource->load()) {
+ GlobalReferenceCache().release(filename);
+ goto tryDecompile;
+ }
+ if (format) {
+ if (format->wrongFormat) {
+ GlobalReferenceCache().release(filename);
+ goto tryDecompile;
+ }
+ }
+ NodeSmartReference clone(NewMapRoot(""));
+ Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
+ Map_gatherNamespaced(clone);
+ Map_mergeClonedNames();
+ MergeMap(clone);
+ success = true;
+ GlobalReferenceCache().release(filename);
+ }
+
+ SceneChangeNotify();
+
+ return success;
+
+ tryDecompile:
+
+ const char *type = GlobalRadiant().getGameDescriptionKeyValue("q3map2_type");
+ int n = string_length(path_get_extension(filename));
+ if (n && (extension_equal(path_get_extension(filename), "bsp") ||
+ extension_equal(path_get_extension(filename), "map"))) {
+ StringBuffer output;
+ output.push_string(AppPath_get());
+ output.push_string("q3map2.");
+ output.push_string(RADIANT_EXECUTABLE);
+ output.push_string(" -v -game ");
+ output.push_string((type && *type) ? type : "quake3");
+ output.push_string(" -fs_basepath \"");
+ output.push_string(EnginePath_get());
+ output.push_string("\" -fs_homepath \"");
+ output.push_string(g_qeglobals.m_userEnginePath.c_str());
+ output.push_string("\"");
+
+ // extra pakpaths
+ for (int i = 0; i < g_pakPathCount; i++) {
+ if (g_strcmp0(g_strPakPath[i].c_str(), "")) {
+ output.push_string(" -fs_pakpath \"");
+ output.push_string(g_strPakPath[i].c_str());
+ output.push_string("\"");
+ }
+ }
+
+ // extra switches
+ if (g_disableEnginePath) {
+ output.push_string(" -fs_nobasepath ");
+ }
+
+ if (g_disableHomePath) {
+ output.push_string(" -fs_nohomepath ");
+ }
+
+ output.push_string(" -fs_game ");
+ output.push_string(gamename_get());
+ output.push_string(" -convert -format ");
+ output.push_string(Brush::m_type == eBrushTypeQuake3BP ? "map_bp" : "map");
+ if (extension_equal(path_get_extension(filename), "map")) {
+ output.push_string(" -readmap ");
+ }
+ output.push_string(" \"");
+ output.push_string(filename);
+ output.push_string("\"");
+
+ // run
+ Q_Exec(NULL, output.c_str(), NULL, false, true);
+
+ // rebuild filename as "filenamewithoutext_converted.map"
+ output.clear();
+ output.push_range(filename, filename + string_length(filename) - (n + 1));
+ output.push_string("_converted.map");
+ filename = output.c_str();
+
+ // open
+ Resource *resource = GlobalReferenceCache().capture(filename);
+ resource->refresh(); // avoid loading old version if map has changed on disk since last import
+ if (!resource->load()) {
+ GlobalReferenceCache().release(filename);
+ goto tryDecompile;
+ }
+ NodeSmartReference clone(NewMapRoot(""));
+ Node_getTraversable(*resource->getNode())->traverse(CloneAll(clone));
+ Map_gatherNamespaced(clone);
+ Map_mergeClonedNames();
+ MergeMap(clone);
+ success = true;
+ GlobalReferenceCache().release(filename);
+ }
+
+ SceneChangeNotify();
+ return success;
+}
+
+/*
+ ===========
+ Map_SaveFile
+ ===========
+ */
+bool Map_SaveFile(const char *filename)
+{
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Saving Map");
+ bool success = MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse, filename);
+ if (success) {
+ // refresh VFS to apply new pak filtering based on mapname
+ // needed for daemon DPK VFS
+ VFS_Refresh();
+ }
+ return success;
+}
//
//===========
//
// Saves selected world brushes and whole entities with partial/full selections
//
-void Map_SaveSelected (MemStream* pMemFile, MemStream* pPatchFile)
-{
- Map_Export (pMemFile, "xmap", false, true);
-
- /*
- // write world entity first
- Entity_WriteSelected(world_entity, pMemFile);
-
- // then write all other ents
- count = 1;
- for (e=entities.next ; e != &entities ; e=next)
- {
- MemFile_fprintf(pMemFile, "// entity %i\n", count);
- count++;
- Entity_WriteSelected(e, pMemFile);
- next = e->next;
- }
-
- //if (pPatchFile)
- // Patch_WriteFile(pPatchFile);
- */
-}
-
-
-void MemFile_fprintf(MemStream* pMemFile, const char* pText, ...)
-{
- char Buffer[4096];
- va_list args;
- va_start (args,pText);
- vsprintf(Buffer, pText, args);
- pMemFile->Write(Buffer, strlen(Buffer));
-}
-
-/*!
-==============
-Region_SpawnPoint
-push the region spawn point
-\todo FIXME TTimo this was in the #1 MAP module implementation (in the core)
-not sure it has any use anymore, should prolly drop it
-==============
-*/
-void Region_SpawnPoint(FILE *f)
-{
- // write the info_player_start, we use the camera position
- fprintf (f, "{\n");
- fprintf (f, "\"classname\" \"info_player_start\"\n");
- fprintf (f, "\"origin\" \"%i %i %i\"\n",
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[0],
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[1],
- (int)g_pParentWnd->GetCamWnd()->Camera()->origin[2]);
- fprintf (f, "\"angle\" \"%i\"\n", (int)g_pParentWnd->GetCamWnd()->Camera()->angles[YAW]);
- fprintf (f, "}\n");
+bool Map_SaveSelected(const char *filename)
+{
+ return MapResource_saveFile(MapFormat_forFile(filename), GlobalSceneGraph().root(), Map_Traverse_Selected,
+ filename);
+}
+
+
+class ParentSelectedBrushesToEntityWalker : public scene::Graph::Walker {
+ scene::Node &m_parent;
+public:
+ ParentSelectedBrushesToEntityWalker(scene::Node &parent) : m_parent(parent)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get_pointer() != &m_parent
+ && Node_isPrimitive(path.top())) {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()
+ && path.size() > 1) {
+ return false;
+ }
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (path.top().get_pointer() != &m_parent
+ && Node_isPrimitive(path.top())) {
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()
+ && path.size() > 1) {
+ scene::Node &parent = path.parent();
+ if (&parent != &m_parent) {
+ NodeSmartReference node(path.top().get());
+ Node_getTraversable(parent)->erase(node);
+ Node_getTraversable(m_parent)->insert(node);
+ }
+ }
+ }
+ }
+};
+
+void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent)
+{
+ graph.traverse(ParentSelectedBrushesToEntityWalker(parent));
+}
+
+class CountSelectedBrushes : public scene::Graph::Walker {
+ std::size_t &m_count;
+ mutable std::size_t m_depth;
+public:
+ CountSelectedBrushes(std::size_t &count) : m_count(count), m_depth(0)
+ {
+ m_count = 0;
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (++m_depth != 1 && path.top().get().isRoot()) {
+ return false;
+ }
+ Selectable *selectable = Instance_getSelectable(instance);
+ if (selectable != 0
+ && selectable->isSelected()
+ && Node_isPrimitive(path.top())) {
+ ++m_count;
+ }
+ return true;
+ }
+
+ void post(const scene::Path &path, scene::Instance &instance) const
+ {
+ --m_depth;
+ }
+};
+
+std::size_t Scene_countSelectedBrushes(scene::Graph &graph)
+{
+ std::size_t count;
+ graph.traverse(CountSelectedBrushes(count));
+ return count;
+}
+
+enum ENodeType {
+ eNodeUnknown,
+ eNodeMap,
+ eNodeEntity,
+ eNodePrimitive,
+};
+
+const char *nodetype_get_name(ENodeType type)
+{
+ if (type == eNodeMap) {
+ return "map";
+ }
+ if (type == eNodeEntity) {
+ return "entity";
+ }
+ if (type == eNodePrimitive) {
+ return "primitive";
+ }
+ return "unknown";
+}
+
+ENodeType node_get_nodetype(scene::Node &node)
+{
+ if (Node_isEntity(node)) {
+ return eNodeEntity;
+ }
+ if (Node_isPrimitive(node)) {
+ return eNodePrimitive;
+ }
+ return eNodeUnknown;
+}
+
+bool contains_entity(scene::Node &node)
+{
+ return Node_getTraversable(node) != 0 && !Node_isBrush(node) && !Node_isPatch(node) && !Node_isEntity(node);
+}
+
+bool contains_primitive(scene::Node &node)
+{
+ return Node_isEntity(node) && Node_getTraversable(node) != 0 && Node_getEntity(node)->isContainer();
+}
+
+ENodeType node_get_contains(scene::Node &node)
+{
+ if (contains_entity(node)) {
+ return eNodeEntity;
+ }
+ if (contains_primitive(node)) {
+ return eNodePrimitive;
+ }
+ return eNodeUnknown;
+}
+
+void Path_parent(const scene::Path &parent, const scene::Path &child)
+{
+ ENodeType contains = node_get_contains(parent.top());
+ ENodeType type = node_get_nodetype(child.top());
+
+ if (contains != eNodeUnknown && contains == type) {
+ NodeSmartReference node(child.top().get());
+ Path_deleteTop(child);
+ Node_getTraversable(parent.top())->insert(node);
+ SceneChangeNotify();
+ } else {
+ globalErrorStream() << "failed - " << nodetype_get_name(type) << " cannot be parented to "
+ << nodetype_get_name(contains) << " container.\n";
+ }
+}
+
+void Scene_parentSelected()
+{
+ UndoableCommand undo("parentSelected");
+
+ if (GlobalSelectionSystem().countSelected() > 1) {
+ class ParentSelectedBrushesToEntityWalker : public SelectionSystem::Visitor {
+ const scene::Path &m_parent;
+ public:
+ ParentSelectedBrushesToEntityWalker(const scene::Path &parent) : m_parent(parent)
+ {
+ }
+
+ void visit(scene::Instance &instance) const
+ {
+ if (&m_parent != &instance.path()) {
+ Path_parent(m_parent, instance.path());
+ }
+ }
+ };
+
+ ParentSelectedBrushesToEntityWalker visitor(GlobalSelectionSystem().ultimateSelected().path());
+ GlobalSelectionSystem().foreachSelected(visitor);
+ } else {
+ globalOutputStream() << "failed - did not find two selected nodes.\n";
+ }
+}
+
+
+void NewMap()
+{
+ if (ConfirmModified("New Map")) {
+ Map_RegionOff();
+ Map_Free();
+ Map_New();
+ }
+}
+
+CopiedString g_mapsPath;
+
+const char *getMapsPath()
+{
+ return g_mapsPath.c_str();
+}
+
+const char *getLastFolderPath()
+{
+ if (g_strLastFolder.empty()) {
+ GlobalPreferenceSystem().registerPreference("LastFolder", make_property_string(g_strLastFolder));
+ if (g_strLastFolder.empty()) {
+ g_strLastFolder = g_qeglobals.m_userGamePath;
+ }
+ }
+ return g_strLastFolder.c_str();
+}
+
+const char *map_open(const char *title)
+{
+ return MainFrame_getWindow().file_dialog(TRUE, title, getLastFolderPath(), MapFormat::Name(), true, false, false);
+}
+
+const char *map_import(const char *title)
+{
+ return MainFrame_getWindow().file_dialog(TRUE, title, getLastFolderPath(), MapFormat::Name(), false, true, false);
+}
+
+const char *map_save(const char *title)
+{
+ return MainFrame_getWindow().file_dialog(FALSE, title, getLastFolderPath(), MapFormat::Name(), false, false, true);
+}
+
+void OpenMap()
+{
+ if (!ConfirmModified("Open Map")) {
+ return;
+ }
+
+ const char *filename = map_open("Open Map");
+
+ if (filename != NULL) {
+ MRU_AddFile(filename);
+ Map_RegionOff();
+ Map_Free();
+ Map_LoadFile(filename);
+ }
+}
+
+void ImportMap()
+{
+ const char *filename = map_import("Import Map");
+
+ if (filename != NULL) {
+ UndoableCommand undo("mapImport");
+ Map_ImportFile(filename);
+ }
+}
+
+bool Map_SaveAs()
+{
+ const char *filename = map_save("Save Map");
+
+ if (filename != NULL) {
+ g_strLastFolder = g_path_get_dirname(filename);
+ MRU_AddFile(filename);
+ Map_Rename(filename);
+ return Map_Save();
+ }
+ return false;
+}
+
+void SaveMapAs()
+{
+ Map_SaveAs();
+}
+
+void SaveMap()
+{
+ if (Map_Unnamed(g_map)) {
+ SaveMapAs();
+ } else if (Map_Modified(g_map)) {
+ Map_Save();
+ }
+}
+
+void ExportMap()
+{
+ const char *filename = map_save("Export Selection");
+
+ if (filename != NULL) {
+ g_strLastFolder = g_path_get_dirname(filename);
+ Map_SaveSelected(filename);
+ }
+}
+
+void SaveRegion()
+{
+ const char *filename = map_save("Export Region");
+
+ if (filename != NULL) {
+ g_strLastFolder = g_path_get_dirname(filename);
+ Map_SaveRegion(filename);
+ }
+}
+
+
+void RegionOff()
+{
+ Map_RegionOff();
+ SceneChangeNotify();
+}
+
+void RegionXY()
+{
+ Map_RegionXY(
+ g_pParentWnd->GetXYWnd()->GetOrigin()[0] -
+ 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
+ g_pParentWnd->GetXYWnd()->GetOrigin()[1] -
+ 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale(),
+ g_pParentWnd->GetXYWnd()->GetOrigin()[0] +
+ 0.5f * g_pParentWnd->GetXYWnd()->Width() / g_pParentWnd->GetXYWnd()->Scale(),
+ g_pParentWnd->GetXYWnd()->GetOrigin()[1] +
+ 0.5f * g_pParentWnd->GetXYWnd()->Height() / g_pParentWnd->GetXYWnd()->Scale()
+ );
+ SceneChangeNotify();
+}
+
+void RegionBrush()
+{
+ Map_RegionBrush();
+ SceneChangeNotify();
+}
+
+void RegionSelected()
+{
+ Map_RegionSelectedBrushes();
+ SceneChangeNotify();
+}
+
+
+class BrushFindByIndexWalker : public scene::Traversable::Walker {
+ mutable std::size_t m_index;
+ scene::Path &m_path;
+public:
+ BrushFindByIndexWalker(std::size_t index, scene::Path &path)
+ : m_index(index), m_path(path)
+ {
+ }
+
+ bool pre(scene::Node &node) const
+ {
+ if (Node_isPrimitive(node) && m_index-- == 0) {
+ m_path.push(makeReference(node));
+ }
+ return false;
+ }
+};
+
+class EntityFindByIndexWalker : public scene::Traversable::Walker {
+ mutable std::size_t m_index;
+ scene::Path &m_path;
+public:
+ EntityFindByIndexWalker(std::size_t index, scene::Path &path)
+ : m_index(index), m_path(path)
+ {
+ }
+
+ bool pre(scene::Node &node) const
+ {
+ if (Node_isEntity(node) && m_index-- == 0) {
+ m_path.push(makeReference(node));
+ }
+ return false;
+ }
+};
+
+void Scene_FindEntityBrush(std::size_t entity, std::size_t brush, scene::Path &path)
+{
+ path.push(makeReference(GlobalSceneGraph().root()));
+ {
+ Node_getTraversable(path.top())->traverse(EntityFindByIndexWalker(entity, path));
+ }
+ if (path.size() == 2) {
+ scene::Traversable *traversable = Node_getTraversable(path.top());
+ if (traversable != 0) {
+ traversable->traverse(BrushFindByIndexWalker(brush, path));
+ }
+ }
+}
+
+inline bool Node_hasChildren(scene::Node &node)
+{
+ scene::Traversable *traversable = Node_getTraversable(node);
+ return traversable != 0 && !traversable->empty();
+}
+
+void SelectBrush(int entitynum, int brushnum)
+{
+ scene::Path path;
+ Scene_FindEntityBrush(entitynum, brushnum, path);
+ if (path.size() == 3 || (path.size() == 2 && !Node_hasChildren(path.top()))) {
+ scene::Instance *instance = GlobalSceneGraph().find(path);
+ ASSERT_MESSAGE(instance != 0, "SelectBrush: path not found in scenegraph");
+ Selectable *selectable = Instance_getSelectable(*instance);
+ ASSERT_MESSAGE(selectable != 0, "SelectBrush: path not selectable");
+ selectable->setSelected(true);
+ g_pParentWnd->GetXYWnd()->PositionView(instance->worldAABB().origin);
+ }
+}
+
+
+class BrushFindIndexWalker : public scene::Graph::Walker {
+ mutable const scene::Node *m_node;
+ std::size_t &m_count;
+public:
+ BrushFindIndexWalker(const scene::Node &node, std::size_t &count)
+ : m_node(&node), m_count(count)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (Node_isPrimitive(path.top())) {
+ if (m_node == path.top().get_pointer()) {
+ m_node = 0;
+ }
+ if (m_node) {
+ ++m_count;
+ }
+ }
+ return true;
+ }
+};
+
+class EntityFindIndexWalker : public scene::Graph::Walker {
+ mutable const scene::Node *m_node;
+ std::size_t &m_count;
+public:
+ EntityFindIndexWalker(const scene::Node &node, std::size_t &count)
+ : m_node(&node), m_count(count)
+ {
+ }
+
+ bool pre(const scene::Path &path, scene::Instance &instance) const
+ {
+ if (Node_isEntity(path.top())) {
+ if (m_node == path.top().get_pointer()) {
+ m_node = 0;
+ }
+ if (m_node) {
+ ++m_count;
+ }
+ }
+ return true;
+ }
+};
+
+static void GetSelectionIndex(int *ent, int *brush)
+{
+ std::size_t count_brush = 0;
+ std::size_t count_entity = 0;
+ if (GlobalSelectionSystem().countSelected() != 0) {
+ const scene::Path &path = GlobalSelectionSystem().ultimateSelected().path();
+
+ GlobalSceneGraph().traverse(BrushFindIndexWalker(path.top(), count_brush));
+ GlobalSceneGraph().traverse(EntityFindIndexWalker(path.parent(), count_entity));
+ }
+ *brush = int(count_brush);
+ *ent = int(count_entity);
+}
+
+void DoFind()
+{
+ ModalDialog dialog;
+ ui::Entry entity{ui::null};
+ ui::Entry brush{ui::null};
+
+ ui::Window window = MainFrame_getWindow().create_dialog_window("Find Brush", G_CALLBACK(dialog_delete_callback),
+ &dialog);
+
+ auto accel = ui::AccelGroup(ui::New);
+ window.add_accel_group(accel);
+
+ {
+ auto vbox = create_dialog_vbox(4, 4);
+ window.add(vbox);
+ {
+ auto table = create_dialog_table(2, 2, 4, 4);
+ vbox.pack_start(table, TRUE, TRUE, 0);
+ {
+ ui::Widget label = ui::Label("Entity number");
+ label.show();
+ (table).attach(label, {0, 1, 0, 1}, {0, 0});
+ }
+ {
+ ui::Widget label = ui::Label("Brush number");
+ label.show();
+ (table).attach(label, {0, 1, 1, 2}, {0, 0});
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 0, 1}, {GTK_EXPAND | GTK_FILL, 0});
+ gtk_widget_grab_focus(entry);
+ entity = entry;
+ }
+ {
+ auto entry = ui::Entry(ui::New);
+ entry.show();
+ table.attach(entry, {1, 2, 1, 2}, {GTK_EXPAND | GTK_FILL, 0});
+
+ brush = entry;
+ }
+ }
+ {
+ auto hbox = create_dialog_hbox(4);
+ vbox.pack_start(hbox, TRUE, TRUE, 0);
+ {
+ auto button = create_dialog_button("Find", G_CALLBACK(dialog_button_ok), &dialog);
+ hbox.pack_start(button, FALSE, FALSE, 0);
+ widget_make_default(button);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Return, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ {
+ auto button = create_dialog_button("Close", G_CALLBACK(dialog_button_cancel), &dialog);
+ hbox.pack_start(button, FALSE, FALSE, 0);
+ gtk_widget_add_accelerator(button, "clicked", accel, GDK_KEY_Escape, (GdkModifierType) 0,
+ (GtkAccelFlags) 0);
+ }
+ }
+ }
+
+ // Initialize dialog
+ char buf[16];
+ int ent, br;
+
+ GetSelectionIndex(&ent, &br);
+ sprintf(buf, "%i", ent);
+ entity.text(buf);
+ sprintf(buf, "%i", br);
+ brush.text(buf);
+
+ if (modal_dialog_show(window, dialog) == eIDOK) {
+ const char *entstr = gtk_entry_get_text(entity);
+ const char *brushstr = gtk_entry_get_text(brush);
+ SelectBrush(atoi(entstr), atoi(brushstr));
+ }
+
+ window.destroy();
+}
+
+void Map_constructPreferences(PreferencesPage &page)
+{
+ page.appendCheckBox("", "Load last map on open", g_bLoadLastMap);
+}
+
+
+class MapEntityClasses : public ModuleObserver {
+ std::size_t m_unrealised;
+public:
+ MapEntityClasses() : m_unrealised(1)
+ {
+ }
+
+ void realise()
+ {
+ if (--m_unrealised == 0) {
+ if (g_map.m_resource != 0) {
+ ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Map");
+ g_map.m_resource->realise();
+ }
+ }
+ }
+
+ void unrealise()
+ {
+ if (++m_unrealised == 1) {
+ if (g_map.m_resource != 0) {
+ g_map.m_resource->flush();
+ g_map.m_resource->unrealise();
+ }
+ }
+ }
+};
+
+MapEntityClasses g_MapEntityClasses;
+
+
+class MapModuleObserver : public ModuleObserver {
+ std::size_t m_unrealised;
+public:
+ MapModuleObserver() : m_unrealised(1)
+ {
+ }
+
+ void realise()
+ {
+ if (--m_unrealised == 0) {
+ ASSERT_MESSAGE(!string_empty(g_qeglobals.m_userGamePath.c_str()),
+ "maps_directory: user-game-path is empty");
+ StringOutputStream buffer(256);
+ buffer << g_qeglobals.m_userGamePath.c_str() << "maps/";
+ Q_mkdir(buffer.c_str());
+ g_mapsPath = buffer.c_str();
+ }
+ }
+
+ void unrealise()
+ {
+ if (++m_unrealised == 1) {
+ g_mapsPath = "";
+ }
+ }
+};
+
+MapModuleObserver g_MapModuleObserver;
+
+CopiedString g_strLastMap;
+bool g_bLoadLastMap = false;
+
+void Map_Construct()
+{
+ GlobalCommands_insert("RegionOff", makeCallbackF(RegionOff));
+ GlobalCommands_insert("RegionSetXY", makeCallbackF(RegionXY));
+ GlobalCommands_insert("RegionSetBrush", makeCallbackF(RegionBrush));
+ GlobalCommands_insert("RegionSetSelection", makeCallbackF(RegionSelected),
+ Accelerator('R', (GdkModifierType) (GDK_SHIFT_MASK | GDK_CONTROL_MASK)));
+
+ GlobalPreferenceSystem().registerPreference("LastMap", make_property_string(g_strLastMap));
+ GlobalPreferenceSystem().registerPreference("LoadLastMap", make_property_string(g_bLoadLastMap));
+ GlobalPreferenceSystem().registerPreference("MapInfoDlg", make_property<WindowPosition_String>(g_posMapInfoWnd));
+
+ PreferencesDialog_addSettingsPreferences(makeCallbackF(Map_constructPreferences));
+
+ GlobalEntityClassManager().attach(g_MapEntityClasses);
+ Radiant_attachHomePathsObserver(g_MapModuleObserver);
+}
+
+void Map_Destroy()
+{
+ Radiant_detachHomePathsObserver(g_MapModuleObserver);
+ GlobalEntityClassManager().detach(g_MapEntityClasses);
}