#include "string/stringfwd.h"
class Map;
+
extern Map g_map;
class MapFormat;
-void Map_addValidCallback( Map& map, const SignalHandler& handler );
-bool Map_Valid( const Map& map );
+void Map_addValidCallback(Map &map, const SignalHandler &handler);
-class DeferredDraw
-{
-Callback<void()> m_draw;
-bool m_defer;
-bool m_deferred;
+bool Map_Valid(const Map &map);
+
+class DeferredDraw {
+ Callback<void()> m_draw;
+ bool m_defer;
+ bool m_deferred;
public:
-DeferredDraw( const Callback<void()>& draw ) : m_draw( draw ), m_defer( false ), m_deferred( false ){
-}
-void defer(){
- m_defer = true;
-}
-void draw(){
- if ( m_defer ) {
- m_deferred = true;
- }
- else
- {
- m_draw();
- }
-}
-void flush(){
- if ( m_defer && m_deferred ) {
- m_draw();
- }
- m_deferred = false;
- m_defer = false;
-}
+ DeferredDraw(const Callback<void()> &draw) : m_draw(draw), m_defer(false), m_deferred(false)
+ {
+ }
+
+ void defer()
+ {
+ m_defer = true;
+ }
+
+ void draw()
+ {
+ if (m_defer) {
+ m_deferred = true;
+ } else {
+ m_draw();
+ }
+ }
+
+ void flush()
+ {
+ if (m_defer && m_deferred) {
+ m_draw();
+ }
+ m_deferred = false;
+ m_defer = false;
+ }
};
-inline void DeferredDraw_onMapValidChanged( DeferredDraw& self ){
- if ( Map_Valid( g_map ) ) {
- self.flush();
- }
- else
- {
- self.defer();
- }
+inline void DeferredDraw_onMapValidChanged(DeferredDraw &self)
+{
+ if (Map_Valid(g_map)) {
+ self.flush();
+ } else {
+ self.defer();
+ }
}
+
typedef ReferenceCaller<DeferredDraw, void(), DeferredDraw_onMapValidChanged> DeferredDrawOnMapValidChangedCaller;
+const char *Map_Name(const Map &map);
-const char* Map_Name( const Map& map );
-const MapFormat& Map_getFormat( const Map& map );
-bool Map_Unnamed( const Map& map );
+const MapFormat &Map_getFormat(const Map &map);
+bool Map_Unnamed(const Map &map);
-namespace scene
-{
-class Node;
-class Graph;
+
+namespace scene {
+ class Node;
+
+ class Graph;
}
-scene::Node* Map_GetWorldspawn( const Map& map );
-scene::Node* Map_FindWorldspawn( Map& map );
-scene::Node& Map_FindOrInsertWorldspawn( Map& map );
+scene::Node *Map_GetWorldspawn(const Map &map);
+
+scene::Node *Map_FindWorldspawn(Map &map);
+
+scene::Node &Map_FindOrInsertWorldspawn(Map &map);
+
+template<typename Element>
+class BasicVector3;
-template<typename Element> class BasicVector3;
typedef BasicVector3<float> Vector3;
extern Vector3 region_mins, region_maxs;
extern float g_MaxWorldCoord;
extern float g_MinWorldCoord;
-void Map_LoadFile( const char* filename );
-bool Map_SaveFile( const char* filename );
+void Map_LoadFile(const char *filename);
+
+bool Map_SaveFile(const char *filename);
void Map_New();
+
void Map_Free();
void Map_RegionOff();
-bool Map_SaveRegion( const char* filename );
+bool Map_SaveRegion(const char *filename);
class TextInputStream;
+
class TextOutputStream;
-void Map_ImportSelected( TextInputStream& in, const MapFormat& format );
-void Map_ExportSelected( TextOutputStream& out, const MapFormat& format );
+void Map_ImportSelected(TextInputStream &in, const MapFormat &format);
+
+void Map_ExportSelected(TextOutputStream &out, const MapFormat &format);
-bool Map_Modified( const Map& map );
-void Map_SetModified( Map& map, bool modified );
+bool Map_Modified(const Map &map);
+
+void Map_SetModified(Map &map, bool modified);
bool Map_Save();
+
bool Map_SaveAs();
-scene::Node& Node_Clone( scene::Node& node );
+scene::Node &Node_Clone(scene::Node &node);
void DoMapInfo();
-void Scene_parentSelectedBrushesToEntity( scene::Graph& graph, scene::Node& parent );
-std::size_t Scene_countSelectedBrushes( scene::Graph& graph );
+void Scene_parentSelectedBrushesToEntity(scene::Graph &graph, scene::Node &parent);
+
+std::size_t Scene_countSelectedBrushes(scene::Graph &graph);
void Scene_parentSelected();
void OnUndoSizeChanged();
void NewMap();
+
void OpenMap();
+
void ImportMap();
+
void SaveMapAs();
+
void SaveMap();
+
void ExportMap();
+
void SaveRegion();
-void Map_Traverse( scene::Node& root, const scene::Traversable::Walker& walker );
+void Map_Traverse(scene::Node &root, const scene::Traversable::Walker &walker);
-void SelectBrush( int entitynum, int brushnum );
+void SelectBrush(int entitynum, int brushnum);
extern CopiedString g_strLastMap;
extern bool g_bLoadLastMap;
void Map_Construct();
+
void Map_Destroy();
-void Map_gatherNamespaced( scene::Node& root );
+void Map_gatherNamespaced(scene::Node &root);
+
void Map_mergeClonedNames();
-const char* getMapsPath();
+const char *getMapsPath();
#endif