/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
// Leonardo Zide (leo@lokigames.com)
//
-#include "preferences.h"
-
-#include "debugging/debugging.h"
-
-#include <gtk/gtkmain.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtklabel.h>
-#include <gtk/gtktogglebutton.h>
-#include <gtk/gtkspinbutton.h>
-#include <gtk/gtkscrolledwindow.h>
-#include <gtk/gtktreemodel.h>
-#include <gtk/gtktreeview.h>
-#include <gtk/gtktreestore.h>
-#include <gtk/gtktreeselection.h>
-#include <gtk/gtkcellrenderertext.h>
-#include <gtk/gtknotebook.h>
-
-#include "generic/callback.h"
-#include "math/vector.h"
-#include "string/string.h"
-#include "stream/stringstream.h"
-#include "os/file.h"
-#include "os/path.h"
-#include "os/dir.h"
-#include "gtkutil/filechooser.h"
-#include "gtkutil/messagebox.h"
-#include "cmdlib.h"
-
-#include "error.h"
-#include "console.h"
-#include "xywindow.h"
-#include "mainframe.h"
-#include "qe3.h"
-#include "gtkdlgs.h"
-
-
-
-void Global_constructPreferences(PreferencesPage& page)
-{
- page.appendCheckBox("Console", "Enable Logging", g_Console_enableLogging);
-}
+#include "stdafx.h"
+#include <glib.h>
+#include <glib/gi18n.h>
+#include <assert.h>
+#if defined (__linux__) || defined (__APPLE__)
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <fcntl.h>
+#include <unistd.h>
+#include <dirent.h>
+#endif
+#include "missing.h"
+#include "gtkmisc.h"
-void Interface_constructPreferences(PreferencesPage& page)
-{
-#ifdef WIN32
- page.appendCheckBox("", "Native File-Chooser", g_FileChooser_nativeGUI);
- page.appendCheckBox("", "Default Text Editor", g_TextEditor_useWin32Editor);
-#else
- {
- GtkWidget* use_custom = page.appendCheckBox("Text Editor", "Custom", g_TextEditor_useCustomEditor);
- GtkWidget* custom_editor = page.appendPathEntry("Text Editor Command", g_TextEditor_editorCommand, true);
- Widget_connectToggleDependency(custom_editor, use_custom);
- }
+#ifdef _WIN32
+#include <io.h>
+#define X_OK 0
+#include <sys/stat.h>
#endif
-}
-void Mouse_constructPreferences(PreferencesPage& page)
-{
+#define PREF_SECTION "Prefs"
+#define INTERNAL_SECTION "Internals"
+#define MOUSE_KEY "MouseButtons"
+#define WINDOW_KEY "QE4StyleWindows"
+#define LAYOUT_KEY "WindowLayout"
+#define RUNQ2_KEY "RunQuake2Run"
+#define TLOCK_KEY "TextureLock"
+#define RLOCK_KEY "RotateLock"
+#define LOADLAST_KEY "LoadLast"
+#define LOADLASTMAP_KEY "LoadLastMap"
+#define LASTPROJ_KEY "LastProject"
+#define LASTPROJVER_KEY "LastProjectKey"
+#define LASTMAP_KEY "LastMap"
+#define FACE_KEY "NewFaceGrab"
+#define BSP_KEY "InternalBSP"
+#define RCLICK_KEY "NewRightClick"
+#define VERTEX_KEY "NewVertex"
+#define AUTOSAVE_KEY "Autosave"
+#define AUTOSAVETIME_KEY "AutosaveMinutes"
+#define PAK_KEY "UsePAK"
+#define NEWAPPLY_KEY "ApplyDismissesSurface"
+#define HACK_KEY "Gatewayescapehack"
+#define TEXTURE_KEY "NewTextureWindowStuff"
+#define TINYBRUSH_KEY "CleanTinyBrushes"
+#define TINYSIZE_KEY "CleanTinyBrusheSize"
+#define SNAPSHOT_KEY "Snapshots"
+#define MOVESPEED_KEY "MoveSpeed"
+#define ANGLESPEED_KEY "AngleSpeed"
+#define SETGAME_KEY "UseSetGame"
+#define CAMXYUPDATE_KEY "CamXYUpdate"
+#define CAMDRAGMULTISELECT_KEY "CamDragMultiSelect"
+#define CAMFREELOOK_KEY "CamFreeLook"
+#define CAMINVERSEMOUSE_KEY "CamInverseMouse"
+#define CAMDISCRETE_KEY "CamDiscrete"
+#define LIGHTDRAW_KEY "NewLightStyle"
+#define WHATGAME_KEY "WhichGame"
+#define CUBICCLIP_KEY "CubicClipping"
+#define CUBICSCALE_KEY "CubicScale"
+#define ALTEDGE_KEY "ALTEdgeDrag"
+#define FACECOLORS_KEY "FaceColors"
+#define SNAPT_KEY "SnapT"
+#define XZVIS_KEY "XZVIS"
+#define YZVIS_KEY "YZVIS"
+#define ZVIS_KEY "ZVIS"
+#define SIZEPAINT_KEY "SizePainting"
+#define DLLENTITIES_KEY "DLLEntities"
+#define DETACHABLEMENUS_KEY "DetachableMenus"
+#define PATCHTOOLBAR_KEY "PatchToolBar"
+#define WIDETOOLBAR_KEY "WideToolBar"
+#define PLUGINTOOLBAR_KEY "PluginToolBar"
+#define NOCLAMP_KEY "NoClamp"
+#define PREFAB_KEY "PrefabPath"
+#define USERINI_KEY "UserINIPath"
+#define ROTATION_KEY "Rotation"
+#define BUGGYICD_KEY "BuggyICD"
+#define CHASEMOUSE_KEY "ChaseMouse"
+#define ENTITYSHOW_KEY "EntityShow"
+#define TEXTURESCALE_KEY "TextureScale"
+#define TEXTURESCROLLBAR_KEY "TextureScrollbar"
+#define DISPLAYLISTS_KEY "UseDisplayLists"
+#define ANTIALIASEDLINES_KEY "UseAntialiasedPointsAndLines" // Fishman - Add antialiazed points and lines support. 09/03/00
+#define NORMALIZECOLORS_KEY "NormalizeColors"
+#define SHADERS_KEY "UseShaders"
+#define SWITCHCLIP_KEY "SwitchClipKey"
+#define SELWHOLEENTS_KEY "SelectWholeEntitiesKey"
+#define TEXTURESUBSET_KEY "UseTextureSubsetLoading"
+#define TEXTUREQUALITY_KEY "TextureQuality"
+#define SHOWSHADERS_KEY "ShowShaders"
+#define SHADERTEST_KEY "ShaderTest"
+#define GLLIGHTING_KEY "UseGLLighting"
+#define LOADSHADERS_KEY "LoadShaders"
+#define NOSTIPPLE_KEY "NoStipple"
+#define UNDOLEVELS_KEY "UndoLevels"
+#define VERTEXMODE_KEY "VertexSplit"
+#define ENGINEPATH_KEY "EnginePath"
+#define ENGINE_KEY "Engine"
+#define LOGCONSOLE_KEY "LogConsole"
+#define SELECTCURVES_KEY "SelectCurves"
+#define SELECTMODELS_KEY "SelectModels"
+#define SHADERLISTONLY_KEY "ShowShaderlistOnly"
+#define WATCHBSP_KEY "WatchBSP"
+#define LEAKSTOP_KEY "LeakStop"
+#define DOSLEEP_KEY "SleepMode"
+#define SUBDIVISIONS_KEY "Subdivisions"
+#define CLIPCAULK_KEY "ClipCaulk"
+#define PATCHSHOWBOUNDS_KEY "PatchShowBounds"
+#define NATIVEGUI_KEY "NativeGUI"
+#define STARTONPRIMMON_KEY "StartOnPrimMon"
+#define NOSYSMENUPOPUPS_KEY "NoSysMenuPopups"
+#define SNAPTTOGRID_KEY "SnapTToGrid"
+#define FLOATINGZ_KEY "FloatingZ"
+#define TARGETFIX_KEY "TargetFix"
+#define GLPOINTWORKAROUND_KEY "GlPointWorkaround" // Gef: Workaround for broken Kyro * gl driver 25-aug-2001
+#define WHEELINC_KEY "WheelMouseInc"
+#define PATCHBBOXSEL_KEY "PatchBBoxSel"
+#define LASTLIGHTINTENSITY_KEY "LastLightIntensity"
+#define CUSTOMSHADEREDITOR_KEY "UseCustomShaderEditor"
+#define CUSTOMSHADEREDITORCOMMAND_KEY "CustomShaderEditorCommand"
+#define TEXTURECOMPRESSIONFORMAT_KEY "TextureCompressionFormat"
+#define LIGHTRADIUS_KEY "LightRadiuses"
+#define Q3MAP2TEX_KEY "Q3Map2Tex"
+#define ATIHACK_KEY "ATIHack"
+
+// window stuff
+#define ENTITYSPLIT1_KEY "EntitySplit1"
+#define ENTITYSPLIT2_KEY "EntitySplit2"
+#define POSITIONX_KEY "PositionX"
+#define POSITIONY_KEY "PositionY"
+#define ENTITYWND_KEY "EntityWnd"
+#define MAPINFOWND_KEY "MapInfoDlg"
+#define CAMWND_KEY "CamWnd"
+#define ZWND_KEY "ZWnd"
+#define XYWND_KEY "XYWnd"
+#define XZWND_KEY "XZWnd"
+#define YZWND_KEY "YZWnd"
+#define PATCHWND_KEY "PatchWnd"
+#define SURFACEWND_KEY "SurfaceWnd"
+#define ENTITYINFOWND_KEY "EntityInfoDlg"
+#define WIDTH_KEY "Width"
+#define HEIGHT_KEY "Height"
+#define ZWIDTH_KEY "ZWidth"
+#define XYHEIGHT_KEY "XYHeight"
+#define XYWIDTH_KEY "XYWidth"
+#define CAMWIDTH_KEY "CamWidth"
+#define CAMHEIGHT_KEY "CamHeight"
+#define ZFLOATWIDTH_KEY "ZWidthFloating"
+#define STATE_KEY "State"
+
+// menu stuff
+#define COUNT_KEY "Count"
+#define FILE_KEY "File"
+
+//saved info
+#define SI_TEXMENU_KEY "SI_TexMenu"
+#define SI_GAMMA_KEY "SI_Gamma"
+#define SI_COLORS_KEY "SI_Colors"
+#define SI_EXCLUDE_KEY "SI_Exclude"
+#define SI_INCLUDE_KEY "SI_Include"
+#define SI_SURFACE_TEXDEF_KEY "SI_SurfaceTexdef"
+#define SI_PATCH_TEXDEF_KEY "SI_PatchTexdef"
+#define SI_AXISCOLORS_KEY "SI_AxisColors"
+#define SI_SHOWNAMES_KEY "SI_ShowNames"
+#define SI_SHOWCOORDS_KEY "SI_ShowCoords"
+#define SI_SHOWANGLES_KEY "SI_ShowAngles"
+#define SI_SHOWOUTLINES_KEY "SI_ShowOutlines"
+#define SI_SHOWAXIS_KEY "SI_ShowAxis"
+#define SI_NOSELOUTLINES_KEY "SI_NoSelectedOutlines"
+#define SI_OUTLINESTYLE_KEY "SI_OutLineStyle"
+
+//for texdefs
+#define TD_SCALE1_KEY "_Scale1"
+#define TD_SCALE2_KEY "_Scale2"
+#define TD_SHIFT1_KEY "_Shift1"
+#define TD_SHIFT2_KEY "_Shift2"
+#define TD_ROTATE_KEY "_Rotate"
+
+#define MOUSE_DEF 1
+#define WINDOW_DEF 0
+#define RUNQ2_DEF 0
+#define WATCHBSP_DEF 1
+#define TLOCK_DEF 1
+#define LOADLAST_DEF 1
+#define RUN_DEF 0
+#define SUBDIVISIONS_DEF 4
+
+void WindowPosition_Parse(window_position_t& m_value, const CString& value)
+{
+ if(sscanf(value.GetBuffer(), "%d %d %d %d", &m_value.x, &m_value.y, &m_value.w, &m_value.h) != 4)
+ m_value.x = m_value.y = m_value.w = m_value.h = -1;
+}
+
+void WindowPosition_Write(const window_position_t& m_value, CString& value)
+{
+ char buffer[64];
+ sprintf(buffer, "%d %d %d %d", m_value.x, m_value.y, m_value.w, m_value.h);
+ value = buffer;
+}
+
+
+CXMLPropertyBag::CXMLPropertyBag() {
+ mStrFilename = "";
+ mpDoc = NULL;
+ mbEmpty = false;
+}
+
+// generic preference functions
+
+void CXMLPropertyBag::PushAssignment(const char *name, PrefTypes_t type, void *pV)
+{
+ list<CPrefAssignment>::iterator iAssign;
+ for(iAssign=mPrefAssignments.begin(); iAssign!=mPrefAssignments.end(); iAssign++)
{
- const char* buttons[] = { "2 button", "3 button", };
- page.appendRadio("Mouse Type", g_glwindow_globals.m_nMouseType, STRING_ARRAY_RANGE(buttons));
+ if ((*iAssign).mName == name)
+ {
+ // we have it already, check anyway
+ if (pV != (*iAssign).mVal)
+ {
+ Sys_FPrintf(SYS_ERR, "PushAssignment, '%s' has different mVal\n", name);
+ return;
+ }
+ }
}
- page.appendCheckBox("Right Button", "Activates Context Menu", g_xywindow_globals.m_bRightClick);
-}
-void Mouse_constructPage(PreferenceGroup& group)
-{
- PreferencesPage page(group.createPage("Mouse", "Mouse Preferences"));
- Mouse_constructPreferences(page);
-}
-void Mouse_registerPreferencesPage()
-{
- PreferencesDialog_addInterfacePage(FreeCaller1<PreferenceGroup&, Mouse_constructPage>());
+ // ok, it's not in our list yet
+ mPrefAssignments.push_front(CPrefAssignment(name, type, pV));
}
-
-/*!
-=========================================================
-Games selection dialog
-=========================================================
-*/
-
-#include <map>
-
-inline const char* xmlAttr_getName(xmlAttrPtr attr)
+xmlNodePtr CXMLPropertyBag::EpairForName(const char *name)
{
- return reinterpret_cast<const char*>(attr->name);
-}
+ xmlNodePtr ret = NULL;
-inline const char* xmlAttr_getValue(xmlAttrPtr attr)
-{
- return reinterpret_cast<const char*>(attr->children->content);
+ xmlNodePtr pNode = mpDocNode->children;
+ while (pNode != NULL)
+ {
+ if(pNode->type == XML_ELEMENT_NODE)
+ {
+ xmlAttrPtr tmp_attr_ptr = xmlHasProp(pNode, (xmlChar *)"name");
+ if (tmp_attr_ptr != NULL && !strcmp(name, (char *)tmp_attr_ptr->children->content))
+ {
+ if ( ret ) {
+ Sys_FPrintf( SYS_WRN, "WARNING: dupe property in CXMLPropertyBag::EpairForName '%s'\n", name );
+ } else {
+ ret = pNode;
+ }
+ }
+ }
+ pNode = pNode->next;
+ }
+ return ret;
}
-CGameDescription::CGameDescription(xmlDocPtr pDoc, const CopiedString& gameFile)
+void CXMLPropertyBag::GetPref(const char *name, Str *pV, const char *V)
{
- // read the user-friendly game name
- xmlNodePtr pNode = pDoc->children;
-
- while (strcmp((const char*)pNode->name, "game") && pNode != 0)
+ xmlNodePtr pNode = EpairForName( name );
+ if ( pNode )
{
- pNode=pNode->next;
+ if ( pNode->children && pNode->children->content ) {
+ *pV = pNode->children->content;
+ } else {
+ // means the pref exists, and that the value is ""
+ *pV = "";
+ }
}
- if (!pNode)
+ else
{
- Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)V);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
}
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_STR, pV);
+}
- for(xmlAttrPtr attr = pNode->properties; attr != 0; attr = attr->next)
+void CXMLPropertyBag::GetPref(const char *name, int *pV, int V)
+{
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
- m_gameDescription.insert(GameDescription::value_type(xmlAttr_getName(attr), xmlAttr_getValue(attr)));
+ *pV = atoi((char *)pNode->children->content);
}
-
+ else
{
- StringOutputStream path(256);
- path << AppPath_get() << gameFile.c_str() << "/";
- mGameToolsPath = path.c_str();
+ char s[10];
+ sprintf(s, "%d", V);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV=V;
}
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_INT, pV);
+}
- ASSERT_MESSAGE(file_exists(mGameToolsPath.c_str()), "game directory not found: " << makeQuoted(mGameToolsPath.c_str()));
-
- mGameFile = gameFile;
-
+void CXMLPropertyBag::GetPref(const char *name, bool *pV, bool V)
+{
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
- GameDescription::iterator i = m_gameDescription.find("type");
- if(i == m_gameDescription.end())
+ if (!strcmp((char *)pNode->children->content, "true"))
{
- globalErrorStream() << "Warning, 'type' attribute not found in '" << reinterpret_cast<const char*>(pDoc->URL) << "'\n";
- // default
- mGameType = "q3";
+ *pV = true;
}
else
{
- mGameType = (*i).second.c_str();
+ *pV = false;
}
}
+ else
+ {
+ char s[10];
+ V ? strcpy(s, "true") : strcpy(s, "false");
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV=V;
+ }
+ // push the pref assignment
+ PushAssignment(name, PREF_BOOL, pV);
}
-void CGameDescription::Dump()
+void CXMLPropertyBag::GetPref(const char *name, float *pV, float V)
{
- globalOutputStream() << "game description file: " << makeQuoted(mGameFile.c_str()) << "\n";
- for(GameDescription::iterator i = m_gameDescription.begin(); i != m_gameDescription.end(); ++i)
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
+ {
+ *pV = atof((char *)pNode->children->content);
+ }
+ else
{
- globalOutputStream() << (*i).first.c_str() << " = " << makeQuoted((*i).second.c_str()) << "\n";
+ char s[10];
+ sprintf(s, "%f", V);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV=V;
}
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_FLOAT, pV);
}
-CGameDescription *g_pGameDescription; ///< shortcut to g_GamesDialog.m_pCurrentDescription
-
-
-#include "warnings.h"
-#include "stream/textfilestream.h"
-#include "container/array.h"
-#include "xml/ixml.h"
-#include "xml/xmlparser.h"
-#include "xml/xmlwriter.h"
-
-#include "preferencedictionary.h"
-#include "stringio.h"
-
-const char* const PREFERENCES_VERSION = "1.0";
-
-bool Preferences_Load(PreferenceDictionary& preferences, const char* filename)
+void CXMLPropertyBag::GetPref(const char *name, float* pV, float* V)
{
- TextFileInputStream file(filename);
- if(!file.failed())
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
+ {
+ sscanf((char *)pNode->children->content, "%f %f %f", &pV[0], &pV[1], &pV[2]);
+ }
+ else
{
- XMLStreamParser parser(file);
- XMLPreferenceDictionaryImporter importer(preferences, PREFERENCES_VERSION);
- parser.exportXML(importer);
- return true;
+ char s[128];
+ sprintf(s, "%f %f %f", V[0], V[1], V[2]);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)s);
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ pV[0] = V[0];
+ pV[1] = V[1];
+ pV[2] = V[2];
}
- return false;
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_VEC3, pV);
}
-bool Preferences_Save(PreferenceDictionary& preferences, const char* filename)
+void CXMLPropertyBag::GetPref(const char *name, window_position_t* pV, window_position_t V)
{
- TextFileOutputStream file(filename);
- if(!file.failed())
+ xmlNodePtr pNode;
+ if ((pNode = EpairForName(name)) && pNode->children && pNode->children->content)
{
- XMLStreamWriter writer(file);
- XMLPreferenceDictionaryExporter exporter(preferences, PREFERENCES_VERSION);
- exporter.exportXML(writer);
- return true;
+ WindowPosition_Parse(*pV, CString((xmlChar *)pNode->children->content));
}
- return false;
+ else
+ {
+ CString str;
+ WindowPosition_Write(V, str);
+ pNode = xmlNewChild(mpDocNode, NULL, (xmlChar *)"epair", (xmlChar *)str.GetBuffer());
+ xmlSetProp(pNode, (xmlChar *)"name", (xmlChar *)name);
+ *pV = V;
+ }
+ // push the pref assignment if needed
+ PushAssignment(name, PREF_WNDPOS, pV);
}
-bool Preferences_Save_Safe(PreferenceDictionary& preferences, const char* filename)
+void CXMLPropertyBag::UpdatePrefTree()
{
- Array<char> tmpName(filename, filename + strlen(filename) + 1 + 3);
- *(tmpName.end() - 4) = 'T';
- *(tmpName.end() - 3) = 'M';
- *(tmpName.end() - 2) = 'P';
- *(tmpName.end() - 1) = '\0';
-
- return Preferences_Save(preferences, tmpName.data())
- && (!file_exists(filename) || file_remove(filename))
- && file_move(tmpName.data(), filename);
+ // read the assignments and update the tree
+ list<CPrefAssignment>::iterator iPref;
+ for(iPref = mPrefAssignments.begin(); iPref != mPrefAssignments.end(); iPref++)
+ {
+ CPrefAssignment *pPref = &(*iPref);
+ // look for the node
+ xmlNodePtr pNode;
+ char s[64];
+
+ pNode = EpairForName(pPref->mName.GetBuffer());
+ // we never expect that the node could not be found, because this is supposed to happen
+ // after the tree was built with GetPref calls, never on a blank tree
+ if (!pNode)
+ {
+ Sys_FPrintf(SYS_ERR, "Unexpected EpairForName '%s' not found in UpdatePrefTree\n", pPref->mName.GetBuffer());
+ return;
+ }
+ switch ((*iPref).mType)
+ {
+ case PREF_STR:
+ xmlNodeSetContent(pNode, (const xmlChar *)((Str *)pPref->mVal)->GetBuffer());
+ break;
+ case PREF_INT:
+ sprintf(s, "%d", *(int *)pPref->mVal);
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ break;
+ case PREF_FLOAT:
+ sprintf(s, "%f", *(float *)pPref->mVal);
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ break;
+ case PREF_BOOL:
+ *(bool *)pPref->mVal ? strcpy(s, "true") : strcpy(s, "false");
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ break;
+ case PREF_VEC3:
+ {
+ float* v = (float*)pPref->mVal;
+ sprintf(s, "%f %f %f", v[0], v[1], v[2]);
+ xmlNodeSetContent(pNode, (xmlChar *)s);
+ }
+ break;
+ case PREF_WNDPOS:
+ {
+ CString str;
+ WindowPosition_Write(*(window_position_t*)pPref->mVal, str);
+ xmlNodeSetContent(pNode, (xmlChar*)str.GetBuffer());
+ }
+ break;
+ }
+ }
}
+void CXMLPropertyBag::Clear()
+{
+ if(!InUse())
+ return;
+ xmlFreeDoc(mpDoc);
+ mpDoc = NULL;
+ mpDocNode = NULL;
+ mbEmpty = false;
+}
-void LogConsole_importString(const char* string)
+void CXMLPropertyBag::ReadXMLFile(const char* pFilename)
{
- g_Console_enableLogging = string_equal(string, "true");
- Sys_LogFile(g_Console_enableLogging);
-}
-typedef FreeCaller1<const char*, LogConsole_importString> LogConsoleImportStringCaller;
+ mpDoc = xmlParseFile(pFilename);
+ // basic checks
+ if (mpDoc)
+ {
+ mpDocNode = mpDoc->children;
+ xmlAttrPtr tmp_attr_ptr = xmlHasProp(mpDocNode, (xmlChar *)"version");
+ if (strcmp((char *)mpDocNode->name, "qpref"))
+ {
+ Sys_FPrintf(SYS_ERR, "Unrecognized node '%s' in '%s'\n", mpDocNode->name, mpDoc->URL);
+ xmlFreeDoc(mpDoc);
+ mpDoc = NULL;
+ }
+ else if (tmp_attr_ptr != NULL && strcmp((char*)tmp_attr_ptr->children->content, "1"))
+ {
+ Sys_FPrintf(SYS_ERR, "Wrong version '%s' in <qpref> node for '%s'\n", (char*)tmp_attr_ptr->children->content, mpDoc->URL);
+ xmlFreeDoc(mpDoc);
+ mpDoc = NULL;
+ }
+ Sys_Printf("Opened XML property file: '%s'\n", pFilename);
+ }
-void RegisterGlobalPreferences(PreferenceSystem& preferences)
-{
- preferences.registerPreference("gamefile", CopiedStringImportStringCaller(g_GamesDialog.m_sGameFile), CopiedStringExportStringCaller(g_GamesDialog.m_sGameFile));
- preferences.registerPreference("gamePrompt", BoolImportStringCaller(g_GamesDialog.m_bGamePrompt), BoolExportStringCaller(g_GamesDialog.m_bGamePrompt));
- preferences.registerPreference("log console", LogConsoleImportStringCaller(), BoolExportStringCaller(g_Console_enableLogging));
+ if (!mpDoc)
+ {
+ mbEmpty = true;
+ // no document, create one
+ mpDoc = xmlNewDoc((xmlChar *)"1.0");
+ mpDocNode = xmlNewDocNode(mpDoc, NULL, (xmlChar *)"qpref", NULL);
+ xmlDocSetRootElement(mpDoc, mpDocNode);
+ xmlSetProp(mpDocNode, (xmlChar *)"version", (xmlChar *)"1");
+ Sys_Printf("XML property file '%s' invalid/not found, creating blank properties tree\n", pFilename);
+ }
}
+qboolean CXMLPropertyBag::WriteXMLFile(const char* pFilename)
+{
+ int res = xmlSaveFormatFile(pFilename, mpDoc, 1);
-PreferenceDictionary g_global_preferences;
+ if(res == -1)
+ return false;
-void GlobalPreferences_Init()
-{
- RegisterGlobalPreferences(g_global_preferences);
+ Sys_Printf("Wrote XML property file '%s'\n", pFilename);
+ return true;
}
-void CGameDialog::LoadPrefs()
+// =============================================================================
+// Widget callbacks for PrefsDlg
+
+#if !defined(WIN32)
+// browse for custom editor executable
+static void OnBtnBrowseEditor (GtkWidget *widget, gpointer data)
{
- // load global .pref file
- StringOutputStream strGlobalPref(256);
- strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
+ PrefsDlg *dlg = (PrefsDlg*)data;
- globalOutputStream() << "loading global preferences from " << makeQuoted(strGlobalPref.c_str()) << "\n";
+ const char *filename = file_dialog(g_PrefsDlg.GetWidget(), TRUE, _("Executable for Custom Editor"));
- if(!Preferences_Load(g_global_preferences, strGlobalPref.c_str()))
+ if(filename != NULL)
{
- globalOutputStream() << "failed to load global preferences from " << strGlobalPref.c_str() << "\n";
+ dlg->m_strEditorCommand = filename;
+ dlg->UpdateData(FALSE);
}
}
+#endif
-void CGameDialog::SavePrefs()
+static void OnBtnBrowseprefab (GtkWidget *widget, gpointer data)
{
- StringOutputStream strGlobalPref(256);
- strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
-
- globalOutputStream() << "saving global preferences to " << strGlobalPref.c_str() << "\n";
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ char *path = dlg->m_strPrefabPath;
+ if (strlen (path) == 0)
+ path = g_strGameToolsPath;
+ char *dir = dir_dialog (g_PrefsDlg.GetWidget (), _("Set prefab path"), path);
+ dlg->UpdateData(TRUE);
- if(!Preferences_Save_Safe(g_global_preferences, strGlobalPref.c_str()))
+ if (dir != NULL)
{
- globalOutputStream() << "failed to save global preferences to " << strGlobalPref.c_str() << "\n";
+ CString strPath;
+ strPath = dir;
+ AddSlash(strPath);
+ dlg->m_strPrefabPath = strPath;
+ dlg->UpdateData(FALSE);
+ free (dir);
}
}
-void CGameDialog::DoGameDialog()
+static void OnBtnBrowseuserini (GtkWidget *widget, gpointer data)
{
- // show the UI
- DoModal();
-
- // we save the prefs file
- SavePrefs();
-}
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ char *path = dlg->m_strUserPath;
+ if (strlen (path) == 0)
+ path = g_strGameToolsPath;
+ // TODO: INI filter?
+ const char *filename = file_dialog (g_PrefsDlg.GetWidget(), TRUE, _("Find INI file"), path);
-void CGameDialog::GameFileImport(int value)
-{
- m_nComboSelect = value;
- // use value to set m_sGameFile
- std::list<CGameDescription *>::iterator iGame = mGames.begin();
- int i;
- for(i=0; i<value; i++)
+ if (filename != NULL)
{
- ++iGame;
+ dlg->UpdateData(TRUE);
+ dlg->m_strUserPath = filename;
+ dlg->UpdateData(FALSE);
}
- m_sGameFile = (*iGame)->mGameFile;
}
-void CGameDialog::GameFileExport(const IntImportCallback& importCallback) const
+static void OnButtonClean (GtkWidget *widget, gpointer data)
{
- // use m_sGameFile to set value
- std::list<CGameDescription *>::const_iterator iGame;
- int i = 0;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
+ // make sure this is what the user wants
+ if (gtk_MessageBox (g_PrefsDlg.GetWidget (), _("This will close Radiant and clean the corresponding registry entries.\n"
+ "Next time you start Radiant it will be good as new. Do you wish to continue?"),
+ _("Reset Registry"), MB_YESNO) == IDYES)
{
- if ((*iGame)->mGameFile == m_sGameFile)
- {
- m_nComboSelect = i;
- break;
- }
- i++;
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->EndModal (IDCANCEL);
+
+ g_qeglobals.disable_ini = true;
+ remove (dlg->m_inipath->str);
+ char buf[PATH_MAX];
+ sprintf(buf, "%sSavedInfo.bin", dlg->m_rc_path->str);
+ remove(buf);
+ HandleCommand (NULL, GINT_TO_POINTER (ID_FILE_EXIT));
+ _exit (0);
}
- importCallback(m_nComboSelect);
}
-void CGameDialog_GameFileImport(CGameDialog& self, int value)
-{
- self.GameFileImport(value);
-}
+// =============================================================================
+// PrefsDlg class
-void CGameDialog_GameFileExport(CGameDialog& self, const IntImportCallback& importCallback)
-{
- self.GameFileExport(importCallback);
+// IMPORTANT NOTE: the values here don't matter very much
+// the actual intialization if you start with an empty .ini is done when loading the prefs for the first time
+// profile_load_int takes an argument to use if the value is not found
+PrefsDlg::PrefsDlg ()
+{
+ m_bWarn = TRUE;
+ m_nMouse = 1;
+ m_nView = MainFrame::eRegular;
+ m_bLoadLast = FALSE;
+ m_bInternalBSP = FALSE;
+ m_bRightClick = FALSE;
+ m_bSetGame = FALSE;
+ m_bAutoSave = TRUE;
+ m_nAutoSave = 5;
+ m_bLoadLastMap = FALSE;
+ m_bTextureWindow = FALSE;
+ m_bSnapShots = FALSE;
+ m_fTinySize = 0.5;
+ m_bCleanTiny = FALSE;
+ m_bCamXYUpdate = TRUE;
+ m_bCamDragMultiSelect = FALSE;
+ m_bCamFreeLook = TRUE;
+ m_bCamFreeLookStrafe = FALSE;
+ m_bCamInverseMouse = FALSE;
+ m_bCamDiscrete = TRUE;
+ m_bNewLightDraw = FALSE;
+ m_strPrefabPath = "";
+ m_nWhatGame = 0;
+ m_bALTEdge = FALSE;
+ m_bFaceColors = FALSE;
+ m_bXZVis = FALSE;
+ m_bYZVis = FALSE;
+ m_bZVis = FALSE;
+ m_bSizePaint = FALSE;
+ m_bDLLEntities = FALSE;
+#ifdef _WIN32
+ m_bDetachableMenus = FALSE; // Most win32 users will find detachable menus annoying
+#else
+ m_bDetachableMenus = TRUE; // Linux/Apple users are used to them...
+#endif
+ m_bPatchToolbar = TRUE;
+ m_bWideToolbar = TRUE;
+ m_bPluginToolbar = TRUE;
+ m_bNoClamp = FALSE;
+ m_strUserPath = "";
+ m_nRotation = 0;
+ m_bChaseMouse = FALSE;
+ m_bTextureScrollbar = TRUE;
+ m_bDisplayLists = TRUE;
+ m_bAntialiasedPointsAndLines = FALSE; // Fishman - Add antialiazed points and lines support. 09/03/00
+ m_bShowShaders = FALSE;
+ m_nShader = -1;
+ m_bNoStipple = FALSE;
+ m_bVertexSplit = FALSE;
+ m_bSelectCurves = TRUE;
+ m_bSelectModels = TRUE;
+ m_nEntityShowState = ENTITY_SKINNED_BOXED;
+ m_nTextureScale = 2;
+ m_bSwitchClip = FALSE;
+ m_bSelectWholeEntities = TRUE;
+ m_nTextureQuality = 3;
+ m_bShowShaders = TRUE;
+ m_bGLLighting = FALSE;
+ m_nShader = 0;
+ m_nUndoLevels = 30;
+ m_bTexturesShaderlistOnly = FALSE;
+ // paths to ini files
+ m_rc_path = NULL;
+ m_inipath = NULL;
+ m_bWatchBSP = TRUE;
+ m_bLeakStop = TRUE;
+ m_iTimeout = 15;
+ m_bRunQuake = TRUE;
+ m_bDoSleep = FALSE;
+ m_nSubdivisions = 4;
+ // not prefs
+ m_bFloatingZ = FALSE;
+ m_bGlPtWorkaround = FALSE; // Gef: Kyro/GL_POINTS workaround 25-aug-2001
+#ifdef _WIN32
+ m_bNativeGUI = FALSE;
+ m_bStartOnPrimMon = FALSE;
+#endif
+ m_global_rc_path = NULL;
+#ifdef _WIN32
+ m_bUseWin32Editor = TRUE;
+#else
+ // custom shader editor options
+ m_bUseCustomEditor = FALSE;
+ m_strEditorCommand = "";
+#endif
+ m_nLightRadiuses = 1;
+ m_bQ3Map2Texturing = TRUE;
+#ifdef ATIHACK_812
+ m_bGlATIHack = FALSE;
+#endif
}
-void CGameDialog::CreateGlobalFrame(PreferencesPage& page)
-{
- std::vector<const char*> games;
- games.reserve(mGames.size());
- for(std::list<CGameDescription *>::iterator i = mGames.begin(); i != mGames.end(); ++i)
- {
- games.push_back((*i)->getRequiredKeyValue("name"));
- }
- page.appendCombo(
- "Select the game",
- StringArrayRange(&(*games.begin()), &(*games.end())),
- ReferenceCaller1<CGameDialog, int, CGameDialog_GameFileImport>(*this),
- ReferenceCaller1<CGameDialog, const IntImportCallback&, CGameDialog_GameFileExport>(*this)
- );
- page.appendCheckBox("Startup", "Show Global Preferences", m_bGamePrompt);
-}
+/*!
+=========================================================
+Games selection dialog
+=========================================================
+*/
-GtkWindow* CGameDialog::BuildDialog()
+CGameDescription::CGameDescription(xmlDocPtr pDoc, const Str &GameFile)
{
- GtkFrame* frame = create_dialog_frame("Game settings", GTK_SHADOW_ETCHED_IN);
+ char *p, *prop;
+ mpDoc = pDoc;
+ // read the user-friendly game name
+ xmlNodePtr pNode = mpDoc->children;
- GtkVBox* vbox2 = create_dialog_vbox(0, 4);
- gtk_container_add(GTK_CONTAINER(frame), GTK_WIDGET(vbox2));
+ while (strcmp((const char*)pNode->name, "game") && pNode != NULL) pNode=pNode->next;
+ if (!pNode)
+ {
+ ///< \todo add the file name (this node and gametools should all be part of CGameDescription anyway)
+ Error("Didn't find 'game' node in the game description file '%s'\n", pDoc->URL);
+ }
+ // on win32, game tools path can now be specified relative to the exe's cwd
+ prop = (char*)xmlGetProp( pNode, (xmlChar*)"gametools" );
+ if ( prop == NULL ) {
+ Error( "Didn't find 'gametools' node in the game description file '%s'\n", pDoc->URL );
+ }
+ {
+ char full[PATH_MAX];
+#ifdef _WIN32
+ _fullpath( full, prop, PATH_MAX );
+#else
+ strncpy( full, prop, PATH_MAX );
+#endif
+ xmlFree( prop );
+ prop = NULL;
+ for ( p = full; *p != '\0'; p++ ) {
+ if ( *p == '\\' ) {
+ *p = '/';
+ }
+ mGameToolsPath = full;
+ if ( p != full && *(p-1) != '/' ) {
+ mGameToolsPath += "/";
+ }
+ }
+ }
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"name");
+ if (prop == NULL)
+ {
+ Sys_FPrintf(SYS_WRN, "Warning, 'name' attribute not found in '%s'\n", pDoc->URL);
+ mGameName = pDoc->URL;
+ }
+ else
{
- PreferencesPage preferencesPage(*this, GTK_WIDGET(vbox2));
- Global_constructPreferences(preferencesPage);
- CreateGlobalFrame(preferencesPage);
+ mGameName = prop;
+ xmlFree(prop);
}
- return create_simple_modal_dialog_window("Global Preferences", m_modal, GTK_WIDGET(frame));
-}
+ mGameFile = GameFile;
-class LoadGameFile
-{
- std::list<CGameDescription*>& mGames;
- const char* mPath;
-public:
- LoadGameFile(std::list<CGameDescription*>& games, const char* path) : mGames(games), mPath(path)
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"quake2");
+ if (prop == NULL)
{
+ // default
+ quake2 = false;
}
- void operator()(const char* name) const
+ else
{
- if(!extension_equal(path_get_extension(name), "game"))
- {
- return;
- }
- StringOutputStream strPath(256);
- strPath << mPath << name;
- globalOutputStream() << strPath.c_str() << '\n';
+ quake2 = true;
+ xmlFree(prop);
+ }
- xmlDocPtr pDoc = xmlParseFile(strPath.c_str());
- if(pDoc)
- {
- mGames.push_front(new CGameDescription(pDoc, name));
- xmlFreeDoc(pDoc);
- }
- else
- {
- globalErrorStream() << "XML parser failed on '" << strPath.c_str() << "'\n";
- }
+ // if this is set, the open maps dialoge will open the engine path not the
+ // home dir for map loading and saving
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"no_maps_in_home");
+ if (prop == NULL)
+ {
+ // default
+ noMapsInHome = false;
+ }
+ else
+ {
+ noMapsInHome = true;
+ xmlFree(prop);
}
-};
-void CGameDialog::ScanForGames()
-{
- StringOutputStream strGamesPath(256);
- strGamesPath << AppPath_get() << "games/";
- const char *path = strGamesPath.c_str();
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"basegame");
+ if (prop == NULL)
+ {
+ // default
+ mBaseGame = "baseq3";
+ }
+ else
+ {
+ mBaseGame = prop;
+ xmlFree(prop);
+ }
- globalOutputStream() << "Scanning for game description files: " << path << '\n';
+ // on win32, engine path can now be specified relative to the exe's cwd
+ prop = (char*)xmlGetProp(pNode, (const xmlChar *)"enginepath");
+ if ( prop != NULL ) {
+ char full[PATH_MAX];
+#ifdef _WIN32
+ _fullpath( full, prop, PATH_MAX );
+#else
+ strncpy( full, prop, PATH_MAX );
+#endif
+ xmlFree( prop );
+ prop = NULL;
+ // process seperators
+ for ( p = full; *p != '\0'; p++ ) {
+ if ( *p == '\\' ) {
+ *p = '/';
+ }
+ }
+ mEnginePath = full;
+ if ( p != full && *(p-1) != '/' ) {
+ mEnginePath += "/";
+ }
+ }
+ else
+ {
+ // if engine path was not specified in the .game, it implies we can guess it from the gametools path
+ // on win32, and for most game package, the gametools are installed with the game
+ char aux_path[PATH_MAX]; // aux
+ strcpy( aux_path, mGameToolsPath.GetBuffer() );
+ if ( ( aux_path[ strlen(aux_path)-1 ] == '/' ) || ( aux_path[ strlen(aux_path)-1 ] == '\\' ) ) {
+ aux_path[strlen(aux_path)-1] = '\0'; // strip ending '/' if any
+ }
+ char up_path[PATH_MAX]; // up one level
+ ExtractFilePath( aux_path, up_path );
+ mEnginePath = up_path;
+ }
- /*!
- \todo FIXME LINUX:
- do we put game description files below AppPath, or in ~/.radiant
- i.e. read only or read/write?
- my guess .. readonly cause it's an install
- we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
- (if that's really needed)
- */
+ prop = (char*)xmlGetProp(pNode, (xmlChar*)"engine");
+ if (prop == NULL)
+ {
+#ifdef _WIN32
+ mEngine = "quake3.exe";
+#elif __linux__
+ mEngine = "quake3";
+#elif __APPLE__
+ mEngine = "Quake3.app";
+#endif
+ }
+ else
+ {
+ mEngine = prop;
+ xmlFree(prop);
+ }
- Directory_forEach(path, LoadGameFile(mGames, path));
+#if defined (__linux__) || defined (__APPLE__)
+ // *nix specific
+ prop = (char*)xmlGetProp(pNode, (const xmlChar *)"prefix");
+ if(prop != NULL)
+ {
+ mUserPathPrefix = prop;
+ xmlFree(prop);
+ }
+#endif
+ mShaderPath = xmlGetProp(pNode, (const xmlChar *)"shaderpath");
+ if (!mShaderPath.GetLength())
+ {
+ mShaderPath = "scripts/";
+ mShaderlist = "scripts/shaderlist.txt";
+ }
+ else
+ {
+ AddSlash(mShaderPath);
+ mShaderlist = mShaderPath;
+ mShaderlist += "shaderlist.txt";
+ }
+ xmlChar* default_scale = xmlGetProp(pNode, (const xmlChar *)"default_scale");
+ if (default_scale)
+ {
+ mTextureDefaultScale = atof((const char *)default_scale);
+ xmlFree(default_scale);
+ }
+ else
+ mTextureDefaultScale = 0.5f;
+ xmlChar* eclass_singleload = xmlGetProp(pNode, (const xmlChar*)"eclass_singleload");
+ if (eclass_singleload)
+ {
+ mEClassSingleLoad = true;
+ xmlFree(eclass_singleload);
+ }
+ else
+ mEClassSingleLoad = false;
+ xmlChar* no_patch = xmlGetProp(pNode, (const xmlChar *)"no_patch");
+ if (no_patch)
+ {
+ mNoPatch = true;
+ xmlFree(no_patch);
+ }
+ else
+ mNoPatch = false;
+ xmlChar* caulk_shader = xmlGetProp(pNode, (const xmlChar *)"caulk_shader");
+ if (caulk_shader)
+ {
+ mCaulkShader = caulk_shader;
+ xmlFree(caulk_shader);
+ }
+ else
+ mCaulkShader = "textures/common/caulk";
}
-CGameDescription* CGameDialog::GameDescriptionForComboItem()
+void CGameDescription::Dump()
{
- std::list<CGameDescription *>::iterator iGame;
- int i=0;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame,i++)
- {
- if (i == m_nComboSelect)
- {
- return (*iGame);
- }
- }
- return 0; // not found
+#ifdef _WIN32
+ if (CGameDialog::GetNetrun())
+ Sys_Printf("Running in network mode, prefs path set to '%s'\n", g_strTempPath.GetBuffer());
+#endif
+ Sys_Printf("game name : '%s'\n", mGameName.GetBuffer());
+ Sys_Printf("game file : '%s'\n", mGameFile.GetBuffer());
+ Sys_Printf("game path : '%s'\n", mGameToolsPath.GetBuffer());
+ Sys_Printf("base game : '%s'\n", mBaseGame.GetBuffer());
+ Sys_Printf("engine path : '%s'\n", mEnginePath.GetBuffer());
+ Sys_Printf("engine : '%s'\n", mEngine.GetBuffer());
+ Sys_Printf("shaderlist : '%s'\n", mShaderlist.GetBuffer());
+ Sys_Printf("caulk shader: '%s'\n", mCaulkShader.GetBuffer());
+#if defined (__linux__) || defined (__APPLE__)
+ Sys_Printf("prefix : '%s'\n", mUserPathPrefix.GetBuffer());
+#endif
+ Sys_Printf("default texture scale: %g\n", mTextureDefaultScale);
+ Sys_Printf("single eclass load : %s\n", mEClassSingleLoad ? "Yes" : "No");
+ Sys_Printf("patches supported : %s\n", mNoPatch ? "No" : "Yes");
}
-void CGameDialog::InitGlobalPrefPath()
+CPrefAssignment& CPrefAssignment::operator = (const CPrefAssignment& ass)
{
- g_Preferences.m_global_rc_path = g_string_new(SettingsPath_get());
+ if (&ass != this)
+ {
+ mName = ass.mName;
+ mType = ass.mType;
+ mVal = ass.mVal;
+ }
+ return *this;
}
-void CGameDialog::Reset()
+CPrefAssignment::CPrefAssignment(const CPrefAssignment& ass)
{
- if (!g_Preferences.m_global_rc_path)
- InitGlobalPrefPath();
- StringOutputStream strGlobalPref(256);
- strGlobalPref << g_Preferences.m_global_rc_path->str << "global.pref";
- file_remove(strGlobalPref.c_str());
+ *this = ass;
}
-void CGameDialog::Init()
+void CGameDialog::LoadPrefs()
{
- InitGlobalPrefPath();
- LoadPrefs();
- ScanForGames();
- if (mGames.empty())
+ // if we already have a document loaded, we will free and reload from file
+ if (mGlobalPrefs.InUse())
{
- Error("Didn't find any valid game file descriptions, aborting\n");
+ Sys_Printf("Reloading global prefs from file\n");
+ mGlobalPrefs.Clear();
}
-
- CGameDescription* currentGameDescription = 0;
- if (!m_bGamePrompt)
- {
- // search by .game name
- std::list<CGameDescription *>::iterator iGame;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
- {
- if ((*iGame)->mGameFile == m_sGameFile)
- {
- currentGameDescription = (*iGame);
- break;
- }
- }
- }
- if (m_bGamePrompt || !currentGameDescription)
+ // load global .pref file
+ CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+ strGlobalPref += "global.pref";
+
+ mGlobalPrefs.ReadXMLFile(strGlobalPref.GetBuffer());
+
+ mGlobalPrefs.GetPref("gamefile", &m_sGameFile, ""); // NOTE: there's no default, user HAS to select something
+ mGlobalPrefs.GetPref("autoload", &m_bAutoLoadGame, false);
+ mGlobalPrefs.GetPref("log console", &m_bLogConsole, false);
+ // in a very particular post-.pid startup
+ // we may have the console turned on and want to keep it that way
+ // so we use a latching system
+ if (m_bForceLogConsole)
{
- Create();
- DoGameDialog();
- // use m_nComboSelect to identify the game to run as and set the globals
- currentGameDescription = GameDescriptionForComboItem();
- ASSERT_NOTNULL(currentGameDescription);
+ m_bLogConsole = true;
+ Sys_Printf("console logging has been latched on, saving prefs\n");
+ SavePrefs();
+ m_bForceLogConsole = false;
}
- g_pGameDescription = currentGameDescription;
- g_pGameDescription->Dump();
-}
+ // console logging: call Sys_LogConsole to check console logging status
+ // it is important that we would log console as early as possible to make it useful
+ Sys_LogFile();
-CGameDialog::~CGameDialog()
-{
- // free all the game descriptions
- std::list<CGameDescription *>::iterator iGame;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
- {
- delete (*iGame);
- *iGame = 0;
- }
- if(GetWidget() != 0)
+ if (mGlobalPrefs.mbEmpty)
{
- Destroy();
+ Sys_Printf("Saving global.pref with default pref values\n");
+ SavePrefs();
}
}
-inline const char* GameDescription_getIdentifier(const CGameDescription& gameDescription)
+void CGameDialog::SavePrefs()
{
- const char* identifier = gameDescription.getKeyValue("index");
- if(string_empty(identifier))
- {
- identifier = "1";
+ // update the tree and save it
+ mGlobalPrefs.UpdatePrefTree();
+
+ CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+ strGlobalPref += "global.pref";
+
+ if ( !mGlobalPrefs.WriteXMLFile( strGlobalPref.GetBuffer() ) ) {
+ Sys_FPrintf(SYS_ERR, "Error occured while saving global prefs file '%s'\n", strGlobalPref.GetBuffer());
}
- return identifier;
}
-void CGameDialog::AddPacksURL(StringOutputStream &URL)
-{
- // add the URLs for the list of game packs installed
- // FIXME: this is kinda hardcoded for now..
- std::list<CGameDescription *>::iterator iGame;
- for(iGame=mGames.begin(); iGame!=mGames.end(); ++iGame)
- {
- URL << "&Games_dlup%5B%5D=" << GameDescription_getIdentifier(*(*iGame));
- }
+void CGameDialog::DoGameInstall() {
+ // make sure console logging is on whenever we enter the installation loop
+ g_PrefsDlg.mGamesDialog.m_bLogConsole = true;
+ Sys_LogFile();
+ mGameInstall.Run();
}
-CGameDialog g_GamesDialog;
+void CGameDialog::DoGameDialog() {
+ // allow looping the game selection dialog with calls to the game configure dialog in between
+ while ( m_bDoGameInstall ) {
+ m_bDoGameInstall = false;
-// =============================================================================
-// Widget callbacks for PrefsDlg
+ if ( DoModal() == IDCANCEL ) {
+ Error( "game selection dialog canceled, cannot continue" );
+ return;
+ }
+
+ if ( m_bDoGameInstall ) {
+ DoGameInstall();
+ ScanForGames();
+ // and we will loop to do another DoModal dialog
+ }
+ }
-static void OnButtonClean (GtkWidget *widget, gpointer data)
+ // unhook so we can use in other places
+ // we manually incref'ed it when creating, it won't be freed (destructor)
+ gtk_container_remove( GTK_CONTAINER( mTopBox ), GetGlobalFrame() );
+
+ // we save the prefs file
+ SavePrefs();
+}
+
+GtkWidget* CGameDialog::GetGlobalFrame()
{
- // make sure this is what the user wants
- if (gtk_MessageBox(GTK_WIDGET(g_Preferences.GetWidget()), "This will close Radiant and clean the corresponding registry entries.\n"
- "Next time you start Radiant it will be good as new. Do you wish to continue?",
- "Reset Registry", eMB_YESNO, eMB_ICONASTERISK) == eIDYES)
- {
- PrefsDlg *dlg = (PrefsDlg*)data;
- dlg->EndModal (eIDCANCEL);
+ GtkWidget *vbox, *text, *combo, *check;
- g_preferences_globals.disable_ini = true;
- Preferences_Reset();
- gtk_main_quit();
+ if ( mFrame != NULL ) {
+ return mFrame;
}
-}
-// =============================================================================
-// PrefsDlg class
+ mFrame = gtk_frame_new( NULL );
+ gtk_container_set_border_width( GTK_CONTAINER( mFrame ), 5 );
+ gtk_widget_show( mFrame );
+
+ vbox = gtk_vbox_new( FALSE, 6 );
+ gtk_widget_show( vbox );
+ gtk_container_add( GTK_CONTAINER( mFrame ), vbox );
+ gtk_container_set_border_width( GTK_CONTAINER( vbox ), 5 );
+
+ text = gtk_label_new( _("Select the game:") );
+ gtk_widget_show( text );
+ gtk_box_pack_start( GTK_BOX( vbox ), text, FALSE, FALSE, 0 );
+
+ combo = gtk_combo_box_new_text();
+ gtk_widget_show( combo );
+ gtk_box_pack_start( GTK_BOX( vbox ), combo, FALSE, FALSE, 0 );
+ AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
+ mGameCombo = GTK_COMBO_BOX( combo );
+
+ UpdateGameCombo();
+
+ check = gtk_check_button_new_with_label( _("Auto load selected game on startup") );
+ gtk_widget_show(check);
+ gtk_box_pack_start (GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bAutoLoadGame, DLG_CHECK_BOOL);
+
+ text = gtk_label_new(_("(this frame is available in the prefs menu if you set auto-select)"));
+ gtk_widget_show(text);
+ gtk_box_pack_start (GTK_BOX(vbox), text, FALSE, FALSE, 0);
+
+#ifdef _WIN32
+ check = gtk_check_button_new_with_label( _("Networked install - per-user settings") );
+ gtk_widget_show( check );
+ gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+ AddDialogData( check, &m_bNetRun, DLG_CHECK_BOOL );
+#endif
-/*
-========
+ check = gtk_check_button_new_with_label( _("Log the console to radiant.log") );
+ gtk_widget_show( check );
+ gtk_box_pack_start( GTK_BOX( vbox ), check, FALSE, FALSE, 0 );
+ AddDialogData( check, &m_bLogConsole, DLG_CHECK_BOOL );
-very first prefs init deals with selecting the game and the game tools path
-then we can load .ini stuff
-
-using prefs / ini settings:
-those are per-game
-
-look in ~/.radiant/<version>/gamename
-========
-*/
-
-#define PREFS_LOCAL_FILENAME "local.pref"
-
-void PrefsDlg::Init()
-{
- // m_global_rc_path has been set above
- // m_rc_path is for game specific preferences
- // takes the form: global-pref-path/gamename/prefs-file
+ // incref it so we can pass it around
+ gtk_widget_ref( GTK_WIDGET( mFrame ) );
- // this is common to win32 and Linux init now
- m_rc_path = g_string_new (m_global_rc_path->str);
-
- // game sub-dir
- g_string_append (m_rc_path, g_pGameDescription->mGameFile.c_str());
- g_string_append (m_rc_path, "/");
- Q_mkdir (m_rc_path->str);
-
- // then the ini file
- m_inipath = g_string_new (m_rc_path->str);
- g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
+ return mFrame;
}
-void notebook_set_page(GtkWidget* notebook, GtkWidget* page)
-{
- int pagenum = gtk_notebook_page_num(GTK_NOTEBOOK(notebook), page);
- if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != pagenum)
+void CGameDialog::UpdateData( bool retrieve ) {
+ if (!retrieve)
{
- gtk_notebook_set_current_page(GTK_NOTEBOOK(notebook), pagenum);
+ // use m_sGameFile to set m_nComboSelect
+ list<CGameDescription *>::iterator iGame;
+ int i = 0;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ if ((*iGame)->mGameFile == m_sGameFile)
+ {
+ m_nComboSelect = i;
+ break;
+ }
+ i++;
+ }
+#ifdef _WIN32
+ UpdateNetrun(false);
+#endif
+ }
+ Dialog::UpdateData(retrieve);
+ if (retrieve)
+ {
+ // use m_nComboSelect to set m_sGameFile
+ list<CGameDescription *>::iterator iGame = mGames.begin();
+ int i;
+ for(i=0; i<m_nComboSelect; i++)
+ {
+ iGame++;
+ }
+ m_sGameFile = (*iGame)->mGameFile;
+#ifdef _WIN32
+ UpdateNetrun(true);
+#endif
}
}
-void PrefsDlg::showPrefPage(GtkWidget* prefpage)
-{
- notebook_set_page(m_notebook, prefpage);
- return;
+void CGameDialog::SInstallCallback( GtkWidget *widget, gpointer data ) {
+ CGameDialog *d = static_cast< CGameDialog* >( data );
+ d->m_bDoGameInstall = true;
+ d->EndModal( 0 );
}
-static void treeSelection(GtkTreeSelection* selection, gpointer data)
-{
- PrefsDlg *dlg = (PrefsDlg*)data;
+void CGameDialog::BuildDialog() {
+ GtkWidget *dlg, *vbox1, *button, *setup_button;
- GtkTreeModel* model;
- GtkTreeIter selected;
- if(gtk_tree_selection_get_selected(selection, &model, &selected))
- {
- GtkWidget* prefpage;
- gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
- dlg->showPrefPage(prefpage);
- }
+ dlg = m_pWidget;
+ gtk_window_set_title( GTK_WINDOW( dlg ), _("Select Game") );
+
+ vbox1 = gtk_vbox_new( FALSE, 0 );
+ gtk_widget_show( vbox1 );
+ gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
+
+ gtk_container_add( GTK_CONTAINER( vbox1 ), GetGlobalFrame() );
+ mTopBox = vbox1;
+
+ setup_button = gtk_button_new_with_label( _("Configure more games") );
+ gtk_widget_show( setup_button );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), setup_button, FALSE, FALSE, 0 );
+ gtk_signal_connect( GTK_OBJECT( setup_button ), "clicked",
+ GTK_SIGNAL_FUNC( SInstallCallback ), this );
+
+ button = gtk_button_new_with_label( _("OK") );
+ gtk_widget_show( button );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+ AddModalButton( button, IDOK );
+
+ button = gtk_button_new_with_label( _("Cancel") );
+ gtk_widget_show( button );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+ AddModalButton( button, IDCANCEL );
+
+ gtk_widget_set_usize( button, 60, -2 );
}
-typedef std::list<PreferenceGroupCallback> PreferenceGroupCallbacks;
+void CGameDialog::UpdateGameCombo() {
+ // fill in with the game descriptions
+ list<CGameDescription *>::iterator iGame;
-inline void PreferenceGroupCallbacks_constructGroup(const PreferenceGroupCallbacks& callbacks, PreferenceGroup& group)
-{
- for(PreferenceGroupCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
- {
- (*i)(group);
+ if ( mGameCombo == NULL ) {
+ Sys_Printf( "mGameCombo == NULL\n" );
+ return;
}
-}
+ // clear whatever is in - wtf no way to know how many text entries?
+ // use set/get active to track
+ gtk_combo_box_set_active( mGameCombo, 0 );
+ while ( gtk_combo_box_get_active( mGameCombo ) == 0 ) {
+ gtk_combo_box_remove_text( mGameCombo, 0 );
+ gtk_combo_box_set_active( mGameCombo, 0 );
+ }
-inline void PreferenceGroupCallbacks_pushBack(PreferenceGroupCallbacks& callbacks, const PreferenceGroupCallback& callback)
-{
- callbacks.push_back(callback);
+ for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
+ gtk_combo_box_append_text( mGameCombo, (*iGame)->mGameName.GetBuffer() );
+ }
+ gtk_combo_box_set_active( mGameCombo, 0 );
}
-typedef std::list<PreferencesPageCallback> PreferencesPageCallbacks;
-
-inline void PreferencesPageCallbacks_constructPage(const PreferencesPageCallbacks& callbacks, PreferencesPage& page)
+void CGameDialog::ScanForGames()
{
- for(PreferencesPageCallbacks::const_iterator i = callbacks.begin(); i != callbacks.end(); ++i)
+ CString strPath;
+ char *dirlist;
+ GDir *dir;
+ CString strGamesPath = g_strAppPath.GetBuffer();
+ strGamesPath += "games";
+ const char *path = strGamesPath.GetBuffer();
+
+ if ( !mGames.empty() ) {
+ Sys_Printf( "Clearing game list\n" );
+ list<CGameDescription*>::iterator iGame;
+ for ( iGame = mGames.begin(); iGame != mGames.end(); iGame++ ) {
+ delete (*iGame);
+ }
+ mGames.clear();
+ }
+
+ Sys_Printf( "Scanning for game description files: %s\n", path );
+
+ /*!
+ \todo FIXME LINUX:
+ do we put game description files below g_strAppPath, or in ~/.radiant
+ i.e. read only or read/write?
+ my guess .. readonly cause it's an install
+ we will probably want to add ~/.radiant/<version>/games/ scanning on top of that for developers
+ (if that's really needed)
+ */
+
+ // FIXME need to catch the 'no game description' situation and exit with a clean error
+
+ dir = g_dir_open(path, 0, NULL);
+
+ if (dir != NULL)
{
- (*i)(page);
+ while (1)
+ {
+ const gchar* name = g_dir_read_name(dir);
+ if(name == NULL)
+ break;
+
+ dirlist = g_strdup(name);
+#ifdef _WIN32
+ strlwr (dirlist);
+#endif
+ char *ext = strrchr (dirlist, '.');
+ if ((ext == NULL) || (strcmp (ext, ".game") != 0))
+ continue;
+ strPath.Format("%s/%s", path, dirlist);
+ Sys_Printf("%s\n", strPath.GetBuffer());
+ // got one, load it
+ xmlDocPtr pDoc = xmlParseFile(strPath.GetBuffer());
+ if (pDoc)
+ {
+ mGames.push_front( new CGameDescription( pDoc, dirlist ) );
+ }
+ else
+ {
+ Sys_FPrintf(SYS_ERR, "XML parser failed on '%s'\n", strPath.GetBuffer());
+ }
+
+ g_free( dirlist );
+ }
+ g_dir_close( dir );
}
-}
-inline void PreferencesPageCallbacks_pushBack(PreferencesPageCallbacks& callbacks, const PreferencesPageCallback& callback)
-{
- callbacks.push_back(callback);
+ // entries in the combo need to be updated
+ UpdateGameCombo();
}
-PreferencesPageCallbacks g_interfacePreferences;
-void PreferencesDialog_addInterfacePreferences(const PreferencesPageCallback& callback)
+CGameDescription* CGameDialog::GameDescriptionForComboItem()
{
- PreferencesPageCallbacks_pushBack(g_interfacePreferences, callback);
+ list<CGameDescription *>::iterator iGame;
+ int i=0;
+ for( iGame = mGames.begin(); iGame != mGames.end(); iGame++,i++ ) {
+ if ( i == m_nComboSelect ) {
+ return (*iGame);
+ }
+ }
+ return NULL; // not found
}
-PreferenceGroupCallbacks g_interfaceCallbacks;
-void PreferencesDialog_addInterfacePage(const PreferenceGroupCallback& callback)
+
+void CGameDialog::InitGlobalPrefPath()
{
- PreferenceGroupCallbacks_pushBack(g_interfaceCallbacks, callback);
+ GString *global_rc_path;
+ // configure m_global_rc_path
+ // this is the g_strTempPath, and it has already been mkdir'ed
+ global_rc_path = g_string_new(g_strTempPath.GetBuffer());
+ g_PrefsDlg.m_global_rc_path = global_rc_path;
}
-PreferencesPageCallbacks g_displayPreferences;
-void PreferencesDialog_addDisplayPreferences(const PreferencesPageCallback& callback)
+void CGameDialog::Reset()
{
- PreferencesPageCallbacks_pushBack(g_displayPreferences, callback);
+ if (!g_PrefsDlg.m_global_rc_path)
+ InitGlobalPrefPath();
+ CString strGlobalPref = g_PrefsDlg.m_global_rc_path->str;
+ strGlobalPref += "global.pref";
+ remove(strGlobalPref.GetBuffer());
}
-PreferenceGroupCallbacks g_displayCallbacks;
-void PreferencesDialog_addDisplayPage(const PreferenceGroupCallback& callback)
+
+void CGameDialog::Init()
{
- PreferenceGroupCallbacks_pushBack(g_displayCallbacks, callback);
+ InitGlobalPrefPath();
+ ScanForGames();
+ if ( mGames.empty() ) {
+ DoGameInstall();
+ ScanForGames();
+ if ( mGames.empty() ) {
+ Error( "No games setup, aborting\n" );
+ }
+ }
+ LoadPrefs();
+ if ( m_bAutoLoadGame ) {
+ // search by .game name
+ list<CGameDescription *>::iterator iGame;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ if ((*iGame)->mGameFile == m_sGameFile)
+ {
+ m_pCurrentGameDescription = (*iGame);
+ break;
+ }
+ }
+ }
+ if ( !m_bAutoLoadGame || !m_pCurrentGameDescription ) {
+ DoGameDialog();
+ // use m_nComboSelect to identify the game to run as and set the globals
+ m_pCurrentGameDescription = GameDescriptionForComboItem();
+ if ( !m_pCurrentGameDescription ) {
+ Error("Lookup of game description object failed, can't continue\n");
+ }
+ }
+ g_pGameDescription = m_pCurrentGameDescription;
+
+ g_strGameToolsPath = g_pGameDescription->mGameToolsPath;
+
+ // NOTE TTimo: this is moved from QE_LoadProject in 1.2
+ // (probably broken)
+ // NOTE Hydra: was broken for win32, we don't use m_strHomeGame or m_strFSBasePath
+#if defined (__linux__) || defined (__APPLE__)
+ g_qeglobals.m_strHomeGame = g_get_home_dir();
+ g_qeglobals.m_strHomeGame += "/";
+ g_qeglobals.m_strHomeGame += m_pCurrentGameDescription->mUserPathPrefix.GetBuffer();
+ g_qeglobals.m_strHomeGame += "/";
+#else
+ g_qeglobals.m_strHomeGame = g_pGameDescription->mEnginePath.GetBuffer();
+#endif
+
+ g_pGameDescription->Dump();
}
-PreferencesPageCallbacks g_settingsPreferences;
-void PreferencesDialog_addSettingsPreferences(const PreferencesPageCallback& callback)
+CGameDialog::~CGameDialog()
{
- PreferencesPageCallbacks_pushBack(g_settingsPreferences, callback);
+ if (mFrame)
+ {
+ // NOTE I'm not too sure how reliable this is
+ gtk_widget_unref(GTK_WIDGET(mFrame));
+ }
+ // free all the game descriptions
+ list<CGameDescription *>::iterator iGame;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ delete (*iGame);
+ *iGame = NULL;
+ }
}
-PreferenceGroupCallbacks g_settingsCallbacks;
-void PreferencesDialog_addSettingsPage(const PreferenceGroupCallback& callback)
+
+void CGameDialog::AddPacksURL(Str &URL)
{
- PreferenceGroupCallbacks_pushBack(g_settingsCallbacks, callback);
+ // add the URLs for the list of game packs installed
+ // FIXME: this is kinda hardcoded for now..
+ list<CGameDescription *>::iterator iGame;
+ for(iGame=mGames.begin(); iGame!=mGames.end(); iGame++)
+ {
+ if ((*iGame)->mGameFile == "q3.game")
+ URL += "&Games_dlup%5B%5D=1";
+ else if ((*iGame)->mGameFile == "wolf.game")
+ URL += "&Games_dlup%5B%5D=2";
+ // FIXME: double entry
+ else if ((*iGame)->mGameFile == "wolf.game")
+ URL += "&Games_dlup%5B%5D=3";
+ else if ((*iGame)->mGameFile == "jk2.game")
+ URL += "&Games_dlup%5B%5D=4";
+ else if ((*iGame)->mGameFile == "stvef.game")
+ URL += "&Games_dlup%5B%5D=5";
+ else if ((*iGame)->mGameFile == "sof2.game")
+ URL += "&Games_dlup%5B%5D=6";
+ else if ((*iGame)->mGameFile == "ja.game")
+ URL += "&Games_dlup%5B%5D=7";
+ }
}
-void Widget_updateDependency(GtkWidget* self, GtkWidget* toggleButton)
+#ifdef _WIN32
+
+#define NETRUN_FILENAME "netrun.conf"
+
+bool CGameDialog::m_bNetRun;
+
+void CGameDialog::UpdateNetrun(bool retrieve)
{
- gtk_widget_set_sensitive(self, gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(toggleButton)) && GTK_WIDGET_IS_SENSITIVE(toggleButton));
+ FILE *f_netrun;
+ CString strNetrun;
+ strNetrun = g_strAppPath; strNetrun += NETRUN_FILENAME;
+ if (!retrieve)
+ {
+ // now check if we are running from a network installation
+ // use a dummy file as the flag
+ f_netrun = fopen(strNetrun.GetBuffer(), "r");
+ if (f_netrun)
+ {
+ fclose(f_netrun);
+ m_bNetRun = true;
+ }
+ else
+ m_bNetRun = false;
+ }
+ else
+ {
+ if (m_bNetRun)
+ {
+ f_netrun = fopen(strNetrun.GetBuffer(), "w");
+ if (!f_netrun)
+ {
+ Sys_FPrintf(SYS_ERR, "ERROR: Failed to create netrun file '%s'\n", strNetrun.GetBuffer());
+ m_bNetRun = false;
+ }
+ else
+ {
+ fclose(f_netrun);
+ Sys_Printf("Created/Checked '%s'\n", strNetrun.GetBuffer());
+ }
+ }
+ else
+ {
+ if (remove(strNetrun.GetBuffer()) == -1)
+ {
+ if (errno != ENOENT)
+ Sys_FPrintf(SYS_ERR, "Failed to remove netrun file '%s'\n", strNetrun.GetBuffer());
+ m_bNetRun = true;
+ }
+ else
+ {
+ Sys_Printf("Netrun mode is disabled\n");
+ }
+ }
+ }
}
-void ToggleButton_toggled_Widget_updateDependency(GtkWidget *toggleButton, GtkWidget* self)
+bool CGameDialog::GetNetrun()
{
- Widget_updateDependency(self, toggleButton);
+ return m_bNetRun;
}
+#endif
+
+/*
+========
+
+very first prefs init deals with selecting the game and the game tools path
+then we can load .ini stuff
+
+using prefs / ini settings:
+those are per-game
+
+win32:
+look in g_strGameToolsPath for .ini
+
+linux:
+look in ~/.radiant/<version>/gamename
+========
+*/
+
+#define PREFS_LOCAL_FILENAME "local.pref"
-void ToggleButton_state_changed_Widget_updateDependency(GtkWidget* toggleButton, GtkStateType state, GtkWidget* self)
+void PrefsDlg::Init()
{
- if(state == GTK_STATE_INSENSITIVE)
+ mGamesDialog.Init();
+
+ // m_global_rc_path has been set above, do m_rc_path with game specific stuff now
+ // the win32 and linux versions have been unified for network mode
+#ifdef _WIN32
+ if (!CGameDialog::GetNetrun())
{
- Widget_updateDependency(self, toggleButton);
+ // legacy prefs settings, this goes where the game pack is installed
+ m_rc_path = g_string_new (g_strGameToolsPath.GetBuffer() );
+ m_inipath = g_string_new (m_rc_path->str);
+ g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
+ return;
}
+#endif
+ // this is common to win32 and Linux init now
+ m_rc_path = g_string_new (m_global_rc_path->str);
+
+ // game sub-dir
+ g_string_append (m_rc_path, g_pGameDescription->mGameFile.GetBuffer());
+ g_string_append (m_rc_path, "/");
+ Q_mkdir (m_rc_path->str, 0775);
+
+ // then the ini file
+ m_inipath = g_string_new (m_rc_path->str);
+ g_string_append (m_inipath, PREFS_LOCAL_FILENAME);
+
}
-void Widget_connectToggleDependency(GtkWidget* self, GtkWidget* toggleButton)
+void PrefsDlg::UpdateData (bool retrieve)
{
- g_signal_connect(G_OBJECT(toggleButton), "state_changed", G_CALLBACK(ToggleButton_state_changed_Widget_updateDependency), self);
- g_signal_connect(G_OBJECT(toggleButton), "toggled", G_CALLBACK(ToggleButton_toggled_Widget_updateDependency), self);
- Widget_updateDependency(self, toggleButton);
+ // leo: the "changed" signal confuses the update function
+ if (m_pWidget == NULL)
+ return;
+ mGamesDialog.UpdateData (retrieve);
+ Dialog::UpdateData (retrieve);
}
+#ifdef _WIN32
+#define PREFSHSPACE 5
+#else
+#define PREFSHSPACE 0
+#endif
-inline GtkWidget* getVBox(GtkWidget* page)
+static void UpdateSensitivity( GtkWidget *widget, gpointer data )
{
- return gtk_bin_get_child(GTK_BIN(page));
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->DoSensitivity();
}
-GtkTreeIter PreferenceTree_appendPage(GtkTreeStore* store, GtkTreeIter* parent, const char* name, GtkWidget* page)
+static void UpdateEditorSensitivity(GtkWidget *widget, gpointer data)
{
- GtkTreeIter group;
- gtk_tree_store_append(store, &group, parent);
- gtk_tree_store_set(store, &group, 0, name, 1, page, -1);
- return group;
+ PrefsDlg *dlg = (PrefsDlg*)data;
+ dlg->DoEditorSensitivity();
}
-GtkWidget* PreferencePages_addPage(GtkWidget* notebook, const char* name)
-{
- GtkWidget* preflabel = gtk_label_new(name);
- gtk_widget_show(preflabel);
-
- GtkWidget* pageframe = gtk_frame_new(name);
- gtk_container_set_border_width(GTK_CONTAINER(pageframe), 4);
- gtk_widget_show(pageframe);
-
- GtkWidget* vbox = gtk_vbox_new(FALSE, 4);
- gtk_widget_show(vbox);
- gtk_container_set_border_width(GTK_CONTAINER(vbox), 4);
- gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+// start new prefs dialog
- // Add the page to the notebook
- gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+/*! Utility function for swapping notebook pages for tree list selections */
+void PrefsDlg::showPrefPage(int prefpage)
+{
+ if(gtk_notebook_get_current_page(GTK_NOTEBOOK(notebook)) != prefpage)
+ gtk_notebook_set_page(GTK_NOTEBOOK(notebook), prefpage);
- return pageframe;
+ return;
}
-class PreferenceTreeGroup : public PreferenceGroup
+static void treeSelection(GtkTreeSelection* selection, gpointer data)
{
- Dialog& m_dialog;
- GtkWidget* m_notebook;
- GtkTreeStore* m_store;
- GtkTreeIter m_group;
-public:
- PreferenceTreeGroup(Dialog& dialog, GtkWidget* notebook, GtkTreeStore* store, GtkTreeIter group) :
- m_dialog(dialog),
- m_notebook(notebook),
- m_store(store),
- m_group(group)
- {
- }
- PreferencesPage createPage(const char* treeName, const char* frameName)
+ PrefsDlg *dlg = (PrefsDlg*)data;
+
+ GtkTreeModel* model;
+ GtkTreeIter selected;
+ if(gtk_tree_selection_get_selected(selection, &model, &selected))
{
- GtkWidget* page = PreferencePages_addPage(m_notebook, frameName);
- PreferenceTree_appendPage(m_store, &m_group, treeName, page);
- return PreferencesPage(m_dialog, getVBox(page));
+ int prefpage;
+ gtk_tree_model_get(model, &selected, 1, (gpointer*)&prefpage, -1);
+ dlg->showPrefPage(prefpage);
}
-};
+}
-GtkWindow* PrefsDlg::BuildDialog()
+void PrefsDlg::BuildDialog ()
{
- PreferencesDialog_addInterfacePreferences(FreeCaller1<PreferencesPage&, Interface_constructPreferences>());
- Mouse_registerPreferencesPage();
+ // Main Preferences dialog
+ GtkWidget *dialog, *mainvbox, *hbox, *sc_win, *preflabel;
+
+ // Widgets on notebook pages
+ GtkWidget *check, *label, *scale, *hbox2, *combo,
+ *table, *spin, *entry, *pixmap,
+ *radio, *button, *pageframe, *vbox;
+
+ GList *combo_list = (GList*)NULL;
+
+ GtkObject *adj;
+
+ dialog = m_pWidget;
+ gtk_window_set_title(GTK_WINDOW(dialog), _("GtkRadiant Preferences"));
+ gtk_widget_realize(dialog);
+
+ mainvbox = gtk_vbox_new(FALSE, 5);
+ gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
+ gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
+ gtk_widget_show(mainvbox);
+
+ hbox = gtk_hbox_new(FALSE, 5);
+ gtk_widget_show(hbox);
+ gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
+
+ button = gtk_button_new_with_label(_("OK"));
+ gtk_widget_show(button);
+ gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
+ gtk_widget_set_usize(button, 60, -2);
+ AddModalButton(button, IDOK);
+
+ button = gtk_button_new_with_label(_("Cancel"));
+ gtk_widget_show(button);
+ gtk_box_pack_end(GTK_BOX(hbox), button, FALSE, FALSE, 0);
+ gtk_widget_set_usize(button, 60, -2);
+ AddModalButton(button, IDCANCEL);
+
+ button = gtk_button_new_with_label (_("Clean"));
+ gtk_widget_show(button);
+ gtk_signal_connect(GTK_OBJECT(button), "clicked", GTK_SIGNAL_FUNC(OnButtonClean), this);
+ gtk_box_pack_start(GTK_BOX(hbox), button, FALSE, FALSE, 0);
+ gtk_widget_set_usize (button, 60, -2);
+
+ hbox = gtk_hbox_new(FALSE, 5);
+ gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
+ gtk_widget_show(hbox);
- GtkWindow* dialog = create_floating_window("GtkRadiant Preferences", m_parent);
+ sc_win = gtk_scrolled_window_new(NULL, NULL);
+ gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
+ gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
+ gtk_widget_show(sc_win);
+
+ // prefs pages notebook
+ notebook = gtk_notebook_new();
+ // hide the notebook tabs since its not supposed to look like a notebook
+ gtk_notebook_set_show_tabs(GTK_NOTEBOOK(notebook), FALSE);
+ gtk_box_pack_start(GTK_BOX(hbox), notebook, TRUE, TRUE, 0);
+ gtk_widget_show(notebook);
+
+ gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
{
- GtkWidget* mainvbox = gtk_vbox_new(FALSE, 5);
- gtk_container_add(GTK_CONTAINER(dialog), mainvbox);
- gtk_container_set_border_width(GTK_CONTAINER(mainvbox), 5);
- gtk_widget_show(mainvbox);
-
+ GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
+
+ GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
+ gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
+
{
- GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
- gtk_widget_show(hbox);
- gtk_box_pack_end(GTK_BOX(mainvbox), hbox, FALSE, TRUE, 0);
+ GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+ GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes(_("Preferences"), renderer, "text", 0, NULL);
+ gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
+ }
+
+ {
+ GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
+ g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
+ }
+ gtk_widget_show(view);
+
+ gtk_container_add(GTK_CONTAINER (sc_win), view);
+
+ {
+ /********************************************************************/
+ /* Add preference tree options */
+ /********************************************************************/
{
- GtkButton* button = create_dialog_button("OK", G_CALLBACK(dialog_button_ok), &m_modal);
- gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, _("Globals"), 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Game settings"), 1, (gpointer)PTAB_GAME_SETTINGS, -1);
+ }
}
+
{
- GtkButton* button = create_dialog_button("Cancel", G_CALLBACK(dialog_button_cancel), &m_modal);
- gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, _("Display"), 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("2D Display/Rendering"), 1, (gpointer)PTAB_2D, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("3D View"), 1, (gpointer)PTAB_CAMERA, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Texture Settings"), 1, (gpointer)PTAB_TEXTURE, -1);
+ }
}
+
{
- GtkButton* button = create_dialog_button("Clean", G_CALLBACK(OnButtonClean), this);
- gtk_box_pack_end(GTK_BOX(hbox), GTK_WIDGET(button), FALSE, FALSE, 0);
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, _("Interface"), 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Layout"), 1, (gpointer)PTAB_LAYOUT, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Mouse"), 1, (gpointer)PTAB_MOUSE, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Editing"), 1, (gpointer)PTAB_EDITING, -1);
+ }
}
- }
-
- {
- GtkWidget* hbox = gtk_hbox_new(FALSE, 5);
- gtk_box_pack_start(GTK_BOX(mainvbox), hbox, TRUE, TRUE, 0);
- gtk_widget_show(hbox);
-
- {
- GtkWidget* sc_win = gtk_scrolled_window_new(0, 0);
- gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(sc_win), GTK_POLICY_NEVER, GTK_POLICY_AUTOMATIC);
- gtk_box_pack_start(GTK_BOX(hbox), sc_win, FALSE, FALSE, 0);
- gtk_widget_show(sc_win);
- gtk_scrolled_window_set_shadow_type(GTK_SCROLLED_WINDOW(sc_win), GTK_SHADOW_IN);
-
- // prefs pages notebook
- m_notebook = gtk_notebook_new();
- // hide the notebook tabs since its not supposed to look like a notebook
- gtk_notebook_set_show_tabs(GTK_NOTEBOOK(m_notebook), FALSE);
- gtk_box_pack_start(GTK_BOX(hbox), m_notebook, TRUE, TRUE, 0);
- gtk_widget_show(m_notebook);
-
+ {
+ GtkTreeIter group;
+ gtk_tree_store_append(store, &group, NULL);
+ gtk_tree_store_set(store, &group, 0, _("Other"), 1, PTAB_FRONT, -1);
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Startup/Auto save"), 1, (gpointer)PTAB_STARTUP, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Paths"), 1, (gpointer)PTAB_PATHS, -1);
+ }
+ {
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("Misc"), 1, (gpointer)PTAB_MISC, -1);
+ }
+ if (!g_qeglobals.bBSPFrontendPlugin)
{
- GtkTreeStore* store = gtk_tree_store_new(2, G_TYPE_STRING, G_TYPE_POINTER);
-
- GtkWidget* view = gtk_tree_view_new_with_model(GTK_TREE_MODEL(store));
- gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(view), FALSE);
-
- {
- GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
- GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("Preferences", renderer, "text", 0, 0);
- gtk_tree_view_append_column(GTK_TREE_VIEW(view), column);
- }
-
- {
- GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(view));
- g_signal_connect(G_OBJECT(selection), "changed", G_CALLBACK(treeSelection), this);
- }
-
- gtk_widget_show(view);
-
- gtk_container_add(GTK_CONTAINER (sc_win), view);
-
- {
- /********************************************************************/
- /* Add preference tree options */
- /********************************************************************/
- // Front page...
- //GtkWidget* front =
- PreferencePages_addPage(m_notebook, "Front Page");
-
- {
- GtkWidget* global = PreferencePages_addPage(m_notebook, "Global Preferences");
- {
- PreferencesPage preferencesPage(*this, getVBox(global));
- Global_constructPreferences(preferencesPage);
- }
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Global", global);
- {
- GtkWidget* game = PreferencePages_addPage(m_notebook, "Game");
- PreferencesPage preferencesPage(*this, getVBox(game));
- g_GamesDialog.CreateGlobalFrame(preferencesPage);
-
- PreferenceTree_appendPage(store, &group, "Game", game);
- }
- }
-
- {
- GtkWidget* interfacePage = PreferencePages_addPage(m_notebook, "Interface Preferences");
- {
- PreferencesPage preferencesPage(*this, getVBox(interfacePage));
- PreferencesPageCallbacks_constructPage(g_interfacePreferences, preferencesPage);
- }
-
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Interface", interfacePage);
- PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
- PreferenceGroupCallbacks_constructGroup(g_interfaceCallbacks, preferenceGroup);
- }
-
- {
- GtkWidget* display = PreferencePages_addPage(m_notebook, "Display Preferences");
- {
- PreferencesPage preferencesPage(*this, getVBox(display));
- PreferencesPageCallbacks_constructPage(g_displayPreferences, preferencesPage);
- }
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Display", display);
- PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
- PreferenceGroupCallbacks_constructGroup(g_displayCallbacks, preferenceGroup);
- }
-
- {
- GtkWidget* settings = PreferencePages_addPage(m_notebook, "General Settings");
- {
- PreferencesPage preferencesPage(*this, getVBox(settings));
- PreferencesPageCallbacks_constructPage(g_settingsPreferences, preferencesPage);
- }
-
- GtkTreeIter group = PreferenceTree_appendPage(store, 0, "Settings", settings);
- PreferenceTreeGroup preferenceGroup(*this, m_notebook, store, group);
-
- PreferenceGroupCallbacks_constructGroup(g_settingsCallbacks, preferenceGroup);
- }
- }
-
- gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
-
- g_object_unref(G_OBJECT(store));
+ GtkTreeIter tab;
+ gtk_tree_store_append(store, &tab, &group);
+ gtk_tree_store_set(store, &tab, 0, _("BSP Monitoring"), 1, (gpointer)PTAB_BSPMONITOR, -1);
}
}
}
+
+ gtk_tree_view_expand_all(GTK_TREE_VIEW(view));
+
+ g_object_unref(G_OBJECT(store));
}
- gtk_notebook_set_page(GTK_NOTEBOOK(m_notebook), 0);
+ /**********************************************************************/
+ /* build the prefs pages */
+ /**********************************************************************/
- return dialog;
-}
+ // Front page...
+ // todo : add something interesting here
+ // NOTE TTimo: tip of the day? or a logo?
+ preflabel = gtk_label_new(_("Front Page"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(NULL);
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_widget_set_usize(GTK_WIDGET(vbox), 350, -2);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
-preferences_globals_t g_preferences_globals;
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
-PrefsDlg g_Preferences; // global prefs instance
+ /******** global preferences group ****************************/
+ preflabel = gtk_label_new(_("Globals"));
+ gtk_widget_show(preflabel);
+ pageframe = mGamesDialog.GetGlobalFrame();
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
-void PreferencesDialog_constructWindow(GtkWindow* main_window)
-{
- g_Preferences.m_parent = main_window;
- g_Preferences.Create();
-}
-void PreferencesDialog_destroyWindow()
-{
- g_Preferences.Destroy();
-}
+ /******** 2D prefs group (xy views/rendering options) *********/
+ preflabel = gtk_label_new(_("2D Display"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("2D Display"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+ // OpenGL Display Lists
+ check = gtk_check_button_new_with_label(_("OpenGL Display Lists"));
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData(check, &m_bDisplayLists, DLG_CHECK_BOOL);
+
+ // Antialiased points & lines
+ // Fishman - Add antialiazed points and lines support. 09/03/00
+ check = gtk_check_button_new_with_label (_("OpenGL antialiased points and lines"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bAntialiasedPointsAndLines, DLG_CHECK_BOOL);
+
+ // Solid selection boxes
+ check = gtk_check_button_new_with_label (_("Solid selection boxes"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNoStipple, DLG_CHECK_BOOL);
+
+ // Display size info
+ check = gtk_check_button_new_with_label (_("Display size info"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bSizePaint, DLG_CHECK_BOOL);
+
+ // Alternate vertex/edge handles
+ // Gef: Kyro GL_POINT work around 25-aug-2001
+ check = gtk_check_button_new_with_label (_("Alternate vertex/edge handles"));
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData(check, &m_bGlPtWorkaround, DLG_CHECK_BOOL);
+
+ g_list_free (combo_list);
+
+#ifdef ATIHACK_812
+ // ATI bugs
+ check = gtk_check_button_new_with_label (_("ATI cards with broken drivers - bug #802"));
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData(check, &m_bGlATIHack, DLG_CHECK_BOOL);
+#endif
-PreferenceDictionary g_preferences;
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
-PreferenceSystem& GetPreferenceSystem()
-{
- return g_preferences;
-}
+ /******** 3D Camera view group *********/
+ preflabel = gtk_label_new(_("3D View"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("3D View"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
-class PreferenceSystemAPI
-{
- PreferenceSystem* m_preferencesystem;
-public:
- typedef PreferenceSystem Type;
- STRING_CONSTANT(Name, "*");
+ // Directional velocity (Movement Velocity)
+ // label container
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new(_("Movement Velocity"));
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_widget_show(label);
+ gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
+
+ // adjustment
+ adj = gtk_adjustment_new(100, 50, 300, 1, 10, 10);
+ AddDialogData(adj, &m_nMoveSpeed, DLG_ADJ_INT);
+
+ // scale
+ scale = gtk_hscale_new(GTK_ADJUSTMENT(adj));
+ gtk_widget_show(scale);
+ gtk_box_pack_start(GTK_BOX (vbox), scale, FALSE, TRUE, 2);
+
+ gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
+
+ // Angular velocity (Rotational Velocity)
+ // label container
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new (_("Rotational Velocity"));
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_widget_show (label);
+ gtk_box_pack_start(GTK_BOX(hbox2), label, FALSE, FALSE, 0);
+
+ // adjustment
+ adj = gtk_adjustment_new (3, 1, 180, 1, 10, 10); // value, low, high, step, page_step, page_size
+ AddDialogData (adj, &m_nAngleSpeed, DLG_ADJ_INT);
+
+ // scale
+ scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
+ gtk_widget_show (scale);
+ gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, TRUE, 2);
+ gtk_scale_set_draw_value (GTK_SCALE (scale), TRUE);
+
+ // Text under the velocity sliders
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new (_("slow"));
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new (_("fast"));
+ gtk_widget_show (label);
+ gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // Allow drag to select multiple faces/brushes
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ label = gtk_label_new (_("Use paint-select in camera view:"));
+ gtk_widget_show (label);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ combo_list = NULL;
+ combo_list = g_list_append (combo_list, (void *)_("No"));
+ combo_list = g_list_append (combo_list, (void *)_("Yes"));
+ combo_list = g_list_append (combo_list, (void *)_("Yes (Classic Key Setup)"));
+
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nCamDragMultiSelect, DLG_COMBO_INT);
+
+ // Freelook in Camera view
+ check = gtk_check_button_new_with_label (_("Freelook in Camera view"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamFreeLook, DLG_CHECK_BOOL);
+
+ // Freelook in Camera view w/ forward & back strafing instead of up and down looking
+ check = gtk_check_button_new_with_label (_("Freelook strafes Forward and Back"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamFreeLookStrafe, DLG_CHECK_BOOL);
+
+ // Invert mouse in freelook
+ check = gtk_check_button_new_with_label (_("Invert mouse in freelook"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamInverseMouse, DLG_CHECK_BOOL);
+
+ // Discrete movement
+ check = gtk_check_button_new_with_label (_("Discrete movement"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamDiscrete, DLG_CHECK_BOOL);
+
+ // Update XY views on camera move
+ check = gtk_check_button_new_with_label (_("Update XY views on camera move"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_label_set_justify (GTK_LABEL (GTK_BIN (check)->child), GTK_JUSTIFY_LEFT);
+ AddDialogData (check, &m_bCamXYUpdate, DLG_CHECK_BOOL);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
- PreferenceSystemAPI()
+ /******** Texture group *********/
+ preflabel = gtk_label_new(_("Textures"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("Textures"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 6);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Texture quality slider
+ // label
+ label = gtk_label_new (_("Texture quality"));
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+
+ // adjustment
+ adj = gtk_adjustment_new (0, 0, 4, 1, 1, 1);
+ AddDialogData (adj, &m_nLatchedTextureQuality, DLG_ADJ_INT);
+
+ // scale
+ scale = gtk_hscale_new (GTK_ADJUSTMENT (adj));
+ gtk_widget_show (scale);
+ gtk_box_pack_start (GTK_BOX (vbox), scale, FALSE, FALSE, 0);
+ gtk_scale_set_draw_value (GTK_SCALE (scale), FALSE);
+
+ // text under the texture slider
+ hbox2 = gtk_hbox_new (FALSE, 0);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start (GTK_BOX (vbox), hbox2, FALSE, FALSE, 0);
+ label = gtk_label_new (_("low"));
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+ label = gtk_label_new (_("high"));
+ gtk_widget_show (label);
+ gtk_box_pack_end (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // texture subsets
+ check = gtk_check_button_new_with_label (_("Texture subsets"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bTextureWindow, DLG_CHECK_BOOL);
+
+ // texture scrollbar
+ check = gtk_check_button_new_with_label (_("Texture scrollbar"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bTextureScrollbar, DLG_CHECK_BOOL);
+
+ // texture increment matches grid
+ check = gtk_check_button_new_with_label (_("Tex increment matches grid"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bSnapTToGrid, DLG_CHECK_BOOL);
+
+ // RIANT
+ // Texture compression choice label
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ label = gtk_label_new (_("Texture Compression (if available):"));
+ gtk_widget_show (label);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+
+ // Texture compression choice label
+ combo_list = NULL;
+ // NONE will always be in pos 0
+ combo_list = g_list_append (combo_list, (void *)_("None"));
+
+ // if OpenGL compression is enabled it will always be
+ // in pos 1
+ if (g_qeglobals.m_bOpenGLCompressionSupported)
{
- m_preferencesystem = &GetPreferenceSystem();
+ combo_list = g_list_append (combo_list, (void *)_("OpenGL ARB"));
}
- PreferenceSystem* getTable()
+
+ // If S3 is enabled offer all 3 valid compression schemes in RGBA
+ if (g_qeglobals.m_bS3CompressionSupported)
{
- return m_preferencesystem;
+ combo_list = g_list_append (combo_list, (void *)_("S3TC DXT1"));
+ combo_list = g_list_append (combo_list, (void *)_("S3TC DXT3"));
+ combo_list = g_list_append (combo_list, (void *)_("S3TC DXT5"));
}
-};
-#include "modulesystem/singletonmodule.h"
-#include "modulesystem/moduleregistry.h"
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nTextureCompressionFormat, DLG_COMBO_INT);
+ g_list_free (combo_list);
+
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // Startup shaders
+ // label
+ label = gtk_label_new (_("Startup Shaders:"));
+ gtk_widget_show (label);
+ gtk_label_set_justify(GTK_LABEL(label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 0, 0.5);
+
+ // combo list
+ combo_list = NULL;
+ combo_list = g_list_append (combo_list, (void *)_("None"));
+ if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game")
+ combo_list = g_list_append (combo_list, (void *)_("System"));
+ else if (g_pGameDescription->mGameFile == "sof2.game")
+ combo_list = g_list_append (combo_list, (void *)("Tools"));
+ else
+ combo_list = g_list_append (combo_list, (void *)_("Common"));
+ combo_list = g_list_append (combo_list, (void *)_("All"));
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nLatchedShader, DLG_COMBO_INT);
+ g_list_free (combo_list);
-typedef SingletonModule<PreferenceSystemAPI> PreferenceSystemModule;
-typedef Static<PreferenceSystemModule> StaticPreferenceSystemModule;
-StaticRegisterModule staticRegisterPreferenceSystem(StaticPreferenceSystemModule::instance());
-
-void Preferences_Load()
-{
- g_GamesDialog.LoadPrefs();
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
- globalOutputStream() << "loading local preferences from " << g_Preferences.m_inipath->str << "\n";
+ /******** Layout group *********/
+ preflabel = gtk_label_new(_("Layout"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("Layout"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
- if(!Preferences_Load(g_preferences, g_Preferences.m_inipath->str))
+ // View types
+ // table
+ table = gtk_table_new (2, 4, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // view type 1
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window1.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 2
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window2.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 1, 2, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 3
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window3.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 2, 3, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 4
+ pixmap = new_pixmap (g_pParentWnd->m_pWidget, "window4.bmp");
+ gtk_widget_show (pixmap);
+ gtk_table_attach (GTK_TABLE (table), pixmap, 3, 4, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 1 selector
+ radio = gtk_radio_button_new (NULL);
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 0, 1, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 2 selector
+ radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 1, 2, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 3 selector
+ radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 2, 3, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // view type 4 selector
+ radio = gtk_radio_button_new_from_widget (GTK_RADIO_BUTTON (radio));
+ gtk_widget_show (radio);
+ gtk_table_attach (GTK_TABLE (table), radio, 3, 4, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ AddDialogData (radio, &m_nLatchedView, DLG_RADIO_INT);
+
+ // Floating Z window
+ check = gtk_check_button_new_with_label (_("Floating Z Window"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedFloatingZ, DLG_CHECK_BOOL);
+
+ // show menu tear-off seperators
+ check = gtk_check_button_new_with_label (_("Detachable Menus"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedDetachableMenus, DLG_CHECK_BOOL);
+
+ if (!g_pGameDescription->mNoPatch)
{
- globalOutputStream() << "failed to load local preferences from " << g_Preferences.m_inipath->str << "\n";
+ // show patch toolbar
+ check = gtk_check_button_new_with_label (_("Patch Toolbar"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_patchtoolbar", check); // Allow to be disabled for Q1/Q2
+ AddDialogData (check, &m_bLatchedPatchToolbar, DLG_CHECK_BOOL);
}
-}
-void Preferences_Save()
-{
- if (g_preferences_globals.disable_ini)
- return;
+ // use wide toolbar
+ check = gtk_check_button_new_with_label (_("Wide Toolbar"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedWideToolbar, DLG_CHECK_BOOL);
+
+ // use plugin toolbar
+ check = gtk_check_button_new_with_label (_("Plugin Toolbar"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLatchedPluginToolbar, DLG_CHECK_BOOL);
+
+#ifdef _WIN32
+ // win32 file dialog
+ check = gtk_check_button_new_with_label (_("Use win32 file load dialog"));
+ gtk_widget_show (check);
+ // gtk_container_add (GTK_CONTAINER (vbox), check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNativeGUI, DLG_CHECK_BOOL);
+
+ // position on primary monitor
+ check = gtk_check_button_new_with_label (_("Start on Primary Monitor"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_startonprimary", check);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
+ AddDialogData (check, &m_bStartOnPrimMon, DLG_CHECK_BOOL);
+#endif
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Mouse group *********/
+ preflabel = gtk_label_new(_("Mouse"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("Mouse"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
- g_GamesDialog.SavePrefs();
+ // Buttons
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 5);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
+
+ // 2 button radio
+ radio = gtk_radio_button_new_with_label (NULL, _("2 button"));
+ gtk_widget_show (radio);
+ gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
+
+ // 3 button radio
+ radio = gtk_radio_button_new_with_label_from_widget (GTK_RADIO_BUTTON (radio), _("3 button"));
+ gtk_widget_show (radio);
+ gtk_box_pack_start (GTK_BOX (hbox2), radio, FALSE, FALSE, 0);
+ AddDialogData (radio, &m_nMouse, DLG_RADIO_INT);
+
+ // right click to drop entity
+ check = gtk_check_button_new_with_label (_("Right click to drop entities"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bRightClick, DLG_CHECK_BOOL);
+
+ // Mouse chaser (and this does what?)
+ check = gtk_check_button_new_with_label (_("Mouse chaser"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bChaseMouse, DLG_CHECK_BOOL);
+
+ // Alt + multi-drag
+ check = gtk_check_button_new_with_label (_("ALT + multi-drag"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bALTEdge, DLG_CHECK_BOOL);
+
+ // Mouse wheel increments
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 5);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
+
+ // label
+ label = gtk_label_new (_("Wheel Mouse inc:"));
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize (entry, 40, -2);
+ gtk_box_pack_start (GTK_BOX (hbox2), entry, FALSE, FALSE, 0);
+ AddDialogData (entry, &m_nWheelInc, DLG_ENTRY_INT);
- globalOutputStream() << "saving local preferences to " << g_Preferences.m_inipath->str << "\n";
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
- if(!Preferences_Save_Safe(g_preferences, g_Preferences.m_inipath->str))
- {
- globalOutputStream() << "failed to save local preferences to " << g_Preferences.m_inipath->str << "\n";
- }
-}
+ /******** Editing group *********/
+ preflabel = gtk_label_new(_("Editing"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("Editing"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
-void Preferences_Reset()
-{
- file_remove(g_Preferences.m_inipath->str);
-}
+ // Vertex editing splits faces
+ check = gtk_check_button_new_with_label (_("Vertex editing splits face"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bVertexSplit, DLG_CHECK_BOOL);
+
+ // Fix target/targetname collisions
+ check = gtk_check_button_new_with_label (_("Fix target/targetname collisions"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bDoTargetFix, DLG_CHECK_BOOL);
+
+ // Clipper tool uses caulk
+ check = gtk_check_button_new_with_label (_("Clipper tool uses caulk"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bClipCaulk, DLG_CHECK_BOOL);
+
+ // Don't clamp plane points
+ check = gtk_check_button_new_with_label (_("Don't clamp plane points"));
+ gtk_widget_show (check);
+ gtk_box_pack_start(GTK_BOX(vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNoClamp, DLG_CHECK_BOOL);
+
+ // Select patch by bounding box
+ check = gtk_check_button_new_with_label (_("Select patches by bounding box"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bPatchBBoxSelect, DLG_CHECK_BOOL);
+
+ // Rotation increment
+ // container
+ table = gtk_table_new (2, 3, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // label
+ label = gtk_label_new (_("Rotation increment:"));
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize (entry, 60, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ AddDialogData (entry, &m_nRotation, DLG_ENTRY_INT);
+
+ // Undo levels
+ // label
+ label = gtk_label_new (_("Undo Levels:"));
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // spinner (allows undo levels to be set to zero)
+ spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 0, 64, 1, 10, 10)), 1, 0);
+ gtk_widget_show (spin);
+ gtk_table_attach (GTK_TABLE (table), spin, 1, 2, 1, 2,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_widget_set_usize (spin, 60, -2);
+ AddDialogData (spin, &m_nUndoLevels, DLG_SPIN_INT);
+
+ // Patch subdivisions
+ // label
+ label = gtk_label_new (_("Patch subdivisions:"));
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 2, 3,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // entry (spinner perhaps? [2-16])
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize (entry, 60, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 2, 3,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ AddDialogData (entry, &m_nSubdivisions, DLG_ENTRY_INT);
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
-void PrefsDlg::PostModal (EMessageBoxReturn code)
-{
- if (code == eIDOK)
- {
- Preferences_Save();
- UpdateAllWindows();
- }
+ /******** Save/Load group *********/
+ preflabel = gtk_label_new(_("Startup/Auto save"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("Startup/Auto save"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Snapshots
+ check = gtk_check_button_new_with_label (_("Snapshots"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bSnapShots, DLG_CHECK_BOOL);
+
+ // load last project on open
+ check = gtk_check_button_new_with_label (_("Load last project on open"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLoadLast, DLG_CHECK_BOOL);
+
+ // load last map on open
+ check = gtk_check_button_new_with_label (_("Load last map on open"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bLoadLastMap, DLG_CHECK_BOOL);
+
+ // Auto save..
+ // container
+ hbox2 = gtk_hbox_new (FALSE, 5);
+ gtk_widget_show (hbox2);
+ gtk_box_pack_start(GTK_BOX(vbox), hbox2, FALSE, FALSE, 0);
+ gtk_container_set_border_width (GTK_CONTAINER (hbox2), 0);
+
+ // label
+ check = gtk_check_button_new_with_label (_("Auto save every"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (hbox2), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bAutoSave, DLG_CHECK_BOOL);
+
+ // spinner
+ spin = gtk_spin_button_new (GTK_ADJUSTMENT (gtk_adjustment_new (1, 1, 60, 1, 10, 10)), 1, 0);
+ gtk_widget_show (spin);
+ gtk_box_pack_start (GTK_BOX (hbox2), spin, FALSE, FALSE, 0);
+ gtk_widget_set_usize (spin, 60, -2);
+ AddDialogData (spin, &m_nAutoSave, DLG_SPIN_INT);
+
+ // label
+ label = gtk_label_new (_("minutes"));
+ gtk_widget_show (label);
+ gtk_box_pack_start (GTK_BOX (hbox2), label, FALSE, FALSE, 0);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Paths group *********/
+ preflabel = gtk_label_new(_("Paths"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("Paths"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // prefab path
+ // table
+ table = gtk_table_new (3, 3, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // label
+ label = gtk_label_new (_("Prefab path:"));
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
+
+ // path entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 1, 0);
+ AddDialogData (entry, &m_strPrefabPath, DLG_ENTRY_TEXT);
+
+#if 0
+ // browse button
+ button = gtk_button_new_with_label ("...");
+ gtk_widget_show (button);
+ gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseprefab), this);
+ gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+#endif
+
+ // User ini path
+ // label
+ label = gtk_label_new (_("User INI path:"));
+ gtk_widget_show (label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
+
+ // user ini path entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 1, 2,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 1, 0);
+ AddDialogData (entry, &m_strUserPath, DLG_ENTRY_TEXT);
+
+ // user ini browse button
+ button = gtk_button_new_with_label ("...");
+ gtk_widget_show (button);
+ gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseuserini), this);
+ gtk_table_attach (GTK_TABLE (table), button, 2, 3, 1, 2,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** Misc group *********/
+ preflabel = gtk_label_new(_("Misc"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("Misc"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Light drawing
+ check = gtk_check_button_new_with_label (_("Light drawing"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &m_bNewLightDraw, DLG_CHECK_BOOL);
+
+ // Light radiuses
+ // container
+ table = gtk_table_new(2, 1, FALSE);
+ gtk_widget_show(table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ label = gtk_label_new (_("Light radiuses:"));
+ gtk_widget_show (label);
+ gtk_label_set_justify (GTK_LABEL (label), GTK_JUSTIFY_LEFT);
+ gtk_table_attach(GTK_TABLE(table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+
+ combo_list = NULL;
+ combo_list = g_list_append (combo_list, (void *)_("Disabled"));
+ combo_list = g_list_append (combo_list, (void *)_("True Q3Map2 Style"));
+ combo_list = g_list_append (combo_list, (void *)_("Classic Style"));
+
+ combo = gtk_combo_new ();
+ gtk_combo_set_popdown_strings (GTK_COMBO (combo), combo_list);
+ gtk_widget_show (combo);
+ gtk_table_attach(GTK_TABLE(table), combo, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_entry_set_editable (GTK_ENTRY (GTK_COMBO (combo)->entry), FALSE);
+ AddDialogData (combo, &m_nLightRadiuses, DLG_COMBO_INT);
+
+#ifdef _WIN32
+ check = gtk_check_button_new_with_label (_("Use win32 file associations to open text files instead of builtin editor"));
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ AddDialogData (check, &g_PrefsDlg.m_bUseWin32Editor, DLG_CHECK_BOOL);
+#else
+ // use custom shader editor
+ check = gtk_check_button_new_with_label (_("Use Custom Shader Editor"));
+ gtk_widget_show(check);
+ gtk_box_pack_start(GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateEditorSensitivity), this);
+ g_object_set_data (G_OBJECT(dialog), "check_customeditor", check);
+ AddDialogData (check, &g_PrefsDlg.m_bUseCustomEditor, DLG_CHECK_BOOL);
+
+ // custom shader editor executable
+ // table
+ table = gtk_table_new (3, 1, FALSE);
+ gtk_widget_show (table);
+ gtk_box_pack_start (GTK_BOX (vbox), table, FALSE, TRUE, 0);
+ gtk_table_set_row_spacings (GTK_TABLE (table), 5);
+ gtk_table_set_col_spacings (GTK_TABLE (table), 5);
+
+ // label
+ label = gtk_label_new(_("Custom Editor Command"));
+ gtk_widget_show(label);
+ gtk_table_attach (GTK_TABLE (table), label, 0, 1, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ gtk_misc_set_alignment (GTK_MISC (label), 1, 0.5);
+ g_object_set_data (G_OBJECT(dialog), "label_customeditor", label);
+ gtk_widget_set_sensitive (label, g_PrefsDlg.m_bUseCustomEditor);
+
+ // custom editor command entry
+ entry = gtk_entry_new ();
+ gtk_widget_show (entry);
+ gtk_widget_set_usize(GTK_WIDGET(entry), 240, -2);
+ gtk_table_attach (GTK_TABLE (table), entry, 1, 2, 0, 1,
+ (GtkAttachOptions) (GTK_FILL),
+ (GtkAttachOptions) (0), 1, 0);
+ AddDialogData (entry, &m_strEditorCommand, DLG_ENTRY_TEXT);
+ gtk_widget_set_sensitive (entry, g_PrefsDlg.m_bUseCustomEditor);
+ g_object_set_data (G_OBJECT(dialog), "entry_customeditor", entry);
+
+ // browse button
+ button = gtk_button_new_with_label (_("..."));
+ gtk_widget_show (button);
+ gtk_signal_connect (GTK_OBJECT (button), "clicked", GTK_SIGNAL_FUNC (OnBtnBrowseEditor), this);
+ gtk_table_attach (GTK_TABLE (table), button, 2, 3, 0, 1,
+ (GtkAttachOptions) (0),
+ (GtkAttachOptions) (0), 0, 0);
+ g_object_set_data (G_OBJECT(dialog), "button_customeditor", button);
+ gtk_widget_set_sensitive (button, g_PrefsDlg.m_bUseCustomEditor);
+#endif
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ /******** BSP Monitoring group *********/
+ // this is never displayed if the plugin isn't available
+ preflabel = gtk_label_new(_("BSP Monitoring"));
+ gtk_widget_show(preflabel);
+ pageframe = gtk_frame_new(_("BSP Monitoring"));
+ gtk_container_set_border_width(GTK_CONTAINER(pageframe), 5);
+ gtk_widget_show(pageframe);
+ vbox = gtk_vbox_new(FALSE, 5);
+ gtk_widget_show(vbox);
+ gtk_container_set_border_width(GTK_CONTAINER(vbox), 5);
+ gtk_container_add(GTK_CONTAINER(pageframe), vbox);
+
+ // Enable BSP process monitoring
+ check = gtk_check_button_new_with_label (_("Enable BSP process monitoring"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_monitorbsp", check);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
+ AddDialogData (check, &g_PrefsDlg.m_bWatchBSP, DLG_CHECK_BOOL);
+
+ // Stop on leak
+ check = gtk_check_button_new_with_label (_("Stop compilation on leak"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_leakstop", check);
+ AddDialogData (check, &g_PrefsDlg.m_bLeakStop, DLG_CHECK_BOOL);
+
+ // engine after compile
+ check = gtk_check_button_new_with_label (_("Run engine after compile"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_runengine", check);
+ gtk_signal_connect( GTK_OBJECT (check), "clicked", GTK_SIGNAL_FUNC(UpdateSensitivity), this );
+ AddDialogData( check, &g_PrefsDlg.m_bRunQuake, DLG_CHECK_BOOL );
+
+ // sleep mode when running engine
+ check = gtk_check_button_new_with_label (_("Activate sleep mode when running the engine"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_sleep", check);
+ AddDialogData( check, &g_PrefsDlg.m_bDoSleep, DLG_CHECK_BOOL );
+
+ // use q3map2's texture projection
+ check = gtk_check_button_new_with_label (_("Texturing compatible with q3map2"));
+ gtk_widget_show (check);
+ gtk_box_pack_start (GTK_BOX (vbox), check, FALSE, FALSE, 0);
+ g_object_set_data (G_OBJECT (dialog), "check_q3map2", check);
+ AddDialogData( check, &g_PrefsDlg.m_bQ3Map2Texturing, DLG_CHECK_BOOL );
+
+ // Add the page to the notebook
+ gtk_notebook_append_page(GTK_NOTEBOOK(notebook), pageframe, preflabel);
+
+ gtk_notebook_set_page(GTK_NOTEBOOK(notebook), PTAB_FRONT);
+
+ return;
}
-std::vector<const char*> g_restart_required;
+// end new prefs dialog
-void PreferencesDialog_restartRequired(const char* staticName)
+void PrefsDlg::LoadTexdefPref(texdef_t* pTexdef, char* pName)
{
- g_restart_required.push_back(staticName);
+ char buffer[256];
+
+ memset(pTexdef, 0, sizeof(texdef_t));
+
+ sprintf(buffer, "%s%s", pName, TD_SCALE1_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->scale[0], 0.5f);
+
+ sprintf(buffer, "%s%s", pName, TD_SCALE2_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->scale[1], 0.5f);
+
+ sprintf(buffer, "%s%s", pName, TD_SHIFT1_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->shift[0], 8.f);
+
+ sprintf(buffer, "%s%s", pName, TD_SHIFT2_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->shift[1], 8.f);
+
+ sprintf(buffer, "%s%s", pName, TD_ROTATE_KEY);
+ mLocalPrefs.GetPref(buffer, &pTexdef->rotate, 45);
}
-void PreferencesDialog_showDialog()
+void PrefsDlg::UpdateTextureCompression()
{
- if(ConfirmModified("Edit Preferences") && g_Preferences.DoModal() == eIDOK)
+ // if OpenGL is not ready yet, don't do anything
+ if (!g_qeglobals.m_bOpenGLReady) {
+ Sys_Printf("OpenGL not ready - postpone texture compression capability check\n");
+ return;
+ }
+
+ if (g_qeglobals.bTextureCompressionSupported)
{
- if(!g_restart_required.empty())
+ if (m_nTextureCompressionFormat >= 2 && !g_qeglobals.m_bS3CompressionSupported)
{
- StringOutputStream message(256);
- message << "Preference changes require a restart:\n";
- for(std::vector<const char*>::iterator i = g_restart_required.begin(); i != g_restart_required.end(); ++i)
+ Sys_Printf("Inconsistant pref setting for texture compression (%d), rolling back\n", m_nTextureCompressionFormat);
+ m_nTextureCompressionFormat = 1; // if this is not supported either, see below
+ }
+ if (m_nTextureCompressionFormat == 1 && !g_qeglobals.m_bOpenGLCompressionSupported)
+ {
+ Sys_Printf("Inconsistant pref setting for texture compression (GL_COMPRESSED_RGBA), rolling back\n");
+ m_nTextureCompressionFormat = 0;
+ }
+ switch (m_nTextureCompressionFormat)
+ {
+ case (0):
{
- message << (*i) << '\n';
+ g_qeglobals.texture_components = GL_RGBA;
+ Sys_Printf("texture compression disabled by preferences settings\n");
+ break;
+ }
+ case (1):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA;
+ Sys_Printf("OpenGL texture compression enabled\n");
+ break;
+ }
+ case (2):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ Sys_Printf("S3TC DXT1 texture compression enabled\n");
+ break;
+ }
+ case (3):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ Sys_Printf("S3TC DXT3 texture compression enabled\n");
+ break;
+ }
+ case (4):
+ {
+ g_qeglobals.texture_components = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ Sys_Printf("S3TC DXT5 texture compression enabled\n");
+ break;
}
- gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), message.c_str());
- g_restart_required.clear();
}
}
+ else
+ {
+ Sys_Printf("texture compression is not supported by your current graphic card/drivers\n");
+ g_qeglobals.texture_components = GL_RGBA;
+ m_nTextureCompressionFormat = 0;
+ }
+}
+
+#ifdef ATIHACK_812
+void PrefsDlg::UpdateATIHack() {
+ // if OpenGL is not ready yet, don't do anything
+ if (!g_qeglobals.m_bOpenGLReady) {
+ Sys_Printf("OpenGL not ready - postpone ATI bug workaround setup\n");
+ return;
+ }
+
+ if (m_bGlATIHack) {
+ qglCullFace = &qglCullFace_ATIHack;
+ qglDisable = &qglDisable_ATIHack;
+ qglEnable = &qglEnable_ATIHack;
+ qglPolygonMode = &qglPolygonMode_ATIHack;
+ Sys_Printf("ATI bug workaround enabled\n");
+ } else {
+ qglCullFace = qglCullFace_real;
+ qglDisable = qglDisable_real;
+ qglEnable = qglEnable_real;
+ qglPolygonMode = qglPolygonMode_real;
+ Sys_Printf("ATI bug workaround disabled\n");
+ }
}
+#endif
+
+// TTimo: m_strEnginePath has a special status, if not found in registry we need to
+// initiliaze it for sure. It is not totally failsafe but we can use the same
+// code than in q3map, expecting to find some "quake" above us. If not, we prompt
+// for the engine executable path
+void PrefsDlg::LoadPrefs ()
+{
+ int i;
+
+ // first things first, load prefs from global prefs
+ mGamesDialog.LoadPrefs();
+
+ // if we already have a document loaded, we will free and reload from file
+ if (mLocalPrefs.InUse()) {
+ mLocalPrefs.Clear();
+ }
+
+ // load local.pref file
+ mLocalPrefs.ReadXMLFile(m_inipath->str);
+
+ mLocalPrefs.GetPref(PATCHSHOWBOUNDS_KEY, &g_bPatchShowBounds, FALSE);
+ mLocalPrefs.GetPref(MOUSE_KEY, &m_nMouse, MOUSE_DEF);
+ m_nMouseButtons = m_nMouse ? 3 : 2;
+
+ // project file
+ // if it's not found here, mainframe.cpp will take care of finding one
+ mLocalPrefs.GetPref(LASTPROJ_KEY, &m_strLastProject, "");
+ mLocalPrefs.GetPref(LASTPROJVER_KEY, &m_nLastProjectVer, -1);
+
+ // prefab path
+ // NOTE TTimo: I'm not sure why this is in prefs
+ // should probably be a project setting
+ // and I'm not sure that we really have a way to set this reliably either
+ CString strPrefab;
+ strPrefab = g_qeglobals.m_strHomeGame.GetBuffer();
+ strPrefab += g_pGameDescription->mBaseGame.GetBuffer();
+ strPrefab += "/prefabs/";
+ mLocalPrefs.GetPref(PREFAB_KEY, &m_strPrefabPath, strPrefab);
+
+ mLocalPrefs.GetPref(LASTLIGHTINTENSITY_KEY, &m_iLastLightIntensity, 300);
+ mLocalPrefs.GetPref(TLOCK_KEY, &m_bTextureLock, TLOCK_DEF);
+ mLocalPrefs.GetPref(RLOCK_KEY, &m_bRotateLock, TLOCK_DEF);
+ mLocalPrefs.GetPref(LASTMAP_KEY, &m_strLastMap, "");
+ mLocalPrefs.GetPref(LOADLAST_KEY, &m_bLoadLast, LOADLAST_DEF);
+ mLocalPrefs.GetPref(BSP_KEY, &m_bInternalBSP, FALSE);
+ mLocalPrefs.GetPref(RCLICK_KEY, &m_bRightClick, TRUE);
+ mLocalPrefs.GetPref(AUTOSAVE_KEY, &m_bAutoSave, TRUE);
+ mLocalPrefs.GetPref(LOADLASTMAP_KEY, &m_bLoadLastMap, FALSE);
+ mLocalPrefs.GetPref(TINYBRUSH_KEY, &m_bCleanTiny, FALSE);
+ mLocalPrefs.GetPref(TINYSIZE_KEY, &m_fTinySize, 0.5f);
+ mLocalPrefs.GetPref(AUTOSAVETIME_KEY, &m_nAutoSave, 5);
+ mLocalPrefs.GetPref(SNAPSHOT_KEY, &m_bSnapShots, FALSE);
+ mLocalPrefs.GetPref(MOVESPEED_KEY, &m_nMoveSpeed, 100);
+ mLocalPrefs.GetPref(ANGLESPEED_KEY, &m_nAngleSpeed, 3);
+ mLocalPrefs.GetPref(SETGAME_KEY, &m_bSetGame, FALSE);
+ mLocalPrefs.GetPref(CAMXYUPDATE_KEY, &m_bCamXYUpdate, TRUE);
+ mLocalPrefs.GetPref(CAMDRAGMULTISELECT_KEY, &m_nCamDragMultiSelect, TRUE);
+ mLocalPrefs.GetPref(CAMFREELOOK_KEY, &m_bCamFreeLook, TRUE);
+ mLocalPrefs.GetPref(CAMINVERSEMOUSE_KEY, &m_bCamInverseMouse, FALSE);
+ mLocalPrefs.GetPref(CAMDISCRETE_KEY, &m_bCamDiscrete, TRUE);
+ mLocalPrefs.GetPref(LIGHTDRAW_KEY, &m_bNewLightDraw, TRUE);
+ mLocalPrefs.GetPref(CUBICCLIP_KEY, &m_bCubicClipping, TRUE);
+ mLocalPrefs.GetPref(CUBICSCALE_KEY, &m_nCubicScale, 13);
+ mLocalPrefs.GetPref(ALTEDGE_KEY, &m_bALTEdge, FALSE);
+ mLocalPrefs.GetPref(FACECOLORS_KEY, &m_bFaceColors, FALSE);
+ mLocalPrefs.GetPref(XZVIS_KEY, &m_bXZVis, FALSE);
+ mLocalPrefs.GetPref(YZVIS_KEY, &m_bYZVis, FALSE);
+ mLocalPrefs.GetPref(ZVIS_KEY, &m_bZVis, FALSE);
+ mLocalPrefs.GetPref(SIZEPAINT_KEY, &m_bSizePaint, FALSE);
+ mLocalPrefs.GetPref(DLLENTITIES_KEY, &m_bDLLEntities, FALSE);
+
+ mLocalPrefs.GetPref(DETACHABLEMENUS_KEY, &m_bLatchedDetachableMenus, TRUE);
+ m_bDetachableMenus = m_bLatchedDetachableMenus;
+
+ if (g_pGameDescription->mNoPatch)
+ {
+ m_bPatchToolbar = false;
+ }
+ else
+ {
+ mLocalPrefs.GetPref(PATCHTOOLBAR_KEY, &m_bLatchedPatchToolbar, TRUE);
+ m_bPatchToolbar = m_bLatchedPatchToolbar;
+ }
+ mLocalPrefs.GetPref(WIDETOOLBAR_KEY, &m_bLatchedWideToolbar, TRUE);
+ m_bWideToolbar = m_bLatchedWideToolbar;
+ mLocalPrefs.GetPref(PLUGINTOOLBAR_KEY, &m_bLatchedPluginToolbar, TRUE);
+ m_bPluginToolbar = m_bLatchedPluginToolbar;
+ mLocalPrefs.GetPref(WINDOW_KEY, (int*)&m_nLatchedView, WINDOW_DEF);
+ m_nView = m_nLatchedView;
+ mLocalPrefs.GetPref(FLOATINGZ_KEY, &m_bLatchedFloatingZ, FALSE);
+ m_bFloatingZ = m_bLatchedFloatingZ;
-void GameName_importString(const char* value)
-{
- gamename_set(value);
+ mLocalPrefs.GetPref(TEXTUREQUALITY_KEY, &m_nLatchedTextureQuality, 3);
+ m_nTextureQuality = m_nLatchedTextureQuality;
+
+ mLocalPrefs.GetPref(LOADSHADERS_KEY, &m_nLatchedShader, 0);
+ m_nShader = m_nLatchedShader;
+
+ mLocalPrefs.GetPref(NOCLAMP_KEY, &m_bNoClamp, FALSE);
+ mLocalPrefs.GetPref(USERINI_KEY, &m_strUserPath, "");
+ mLocalPrefs.GetPref(ROTATION_KEY, &m_nRotation, 45);
+ mLocalPrefs.GetPref(CHASEMOUSE_KEY, &m_bChaseMouse, TRUE);
+ mLocalPrefs.GetPref(ENTITYSHOW_KEY, &m_nEntityShowState, ENTITY_SKINNED_BOXED);
+
+ // this will probably need to be 75 or 100 for Q1.
+ mLocalPrefs.GetPref(TEXTURESCALE_KEY, &m_nTextureScale, 50);
+
+ // FIXME: Hydra - actually, this stuff is Q1,Q2 and HL specific.
+ if ( (g_pGameDescription->mGameFile == "hl.game") )
+ {
+ // No BSP monitoring in the default compiler tools for Half-life (yet)
+ mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, FALSE);
+
+ // Texture subset on by default (HL specific really, because of halflife.wad's size)
+ mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
+ }
+ else if (g_pGameDescription->quake2 || ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ))
+ {
+ // BSP monitoring is implemented in Quake2 and Heretic2 tools
+ mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);
+
+ // Texture subset on by default (HL specific really, because of halflife.wad's size)
+ mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE);
+ }
+ else
+ {
+ mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, WATCHBSP_DEF);
+ mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, FALSE);
+ }
+
+
+ mLocalPrefs.GetPref(TEXTURESCROLLBAR_KEY, &m_bTextureScrollbar, TRUE);
+ mLocalPrefs.GetPref(DISPLAYLISTS_KEY, &m_bDisplayLists, TRUE);
+ mLocalPrefs.GetPref(ANTIALIASEDLINES_KEY, &m_bAntialiasedPointsAndLines, FALSE);
+ mLocalPrefs.GetPref(SWITCHCLIP_KEY, &m_bSwitchClip, TRUE);
+ mLocalPrefs.GetPref(SELWHOLEENTS_KEY, &m_bSelectWholeEntities, TRUE);
+ mLocalPrefs.GetPref(SHOWSHADERS_KEY, &m_bShowShaders, TRUE);
+ mLocalPrefs.GetPref(GLLIGHTING_KEY, &m_bGLLighting, FALSE);
+ mLocalPrefs.GetPref(NOSTIPPLE_KEY, &m_bNoStipple, FALSE);
+ mLocalPrefs.GetPref(UNDOLEVELS_KEY, &m_nUndoLevels, 30);
+ mLocalPrefs.GetPref(VERTEXMODE_KEY, &m_bVertexSplit, TRUE);
+ mLocalPrefs.GetPref(RUNQ2_KEY, &m_bRunQuake, RUNQ2_DEF);
+ mLocalPrefs.GetPref(LEAKSTOP_KEY, &m_bLeakStop, TRUE);
+ mLocalPrefs.GetPref(DOSLEEP_KEY, &m_bDoSleep, FALSE);
+ mLocalPrefs.GetPref(SELECTCURVES_KEY, &m_bSelectCurves, TRUE);
+ mLocalPrefs.GetPref(SELECTMODELS_KEY, &m_bSelectModels, TRUE);
+ mLocalPrefs.GetPref(SHADERLISTONLY_KEY, &m_bTexturesShaderlistOnly, FALSE);
+ mLocalPrefs.GetPref(SUBDIVISIONS_KEY, &m_nSubdivisions, SUBDIVISIONS_DEF);
+ mLocalPrefs.GetPref(CLIPCAULK_KEY, &m_bClipCaulk, FALSE);
+ mLocalPrefs.GetPref(SNAPTTOGRID_KEY, &m_bSnapTToGrid, FALSE);
+ mLocalPrefs.GetPref(TARGETFIX_KEY, &m_bDoTargetFix, TRUE);
+ mLocalPrefs.GetPref(WHEELINC_KEY, &m_nWheelInc, 64);
+ mLocalPrefs.GetPref(PATCHBBOXSEL_KEY, &m_bPatchBBoxSelect, FALSE);
+
+ // Gef: Kyro GL_POINT workaround
+ mLocalPrefs.GetPref(GLPOINTWORKAROUND_KEY, &m_bGlPtWorkaround, FALSE);
+
+ // window positioning
+ mLocalPrefs.GetPref(ENTITYSPLIT1_KEY, &mWindowInfo.nEntitySplit1, -1);
+ mLocalPrefs.GetPref(ENTITYSPLIT2_KEY, &mWindowInfo.nEntitySplit2, -1);
+
+ mLocalPrefs.GetPref(POSITIONX_KEY, &mWindowInfo.position.x, -1);
+ mLocalPrefs.GetPref(POSITIONY_KEY, &mWindowInfo.position.y, -1);
+ mLocalPrefs.GetPref(WIDTH_KEY, &mWindowInfo.position.w, -1);
+ mLocalPrefs.GetPref(HEIGHT_KEY, &mWindowInfo.position.h, 450);
+
+ const window_position_t default_window_pos = { 0, 0, 200, 200, };
+
+ mLocalPrefs.GetPref(ENTITYWND_KEY, &mWindowInfo.posEntityWnd, default_window_pos);
+ mLocalPrefs.GetPref(MAPINFOWND_KEY, &mWindowInfo.posMapInfoWnd, default_window_pos);
+ mLocalPrefs.GetPref(CAMWND_KEY, &mWindowInfo.posCamWnd, default_window_pos);
+ mLocalPrefs.GetPref(ZWND_KEY, &mWindowInfo.posZWnd, default_window_pos);
+ mLocalPrefs.GetPref(XYWND_KEY, &mWindowInfo.posXYWnd, default_window_pos);
+ mLocalPrefs.GetPref(YZWND_KEY, &mWindowInfo.posYZWnd, default_window_pos);
+ mLocalPrefs.GetPref(XZWND_KEY, &mWindowInfo.posXZWnd, default_window_pos);
+ mLocalPrefs.GetPref(PATCHWND_KEY, &mWindowInfo.posPatchWnd, default_window_pos);
+ mLocalPrefs.GetPref(SURFACEWND_KEY, &mWindowInfo.posSurfaceWnd, default_window_pos);
+ mLocalPrefs.GetPref(ENTITYINFOWND_KEY, &mWindowInfo.posEntityInfoWnd, default_window_pos);
+
+ mLocalPrefs.GetPref(ZWIDTH_KEY, &mWindowInfo.nZWidth, 30);
+ mLocalPrefs.GetPref(XYHEIGHT_KEY, &mWindowInfo.nXYHeight, 300);
+ mLocalPrefs.GetPref(XYWIDTH_KEY, &mWindowInfo.nXYWidth, 300);
+ mLocalPrefs.GetPref(CAMWIDTH_KEY, &mWindowInfo.nCamWidth, 200);
+ mLocalPrefs.GetPref(CAMHEIGHT_KEY, &mWindowInfo.nCamHeight, 200);
+ mLocalPrefs.GetPref(ZFLOATWIDTH_KEY, &mWindowInfo.nZFloatWidth, 300);
+#ifdef _WIN32
+ mLocalPrefs.GetPref(STATE_KEY, &mWindowInfo.nState, SW_SHOW);
+#endif
+
+ // menu stuff
+ mLocalPrefs.GetPref(COUNT_KEY, &m_nMRUCount, 0);
+ for(i = 0; i < 4; i++)
+ {
+ char buf[64];
+ sprintf (buf, "%s%d", FILE_KEY, i);
+ mLocalPrefs.GetPref(buf, &m_strMRUFiles[i], "");
+ }
+
+ // some platform specific prefs
+#ifdef _WIN32
+ mLocalPrefs.GetPref(NATIVEGUI_KEY, &m_bNativeGUI, TRUE);
+ mLocalPrefs.GetPref(STARTONPRIMMON_KEY, &m_bStartOnPrimMon, FALSE);
+#endif
+
+ mLocalPrefs.GetPref(SI_TEXMENU_KEY, &g_qeglobals.d_savedinfo.iTexMenu, ID_VIEW_BILINEARMIPMAP);
+ mLocalPrefs.GetPref(SI_GAMMA_KEY, &g_qeglobals.d_savedinfo.fGamma, 1.0f);
+ mLocalPrefs.GetPref(SI_EXCLUDE_KEY, &g_qeglobals.d_savedinfo.exclude, 0); // nothing filtered by default
+ mLocalPrefs.GetPref(SI_INCLUDE_KEY, &g_qeglobals.d_savedinfo.include, INCLUDE_NAMES | INCLUDE_COORDS | INCLUDE_ANGLES | INCLUDE_CAMERATINT);
+ mLocalPrefs.GetPref(SI_SHOWNAMES_KEY, &g_qeglobals.d_savedinfo.show_names, FALSE);
+ mLocalPrefs.GetPref(SI_SHOWCOORDS_KEY, &g_qeglobals.d_savedinfo.show_coordinates, TRUE);
+ mLocalPrefs.GetPref(SI_SHOWANGLES_KEY, &g_qeglobals.d_savedinfo.show_angles, TRUE);
+ mLocalPrefs.GetPref(SI_SHOWOUTLINES_KEY, &g_qeglobals.d_savedinfo.show_outline, FALSE);
+ mLocalPrefs.GetPref(SI_SHOWAXIS_KEY, &g_qeglobals.d_savedinfo.show_axis, TRUE);
+ mLocalPrefs.GetPref(SI_NOSELOUTLINES_KEY, &g_qeglobals.d_savedinfo.bNoSelectedOutlines, FALSE);
+
+ mLocalPrefs.GetPref(SI_OUTLINESTYLE_KEY, &g_qeglobals.d_savedinfo.iSelectedOutlinesStyle, OUTLINE_ZBUF|OUTLINE_BSEL);
+
+ LoadTexdefPref(&g_qeglobals.d_savedinfo.m_SIIncrement, SI_SURFACE_TEXDEF_KEY);
+ LoadTexdefPref(&g_qeglobals.d_savedinfo.m_PIIncrement, SI_PATCH_TEXDEF_KEY);
+
+ // text editor binding
+#ifdef _WIN32
+ mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseWin32Editor, TRUE);
+#else
+ mLocalPrefs.GetPref(CUSTOMSHADEREDITOR_KEY, &m_bUseCustomEditor, FALSE);
+ mLocalPrefs.GetPref(CUSTOMSHADEREDITORCOMMAND_KEY, &m_strEditorCommand, "");
+#endif
+
+
+ vec3_t vDefaultAxisColours[3] = {
+ {0.f, 0.5f, 0.f},
+ {0.f, 0.f, 1.f},
+ {1.f, 0.f, 0.f},
+ };
+
+ for(i = 0; i < 3; i++) {
+ char buf[64];
+ sprintf(buf, "%s%d", SI_AXISCOLORS_KEY, i);
+ mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.AxisColors[i], vDefaultAxisColours[i]);
+ }
+
+ vec3_t vDefaultColours[COLOR_LAST] = {
+ {0.25f, 0.25f, 0.25f},
+ {1.f, 1.f, 1.f},
+ {0.75f, 0.75f, 0.75f},
+ {0.5f, 0.5f, 0.5f},
+ {0.25f, 0.25f, 0.25f},
+ {0.0f, 0.0f, 0.0f},
+ {0.f, 0.f, 1.f},
+ {0.f, 0.f, 0.f},
+ {0.f, 0.f, 0.f},
+ {1.f, 0.f, 0.f},
+ {0.f, 0.f, 1.f},
+ {0.5f, 0.f, 0.75f},
+ {1.0f, 0.f, 0.f},
+ {0.f, 0.f, 0.f},
+ {0.f, 0.f, 0.f},
+ };
+
+ for(i = 0; i < COLOR_LAST; i++) {
+ char buf[64];
+ sprintf(buf, "%s%d", SI_COLORS_KEY, i);
+ mLocalPrefs.GetPref(buf, g_qeglobals.d_savedinfo.colors[i], vDefaultColours[i]);
+ }
+
+ mLocalPrefs.GetPref(TEXTURECOMPRESSIONFORMAT_KEY, &m_nTextureCompressionFormat, 1);
+
+ mLocalPrefs.GetPref(LIGHTRADIUS_KEY, &m_nLightRadiuses, TRUE);
+
+ mLocalPrefs.GetPref(Q3MAP2TEX_KEY, &m_bQ3Map2Texturing, TRUE);
+
+#ifdef ATIHACK_812
+ mLocalPrefs.GetPref(ATIHACK_KEY, &m_bGlATIHack, FALSE);
+#endif
+
+ Undo_SetMaxSize(m_nUndoLevels); // set it internally as well / FIXME: why not just have one global value?
+
+ UpdateTextureCompression();
+
+#ifdef ATIHACK_812
+ UpdateATIHack();
+#endif
+
+ if (mLocalPrefs.mbEmpty)
+ {
+ mLocalPrefs.mbEmpty = false;
+ Sys_Printf("Saving local.pref with default pref values\n");
+ SavePrefs();
+ }
}
-typedef FreeCaller1<const char*, GameName_importString> GameNameImportStringCaller;
-void GameName_exportString(const StringImportCallback& importer)
+
+void PrefsDlg::SavePrefs ()
{
- importer(gamename_get());
+ if (g_qeglobals.disable_ini)
+ return;
+
+#ifdef _DEBUG
+ Sys_Printf("PrefsDlg::SavePrefs\n");
+#endif
+
+ // this will take care of copying back from the dialog to the variables
+ // NOTE: it may be overkill to call systematically before a SavePrefs, but it's safer
+ // this will also cause an UpdateData for the mGamesDialog
+ UpdateData(TRUE);
+
+ mGamesDialog.SavePrefs();
+
+ // update the tree and save it
+ mLocalPrefs.UpdatePrefTree();
+ if (!mLocalPrefs.WriteXMLFile(m_inipath->str))
+ Sys_FPrintf(SYS_ERR, "Error occured while saving local prefs file '%s'\n", m_inipath->str);
+
+ if ( m_nMouse == 0 ) {
+ m_nMouseButtons = 2;
+ } else {
+ m_nMouseButtons = 3;
+ }
+
}
-typedef FreeCaller1<const StringImportCallback&, GameName_exportString> GameNameExportStringCaller;
-void GameMode_importString(const char* value)
+void PrefsDlg::PostModal (int code)
{
- gamemode_set(value);
+ if (code == IDOK)
+ {
+ SavePrefs();
+ // make sure the logfile is ok
+ Sys_LogFile();
+ #ifdef ATIHACK_812
+ UpdateATIHack();
+ #endif
+ if (g_pParentWnd)
+ g_pParentWnd->SetGridStatus();
+ Sys_UpdateWindows(W_ALL);
+ if (m_nUndoLevels != 0)
+ Undo_SetMaxSize(m_nUndoLevels);
+ }
}
-typedef FreeCaller1<const char*, GameMode_importString> GameModeImportStringCaller;
-void GameMode_exportString(const StringImportCallback& importer)
+
+void PrefsDlg::DoEditorSensitivity()
{
- importer(gamemode_get());
+ if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(g_object_get_data (G_OBJECT(m_pWidget), "check_customeditor"))))
+ {
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), TRUE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), TRUE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), TRUE);
+ }
+ else
+ {
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "label_customeditor")), FALSE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "entry_customeditor")), FALSE);
+ gtk_widget_set_sensitive(GTK_WIDGET(g_object_get_data (G_OBJECT(m_pWidget), "button_customeditor")), FALSE);
+ }
}
-typedef FreeCaller1<const StringImportCallback&, GameMode_exportString> GameModeExportStringCaller;
-
-void RegisterPreferences(PreferenceSystem& preferences)
+void PrefsDlg::DoSensitivity()
{
+#if 0
+ // first, look at the project file version ... will monitoring work?
+ // project files now XML, guaranteed to be at least version 2
+ if (0)//IntForKey( g_qeglobals.d_project_entity, "version" ) < 2)
+ {
+ if (m_bWarn)
+ {
+ Str Msg;
+ Msg = "The current project file (";
+ Msg += g_PrefsDlg.m_strLastProject;
+ Msg += ") is not at least version 2.\nI need version 2 or above to setup BSP monitoring correctly.";
+ gtk_MessageBox(m_pWidget, Msg.GetBuffer(), MB_OK );
+
+ m_bWarn = false;
+ }
-#ifdef WIN32
- preferences.registerPreference("NativeGUI", BoolImportStringCaller(g_FileChooser_nativeGUI), BoolExportStringCaller(g_FileChooser_nativeGUI));
+ // go ahead, disable everybuddy
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
+ }
+ else
+ {
#endif
+// m_bWarn = true;
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), TRUE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" )), TRUE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), TRUE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), TRUE );
-#ifdef WIN32
- preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useWin32Editor), BoolExportStringCaller(g_TextEditor_useWin32Editor));
-#else
- preferences.registerPreference("UseCustomShaderEditor", BoolImportStringCaller(g_TextEditor_useCustomEditor), BoolExportStringCaller(g_TextEditor_useCustomEditor));
- preferences.registerPreference("CustomShaderEditorCommand", CopiedStringImportStringCaller(g_TextEditor_editorCommand), CopiedStringExportStringCaller(g_TextEditor_editorCommand));
+ if ( ! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_monitorbsp" ) ) ) )
+ {
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_leakstop" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" )), FALSE );
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
+ } else if (! gtk_toggle_button_get_active( GTK_TOGGLE_BUTTON( g_object_get_data( G_OBJECT(m_pWidget), "check_runengine" ) ) ) )
+ {
+ gtk_widget_set_sensitive( GTK_WIDGET(g_object_get_data( G_OBJECT(m_pWidget), "check_sleep" )), FALSE );
+ }
+}
+
+/*
+============================================================
+CGameInstall
+============================================================
+*/
+
+CGameInstall::CGameInstall() {
+ memset( m_availGames, 0, sizeof( m_availGames ) );
+}
+
+void CGameInstall::OnBtnBrowseEngine( GtkWidget *widget, gpointer data ) {
+ Sys_Printf( "OnBtnBrowseEngine\n" );
+
+ CGameInstall* i = static_cast<CGameInstall*>( data );
+ char *dir = dir_dialog( widget, _("Select game directory"), NULL );
+
+ i->UpdateData( TRUE );
+
+ if ( dir != NULL ) {
+ i->m_strEngine = dir;
+ i->UpdateData( FALSE );
+ free( dir );
+ }
+}
+
+void CGameInstall::OnGameSelectChanged( GtkWidget *widget, gpointer data ) {
+ Sys_Printf( "OnGameSelectChanged\n" );
+
+ CGameInstall* i = static_cast<CGameInstall*>( data );
+ i->UpdateData( TRUE );
+ i->m_strName = gtk_combo_box_get_active_text( GTK_COMBO_BOX( widget ) );
+ i->UpdateData( FALSE );
+}
+
+void CGameInstall::BuildDialog() {
+ GtkWidget *dlg, *vbox1, *button, *text, *combo, *entry, *hbox;
+
+ dlg = m_pWidget;
+ gtk_window_set_title( GTK_WINDOW( dlg ), _("Configure games") );
+
+ vbox1 = gtk_vbox_new( FALSE, 0 );
+ gtk_widget_show( vbox1 );
+ gtk_container_add( GTK_CONTAINER( dlg ), vbox1 );
+
+ text = gtk_label_new( _("Select the game to configure") );
+ gtk_widget_show( text );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+ combo = gtk_combo_box_new_text();
+ gtk_widget_show( combo );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), combo, FALSE, FALSE, 0 );
+
+ // GList *combo_list = NULL;
+ int iGame = 0;
+ while ( m_availGames[ iGame ] != GAME_NONE ) {
+ switch ( m_availGames[ iGame ] ) {
+ case GAME_Q2:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake II") );
+ break;
+ case GAME_Q3:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake III Arena and mods") );
+ break;
+ case GAME_URT:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Urban Terror (standalone)") );
+ break;
+ case GAME_UFOAI:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("UFO: Alien Invasion") );
+ break;
+ case GAME_Q2W:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Quake2World") );
+ break;
+ case GAME_WARSOW:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Warsow") );
+ break;
+ case GAME_NEXUIZ:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Nexuiz") );
+ break;
+ case GAME_TREMULOUS:
+ gtk_combo_box_append_text( GTK_COMBO_BOX( combo ), _("Tremulous") );
+ break;
+ }
+ iGame++;
+ }
+ AddDialogData( combo, &m_nComboSelect, DLG_COMBO_BOX_INT );
+ gtk_signal_connect( GTK_OBJECT( combo ), "changed", G_CALLBACK( OnGameSelectChanged ), this );
+ gtk_combo_box_set_active( GTK_COMBO_BOX( combo ), 0 ); // NOTE: will trigger signal
+
+ text = gtk_label_new( _("Name:") );
+ gtk_widget_show( text );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+ entry = gtk_entry_new();
+ gtk_widget_show( entry );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
+ AddDialogData( entry, &m_strName, DLG_ENTRY_TEXT );
+
+ text = gtk_label_new( _("Engine directory:") );
+ gtk_widget_show( text );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+ hbox = gtk_hbox_new( FALSE, 0 );
+ gtk_widget_show( hbox );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), hbox, FALSE, FALSE, 0 );
+
+ entry = gtk_entry_new();
+ gtk_widget_show( entry );
+ gtk_box_pack_start( GTK_BOX( hbox ), entry, FALSE, FALSE, 0 );
+ AddDialogData( entry, &m_strEngine, DLG_ENTRY_TEXT );
+
+ button = gtk_button_new_with_label (_("..."));
+ gtk_widget_show( button );
+ gtk_signal_connect( GTK_OBJECT( button ), "clicked", GTK_SIGNAL_FUNC( OnBtnBrowseEngine ), this );
+ gtk_box_pack_start( GTK_BOX( hbox ), button, FALSE, FALSE, 0 );
+
+ // this gets done in the project stuff atm
+#if 0
+ text = gtk_label_new( _("Mod subdirectory:") );
+ gtk_widget_show( text );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), text, FALSE, FALSE, 0 );
+
+ entry = gtk_entry_new();
+ gtk_widget_show( entry );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), entry, FALSE, FALSE, 0 );
+ AddDialogData( entry, &m_strMod, DLG_ENTRY_TEXT );
#endif
- preferences.registerPreference("GameName", GameNameImportStringCaller(), GameNameExportStringCaller());
- preferences.registerPreference("GameMode", GameModeImportStringCaller(), GameModeExportStringCaller());
+ button = gtk_button_new_with_label( _("OK") );
+ gtk_widget_show( button );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+ AddModalButton( button, IDOK );
+
+ button = gtk_button_new_with_label( _("Cancel") );
+ gtk_widget_show( button );
+ gtk_box_pack_start( GTK_BOX( vbox1 ), button, FALSE, FALSE, 0 );
+ AddModalButton( button, IDCANCEL );
+
+ gtk_widget_set_usize( button, 60, -2 );
+}
+
+void CGameInstall::Run() {
+ ScanGames();
+ if ( DoModal() == IDCANCEL ) {
+ Sys_Printf( "game dialog cancelled\n" );
+ return;
+ }
+ Sys_Printf( "combo: %d name: %s engine: %s mod: %s\n", m_nComboSelect, m_strName.GetBuffer(), m_strEngine.GetBuffer(), m_strMod.GetBuffer() );
+
+ // write out the game file
+ Str gameFilePath = g_strAppPath.GetBuffer();
+ gameFilePath += "games/";
+ gameFilePath += m_strName.GetBuffer();
+ gameFilePath += ".game";
+ Sys_Printf( "game file: %s\n", gameFilePath.GetBuffer() );
+
+ FILE *fg = fopen( gameFilePath.GetBuffer(), "w" );
+ if ( fg == NULL ) {
+ Error( "Failed to open %s for writing\n", gameFilePath.GetBuffer() );
+ }
+ fprintf( fg, "<?xml version=\"1.0\" encoding=\"iso-8859-1\" standalone=\"yes\"?>\n<game\n" );
+ fprintf( fg, " name=\"%s\"\n", m_strName.GetBuffer() );
+ fprintf( fg, " enginepath=\"%s\"\n", m_strEngine.GetBuffer() );
+ switch ( m_availGames[ m_nComboSelect ] ) {
+ case GAME_Q2: {
+ fprintf( fg, " gametools=\"%sinstalls/Quake2Pack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".quake2\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += Q2_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"baseq2\"\n" );
+ break;
+ }
+ case GAME_Q3: {
+ fprintf( fg, " gametools=\"%sinstalls/Q3Pack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".q3a\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += Q3_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"baseq3\"\n" );
+ break;
+ }
+ case GAME_URT: {
+ fprintf( fg, " gametools=\"%sinstalls/UrTPack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".q3a\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += URT_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"q3ut4\"\n" );
+ break;
+ }
+ case GAME_UFOAI: {
+ fprintf( fg, " gametools=\"%sinstalls/UFOAIPack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".ufoai\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += UFOAI_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"base\"\n" );
+ break;
+ }
+ case GAME_Q2W: {
+ fprintf( fg, " gametools=\"%sinstalls/Q2WPack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".quake2world\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += Q2W_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"default\"\n" );
+ break;
+ }
+ case GAME_WARSOW: {
+ fprintf( fg, " gametools=\"%sinstalls/WarsowPack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".warsow\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += WARSOW_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"basewsw\"\n" );
+ break;
+ }
+ case GAME_NEXUIZ: {
+ fprintf( fg, " gametools=\"%sinstalls/NexuizPack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".nexuiz\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += NEXUIZ_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"data\"\n" );
+ break;
+ }
+ case GAME_TREMULOUS: {
+ fprintf( fg, " gametools=\"%sinstalls/TremulousPack/game\"\n", g_strAppPath.GetBuffer() );
+ fprintf( fg, " prefix=\".tremulous\"\n" );
+ Str source = g_strAppPath.GetBuffer();
+ source += "installs/";
+ source += TREMULOUS_PACK;
+ source += "/install/";
+ Str dest = m_strEngine.GetBuffer();
+ CopyTree( source.GetBuffer(), dest.GetBuffer() );
+ fprintf( fg, " basegame=\"base\"\n" );
+ break;
+ }
+ }
+ fprintf( fg, "/>\n" );
+ fclose( fg );
}
-void Preferences_Init()
-{
- RegisterPreferences(GetPreferenceSystem());
+/*
+===============
+CGameInstall::ScanGames
+scan for active games that can be installed, based on the presence
+===============
+*/
+void CGameInstall::ScanGames() {
+ Str pakPaths = g_strAppPath.GetBuffer();
+ int iGame = 0;
+ const char *dirname;
+
+ pakPaths += "installs/";
+ FindFiles fileScan( pakPaths.GetBuffer() );
+ while ( ( dirname = fileScan.NextFile() ) != NULL ) {
+ if ( stricmp( dirname, Q3_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_Q3;
+ }
+ if ( stricmp( dirname, URT_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_URT;
+ }
+ if ( stricmp( dirname, UFOAI_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_UFOAI;
+ }
+ if ( stricmp( dirname, Q2W_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_Q2W;
+ }
+ if ( stricmp( dirname, WARSOW_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_WARSOW;
+ }
+ if ( stricmp( dirname, NEXUIZ_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_NEXUIZ;
+ }
+ if ( stricmp( dirname, Q2_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_Q2;
+ }
+ if ( stricmp( dirname, TREMULOUS_PACK ) == 0 ) {
+ m_availGames[ iGame++ ] = GAME_TREMULOUS;
+ }
+ }
}
+