}
else
{
- return (QGLFunctionPointer)qglXGetProcAddressARB( reinterpret_cast<const GLubyte*>( symbol ) );
+ return (QGLFunctionPointer) qglXGetProcAddressARB( reinterpret_cast<const GLubyte*>( symbol ) );
}
#elif defined( WIN32 )
ASSERT_NOTNULL( qwglGetProcAddress );
- return qwglGetProcAddress( symbol );
+ return (QGLFunctionPointer) qwglGetProcAddress( symbol );
#else
#error "unsupported platform"
#endif