#include "treemodel.h"
template<std::size_t SIZE>
-class TypeIdMap
-{
-typedef const char* TypeName;
-typedef TypeName TypeNames[SIZE];
-TypeNames m_typeNames;
-TypeName* m_typeNamesEnd;
+class TypeIdMap {
+ typedef const char *TypeName;
+ typedef TypeName TypeNames[SIZE];
+ TypeNames m_typeNames;
+ TypeName *m_typeNamesEnd;
public:
-TypeIdMap() : m_typeNamesEnd( m_typeNames ){
-}
-TypeId getTypeId( const char* name ){
- TypeName *i = std::find_if(m_typeNames, m_typeNamesEnd, [&](const char *other) {
- return string_equal(name, other);
- });
- if ( i == m_typeNamesEnd ) {
- ASSERT_MESSAGE( m_typeNamesEnd != m_typeNames + SIZE, "reached maximum number of type names supported (" << Unsigned( SIZE ) << ")" );
- *m_typeNamesEnd++ = name;
- }
- return i - m_typeNames;
-}
+ TypeIdMap() : m_typeNamesEnd(m_typeNames)
+ {
+ }
+
+ TypeId getTypeId(const char *name)
+ {
+ TypeName *i = std::find_if(m_typeNames, m_typeNamesEnd, [&](const char *other) {
+ return string_equal(name, other);
+ });
+ if (i == m_typeNamesEnd) {
+ ASSERT_MESSAGE(m_typeNamesEnd != m_typeNames + SIZE,
+ "reached maximum number of type names supported (" << Unsigned(SIZE) << ")");
+ *m_typeNamesEnd++ = name;
+ }
+ return i - m_typeNames;
+ }
};
-class CompiledGraph : public scene::Graph, public scene::Instantiable::Observer
-{
-typedef std::map<PathConstReference, scene::Instance*> InstanceMap;
+class CompiledGraph : public scene::Graph, public scene::Instantiable::Observer {
+ typedef std::map<PathConstReference, scene::Instance *> InstanceMap;
-InstanceMap m_instances;
-scene::Instantiable::Observer* m_observer;
-Signal0 m_boundsChanged;
-scene::Path m_rootpath;
-Signal0 m_sceneChangedCallbacks;
+ InstanceMap m_instances;
+ scene::Instantiable::Observer *m_observer;
+ Signal0 m_boundsChanged;
+ scene::Path m_rootpath;
+ Signal0 m_sceneChangedCallbacks;
-TypeIdMap<NODETYPEID_MAX> m_nodeTypeIds;
-TypeIdMap<INSTANCETYPEID_MAX> m_instanceTypeIds;
+ TypeIdMap<NODETYPEID_MAX> m_nodeTypeIds;
+ TypeIdMap<INSTANCETYPEID_MAX> m_instanceTypeIds;
public:
-CompiledGraph( scene::Instantiable::Observer* observer )
- : m_observer( observer ){
-}
+ CompiledGraph(scene::Instantiable::Observer *observer)
+ : m_observer(observer)
+ {
+ }
-void addSceneChangedCallback( const SignalHandler& handler ){
- m_sceneChangedCallbacks.connectLast( handler );
-}
-void sceneChanged(){
- m_sceneChangedCallbacks();
-}
+ void addSceneChangedCallback(const SignalHandler &handler)
+ {
+ m_sceneChangedCallbacks.connectLast(handler);
+ }
-scene::Node& root(){
- ASSERT_MESSAGE( !m_rootpath.empty(), "scenegraph root does not exist" );
- return m_rootpath.top();
-}
-void insert_root( scene::Node& root ){
- //globalOutputStream() << "insert_root\n";
+ void sceneChanged()
+ {
+ m_sceneChangedCallbacks();
+ }
- ASSERT_MESSAGE( m_rootpath.empty(), "scenegraph root already exists" );
+ scene::Node &root()
+ {
+ ASSERT_MESSAGE(!m_rootpath.empty(), "scenegraph root does not exist");
+ return m_rootpath.top();
+ }
- root.IncRef();
+ void insert_root(scene::Node &root)
+ {
+ //globalOutputStream() << "insert_root\n";
- Node_traverseSubgraph( root, InstanceSubgraphWalker( this, scene::Path(), 0 ) );
+ ASSERT_MESSAGE(m_rootpath.empty(), "scenegraph root already exists");
- m_rootpath.push( makeReference( root ) );
-}
-void erase_root(){
- //globalOutputStream() << "erase_root\n";
+ root.IncRef();
- ASSERT_MESSAGE( !m_rootpath.empty(), "scenegraph root does not exist" );
+ Node_traverseSubgraph(root, InstanceSubgraphWalker(this, scene::Path(), 0));
- scene::Node& root = m_rootpath.top();
+ m_rootpath.push(makeReference(root));
+ }
- m_rootpath.pop();
+ void erase_root()
+ {
+ //globalOutputStream() << "erase_root\n";
- Node_traverseSubgraph( root, UninstanceSubgraphWalker( this, scene::Path() ) );
+ ASSERT_MESSAGE(!m_rootpath.empty(), "scenegraph root does not exist");
- root.DecRef();
-}
-void boundsChanged(){
- m_boundsChanged();
-}
+ scene::Node &root = m_rootpath.top();
-void traverse( const Walker& walker ){
- traverse_subgraph( walker, m_instances.begin() );
-}
+ m_rootpath.pop();
-void traverse_subgraph( const Walker& walker, const scene::Path& start ){
- if ( !m_instances.empty() ) {
- traverse_subgraph( walker, m_instances.find( PathConstReference( start ) ) );
- }
-}
+ Node_traverseSubgraph(root, UninstanceSubgraphWalker(this, scene::Path()));
-scene::Instance* find( const scene::Path& path ){
- InstanceMap::iterator i = m_instances.find( PathConstReference( path ) );
- if ( i == m_instances.end() ) {
- return 0;
- }
- return ( *i ).second;
-}
+ root.DecRef();
+ }
-void insert( scene::Instance* instance ){
- m_instances.insert( InstanceMap::value_type( PathConstReference( instance->path() ), instance ) );
+ void boundsChanged()
+ {
+ m_boundsChanged();
+ }
- m_observer->insert( instance );
-}
-void erase( scene::Instance* instance ){
- m_observer->erase( instance );
+ void traverse(const Walker &walker)
+ {
+ traverse_subgraph(walker, m_instances.begin());
+ }
- m_instances.erase( PathConstReference( instance->path() ) );
-}
+ void traverse_subgraph(const Walker &walker, const scene::Path &start)
+ {
+ if (!m_instances.empty()) {
+ traverse_subgraph(walker, m_instances.find(PathConstReference(start)));
+ }
+ }
-SignalHandlerId addBoundsChangedCallback( const SignalHandler& boundsChanged ){
- return m_boundsChanged.connectLast( boundsChanged );
-}
-void removeBoundsChangedCallback( SignalHandlerId id ){
- m_boundsChanged.disconnect( id );
-}
+ scene::Instance *find(const scene::Path &path)
+ {
+ InstanceMap::iterator i = m_instances.find(PathConstReference(path));
+ if (i == m_instances.end()) {
+ return 0;
+ }
+ return (*i).second;
+ }
-TypeId getNodeTypeId( const char* name ){
- return m_nodeTypeIds.getTypeId( name );
-}
+ void insert(scene::Instance *instance)
+ {
+ m_instances.insert(InstanceMap::value_type(PathConstReference(instance->path()), instance));
-TypeId getInstanceTypeId( const char* name ){
- return m_instanceTypeIds.getTypeId( name );
-}
+ m_observer->insert(instance);
+ }
-private:
+ void erase(scene::Instance *instance)
+ {
+ m_observer->erase(instance);
-bool pre( const Walker& walker, const InstanceMap::iterator& i ){
- return walker.pre( i->first, *i->second );
-}
+ m_instances.erase(PathConstReference(instance->path()));
+ }
-void post( const Walker& walker, const InstanceMap::iterator& i ){
- walker.post( i->first, *i->second );
-}
+ SignalHandlerId addBoundsChangedCallback(const SignalHandler &boundsChanged)
+ {
+ return m_boundsChanged.connectLast(boundsChanged);
+ }
-void traverse_subgraph( const Walker& walker, InstanceMap::iterator i ){
- Stack<InstanceMap::iterator> stack;
- if ( i != m_instances.end() ) {
- const std::size_t startSize = ( *i ).first.get().size();
- do
- {
- if ( i != m_instances.end()
- && stack.size() < ( ( *i ).first.get().size() - startSize + 1 ) ) {
- stack.push( i );
- ++i;
- if ( !pre( walker, stack.top() ) ) {
- // skip subgraph
- while ( i != m_instances.end()
- && stack.size() < ( ( *i ).first.get().size() - startSize + 1 ) )
- {
- ++i;
- }
- }
- }
- else
- {
- post( walker, stack.top() );
- stack.pop();
- }
- }
- while ( !stack.empty() );
- }
-}
+ void removeBoundsChangedCallback(SignalHandlerId id)
+ {
+ m_boundsChanged.disconnect(id);
+ }
+
+ TypeId getNodeTypeId(const char *name)
+ {
+ return m_nodeTypeIds.getTypeId(name);
+ }
+
+ TypeId getInstanceTypeId(const char *name)
+ {
+ return m_instanceTypeIds.getTypeId(name);
+ }
+
+private:
+
+ bool pre(const Walker &walker, const InstanceMap::iterator &i)
+ {
+ return walker.pre(i->first, *i->second);
+ }
+
+ void post(const Walker &walker, const InstanceMap::iterator &i)
+ {
+ walker.post(i->first, *i->second);
+ }
+
+ void traverse_subgraph(const Walker &walker, InstanceMap::iterator i)
+ {
+ Stack<InstanceMap::iterator> stack;
+ if (i != m_instances.end()) {
+ const std::size_t startSize = (*i).first.get().size();
+ do {
+ if (i != m_instances.end()
+ && stack.size() < ((*i).first.get().size() - startSize + 1)) {
+ stack.push(i);
+ ++i;
+ if (!pre(walker, stack.top())) {
+ // skip subgraph
+ while (i != m_instances.end()
+ && stack.size() < ((*i).first.get().size() - startSize + 1)) {
+ ++i;
+ }
+ }
+ } else {
+ post(walker, stack.top());
+ stack.pop();
+ }
+ } while (!stack.empty());
+ }
+ }
};
-namespace
-{
-CompiledGraph* g_sceneGraph;
-GraphTreeModel* g_tree_model;
+namespace {
+ CompiledGraph *g_sceneGraph;
+ GraphTreeModel *g_tree_model;
}
-GraphTreeModel* scene_graph_get_tree_model(){
- return g_tree_model;
+GraphTreeModel *scene_graph_get_tree_model()
+{
+ return g_tree_model;
}
-class SceneGraphObserver : public scene::Instantiable::Observer
-{
+class SceneGraphObserver : public scene::Instantiable::Observer {
public:
-void insert( scene::Instance* instance ){
- g_sceneGraph->sceneChanged();
- graph_tree_model_insert( g_tree_model, *instance );
-}
-void erase( scene::Instance* instance ){
- g_sceneGraph->sceneChanged();
- graph_tree_model_erase( g_tree_model, *instance );
-}
+ void insert(scene::Instance *instance)
+ {
+ g_sceneGraph->sceneChanged();
+ graph_tree_model_insert(g_tree_model, *instance);
+ }
+
+ void erase(scene::Instance *instance)
+ {
+ g_sceneGraph->sceneChanged();
+ graph_tree_model_erase(g_tree_model, *instance);
+ }
};
SceneGraphObserver g_SceneGraphObserver;
-void SceneGraph_Construct(){
- g_tree_model = graph_tree_model_new();
+void SceneGraph_Construct()
+{
+ g_tree_model = graph_tree_model_new();
- g_sceneGraph = new CompiledGraph( &g_SceneGraphObserver );
+ g_sceneGraph = new CompiledGraph(&g_SceneGraphObserver);
}
-void SceneGraph_Destroy(){
- delete g_sceneGraph;
+void SceneGraph_Destroy()
+{
+ delete g_sceneGraph;
- graph_tree_model_delete( g_tree_model );
+ graph_tree_model_delete(g_tree_model);
}
#include "modulesystem/singletonmodule.h"
#include "modulesystem/moduleregistry.h"
-class SceneGraphAPI
-{
-scene::Graph* m_scenegraph;
+class SceneGraphAPI {
+ scene::Graph *m_scenegraph;
public:
-typedef scene::Graph Type;
-STRING_CONSTANT( Name, "*" );
+ typedef scene::Graph Type;
-SceneGraphAPI(){
- SceneGraph_Construct();
+ STRING_CONSTANT(Name, "*");
- m_scenegraph = g_sceneGraph;
-}
-~SceneGraphAPI(){
- SceneGraph_Destroy();
-}
-scene::Graph* getTable(){
- return m_scenegraph;
-}
+ SceneGraphAPI()
+ {
+ SceneGraph_Construct();
+
+ m_scenegraph = g_sceneGraph;
+ }
+
+ ~SceneGraphAPI()
+ {
+ SceneGraph_Destroy();
+ }
+
+ scene::Graph *getTable()
+ {
+ return m_scenegraph;
+ }
};
typedef SingletonModule<SceneGraphAPI> SceneGraphModule;
typedef Static<SceneGraphModule> StaticSceneGraphModule;
-StaticRegisterModule staticRegisterSceneGraph( StaticSceneGraphModule::instance() );
+StaticRegisterModule staticRegisterSceneGraph(StaticSceneGraphModule::instance());