]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/select.cpp
Remove <gtk/gtk.h> from most of radiant/*
[xonotic/netradiant.git] / radiant / select.cpp
index de8ea82e050db49a139c07081d9887194c73681c..5c2560b574ff2cd0bca2d6a84d5c0a70d7c3bef1 100644 (file)
@@ -1,5 +1,5 @@
 /*
-   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
    For a list of contributors, see the accompanying CONTRIBUTORS file.
 
    This file is part of GtkRadiant.
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
  */
 
-// select.c
-#include "stdafx.h"
-#include <assert.h>
-#include "filters.h"
+#include "select.h"
 
-// externs
-CPtrArray g_SelectedFaces;
-CPtrArray g_SelectedFaceBrushes;
-CPtrArray& g_ptrSelectedFaces = g_SelectedFaces;
-CPtrArray& g_ptrSelectedFaceBrushes = g_SelectedFaceBrushes;
+#include "debugging/debugging.h"
 
-/*
-   ===========
-   Test_Ray
-   ===========
- */
-#define DIST_START  999999
-trace_t Test_Ray( vec3_t origin, vec3_t dir, int flags ){
-       brush_t *brush;
-       face_t  *face;
-       float dist;
-       trace_t t;
-
-       memset( &t, 0, sizeof( t ) );
-       t.dist = DIST_START;
-
-       if ( flags & SF_CYCLE ) {
-               CPtrArray array;
-               brush_t *pToSelect = ( selected_brushes.next != &selected_brushes ) ? selected_brushes.next : NULL;
-               Select_Deselect();
-
-               // go through active brushes and accumulate all "hit" brushes
-               for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
-               {
-                       //if ( (flags & SF_ENTITIES_FIRST) && brush->owner == world_entity)
-                       //  continue;
-
-                       if ( brush->bFiltered ) {
-                               continue;
-                       }
-
-                       if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
-                               continue;
-                       }
-
-                       if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
-                               continue;
-                       }
+#include "ientity.h"
+#include "iselection.h"
+#include "iundo.h"
 
-                       //if (!g_bShowPatchBounds && brush->patchBrush)
-                       //  continue;
+#include <vector>
 
-                       face = Brush_Ray( origin, dir, brush, &dist, flags );
+#include "stream/stringstream.h"
+#include "signal/isignal.h"
+#include "shaderlib.h"
+#include "scenelib.h"
 
-                       if ( face ) {
-                               array.Add( brush );
-                       }
-               }
+#include "gtkutil/idledraw.h"
+#include "gtkutil/dialog.h"
+#include "gtkutil/widget.h"
+#include "brushmanip.h"
+#include "brush.h"
+#include "patchmanip.h"
+#include "patchdialog.h"
+#include "selection.h"
+#include "texwindow.h"
+#include "gtkmisc.h"
+#include "mainframe.h"
+#include "grid.h"
+#include "map.h"
+#include "entityinspector.h"
 
-               int nSize = array.GetSize();
-               if ( nSize > 0 ) {
-                       bool bFound = false;
-                       for ( int i = 0; i < nSize; i++ )
-                       {
-                               brush_t *b = reinterpret_cast<brush_t*>( array.GetAt( i ) );
-                               // did we hit the last one selected yet ?
-                               if ( b == pToSelect ) {
-                                       // yes we want to select the next one in the list
-                                       int n = ( i > 0 ) ? i - 1 : nSize - 1;
-                                       pToSelect = reinterpret_cast<brush_t*>( array.GetAt( n ) );
-                                       bFound = true;
-                                       break;
-                               }
-                       }
-                       if ( !bFound ) {
-                               pToSelect = reinterpret_cast<brush_t*>( array.GetAt( 0 ) );
-                       }
-               }
-               if ( pToSelect ) {
-                       face = Brush_Ray( origin, dir, pToSelect, &dist, flags );
-                       t.dist = dist;
-                       t.brush = pToSelect;
-                       t.face = face;
-                       t.selected = false;
-                       return t;
-               }
-       }
 
-       if ( !( flags & SF_SELECTED_ONLY ) ) {
-               for ( brush = active_brushes.next ; brush != &active_brushes ; brush = brush->next )
-               {
-                       if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
-                               continue;
-                       }
 
-                       if ( brush->bFiltered ) {
-                               continue;
-                       }
+select_workzone_t g_select_workzone;
 
-                       if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
-                               continue;
-                       }
 
-                       if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
-                               continue;
-                       }
+/**
+   Loops over all selected brushes and stores their
+   world AABBs in the specified array.
+ */
+class CollectSelectedBrushesBounds : public SelectionSystem::Visitor
+{
+AABB* m_bounds;     // array of AABBs
+Unsigned m_max;     // max AABB-elements in array
+Unsigned& m_count;  // count of valid AABBs stored in array
+
+public:
+CollectSelectedBrushesBounds( AABB* bounds, Unsigned max, Unsigned& count )
+       : m_bounds( bounds ),
+       m_max( max ),
+       m_count( count ){
+       m_count = 0;
+}
 
-                       //if (!g_bShowPatchBounds && brush->patchBrush)
-                       //  continue;
+void visit( scene::Instance& instance ) const {
+       ASSERT_MESSAGE( m_count <= m_max, "Invalid m_count in CollectSelectedBrushesBounds" );
 
-                       face = Brush_Ray( origin, dir, brush, &dist, flags );
-                       if ( face && dist > 0 && dist < t.dist ) {
-                               t.dist = dist;
-                               t.brush = brush;
-                               t.face = face;
-                               t.selected = false;
-                       }
-               }
+       // stop if the array is already full
+       if ( m_count == m_max ) {
+               return;
        }
 
-
-       for ( brush = selected_brushes.next ; brush != &selected_brushes ; brush = brush->next )
-       {
-               if ( ( flags & SF_ENTITIES_FIRST ) && ( brush->owner == world_entity || !brush->owner->eclass->fixedsize ) ) {
-                       continue;
-               }
-
-               if ( brush->bFiltered ) {
-                       continue;
+       Selectable* selectable = Instance_getSelectable( instance );
+       if ( ( selectable != 0 )
+                && instance.isSelected() ) {
+               // brushes only
+               if ( Instance_getBrush( instance ) != 0 ) {
+                       m_bounds[m_count] = instance.worldAABB();
+                       ++m_count;
                }
+       }
+}
+};
 
-               if ( !g_PrefsDlg.m_bSelectCurves && brush->patchBrush ) {
-                       continue;
-               }
+/**
+   Selects all objects that intersect one of the bounding AABBs.
+   The exact intersection-method is specified through TSelectionPolicy
+ */
+template<class TSelectionPolicy>
+class SelectByBounds : public scene::Graph::Walker
+{
+AABB* m_aabbs;             // selection aabbs
+Unsigned m_count;          // number of aabbs in m_aabbs
+TSelectionPolicy policy;   // type that contains a custom intersection method aabb<->aabb
+
+public:
+SelectByBounds( AABB* aabbs, Unsigned count )
+       : m_aabbs( aabbs ),
+       m_count( count ){
+}
 
-               if ( !g_PrefsDlg.m_bSelectModels && ( brush->owner->eclass->nShowFlags & ECLASS_MISCMODEL ) ) {
-                       continue;
-               }
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       Selectable* selectable = Instance_getSelectable( instance );
 
-               face = Brush_Ray( origin, dir, brush, &dist, flags );
-               if ( dist > 0 && dist < t.dist ) {
-                       t.dist = dist;
-                       t.brush = brush;
-                       t.face = face;
-                       t.selected = true;
+       // ignore worldspawn
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity ) {
+               if ( string_equal( entity->getKeyValue( "classname" ), "worldspawn" ) ) {
+                       return true;
                }
        }
 
-       // if entites first, but didn't find any, check regular
-
-       if ( ( flags & SF_ENTITIES_FIRST ) && t.brush == NULL ) {
-               return Test_Ray( origin, dir, flags & ~SF_ENTITIES_FIRST );
+       if ( ( path.size() > 1 ) &&
+                ( !path.top().get().isRoot() ) &&
+                ( selectable != 0 )
+                ) {
+               for ( Unsigned i = 0; i < m_count; ++i )
+               {
+                       if ( policy.Evaluate( m_aabbs[i], instance ) ) {
+                               selectable->setSelected( true );
+                       }
+               }
        }
 
-       return t;
-
+       return true;
 }
 
-
-/*
-   ============
-   Select_Brush
-
-   ============
+/**
+   Performs selection operation on the global scenegraph.
+   If delete_bounds_src is true, then the objects which were
+   used as source for the selection aabbs will be deleted.
  */
-void Select_Brush( brush_t *brush, bool bComplete, bool bStatus ){
-       brush_t *b;
-       entity_t    *e;
-
-       g_ptrSelectedFaces.RemoveAll();
-       g_ptrSelectedFaceBrushes.RemoveAll();
-       if ( g_qeglobals.d_select_count < 2 ) {
-               g_qeglobals.d_select_order[g_qeglobals.d_select_count] = brush;
-       }
-       g_qeglobals.d_select_count++;
-
-       e = brush->owner;
-       if ( e ) {
-               // select complete entity on first click
-               if ( e != world_entity && bComplete == true ) {
-                       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-                               if ( b->owner == e ) {
-                                       goto singleselect;
-                               }
-                       for ( b = e->brushes.onext ; b != &e->brushes ; b = b->onext )
-                       {
-                               if ( b == brush ) { // make sure we add the actual selected brush last, mainly for cycle select
-                                       continue;
-                               }
-                               Brush_RemoveFromList( b );
-                               Brush_AddToList( b, &selected_brushes );
-                       }
-                       Brush_RemoveFromList( brush );
-                       Brush_AddToList( brush, &selected_brushes );
-               }
-               else
-               {
-singleselect:
-                       Brush_RemoveFromList( brush );
-                       Brush_AddToList( brush, &selected_brushes );
-                       UpdatePatchInspector();
+static void DoSelection( bool delete_bounds_src = true ){
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::ePrimitive ) {
+               // we may not need all AABBs since not all selected objects have to be brushes
+               const Unsigned max = (Unsigned)GlobalSelectionSystem().countSelected();
+               AABB* aabbs = new AABB[max];
+
+               Unsigned count;
+               CollectSelectedBrushesBounds collector( aabbs, max, count );
+               GlobalSelectionSystem().foreachSelected( collector );
+
+               // nothing usable in selection
+               if ( !count ) {
+                       delete[] aabbs;
+                       return;
                }
 
-               if ( e->eclass ) {
-                       UpdateEntitySel( brush->owner->eclass );
+               // delete selected objects
+               if ( delete_bounds_src ) { // see deleteSelection
+                       UndoableCommand undo( "deleteSelected" );
+                       Select_Delete();
                }
 
-               UpdateSurfaceDialog();
-       }
+               // select objects with bounds
+               GlobalSceneGraph().traverse( SelectByBounds<TSelectionPolicy>( aabbs, count ) );
 
-       if ( bStatus ) {
-               vec3_t vMin, vMax, vSize;
-               Select_GetBounds( vMin, vMax );
-               VectorSubtract( vMax, vMin, vSize );
-               CString strStatus;
-               strStatus.Format( "Selection X:: %.1f  Y:: %.1f  Z:: %.1f", vSize[0], vSize[1], vSize[2] );
-               g_pParentWnd->SetStatusText( 2, strStatus );
+               SceneChangeNotify();
+               delete[] aabbs;
        }
 }
+};
 
-/*
-   =============
-   Select_FaceInSelectedBrushes
-   =============
+/**
+   SelectionPolicy for SelectByBounds
+   Returns true if box and the AABB of instance intersect
  */
-bool Select_FaceInSelectedBrushes( face_t *face ){
-       brush_t *brush;
-       face_t  *tface;
-
-       for ( brush = selected_brushes.next; brush != &selected_brushes; brush = brush->next )
+class SelectionPolicy_Touching
+{
+public:
+bool Evaluate( const AABB& box, scene::Instance& instance ) const {
+       const AABB& other( instance.worldAABB() );
+       for ( Unsigned i = 0; i < 3; ++i )
        {
-               for ( tface = brush->brush_faces; tface; tface = tface->next )
-               {
-                       if ( tface == face ) {
-                               return true;
-                       }
+               if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] + other.extents[i] ) ) {
+                       return false;
                }
        }
-
-       return false;
+       return true;
 }
+};
 
-/*
-   ============
-   Select_Ray
-
-   If the origin is inside a brush, that brush will be ignored.
-   ============
+/**
+   SelectionPolicy for SelectByBounds
+   Returns true if the AABB of instance is inside box
  */
-void Select_Ray( vec3_t origin, vec3_t dir, int flags ){
-       trace_t t;
-       face_t  *tface;
-       bool bOk;
-       static trace_t lastTrace = {
-               NULL, //        brush
-               NULL, //        face
-               0,  //  dist
-               false //        selected
-       };
-
-       t = Test_Ray( origin, dir, flags );
-       if ( !t.brush ) {
-               return;
-       }
-
-       if ( flags & SF_SINGLEFACE ) {
-               if ( flags & SF_DRAG ) {
-                       if ( t.brush == lastTrace.brush && t.face == lastTrace.face ) {
-                               return;
-                       }
+class SelectionPolicy_Inside
+{
+public:
+bool Evaluate( const AABB& box, scene::Instance& instance ) const {
+       const AABB& other( instance.worldAABB() );
+       for ( Unsigned i = 0; i < 3; ++i )
+       {
+               if ( fabsf( box.origin[i] - other.origin[i] ) > ( box.extents[i] - other.extents[i] ) ) {
+                       return false;
                }
-               lastTrace = t;
+       }
+       return true;
+}
+};
 
-               if ( Select_FaceInSelectedBrushes( t.face ) ) {
-                       // Deselect the brush
-                       Brush_RemoveFromList( t.brush );
-                       Brush_AddToList( t.brush, &active_brushes );
-                       UpdatePatchInspector();
+class DeleteSelected : public scene::Graph::Walker
+{
+mutable bool m_remove;
+mutable bool m_removedChild;
+public:
+DeleteSelected()
+       : m_remove( false ), m_removedChild( false ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       m_removedChild = false;
 
-                       // Select all of the brush's faces except the one we are pointing at
-                       for ( tface = t.brush->brush_faces; tface; tface = tface->next )
-                       {
-                               if ( tface == t.face ) {
-                                       continue;
-                               }
+       Selectable* selectable = Instance_getSelectable( instance );
+       if ( selectable != 0
+                && selectable->isSelected()
+                && path.size() > 1
+                && !path.top().get().isRoot() ) {
+               m_remove = true;
 
-                               bOk = true;
-                               // NOTE: keep the size check in the loop, we remove stuff inside
-                               for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
-                               {
-                                       if ( tface == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
-                                               bOk = false;
-                                       }
-                               }
+               return false; // dont traverse into child elements
+       }
+       return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
 
-                               if ( bOk ) {
-                                       g_SelectedFaces.Add( tface );
-                                       g_SelectedFaceBrushes.Add( t.brush );
-                               }
-                       }
-                       g_qeglobals.d_select_mode = sel_facets_off;
-               }
-               else
-               {
-                       bOk = true;
-                       // NOTE: keep the size check in the loop, we remove stuff inside
-                       for ( int i = 0; i < g_SelectedFaces.GetSize(); i++ )
-                       {
-                               if ( t.face == reinterpret_cast<face_t*>( g_SelectedFaces.GetAt( i ) ) ) {
-                                       bOk = false;
-                                       if ( flags & SF_DRAG_ON ) {
-                                               continue;
-                                       }
-
-                                       g_qeglobals.d_select_mode = sel_facets_off;
-                                       // need to remove i'th entry
-                                       g_SelectedFaces.RemoveAt( i, 1 );
-                                       g_SelectedFaceBrushes.RemoveAt( i, 1 );
-                               }
-                       }
+       if ( m_removedChild ) {
+               m_removedChild = false;
 
-                       if ( bOk && !( flags & SF_DRAG_OFF ) ) {
-                               g_SelectedFaces.Add( t.face );
-                               g_SelectedFaceBrushes.Add( t.brush );
-                               g_qeglobals.d_select_mode = sel_facets_on;
-                       }
+               // delete empty entities
+               Entity* entity = Node_getEntity( path.top() );
+               if ( entity != 0
+                        && path.top().get_pointer() != Map_FindWorldspawn( g_map )
+                        && Node_getTraversable( path.top() )->empty() ) {
+                       Path_deleteTop( path );
                }
-               UpdateSurfaceDialog();
-               Sys_UpdateWindows( W_ALL );
-               //g_qeglobals.d_select_mode = sel_brush;
-               // Texture_SetTexture requires a brushprimit_texdef fitted to the default width=2 height=2 texture
-               brushprimit_texdef_t brushprimit_texdef;
-               ConvertTexMatWithQTexture( &t.face->brushprimit_texdef, t.face->d_texture, &brushprimit_texdef, NULL );
-               Texture_SetTexture( &t.face->texdef, &brushprimit_texdef, false, NULL, false );
-               return;
        }
 
-       // move the brush to the other list
-       if ( t.selected ) {
-               if ( flags & SF_DRAG_ON ) {
-                       return;
-               }
-
-               g_qeglobals.d_select_mode = sel_brush_off;
-               Brush_RemoveFromList( t.brush );
-               Brush_AddToList( t.brush, &active_brushes );
-
-               UpdatePatchInspector();
-       }
-       else
-       {
-               if ( flags & SF_DRAG_OFF ) {
-                       return;
+       // node should be removed
+       if ( m_remove ) {
+               if ( Node_isEntity( path.parent() ) != 0 ) {
+                       m_removedChild = true;
                }
 
-               g_qeglobals.d_select_mode = sel_brush_on;
-               Select_Brush( t.brush, g_PrefsDlg.m_nCamDragMultiSelect == 1 ? Sys_AltDown() : !Sys_AltDown() );
+               m_remove = false;
+               Path_deleteTop( path );
        }
-       UpdateSurfaceDialog();
-       Sys_UpdateWindows( W_ALL );
 }
+};
 
+void Scene_DeleteSelected( scene::Graph& graph ){
+       graph.traverse( DeleteSelected() );
+       SceneChangeNotify();
+}
 
 void Select_Delete( void ){
-       brush_t *brush;
-       entity_t *e;
-
-       g_ptrSelectedFaces.RemoveAll();
-       g_ptrSelectedFaceBrushes.RemoveAll();
-
-       g_qeglobals.d_select_mode = sel_brush;
+       Scene_DeleteSelected( GlobalSceneGraph() );
+}
 
-       g_qeglobals.d_select_count = 0;
-       g_qeglobals.d_num_move_points = 0;
-       while ( selected_brushes.next != &selected_brushes )
-       {
-               brush = selected_brushes.next;
-               if ( brush->patchBrush ) {
-                       Patch_Delete( brush->pPatch );
-               }
-               e = brush->owner;
-               Brush_Free( brush );
-               // remove if no brushes
-               if ( e != world_entity && e->brushes.onext == &e->brushes ) {
-                       Entity_Free( e );
+class InvertSelectionWalker : public scene::Graph::Walker
+{
+SelectionSystem::EMode m_mode;
+mutable Selectable* m_selectable;
+public:
+InvertSelectionWalker( SelectionSystem::EMode mode )
+       : m_mode( mode ), m_selectable( 0 ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       Selectable* selectable = Instance_getSelectable( instance );
+       if ( selectable ) {
+               switch ( m_mode )
+               {
+               case SelectionSystem::eEntity:
+                       if ( Node_isEntity( path.top() ) != 0 ) {
+                               m_selectable = path.top().get().visible() ? selectable : 0;
+                       }
+                       break;
+               case SelectionSystem::ePrimitive:
+                       m_selectable = path.top().get().visible() ? selectable : 0;
+                       break;
+               case SelectionSystem::eComponent:
+                       break;
                }
        }
-
-       Sys_MarkMapModified();
-       UpdateSurfaceDialog();
-       Sys_UpdateWindows( W_ALL );
+       return true;
 }
-
-// update the workzone to a given brush
-void UpdateWorkzone_ForBrush( brush_t* b ){
-       VectorCopy( b->mins, g_qeglobals.d_work_min );
-       VectorCopy( b->maxs, g_qeglobals.d_work_max );
-       //++timo clean
-#if 0
-       // will update the workzone to the given brush
-       // g_pParentWnd->ActiveXY()->GetViewType()
-       // cf VIEWTYPE defintion: enum VIEWTYPE {YZ, XZ, XY};
-       // we fit our work zone to the last brush on the list (b)
-       int nViewType = g_pParentWnd->ActiveXY()->GetViewType();
-       int nDim1 = ( nViewType == YZ ) ? 1 : 0;
-       int nDim2 = ( nViewType == XY ) ? 1 : 2;
-       g_qeglobals.d_work_min[nDim1] = b->mins[nDim1];
-       g_qeglobals.d_work_max[nDim1] = b->maxs[nDim1];
-       g_qeglobals.d_work_min[nDim2] = b->mins[nDim2];
-       g_qeglobals.d_work_max[nDim2] = b->maxs[nDim2];
-#endif
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       if ( m_selectable != 0 ) {
+               m_selectable->setSelected( !m_selectable->isSelected() );
+               m_selectable = 0;
+       }
 }
+};
 
-// here to filter new brushes once unselected
-extern void PerformFiltering();
-
-void Select_Deselect( bool bDeselectFaces ){
-       brush_t *b;
+void Scene_Invert_Selection( scene::Graph& graph ){
+       graph.traverse( InvertSelectionWalker( GlobalSelectionSystem().Mode() ) );
+}
 
-       Patch_Deselect();
+void Select_Invert(){
+       Scene_Invert_Selection( GlobalSceneGraph() );
+}
 
-       g_pParentWnd->ActiveXY()->UndoClear();
+class ExpandSelectionToEntitiesWalker : public scene::Graph::Walker
+{
+mutable std::size_t m_depth;
+NodeSmartReference worldspawn;
+public:
+ExpandSelectionToEntitiesWalker() : m_depth( 0 ), worldspawn( Map_FindOrInsertWorldspawn( g_map ) ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       ++m_depth;
 
-       g_qeglobals.d_workcount++;
-       g_qeglobals.d_select_count = 0;
-       g_qeglobals.d_num_move_points = 0;
-       b = selected_brushes.next;
+       // ignore worldspawn
+       NodeSmartReference me( path.top().get() );
+       if ( me == worldspawn ) {
+               return false;
+       }
 
-       if ( b == &selected_brushes ) {
-               if ( bDeselectFaces ) {
-                       g_ptrSelectedFaces.RemoveAll();
-                       g_ptrSelectedFaceBrushes.RemoveAll();
+       if ( m_depth == 2 ) { // entity depth
+               // traverse and select children if any one is selected
+               if ( instance.childSelected() ) {
+                       Instance_setSelected( instance, true );
                }
-               PerformFiltering();
-               UpdateSurfaceDialog();
-               Sys_UpdateWindows( W_ALL );
-               return;
+               return Node_getEntity( path.top() )->isContainer() && instance.isSelected();
        }
-
-       if ( bDeselectFaces ) {
-               g_ptrSelectedFaces.RemoveAll();
-               g_ptrSelectedFaceBrushes.RemoveAll();
+       else if ( m_depth == 3 ) { // primitive depth
+               Instance_setSelected( instance, true );
+               return false;
        }
+       return true;
+}
+void post( const scene::Path& path, scene::Instance& instance ) const {
+       --m_depth;
+}
+};
 
-       g_qeglobals.d_select_mode = sel_brush;
-
-       UpdateWorkzone_ForBrush( b );
+void Scene_ExpandSelectionToEntities(){
+       GlobalSceneGraph().traverse( ExpandSelectionToEntitiesWalker() );
+}
 
-       selected_brushes.next->prev = &active_brushes;
-       selected_brushes.prev->next = active_brushes.next;
-       active_brushes.next->prev = selected_brushes.prev;
-       active_brushes.next = selected_brushes.next;
-       selected_brushes.prev = selected_brushes.next = &selected_brushes;
 
-       // filter newly created stuff once it's unselected
-       PerformFiltering();
-       UpdateSurfaceDialog();
-       Sys_UpdateWindows( W_ALL );
+namespace
+{
+void Selection_UpdateWorkzone(){
+       if ( GlobalSelectionSystem().countSelected() != 0 ) {
+               Select_GetBounds( g_select_workzone.d_work_min, g_select_workzone.d_work_max );
+       }
 }
+typedef FreeCaller<Selection_UpdateWorkzone> SelectionUpdateWorkzoneCaller;
 
-/*
-   ============
-   Select_Move
-   ============
- */
-/*! Moves the currently selected brush/patch
-    \param delta How far to move the selection (x,y,z)
-    \param bSnap If the move should snap to grid points
- */
-void Select_Move( vec3_t delta, bool bSnap ){
-       brush_t *b;
-
-       // actually move the selected brushes
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-               Brush_Move( b, delta, bSnap );
+IdleDraw g_idleWorkzone = IdleDraw( SelectionUpdateWorkzoneCaller() );
+}
 
-       vec3_t vMin, vMax;
-       Select_GetBounds( vMin, vMax );
-       CString strStatus;
-       strStatus.Format( "Origin X:: %.1f  Y:: %.1f  Z:: %.1f", vMin[0], vMax[1], vMax[2] );
-       g_pParentWnd->SetStatusText( 2, strStatus );
+const select_workzone_t& Select_getWorkZone(){
+       g_idleWorkzone.flush();
+       return g_select_workzone;
+}
 
-       //Sys_UpdateWindows (W_ALL);
+void UpdateWorkzone_ForSelection(){
+       g_idleWorkzone.queueDraw();
 }
 
-/*
-   =================
-   Select_NudgeVerts
-   =================
- */
-/*! Moves the currently selected brush/patch vertices
-    \param delta How far to move the vertices (x,y,z)
-    \param bSnap If the move should snap to grid points
- */
-void Select_NudgePoint( vec3_t delta, qboolean bSnap ){
-       if ( g_qeglobals.d_select_mode == sel_vertex ) {
-               // move selected verts
-               brush_t *b;
-               vec3_t end;
-               qboolean success = true;
-               for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
-               {
-                       success &= (qboolean)Brush_MoveVertex( b, g_qeglobals.d_move_points[0], delta, end, bSnap );
-               }
-               if ( success ) {
-                       VectorCopy( end, g_qeglobals.d_move_points[0] );
-               }
-       }
-       else if ( g_qeglobals.d_select_mode == sel_curvepoint ) {
-               // move selected patch control points
-               Patch_UpdateSelected( delta );
+// update the workzone to the current selection
+void UpdateWorkzone_ForSelectionChanged( const Selectable& selectable ){
+       if ( selectable.isSelected() ) {
+               UpdateWorkzone_ForSelection();
        }
 }
 
-/*
-   ============
-   Select_Clone
-
-   Creates an exact duplicate of the selection in place, then moves
-   the selected brushes off of their old positions
-   ============
- */
-void Select_Clone( void ){
-       g_bScreenUpdates = false;
-       g_pParentWnd->Copy();
-       Select_Deselect();
-       g_pParentWnd->Paste();
-       g_pParentWnd->NudgeSelection( 2, g_qeglobals.d_gridsize );
-       g_pParentWnd->NudgeSelection( 3, g_qeglobals.d_gridsize );
-       Undo_Start( "clone" );
-       Undo_EndBrushList( &selected_brushes );
-       Undo_End();
-       g_bScreenUpdates = true;
-       Sys_UpdateWindows( W_ALL );
-}
-
-//++timo clean
-#if 0
-/*
-   ============
-   Select_SetTexture
-   Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
-   Timo :      brush primitive texturing
-        the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
-   Timo :  texture plugin, added an IPluginTexdef* parameter
-        must be casted to an IPluginTexdef!
-        if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
-        if NULL, means we have no information, ask for a default
-   TTimo - shader code cleanup
-   added IShader* parameter
-   ============
- */
-void WINAPI Select_SetTexture2( IShader* pShader, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
-       brush_t *b;
-       int nCount = g_ptrSelectedFaces.GetSize();
-       if ( nCount > 0 ) {
-               Undo_Start( "set face textures" );
-               ASSERT( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
-               for ( int i = 0; i < nCount; i++ )
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
-                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
-                       Undo_AddBrush( selBrush );
-                       //++timo TODO: propagate the IShader* ..
-                       SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
-                       Brush_Build( selBrush, bFitScale );
-                       Undo_EndBrush( selBrush );
-               }
-               Undo_End();
-       }
-       else if ( selected_brushes.next != &selected_brushes ) {
-               Undo_Start( "set brush textures" );
-               for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-                       if ( !b->owner->eclass->fixedsize ) {
-                               Undo_AddBrush( b );
-                               Brush_SetTexture2( b, pShader, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
-                               Undo_EndBrush( b );
-                       }
-               Undo_End();
+void Select_SetShader( const char* shader ){
+       if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+               Scene_BrushSetShader_Selected( GlobalSceneGraph(), shader );
+               Scene_PatchSetShader_Selected( GlobalSceneGraph(), shader );
        }
-       Sys_UpdateWindows( W_ALL );
+       Scene_BrushSetShader_Component_Selected( GlobalSceneGraph(), shader );
 }
-#endif
 
-/*
-   ============
-   Select_SetTexture
-   Timo : bFitScale to compute scale on the plane and counteract plane / axial plane snapping
-   Timo :      brush primitive texturing
-        the brushprimit_texdef given must be understood as a qtexture_t width=2 height=2 ( HiRes )
-   Timo :  texture plugin, added an IPluginTexdef* parameter
-        must be casted to an IPluginTexdef!
-        if not NULL, get ->Copy() of it into each face or brush ( and remember to hook )
-        if NULL, means we have no information, ask for a default
-   ============
- */
-void WINAPI Select_SetTexture( texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, void* pPlugTexdef ){
-       /*
-          #ifdef _DEBUG
-          static int count = 0;
-          #endif
-        */
-       brush_t *b;
-       /*
-          #ifdef _DEBUG
-          count++;
-          Sys_Printf("count: %d\n", count);
-          if(count==4)
-          Sys_Printf("break!\n");
-          #endif
-        */
-       int nCount = g_ptrSelectedFaces.GetSize();
-       if ( nCount > 0 ) {
-               Undo_Start( "set face textures" );
-               assert( g_ptrSelectedFaces.GetSize() == g_ptrSelectedFaceBrushes.GetSize() );
-               for ( int i = 0; i < nCount; i++ )
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
-                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
-                       Undo_AddBrush( selBrush );
-                       SetFaceTexdef( selFace, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
-                       Brush_Build( selBrush, bFitScale );
-                       Undo_EndBrush( selBrush );
-               }
-               Undo_End();
+void Select_SetTexdef( const TextureProjection& projection ){
+       if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+               Scene_BrushSetTexdef_Selected( GlobalSceneGraph(), projection );
        }
-       else if ( selected_brushes.next != &selected_brushes ) {
-               Undo_Start( "set brush textures" );
-               for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-                       if ( !b->owner->eclass->fixedsize ) {
-                               Undo_AddBrush( b );
-                               Brush_SetTexture( b, texdef, brushprimit_texdef, bFitScale, static_cast<IPluginTexdef *>( pPlugTexdef ) );
-                               Undo_EndBrush( b );
-                       }
-               Undo_End();
+       Scene_BrushSetTexdef_Component_Selected( GlobalSceneGraph(), projection );
+}
+
+void Select_SetFlags( const ContentsFlagsValue& flags ){
+       if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+               Scene_BrushSetFlags_Selected( GlobalSceneGraph(), flags );
        }
-       //++timo FIXME: not necessary in every cases, write a message defering / move one level up
-       Sys_UpdateWindows( W_ALL );
+       Scene_BrushSetFlags_Component_Selected( GlobalSceneGraph(), flags );
 }
 
+void Select_GetBounds( Vector3& mins, Vector3& maxs ){
+       AABB bounds;
+       Scene_BoundsSelected( GlobalSceneGraph(), bounds );
+       maxs = vector3_added( bounds.origin, bounds.extents );
+       mins = vector3_subtracted( bounds.origin, bounds.extents );
+}
 
-/*
-   ================================================================
+void Select_GetMid( Vector3& mid ){
+       AABB bounds;
+       Scene_BoundsSelected( GlobalSceneGraph(), bounds );
+       mid = vector3_snapped( bounds.origin );
+}
 
-   TRANSFORMATIONS
 
-   ================================================================
- */
+void Select_FlipAxis( int axis ){
+       Vector3 flip( 1, 1, 1 );
+       flip[axis] = -1;
+       GlobalSelectionSystem().scaleSelected( flip );
+}
 
-void Select_GetBounds( vec3_t mins, vec3_t maxs ){
-       brush_t *b;
-       int i;
 
-       for ( i = 0 ; i < 3 ; i++ )
-       {
-               mins[i] = 99999;
-               maxs[i] = -99999;
-       }
+void Select_Scale( float x, float y, float z ){
+       GlobalSelectionSystem().scaleSelected( Vector3( x, y, z ) );
+}
+
+enum axis_t
+{
+       eAxisX = 0,
+       eAxisY = 1,
+       eAxisZ = 2,
+};
+
+enum sign_t
+{
+       eSignPositive = 1,
+       eSignNegative = -1,
+};
 
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+inline Matrix4 matrix4_rotation_for_axis90( axis_t axis, sign_t sign ){
+       switch ( axis )
        {
-               if ( b->owner->eclass->fixedsize ) {
-                       for ( i = 0 ; i < 3 ; i++ )
-                       {
-                               if ( b->owner->origin[i] < mins[i] ) {
-                                       mins[i] = b->owner->origin[i];
-                               }
-                               if ( b->owner->origin[i] > maxs[i] ) {
-                                       maxs[i] = b->owner->origin[i];
-                               }
-                       }
+       case eAxisX:
+               if ( sign == eSignPositive ) {
+                       return matrix4_rotation_for_sincos_x( 1, 0 );
                }
                else
                {
-                       for ( i = 0 ; i < 3 ; i++ )
-                       {
-                               if ( b->mins[i] < mins[i] ) {
-                                       mins[i] = b->mins[i];
-                               }
-                               if ( b->maxs[i] > maxs[i] ) {
-                                       maxs[i] = b->maxs[i];
-                               }
-                       }
+                       return matrix4_rotation_for_sincos_x( -1, 0 );
+               }
+       case eAxisY:
+               if ( sign == eSignPositive ) {
+                       return matrix4_rotation_for_sincos_y( 1, 0 );
+               }
+               else
+               {
+                       return matrix4_rotation_for_sincos_y( -1, 0 );
+               }
+       default: //case eAxisZ:
+               if ( sign == eSignPositive ) {
+                       return matrix4_rotation_for_sincos_z( 1, 0 );
+               }
+               else
+               {
+                       return matrix4_rotation_for_sincos_z( -1, 0 );
                }
        }
 }
 
-void Select_GetTrueMid( vec3_t mid ){
-       vec3_t mins, maxs;
-       Select_GetBounds( mins, maxs );
-
-       for ( int i = 0 ; i < 3 ; i++ )
-               mid[i] = ( mins[i] + ( ( maxs[i] - mins[i] ) / 2 ) );
+inline void matrix4_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign ){
+       matrix4_multiply_by_matrix4( matrix, matrix4_rotation_for_axis90( axis, sign ) );
 }
 
-void Select_GetMid( vec3_t mid ){
-       vec3_t mins, maxs;
-       int i;
-
-       if ( !g_PrefsDlg.m_bSnap ) {
-               Select_GetTrueMid( mid );
-               return;
-       }
-
-       Select_GetBounds( mins, maxs );
-
-       for ( i = 0 ; i < 3 ; i++ )
-               mid[i] = g_qeglobals.d_gridsize * floor( ( ( mins[i] + maxs[i] ) * 0.5 ) / g_qeglobals.d_gridsize );
+inline void matrix4_pivoted_rotate_by_axis90( Matrix4& matrix, axis_t axis, sign_t sign, const Vector3& pivotpoint ){
+       matrix4_translate_by_vec3( matrix, pivotpoint );
+       matrix4_rotate_by_axis90( matrix, axis, sign );
+       matrix4_translate_by_vec3( matrix, vector3_negated( pivotpoint ) );
 }
 
-vec3_t select_origin;
-vec3_t select_matrix[3];
-qboolean select_fliporder;
-
-// FIXME: bApplyBPrimit is supposed to be temporary
-// TODO: manage Brush_Build calls, too many of them with the texture processing
-// FIXME: the undo doesn't seem to work correctly on texturing and flip/rotate operations?? this is not supposed to be related to the texture locking code, so what is happening?
-// FIXME: ApplyMatrix works on flipping operation, b0rks on Rotations (so does the "regular" rotation code??)
-// FIXME: what is getting called in free rotation mode? that used to work right?
-void Select_ApplyMatrix( bool bSnap, bool bRotation, int nAxis, float fDeg ){ //, qboolean bApplyBPrimit)
-       brush_t *b;
-       face_t  *f;
-       int i, j;
-       vec3_t temp, tmporigin;
-
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+inline Quaternion quaternion_for_axis90( axis_t axis, sign_t sign ){
+#if 1
+       switch ( axis )
        {
-               if ( b->owner->eclass->fixedsize ) {
-                       VectorCopy( b->owner->origin, tmporigin );
-                       // transform the origin point
-                       VectorSubtract( b->owner->origin, select_origin, temp );
-                       for ( j = 0 ; j < 3 ; j++ )
-                               b->owner->origin[j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
-
-                       // update the origin key
-                       char text[64];
-                       sprintf( text, "%i %i %i",
-                                        (int)b->owner->origin[0], (int)b->owner->origin[1], (int)b->owner->origin[2] );
-                       SetKeyValue( b->owner, "origin", text );
-
-                       /*\todo remove brush-based bounding box for fixedsize entities */
-                       VectorSubtract( b->owner->origin, tmporigin, temp );
-                       for ( f = b->brush_faces ; f ; f = f->next )
-                       {
-                               // move fixedsize bbox to new origin
-                               for ( i = 0 ; i < 3 ; i++ )
-                                       VectorAdd( f->planepts[i], temp, f->planepts[i] );
-                       }
-                       Brush_Build( b, bSnap,true,false,false ); // don't filter
-
+       case eAxisX:
+               if ( sign == eSignPositive ) {
+                       return Quaternion( c_half_sqrt2f, 0, 0, c_half_sqrt2f );
                }
-               else if ( b->patchBrush ) {
-                       if ( !bRotation && !( ( g_qeglobals.d_select_mode == sel_curvepoint && g_qeglobals.d_num_move_points != 0 ) || g_bPatchBendMode ) ) {
-                               // invert patch if this is a mirroring operation, unless points are selected or bendmode is active
-                               patchInvert( b->pPatch );
-                       }
-                       // NOTE: does not clamp points to integers
-                       Patch_ApplyMatrix( b->pPatch, select_origin, select_matrix, false );
+               else
+               {
+                       return Quaternion( -c_half_sqrt2f, 0, 0, -c_half_sqrt2f );
+               }
+       case eAxisY:
+               if ( sign == eSignPositive ) {
+                       return Quaternion( 0, c_half_sqrt2f, 0, c_half_sqrt2f );
                }
                else
                {
-                       for ( f = b->brush_faces ; f ; f = f->next )
-                       {
-                               // FIXME: only in BP mode!
-                               // if we are using Brush Primitives texturing, we need to compute the texture matrix after the geometric transformation
-                               // (with the default texturing you don't need to compute anything for flipping and mirroring operations)
-                               //      if (bApplyBPrimit) {
-                               //        ApplyMatrix_BrushPrimit (f, select_matrix, select_origin, select_fliporder);
-                               //      }
-                               for ( i = 0 ; i < 3 ; i++ )
-                               {
-                                       VectorSubtract( f->planepts[i], select_origin, temp );
-                                       for ( j = 0 ; j < 3 ; j++ )
-                                               f->planepts[i][j] = DotProduct( temp, select_matrix[j] ) + select_origin[j];
-                               }
-                               if ( select_fliporder ) {
-                                       VectorCopy( f->planepts[0], temp );
-                                       VectorCopy( f->planepts[2], f->planepts[0] );
-                                       VectorCopy( temp, f->planepts[2] );
-                               }
-                       }
-                       Brush_Build( b, bSnap,true,false,false ); // don't filter
+                       return Quaternion( 0, -c_half_sqrt2f, 0, -c_half_sqrt2f );
+               }
+       default: //case eAxisZ:
+               if ( sign == eSignPositive ) {
+                       return Quaternion( 0, 0, c_half_sqrt2f, c_half_sqrt2f );
+               }
+               else
+               {
+                       return Quaternion( 0, 0, -c_half_sqrt2f, -c_half_sqrt2f );
                }
        }
+#else
+       quaternion_for_matrix4_rotation( matrix4_rotation_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
+#endif
 }
 
-void ProjectOnPlane( vec3_t& normal,float dist,vec3_t& ez, vec3_t& p ){
-       if ( fabs( ez[0] ) == 1 ) {
-               p[0] = ( dist - normal[1] * p[1] - normal[2] * p[2] ) / normal[0];
+void Select_RotateAxis( int axis, float deg ){
+       if ( fabs( deg ) == 90.f ) {
+               GlobalSelectionSystem().rotateSelected( quaternion_for_axis90( (axis_t)axis, ( deg > 0 ) ? eSignPositive : eSignNegative ) );
        }
-       else if ( fabs( ez[1] ) == 1 ) {
-               p[1] = ( dist - normal[0] * p[0] - normal[2] * p[2] ) / normal[1];
-       }
-       else{
-               p[2] = ( dist - normal[0] * p[0] - normal[1] * p[1] ) / normal[2];
+       else
+       {
+               switch ( axis )
+               {
+               case 0:
+                       GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_x_degrees( deg ) ) );
+                       break;
+               case 1:
+                       GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_y_degrees( deg ) ) );
+                       break;
+               case 2:
+                       GlobalSelectionSystem().rotateSelected( quaternion_for_matrix4_rotation( matrix4_rotation_for_z_degrees( deg ) ) );
+                       break;
+               }
        }
 }
 
-void Back( vec3_t& dir, vec3_t& p ){
-       if ( fabs( dir[0] ) == 1 ) {
-               p[0] = 0;
-       }
-       else if ( fabs( dir[1] ) == 1 ) {
-               p[1] = 0;
+
+void Select_ShiftTexture( float x, float y ){
+       if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+               Scene_BrushShiftTexdef_Selected( GlobalSceneGraph(), x, y );
+               Scene_PatchTranslateTexture_Selected( GlobalSceneGraph(), x, y );
        }
-       else{p[2] = 0; }
+       //globalOutputStream() << "shift selected face textures: s=" << x << " t=" << y << '\n';
+       Scene_BrushShiftTexdef_Component_Selected( GlobalSceneGraph(), x, y );
 }
 
-
-
-// using scale[0] and scale[1]
-void ComputeScale( vec3_t& rex, vec3_t& rey, vec3_t& p, face_t* f ){
-       float px = DotProduct( rex, p );
-       float py = DotProduct( rey, p );
-       px *= f->texdef.scale[0];
-       py *= f->texdef.scale[1];
-       vec3_t aux;
-       VectorCopy( rex, aux );
-       VectorScale( aux, px, aux );
-       VectorCopy( aux, p );
-       VectorCopy( rey, aux );
-       VectorScale( aux, py, aux );
-       VectorAdd( p, aux, p );
+void Select_ScaleTexture( float x, float y ){
+       if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+               Scene_BrushScaleTexdef_Selected( GlobalSceneGraph(), x, y );
+               Scene_PatchScaleTexture_Selected( GlobalSceneGraph(), x, y );
+       }
+       Scene_BrushScaleTexdef_Component_Selected( GlobalSceneGraph(), x, y );
 }
 
-void ComputeAbsolute( face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
-       vec3_t ex,ey,ez;            // local axis base
-
-#ifdef _DEBUG
-       if ( g_qeglobals.m_bBrushPrimitMode ) {
-               Sys_Printf( "Warning : illegal call of ComputeAbsolute in brush primitive mode\n" );
+void Select_RotateTexture( float amt ){
+       if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+               Scene_BrushRotateTexdef_Selected( GlobalSceneGraph(), amt );
+               Scene_PatchRotateTexture_Selected( GlobalSceneGraph(), amt );
        }
-#endif
-
-       // compute first local axis base
-       TextureAxisFromPlane( &f->plane, ex, ey );
-       CrossProduct( ex, ey, ez );
-
-       vec3_t aux;
-       VectorCopy( ex, aux );
-       VectorScale( aux, -f->texdef.shift[0], aux );
-       VectorCopy( aux, p1 );
-       VectorCopy( ey, aux );
-       VectorScale( aux, -f->texdef.shift[1], aux );
-       VectorAdd( p1, aux, p1 );
-       VectorCopy( p1, p2 );
-       VectorAdd( p2, ex, p2 );
-       VectorCopy( p1, p3 );
-       VectorAdd( p3, ey, p3 );
-       VectorCopy( ez, aux );
-       VectorScale( aux, -f->texdef.rotate, aux );
-       VectorRotate( p1, aux, p1 );
-       VectorRotate( p2, aux, p2 );
-       VectorRotate( p3, aux, p3 );
-       // computing rotated local axis base
-       vec3_t rex,rey;
-       VectorCopy( ex, rex );
-       VectorRotate( rex, aux, rex );
-       VectorCopy( ey, rey );
-       VectorRotate( rey, aux, rey );
-
-       ComputeScale( rex,rey,p1,f );
-       ComputeScale( rex,rey,p2,f );
-       ComputeScale( rex,rey,p3,f );
-
-       // project on normal plane
-       // along ez
-       // assumes plane normal is normalized
-       ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p1 );
-       ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p2 );
-       ProjectOnPlane( f->plane.normal,f->plane.dist,ez,p3 );
-};
+       Scene_BrushRotateTexdef_Component_Selected( GlobalSceneGraph(), amt );
+}
 
+// TTimo modified to handle shader architecture:
+// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
+void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected ){
+       if ( !texdef_name_valid( pFind ) ) {
+               globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pFind << "', aborted\n";
+               return;
+       }
+       if ( !texdef_name_valid( pReplace ) ) {
+               globalErrorStream() << "FindReplaceTextures: invalid texture name: '" << pReplace << "', aborted\n";
+               return;
+       }
 
-void AbsoluteToLocal( plane_t normal2, face_t* f, vec3_t& p1, vec3_t& p2, vec3_t& p3 ){
-       vec3_t ex,ey,ez;
+       StringOutputStream command;
+       command << "textureFindReplace -find " << pFind << " -replace " << pReplace;
+       UndoableCommand undo( command.c_str() );
 
-#ifdef _DEBUG
-       if ( g_qeglobals.m_bBrushPrimitMode ) {
-               Sys_Printf( "Warning : illegal call of AbsoluteToLocal in brush primitive mode\n" );
+       if ( bSelected ) {
+               if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+                       Scene_BrushFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
+                       Scene_PatchFindReplaceShader_Selected( GlobalSceneGraph(), pFind, pReplace );
+               }
+               Scene_BrushFindReplaceShader_Component_Selected( GlobalSceneGraph(), pFind, pReplace );
        }
-#endif
-
-       // computing new local axis base
-       TextureAxisFromPlane( &normal2, ex, ey );
-       CrossProduct( ex, ey, ez );
-
-       // projecting back on (ex,ey)
-       Back( ez,p1 );
-       Back( ez,p2 );
-       Back( ez,p3 );
-
-       vec3_t aux;
-       // rotation
-       VectorCopy( p2, aux );
-       VectorSubtract( aux, p1,aux );
-
-       float x = DotProduct( aux,ex );
-       float y = DotProduct( aux,ey );
-       f->texdef.rotate = 180 * atan2( y,x ) / Q_PI;
-
-       vec3_t rex,rey;
-       // computing rotated local axis base
-       VectorCopy( ez, aux );
-       VectorScale( aux, f->texdef.rotate, aux );
-       VectorCopy( ex, rex );
-       VectorRotate( rex, aux, rex );
-       VectorCopy( ey, rey );
-       VectorRotate( rey, aux, rey );
-
-       // scale
-       VectorCopy( p2, aux );
-       VectorSubtract( aux, p1, aux );
-       f->texdef.scale[0] = DotProduct( aux, rex );
-       VectorCopy( p3, aux );
-       VectorSubtract( aux, p1, aux );
-       f->texdef.scale[1] = DotProduct( aux, rey );
-
-       // shift
-       // only using p1
-       x = DotProduct( rex,p1 );
-       y = DotProduct( rey,p1 );
-       x /= f->texdef.scale[0];
-       y /= f->texdef.scale[1];
-
-       VectorCopy( rex, p1 );
-       VectorScale( p1, x, p1 );
-       VectorCopy( rey, aux );
-       VectorScale( aux, y, aux );
-       VectorAdd( p1, aux, p1 );
-       VectorCopy( ez, aux );
-       VectorScale( aux, -f->texdef.rotate, aux );
-       VectorRotate( p1, aux, p1 );
-       f->texdef.shift[0] = -DotProduct( p1, ex );
-       f->texdef.shift[1] = -DotProduct( p1, ey );
-
-       // stored rot is good considering local axis base
-       // change it if necessary
-       f->texdef.rotate = -f->texdef.rotate;
-
-       Clamp( f->texdef.shift[0], f->d_texture->width );
-       Clamp( f->texdef.shift[1], f->d_texture->height );
-       Clamp( f->texdef.rotate, 360 );
-
-}
-
-void RotateFaceTexture( face_t* f, int nAxis, float fDeg ){
-       vec3_t p1,p2,p3, rota;
-       p1[0] = p1[1] = p1[2] = 0;
-       VectorCopy( p1, p2 );
-       VectorCopy( p1, p3 );
-       VectorCopy( p1, rota );
-       ComputeAbsolute( f, p1, p2, p3 );
-
-       rota[nAxis] = fDeg;
-       VectorRotateOrigin( p1, rota, select_origin, p1 );
-       VectorRotateOrigin( p2, rota, select_origin, p2 );
-       VectorRotateOrigin( p3, rota, select_origin, p3 );
-
-       plane_t normal2;
-       vec3_t vNormal;
-       vNormal[0] = f->plane.normal[0];
-       vNormal[1] = f->plane.normal[1];
-       vNormal[2] = f->plane.normal[2];
-       VectorRotate( vNormal, rota, vNormal );
-       normal2.normal[0] = vNormal[0];
-       normal2.normal[1] = vNormal[1];
-       normal2.normal[2] = vNormal[2];
-       AbsoluteToLocal( normal2, f, p1, p2,p3 );
-
-}
-
-void RotateTextures( int nAxis, float fDeg, vec3_t vOrigin ){
-       for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+       else
        {
-               for ( face_t* f = b->brush_faces ; f ; f = f->next )
-               {
-                       if ( g_qeglobals.m_bBrushPrimitMode ) {
-                               RotateFaceTexture_BrushPrimit( f, nAxis, fDeg, vOrigin );
-                       }
-                       else{
-                               RotateFaceTexture( f, nAxis, fDeg );
-                       }
-               }
-               Brush_Build( b, false,true,false,false ); // don't filter
+               Scene_BrushFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
+               Scene_PatchFindReplaceShader( GlobalSceneGraph(), pFind, pReplace );
        }
 }
 
-void Select_ApplyMatrix_BrushPrimit(){
-  #ifdef _DEBUG
-       if ( !g_qeglobals.m_bBrushPrimitMode ) {
-               Sys_FPrintf( SYS_ERR,"ERROR: Select_ApplyMatrix_BrushPrimit called in non-BP mode\n" );
-       }
-  #endif
-       for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
+typedef std::vector<const char*> PropertyValues;
+
+bool propertyvalues_contain( const PropertyValues& propertyvalues, const char *str ){
+       for ( PropertyValues::const_iterator i = propertyvalues.begin(); i != propertyvalues.end(); ++i )
        {
-               for ( face_t* f = b->brush_faces ; f ; f = f->next )
-               {
-                       ApplyMatrix_BrushPrimit( f, select_matrix, select_origin );
+               if ( string_equal( str, *i ) ) {
+                       return true;
                }
        }
+       return false;
 }
 
-void Select_FlipAxis( int axis ){
-       int i;
-
-       Select_GetMid( select_origin );
-       for ( i = 0 ; i < 3 ; i++ )
-       {
-               VectorCopy( vec3_origin, select_matrix[i] );
-               select_matrix[i][i] = 1;
-       }
-       select_matrix[axis][axis] = -1;
-       select_fliporder = true;
-
-       // texture locking
-       if ( g_PrefsDlg.m_bRotateLock ) {
-               // axis flipping inverts space orientation, we have to use a general texture locking algorithm instead of the RotateFaceTexture
-               if ( g_qeglobals.m_bBrushPrimitMode ) {
-                       Select_ApplyMatrix_BrushPrimit();
-               }
-               else
-               {
-                       // there's never been flip locking for non BP mode, this would be tricky to write and there's not much interest for it with the coming of BP format
-                       // what could be done is converting regular to BP, locking, then back to regular :)
-                       Sys_FPrintf( SYS_WRN, "WARNING: regular texturing doesn't have texture lock on flipping operations\n" );
-               }
+class EntityFindByPropertyValueWalker : public scene::Graph::Walker
+{
+const PropertyValues& m_propertyvalues;
+const char *m_prop;
+public:
+EntityFindByPropertyValueWalker( const char *prop, const PropertyValues& propertyvalues )
+       : m_propertyvalues( propertyvalues ), m_prop( prop ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       Entity* entity = Node_getEntity( path.top() );
+       if ( entity != 0
+                && propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
+               Instance_getSelectable( instance )->setSelected( true );
        }
-       // geometric transformation
-       Select_ApplyMatrix( true, false, 0, 0 );
-       Sys_UpdateWindows( W_ALL );
+       return true;
 }
+};
 
+void Scene_EntitySelectByPropertyValues( scene::Graph& graph, const char *prop, const PropertyValues& propertyvalues ){
+       graph.traverse( EntityFindByPropertyValueWalker( prop, propertyvalues ) );
+}
 
-void Select_Scale( float x, float y, float z ){
-       Select_GetMid( select_origin );
-       for ( brush_t* b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-       {
-               // ignore fixedsize entities
-               if ( b->owner->eclass->fixedsize ) {
-                       continue;
-               }
-               for ( face_t* f = b->brush_faces ; f ; f = f->next )
-               {
-                       for ( int i = 0 ; i < 3 ; i++ )
-                       {
-                               f->planepts[i][0] -= select_origin[0];
-                               f->planepts[i][1] -= select_origin[1];
-                               f->planepts[i][2] -= select_origin[2];
-                               f->planepts[i][0] *= x;
-                               f->planepts[i][1] *= y;
-                               f->planepts[i][2] *= z;
-
-                               f->planepts[i][0] += select_origin[0];
-                               f->planepts[i][1] += select_origin[1];
-                               f->planepts[i][2] += select_origin[2];
+class EntityGetSelectedPropertyValuesWalker : public scene::Graph::Walker
+{
+PropertyValues& m_propertyvalues;
+const char *m_prop;
+public:
+EntityGetSelectedPropertyValuesWalker( const char *prop, PropertyValues& propertyvalues )
+       : m_propertyvalues( propertyvalues ), m_prop( prop ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       Selectable* selectable = Instance_getSelectable( instance );
+       if ( selectable != 0
+                && selectable->isSelected() ) {
+               Entity* entity = Node_getEntity( path.top() );
+               if ( entity != 0 ) {
+                       if ( !propertyvalues_contain( m_propertyvalues, entity->getKeyValue( m_prop ) ) ) {
+                               m_propertyvalues.push_back( entity->getKeyValue( m_prop ) );
                        }
                }
-               Brush_Build( b, false,true,false,false ); // don't filter
-               if ( b->patchBrush ) {
-                       vec3_t v;
-                       v[0] = x;
-                       v[1] = y;
-                       v[2] = z;
-                       Patch_Scale( b->pPatch, select_origin, v );
-               }
        }
+       return true;
 }
+};
 
-void Select_RotateAxis( int axis, float deg, bool bPaint, bool bMouse ){
-       int i;
-       vec_t c, s;
-
-       if ( deg == 0 ) {
-               return;
-       }
-
-       if ( bMouse ) {
-               VectorCopy( g_pParentWnd->ActiveXY()->RotateOrigin(), select_origin );
-       }
-       else
-       {
-               Select_GetMid( select_origin );
-       }
+void Scene_EntityGetPropertyValues( scene::Graph& graph, const char *prop, PropertyValues& propertyvalues ){
+       graph.traverse( EntityGetSelectedPropertyValuesWalker( prop, propertyvalues ) );
+}
 
-       /*
-          if(axis == 2)
-          {
-          vec3_t rotation;
-          VectorSet(rotation, 0, 0, 360 - deg);
-          for(brush_t *b = selected_brushes.next; b != &selected_brushes; b = b->next)
-           if(b->owner->model.pEdit)
-             b->owner->model.pEdit->Rotate(select_origin, rotation);
-          }
-        */
-
-       select_fliporder = false;
-
-       // the "90" degrees algorithm is mostly used on axis rotate as a speedup and possibly avoiding rounding errors as much as possible
-       // previous implementation was doing an indirect-oriented rotation over the plane whereas the general algo below was doing a direct-oriented rotation
-       // this was confusing the texture locking algorithms, fixed it to be direct-oriented (side consequence is that the axis rotate toolbar button rotates the other way now)
-       // NOTE: previous algo was using vec3_origin in the matrix computation..
-       //   I don't see what an origin does in linear transformations (3x3 matrixes always relate to a (0,0,0) origin)
-       //   in Radiant it's initialized as (0,0,0) and never set to another value
-       //   so I got rid of it when it's not used for initialisation tasks (and even if it's not (0,0,0) it should not matter
-       if ( deg == 90 ) {
-               c = 0;
-               s = 1;
+void Select_AllOfType(){
+       if ( GlobalSelectionSystem().Mode() == SelectionSystem::eComponent ) {
+               if ( GlobalSelectionSystem().ComponentMode() == SelectionSystem::eFace ) {
+                       GlobalSelectionSystem().setSelectedAllComponents( false );
+                       Scene_BrushSelectByShader_Component( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+               }
        }
        else
        {
-               c = cos( deg * Q_PI / 180.0 );
-               s = sin( deg * Q_PI / 180.0 );
-       }
-
-       for ( i = 0 ; i < 3 ; i++ )
-       {
-               VectorCopy( vec3_origin, select_matrix[i] );
-               select_matrix[i][i] = 1;
-       }
-
-       switch ( axis )
-       {
-       case 0:
-               select_matrix[1][1] = c;
-               select_matrix[1][2] = s;
-               select_matrix[2][1] = -s;
-               select_matrix[2][2] = c;
-               break;
-       case 1:
-               select_matrix[0][0] = c;
-               select_matrix[0][2] = s;
-               select_matrix[2][0] = -s;
-               select_matrix[2][2] = c;
-               break;
-       case 2:
-               select_matrix[0][0] = c;
-               select_matrix[0][1] = s;
-               select_matrix[1][0] = -s;
-               select_matrix[1][1] = c;
-               break;
-       }
-
-
-       // texture locking
-       if ( g_PrefsDlg.m_bRotateLock ) {
-               // Terrible hack, reversing input rotation angle to correct
-               // texture rotation direction for X and Z axes.
-               // RotateTextures needs to be changed to fix this properly?
-               if ( axis == 1 ) {
-                       RotateTextures( axis, deg, select_origin );
-               }
-               else{
-                       RotateTextures( axis, deg * -1, select_origin );
+               PropertyValues propertyvalues;
+               const char *prop = EntityInspector_getCurrentKey();
+               if ( !prop || !*prop ) {
+                       prop = "classname";
                }
-       }
-       // geometric transformation
-       Select_ApplyMatrix( !bMouse, true, axis, deg ); //, false);
-
-       if ( bPaint ) {
-               Sys_UpdateWindows( W_ALL );
-       }
-}
-
-/*
-   ================================================================
-
-   GROUP SELECTIONS
-
-   ================================================================
- */
-
-void Select_RealCompleteTall( vec3_t mins, vec3_t maxs ){
-       brush_t *b, *next;
-
-       int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
-       int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
-
-       g_qeglobals.d_select_mode = sel_brush;
-
-       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
-       {
-               next = b->next;
-
-               if ( b->bFiltered ) {
-                       continue;
+               Scene_EntityGetPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
+               GlobalSelectionSystem().setSelectedAll( false );
+               if ( !propertyvalues.empty() ) {
+                       Scene_EntitySelectByPropertyValues( GlobalSceneGraph(), prop, propertyvalues );
                }
-
-               if ( ( b->maxs[nDim1] > maxs[nDim1] || b->mins[nDim1] < mins[nDim1] )
-                        || ( b->maxs[nDim2] > maxs[nDim2] || b->mins[nDim2] < mins[nDim2] ) ) {
-                       continue;
+               else
+               {
+                       Scene_BrushSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+                       Scene_PatchSelectByShader( GlobalSceneGraph(), TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
                }
-
-               Brush_RemoveFromList( b );
-               Brush_AddToList( b, &selected_brushes );
        }
 }
 
-void Select_CompleteTall( void ){
-       vec3_t mins, maxs;
-
-       if ( !QE_SingleBrush() ) {
-               return;
-       }
-
-       Undo_Start( "select complete tall" );
-       Undo_AddBrushList( &selected_brushes );
-       Undo_End();
-
-       VectorCopy( selected_brushes.next->mins, mins );
-       VectorCopy( selected_brushes.next->maxs, maxs );
-       Select_Delete();
-
-       Select_RealCompleteTall( mins, maxs );
-       Sys_UpdateWindows( W_ALL );
-}
-
-void Select_PartialTall( void ){
-       brush_t *b, *next;
-       vec3_t mins, maxs;
-
-       if ( !QE_SingleBrush() ) {
-               return;
-       }
-
-       Undo_Start( "select complete tall" );
-       Undo_AddBrushList( &selected_brushes );
-       Undo_End();
-
-       g_qeglobals.d_select_mode = sel_brush;
-
-       VectorCopy( selected_brushes.next->mins, mins );
-       VectorCopy( selected_brushes.next->maxs, maxs );
-       Select_Delete();
-
-       int nDim1 = ( g_pParentWnd->ActiveXY()->GetViewType() == YZ ) ? 1 : 0;
-       int nDim2 = ( g_pParentWnd->ActiveXY()->GetViewType() == XY ) ? 1 : 2;
-
-       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
-       {
-               next = b->next;
-
-               if ( b->bFiltered ) {
-                       continue;
-               }
-
-               if ( ( b->mins[nDim1] > maxs[nDim1] || b->maxs[nDim1] < mins[nDim1] )
-                        || ( b->mins[nDim2] > maxs[nDim2] || b->maxs[nDim2] < mins[nDim2] ) ) {
-                       continue;
-               }
-
-
-               Brush_RemoveFromList( b );
-               Brush_AddToList( b, &selected_brushes );
-       }
-
-       Sys_UpdateWindows( W_ALL );
+void Select_Inside( void ){
+       SelectByBounds<SelectionPolicy_Inside>::DoSelection();
 }
 
 void Select_Touching( void ){
-       brush_t *b, *next;
-       int i;
-       vec3_t mins, maxs;
-
-       if ( !QE_SingleBrush() ) {
-               return;
-       }
-
-       g_qeglobals.d_select_mode = sel_brush;
-
-       VectorCopy( selected_brushes.next->mins, mins );
-       VectorCopy( selected_brushes.next->maxs, maxs );
-
-       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
-       {
-               next = b->next;
-
-               if ( b->bFiltered ) {
-                       continue;
-               }
-
-               for ( i = 0 ; i < 3 ; i++ )
-                       if ( b->mins[i] > maxs[i] + 1 || b->maxs[i] < mins[i] - 1 ) {
-                               break;
-                       }
+       SelectByBounds<SelectionPolicy_Touching>::DoSelection( false );
+}
 
-               if ( i == 3 ) {
-                       Brush_RemoveFromList( b );
-                       Brush_AddToList( b, &selected_brushes );
-               }
+void Select_FitTexture( float horizontal, float vertical ){
+       if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+               Scene_BrushFitTexture_Selected( GlobalSceneGraph(), horizontal, vertical );
        }
+       Scene_BrushFitTexture_Component_Selected( GlobalSceneGraph(), horizontal, vertical );
 
-       Sys_UpdateWindows( W_ALL );
+       SceneChangeNotify();
 }
 
-void Select_Inside( void ){
-       brush_t *b, *next;
-       int i;
-       vec3_t mins, maxs;
+inline void hide_node( scene::Node& node, bool hide ){
+       hide
+       ? node.enable( scene::Node::eHidden )
+       : node.disable( scene::Node::eHidden );
+}
 
-       if ( !QE_SingleBrush() ) {
-               return;
+class HideSelectedWalker : public scene::Graph::Walker
+{
+bool m_hide;
+public:
+HideSelectedWalker( bool hide )
+       : m_hide( hide ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       Selectable* selectable = Instance_getSelectable( instance );
+       if ( selectable != 0
+                && selectable->isSelected() ) {
+               hide_node( path.top(), m_hide );
        }
+       return true;
+}
+};
 
-       Undo_Start( "select inside" );
-       Undo_AddBrushList( &selected_brushes );
-       Undo_End();
+void Scene_Hide_Selected( bool hide ){
+       GlobalSceneGraph().traverse( HideSelectedWalker( hide ) );
+}
 
-       g_qeglobals.d_select_mode = sel_brush;
+void Select_Hide(){
+       Scene_Hide_Selected( true );
+       SceneChangeNotify();
+}
 
-       VectorCopy( selected_brushes.next->mins, mins );
-       VectorCopy( selected_brushes.next->maxs, maxs );
-       Select_Delete();
+void HideSelected(){
+       Select_Hide();
+       GlobalSelectionSystem().setSelectedAll( false );
+}
 
-       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
-       {
-               next = b->next;
 
-               if ( b->bFiltered ) {
-                       continue;
-               }
+class HideAllWalker : public scene::Graph::Walker
+{
+bool m_hide;
+public:
+HideAllWalker( bool hide )
+       : m_hide( hide ){
+}
+bool pre( const scene::Path& path, scene::Instance& instance ) const {
+       hide_node( path.top(), m_hide );
+       return true;
+}
+};
 
-               for ( i = 0 ; i < 3 ; i++ )
-                       if ( b->maxs[i] > maxs[i] || b->mins[i] < mins[i] ) {
-                               break;
-                       }
-               if ( i == 3 ) {
-                       Brush_RemoveFromList( b );
-                       Brush_AddToList( b, &selected_brushes );
-               }
-       }
+void Scene_Hide_All( bool hide ){
+       GlobalSceneGraph().traverse( HideAllWalker( hide ) );
+}
 
-       Sys_UpdateWindows( W_ALL );
+void Select_ShowAllHidden(){
+       Scene_Hide_All( false );
+       SceneChangeNotify();
 }
 
-void Select_SelectGroup( entity_t* group ){
-       brush_t*  b;
-       //brush_t*  next;
 
-       Undo_Start( "select func group" );
-       Undo_AddBrushList( &selected_brushes );
-       Undo_End();
 
-       Select_Deselect();
+void Selection_Flipx(){
+       UndoableCommand undo( "mirrorSelected -axis x" );
+       Select_FlipAxis( 0 );
+}
 
-       b = &group->brushes;
+void Selection_Flipy(){
+       UndoableCommand undo( "mirrorSelected -axis y" );
+       Select_FlipAxis( 1 );
+}
 
-       do
-       {
-               b = b->onext;
-               Brush_RemoveFromList( b );
-               Brush_AddToList( b, &selected_brushes );
-       } while ( b->onext != &group->brushes );
+void Selection_Flipz(){
+       UndoableCommand undo( "mirrorSelected -axis z" );
+       Select_FlipAxis( 2 );
+}
 
-       Sys_UpdateWindows( W_ALL );
+void Selection_Rotatex(){
+       UndoableCommand undo( "rotateSelected -axis x -angle -90" );
+       Select_RotateAxis( 0,-90 );
 }
 
+void Selection_Rotatey(){
+       UndoableCommand undo( "rotateSelected -axis y -angle 90" );
+       Select_RotateAxis( 1, 90 );
+}
 
-void Select_Ungroup( void ){
-       int numselectedgroups;
-       entity_t    *e;
-       brush_t     *b,* sb;
+void Selection_Rotatez(){
+       UndoableCommand undo( "rotateSelected -axis z -angle -90" );
+       Select_RotateAxis( 2,-90 );
+}
 
-       numselectedgroups = 0;
-       for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next )
-       {
-               e = sb->owner;
 
-               if ( e == world_entity || e->eclass->fixedsize ) {
-                       continue;
-               }
 
-               for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext )
-               {
-                       Entity_UnlinkBrush( b );
-                       Entity_LinkBrush( world_entity, b );
-               }
-               Entity_Free( e );
-               numselectedgroups++;
-       }
+void Nudge( int nDim, float fNudge ){
+       Vector3 translate( 0, 0, 0 );
+       translate[nDim] = fNudge;
 
-       if ( numselectedgroups <= 0 ) {
-               Sys_Printf( "No grouped entities selected.\n" );
-               return;
-       }
-       Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" );
-       Sys_UpdateWindows( W_ALL );
+       GlobalSelectionSystem().translateSelected( translate );
 }
 
-/*!
-   group selected brushes into specified entity
-   if an entity is empty afterwards, destroy it
- */
-void Select_GroupEntity( entity_t* group ){
-       entity_t* e;
-       brush_t *b;
-
-       if ( group->eclass->fixedsize ) {
-               Sys_FPrintf( SYS_ERR, "Select_GroupEntity: can't group anything to a fixedsize entity\n" );
-               return;
-       }
+void Selection_NudgeZ( float amount ){
+       StringOutputStream command;
+       command << "nudgeSelected -axis z -amount " << amount;
+       UndoableCommand undo( command.c_str() );
 
-       for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
-       {
-               if ( b->owner->eclass->fixedsize ) {
-                       continue;
-               }
-               e = b->owner;
-               Entity_UnlinkBrush( b );
-               Entity_LinkBrush( group, b );
-               if ( e != world_entity && e->brushes.onext == &e->brushes ) {
-                       Undo_AddEntity( e );
-                       Entity_Free( e );
-               }
-       }
+       Nudge( 2, amount );
 }
 
-/*!
-   merge all selected entities together into the first one selected
-   NOTE: makes use of order of selected_brushes list
-   can be used to move world brushes in an entity, or to merge several ents together
-   NOTE: didn't devise a strategy on the epairs, we merge into the first entity and use those
- */
-void Select_MergeEntity(){
-       entity_t* e = NULL;
-       brush_t* b;
-       for ( b = selected_brushes.next; b != &selected_brushes; b = b->next )
-       {
-               if ( !b->owner->eclass->fixedsize ) {
-                       e = b->owner;
-                       break;
-               }
-       }
-
-       if ( e != NULL ) {
-               Select_GroupEntity( e );
-
-               int count = 0;
-               for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
-               {
-                       //Brush_RemoveFromList (b);
-                       //Brush_AddToList(b, &active_brushes);
-                       count++;
-               }
-               Sys_Printf( "Merged %d brushes into %s entity\n", count, ValueForKey( e, "classname" ) );
-       }
+void Selection_MoveDown(){
+       Selection_NudgeZ( -GetGridSize() );
 }
 
-/*
-   ====================
-   Select_Seperate
-   ====================
- */
-void Select_Seperate( void ) {
-       Select_GroupEntity( world_entity );
+void Selection_MoveUp(){
+       Selection_NudgeZ( GetGridSize() );
 }
 
-/*
-   ====================
-   Select_MakeStructural
-   ====================
- */
-void Select_MakeStructural( void ){
-       brush_t *b;
-       face_t  *f;
-
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-       {
-               for ( f = b->brush_faces ; f ; f = f->next )
-                       f->texdef.contents &= ~CONTENTS_DETAIL;
-               b->bFiltered = FilterBrush( b );
-       }
-       Select_Deselect();
-       Sys_UpdateWindows( W_ALL );
+void SceneSelectionChange( const Selectable& selectable ){
+       SceneChangeNotify();
 }
 
-void Select_MakeDetail( void ){
-       brush_t *b;
-       face_t  *f;
+SignalHandlerId Selection_boundsChanged;
 
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-       {
-               for ( f = b->brush_faces ; f ; f = f->next )
-                       f->texdef.contents |= CONTENTS_DETAIL;
-               b->bFiltered = FilterBrush( b );
-       }
-       Select_Deselect();
-       Sys_UpdateWindows( W_ALL );
-}
-
-// brush primitive texture adjustments, use the camera view to map adjustments
-// ShiftTextureRelative_BrushPrimit ( s , t ) will shift relative to the texture
-void ShiftTextureRelative_Camera( face_t *f, int x, int y ){
-       vec3_t vecS, vecT;
-       vec_t XY[2]; // the values we are going to send for translation
-       vec_t sgn[2]; // +1 or -1
-       int axis[2];
-       CamWnd* pCam;
-
-       // get the two relative texture axes for the current texturing
-       BrushPrimit_GetRelativeAxes( f, vecS, vecT );
-
-       // center point of the face, project it on the camera space
-       vec3_t C;
-       VectorClear( C );
-       int i;
-       for ( i = 0; i < f->face_winding->numpoints; i++ )
-       {
-               VectorAdd( C,f->face_winding->points[i],C );
-       }
-       VectorScale( C,1.0 / f->face_winding->numpoints,C );
-
-       pCam = g_pParentWnd->GetCamWnd();
-       pCam->MatchViewAxes( C, vecS, axis[0], sgn[0] );
-       pCam->MatchViewAxes( C, vecT, axis[1], sgn[1] );
-
-       // this happens when the two directions can't be mapped on two different directions on the screen
-       // then the move will occur against a single axis
-       // (i.e. the user is not positioned well enough to send understandable shift commands)
-       // NOTE: in most cases this warning is not very relevant because the user would use one of the two axes
-       // for which the solution is easy (the other one being unknown)
-       // so this warning could be removed
-       if ( axis[0] == axis[1] ) {
-               Sys_FPrintf( SYS_WRN, "Warning: degenerate in ShiftTextureRelative_Camera\n" );
-       }
-
-       // compute the X Y geometric increments
-       // those geometric increments will be applied along the texture axes (the ones we computed above)
-       XY[0] = 0;
-       XY[1] = 0;
-       if ( x != 0 ) {
-               // moving right/left
-               XY[axis[0]] += sgn[0] * x;
-       }
-       if ( y != 0 ) {
-               XY[axis[1]] += sgn[1] * y;
-       }
-       // we worked out a move along vecS vecT, and we now it's geometric amplitude
-       // apply it
-       ShiftTextureRelative_BrushPrimit( f, XY[0], XY[1] );
+void Selection_construct(){
+       typedef FreeCaller1<const Selectable&, SceneSelectionChange> SceneSelectionChangeCaller;
+       GlobalSelectionSystem().addSelectionChangeCallback( SceneSelectionChangeCaller() );
+       typedef FreeCaller1<const Selectable&, UpdateWorkzone_ForSelectionChanged> UpdateWorkzoneForSelectionChangedCaller;
+       GlobalSelectionSystem().addSelectionChangeCallback( UpdateWorkzoneForSelectionChangedCaller() );
+       typedef FreeCaller<UpdateWorkzone_ForSelection> UpdateWorkzoneForSelectionCaller;
+       Selection_boundsChanged = GlobalSceneGraph().addBoundsChangedCallback( UpdateWorkzoneForSelectionCaller() );
 }
 
-void Select_ShiftTexture( int x, int y ){
-       brush_t     *b;
-       face_t      *f;
+void Selection_destroy(){
+       GlobalSceneGraph().removeBoundsChangedCallback( Selection_boundsChanged );
+}
 
-       int nFaceCount = g_ptrSelectedFaces.GetSize();
 
-       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
-               return;
-       }
+#include "gtkdlgs.h"
+#include <gdk/gdkkeysyms.h>
 
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-       {
-               for ( f = b->brush_faces ; f ; f = f->next )
-               {
-                       if ( g_qeglobals.m_bBrushPrimitMode ) {
-                               ShiftTextureRelative_Camera( f, x, y );
-                       }
-                       else
-                       {
-                               f->texdef.shift[0] += x;
-                               f->texdef.shift[1] += y;
-                       }
-               }
-               Brush_Build( b,true,true,false,false ); // don't filter
-               if ( b->patchBrush ) {
-                       Patch_ShiftTexture( b->pPatch, x, y );
-               }
-       }
 
-       if ( nFaceCount > 0 ) {
-               for ( int i = 0; i < nFaceCount; i++ )
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
-                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
-                       if ( g_qeglobals.m_bBrushPrimitMode ) {
-                               ShiftTextureRelative_Camera( selFace, x, y );
-                       }
-                       else
-                       {
-                               selFace->texdef.shift[0] += x;
-                               selFace->texdef.shift[1] += y;
-                       }
-                       Brush_Build( selBrush,true,true,false,false ); // don't filter
-               }
-       }
-
-       Sys_UpdateWindows( W_CAMERA );
+inline Quaternion quaternion_for_euler_xyz_degrees( const Vector3& eulerXYZ ){
+#if 0
+       return quaternion_for_matrix4_rotation( matrix4_rotation_for_euler_xyz_degrees( eulerXYZ ) );
+#elif 0
+       return quaternion_multiplied_by_quaternion(
+                          quaternion_multiplied_by_quaternion(
+                                  quaternion_for_z( degrees_to_radians( eulerXYZ[2] ) ),
+                                  quaternion_for_y( degrees_to_radians( eulerXYZ[1] ) )
+                                  ),
+                          quaternion_for_x( degrees_to_radians( eulerXYZ[0] ) )
+                          );
+#elif 1
+       double cx = cos( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
+       double sx = sin( degrees_to_radians( eulerXYZ[0] * 0.5 ) );
+       double cy = cos( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
+       double sy = sin( degrees_to_radians( eulerXYZ[1] * 0.5 ) );
+       double cz = cos( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
+       double sz = sin( degrees_to_radians( eulerXYZ[2] * 0.5 ) );
+
+       return Quaternion(
+                          cz * cy * sx - sz * sy * cx,
+                          cz * sy * cx + sz * cy * sx,
+                          sz * cy * cx - cz * sy * sx,
+                          cz * cy * cx + sz * sy * sx
+                          );
+#endif
 }
 
-//  setting float as input
-void Select_ScaleTexture( float x, float y ){
-       brush_t     *b;
-       face_t      *f;
+struct RotateDialog
+{
+       GtkSpinButton* x;
+       GtkSpinButton* y;
+       GtkSpinButton* z;
+       ui::Window window;
+};
 
-       int nFaceCount = g_ptrSelectedFaces.GetSize();
+static gboolean rotatedlg_apply( ui::Widget widget, RotateDialog* rotateDialog ){
+       Vector3 eulerXYZ;
 
-       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
-               return;
-       }
+       eulerXYZ[0] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->x ) );
+       eulerXYZ[1] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->y ) );
+       eulerXYZ[2] = static_cast<float>( gtk_spin_button_get_value( rotateDialog->z ) );
 
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-       {
-               for ( f = b->brush_faces ; f ; f = f->next )
-               {
-                       if ( g_qeglobals.m_bBrushPrimitMode ) {
-                               // apply same scale as the spinner button of the surface inspector
-                               float shift[2];
-                               float rotate;
-                               float scale[2];
-                               brushprimit_texdef_t bp;
-                               // compute normalized texture matrix
-                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
-                               // compute fake shift scale rot
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                               // update
-                               scale[0] += static_cast<float>( x ) * 0.1;
-                               scale[1] += static_cast<float>( y ) * 0.1;
-                               // compute new normalized texture matrix
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                               // apply to face texture matrix
-                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
-                       }
-                       else
-                       {
-                               f->texdef.scale[0] += x;
-                               f->texdef.scale[1] += y;
-                       }
-               }
-               Brush_Build( b,true,true,false,false ); // don't filter
-               if ( b->patchBrush ) {
-                       Patch_ScaleTexture( b->pPatch, x, y );
-               }
-       }
+       StringOutputStream command;
+       command << "rotateSelectedEulerXYZ -x " << eulerXYZ[0] << " -y " << eulerXYZ[1] << " -z " << eulerXYZ[2];
+       UndoableCommand undo( command.c_str() );
 
-       if ( nFaceCount > 0 ) {
-               for ( int i = 0; i < nFaceCount; i++ )
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
-                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
-                       if ( g_qeglobals.m_bBrushPrimitMode ) {
-                               float shift[2];
-                               float rotate;
-                               float scale[2];
-                               brushprimit_texdef_t bp;
-                               ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                               scale[0] += static_cast<float>( x ) * 0.1;
-                               scale[1] += static_cast<float>( y ) * 0.1;
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                               ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
-                       }
-                       else
-                       {
-                               selFace->texdef.scale[0] += x;
-                               selFace->texdef.scale[1] += y;
-                       }
-                       Brush_Build( selBrush,true,true,false,false ); // don't filter
-               }
-       }
-
-       Sys_UpdateWindows( W_CAMERA );
+       GlobalSelectionSystem().rotateSelected( quaternion_for_euler_xyz_degrees( eulerXYZ ) );
+       return TRUE;
 }
 
-void Select_RotateTexture( int amt ){
-       brush_t     *b;
-       face_t      *f;
-
-       int nFaceCount = g_ptrSelectedFaces.GetSize();
-
-       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
-               return;
-       }
-
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-       {
-               for ( f = b->brush_faces ; f ; f = f->next )
-               {
-                       if ( g_qeglobals.m_bBrushPrimitMode ) {
-                               // apply same scale as the spinner button of the surface inspector
-                               float shift[2];
-                               float rotate;
-                               float scale[2];
-                               brushprimit_texdef_t bp;
-                               // compute normalized texture matrix
-                               ConvertTexMatWithQTexture( &f->brushprimit_texdef, f->d_texture, &bp, NULL );
-                               // compute fake shift scale rot
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                               // update
-                               rotate += amt;
-                               // compute new normalized texture matrix
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                               // apply to face texture matrix
-                               ConvertTexMatWithQTexture( &bp, NULL, &f->brushprimit_texdef, f->d_texture );
-                       }
-                       else
-                       {
-                               f->texdef.rotate += amt;
-                               f->texdef.rotate = static_cast<int>( f->texdef.rotate ) % 360;
-                       }
-               }
-               Brush_Build( b,true,true,false,false ); // don't filter
-               if ( b->patchBrush ) {
-                       //Patch_RotateTexture(b->nPatchID, amt);
-                       Patch_RotateTexture( b->pPatch, amt );
-               }
-       }
+static gboolean rotatedlg_cancel( ui::Widget widget, RotateDialog* rotateDialog ){
+       gtk_widget_hide( GTK_WIDGET( rotateDialog->window ) );
 
-       if ( nFaceCount > 0 ) {
-               for ( int i = 0; i < nFaceCount; i++ )
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
-                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
-                       if ( g_qeglobals.m_bBrushPrimitMode ) {
-                               float shift[2];
-                               float rotate;
-                               float scale[2];
-                               brushprimit_texdef_t bp;
-                               ConvertTexMatWithQTexture( &selFace->brushprimit_texdef, selFace->d_texture, &bp, NULL );
-                               TexMatToFakeTexCoords( bp.coords, shift, &rotate, scale );
-                               rotate += amt;
-                               FakeTexCoordsToTexMat( shift, rotate, scale, bp.coords );
-                               ConvertTexMatWithQTexture( &bp, NULL, &selFace->brushprimit_texdef, selFace->d_texture );
-                       }
-                       else
-                       {
-                               selFace->texdef.rotate += amt;
-                               selFace->texdef.rotate = static_cast<int>( selFace->texdef.rotate ) % 360;
-                       }
-                       Brush_Build( selBrush,true,true,false,false ); // don't filter
-               }
-       }
+       gtk_spin_button_set_value( rotateDialog->x, 0.0f ); // reset to 0 on close
+       gtk_spin_button_set_value( rotateDialog->y, 0.0f );
+       gtk_spin_button_set_value( rotateDialog->z, 0.0f );
 
-       Sys_UpdateWindows( W_CAMERA );
+       return TRUE;
 }
 
-// TTimo modified to handle shader architecture:
-// expects shader names at input, comparison relies on shader names .. texture names no longer relevant
-void FindReplaceTextures( const char* pFind, const char* pReplace, bool bSelected, bool bForce, bool bSelectMatchingFaces ){
-       if ( strchr( pFind, ' ' ) || strchr( pReplace, ' ' ) ) {
-               Sys_FPrintf( SYS_WRN, "FindReplaceTextures: '%s' or '%s' have spaces, aborted\n", pFind, pReplace );
-               return;
-       }
+static gboolean rotatedlg_ok( ui::Widget widget, RotateDialog* rotateDialog ){
+       rotatedlg_apply( widget, rotateDialog );
+       gtk_widget_hide( GTK_WIDGET( rotateDialog->window ) );
+       return TRUE;
+}
 
-       brush_t* pList = ( bSelected ) ? &selected_brushes : &active_brushes;
-       if ( !bSelected ) {
-               Select_Deselect();
-       }
+static gboolean rotatedlg_delete( ui::Widget widget, GdkEventAny *event, RotateDialog* rotateDialog ){
+       rotatedlg_cancel( widget, rotateDialog );
+       return TRUE;
+}
 
-       //++timo BP mode: replacing a texture in BP mode is not that easy, you need to recompute the texture matrix
-       // if the size of the replacing texture differs, otherwise you get wrong scaling
-       if ( g_qeglobals.m_bBrushPrimitMode ) {
-               Sys_Printf( "TODO: finalize find/replace code for brush primitives" );
-       }
+RotateDialog g_rotate_dialog;
+void DoRotateDlg(){
+       if ( !g_rotate_dialog.window ) {
+               g_rotate_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary rotation", G_CALLBACK(rotatedlg_delete ), &g_rotate_dialog );
 
-       CPtrArray mFaces;
-       for ( brush_t* pBrush = pList->next ; pBrush != pList; pBrush = pBrush->next )
-       {
-               if ( !bSelectMatchingFaces && pBrush->patchBrush ) {
-                       Patch_FindReplaceTexture( pBrush, pFind, pReplace, bForce );
-               }
+               auto accel = ui::AccelGroup();
+               g_rotate_dialog.window.add_accel_group( accel );
 
-               bool found = false; //spog
-               for ( face_t* pFace = pBrush->brush_faces; pFace; pFace = pFace->next )
                {
-                       if ( bForce || strcmpi( pFace->pShader->getName(), pFind ) == 0 ) {
-                               if ( !bSelectMatchingFaces ) {
-                                       pFace->pShader->DecRef();
-                                       pFace->pShader = QERApp_Shader_ForName( pReplace );
-                                       pFace->pShader->IncRef();
-                                       pFace->d_texture = pFace->pShader->getTexture();
-                                       pFace->texdef.SetName( pReplace );
-                                       found = true;
+                       GtkHBox* hbox = create_dialog_hbox( 4, 4 );
+                       gtk_container_add( GTK_CONTAINER( g_rotate_dialog.window ), GTK_WIDGET( hbox ) );
+                       {
+                               GtkTable* table = create_dialog_table( 3, 2, 4, 4 );
+                               gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( table ), TRUE, TRUE, 0 );
+                               {
+                                       ui::Widget label = ui::Label( "  X  " );
+                                       gtk_widget_show( label );
+                                       gtk_table_attach( table, label, 0, 1, 0, 1,
+                                                                         (GtkAttachOptions) ( 0 ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
                                }
-                               else if ( bSelectMatchingFaces ) {
-                                       mFaces.Add( pFace );
+                               {
+                                       ui::Widget label = ui::Label( "  Y  " );
+                                       gtk_widget_show( label );
+                                       gtk_table_attach( table, label, 0, 1, 1, 2,
+                                                                         (GtkAttachOptions) ( 0 ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
                                }
-                       }
-               }
-
-               if ( found ) { // spog - speed increase, only build brushes that changed
-                       Brush_Build( pBrush );
-               }
-
-       }
-
-       if ( bSelectMatchingFaces ) {
-               if ( bSelected ) {
-                       Select_Deselect();
-               }
-
-               int nSize = mFaces.GetSize();
-               for ( int i = 0; i < nSize; i++ ) {
-                       g_SelectedFaces.Add( reinterpret_cast<face_t *>( mFaces.GetAt( i ) ) );
-               }
-       }
-
-       Sys_UpdateWindows( W_CAMERA );
-}
-
-void Select_AllOfType(){
-       brush_t *b, *next;
-       entity_t    *e;
-       // if no brush selected, we will select based on texture
-       //   the first selected face's texture if any, or the current texture
-       // if a brush is selected, we will select entities (first non-worldspawn owner in selected brushes)
-       if ( selected_brushes.next == &selected_brushes ) {
-
-               CString strName;
-               if ( g_ptrSelectedFaces.GetSize() == 0 ) {
-                       strName = g_qeglobals.d_texturewin.texdef.GetName();
-               }
-               else
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( 0 ) );
-                       strName = selFace->texdef.GetName();
-               }
-
-               Sys_Printf( "Selecting all brushes with the texture %s\n", strName.GetBuffer() );
-
-               Select_Deselect();
-               for ( b = active_brushes.next ; b != &active_brushes ; b = next )
-               {
-                       next = b->next;
-
-                       if ( b->bFiltered ) {
-                               continue;
-                       }
-
-                       if ( b->patchBrush ) {
-                               if ( strcmpi( strName, b->pPatch->pShader->getName() ) == 0 ) {
-                                       Brush_RemoveFromList( b );
-                                       Brush_AddToList( b, &selected_brushes );
+                               {
+                                       ui::Widget label = ui::Label( "  Z  " );
+                                       gtk_widget_show( label );
+                                       gtk_table_attach( table, label, 0, 1, 2, 3,
+                                                                         (GtkAttachOptions) ( 0 ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
                                }
-                       }
-                       else
-                       {
-                               for ( face_t* pFace = b->brush_faces; pFace; pFace = pFace->next )
                                {
-                                       if ( strcmpi( strName, pFace->texdef.GetName() ) == 0 ) {
-                                               Brush_RemoveFromList( b );
-                                               Brush_AddToList( b, &selected_brushes );
-                                       }
+                                       auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
+                                       GtkSpinButton* spin = ui::SpinButton( adj, 1, 0 );
+                                       gtk_widget_show( GTK_WIDGET( spin ) );
+                                       gtk_table_attach( table, GTK_WIDGET( spin ), 1, 2, 0, 1,
+                                                                         (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+                                       gtk_widget_set_size_request( GTK_WIDGET( spin ), 64, -1 );
+                                       gtk_spin_button_set_wrap( spin, TRUE );
+
+                                       gtk_widget_grab_focus( GTK_WIDGET( spin ) );
+
+                                       g_rotate_dialog.x = spin;
+                               }
+                               {
+                                       auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
+                                       GtkSpinButton* spin = ui::SpinButton( adj, 1, 0 );
+                                       gtk_widget_show( GTK_WIDGET( spin ) );
+                                       gtk_table_attach( table, GTK_WIDGET( spin ), 1, 2, 1, 2,
+                                                                         (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+                                       gtk_widget_set_size_request( GTK_WIDGET( spin ), 64, -1 );
+                                       gtk_spin_button_set_wrap( spin, TRUE );
+
+                                       g_rotate_dialog.y = spin;
+                               }
+                               {
+                                       auto adj = ui::Adjustment( 0, -359, 359, 1, 10, 0 );
+                                       GtkSpinButton* spin = ui::SpinButton( adj, 1, 0 );
+                                       gtk_widget_show( GTK_WIDGET( spin ) );
+                                       gtk_table_attach( table, GTK_WIDGET( spin ), 1, 2, 2, 3,
+                                                                         (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+                                       gtk_widget_set_size_request( GTK_WIDGET( spin ), 64, -1 );
+                                       gtk_spin_button_set_wrap( spin, TRUE );
+
+                                       g_rotate_dialog.z = spin;
                                }
                        }
-               }
-               Sys_UpdateWindows( W_ALL );
-               return;
-       }
-
-
-       b = selected_brushes.next;
-       e = b->owner;
-
-       if ( e != NULL ) {
-               if ( e != world_entity ) {
-                       CString strName = e->eclass->name;
-                       CString strKey, strVal;
-                       bool bCriteria = GetSelectAllCriteria( strKey, strVal );
-                       Sys_Printf( "Selecting all %s entities\n", strName.GetBuffer() );
-                       Select_Deselect();
-
-                       for ( b = active_brushes.next ; b != &active_brushes ; b = next )
                        {
-                               next = b->next;
-
-                               if ( b->bFiltered ) {
-                                       continue;
+                               GtkVBox* vbox = create_dialog_vbox( 4 );
+                               gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( vbox ), TRUE, TRUE, 0 );
+                               {
+                                       auto button = create_dialog_button( "OK", G_CALLBACK( rotatedlg_ok ), &g_rotate_dialog );
+                                       gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+                                       widget_make_default( button );
+                                       gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
                                }
-
-                               e = b->owner;
-                               if ( e != NULL ) {
-                                       if ( strcmpi( e->eclass->name, strName ) == 0 ) {
-                                               bool doIt = true;
-                                               if ( bCriteria ) {
-                                                       CString str = ValueForKey( e, strKey );
-                                                       if ( str.CompareNoCase( strVal ) != 0 ) {
-                                                               doIt = false;
-                                                       }
-                                               }
-                                               if ( doIt ) {
-                                                       Brush_RemoveFromList( b );
-                                                       Brush_AddToList( b, &selected_brushes );
-                                               }
-                                       }
+                               {
+                                       GtkButton* button = create_dialog_button( "Cancel", G_CALLBACK( rotatedlg_cancel ), &g_rotate_dialog );
+                                       gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+                                       gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
+                               }
+                               {
+                                       GtkButton* button = create_dialog_button( "Apply", G_CALLBACK( rotatedlg_apply ), &g_rotate_dialog );
+                                       gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
                                }
                        }
                }
        }
-       Sys_UpdateWindows( W_ALL );
 
+       gtk_widget_show( GTK_WIDGET( g_rotate_dialog.window ) );
 }
 
-void Select_Reselect(){
-       Select_Brush( selected_brushes.next );
-       Sys_UpdateWindows( W_ALL );
-}
 
 
-void Select_FitTexture( int nHeight, int nWidth ){
-       brush_t     *b;
 
-       int nFaceCount = g_ptrSelectedFaces.GetSize();
 
-       if ( selected_brushes.next == &selected_brushes && nFaceCount == 0 ) {
-               return;
-       }
 
-       for ( b = selected_brushes.next ; b != &selected_brushes ; b = b->next )
-       {
-               Brush_FitTexture( b, nHeight, nWidth );
-               Brush_Build( b,true,true,false,false ); // don't filter
-       }
 
-       if ( nFaceCount > 0 ) {
-               for ( int i = 0; i < nFaceCount; i++ )
-               {
-                       face_t *selFace = reinterpret_cast<face_t*>( g_ptrSelectedFaces.GetAt( i ) );
-                       brush_t *selBrush = reinterpret_cast<brush_t*>( g_ptrSelectedFaceBrushes.GetAt( i ) );
-                       Face_FitTexture( selFace, nHeight, nWidth );
-                       Brush_Build( selBrush,true,true,false,false ); // don't filter
-               }
-       }
 
-       Sys_UpdateWindows( W_CAMERA );
-}
 
-void Select_Hide(){
-       for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
-       {
-               b->hiddenBrush = true;
-               b->bFiltered = true;
-       }
-       Sys_UpdateWindows( W_ALL );
-}
+struct ScaleDialog
+{
+       ui::Widget x;
+       ui::Widget y;
+       ui::Widget z;
+       ui::Window window;
+};
 
-void Select_ShowAllHidden(){
-       brush_t* b;
-       for ( b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
-       {
-               if ( b->hiddenBrush ) {
-                       b->hiddenBrush = false;
-                       b->bFiltered = FilterBrush( b );
-               }
-       }
-       for ( b = active_brushes.next ; b && b != &active_brushes ; b = b->next )
-       {
-               if ( b->hiddenBrush ) {
-                       b->hiddenBrush = false;
-                       b->bFiltered = FilterBrush( b );
-               }
-       }
-       Sys_UpdateWindows( W_ALL );
-}
+static gboolean scaledlg_apply( ui::Widget widget, ScaleDialog* scaleDialog ){
+       float sx, sy, sz;
 
+       sx = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->x ) ) ) );
+       sy = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->y ) ) ) );
+       sz = static_cast<float>( atof( gtk_entry_get_text( GTK_ENTRY( scaleDialog->z ) ) ) );
 
-/*
-   ============
-   Select_Invert
-   ============
- */
-void Select_Invert( void ){
-       brush_t *next, *prev, *b;
-
-       Sys_Printf( "inverting selection...\n" );
-
-       next = active_brushes.next;
-       prev = active_brushes.prev;
-       if ( selected_brushes.next != &selected_brushes ) {
-               active_brushes.next = selected_brushes.next;
-               active_brushes.prev = selected_brushes.prev;
-               active_brushes.next->prev = &active_brushes;
-               active_brushes.prev->next = &active_brushes;
-       }
-       else
-       {
-               active_brushes.next = &active_brushes;
-               active_brushes.prev = &active_brushes;
-       }
-       if ( next != &active_brushes ) {
-               selected_brushes.next = next;
-               selected_brushes.prev = prev;
-               selected_brushes.next->prev = &selected_brushes;
-               selected_brushes.prev->next = &selected_brushes;
-       }
-       else
-       {
-               selected_brushes.next = &selected_brushes;
-               selected_brushes.prev = &selected_brushes;
-       }
+       StringOutputStream command;
+       command << "scaleSelected -x " << sx << " -y " << sy << " -z " << sz;
+       UndoableCommand undo( command.c_str() );
 
-       // now check if any hidden brush is selected
-       for ( b = selected_brushes.next; b != &selected_brushes; )
-       {
-               if ( b->patchBrush ) {
-                       b->pPatch->bSelected = true;
-               }
-
-               if ( b->bFiltered ) {
-                       brush_t *pb = b;
-                       b = b->next;
-                       Brush_RemoveFromList( pb );
-                       Brush_AddToList( pb, &active_brushes );
-               }
-               else{ b = b->next; }
+       Select_Scale( sx, sy, sz );
 
-       }
-
-       for ( b = active_brushes.next; b != &active_brushes; b = b->next )
-       {
-               if ( b->patchBrush ) {
-                       b->pPatch->bSelected = false;
-               }
-       }
+       return TRUE;
+}
 
-       // since invert selection only works at the brush level,
-       // set g_qeglobals.d_select_mode accordingly
-       g_qeglobals.d_select_mode = sel_brush;
+static gboolean scaledlg_cancel( ui::Widget widget, ScaleDialog* scaleDialog ){
+       gtk_widget_hide( GTK_WIDGET( scaleDialog->window ) );
 
-       // since invert selection only works at the brush level,
-       // set g_qeglobals.d_select_mode accordingly
-       g_qeglobals.d_select_mode = sel_brush;
+       gtk_entry_set_text( GTK_ENTRY( scaleDialog->x ), "1.0" );
+       gtk_entry_set_text( GTK_ENTRY( scaleDialog->y ), "1.0" );
+       gtk_entry_set_text( GTK_ENTRY( scaleDialog->z ), "1.0" );
 
-       Sys_UpdateWindows( W_ALL );
+       return TRUE;
+}
 
-       Sys_Printf( "done.\n" );
+static gboolean scaledlg_ok( ui::Widget widget, ScaleDialog* scaleDialog ){
+       scaledlg_apply( widget, scaleDialog );
+       gtk_widget_hide( GTK_WIDGET( scaleDialog->window ) );
+       return TRUE;
 }
 
-#ifdef ENABLE_GROUPS
-/*
-   ===========
-   Select_Name
-   ===========
- */
-void Select_Name( const char *pName ){
-       if ( g_qeglobals.m_bBrushPrimitMode ) {
-               for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
-               {
-                       Brush_SetEpair( b, "Name", pName );
-               }
-       }
+static gboolean scaledlg_delete( ui::Widget widget, GdkEventAny *event, ScaleDialog* scaleDialog ){
+       scaledlg_cancel( widget, scaleDialog );
+       return TRUE;
 }
 
-/*
-   =================
-   Select_AddToGroup
-   add selected brushes to a group, update the tree
-   =================
- */
-void Select_AddToGroup( const char *pName ){
-       if ( g_qeglobals.m_bBrushPrimitMode ) {
-               for ( brush_t* b = selected_brushes.next ; b && b != &selected_brushes ; b = b->next )
+ScaleDialog g_scale_dialog;
+
+void DoScaleDlg(){
+       if ( !g_scale_dialog.window ) {
+               g_scale_dialog.window = MainFrame_getWindow().create_dialog_window("Arbitrary scale", G_CALLBACK(scaledlg_delete ), &g_scale_dialog );
+
+               auto accel = ui::AccelGroup();
+               g_scale_dialog.window.add_accel_group( accel );
+
                {
-                       Brush_SetEpair( b, "group", pName );
-                       Group_AddToProperGroup( b );
+                       GtkHBox* hbox = create_dialog_hbox( 4, 4 );
+                       gtk_container_add( GTK_CONTAINER( g_scale_dialog.window ), GTK_WIDGET( hbox ) );
+                       {
+                               GtkTable* table = create_dialog_table( 3, 2, 4, 4 );
+                               gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( table ), TRUE, TRUE, 0 );
+                               {
+                                       ui::Widget label = ui::Label( "  X  " );
+                                       gtk_widget_show( label );
+                                       gtk_table_attach( table, label, 0, 1, 0, 1,
+                                                                         (GtkAttachOptions) ( 0 ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+                               }
+                               {
+                                       ui::Widget label = ui::Label( "  Y  " );
+                                       gtk_widget_show( label );
+                                       gtk_table_attach( table, label, 0, 1, 1, 2,
+                                                                         (GtkAttachOptions) ( 0 ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+                               }
+                               {
+                                       ui::Widget label = ui::Label( "  Z  " );
+                                       gtk_widget_show( label );
+                                       gtk_table_attach( table, label, 0, 1, 2, 3,
+                                                                         (GtkAttachOptions) ( 0 ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+                               }
+                               {
+                                       ui::Widget entry = ui::Entry();
+                                       gtk_entry_set_text( GTK_ENTRY( entry ), "1.0" );
+                                       gtk_widget_show( entry );
+                                       gtk_table_attach( table, entry, 1, 2, 0, 1,
+                                                                         (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+                                       g_scale_dialog.x = entry;
+                               }
+                               {
+                                       ui::Widget entry = ui::Entry();
+                                       gtk_entry_set_text( GTK_ENTRY( entry ), "1.0" );
+                                       gtk_widget_show( entry );
+                                       gtk_table_attach( table, entry, 1, 2, 1, 2,
+                                                                         (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+                                       g_scale_dialog.y = entry;
+                               }
+                               {
+                                       ui::Widget entry = ui::Entry();
+                                       gtk_entry_set_text( GTK_ENTRY( entry ), "1.0" );
+                                       gtk_widget_show( entry );
+                                       gtk_table_attach( table, entry, 1, 2, 2, 3,
+                                                                         (GtkAttachOptions) ( GTK_EXPAND | GTK_FILL ),
+                                                                         (GtkAttachOptions) ( 0 ), 0, 0 );
+
+                                       g_scale_dialog.z = entry;
+                               }
+                       }
+                       {
+                               GtkVBox* vbox = create_dialog_vbox( 4 );
+                               gtk_box_pack_start( GTK_BOX( hbox ), GTK_WIDGET( vbox ), TRUE, TRUE, 0 );
+                               {
+                                       auto button = create_dialog_button( "OK", G_CALLBACK( scaledlg_ok ), &g_scale_dialog );
+                                       gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+                                       widget_make_default( button );
+                                       gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Return, (GdkModifierType)0, (GtkAccelFlags)0 );
+                               }
+                               {
+                                       GtkButton* button = create_dialog_button( "Cancel", G_CALLBACK( scaledlg_cancel ), &g_scale_dialog );
+                                       gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+                                       gtk_widget_add_accelerator( GTK_WIDGET( button ), "clicked", accel, GDK_Escape, (GdkModifierType)0, (GtkAccelFlags)0 );
+                               }
+                               {
+                                       GtkButton* button = create_dialog_button( "Apply", G_CALLBACK( scaledlg_apply ), &g_scale_dialog );
+                                       gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( button ), FALSE, FALSE, 0 );
+                               }
+                       }
                }
        }
+
+       gtk_widget_show( GTK_WIDGET( g_scale_dialog.window ) );
 }
-#endif