]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - radiant/texwindow.cpp
filter non-shader texture paths at the same place
[xonotic/netradiant.git] / radiant / texwindow.cpp
index 6070f8db3cc71f94238e648a149c6881406a7dbf..d088c0da665c5dcea9eafbef0b3fda48547a490f 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 //
 // Texture Window
@@ -27,6 +27,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 #include "texwindow.h"
 
+#include <gtk/gtk.h>
+
 #include "debugging/debugging.h"
 #include "warnings.h"
 
@@ -40,12 +42,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #include <string>
 #include <vector>
 
-#include <gtk/gtk.h>
-#include <gtk/gtkrange.h>
-#include <gtk/gtkframe.h>
-#include <gtk/gtkhbox.h>
-#include <gtk/gtkvbox.h>
-#include <gtk/gtkvscrollbar.h>
+#include <uilib/uilib.h>
 
 #include "signal/signal.h"
 #include "math/vector.h"
@@ -89,828 +86,934 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 #include "shaders.h"
 #include "commands.h"
 
+#define NOTEX_BASENAME "notex"
+#define SHADERNOTEX_BASENAME "shadernotex"
+
 bool TextureBrowser_showWads()
 {
-  return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
+    return !string_empty(g_pGameDescription->getKeyValue("show_wads"));
 }
 
-void TextureBrowser_queueDraw(TextureBrowsertextureBrowser);
+void TextureBrowser_queueDraw(TextureBrowser &textureBrowser);
 
-bool string_equal_start(const charstring, StringRange start)
+bool string_equal_start(const char *string, StringRange start)
 {
-  return string_equal_n(string, start.first, start.last - start.first);
+    return string_equal_n(string, start.first, start.last - start.first);
 }
 
 typedef std::set<CopiedString> TextureGroups;
 
-void TextureGroups_addWad(TextureGroups& groups, const char* archive)
+void TextureGroups_addWad(TextureGroups &groups, const char *archive)
 {
-  if(extension_equal(path_get_extension(archive), "wad"))
-  {
+    if (extension_equal(path_get_extension(archive), "wad")) {
 #if 1
-    groups.insert(archive);
+        groups.insert(archive);
 #else
-    CopiedString archiveBaseName(path_get_filename_start(archive), path_get_filename_base_end(archive));
-    groups.insert(archiveBaseName);
+                                                                                                                                CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) );
+               groups.insert( archiveBaseName );
 #endif
-  }
+    }
+}
+
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addWad> TextureGroupsAddWadCaller;
+
+namespace {
+    bool g_TextureBrowser_shaderlistOnly = false;
+    bool g_TextureBrowser_fixedSize = true;
+    bool g_TextureBrowser_filterMissing = false;
+    bool g_TextureBrowser_filterFallback = true;
+    bool g_TextureBrowser_enableAlpha = true;
 }
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addWad> TextureGroupsAddWadCaller;
 
-void TextureGroups_addShader(TextureGroups& groups, const char* shaderName)
+CopiedString g_notex;
+CopiedString g_shadernotex;
+
+bool isMissing(const char *name);
+
+bool isNotex(const char *name);
+
+bool isMissing(const char *name)
 {
-  const char* texture = path_make_relative(shaderName, "textures/");
-  if(texture != shaderName)
-  {
-    const char* last = path_remove_directory(texture);
-    if(!string_empty(last))
-    {
-      groups.insert(CopiedString(StringRange(texture, --last)));
+    if (string_equal(g_notex.c_str(), name)) {
+        return true;
     }
-  }
+    if (string_equal(g_shadernotex.c_str(), name)) {
+        return true;
+    }
+    return false;
 }
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addShader> TextureGroupsAddShaderCaller;
 
-void TextureGroups_addDirectory(TextureGroups& groups, const char* directory)
+bool isNotex(const char *name)
 {
-  groups.insert(directory);
+    if (string_equal_suffix(name, "/" NOTEX_BASENAME)) {
+        return true;
+    }
+    if (string_equal_suffix(name, "/" SHADERNOTEX_BASENAME)) {
+        return true;
+    }
+    return false;
 }
-typedef ReferenceCaller1<TextureGroups, const char*, TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
 
-namespace
+void TextureGroups_addShader(TextureGroups &groups, const char *shaderName)
 {
-  bool g_TextureBrowser_shaderlistOnly = false;
-  bool g_TextureBrowser_fixedSize = false;
-  bool g_TextureBrowser_filterNotex = false;
+    const char *texture = path_make_relative(shaderName, "textures/");
+
+    // hide notex / shadernotex images
+    if (g_TextureBrowser_filterFallback) {
+        if (isNotex(shaderName)) {
+            return;
+        }
+        if (isNotex(texture)) {
+            return;
+        }
+    }
+
+    if (texture != shaderName) {
+        const char *last = path_remove_directory(texture);
+        if (!string_empty(last)) {
+            groups.insert(CopiedString(StringRange(texture, --last)));
+        }
+    }
 }
 
-class DeferredAdjustment
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addShader> TextureGroupsAddShaderCaller;
+
+void TextureGroups_addDirectory(TextureGroups &groups, const char *directory)
 {
-  gdouble m_value;
-  guint m_handler;
-  typedef void (*ValueChangedFunction)(void* data, gdouble value);
-  ValueChangedFunction m_function;
-  void* m_data;
+    groups.insert(directory);
+}
+
+typedef ReferenceCaller<TextureGroups, void(const char *), TextureGroups_addDirectory> TextureGroupsAddDirectoryCaller;
+
+class DeferredAdjustment {
+    gdouble m_value;
+    guint m_handler;
+
+    typedef void ( *ValueChangedFunction )(void *data, gdouble value);
+
+    ValueChangedFunction m_function;
+    void *m_data;
+
+    static gboolean deferred_value_changed(gpointer data)
+    {
+        reinterpret_cast<DeferredAdjustment *>( data )->m_function(
+                reinterpret_cast<DeferredAdjustment *>( data )->m_data,
+                reinterpret_cast<DeferredAdjustment *>( data )->m_value
+        );
+        reinterpret_cast<DeferredAdjustment *>( data )->m_handler = 0;
+        reinterpret_cast<DeferredAdjustment *>( data )->m_value = 0;
+        return FALSE;
+    }
 
-  static gboolean deferred_value_changed(gpointer data)
-  {
-    reinterpret_cast<DeferredAdjustment*>(data)->m_function(
-      reinterpret_cast<DeferredAdjustment*>(data)->m_data,
-      reinterpret_cast<DeferredAdjustment*>(data)->m_value
-    );
-    reinterpret_cast<DeferredAdjustment*>(data)->m_handler = 0;
-    reinterpret_cast<DeferredAdjustment*>(data)->m_value = 0;
-    return FALSE;
-  }
 public:
-  DeferredAdjustment(ValueChangedFunction function, void* data) : m_value(0), m_handler(0), m_function(function), m_data(data)
-  {
-  }
-  void flush()
-  {
-    if(m_handler != 0)
+    DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function),
+                                                                    m_data(data)
+    {
+    }
+
+    void flush()
     {
-      g_source_remove(m_handler);
-      deferred_value_changed(this);
-    }
-  }
-  void value_changed(gdouble value)
-  {
-    m_value = value;
-    if(m_handler == 0)
+        if (m_handler != 0) {
+            g_source_remove(m_handler);
+            deferred_value_changed(this);
+        }
+    }
+
+    void value_changed(gdouble value)
+    {
+        m_value = value;
+        if (m_handler == 0) {
+            m_handler = g_idle_add(deferred_value_changed, this);
+        }
+    }
+
+    static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self)
     {
-      m_handler = g_idle_add(deferred_value_changed, this);
+        self->value_changed(gtk_adjustment_get_value(adjustment));
     }
-  }
-  static void adjustment_value_changed(GtkAdjustment *adjustment, DeferredAdjustment* self)
-  {
-    self->value_changed(adjustment->value);
-  }
 };
 
 
-
 class TextureBrowser;
 
-typedef ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
+typedef ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw> TextureBrowserQueueDrawCaller;
 
-void TextureBrowser_scrollChanged(voiddata, gdouble value);
+void TextureBrowser_scrollChanged(void *data, gdouble value);
 
 
-enum StartupShaders
-{
-  STARTUPSHADERS_NONE = 0,
-  STARTUPSHADERS_COMMON,
+enum StartupShaders {
+    STARTUPSHADERS_NONE = 0,
+    STARTUPSHADERS_COMMON,
 };
 
-void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer);
 
-void TextureBrowser_showShadersExport(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
 
-void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer);
 
-void TextureBrowser_fixedSize(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+typedef FreeCaller<void(
+        const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
-void TextureBrowser_filterNotex(const BoolImportCallback& importer);
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
+void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer);
 
-class TextureBrowser
-{
+typedef FreeCaller<void(
+        const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport;
+
+void TextureBrowser_filterMissing(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport;
+
+void TextureBrowser_filterFallback(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(
+        const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport;
+
+void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer);
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
+
+class TextureBrowser {
 public:
-       int width, height;
-       int originy;
-       int m_nTotalHeight;
-
-  CopiedString shader;
-
-  GtkWindow* m_parent;
-  GtkWidget* m_gl_widget;
-  GtkWidget* m_texture_scroll;
-  GtkWidget* m_treeViewTree;
-  GtkWidget* m_treeViewTags;
-  GtkWidget* m_tag_frame;
-  GtkListStore* m_assigned_store;
-  GtkListStore* m_available_store;
-  GtkWidget* m_assigned_tree;
-  GtkWidget* m_available_tree;
-  GtkWidget* m_scr_win_tree;
-  GtkWidget* m_scr_win_tags;
-  GtkWidget* m_tag_notebook;
-  GtkWidget* m_search_button;
-  GtkWidget* m_shader_info_item;
-
-  std::set<CopiedString> m_all_tags;
-  GtkListStore* m_all_tags_list;
-  std::vector<CopiedString> m_copied_tags;
-  std::set<CopiedString> m_found_shaders;
-
-  ToggleItem m_hideunused_item;
-  ToggleItem m_showshaders_item;
-  ToggleItem m_showshaderlistonly_item;
-  ToggleItem m_fixedsize_item;
-  ToggleItem m_filternotex_item;
-
-  guint m_sizeHandler;
-  guint m_exposeHandler;
-
-  bool m_heightChanged;
-  bool m_originInvalid;
-
-  DeferredAdjustment m_scrollAdjustment;
-  FreezePointer m_freezePointer;
-
-  Vector3 color_textureback;
-  // the increment step we use against the wheel mouse
-  std::size_t m_mouseWheelScrollIncrement;
-  std::size_t m_textureScale;
-  // make the texture increments match the grid changes
-  bool m_showShaders;
-  bool m_showTextureScrollbar;
-  StartupShaders m_startupShaders;
-  // if true, the texture window will only display in-use shaders
-  // if false, all the shaders in memory are displayed
-  bool m_hideUnused;
-  bool m_rmbSelected;
-  bool m_searchedTags;
-  bool m_tags;
-  // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
-  int m_uniformTextureSize;
-  // Return the display width of a texture in the texture browser
-  int getTextureWidth(qtexture_t* tex)
-  {
-    int width;
-    if (!g_TextureBrowser_fixedSize)
-    {
-      // Don't use uniform size
-      width = (int)(tex->width * ((float)m_textureScale / 100));
-    } else if
-      (tex->width >= tex->height)
+    int width, height;
+    int originy;
+    int m_nTotalHeight;
+
+    CopiedString shader;
+
+    ui::Window m_parent{ui::null};
+    ui::GLArea m_gl_widget{ui::null};
+    ui::Widget m_texture_scroll{ui::null};
+    ui::TreeView m_treeViewTree{ui::New};
+    ui::TreeView m_treeViewTags{ui::null};
+    ui::Frame m_tag_frame{ui::null};
+    ui::ListStore m_assigned_store{ui::null};
+    ui::ListStore m_available_store{ui::null};
+    ui::TreeView m_assigned_tree{ui::null};
+    ui::TreeView m_available_tree{ui::null};
+    ui::Widget m_scr_win_tree{ui::null};
+    ui::Widget m_scr_win_tags{ui::null};
+    ui::Widget m_tag_notebook{ui::null};
+    ui::Button m_search_button{ui::null};
+    ui::Widget m_shader_info_item{ui::null};
+
+    std::set<CopiedString> m_all_tags;
+    ui::ListStore m_all_tags_list{ui::null};
+    std::vector<CopiedString> m_copied_tags;
+    std::set<CopiedString> m_found_shaders;
+
+    ToggleItem m_hideunused_item;
+    ToggleItem m_hidenotex_item;
+    ToggleItem m_showshaders_item;
+    ToggleItem m_showshaderlistonly_item;
+    ToggleItem m_fixedsize_item;
+    ToggleItem m_filternotex_item;
+    ToggleItem m_enablealpha_item;
+
+    guint m_sizeHandler;
+    guint m_exposeHandler;
+
+    bool m_heightChanged;
+    bool m_originInvalid;
+
+    DeferredAdjustment m_scrollAdjustment;
+    FreezePointer m_freezePointer;
+
+    Vector3 color_textureback;
+// the increment step we use against the wheel mouse
+    std::size_t m_mouseWheelScrollIncrement;
+    std::size_t m_textureScale;
+// make the texture increments match the grid changes
+    bool m_showShaders;
+    bool m_showTextureScrollbar;
+    StartupShaders m_startupShaders;
+// if true, the texture window will only display in-use shaders
+// if false, all the shaders in memory are displayed
+    bool m_hideUnused;
+    bool m_rmbSelected;
+    bool m_searchedTags;
+    bool m_tags;
+// The uniform size (in pixels) that textures are resized to when m_resizeTextures is true.
+    int m_uniformTextureSize;
+
+// Return the display width of a texture in the texture browser
+    int getTextureWidth(qtexture_t *tex)
     {
-      // Texture is square, or wider than it is tall
-      width = m_uniformTextureSize;
-    } else {
-      // Otherwise, preserve the texture's aspect ratio
-      width = (int)(m_uniformTextureSize * ((float)tex->width / tex->height));
-    }
-    return width;
-  }
-  // Return the display height of a texture in the texture browser
-  int getTextureHeight(qtexture_t* tex)
-  {
-    int height;
-    if (!g_TextureBrowser_fixedSize)
+        int width;
+        if (!g_TextureBrowser_fixedSize) {
+            // Don't use uniform size
+            width = (int) (tex->width * ((float) m_textureScale / 100));
+        } else if
+                (tex->width >= tex->height) {
+            // Texture is square, or wider than it is tall
+            width = m_uniformTextureSize;
+        } else {
+            // Otherwise, preserve the texture's aspect ratio
+            width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height));
+        }
+        return width;
+    }
+
+// Return the display height of a texture in the texture browser
+    int getTextureHeight(qtexture_t *tex)
     {
-      // Don't use uniform size
-      height = (int)(tex->height * ((float)m_textureScale / 100));
-    } else if (tex->height >= tex->width)
+        int height;
+        if (!g_TextureBrowser_fixedSize) {
+            // Don't use uniform size
+            height = (int) (tex->height * ((float) m_textureScale / 100));
+        } else if (tex->height >= tex->width) {
+            // Texture is square, or taller than it is wide
+            height = m_uniformTextureSize;
+        } else {
+            // Otherwise, preserve the texture's aspect ratio
+            height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width));
+        }
+        return height;
+    }
+
+    TextureBrowser() :
+            m_texture_scroll(ui::null),
+            m_hideunused_item(TextureBrowserHideUnusedExport()),
+            m_hidenotex_item(TextureBrowserFilterFallbackExport()),
+            m_showshaders_item(TextureBrowserShowShadersExport()),
+            m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
+            m_fixedsize_item(TextureBrowserFixedSizeExport()),
+            m_filternotex_item(TextureBrowserFilterMissingExport()),
+            m_enablealpha_item(TextureBrowserEnableAlphaExport()),
+            m_heightChanged(true),
+            m_originInvalid(true),
+            m_scrollAdjustment(TextureBrowser_scrollChanged, this),
+            color_textureback(0.25f, 0.25f, 0.25f),
+            m_mouseWheelScrollIncrement(64),
+            m_textureScale(50),
+            m_showShaders(true),
+            m_showTextureScrollbar(true),
+            m_startupShaders(STARTUPSHADERS_NONE),
+            m_hideUnused(false),
+            m_rmbSelected(false),
+            m_searchedTags(false),
+            m_tags(false),
+            m_uniformTextureSize(96)
     {
-      // Texture is square, or taller than it is wide
-      height = m_uniformTextureSize;
-    } else {
-      // Otherwise, preserve the texture's aspect ratio
-      height = (int)(m_uniformTextureSize * ((float)tex->height / tex->width));
-    }
-    return height;
-  }
-
-  TextureBrowser() :
-    m_texture_scroll(0),
-    m_hideunused_item(TextureBrowserHideUnusedExport()),
-       m_showshaders_item(TextureBrowserShowShadersExport()),
-       m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()),
-    m_fixedsize_item(TextureBrowserFixedSizeExport()),
-    m_filternotex_item(TextureBrowserFilterNotexExport()),
-    m_heightChanged(true),
-    m_originInvalid(true),
-    m_scrollAdjustment(TextureBrowser_scrollChanged, this),
-    color_textureback(0.25f, 0.25f, 0.25f),
-    m_mouseWheelScrollIncrement(64),
-    m_textureScale(50),
-       m_showShaders(true),
-    m_showTextureScrollbar(true),
-    m_startupShaders(STARTUPSHADERS_NONE),
-       m_hideUnused(false),
-       m_rmbSelected(false),
-       m_searchedTags(false),
-    m_tags(false),
-    m_uniformTextureSize(128)
-  {
-  }
+    }
 };
 
-void(*TextureBrowser_textureSelected)(const char* shader);
+void ( *TextureBrowser_textureSelected )(const char *shader);
 
 
-void TextureBrowser_updateScroll(TextureBrowsertextureBrowser);
+void TextureBrowser_updateScroll(TextureBrowser &textureBrowser);
 
 
-const charTextureBrowser_getComonShadersName()
+const char *TextureBrowser_getComonShadersName()
 {
-  const char* value = g_pGameDescription->getKeyValue("common_shaders_name");
-  if(!string_empty(value))
-  {
-    return value;
-  }
-  return "Common";
+    const char *value = g_pGameDescription->getKeyValue("common_shaders_name");
+    if (!string_empty(value)) {
+        return value;
+    }
+    return "Common";
 }
 
-const charTextureBrowser_getComonShadersDir()
+const char *TextureBrowser_getComonShadersDir()
 {
-  const char* value = g_pGameDescription->getKeyValue("common_shaders_dir");
-  if(!string_empty(value))
-  {
-    return value;
-  }
-  return "common/";
+    const char *value = g_pGameDescription->getKeyValue("common_shaders_dir");
+    if (!string_empty(value)) {
+        return value;
+    }
+    return "common/";
 }
 
-inline int TextureBrowser_fontHeight(TextureBrowsertextureBrowser)
+inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser)
 {
-  return GlobalOpenGL().m_fontHeight;
+    return GlobalOpenGL().m_font->getPixelHeight();
 }
 
-const char* TextureBrowser_GetSelectedShader(TextureBrowser& textureBrowser)
+const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser)
 {
-  return textureBrowser.shader.c_str();
+    return textureBrowser.shader.c_str();
 }
 
-void TextureBrowser_SetStatus(TextureBrowser& textureBrowser, const char* name)
+void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name)
 {
-  IShader* shader = QERApp_Shader_ForName( name);
-  qtexture_t* q = shader->getTexture();
-  StringOutputStream strTex(256);
-  strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
-  shader->DecRef();
-  g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
+    IShader *shader = QERApp_Shader_ForName(name);
+    qtexture_t *q = shader->getTexture();
+    StringOutputStream strTex(256);
+    strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height);
+    shader->DecRef();
+    g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str());
 }
 
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name);
+void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name);
 
-void TextureBrowser_SetSelectedShader(TextureBrowser& textureBrowser, const char* shader)
+void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader)
 {
-  textureBrowser.shader = shader;
-  TextureBrowser_SetStatus(textureBrowser, shader);
-  TextureBrowser_Focus(textureBrowser, shader);
+    textureBrowser.shader = shader;
+    TextureBrowser_SetStatus(textureBrowser, shader);
+    TextureBrowser_Focus(textureBrowser, shader);
 
-  if(FindTextureDialog_isOpen())
-  {
-    FindTextureDialog_selectTexture(shader);
-  }
+    if (FindTextureDialog_isOpen()) {
+        FindTextureDialog_selectTexture(shader);
+    }
 
-  // disable the menu item "shader info" if no shader was selected
-  IShader* ishader = QERApp_Shader_ForName(shader);
-  CopiedString filename = ishader->getShaderFileName();
+    // disable the menu item "shader info" if no shader was selected
+    IShader *ishader = QERApp_Shader_ForName(shader);
+    CopiedString filename = ishader->getShaderFileName();
 
-  if(filename.empty())
-  {
-    if(textureBrowser.m_shader_info_item != NULL)
-    {
-      gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
+    if (filename.empty()) {
+        if (textureBrowser.m_shader_info_item != NULL) {
+            gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE);
+        }
+    } else {
+        gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
     }
-  } else {
-    gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE);
-  }
 
-  ishader->DecRef();
+    ishader->DecRef();
 }
 
 
 CopiedString g_TextureBrowser_currentDirectory;
 
 /*
-============================================================================
+   ============================================================================
 
-TEXTURE LAYOUT
+   TEXTURE LAYOUT
 
-TTimo: now based on a rundown through all the shaders
-NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
-  otherwise we may need to rely on a list instead of an array storage
-============================================================================
-*/
+   TTimo: now based on a rundown through all the shaders
+   NOTE: we expect the Active shaders count doesn't change during a Texture_StartPos .. Texture_NextPos cycle
+   otherwise we may need to rely on a list instead of an array storage
+   ============================================================================
+ */
 
-class TextureLayout
-{
+class TextureLayout {
 public:
-  // texture layout functions
-  // TTimo: now based on shaders
-  int current_x, current_y, current_row;
+// texture layout functions
+// TTimo: now based on shaders
+    int current_x, current_y, current_row;
 };
 
-void Texture_StartPos(TextureLayoutlayout)
+void Texture_StartPos(TextureLayout &layout)
 {
-  layout.current_x = 8;
-  layout.current_y = -8;
-  layout.current_row = 0;
+    layout.current_x = 8;
+    layout.current_y = -8;
+    layout.current_row = 0;
 }
 
-void Texture_NextPos(TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y)
+void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y)
 {
-  qtexture_t* q = current_texture;
+    qtexture_t *q = current_texture;
 
-  int nWidth = textureBrowser.getTextureWidth(q);
-  int nHeight = textureBrowser.getTextureHeight(q);
-  if (layout.current_x + nWidth > textureBrowser.width-8 && layout.current_row)
-  { // go to the next row unless the texture is the first on the row
-    layout.current_x = 8;
-    layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
-    layout.current_row = 0;
-  }
+    int nWidth = textureBrowser.getTextureWidth(q);
+    int nHeight = textureBrowser.getTextureHeight(q);
+    if (layout.current_x + nWidth > textureBrowser.width - 8 &&
+        layout.current_row) { // go to the next row unless the texture is the first on the row
+        layout.current_x = 8;
+        layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4;
+        layout.current_row = 0;
+    }
 
-  *x = layout.current_x;
-  *y = layout.current_y;
+    *x = layout.current_x;
+    *y = layout.current_y;
 
-  // Is our texture larger than the row? If so, grow the
-  // row height to match it
+    // Is our texture larger than the row? If so, grow the
+    // row height to match it
 
-  if (layout.current_row < nHeight)
-    layout.current_row = nHeight;
+    if (layout.current_row < nHeight) {
+        layout.current_row = nHeight;
+    }
 
-  // never go less than 96, or the names get all crunched up
-  layout.current_x += nWidth < 96 ? 96 : nWidth;
-  layout.current_x += 8;
+    // never go less than 96, or the names get all crunched up
+    layout.current_x += nWidth < 96 ? 96 : nWidth;
+    layout.current_x += 8;
 }
 
-bool TextureSearch_IsShown(const charname)
+bool TextureSearch_IsShown(const char *name)
 {
-  std::set<CopiedString>::iterator iter;
+    std::set<CopiedString>::iterator iter;
 
-  iter = GlobalTextureBrowser().m_found_shaders.find(name);
+    iter = GlobalTextureBrowser().m_found_shaders.find(name);
 
-  if(iter == GlobalTextureBrowser().m_found_shaders.end())
-  {
-    return false;
-  } else {
-    return true;
-  }
+    if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
+        return false;
+    } else {
+        return true;
+    }
 }
 
-CopiedString g_notex;
-CopiedString g_shadernotex;
-
 // if texture_showinuse jump over non in-use textures
-bool Texture_IsShown(IShadershader, bool show_shaders, bool hideUnused)
+bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused)
 {
-  // filter notex / shadernotex images
-  if(g_TextureBrowser_filterNotex && (string_equal(g_notex.c_str(), shader->getTexture()->name) || string_equal(g_shadernotex.c_str(), shader->getTexture()->name)))
-  {
-    return false;
-  }
+    // filter missing shaders
+    // ugly: filter on built-in fallback name after substitution
+    if (g_TextureBrowser_filterMissing) {
+        if (isMissing(shader->getTexture()->name)) {
+            return false;
+        }
+    }
+    // filter the fallback (notex/shadernotex) for missing shaders or editor image
+    if (g_TextureBrowser_filterFallback) {
+        if (isNotex(shader->getName())) {
+            return false;
+        }
+        if (isNotex(shader->getTexture()->name)) {
+            return false;
+        }
+    }
 
-  if(g_TextureBrowser_currentDirectory == "Untagged")
-  {
-       std::set<CopiedString>::iterator iter;
+    if (g_TextureBrowser_currentDirectory == "Untagged") {
+        std::set<CopiedString>::iterator iter;
 
-       iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
+        iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName());
 
-       if(iter == GlobalTextureBrowser().m_found_shaders.end())
-       {
-      return false;
-       } else {
-         return true;
-       }
-  }
+        if (iter == GlobalTextureBrowser().m_found_shaders.end()) {
+            return false;
+        } else {
+            return true;
+        }
+    }
 
-  if(!shader_equal_prefix(shader->getName(), "textures/"))
-    return false;
+    if (!shader_equal_prefix(shader->getName(), "textures/")) {
+        return false;
+    }
 
-  if (!show_shaders && !shader->IsDefault())
-    return false;
+    if (!show_shaders && !shader->IsDefault()) {
+        return false;
+    }
 
-  if(hideUnused && !shader->IsInUse())
-    return false;
+    if (hideUnused && !shader->IsInUse()) {
+        return false;
+    }
 
-  if(GlobalTextureBrowser().m_searchedTags)
-  {
-    if(!TextureSearch_IsShown(shader->getName()))
-       {
-         return false;
-       } else {
-         return true;
-       }
-  } else {
-    if(!shader_equal_prefix(shader_get_textureName(shader->getName()), g_TextureBrowser_currentDirectory.c_str()))
-    {
-         return false;
-       }
-  }
+    if (GlobalTextureBrowser().m_searchedTags) {
+        if (!TextureSearch_IsShown(shader->getName())) {
+            return false;
+        } else {
+            return true;
+        }
+    } else {
+        if (!shader_equal_prefix(shader_get_textureName(shader->getName()),
+                                 g_TextureBrowser_currentDirectory.c_str())) {
+            return false;
+        }
+    }
 
-  return true;
+    return true;
 }
 
-void TextureBrowser_heightChanged(TextureBrowsertextureBrowser)
+void TextureBrowser_heightChanged(TextureBrowser &textureBrowser)
 {
-  textureBrowser.m_heightChanged = true;
+    textureBrowser.m_heightChanged = true;
 
-  TextureBrowser_updateScroll(textureBrowser);
-  TextureBrowser_queueDraw(textureBrowser);
+    TextureBrowser_updateScroll(textureBrowser);
+    TextureBrowser_queueDraw(textureBrowser);
 }
 
-void TextureBrowser_evaluateHeight(TextureBrowsertextureBrowser)
+void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser)
 {
-  if(textureBrowser.m_heightChanged)
-  {
-    textureBrowser.m_heightChanged = false;
+    if (textureBrowser.m_heightChanged) {
+        textureBrowser.m_heightChanged = false;
 
-    textureBrowser.m_nTotalHeight = 0;
+        textureBrowser.m_nTotalHeight = 0;
 
-    TextureLayout layout;
-    Texture_StartPos(layout);
-    for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
-    {
-      IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+        TextureLayout layout;
+        Texture_StartPos(layout);
+        for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+            IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
 
-      if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
-        continue;
+            if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+                continue;
+            }
 
-      int   x, y;
-      Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-      textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + textureBrowser.getTextureHeight(shader->getTexture()) + 4);
+            int x, y;
+            Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+            textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight,
+                                                     abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) +
+                                                     textureBrowser.getTextureHeight(shader->getTexture()) + 4);
+        }
     }
-  }
 }
 
-int TextureBrowser_TotalHeight(TextureBrowsertextureBrowser)
+int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser)
 {
-  TextureBrowser_evaluateHeight(textureBrowser);
-  return textureBrowser.m_nTotalHeight;
+    TextureBrowser_evaluateHeight(textureBrowser);
+    return textureBrowser.m_nTotalHeight;
 }
 
-inline const int& min_int(const int& left, const int& right)
+inline const int &min_int(const int &left, const int &right)
 {
-  return std::min(left, right);
+    return std::min(left, right);
 }
 
-void TextureBrowser_clampOriginY(TextureBrowsertextureBrowser)
+void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser)
 {
-  if(textureBrowser.originy > 0)
-  {
-    textureBrowser.originy = 0;
-  }
-  int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
-  if(textureBrowser.originy < lower)
-  {
-    textureBrowser.originy = lower;
-  }
+    if (textureBrowser.originy > 0) {
+        textureBrowser.originy = 0;
+    }
+    int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0);
+    if (textureBrowser.originy < lower) {
+        textureBrowser.originy = lower;
+    }
 }
 
-int TextureBrowser_getOriginY(TextureBrowsertextureBrowser)
+int TextureBrowser_getOriginY(TextureBrowser &textureBrowser)
 {
-  if(textureBrowser.m_originInvalid)
-  {
-    textureBrowser.m_originInvalid = false;
-    TextureBrowser_clampOriginY(textureBrowser);
-    TextureBrowser_updateScroll(textureBrowser);
-  }
-  return textureBrowser.originy;
+    if (textureBrowser.m_originInvalid) {
+        textureBrowser.m_originInvalid = false;
+        TextureBrowser_clampOriginY(textureBrowser);
+        TextureBrowser_updateScroll(textureBrowser);
+    }
+    return textureBrowser.originy;
 }
 
-void TextureBrowser_setOriginY(TextureBrowsertextureBrowser, int originy)
+void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy)
 {
-  textureBrowser.originy = originy;
-  TextureBrowser_clampOriginY(textureBrowser);
-  TextureBrowser_updateScroll(textureBrowser);
-  TextureBrowser_queueDraw(textureBrowser);
+    textureBrowser.originy = originy;
+    TextureBrowser_clampOriginY(textureBrowser);
+    TextureBrowser_updateScroll(textureBrowser);
+    TextureBrowser_queueDraw(textureBrowser);
 }
 
 
 Signal0 g_activeShadersChangedCallbacks;
 
-void TextureBrowser_addActiveShadersChangedCallback(const SignalHandlerhandler)
+void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler)
 {
-  g_activeShadersChangedCallbacks.connectLast(handler);
+    g_activeShadersChangedCallbacks.connectLast(handler);
 }
 
-class ShadersObserver : public ModuleObserver
-{
-  Signal0 m_realiseCallbacks;
+void TextureBrowser_constructTreeStore();
+
+class ShadersObserver : public ModuleObserver {
+    Signal0 m_realiseCallbacks;
 public:
-  void realise()
-  {
-    m_realiseCallbacks();
-  }
-  void unrealise()
-  {
-  }
-  void insert(const SignalHandler& handler)
-  {
-    m_realiseCallbacks.connectLast(handler);
-  }
+    void realise()
+    {
+        m_realiseCallbacks();
+        TextureBrowser_constructTreeStore();
+    }
+
+    void unrealise()
+    {
+    }
+
+    void insert(const SignalHandler &handler)
+    {
+        m_realiseCallbacks.connectLast(handler);
+    }
 };
 
-namespace
-{
-  ShadersObserver g_ShadersObserver;
+namespace {
+    ShadersObserver g_ShadersObserver;
 }
 
-void TextureBrowser_addShadersRealiseCallback(const SignalHandlerhandler)
+void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler)
 {
-  g_ShadersObserver.insert(handler);
+    g_ShadersObserver.insert(handler);
 }
 
-void TextureBrowser_activeShadersChanged(TextureBrowsertextureBrowser)
+void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser)
 {
-  TextureBrowser_heightChanged(textureBrowser);
-  textureBrowser.m_originInvalid = true;
+    TextureBrowser_heightChanged(textureBrowser);
+    textureBrowser.m_originInvalid = true;
 
-  g_activeShadersChangedCallbacks();
+    g_activeShadersChangedCallbacks();
 }
 
-void TextureBrowser_importShowScrollbar(TextureBrowser& textureBrowser, bool value)
-{
-  textureBrowser.m_showTextureScrollbar = value;
-  if(textureBrowser.m_texture_scroll != 0)
-  {
-    widget_set_visible(textureBrowser.m_texture_scroll, textureBrowser.m_showTextureScrollbar);
-    TextureBrowser_updateScroll(textureBrowser);
-  }
-}
-typedef ReferenceCaller1<TextureBrowser, bool, TextureBrowser_importShowScrollbar> TextureBrowserImportShowScrollbarCaller;
+struct TextureBrowser_ShowScrollbar {
+    static void Export(const TextureBrowser &self, const Callback<void(bool)> &returnz)
+    {
+        returnz(self.m_showTextureScrollbar);
+    }
+
+    static void Import(TextureBrowser &self, bool value)
+    {
+        self.m_showTextureScrollbar = value;
+        if (self.m_texture_scroll) {
+            self.m_texture_scroll.visible(self.m_showTextureScrollbar);
+            TextureBrowser_updateScroll(self);
+        }
+    }
+};
 
 
 /*
-==============
-TextureBrowser_ShowDirectory
-relies on texture_directory global for the directory to use
-1) Load the shaders for the given directory
-2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
-NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
-  available through the IShaders interface
-NOTE: for texture window layout:
-  all shaders are stored with alphabetical order after load
-  previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
-  ( the GL textures are not flushed though)
-==============
-*/
-bool texture_name_ignore(const char* name)
-{
-  StringOutputStream strTemp(string_length(name));
-  strTemp << LowerCase(name);
-
-  return
-         strstr(strTemp.c_str(), ".specular.") != 0 ||
-         strstr(strTemp.c_str(), ".glow.") != 0 ||
-         strstr(strTemp.c_str(), ".bump.") != 0 ||
-         strstr(strTemp.c_str(), ".diffuse.") != 0 ||
-         strstr(strTemp.c_str(), ".blend.") != 0 ||
-         strstr(strTemp.c_str(), ".alpha.") != 0 ||
-         strstr(strTemp.c_str(), "_norm.") != 0 ||
-         strstr(strTemp.c_str(), "_bump.") != 0 ||
-         strstr(strTemp.c_str(), "_glow.") != 0 ||
-         strstr(strTemp.c_str(), "_gloss.") != 0 ||
-         strstr(strTemp.c_str(), "_pants.") != 0 ||
-         strstr(strTemp.c_str(), "_shirt.") != 0 ||
-         0;
-}
-
-class LoadShaderVisitor : public Archive::Visitor
-{
+   ==============
+   TextureBrowser_ShowDirectory
+   relies on texture_directory global for the directory to use
+   1) Load the shaders for the given directory
+   2) Scan the remaining texture, load them and assign them a default shader (the "noshader" shader)
+   NOTE: when writing a texture plugin, or some texture extensions, this function may need to be overriden, and made
+   available through the IShaders interface
+   NOTE: for texture window layout:
+   all shaders are stored with alphabetical order after load
+   previously loaded and displayed stuff is hidden, only in-use and newly loaded is shown
+   ( the GL textures are not flushed though)
+   ==============
+ */
+
+bool endswith(const char *haystack, const char *needle)
+{
+    size_t lh = strlen(haystack);
+    size_t ln = strlen(needle);
+    if (lh < ln) {
+        return false;
+    }
+    return !memcmp(haystack + (lh - ln), needle, ln);
+}
+
+bool texture_name_ignore(const char *name)
+{
+    StringOutputStream strTemp(string_length(name));
+    strTemp << LowerCase(name);
+
+    return
+            endswith(strTemp.c_str(), ".specular") ||
+            endswith(strTemp.c_str(), ".glow") ||
+            endswith(strTemp.c_str(), ".bump") ||
+            endswith(strTemp.c_str(), ".diffuse") ||
+            endswith(strTemp.c_str(), ".blend") ||
+            endswith(strTemp.c_str(), ".alpha") ||
+            endswith(strTemp.c_str(), "_alpha") ||
+            /* Quetoo */
+            endswith(strTemp.c_str(), "_h") ||
+            endswith(strTemp.c_str(), "_local") ||
+            endswith(strTemp.c_str(), "_nm") ||
+            endswith(strTemp.c_str(), "_s") ||
+            /* DarkPlaces */
+            endswith(strTemp.c_str(), "_bump") ||
+            endswith(strTemp.c_str(), "_glow") ||
+            endswith(strTemp.c_str(), "_gloss") ||
+            endswith(strTemp.c_str(), "_luma") ||
+            endswith(strTemp.c_str(), "_norm") ||
+            endswith(strTemp.c_str(), "_pants") ||
+            endswith(strTemp.c_str(), "_shirt") ||
+            endswith(strTemp.c_str(), "_reflect") ||
+            /* Unvanquished */
+            endswith(strTemp.c_str(), "_d") ||
+            endswith(strTemp.c_str(), "_n") ||
+            endswith(strTemp.c_str(), "_p") ||
+            endswith(strTemp.c_str(), "_g") ||
+            endswith(strTemp.c_str(), "_a") ||
+            0;
+}
+
+class LoadShaderVisitor : public Archive::Visitor {
 public:
-  void visit(const char* name)
-  {
-    IShader* shader = QERApp_Shader_ForName(CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
-    shader->DecRef();
-  }
+    void visit(const char *name)
+    {
+        IShader *shader = QERApp_Shader_ForName(
+                CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str());
+        shader->DecRef();
+    }
 };
 
-void TextureBrowser_SetHideUnused(TextureBrowsertextureBrowser, bool hideUnused);
+void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused);
 
-GtkWidget* g_page_textures;
+ui::Widget g_page_textures{ui::null};
 
-void TextureBrowser_toggleShow() 
+void TextureBrowser_toggleShow()
 {
-  GroupDialog_showPage(g_page_textures);
+    GroupDialog_showPage(g_page_textures);
 }
 
 
 void TextureBrowser_updateTitle()
 {
-  GroupDialog_updatePageTitle(g_page_textures);
+    GroupDialog_updatePageTitle(g_page_textures);
 }
 
 
-
-class TextureCategoryLoadShader
-{
-  const char* m_directory;
-  std::size_t& m_count;
+class TextureCategoryLoadShader {
+    const char *m_directory;
+    std::size_t &m_count;
 public:
-  typedef const char* first_argument_type;
-
-  TextureCategoryLoadShader(const char* directory, std::size_t& count)
-    : m_directory(directory), m_count(count)
-  {
-    m_count = 0;
-  }
-  void operator()(const char* name) const
-  {
-    if(shader_equal_prefix(name, "textures/")
-      && shader_equal_prefix(name + string_length("textures/"), m_directory))
+    using func = void(const char *);
+
+    TextureCategoryLoadShader(const char *directory, std::size_t &count)
+            : m_directory(directory), m_count(count)
     {
-      ++m_count;
-      // request the shader, this will load the texture if needed
-      // this Shader_ForName call is a kind of hack
-      IShader *pFoo = QERApp_Shader_ForName(name);
-      pFoo->DecRef();
+        m_count = 0;
+    }
+
+    void operator()(const char *name) const
+    {
+        if (shader_equal_prefix(name, "textures/")
+            && shader_equal_prefix(name + string_length("textures/"), m_directory)) {
+            ++m_count;
+            // request the shader, this will load the texture if needed
+            // this Shader_ForName call is a kind of hack
+            IShader *pFoo = QERApp_Shader_ForName(name);
+            pFoo->DecRef();
+        }
     }
-  }
 };
 
-void TextureDirectory_loadTexture(const char* directory, const char* texture)
+void TextureDirectory_loadTexture(const char *directory, const char *texture)
 {
-  StringOutputStream name(256);
-  name << directory << StringRange(texture, path_get_filename_base_end(texture));
+    StringOutputStream name(256);
+    name << directory << StringRange(texture, path_get_filename_base_end(texture));
 
-  if(texture_name_ignore(name.c_str()))
-  {
-    return;
-  }
+    if (texture_name_ignore(name.c_str())) {
+        return;
+    }
 
-  if (!shader_valid(name.c_str()))
-  {
-    globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
-    return;
-  }
+    if (!shader_valid(name.c_str())) {
+        globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n";
+        return;
+    }
 
-  // if a texture is already in use to represent a shader, ignore it
-  IShader* shader = QERApp_Shader_ForName(name.c_str());
-  shader->DecRef();
+    // if a texture is already in use to represent a shader, ignore it
+    IShader *shader = QERApp_Shader_ForName(name.c_str());
+    shader->DecRef();
 }
-typedef ConstPointerCaller1<char, const char*, TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
 
-class LoadTexturesByTypeVisitor : public ImageModules::Visitor
-{
-  const char* m_dirstring;
+typedef ConstPointerCaller<char, void(const char *), TextureDirectory_loadTexture> TextureDirectoryLoadTextureCaller;
+
+class LoadTexturesByTypeVisitor : public ImageModules::Visitor {
+    const char *m_dirstring;
 public:
-  LoadTexturesByTypeVisitor(const char* dirstring)
-    : m_dirstring(dirstring)
-  {
-  }
-  void visit(const char* minor, const _QERPlugImageTable& table) const
-  {
-    GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
-  }
+    LoadTexturesByTypeVisitor(const char *dirstring)
+            : m_dirstring(dirstring)
+    {
+    }
+
+    void visit(const char *minor, const _QERPlugImageTable &table) const
+    {
+        GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring));
+    }
 };
 
-void TextureBrowser_ShowDirectory(TextureBrowser& textureBrowser, const char* directory)
-{
-  if(TextureBrowser_showWads())
-  {
-    Archive* archive = GlobalFileSystem().getArchive(directory);
-    ASSERT_NOTNULL(archive);
-    LoadShaderVisitor visitor;
-    archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
-  }
-  else
-  {
-    g_TextureBrowser_currentDirectory = directory;
-    TextureBrowser_heightChanged(textureBrowser);
+void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory)
+{
+    if (TextureBrowser_showWads()) {
+        Archive *archive = GlobalFileSystem().getArchive(directory);
+        ASSERT_NOTNULL(archive);
+        LoadShaderVisitor visitor;
+        archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/");
+    } else {
+        g_TextureBrowser_currentDirectory = directory;
+        TextureBrowser_heightChanged(textureBrowser);
 
-    std::size_t shaders_count;
-    GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
-    globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+        std::size_t shaders_count;
+        GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
+        globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
 
-    if(g_pGameDescription->mGameType != "doom3")
-    {
-      // load remaining texture files
+        if (g_pGameDescription->mGameType != "doom3") {
+            // load remaining texture files
 
-      StringOutputStream dirstring(64);
-      dirstring << "textures/" << directory;
+            StringOutputStream dirstring(64);
+            dirstring << "textures/" << directory;
 
-      Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
+            Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str()));
+        }
     }
-  }
 
-  // we'll display the newly loaded textures + all the ones already in use
-  TextureBrowser_SetHideUnused(textureBrowser, false);
+    // we'll display the newly loaded textures + all the ones already in use
+    TextureBrowser_SetHideUnused(textureBrowser, false);
 
-  TextureBrowser_updateTitle();
+    TextureBrowser_updateTitle();
 }
 
-void TextureBrowser_ShowTagSearchResult(TextureBrowser& textureBrowser, const char* directory)
+void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory)
 {
-  g_TextureBrowser_currentDirectory = directory;
-  TextureBrowser_heightChanged(textureBrowser);
+    g_TextureBrowser_currentDirectory = directory;
+    TextureBrowser_heightChanged(textureBrowser);
 
-  std::size_t shaders_count;
-  GlobalShaderSystem().foreachShaderName(makeCallback1(TextureCategoryLoadShader(directory, shaders_count)));
-  globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
+    std::size_t shaders_count;
+    GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count)));
+    globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n";
 
-  if(g_pGameDescription->mGameType != "doom3")
-  {
-    // load remaining texture files
-    StringOutputStream dirstring(64);
-    dirstring << "textures/" << directory;
+    if (g_pGameDescription->mGameType != "doom3") {
+        // load remaining texture files
+        StringOutputStream dirstring(64);
+        dirstring << "textures/" << directory;
 
-    {
-      LoadTexturesByTypeVisitor visitor(dirstring.c_str());
-      Radiant_getImageModules().foreachModule(visitor);
+        {
+            LoadTexturesByTypeVisitor visitor(dirstring.c_str());
+            Radiant_getImageModules().foreachModule(visitor);
+        }
     }
-  }
 
-  // we'll display the newly loaded textures + all the ones already in use
-  TextureBrowser_SetHideUnused(textureBrowser, false);
+    // we'll display the newly loaded textures + all the ones already in use
+    TextureBrowser_SetHideUnused(textureBrowser, false);
 }
 
 
 bool TextureBrowser_hideUnused();
 
-void TextureBrowser_hideUnusedExport(const BoolImportCallback& importer)
+void TextureBrowser_hideUnusedExport(const Callback<void(bool)> &importer)
+{
+    importer(TextureBrowser_hideUnused());
+}
+
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
+
+void TextureBrowser_showShadersExport(const Callback<void(bool)> &importer)
+{
+    importer(GlobalTextureBrowser().m_showShaders);
+}
+
+typedef FreeCaller<void(
+        const Callback<void(bool)> &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
+
+void TextureBrowser_showShaderlistOnly(const Callback<void(bool)> &importer)
 {
-  importer(TextureBrowser_hideUnused());
+    importer(g_TextureBrowser_shaderlistOnly);
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport;
 
-void TextureBrowser_showShadersExport(const BoolImportCallback& importer)
+typedef FreeCaller<void(
+        const Callback<void(bool)> &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
+
+void TextureBrowser_fixedSize(const Callback<void(bool)> &importer)
 {
-  importer(GlobalTextureBrowser().m_showShaders);
+    importer(g_TextureBrowser_fixedSize);
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
 
-void TextureBrowser_showShaderlistOnly(const BoolImportCallback& importer)
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
+
+void TextureBrowser_filterMissing(const Callback<void(bool)> &importer)
 {
-  importer(g_TextureBrowser_shaderlistOnly);
+    importer(g_TextureBrowser_filterMissing);
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
 
-void TextureBrowser_fixedSize(const BoolImportCallback& importer)
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport;
+
+void TextureBrowser_filterFallback(const Callback<void(bool)> &importer)
 {
-  importer(g_TextureBrowser_fixedSize);
+    importer(g_TextureBrowser_filterFallback);
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport;
 
-void TextureBrowser_filterNotex(const BoolImportCallback& importer)
+typedef FreeCaller<void(
+        const Callback<void(bool)> &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport;
+
+void TextureBrowser_enableAlpha(const Callback<void(bool)> &importer)
 {
-  importer(g_TextureBrowser_filterNotex);
+    importer(g_TextureBrowser_enableAlpha);
 }
-typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport;
 
-void TextureBrowser_SetHideUnused(TextureBrowser& textureBrowser, bool hideUnused)
+typedef FreeCaller<void(const Callback<void(bool)> &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
+
+void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused)
 {
-  if(hideUnused)
-  {
-    textureBrowser.m_hideUnused = true;
-  }
-  else
-  {
-    textureBrowser.m_hideUnused = false;
-  }
+    if (hideUnused) {
+        textureBrowser.m_hideUnused = true;
+    } else {
+        textureBrowser.m_hideUnused = false;
+    }
 
-  textureBrowser.m_hideunused_item.update();
+    textureBrowser.m_hideunused_item.update();
 
-  TextureBrowser_heightChanged(textureBrowser);
-  textureBrowser.m_originInvalid = true;
+    TextureBrowser_heightChanged(textureBrowser);
+    textureBrowser.m_originInvalid = true;
 }
 
-void TextureBrowser_ShowStartupShaders(TextureBrowsertextureBrowser)
+void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser)
 {
-  if(textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON)
-  {
-    TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
-  }
+    if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) {
+        TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir());
+    }
 }
 
 
@@ -918,1794 +1021,1808 @@ void TextureBrowser_ShowStartupShaders(TextureBrowser& textureBrowser)
 // it might need to be split in parts or moved out .. dunno
 // scroll origin so the specified texture is completely on screen
 // if current texture is not displayed, nothing is changed
-void TextureBrowser_Focus(TextureBrowser& textureBrowser, const char* name)
-{
-  TextureLayout layout;
-  // scroll origin so the texture is completely on screen
-  Texture_StartPos(layout);
-  
-  for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
-  {
-    IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
-    if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
-      continue;
-
-    int x, y;
-    Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-    qtexture_t* q = shader->getTexture();
-    if (!q)
-      break;
-
-    // we have found when texdef->name and the shader name match
-    // NOTE: as everywhere else for our comparisons, we are not case sensitive
-    if (shader_equal(name, shader->getName()))
-    {
-      int textureHeight = (int)(q->height * ((float)textureBrowser.m_textureScale / 100))
-        + 2 * TextureBrowser_fontHeight(textureBrowser);
+void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name)
+{
+    TextureLayout layout;
+    // scroll origin so the texture is completely on screen
+    Texture_StartPos(layout);
 
-      int originy = TextureBrowser_getOriginY(textureBrowser);
-      if (y > originy)
-      {
-        originy = y;
-      }
+    for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+        IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
+
+        if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+            continue;
+        }
+
+        int x, y;
+        Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+        qtexture_t *q = shader->getTexture();
+        if (!q) {
+            break;
+        }
 
-      if (y - textureHeight < originy - textureBrowser.height)
-      {
-        originy = (y - textureHeight) + textureBrowser.height;
-      }
+        // we have found when texdef->name and the shader name match
+        // NOTE: as everywhere else for our comparisons, we are not case sensitive
+        if (shader_equal(name, shader->getName())) {
+            int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100))
+                                + 2 * TextureBrowser_fontHeight(textureBrowser);
 
-      TextureBrowser_setOriginY(textureBrowser, originy);
-      return;
+            int originy = TextureBrowser_getOriginY(textureBrowser);
+            if (y > originy) {
+                originy = y;
+            }
+
+            if (y - textureHeight < originy - textureBrowser.height) {
+                originy = (y - textureHeight) + textureBrowser.height;
+            }
+
+            TextureBrowser_setOriginY(textureBrowser, originy);
+            return;
+        }
     }
-  }
 }
 
-IShader* Texture_At(TextureBrowser& textureBrowser, int mx, int my)
+IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my)
 {
-  my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
+    my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height;
 
-  TextureLayout layout;
-  Texture_StartPos(layout);
-  for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
-  {
-    IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
+    TextureLayout layout;
+    Texture_StartPos(layout);
+    for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+        IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
 
-    if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
-      continue;
+        if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+            continue;
+        }
 
-    int   x, y;
-    Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-    qtexture_t  *q = shader->getTexture();
-    if (!q)
-      break;
-    
-    int nWidth = textureBrowser.getTextureWidth(q);
-    int nHeight = textureBrowser.getTextureHeight(q);
-    if (mx > x && mx - x < nWidth
-      && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser))
-    {
-      return shader;
+        int x, y;
+        Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+        qtexture_t *q = shader->getTexture();
+        if (!q) {
+            break;
+        }
+
+        int nWidth = textureBrowser.getTextureWidth(q);
+        int nHeight = textureBrowser.getTextureHeight(q);
+        if (mx > x && mx - x < nWidth
+            && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) {
+            return shader;
+        }
     }
-  }
 
-  return 0;
+    return 0;
 }
 
 /*
-==============
-SelectTexture
-
-  By mouse click
-==============
-*/
-void SelectTexture(TextureBrowser& textureBrowser, int mx, int my, bool bShift)
-{
-  IShader* shader = Texture_At(textureBrowser, mx, my);
-  if(shader != 0)
-  {
-    if (bShift)
-    {
-      if (shader->IsDefault())
-        globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
-      else
-        ViewShader( shader->getShaderFileName(), shader->getName() );
-    }
-    else
-    {
-      TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
-      TextureBrowser_textureSelected(shader->getName());
-
-      if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected)
-      {
-        UndoableCommand undo("textureNameSetSelected");
-        Select_SetShader(shader->getName());
-      }
+   ==============
+   SelectTexture
+
+   By mouse click
+   ==============
+ */
+void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift)
+{
+    IShader *shader = Texture_At(textureBrowser, mx, my);
+    if (shader != 0) {
+        if (bShift) {
+            if (shader->IsDefault()) {
+                globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n";
+            } else {
+                ViewShader(shader->getShaderFileName(), shader->getName());
+            }
+        } else {
+            TextureBrowser_SetSelectedShader(textureBrowser, shader->getName());
+            TextureBrowser_textureSelected(shader->getName());
+
+            if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) {
+                UndoableCommand undo("textureNameSetSelected");
+                Select_SetShader(shader->getName());
+            }
+        }
     }
-  }
 }
 
 /*
-============================================================================
+   ============================================================================
 
-  MOUSE ACTIONS
+   MOUSE ACTIONS
 
-============================================================================
-*/
+   ============================================================================
+ */
 
-void TextureBrowser_trackingDelta(int x, int y, unsigned int state, voiddata)
+void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data)
 {
-  TextureBrowser& textureBrowser = *reinterpret_cast<TextureBrowser*>(data);
-  if(y != 0)
-  {
-    int scale = 1;
+    TextureBrowser &textureBrowser = *reinterpret_cast<TextureBrowser *>( data );
+    if (y != 0) {
+        int scale = 1;
 
-    if(state & GDK_SHIFT_MASK)
-      scale = 4;
+        if (state & GDK_SHIFT_MASK) {
+            scale = 4;
+        }
 
-    int originy = TextureBrowser_getOriginY(textureBrowser);
-    originy += y * scale;
-    TextureBrowser_setOriginY(textureBrowser, originy);
-  }
+        int originy = TextureBrowser_getOriginY(textureBrowser);
+        originy += y * scale;
+        TextureBrowser_setOriginY(textureBrowser, originy);
+    }
 }
 
-void TextureBrowser_Tracking_MouseDown(TextureBrowsertextureBrowser)
+void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser)
 {
-  textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser);
+    textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta,
+                                                  &textureBrowser);
 }
 
-void TextureBrowser_Tracking_MouseUp(TextureBrowsertextureBrowser)
+void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser)
 {
-  textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
+    textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent);
 }
 
-void TextureBrowser_Selection_MouseDown(TextureBrowsertextureBrowser, guint32 flags, int pointx, int pointy)
+void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy)
 {
-  SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
+    SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0);
 }
 
 /*
-============================================================================
+   ============================================================================
 
-DRAWING
+   DRAWING
 
-============================================================================
-*/
+   ============================================================================
+ */
 
 /*
-============
-Texture_Draw
-TTimo: relying on the shaders list to display the textures
-we must query all qtexture_t* to manage and display through the IShaders interface
-this allows a plugin to completely override the texture system
-============
-*/
-void Texture_Draw(TextureBrowser& textureBrowser)
-{
-  int originy = TextureBrowser_getOriginY(textureBrowser);
-
-  glClearColor(textureBrowser.color_textureback[0],
-    textureBrowser.color_textureback[1],
-    textureBrowser.color_textureback[2],
-    0);
-  glViewport(0, 0, textureBrowser.width, textureBrowser.height);
-  glMatrixMode(GL_PROJECTION);
-  glLoadIdentity();
-
-  glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-  glDisable (GL_DEPTH_TEST);
-  glDisable(GL_BLEND);
-  glOrtho (0, textureBrowser.width, originy-textureBrowser.height, originy, -100, 100);
-  glEnable (GL_TEXTURE_2D);
-
-  glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
-
-  int last_y = 0, last_height = 0;
-
-  TextureLayout layout;
-  Texture_StartPos(layout);
-  for(QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement())
-  {
-    IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
-
-    if(!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused))
-      continue;
-
-    int x, y;
-    Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
-    qtexture_t *q = shader->getTexture();
-    if (!q)
-      break;
+   ============
+   Texture_Draw
+   TTimo: relying on the shaders list to display the textures
+   we must query all qtexture_t* to manage and display through the IShaders interface
+   this allows a plugin to completely override the texture system
+   ============
+ */
+void Texture_Draw(TextureBrowser &textureBrowser)
+{
+    int originy = TextureBrowser_getOriginY(textureBrowser);
 
-    int nWidth = textureBrowser.getTextureWidth(q);
-    int nHeight = textureBrowser.getTextureHeight(q);
+    glClearColor(textureBrowser.color_textureback[0],
+                 textureBrowser.color_textureback[1],
+                 textureBrowser.color_textureback[2],
+                 0);
+    glViewport(0, 0, textureBrowser.width, textureBrowser.height);
+    glMatrixMode(GL_PROJECTION);
+    glLoadIdentity();
+
+    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+    glDisable(GL_DEPTH_TEST);
+    if (g_TextureBrowser_enableAlpha) {
+        glEnable(GL_BLEND);
+        glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+    } else {
+        glDisable(GL_BLEND);
+    }
+    glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100);
+    glEnable(GL_TEXTURE_2D);
 
-    if (y != last_y)
-    {
-      last_y = y;
-      last_height = 0;
+    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+
+    int last_y = 0, last_height = 0;
+
+    TextureLayout layout;
+    Texture_StartPos(layout);
+    for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) {
+        IShader *shader = QERApp_ActiveShaders_IteratorCurrent();
+
+        if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) {
+            continue;
+        }
+
+        int x, y;
+        Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y);
+        qtexture_t *q = shader->getTexture();
+        if (!q) {
+            break;
+        }
+
+        int nWidth = textureBrowser.getTextureWidth(q);
+        int nHeight = textureBrowser.getTextureHeight(q);
+
+        if (y != last_y) {
+            last_y = y;
+            last_height = 0;
+        }
+        last_height = std::max(nHeight, last_height);
+
+        // Is this texture visible?
+        if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy)
+            && (y > originy - textureBrowser.height)) {
+            // borders rules:
+            // if it's the current texture, draw a thick red line, else:
+            // shaders have a white border, simple textures don't
+            // if !texture_showinuse: (some textures displayed may not be in use)
+            // draw an additional square around with 0.5 1 0.5 color
+            if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) {
+                glLineWidth(3);
+                if (textureBrowser.m_rmbSelected) {
+                    glColor3f(0, 0, 1);
+                } else {
+                    glColor3f(1, 0, 0);
+                }
+                glDisable(GL_TEXTURE_2D);
+
+                glBegin(GL_LINE_LOOP);
+                glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4);
+                glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
+                glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4);
+                glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4);
+                glEnd();
+
+                glEnable(GL_TEXTURE_2D);
+                glLineWidth(1);
+            } else {
+                glLineWidth(1);
+                // shader border:
+                if (!shader->IsDefault()) {
+                    glColor3f(1, 1, 1);
+                    glDisable(GL_TEXTURE_2D);
+
+                    glBegin(GL_LINE_LOOP);
+                    glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser));
+                    glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
+                    glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser));
+                    glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser));
+                    glEnd();
+                    glEnable(GL_TEXTURE_2D);
+                }
+
+                // highlight in-use textures
+                if (!textureBrowser.m_hideUnused && shader->IsInUse()) {
+                    glColor3f(0.5, 1, 0.5);
+                    glDisable(GL_TEXTURE_2D);
+                    glBegin(GL_LINE_LOOP);
+                    glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser));
+                    glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
+                    glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser));
+                    glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser));
+                    glEnd();
+                    glEnable(GL_TEXTURE_2D);
+                }
+            }
+
+            // draw checkerboard for transparent textures
+            if (g_TextureBrowser_enableAlpha) {
+                glDisable(GL_TEXTURE_2D);
+                glBegin(GL_QUADS);
+                int font_height = TextureBrowser_fontHeight(textureBrowser);
+                for (int i = 0; i < nHeight; i += 8) {
+                    for (int j = 0; j < nWidth; j += 8) {
+                        unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
+                        glColor3ub(color, color, color);
+                        int left = j;
+                        int right = std::min(j + 8, nWidth);
+                        int top = i;
+                        int bottom = std::min(i + 8, nHeight);
+                        glVertex2i(x + right, y - nHeight - font_height + top);
+                        glVertex2i(x + left, y - nHeight - font_height + top);
+                        glVertex2i(x + left, y - nHeight - font_height + bottom);
+                        glVertex2i(x + right, y - nHeight - font_height + bottom);
+                    }
+                }
+                glEnd();
+                glEnable(GL_TEXTURE_2D);
+            }
+
+            // Draw the texture
+            glBindTexture(GL_TEXTURE_2D, q->texture_number);
+            GlobalOpenGL_debugAssertNoErrors();
+            glColor3f(1, 1, 1);
+            glBegin(GL_QUADS);
+            glTexCoord2i(0, 0);
+            glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser));
+            glTexCoord2i(1, 0);
+            glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser));
+            glTexCoord2i(1, 1);
+            glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
+            glTexCoord2i(0, 1);
+            glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight);
+            glEnd();
+
+            // draw the texture name
+            glDisable(GL_TEXTURE_2D);
+            glColor3f(1, 1, 1);
+
+            glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5);
+
+            // don't draw the directory name
+            const char *name = shader->getName();
+            name += strlen(name);
+            while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') {
+                name--;
+            }
+
+            GlobalOpenGL().drawString(name);
+            glEnable(GL_TEXTURE_2D);
+        }
+
+        //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
     }
-    last_height = std::max (nHeight, last_height);
 
-    // Is this texture visible?
-    if ((y-nHeight-TextureBrowser_fontHeight(textureBrowser) < originy)
-        && (y > originy - textureBrowser.height))
-    {
-      // borders rules:
-      // if it's the current texture, draw a thick red line, else:
-      // shaders have a white border, simple textures don't
-      // if !texture_showinuse: (some textures displayed may not be in use)
-      // draw an additional square around with 0.5 1 0.5 color
-      if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName()))
-      {
-             glLineWidth (3);
-                 if(textureBrowser.m_rmbSelected)
-                 {
-                         glColor3f (0,0,1);
-                 } else {
-              glColor3f (1,0,0);
-                 }
-             glDisable (GL_TEXTURE_2D);
-
-             glBegin (GL_LINE_LOOP);
-             glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)+4);
-             glVertex2i (x-4,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
-             glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight-4);
-             glVertex2i (x+4+nWidth,y-TextureBrowser_fontHeight(textureBrowser)+4);
-             glEnd();
-
-             glEnable (GL_TEXTURE_2D);
-             glLineWidth (1);
-      }
-      else
-      {
-             glLineWidth (1);
-             // shader border:
-             if (!shader->IsDefault())
-             {
-               glColor3f (1,1,1);
-               glDisable (GL_TEXTURE_2D);
-
-               glBegin (GL_LINE_LOOP);
-               glVertex2i (x-1,y+1-TextureBrowser_fontHeight(textureBrowser));
-               glVertex2i (x-1,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
-               glVertex2i (x+1+nWidth,y-nHeight-1-TextureBrowser_fontHeight(textureBrowser));
-               glVertex2i (x+1+nWidth,y+1-TextureBrowser_fontHeight(textureBrowser));
-               glEnd();
-               glEnable (GL_TEXTURE_2D);
-             }
-
-             // highlight in-use textures
-             if (!textureBrowser.m_hideUnused && shader->IsInUse())
-             {
-               glColor3f (0.5,1,0.5);
-               glDisable (GL_TEXTURE_2D);
-               glBegin (GL_LINE_LOOP);
-               glVertex2i (x-3,y+3-TextureBrowser_fontHeight(textureBrowser));
-               glVertex2i (x-3,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
-               glVertex2i (x+3+nWidth,y-nHeight-3-TextureBrowser_fontHeight(textureBrowser));
-               glVertex2i (x+3+nWidth,y+3-TextureBrowser_fontHeight(textureBrowser));
-               glEnd();
-               glEnable (GL_TEXTURE_2D);
-             }
-      }
-
-      // Draw the texture
-      glBindTexture (GL_TEXTURE_2D, q->texture_number);
-      GlobalOpenGL_debugAssertNoErrors();
-      glColor3f (1,1,1);
-      glBegin (GL_QUADS);
-      glTexCoord2i (0,0);
-      glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser));
-      glTexCoord2i (1,0);
-      glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser));
-      glTexCoord2i (1,1);
-      glVertex2i (x+nWidth,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
-      glTexCoord2i (0,1);
-      glVertex2i (x,y-TextureBrowser_fontHeight(textureBrowser)-nHeight);
-      glEnd();
-
-      // draw the texture name
-      glDisable (GL_TEXTURE_2D);
-      glColor3f (1,1,1);
-      
-      glRasterPos2i (x, y-TextureBrowser_fontHeight(textureBrowser)+5);
-      
-      // don't draw the directory name
-      const char* name = shader->getName();
-      name += strlen(name);
-      while(name != shader->getName() && *(name-1) != '/' && *(name-1) != '\\')
-        name--;
-
-      GlobalOpenGL().drawString(name);
-      glEnable (GL_TEXTURE_2D);
-    }
-
-    //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4;
-  }
-
-
-  // reset the current texture
-  glBindTexture(GL_TEXTURE_2D, 0);
-  //qglFinish();
-}
-
-void TextureBrowser_queueDraw(TextureBrowser& textureBrowser)
-{
-  if(textureBrowser.m_gl_widget != 0)
-  {
-    gtk_widget_queue_draw(textureBrowser.m_gl_widget);
-  }
-}
-
-
-void TextureBrowser_setScale(TextureBrowser& textureBrowser, std::size_t scale)
-{
-  textureBrowser.m_textureScale = scale;
-
-  TextureBrowser_queueDraw(textureBrowser);
-}
-
-
-void TextureBrowser_MouseWheel(TextureBrowser& textureBrowser, bool bUp)
-{
-  int originy = TextureBrowser_getOriginY(textureBrowser);
-
-  if (bUp)
-  {
-    originy += int(textureBrowser.m_mouseWheelScrollIncrement);
-  }
-  else
-  {
-    originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
-  }
-
-  TextureBrowser_setOriginY(textureBrowser, originy);
+
+    // reset the current texture
+    glBindTexture(GL_TEXTURE_2D, 0);
+    //qglFinish();
 }
 
-XmlTagBuilder TagBuilder;
+void TextureBrowser_queueDraw(TextureBrowser &textureBrowser)
+{
+    if (textureBrowser.m_gl_widget) {
+        gtk_widget_queue_draw(textureBrowser.m_gl_widget);
+    }
+}
 
-enum
+
+void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale)
 {
-   TAG_COLUMN,
-   N_COLUMNS
+    textureBrowser.m_textureScale = scale;
+
+    TextureBrowser_queueDraw(textureBrowser);
+}
+
+void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale)
+{
+    textureBrowser.m_uniformTextureSize = scale;
+
+    TextureBrowser_queueDraw(textureBrowser);
+}
+
+
+void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp)
+{
+    int originy = TextureBrowser_getOriginY(textureBrowser);
+
+    if (bUp) {
+        originy += int(textureBrowser.m_mouseWheelScrollIncrement);
+    } else {
+        originy -= int(textureBrowser.m_mouseWheelScrollIncrement);
+    }
+
+    TextureBrowser_setOriginY(textureBrowser, originy);
+}
+
+XmlTagBuilder TagBuilder;
+
+enum {
+    TAG_COLUMN,
+    N_COLUMNS
 };
 
-void BuildStoreAssignedTags(GtkListStore* store, const char* shader, TextureBrowser* textureBrowser)
-{
-  GtkTreeIter iter;
-
-  gtk_list_store_clear(store);
-
-  std::vector<CopiedString> assigned_tags;
-  TagBuilder.GetShaderTags(shader, assigned_tags);
-
-  for (size_t i = 0; i < assigned_tags.size(); i++)
-  {
-       gtk_list_store_append (store, &iter);
-       gtk_list_store_set (store, &iter, TAG_COLUMN, assigned_tags[i].c_str(), -1);
-  }
-}
-
-void BuildStoreAvailableTags(  GtkListStore* storeAvailable,
-                                                                                               GtkListStore* storeAssigned,
-                                                                                               const std::set<CopiedString>& allTags,
-                                                                                               TextureBrowser* textureBrowser)
-{
-  GtkTreeIter iterAssigned;
-  GtkTreeIter iterAvailable;
-  std::set<CopiedString>::const_iterator iterAll;
-  gchar* tag_assigned;
-
-  gtk_list_store_clear(storeAvailable);
-
-  bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(storeAssigned), &iterAssigned) != 0;
-
-  if(!row) // does the shader have tags assigned?
-  {
-       for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll)
-       {
-               gtk_list_store_append (storeAvailable, &iterAvailable);
-               gtk_list_store_set (storeAvailable, &iterAvailable, TAG_COLUMN, (*iterAll).c_str(), -1);
-       }
-  }
-  else
-  {
-    while(row) // available tags = all tags - assigned tags
-       {
-         gtk_tree_model_get(GTK_TREE_MODEL(storeAssigned), &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
-
-         for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll)
-         {
-               if(strcmp((char*)tag_assigned, (*iterAll).c_str()) != 0)
-               {
-                 gtk_list_store_append (storeAvailable, &iterAvailable);
-                 gtk_list_store_set (storeAvailable, &iterAvailable, TAG_COLUMN, (*iterAll).c_str(), -1);
-               }
-               else 
-               {
-                 row = gtk_tree_model_iter_next(GTK_TREE_MODEL(storeAssigned), &iterAssigned) != 0;
-
-                 if(row)
-                 {
-                       gtk_tree_model_get(GTK_TREE_MODEL(storeAssigned), &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
-                 }
-               }
-         }
-       }
-  }
-}
-
-gboolean TextureBrowser_button_press(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
-{
-  if(event->type == GDK_BUTTON_PRESS)
-  {
-    if(event->button == 3)
-    {
-         if(GlobalTextureBrowser().m_tags)
-         {
-        textureBrowser->m_rmbSelected = true;
-        TextureBrowser_Selection_MouseDown (*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
-
-        BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser);
-        BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser);
-               textureBrowser->m_heightChanged = true;
-           gtk_widget_show(textureBrowser->m_tag_frame);
-
-               process_gui();
-               
-               TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
-         }
-         else
-         {
-        TextureBrowser_Tracking_MouseDown(*textureBrowser);
-         }
-    }
-    else if(event->button == 1)
-    {
-      TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>(event->x), static_cast<int>(event->y));
+void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser)
+{
+    GtkTreeIter iter;
 
-         if(GlobalTextureBrowser().m_tags)
-         {
-        textureBrowser->m_rmbSelected = false;
-           gtk_widget_hide(textureBrowser->m_tag_frame);
-         }
+    store.clear();
+
+    std::vector<CopiedString> assigned_tags;
+    TagBuilder.GetShaderTags(shader, assigned_tags);
+
+    for (size_t i = 0; i < assigned_tags.size(); i++) {
+        store.append(TAG_COLUMN, assigned_tags[i].c_str());
     }
-  }
-  return FALSE;
 }
 
-gboolean TextureBrowser_button_release(GtkWidget* widget, GdkEventButton* event, TextureBrowser* textureBrowser)
+void BuildStoreAvailableTags(ui::ListStore storeAvailable,
+                             ui::ListStore storeAssigned,
+                             const std::set<CopiedString> &allTags,
+                             TextureBrowser *textureBrowser)
 {
-  if(event->type == GDK_BUTTON_RELEASE)
-  {
-    if(event->button == 3)
-    {
-         if(!GlobalTextureBrowser().m_tags)
-         {
-        TextureBrowser_Tracking_MouseUp(*textureBrowser);
-         }
+    GtkTreeIter iterAssigned;
+    GtkTreeIter iterAvailable;
+    std::set<CopiedString>::const_iterator iterAll;
+    gchar *tag_assigned;
+
+    storeAvailable.clear();
+
+    bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0;
+
+    if (!row) { // does the shader have tags assigned?
+        for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
+            storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+        }
+    } else {
+        while (row) // available tags = all tags - assigned tags
+        {
+            gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
+
+            for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) {
+                if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) {
+                    storeAvailable.append(TAG_COLUMN, (*iterAll).c_str());
+                } else {
+                    row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0;
+
+                    if (row) {
+                        gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1);
+                    }
+                }
+            }
+        }
     }
-  }
-  return FALSE;
 }
 
-gboolean TextureBrowser_motion(GtkWidget *widget, GdkEventMotion *event, TextureBrowser* textureBrowser)
+gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
 {
-  return FALSE;
+    if (event->type == GDK_BUTTON_PRESS) {
+        if (event->button == 3) {
+            if (GlobalTextureBrowser().m_tags) {
+                textureBrowser->m_rmbSelected = true;
+                TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
+                                                   static_cast<int>( event->y ));
+
+                BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(),
+                                       textureBrowser);
+                BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store,
+                                        textureBrowser->m_all_tags, textureBrowser);
+                textureBrowser->m_heightChanged = true;
+                textureBrowser->m_tag_frame.show();
+
+                ui::process();
+
+                TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str());
+            } else {
+                TextureBrowser_Tracking_MouseDown(*textureBrowser);
+            }
+        } else if (event->button == 1) {
+            TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast<int>( event->x ),
+                                               static_cast<int>( event->y ));
+
+            if (GlobalTextureBrowser().m_tags) {
+                textureBrowser->m_rmbSelected = false;
+                textureBrowser->m_tag_frame.hide();
+            }
+        }
+    }
+    return FALSE;
+}
+
+gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser)
+{
+    if (event->type == GDK_BUTTON_RELEASE) {
+        if (event->button == 3) {
+            if (!GlobalTextureBrowser().m_tags) {
+                TextureBrowser_Tracking_MouseUp(*textureBrowser);
+            }
+        }
+    }
+    return FALSE;
+}
+
+gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser)
+{
+    return FALSE;
 }
 
-gboolean TextureBrowser_scroll(GtkWidget* widget, GdkEventScroll* event, TextureBrowser* textureBrowser)
+gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser)
 {
-  if(event->direction == GDK_SCROLL_UP)
-  {
-    TextureBrowser_MouseWheel(*textureBrowser, true);
-  }
-  else if(event->direction == GDK_SCROLL_DOWN)
-  {
-    TextureBrowser_MouseWheel(*textureBrowser, false);
-  }
-  return FALSE;
+    if (event->direction == GDK_SCROLL_UP) {
+        TextureBrowser_MouseWheel(*textureBrowser, true);
+    } else if (event->direction == GDK_SCROLL_DOWN) {
+        TextureBrowser_MouseWheel(*textureBrowser, false);
+    }
+    return FALSE;
 }
 
-void TextureBrowser_scrollChanged(voiddata, gdouble value)
+void TextureBrowser_scrollChanged(void *data, gdouble value)
 {
-  //globalOutputStream() << "vertical scroll\n";
-  TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser*>(data), -(int)value);
+    //globalOutputStream() << "vertical scroll\n";
+    TextureBrowser_setOriginY(*reinterpret_cast<TextureBrowser *>( data ), -(int) value);
 }
 
-static void TextureBrowser_verticalScroll(GtkAdjustment *adjustment, TextureBrowser* textureBrowser)
+static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser)
 {
-  textureBrowser->m_scrollAdjustment.value_changed(adjustment->value);
+    textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment));
 }
 
-void TextureBrowser_updateScroll(TextureBrowsertextureBrowser)
+void TextureBrowser_updateScroll(TextureBrowser &textureBrowser)
 {
-  if(textureBrowser.m_showTextureScrollbar)
-  {
-    int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
+    if (textureBrowser.m_showTextureScrollbar) {
+        int totalHeight = TextureBrowser_TotalHeight(textureBrowser);
 
-    totalHeight = std::max(totalHeight, textureBrowser.height);
+        totalHeight = std::max(totalHeight, textureBrowser.height);
 
-    GtkAdjustment *vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
+        auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll));
 
-    vadjustment->value = -TextureBrowser_getOriginY(textureBrowser);
-    vadjustment->page_size = textureBrowser.height;
-    vadjustment->page_increment = textureBrowser.height/2;
-    vadjustment->step_increment = 20;
-    vadjustment->lower = 0;
-    vadjustment->upper = totalHeight;
+        gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser));
+        gtk_adjustment_set_page_size(vadjustment, textureBrowser.height);
+        gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2);
+        gtk_adjustment_set_step_increment(vadjustment, 20);
+        gtk_adjustment_set_lower(vadjustment, 0);
+        gtk_adjustment_set_upper(vadjustment, totalHeight);
 
-    g_signal_emit_by_name(G_OBJECT (vadjustment), "changed");
-  }
+        g_signal_emit_by_name(G_OBJECT(vadjustment), "changed");
+    }
 }
 
-gboolean TextureBrowser_size_allocate(GtkWidget* widget, GtkAllocation* allocation, TextureBrowser* textureBrowser)
+gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser)
 {
-  textureBrowser->width = allocation->width;
-  textureBrowser->height = allocation->height;
-  TextureBrowser_heightChanged(*textureBrowser);
-  textureBrowser->m_originInvalid = true;
-  TextureBrowser_queueDraw(*textureBrowser);
-  return FALSE;
+    textureBrowser->width = allocation->width;
+    textureBrowser->height = allocation->height;
+    TextureBrowser_heightChanged(*textureBrowser);
+    textureBrowser->m_originInvalid = true;
+    TextureBrowser_queueDraw(*textureBrowser);
+    return FALSE;
 }
 
-gboolean TextureBrowser_expose(GtkWidget* widget, GdkEventExpose* event, TextureBrowser* textureBrowser)
+gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser)
 {
-  if(glwidget_make_current(textureBrowser->m_gl_widget) != FALSE)
-  {
-    GlobalOpenGL_debugAssertNoErrors();
-    TextureBrowser_evaluateHeight(*textureBrowser);
-    Texture_Draw(*textureBrowser);
-    GlobalOpenGL_debugAssertNoErrors();
-    glwidget_swap_buffers(textureBrowser->m_gl_widget);
-  }
-  return FALSE;
+    if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) {
+        GlobalOpenGL_debugAssertNoErrors();
+        TextureBrowser_evaluateHeight(*textureBrowser);
+        Texture_Draw(*textureBrowser);
+        GlobalOpenGL_debugAssertNoErrors();
+        glwidget_swap_buffers(textureBrowser->m_gl_widget);
+    }
+    return FALSE;
 }
 
 
 TextureBrowser g_TextureBrowser;
 
-TextureBrowserGlobalTextureBrowser()
+TextureBrowser &GlobalTextureBrowser()
 {
-  return g_TextureBrowser;
+    return g_TextureBrowser;
 }
 
 bool TextureBrowser_hideUnused()
 {
-  return g_TextureBrowser.m_hideUnused;
+    return g_TextureBrowser.m_hideUnused;
 }
 
 void TextureBrowser_ToggleHideUnused()
 {
-  if(g_TextureBrowser.m_hideUnused)
-  {
-    TextureBrowser_SetHideUnused(g_TextureBrowser, false);
-  }
-  else
-  {
-    TextureBrowser_SetHideUnused(g_TextureBrowser, true);
-  }
-}
-
-void TextureGroups_constructTreeModel(TextureGroups groups, GtkTreeStore* store)
-{
-  // put the information from the old textures menu into a treeview 
-  GtkTreeIter iter, child;
-
-  TextureGroups::const_iterator i = groups.begin();
-  while (i != groups.end())
-  {
-    const char* dirName = (*i).c_str();
-    const char* firstUnderscore = strchr(dirName, '_');
-    StringRange dirRoot (dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
-
-    TextureGroups::const_iterator next = i;
-    ++next;
-    if(firstUnderscore != 0
-      && next != groups.end()
-      && string_equal_start((*next).c_str(), dirRoot))
-    {
-               gtk_tree_store_append(store, &iter, NULL);
-               gtk_tree_store_set (store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
-
-           // keep going...
-           while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot))
-           {
-                 gtk_tree_store_append(store, &child, &iter);
-                 gtk_tree_store_set (store, &child, 0, (*i).c_str(), -1);
-             ++i;
-           }
-    }
-    else
-    {
-         gtk_tree_store_append(store, &iter, NULL);
-         gtk_tree_store_set (store, &iter, 0, dirName, -1);
-      ++i;
+    if (g_TextureBrowser.m_hideUnused) {
+        TextureBrowser_SetHideUnused(g_TextureBrowser, false);
+    } else {
+        TextureBrowser_SetHideUnused(g_TextureBrowser, true);
+    }
+}
+
+void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store)
+{
+    // put the information from the old textures menu into a treeview
+    GtkTreeIter iter, child;
+
+    TextureGroups::const_iterator i = groups.begin();
+    while (i != groups.end()) {
+        const char *dirName = (*i).c_str();
+        const char *firstUnderscore = strchr(dirName, '_');
+        StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1);
+
+        TextureGroups::const_iterator next = i;
+        ++next;
+        if (firstUnderscore != 0
+            && next != groups.end()
+            && string_equal_start((*next).c_str(), dirRoot)) {
+            gtk_tree_store_append(store, &iter, NULL);
+            gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1);
+
+            // keep going...
+            while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) {
+                gtk_tree_store_append(store, &child, &iter);
+                gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1);
+                ++i;
+            }
+        } else {
+            gtk_tree_store_append(store, &iter, NULL);
+            gtk_tree_store_set(store, &iter, 0, dirName, -1);
+            ++i;
+        }
     }
-  }
 }
 
 TextureGroups TextureGroups_constructTreeView()
 {
-  TextureGroups groups;
+    TextureGroups groups;
 
-  if (TextureBrowser_showWads())
-  {
-    GlobalFileSystem().forEachArchive (TextureGroupsAddWadCaller (groups));
-  }
-  else
-  {
-    // scan texture dirs and pak files only if not restricting to shaderlist
-    if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly)
-    {
-      GlobalFileSystem().forEachDirectory ("textures/", TextureGroupsAddDirectoryCaller(groups));
-    }
+    if (TextureBrowser_showWads()) {
+        GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups));
+    } else {
+        // scan texture dirs and pak files only if not restricting to shaderlist
+        if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) {
+            GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups));
+        }
 
-    GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
-  }
+        GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups));
+    }
 
-  return groups;
+    return groups;
 }
 
 void TextureBrowser_constructTreeStore()
 {
-  TextureGroups groups = TextureGroups_constructTreeView();
-  GtkTreeStore* store = gtk_tree_store_new(1, G_TYPE_STRING);
-  TextureGroups_constructTreeModel(groups, store);
-  std::set<CopiedString>::iterator iter;
+    TextureGroups groups = TextureGroups_constructTreeView();
+    auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
+    TextureGroups_constructTreeModel(groups, store);
 
-  GtkTreeModel* model = GTK_TREE_MODEL(store);
+    gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store);
 
-  gtk_tree_view_set_model(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), model);
-
-  g_object_unref(G_OBJECT(store));
+    g_object_unref(G_OBJECT(store));
 }
 
 void TextureBrowser_constructTreeStoreTags()
 {
-  TextureGroups groups;
-  GtkTreeStore* store = gtk_tree_store_new(1, G_TYPE_STRING);
-  GtkTreeModel* model = GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list);
+    TextureGroups groups;
+    auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING));
+    auto model = g_TextureBrowser.m_all_tags_list;
 
-  gtk_tree_view_set_model(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), model);
+    gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model);
 
-  g_object_unref(G_OBJECT(store));
+    g_object_unref(G_OBJECT(store));
 }
 
-void TreeView_onRowActivated(GtkTreeView* treeview, GtkTreePath* path, GtkTreeViewColumn* col, gpointer userdata)
+void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata)
 {
-  GtkTreeIter iter;
+    GtkTreeIter iter;
+
+    auto model = gtk_tree_view_get_model(treeview);
 
-  GtkTreeModel* model = gtk_tree_view_get_model(GTK_TREE_VIEW(treeview));
+    if (gtk_tree_model_get_iter(model, &iter, path)) {
+        gchar dirName[1024];
 
-  if (gtk_tree_model_get_iter (model, &iter, path))
-  {
-    gchar dirName[1024];
-       
-       gchar* buffer;
-    gtk_tree_model_get(model, &iter, 0, &buffer, -1);
-       strcpy(dirName, buffer);
-       g_free(buffer);
+        gchar *buffer;
+        gtk_tree_model_get(model, &iter, 0, &buffer, -1);
+        strcpy(dirName, buffer);
+        g_free(buffer);
 
-       g_TextureBrowser.m_searchedTags = false;
+        g_TextureBrowser.m_searchedTags = false;
 
-    if(!TextureBrowser_showWads())
-      strcat(dirName, "/");
+        if (!TextureBrowser_showWads()) {
+            strcat(dirName, "/");
+        }
 
-    ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
-    TextureBrowser_ShowDirectory(GlobalTextureBrowser (), dirName);
-    TextureBrowser_queueDraw(GlobalTextureBrowser ());
-  }
+        ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures");
+        TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
+        TextureBrowser_queueDraw(GlobalTextureBrowser());
+    }
 }
 
 void TextureBrowser_createTreeViewTree()
 {
-  GtkCellRenderer* renderer;
-  g_TextureBrowser.m_treeViewTree = GTK_WIDGET(gtk_tree_view_new());
-       gtk_tree_view_set_enable_search(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), FALSE);
+    gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE);
 
-  gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), FALSE);
-  g_signal_connect(g_TextureBrowser.m_treeViewTree, "row-activated", (GCallback) TreeView_onRowActivated, NULL);
+    gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE);
+    g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL);
 
-  renderer = gtk_cell_renderer_text_new();
-  gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTree), -1, "", renderer, "text", 0, NULL);
+    auto renderer = ui::CellRendererText(ui::New);
+    gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL);
 
-  TextureBrowser_constructTreeStore();
+    TextureBrowser_constructTreeStore();
 }
 
 void TextureBrowser_addTag();
+
 void TextureBrowser_renameTag();
+
 void TextureBrowser_deleteTag();
 
-void TextureBrowser_createContextMenu(GtkWidget *treeview, GdkEventButton *event)
+void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event)
 {
-  GtkWidget* menu = gtk_menu_new();
+    ui::Widget menu = ui::Menu(ui::New);
 
-  GtkWidget* menuitem = gtk_menu_item_new_with_label("Add tag");
-  g_signal_connect(menuitem, "activate", (GCallback)TextureBrowser_addTag, treeview);
-  gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+    ui::Widget menuitem = ui::MenuItem("Add tag");
+    menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview);
+    gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
 
-  menuitem = gtk_menu_item_new_with_label("Rename tag");
-  g_signal_connect(menuitem, "activate", (GCallback)TextureBrowser_renameTag, treeview);
-  gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+    menuitem = ui::MenuItem("Rename tag");
+    menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview);
+    gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
 
-  menuitem = gtk_menu_item_new_with_label("Delete tag");
-  g_signal_connect(menuitem, "activate", (GCallback)TextureBrowser_deleteTag, treeview);
-  gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
+    menuitem = ui::MenuItem("Delete tag");
+    menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview);
+    gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem);
 
-  gtk_widget_show_all(menu);
+    gtk_widget_show_all(menu);
 
-  gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
-      (event != NULL) ? event->button : 0,
-      gdk_event_get_time((GdkEvent*)event));
+    gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL,
+                   (event != NULL) ? event->button : 0,
+                   gdk_event_get_time((GdkEvent *) event));
 }
 
-gboolean TreeViewTags_onButtonPressed(GtkWidget *treeview, GdkEventButton *event)
+gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event)
 {
-  if (event->type == GDK_BUTTON_PRESS && event->button == 3)
-  {
-    GtkTreePath *path;
-    GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(treeview));
+    if (event->type == GDK_BUTTON_PRESS && event->button == 3) {
+        GtkTreePath *path;
+        auto selection = gtk_tree_view_get_selection(treeview);
 
-    if(gtk_tree_view_get_path_at_pos(GTK_TREE_VIEW(treeview), event->x, event->y, &path, NULL, NULL, NULL))
-    {
-      gtk_tree_selection_unselect_all(selection);
-      gtk_tree_selection_select_path(selection, path);
-      gtk_tree_path_free(path);
-    }
+        if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) {
+            gtk_tree_selection_unselect_all(selection);
+            gtk_tree_selection_select_path(selection, path);
+            gtk_tree_path_free(path);
+        }
 
-    TextureBrowser_createContextMenu(treeview, event);
-    return TRUE;
-  }
-  return FALSE;
+        TextureBrowser_createContextMenu(treeview, event);
+        return TRUE;
+    }
+    return FALSE;
 }
 
 void TextureBrowser_createTreeViewTags()
 {
-  GtkCellRenderer* renderer;
-  g_TextureBrowser.m_treeViewTags = GTK_WIDGET(gtk_tree_view_new());
-       gtk_tree_view_set_enable_search(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), FALSE);
+    g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New);
+    gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE);
 
-  g_signal_connect(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL);
+    g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL);
 
-  gtk_tree_view_set_headers_visible(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), FALSE);
+    gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE);
 
-  renderer = gtk_cell_renderer_text_new();
-  gtk_tree_view_insert_column_with_attributes(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags), -1, "", renderer, "text", 0, NULL);
+    auto renderer = ui::CellRendererText(ui::New);
+    gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL);
 
-  TextureBrowser_constructTreeStoreTags();
+    TextureBrowser_constructTreeStoreTags();
 }
 
-GtkMenuItem* TextureBrowser_constructViewMenu(GtkMenu* menu)
+ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu)
 {
-  GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("_View");
+    ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View"));
+
+    if (g_Layout_enableDetachableMenus.m_value) {
+        menu_tearoff(menu);
+    }
 
-  if(g_Layout_enableDetachableMenus.m_value)
-    menu_tearoff (menu);
+    create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
+    if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+        create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing");
+    }
 
-  create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse");
-  if(string_empty(g_pGameDescription->getKeyValue("show_wads")))
-  {
-    create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterNotex");
-  }
-  menu_separator(menu);
+    // hide notex and shadernotex on texture browser: no one wants to apply them
+    create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback");
 
-  create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
+    menu_separator(menu);
 
-  // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
-  if(g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads")))
-  {
-    g_TextureBrowser.m_showShaders = true;
-  }
-  else
-  {
-    create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
-  }
+    create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures");
 
-  if(g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads")))
-  {
-    create_check_menu_item_with_mnemonic (menu, "Shaders Only", "ToggleShowShaderlistOnly");
-  }
-  if(g_TextureBrowser.m_tags)
-  {
-    create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
-  }
+    // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
+    if (g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+        g_TextureBrowser.m_showShaders = true;
+    } else {
+        create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders");
+    }
 
-  create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
+    if (g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+        create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly");
+    }
+    if (g_TextureBrowser.m_tags) {
+        create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged");
+    }
 
-  if(string_empty(g_pGameDescription->getKeyValue("show_wads")))
-  {
     menu_separator(menu);
-    g_TextureBrowser.m_shader_info_item = GTK_WIDGET(create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
-    gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
-  }
+    create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize");
+    create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha");
+
+    if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) {
+        menu_separator(menu);
+        g_TextureBrowser.m_shader_info_item = ui::Widget(
+                create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo"));
+        gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE);
+    }
+
 
-  return textures_menu_item;
+    return textures_menu_item;
 }
 
-GtkMenuItem* TextureBrowser_constructToolsMenu(GtkMenu* menu)
+ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu)
 {
-  GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("_Tools");
+    ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools"));
 
-  if (g_Layout_enableDetachableMenus.m_value)
-    menu_tearoff (menu);
+    if (g_Layout_enableDetachableMenus.m_value) {
+        menu_tearoff(menu);
+    }
 
-  create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
-  create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
+    create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders");
+    create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures");
 
-  return textures_menu_item;
+    return textures_menu_item;
 }
 
-GtkMenuItem* TextureBrowser_constructTagsMenu(GtkMenu* menu)
+ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu)
 {
-  GtkMenuItem* textures_menu_item = new_sub_menu_item_with_mnemonic("T_ags");
+    ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags"));
 
-  if (g_Layout_enableDetachableMenus.m_value)
-    menu_tearoff (menu);
+    if (g_Layout_enableDetachableMenus.m_value) {
+        menu_tearoff(menu);
+    }
 
-  create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
-  create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
-  create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
-  menu_separator(menu);
-  create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
-  create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
+    create_menu_item_with_mnemonic(menu, "Add tag", "AddTag");
+    create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag");
+    create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag");
+    menu_separator(menu);
+    create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag");
+    create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag");
 
-  return textures_menu_item;
+    return textures_menu_item;
 }
 
-gboolean TextureBrowser_tagMoveHelper(GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected)
+gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected)
 {
-  g_assert(selected != NULL);
-       
-  GtkTreeRowReference* rowref = gtk_tree_row_reference_new (model, path);
-  *selected = g_slist_append(*selected, rowref);
+    g_assert(selected != NULL);
+
+    auto rowref = gtk_tree_row_reference_new(model, path);
+    *selected = g_slist_append(*selected, rowref);
 
-  return FALSE;
+    return FALSE;
 }
 
 void TextureBrowser_assignTags()
 {
-  GSList* selected = NULL;
-  GSList* node;
-  gchar* tag_assigned;
-
-  GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree));
-
-  gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected);
-
-  if(selected != NULL)
-  {
-    for (node = selected; node != NULL; node = node->next)
-    {
-      GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data);
-
-      if(path)
-      {
-        GtkTreeIter iter;
-            
-        if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_available_store), &iter, path))
-        {
-          gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_available_store), &iter, TAG_COLUMN, &tag_assigned, -1);
-                 if(!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str()))
-                 {
-                   // create a custom shader/texture entry
-            IShader* ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
-            CopiedString filename = ishader->getShaderFileName();
-
-            if(filename.empty())
-            {
-                         // it's a texture
-                         TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
-            } else {
-                         // it's a shader
-                         TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
-                       }
-                       ishader->DecRef();
-                 }
-                 TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG);
-
-          gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
-          gtk_list_store_append (g_TextureBrowser.m_assigned_store, &iter);
-          gtk_list_store_set (g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, (char*)tag_assigned, -1);
+    GSList *selected = NULL;
+    GSList *node;
+    gchar *tag_assigned;
+
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+
+    gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+                                        &selected);
+
+    if (selected != NULL) {
+        for (node = selected; node != NULL; node = node->next) {
+            auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
+
+            if (path) {
+                GtkTreeIter iter;
+
+                if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) {
+                    gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1);
+                    if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) {
+                        // create a custom shader/texture entry
+                        IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
+                        CopiedString filename = ishader->getShaderFileName();
+
+                        if (filename.empty()) {
+                            // it's a texture
+                            TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE);
+                        } else {
+                            // it's a shader
+                            TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER);
+                        }
+                        ishader->DecRef();
+                    }
+                    TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG);
+
+                    gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter);
+                    g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned);
+                }
+            }
         }
-      }
-       }
 
-    g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL);
+        g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
 
-    // Save changes
-    TagBuilder.SaveXmlDoc();
-  }
-  g_slist_free(selected);
+        // Save changes
+        TagBuilder.SaveXmlDoc();
+    }
+    g_slist_free(selected);
 }
 
 void TextureBrowser_removeTags()
 {
-  GSList* selected = NULL;
-  GSList* node;
-  gchar* tag;
+    GSList *selected = NULL;
+    GSList *node;
+    gchar *tag;
 
-  GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_assigned_tree));
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
 
-  gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected);
+    gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+                                        &selected);
 
-  if(selected != NULL)
-  {
-    for (node = selected; node != NULL; node = node->next)
-    {
-      GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data);
+    if (selected != NULL) {
+        for (node = selected; node != NULL; node = node->next) {
+            auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
 
-      if (path)
-      {
-        GtkTreeIter iter;
-            
-        if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_assigned_store), &iter, path))
-        {
-          gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_assigned_store), &iter, TAG_COLUMN, &tag, -1);
-          TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
-          gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
+            if (path) {
+                GtkTreeIter iter;
+
+                if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) {
+                    gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1);
+                    TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag);
+                    gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter);
+                }
+            }
         }
-         }
-       }
 
-    g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL);
+        g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
 
-    // Update the "available tags list"
-    BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+        // Update the "available tags list"
+        BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+                                g_TextureBrowser.m_all_tags, &g_TextureBrowser);
 
-    // Save changes
-    TagBuilder.SaveXmlDoc();
-  }
-  g_slist_free(selected);
+        // Save changes
+        TagBuilder.SaveXmlDoc();
+    }
+    g_slist_free(selected);
 }
 
 void TextureBrowser_buildTagList()
 {
-  GtkTreeIter treeIter;
-  gtk_list_store_clear(g_TextureBrowser.m_all_tags_list);
+    g_TextureBrowser.m_all_tags_list.clear();
 
-  std::set<CopiedString>::iterator iter;
+    std::set<CopiedString>::iterator iter;
 
-  for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter)
-  {
-    gtk_list_store_append(g_TextureBrowser.m_all_tags_list, &treeIter);
-    gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &treeIter, TAG_COLUMN, (*iter).c_str(), -1);
-  }
+    for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) {
+        g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str());
+    }
 }
 
 void TextureBrowser_searchTags()
 {
-  GSList* selected = NULL;
-  GSList* node;
-  gchar* tag;
-  char buffer[256];
-  char tags_searched[256];
+    GSList *selected = NULL;
+    GSList *node;
+    gchar *tag;
+    char buffer[256];
+    char tags_searched[256];
 
-  GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
 
-  gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected);
+    gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper,
+                                        &selected);
 
-  if(selected != NULL)
-  {
-    strcpy(buffer, "/root/*/*[tag='");
-       strcpy(tags_searched, "[TAGS] ");
+    if (selected != NULL) {
+        strcpy(buffer, "/root/*/*[tag='");
+        strcpy(tags_searched, "[TAGS] ");
 
-    for (node = selected; node != NULL; node = node->next)
-    {
-      GtkTreePath* path = gtk_tree_row_reference_get_path((GtkTreeRowReference*)node->data);
+        for (node = selected; node != NULL; node = node->next) {
+            auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data);
 
-      if (path)
-      {
-        GtkTreeIter iter;
-            
-           if (gtk_tree_model_get_iter(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iter, path))
-        {
-                 gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iter, TAG_COLUMN, &tag, -1);
+            if (path) {
+                GtkTreeIter iter;
 
-                 strcat(buffer, tag);
-                 strcat(tags_searched, tag);
-                 if(node != g_slist_last(node))
-                 {
-                   strcat(buffer, "' and tag='");
-                   strcat(tags_searched, ", ");
-                 }
+                if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) {
+                    gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1);
+
+                    strcat(buffer, tag);
+                    strcat(tags_searched, tag);
+                    if (node != g_slist_last(node)) {
+                        strcat(buffer, "' and tag='");
+                        strcat(tags_searched, ", ");
+                    }
+                }
+            }
         }
-         }
-       }
 
-       strcat(buffer, "']");
+        strcat(buffer, "']");
 
-    g_slist_foreach(selected, (GFunc)gtk_tree_row_reference_free, NULL);
+        g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL);
 
-    g_TextureBrowser.m_found_shaders.clear(); // delete old list
-       TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
+        g_TextureBrowser.m_found_shaders.clear(); // delete old list
+        TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders);
 
-       if(!g_TextureBrowser.m_found_shaders.empty())  // found something
-    {
-          size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
+        if (!g_TextureBrowser.m_found_shaders.empty()) { // found something
+            size_t shaders_found = g_TextureBrowser.m_found_shaders.size();
 
-       globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n";
-          ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
+            globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with "
+                                 << tags_searched << "\n";
+            ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures");
 
-         std::set<CopiedString>::iterator iter;
+            std::set<CopiedString>::iterator iter;
 
-      for(iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++)
-      {
-           std::string path = (*iter).c_str();
-           size_t pos = path.find_last_of("/", path.size());
-           std::string name = path.substr(pos + 1, path.size());
-           path = path.substr(0, pos + 1);
-           TextureDirectory_loadTexture(path.c_str(), name.c_str());
-      }
-    }
-       g_TextureBrowser.m_searchedTags = true;
-       g_TextureBrowser_currentDirectory = tags_searched;
+            for (iter = g_TextureBrowser.m_found_shaders.begin();
+                 iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
+                std::string path = (*iter).c_str();
+                size_t pos = path.find_last_of("/", path.size());
+                std::string name = path.substr(pos + 1, path.size());
+                path = path.substr(0, pos + 1);
+                TextureDirectory_loadTexture(path.c_str(), name.c_str());
+            }
+        }
+        g_TextureBrowser.m_searchedTags = true;
+        g_TextureBrowser_currentDirectory = tags_searched;
 
-       g_TextureBrowser.m_nTotalHeight = 0;
-       TextureBrowser_setOriginY(g_TextureBrowser, 0);
-       TextureBrowser_heightChanged(g_TextureBrowser);
-       TextureBrowser_updateTitle();
-  }
-  g_slist_free(selected);
+        g_TextureBrowser.m_nTotalHeight = 0;
+        TextureBrowser_setOriginY(g_TextureBrowser, 0);
+        TextureBrowser_heightChanged(g_TextureBrowser);
+        TextureBrowser_updateTitle();
+    }
+    g_slist_free(selected);
 }
 
 void TextureBrowser_toggleSearchButton()
 {
-  gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
+    gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook));
 
-  if(page == 0) // tag page
-  {
-    gtk_widget_show_all(g_TextureBrowser.m_search_button);
-  } else {
-    gtk_widget_hide_all(g_TextureBrowser.m_search_button);
-  }
+    if (page == 0) { // tag page
+        gtk_widget_show_all(g_TextureBrowser.m_search_button);
+    } else {
+        g_TextureBrowser.m_search_button.hide();
+    }
 }
 
 void TextureBrowser_constructTagNotebook()
 {
-  g_TextureBrowser.m_tag_notebook = gtk_notebook_new();
-  GtkWidget* labelTags = gtk_label_new("Tags");
-  GtkWidget* labelTextures = gtk_label_new("Textures");
+    g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new());
+    ui::Widget labelTags = ui::Label("Tags");
+    ui::Widget labelTextures = ui::Label("Textures");
 
-  gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree, labelTextures);
-  gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
+    gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree,
+                             labelTextures);
+    gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags);
 
-  g_signal_connect(G_OBJECT(g_TextureBrowser.m_tag_notebook), "switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
+    g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL);
 
-  gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
+    gtk_widget_show_all(g_TextureBrowser.m_tag_notebook);
 }
 
 void TextureBrowser_constructSearchButton()
 {
-  GtkTooltips* tooltips = gtk_tooltips_new();
-
-  GtkWidget* image = gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR);
-  g_TextureBrowser.m_search_button = gtk_button_new();
-  g_signal_connect(G_OBJECT(g_TextureBrowser.m_search_button), "clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
-  gtk_tooltips_set_tip(GTK_TOOLTIPS(tooltips), g_TextureBrowser.m_search_button, "Search with selected tags", "Search with selected tags");
-  gtk_container_add(GTK_CONTAINER(g_TextureBrowser.m_search_button), image);
+    auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR));
+    g_TextureBrowser.m_search_button = ui::Button(ui::New);
+    g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL);
+    gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags");
+    g_TextureBrowser.m_search_button.add(image);
 }
 
 void TextureBrowser_checkTagFile()
 {
-  const char SHADERTAG_FILE[] = "shadertags.xml";
-  CopiedString default_filename, rc_filename;
-  StringOutputStream stream(256);
+    const char SHADERTAG_FILE[] = "shadertags.xml";
+    CopiedString default_filename, rc_filename;
+    StringOutputStream stream(256);
 
-  stream << LocalRcPath_get();
-  stream << SHADERTAG_FILE;
-  rc_filename = stream.c_str();
-
-  if(file_exists(rc_filename.c_str()))
-  {
-    g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
-
-    if(g_TextureBrowser.m_tags)
-    {
-      globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
-    }
-  }
-  else
-  {
-    // load default tagfile
-       stream.clear();
-    stream << g_pGameDescription->mGameToolsPath.c_str();
+    stream << LocalRcPath_get();
     stream << SHADERTAG_FILE;
-    default_filename = stream.c_str();
+    rc_filename = stream.c_str();
 
-    if(file_exists(default_filename.c_str()))
-    {
-      g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
-      
-      if(g_TextureBrowser.m_tags)
-      {
-        globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
-      }
-    }
-    else
-    {
-      globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n";
+    if (file_exists(rc_filename.c_str())) {
+        g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str());
+
+        if (g_TextureBrowser.m_tags) {
+            globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n";
+        }
+    } else {
+        // load default tagfile
+        stream.clear();
+        stream << g_pGameDescription->mGameToolsPath.c_str();
+        stream << SHADERTAG_FILE;
+        default_filename = stream.c_str();
+
+        if (file_exists(default_filename.c_str())) {
+            g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str());
+
+            if (g_TextureBrowser.m_tags) {
+                globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n";
+            }
+        } else {
+            globalErrorStream() << "Unable to find default tag file " << default_filename.c_str()
+                                << ". No tag support.\n";
+        }
     }
-  }
 }
 
 void TextureBrowser_SetNotex()
 {
-  StringOutputStream name(256);
-  name << GlobalRadiant().getAppPath() << "bitmaps/notex.bmp";
-  g_notex = name.c_str();
+    StringOutputStream name(256);
+    name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png";
+    g_notex = name.c_str();
 
-  name = NULL;
-  name << GlobalRadiant().getAppPath() << "bitmaps/shadernotex.bmp";
-  g_shadernotex = name.c_str();
+    name = StringOutputStream(256);
+    name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png";
+    g_shadernotex = name.c_str();
 }
 
-GtkWidget* TextureBrowser_constructWindow(GtkWindow* toplevel)
+ui::Widget TextureBrowser_constructWindow(ui::Window toplevel)
 {
-  // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
-  // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
-  // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
-  // for the "once-the-gtk-libs-are-updated-TODO-list" :x
-
-  TextureBrowser_checkTagFile();
-  TextureBrowser_SetNotex();
-
-  GlobalShaderSystem().setActiveShadersChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_activeShadersChanged>(g_TextureBrowser));
-
-  g_TextureBrowser.m_parent = toplevel;
+    // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider
+    // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't
+    // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing
+    // for the "once-the-gtk-libs-are-updated-TODO-list" :x
 
-  GtkWidget* table = gtk_table_new(3, 3, FALSE);
-  GtkWidget* frame_table = NULL;
-  GtkWidget* vbox = gtk_vbox_new(FALSE, 0);
-  gtk_table_attach(GTK_TABLE(table), vbox, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0);
-  gtk_widget_show(vbox);
+    TextureBrowser_checkTagFile();
+    TextureBrowser_SetNotex();
 
-  GtkWidget* menu_bar;
+    GlobalShaderSystem().setActiveShadersChangedNotify(
+            ReferenceCaller<TextureBrowser, void(), TextureBrowser_activeShadersChanged>(g_TextureBrowser));
 
-  { // menu bar
-    menu_bar = gtk_menu_bar_new();
-    GtkWidget* menu_view = gtk_menu_new();
-    GtkWidget* view_item = (GtkWidget*)TextureBrowser_constructViewMenu(GTK_MENU(menu_view));
-    gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
-    gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), view_item);
+    g_TextureBrowser.m_parent = toplevel;
 
-    GtkWidget* menu_tools = gtk_menu_new();
-    GtkWidget* tools_item = (GtkWidget*)TextureBrowser_constructToolsMenu(GTK_MENU(menu_tools));
-    gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
-    gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), tools_item);
+    auto table = ui::Table(3, 3, FALSE);
+    auto vbox = ui::VBox(FALSE, 0);
+    table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+    vbox.show();
 
-       gtk_table_attach(GTK_TABLE (table), menu_bar, 0, 3, 0, 1, GTK_FILL, GTK_SHRINK, 0, 0);
-       gtk_widget_show(menu_bar);
-  }
-  { // Texture TreeView
-       g_TextureBrowser.m_scr_win_tree = gtk_scrolled_window_new(NULL, NULL);
-       gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
+    ui::Widget menu_bar{ui::null};
 
-       // vertical only scrolling for treeview
-       gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
+    { // menu bar
+        menu_bar = ui::Widget::from(gtk_menu_bar_new());
+        auto menu_view = ui::Menu(ui::New);
+        auto view_item = TextureBrowser_constructViewMenu(menu_view);
+        gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view);
+        gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item);
 
-       gtk_widget_show(g_TextureBrowser.m_scr_win_tree);
+        auto menu_tools = ui::Menu(ui::New);
+        auto tools_item = TextureBrowser_constructToolsMenu(menu_tools);
+        gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools);
+        gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item);
 
-       TextureBrowser_createTreeViewTree();
-
-       gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_WIDGET(g_TextureBrowser.m_treeViewTree));
-       gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_treeViewTree));
-  }
-  { // gl_widget scrollbar
-       GtkWidget* w = gtk_vscrollbar_new(GTK_ADJUSTMENT(gtk_adjustment_new (0,0,0,1,1,0)));
-       gtk_table_attach(GTK_TABLE (table), w, 2, 3, 1, 2, GTK_SHRINK, GTK_FILL, 0, 0);
-       gtk_widget_show(w);
-       g_TextureBrowser.m_texture_scroll = w;
-
-    GtkAdjustment *vadjustment = gtk_range_get_adjustment (GTK_RANGE (g_TextureBrowser.m_texture_scroll));
-    g_signal_connect(G_OBJECT(vadjustment), "value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
-
-    widget_set_visible(g_TextureBrowser.m_texture_scroll, g_TextureBrowser.m_showTextureScrollbar);
-  }
-  { // gl_widget
-    g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
-    gtk_widget_ref(g_TextureBrowser.m_gl_widget);
+        table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK});
+        menu_bar.show();
+    }
+    { // Texture TreeView
+        g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New);
+        gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0);
 
-    gtk_widget_set_events(g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
-    GTK_WIDGET_SET_FLAGS(g_TextureBrowser.m_gl_widget, GTK_CAN_FOCUS);
+        // vertical only scrolling for treeview
+        gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER,
+                                       GTK_POLICY_ALWAYS);
 
-       gtk_table_attach_defaults(GTK_TABLE(table), g_TextureBrowser.m_gl_widget, 1, 2, 1, 2);
-    gtk_widget_show(g_TextureBrowser.m_gl_widget);
+        g_TextureBrowser.m_scr_win_tree.show();
 
-    g_TextureBrowser.m_sizeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "size_allocate", G_CALLBACK(TextureBrowser_size_allocate), &g_TextureBrowser);
-    g_TextureBrowser.m_exposeHandler = g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "expose_event", G_CALLBACK(TextureBrowser_expose), &g_TextureBrowser);
+        TextureBrowser_createTreeViewTree();
 
-    g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_press_event", G_CALLBACK(TextureBrowser_button_press), &g_TextureBrowser);
-    g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "button_release_event", G_CALLBACK(TextureBrowser_button_release), &g_TextureBrowser);
-    g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "motion_notify_event", G_CALLBACK(TextureBrowser_motion), &g_TextureBrowser);
-    g_signal_connect(G_OBJECT(g_TextureBrowser.m_gl_widget), "scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
-  }
+        gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree),
+                                              g_TextureBrowser.m_treeViewTree);
+        g_TextureBrowser.m_treeViewTree.show();
+    }
+    { // gl_widget scrollbar
+        auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0)));
+        table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL});
+        w.show();
+        g_TextureBrowser.m_texture_scroll = w;
 
-  // tag stuff
-  if(g_TextureBrowser.m_tags)
-  {
-    { // fill tag GtkListStore
-      g_TextureBrowser.m_all_tags_list = gtk_list_store_new(N_COLUMNS, G_TYPE_STRING);
-      GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
-      gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+        auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll)));
+        vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser);
 
-      TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
-      TextureBrowser_buildTagList();
+        g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar);
     }
-    { // tag menu bar
-      GtkWidget* menu_tags = gtk_menu_new();
-      GtkWidget* tags_item = (GtkWidget*)TextureBrowser_constructTagsMenu(GTK_MENU(menu_tags));
-      gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
-      gtk_menu_bar_append(GTK_MENU_BAR(menu_bar), tags_item);
+    { // gl_widget
+        g_TextureBrowser.m_gl_widget = glwidget_new(FALSE);
+        g_object_ref(g_TextureBrowser.m_gl_widget._handle);
+
+        gtk_widget_set_events(g_TextureBrowser.m_gl_widget,
+                              GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK |
+                              GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK);
+        gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true);
+
+        table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2});
+        g_TextureBrowser.m_gl_widget.show();
+
+        g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate",
+                                                                              G_CALLBACK(TextureBrowser_size_allocate),
+                                                                              &g_TextureBrowser);
+        g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose),
+                                                                                  &g_TextureBrowser);
+
+        g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press),
+                                             &g_TextureBrowser);
+        g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release),
+                                             &g_TextureBrowser);
+        g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion),
+                                             &g_TextureBrowser);
+        g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser);
     }
-    { // Tag TreeView
-         g_TextureBrowser.m_scr_win_tags = gtk_scrolled_window_new(NULL, NULL);
-         gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
 
-         // vertical only scrolling for treeview
-         gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
+    // tag stuff
+    if (g_TextureBrowser.m_tags) {
+        { // fill tag GtkListStore
+            g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
+            auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list);
+            gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+
+            TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags);
+            TextureBrowser_buildTagList();
+        }
+        { // tag menu bar
+            auto menu_tags = ui::Menu(ui::New);
+            auto tags_item = TextureBrowser_constructTagsMenu(menu_tags);
+            gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags);
+            gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item);
+        }
+        { // Tag TreeView
+            g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New);
+            gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0);
+
+            // vertical only scrolling for treeview
+            gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER,
+                                           GTK_POLICY_ALWAYS);
 
-         TextureBrowser_createTreeViewTags();
+            TextureBrowser_createTreeViewTags();
 
-      GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
-         gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+            gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
 
-         gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW (g_TextureBrowser.m_scr_win_tags), GTK_WIDGET (g_TextureBrowser.m_treeViewTags));
-         gtk_widget_show(GTK_WIDGET(g_TextureBrowser.m_treeViewTags));
-       }
-    {  // Texture/Tag notebook
-      TextureBrowser_constructTagNotebook();
-      gtk_box_pack_start(GTK_BOX(vbox), g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
-    }
-    { // Tag search button
-      TextureBrowser_constructSearchButton();
-      gtk_box_pack_end(GTK_BOX(vbox), g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
-    }
-    { // Tag frame
-      frame_table = gtk_table_new(3, 3, FALSE);
-
-         g_TextureBrowser.m_tag_frame = gtk_frame_new("Tag assignment");
-         gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
-         gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
-
-         gtk_table_attach(GTK_TABLE(table), g_TextureBrowser.m_tag_frame, 1, 3, 2, 3, GTK_FILL, GTK_SHRINK, 0, 0);
-
-         gtk_widget_show(frame_table);
-
-         gtk_container_add (GTK_CONTAINER(g_TextureBrowser.m_tag_frame), frame_table);
-    }
-       { // assigned tag list
-         GtkWidget* scrolled_win = gtk_scrolled_window_new(NULL, NULL);
-         gtk_container_set_border_width(GTK_CONTAINER (scrolled_win), 0);
-         gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW (scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
+            gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags),
+                                                  g_TextureBrowser.m_treeViewTags);
+            g_TextureBrowser.m_treeViewTags.show();
+        }
+        { // Texture/Tag notebook
+            TextureBrowser_constructTagNotebook();
+            vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0);
+        }
+        { // Tag search button
+            TextureBrowser_constructSearchButton();
+            vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0);
+        }
+        auto frame_table = ui::Table(3, 3, FALSE);
+        { // Tag frame
 
-         g_TextureBrowser.m_assigned_store = gtk_list_store_new(N_COLUMNS, G_TYPE_STRING);
+            g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment");
+            gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5);
+            gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE);
 
-         GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
-         gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+            table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK});
 
-         GtkCellRenderer* renderer = gtk_cell_renderer_text_new();
+            frame_table.show();
 
-         g_TextureBrowser.m_assigned_tree = gtk_tree_view_new_with_model(GTK_TREE_MODEL (g_TextureBrowser.m_assigned_store));
-         g_object_unref(G_OBJECT (g_TextureBrowser.m_assigned_store));
-         g_signal_connect(g_TextureBrowser.m_assigned_tree, "row-activated", (GCallback) TextureBrowser_removeTags, NULL);
-         gtk_tree_view_set_headers_visible(GTK_TREE_VIEW (g_TextureBrowser.m_assigned_tree), FALSE);
+            g_TextureBrowser.m_tag_frame.add(frame_table);
+        }
+        { // assigned tag list
+            ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+            gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
+            gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
 
-         GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_assigned_tree));
-         gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
+            g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
 
-         GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes("", renderer, "text", TAG_COLUMN, NULL);
-         gtk_tree_view_append_column(GTK_TREE_VIEW (g_TextureBrowser.m_assigned_tree), column);
-         gtk_widget_show(g_TextureBrowser.m_assigned_tree);
+            auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store);
+            gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
 
-         gtk_widget_show(scrolled_win);
-         gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW (scrolled_win), GTK_WIDGET (g_TextureBrowser.m_assigned_tree));
+            auto renderer = ui::CellRendererText(ui::New);
 
-         gtk_table_attach(GTK_TABLE(frame_table), scrolled_win, 0, 1, 1, 3, GTK_FILL, GTK_FILL, 0, 0);
-       }
-       { // available tag list
-         GtkWidget* scrolled_win = gtk_scrolled_window_new (NULL, NULL);
-         gtk_container_set_border_width (GTK_CONTAINER (scrolled_win), 0);
-         gtk_scrolled_window_set_policy (GTK_SCROLLED_WINDOW (scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
+            g_TextureBrowser.m_assigned_tree = ui::TreeView(
+                    ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle));
+            g_TextureBrowser.m_assigned_store.unref();
+            g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL);
+            gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE);
 
-         g_TextureBrowser.m_available_store = gtk_list_store_new (N_COLUMNS, G_TYPE_STRING);
-         GtkTreeSortable* sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
-         gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree);
+            gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
 
-         GtkCellRenderer* renderer = gtk_cell_renderer_text_new ();
+            auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
+            gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column);
+            g_TextureBrowser.m_assigned_tree.show();
 
-         g_TextureBrowser.m_available_tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL (g_TextureBrowser.m_available_store));
-         g_object_unref (G_OBJECT (g_TextureBrowser.m_available_store));
-         g_signal_connect(g_TextureBrowser.m_available_tree, "row-activated", (GCallback) TextureBrowser_assignTags, NULL);
-         gtk_tree_view_set_headers_visible (GTK_TREE_VIEW (g_TextureBrowser.m_available_tree), FALSE);
+            scrolled_win.show();
+            gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree);
 
-         GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree));
-         gtk_tree_selection_set_mode (selection, GTK_SELECTION_MULTIPLE);
+            frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL});
+        }
+        { // available tag list
+            ui::Widget scrolled_win = ui::ScrolledWindow(ui::New);
+            gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0);
+            gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS);
 
-         GtkTreeViewColumn* column = gtk_tree_view_column_new_with_attributes ("", renderer, "text", TAG_COLUMN, NULL);
-         gtk_tree_view_append_column (GTK_TREE_VIEW (g_TextureBrowser.m_available_tree), column);
-         gtk_widget_show (g_TextureBrowser.m_available_tree);
+            g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING));
+            auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store);
+            gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING);
 
-         gtk_widget_show (scrolled_win);
-         gtk_scrolled_window_add_with_viewport (GTK_SCROLLED_WINDOW (scrolled_win), GTK_WIDGET (g_TextureBrowser.m_available_tree));
+            auto renderer = ui::CellRendererText(ui::New);
 
-         gtk_table_attach (GTK_TABLE (frame_table), scrolled_win, 2, 3, 1, 3, GTK_FILL, GTK_FILL, 0, 0);
-       }
-       { // tag arrow buttons
-         GtkWidget* m_btn_left = gtk_button_new();
-         GtkWidget* m_btn_right = gtk_button_new();
-         GtkWidget* m_arrow_left = gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT);
-         GtkWidget* m_arrow_right = gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT);
-         gtk_container_add(GTK_CONTAINER(m_btn_left), m_arrow_left);
-         gtk_container_add(GTK_CONTAINER(m_btn_right), m_arrow_right);
+            g_TextureBrowser.m_available_tree = ui::TreeView(
+                    ui::TreeModel::from(g_TextureBrowser.m_available_store._handle));
+            g_TextureBrowser.m_available_store.unref();
+            g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL);
+            gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE);
 
-         // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
-         gtk_widget_set_size_request(m_arrow_left, -1, 68);
-         gtk_widget_set_size_request(m_arrow_right, -1, 68);
+            auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+            gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE);
 
-         gtk_table_attach(GTK_TABLE(frame_table), m_btn_left, 1, 2, 1, 2, GTK_SHRINK, GTK_EXPAND, 0, 0);
-         gtk_table_attach(GTK_TABLE(frame_table), m_btn_right, 1, 2, 2, 3, GTK_SHRINK, GTK_EXPAND, 0, 0);
+            auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}});
+            gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column);
+            g_TextureBrowser.m_available_tree.show();
 
-         g_signal_connect(G_OBJECT (m_btn_left), "clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
-         g_signal_connect(G_OBJECT (m_btn_right), "clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
+            scrolled_win.show();
+            gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree);
 
-         gtk_widget_show(m_btn_left);
-         gtk_widget_show(m_btn_right);
-         gtk_widget_show(m_arrow_left);
-         gtk_widget_show(m_arrow_right);
-       }
-       { // tag fram labels
-         GtkWidget* m_lbl_assigned = gtk_label_new ("Assigned");
-         GtkWidget* m_lbl_unassigned = gtk_label_new ("Available");
+            frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL});
+        }
+        { // tag arrow buttons
+            auto m_btn_left = ui::Button(ui::New);
+            auto m_btn_right = ui::Button(ui::New);
+            auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT));
+            auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT));
+            m_btn_left.add(m_arrow_left);
+            m_btn_right.add(m_arrow_right);
+
+            // workaround. the size of the tag frame depends of the requested size of the arrow buttons.
+            m_arrow_left.dimensions(-1, 68);
+            m_arrow_right.dimensions(-1, 68);
+
+            frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND});
+            frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND});
+
+            m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL);
+            m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL);
+
+            m_btn_left.show();
+            m_btn_right.show();
+            m_arrow_left.show();
+            m_arrow_right.show();
+        }
+        { // tag fram labels
+            ui::Widget m_lbl_assigned = ui::Label("Assigned");
+            ui::Widget m_lbl_unassigned = ui::Label("Available");
 
-         gtk_table_attach (GTK_TABLE (frame_table), m_lbl_assigned, 0, 1, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0);
-         gtk_table_attach (GTK_TABLE (frame_table), m_lbl_unassigned, 2, 3, 0, 1, GTK_EXPAND, GTK_SHRINK, 0, 0);
+            frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
+            frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK});
 
-         gtk_widget_show (m_lbl_assigned);
-         gtk_widget_show (m_lbl_unassigned);
-       }
-  } else { // no tag support, show the texture tree only
-    gtk_box_pack_start(GTK_BOX(vbox), g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
-  }
+            m_lbl_assigned.show();
+            m_lbl_unassigned.show();
+        }
+    } else { // no tag support, show the texture tree only
+        vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0);
+    }
 
-  // TODO do we need this?
-  //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
+    // TODO do we need this?
+    //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL);
 
-  return table;
+    return table;
 }
 
 void TextureBrowser_destroyWindow()
 {
-  GlobalShaderSystem().setActiveShadersChangedNotify(Callback());
+    GlobalShaderSystem().setActiveShadersChangedNotify(Callback<void()>());
 
-  g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
-  g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
+    g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler);
+    g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler);
 
-  gtk_widget_unref(g_TextureBrowser.m_gl_widget);
+    g_TextureBrowser.m_gl_widget.unref();
 }
 
-const Vector3& TextureBrowser_getBackgroundColour(TextureBrowser& textureBrowser)
+const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser)
 {
-  return textureBrowser.color_textureback;
+    return textureBrowser.color_textureback;
 }
 
-void TextureBrowser_setBackgroundColour(TextureBrowser& textureBrowser, const Vector3& colour)
+void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour)
 {
-  textureBrowser.color_textureback = colour;
-  TextureBrowser_queueDraw(textureBrowser);
+    textureBrowser.color_textureback = colour;
+    TextureBrowser_queueDraw(textureBrowser);
 }
 
-void TextureBrowser_selectionHelper(GtkTreeModel* model, GtkTreePath* path, GtkTreeIter* iter, GSList** selected)
+void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected)
 {
-  g_assert(selected != NULL);
+    g_assert(selected != NULL);
 
-  gchar* name;
-  gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
-  *selected = g_slist_append(*selected, name);
+    gchar *name;
+    gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1);
+    *selected = g_slist_append(*selected, name);
 }
 
 void TextureBrowser_shaderInfo()
 {
-  const char* name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
-  IShader* shader = QERApp_Shader_ForName(name);
+    const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser);
+    IShader *shader = QERApp_Shader_ForName(name);
 
-  DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
+    DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info");
 
-  shader->DecRef();
+    shader->DecRef();
 }
 
 void TextureBrowser_addTag()
 {
-  CopiedString tag;
+    CopiedString tag;
 
-  EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
+    EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag");
 
-  if (result == eIDOK && !tag.empty())
-  {
-    GtkTreeIter iter, iter2;
-    g_TextureBrowser.m_all_tags.insert(tag.c_str());
-    gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
-    gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
+    if (result == eIDOK && !tag.empty()) {
+        GtkTreeIter iter;
+        g_TextureBrowser.m_all_tags.insert(tag.c_str());
+        gtk_list_store_append(g_TextureBrowser.m_available_store, &iter);
+        gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1);
 
-    // Select the currently added tag in the available list
-    GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_available_tree));
-    gtk_tree_selection_select_iter(selection, &iter);
+        // Select the currently added tag in the available list
+        auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree);
+        gtk_tree_selection_select_iter(selection, &iter);
 
-    gtk_list_store_append(g_TextureBrowser.m_all_tags_list, &iter2);
-    gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iter2, TAG_COLUMN, tag.c_str(), -1);
-  }
+        g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str());
+    }
 }
 
 void TextureBrowser_renameTag()
 {
-  /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
-     gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
-     we need to count the number of selected rows first and use
-     gtk_tree_selection_selected_foreach() then to go through the list of selected
-     rows (which always containins a single row).
-  */
+    /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because
+          gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE,
+          we need to count the number of selected rows first and use
+          gtk_tree_selection_selected_foreach() then to go through the list of selected
+          rows (which always containins a single row).
+        */
 
-  GSList* selected = NULL;
+    GSList *selected = NULL;
 
-  GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
-  gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected);
-  if(g_slist_length(selected) == 1) // we only rename a single tag
-  {
-    CopiedString newTag;
-    EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+    gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
+                                        &selected);
 
-    if (result == eIDOK && !newTag.empty())
-    {
-      GtkTreeIter iterList;
-      gchar* rowTag;
-      gchar* oldTag = (char*)selected->data;
+    if (g_slist_length(selected) == 1) { // we only rename a single tag
+        CopiedString newTag;
+        EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag");
 
-      bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList) != 0;
+        if (result == eIDOK && !newTag.empty()) {
+            GtkTreeIter iterList;
+            gchar *rowTag;
+            gchar *oldTag = (char *) selected->data;
 
-      while(row)
-      {
-        gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList, TAG_COLUMN, &rowTag, -1);
+            bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
 
-        if(strcmp(rowTag, oldTag) == 0)
-        {
-          gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
-        }
-        row = gtk_tree_model_iter_next(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterList) != 0;
-      }
+            while (row) {
+                gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1);
 
-      TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
+                if (strcmp(rowTag, oldTag) == 0) {
+                    gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1);
+                }
+                row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0;
+            }
 
-      g_TextureBrowser.m_all_tags.erase((CopiedString)oldTag);
-      g_TextureBrowser.m_all_tags.insert(newTag);
+            TagBuilder.RenameShaderTag(oldTag, newTag.c_str());
 
-      BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser);
-      BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+            g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag);
+            g_TextureBrowser.m_all_tags.insert(newTag);
+
+            BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
+                                   &g_TextureBrowser);
+            BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+                                    g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+        }
+    } else {
+        ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming.");
     }
-  }
-  else
-  {
-    gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Select a single tag for renaming.");
-  }
 }
 
 void TextureBrowser_deleteTag()
 {
-  GSList* selected = NULL;
+    GSList *selected = NULL;
 
-  GtkTreeSelection* selection = gtk_tree_view_get_selection(GTK_TREE_VIEW(g_TextureBrowser.m_treeViewTags));
-  gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), &selected);
-  if(g_slist_length(selected) == 1) // we only delete a single tag
-  {
-    EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Are you sure you want to delete the selected tag?", "Delete Tag", eMB_YESNO, eMB_ICONQUESTION);
+    auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags);
+    gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper),
+                                        &selected);
 
-    if(result == eIDYES)
-    {
-      GtkTreeIter iterSelected;
-      gchar *rowTag;
+    if (g_slist_length(selected) == 1) { // we only delete a single tag
+        auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?",
+                                "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question);
 
-      gchar* tagSelected = (char*)selected->data;
+        if (result == ui::alert_response::YES) {
+            GtkTreeIter iterSelected;
+            gchar *rowTag;
 
-      bool row = gtk_tree_model_get_iter_first(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected) != 0;
+            gchar *tagSelected = (char *) selected->data;
 
-      while(row)
-      {
-        gtk_tree_model_get(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected, TAG_COLUMN, &rowTag, -1);
+            bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
 
-        if(strcmp(rowTag, tagSelected) == 0)
-        {
-          gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
-          break;
-        }
-        row = gtk_tree_model_iter_next(GTK_TREE_MODEL(g_TextureBrowser.m_all_tags_list), &iterSelected) != 0;
-      }
-      
-      TagBuilder.DeleteTag(tagSelected);
-      g_TextureBrowser.m_all_tags.erase((CopiedString)tagSelected);
+            while (row) {
+                gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1);
 
-           BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser);
-      BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+                if (strcmp(rowTag, tagSelected) == 0) {
+                    gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected);
+                    break;
+                }
+                row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0;
+            }
+
+            TagBuilder.DeleteTag(tagSelected);
+            g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected);
+
+            BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(),
+                                   &g_TextureBrowser);
+            BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+                                    g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+        }
+    } else {
+        ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion.");
     }
-  } else {
-    gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "Select a single tag for deletion.");
-  }
 }
 
 void TextureBrowser_copyTag()
 {
-  g_TextureBrowser.m_copied_tags.clear();
-  TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
+    g_TextureBrowser.m_copied_tags.clear();
+    TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags);
 }
 
 void TextureBrowser_pasteTag()
 {
-  IShader* ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
-  CopiedString shader = g_TextureBrowser.shader.c_str();
+    IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str());
+    CopiedString shader = g_TextureBrowser.shader.c_str();
+
+    if (!TagBuilder.CheckShaderTag(shader.c_str())) {
+        CopiedString shaderFile = ishader->getShaderFileName();
+        if (shaderFile.empty()) {
+            // it's a texture
+            TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
+        } else {
+            // it's a shader
+            TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
+        }
 
-  if(!TagBuilder.CheckShaderTag(shader.c_str()))
-  {
-    CopiedString shaderFile = ishader->getShaderFileName();
-    if(shaderFile.empty())
-    {
-      // it's a texture
-      TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE);
-    }
-    else
-    {
-      // it's a shader
-      TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER);
+        for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
+            TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
+        }
+    } else {
+        for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) {
+            if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) {
+                // the tag doesn't exist - let's add it
+                TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
+            }
+        }
     }
 
-    for(size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i)
-    {
-      TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
-    }
-  }
-  else
-  {
-    for(size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i)
-    {
-      if(!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str()))
-      {
-        // the tag doesn't exist - let's add it
-        TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG);
-      }
+    ishader->DecRef();
+
+    TagBuilder.SaveXmlDoc();
+    BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
+    BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store,
+                            g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+}
+
+void TextureBrowser_RefreshShaders()
+{
+    ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
+    GlobalShaderSystem().refresh();
+    UpdateAllWindows();
+    auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree);
+    GtkTreeModel *model = NULL;
+    GtkTreeIter iter;
+    if (gtk_tree_selection_get_selected(selection, &model, &iter)) {
+        gchar dirName[1024];
+
+        gchar *buffer;
+        gtk_tree_model_get(model, &iter, 0, &buffer, -1);
+        strcpy(dirName, buffer);
+        g_free(buffer);
+        if (!TextureBrowser_showWads()) {
+            strcat(dirName, "/");
+        }
+        TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName);
+        TextureBrowser_queueDraw(GlobalTextureBrowser());
     }
-  }
+}
+
+void TextureBrowser_ToggleShowShaders()
+{
+    g_TextureBrowser.m_showShaders ^= 1;
+    g_TextureBrowser.m_showshaders_item.update();
+    TextureBrowser_queueDraw(g_TextureBrowser);
+}
 
-  ishader->DecRef();
+void TextureBrowser_ToggleShowShaderListOnly()
+{
+    g_TextureBrowser_shaderlistOnly ^= 1;
+    g_TextureBrowser.m_showshaderlistonly_item.update();
 
-  TagBuilder.SaveXmlDoc();
-  BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser);
-  BuildStoreAvailableTags (g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser);
+    TextureBrowser_constructTreeStore();
 }
 
-void RefreshShaders()
+void TextureBrowser_showAll()
 {
-  ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders");
-  GlobalShaderSystem().refresh();
-  UpdateAllWindows();
+    g_TextureBrowser_currentDirectory = "";
+    g_TextureBrowser.m_searchedTags = false;
+    TextureBrowser_heightChanged(g_TextureBrowser);
+    TextureBrowser_updateTitle();
 }
 
-void TextureBrowser_ToggleShowShaders() 
+void TextureBrowser_showUntagged()
 {
-  g_TextureBrowser.m_showShaders ^= 1;
-  g_TextureBrowser.m_showshaders_item.update();
-  TextureBrowser_queueDraw(g_TextureBrowser);
+    auto result = ui::alert(g_TextureBrowser.m_parent,
+                            "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?",
+                            "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning);
+
+    if (result == ui::alert_response::YES) {
+        g_TextureBrowser.m_found_shaders.clear();
+        TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
+        std::set<CopiedString>::iterator iter;
+
+        ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
+
+        for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) {
+            std::string path = (*iter).c_str();
+            size_t pos = path.find_last_of("/", path.size());
+            std::string name = path.substr(pos + 1, path.size());
+            path = path.substr(0, pos + 1);
+            TextureDirectory_loadTexture(path.c_str(), name.c_str());
+            globalErrorStream() << path.c_str() << name.c_str() << "\n";
+        }
+
+        g_TextureBrowser_currentDirectory = "Untagged";
+        TextureBrowser_queueDraw(GlobalTextureBrowser());
+        TextureBrowser_heightChanged(g_TextureBrowser);
+        TextureBrowser_updateTitle();
+    }
 }
 
-void TextureBrowser_ToggleShowShaderListOnly() 
+void TextureBrowser_FixedSize()
 {
-  g_TextureBrowser_shaderlistOnly ^= 1;
-  g_TextureBrowser.m_showshaderlistonly_item.update();
+    g_TextureBrowser_fixedSize ^= 1;
+    GlobalTextureBrowser().m_fixedsize_item.update();
+    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+}
 
-  TextureBrowser_constructTreeStore();
+void TextureBrowser_FilterMissing()
+{
+    g_TextureBrowser_filterMissing ^= 1;
+    GlobalTextureBrowser().m_filternotex_item.update();
+    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+    TextureBrowser_RefreshShaders();
 }
 
-void TextureBrowser_showAll()
+void TextureBrowser_FilterFallback()
 {
-  g_TextureBrowser_currentDirectory = "";
-  g_TextureBrowser.m_searchedTags = false;
-  TextureBrowser_heightChanged(g_TextureBrowser);
-  TextureBrowser_updateTitle();
+    g_TextureBrowser_filterFallback ^= 1;
+    GlobalTextureBrowser().m_hidenotex_item.update();
+    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+    TextureBrowser_RefreshShaders();
 }
 
-void TextureBrowser_showUntagged()
+void TextureBrowser_EnableAlpha()
+{
+    g_TextureBrowser_enableAlpha ^= 1;
+    GlobalTextureBrowser().m_enablealpha_item.update();
+    TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
+}
+
+void TextureBrowser_exportTitle(const Callback<void(const char *)> &importer)
 {
-  EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(g_TextureBrowser.m_parent), "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", eMB_YESNO, eMB_ICONWARNING);
+    StringOutputStream buffer(64);
+    buffer << "Textures: ";
+    if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) {
+        buffer << g_TextureBrowser_currentDirectory.c_str();
+    } else {
+        buffer << "all";
+    }
+    importer(buffer.c_str());
+}
 
-  if(result == eIDYES)
-  {
-    g_TextureBrowser.m_found_shaders.clear();
-    TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders);
-    std::set<CopiedString>::iterator iter;
+struct TextureScale {
+    static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
+    {
+        switch (self.m_textureScale) {
+            case 10:
+                returnz(0);
+                break;
+            case 25:
+                returnz(1);
+                break;
+            case 50:
+                returnz(2);
+                break;
+            case 100:
+                returnz(3);
+                break;
+            case 200:
+                returnz(4);
+                break;
+        }
+    }
 
-    ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures");
+    static void Import(TextureBrowser &self, int value)
+    {
+        switch (value) {
+            case 0:
+                TextureBrowser_setScale(self, 10);
+                break;
+            case 1:
+                TextureBrowser_setScale(self, 25);
+                break;
+            case 2:
+                TextureBrowser_setScale(self, 50);
+                break;
+            case 3:
+                TextureBrowser_setScale(self, 100);
+                break;
+            case 4:
+                TextureBrowser_setScale(self, 200);
+                break;
+        }
+    }
+};
 
-    for(iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++)
+struct UniformTextureSize {
+    static void Export(const TextureBrowser &self, const Callback<void(int)> &returnz)
     {
-      std::string path = (*iter).c_str();
-      size_t pos = path.find_last_of("/", path.size());
-      std::string name = path.substr(pos + 1, path.size());
-      path = path.substr(0, pos + 1);
-         TextureDirectory_loadTexture(path.c_str(), name.c_str());
-         globalErrorStream() << path.c_str() << name.c_str() << "\n";
+        returnz(g_TextureBrowser.m_uniformTextureSize);
     }
 
-    g_TextureBrowser_currentDirectory = "Untagged";
-       TextureBrowser_queueDraw(GlobalTextureBrowser());
-    TextureBrowser_heightChanged(g_TextureBrowser);
-    TextureBrowser_updateTitle();
-  }
-}
+    static void Import(TextureBrowser &self, int value)
+    {
+        if (value > 16) {
+            TextureBrowser_setUniformSize(self, value);
+        }
+    }
+};
 
-void TextureBrowser_FixedSize()
+void TextureBrowser_constructPreferences(PreferencesPage &page)
 {
-  g_TextureBrowser_fixedSize ^= 1;
-  GlobalTextureBrowser().m_fixedsize_item.update();
-  TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
-}
-
-void TextureBrowser_FilterNotex()
-{
-  g_TextureBrowser_filterNotex ^= 1;
-  GlobalTextureBrowser().m_filternotex_item.update();
-  TextureBrowser_activeShadersChanged(GlobalTextureBrowser());
-}
-
-void TextureBrowser_exportTitle(const StringImportCallback& importer)
-{
-  StringOutputStream buffer(64);
-  buffer << "Textures: ";
-  if(!string_empty(g_TextureBrowser_currentDirectory.c_str()))
-  {
-    buffer << g_TextureBrowser_currentDirectory.c_str();
-  }
-  else
-  {
-    buffer << "all";
-  }
-  importer(buffer.c_str());
-}
-
-
-void TextureScaleImport(TextureBrowser& textureBrowser, int value)
-{
-  switch(value)
-  {
-  case 0:
-    TextureBrowser_setScale(textureBrowser, 10);
-    break;
-  case 1:
-    TextureBrowser_setScale(textureBrowser, 25);
-    break;
-  case 2:
-    TextureBrowser_setScale(textureBrowser, 50);
-    break;
-  case 3:
-    TextureBrowser_setScale(textureBrowser, 100);
-    break;
-  case 4:
-    TextureBrowser_setScale(textureBrowser, 200);
-    break;
-  }
-}
-typedef ReferenceCaller1<TextureBrowser, int, TextureScaleImport> TextureScaleImportCaller;
-
-void TextureScaleExport(TextureBrowser& textureBrowser, const IntImportCallback& importer)
-{
-  switch(textureBrowser.m_textureScale)
-  {
-  case 10:
-    importer(0);
-    break;
-  case 25:
-    importer(1);
-    break;
-  case 50:
-    importer(2);
-    break;
-  case 100:
-    importer(3);
-    break;
-  case 200:
-    importer(4);
-    break;
-  }
-}
-typedef ReferenceCaller1<TextureBrowser, const IntImportCallback&, TextureScaleExport> TextureScaleExportCaller;
-
-void TextureBrowser_constructPreferences(PreferencesPage& page)
-{
-  page.appendCheckBox(
-    "", "Texture scrollbar",
-    TextureBrowserImportShowScrollbarCaller(GlobalTextureBrowser()),
-    BoolExportCaller(GlobalTextureBrowser().m_showTextureScrollbar)
-  );
-  {
-    const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" };
-    page.appendCombo(
-      "Texture Thumbnail Scale",
-      STRING_ARRAY_RANGE(texture_scale),
-      IntImportCallback(TextureScaleImportCaller(GlobalTextureBrowser())),
-      IntExportCallback(TextureScaleExportCaller(GlobalTextureBrowser()))
+    page.appendCheckBox(
+            "", "Texture scrollbar",
+            make_property<TextureBrowser_ShowScrollbar>(GlobalTextureBrowser())
+    );
+    {
+        const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"};
+        page.appendCombo(
+                "Texture Thumbnail Scale",
+                STRING_ARRAY_RANGE(texture_scale),
+                make_property<TextureScale>(GlobalTextureBrowser())
+        );
+    }
+    page.appendSpinner(
+            "Texture Thumbnail Size",
+            GlobalTextureBrowser().m_uniformTextureSize,
+            GlobalTextureBrowser().m_uniformTextureSize,
+            16, 8192
     );
-  }
-  page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
-  {
-    const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() };
-    page.appendCombo("Load Shaders at Startup", reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders), STRING_ARRAY_RANGE(startup_shaders));
-  }
+    page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement);
+    {
+        const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()};
+        page.appendCombo("Load Shaders at Startup", reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders ),
+                         STRING_ARRAY_RANGE(startup_shaders));
+    }
 }
-void TextureBrowser_constructPage(PreferenceGroup& group)
+
+void TextureBrowser_constructPage(PreferenceGroup &group)
 {
-  PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
-  TextureBrowser_constructPreferences(page);
+    PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences"));
+    TextureBrowser_constructPreferences(page);
 }
+
 void TextureBrowser_registerPreferencesPage()
 {
-  PreferencesDialog_addSettingsPage(FreeCaller1<PreferenceGroup&, TextureBrowser_constructPage>());
+    PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage));
 }
 
 
 #include "preferencesystem.h"
 #include "stringio.h"
 
-typedef ReferenceCaller1<TextureBrowser, std::size_t, TextureBrowser_setScale> TextureBrowserSetScaleCaller;
 
-
-
-void TextureClipboard_textureSelected(const char* shader);
+void TextureClipboard_textureSelected(const char *shader);
 
 void TextureBrowser_Construct()
 {
-  GlobalCommands_insert("ShaderInfo", FreeCaller<TextureBrowser_shaderInfo>());
-  GlobalCommands_insert("ShowUntagged", FreeCaller<TextureBrowser_showUntagged>());
-  GlobalCommands_insert("AddTag", FreeCaller<TextureBrowser_addTag>());
-  GlobalCommands_insert("RenameTag", FreeCaller<TextureBrowser_renameTag>());
-  GlobalCommands_insert("DeleteTag", FreeCaller<TextureBrowser_deleteTag>());
-  GlobalCommands_insert("CopyTag", FreeCaller<TextureBrowser_copyTag>());
-  GlobalCommands_insert("PasteTag", FreeCaller<TextureBrowser_pasteTag>());
-  GlobalCommands_insert("RefreshShaders", FreeCaller<RefreshShaders>());
-  GlobalToggles_insert("ShowInUse", FreeCaller<TextureBrowser_ToggleHideUnused>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
-  GlobalCommands_insert("ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator('A', (GdkModifierType)GDK_CONTROL_MASK));
-  GlobalCommands_insert("ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator('T'));
-  GlobalToggles_insert("ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
-  GlobalToggles_insert("ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
-  GlobalToggles_insert("FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
-  GlobalToggles_insert("FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
-
-  GlobalPreferenceSystem().registerPreference("TextureScale",
-    makeSizeStringImportCallback(TextureBrowserSetScaleCaller(g_TextureBrowser)),
-    SizeExportStringCaller(g_TextureBrowser.m_textureScale)
-  );
-  GlobalPreferenceSystem().registerPreference("TextureScrollbar",
-    makeBoolStringImportCallback(TextureBrowserImportShowScrollbarCaller(g_TextureBrowser)),
-    BoolExportStringCaller(GlobalTextureBrowser().m_showTextureScrollbar)
-  );
-  GlobalPreferenceSystem().registerPreference("ShowShaders", BoolImportStringCaller(GlobalTextureBrowser().m_showShaders), BoolExportStringCaller(GlobalTextureBrowser().m_showShaders));
-  GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", BoolImportStringCaller(g_TextureBrowser_shaderlistOnly), BoolExportStringCaller(g_TextureBrowser_shaderlistOnly));
-  GlobalPreferenceSystem().registerPreference("FixedSize", BoolImportStringCaller(g_TextureBrowser_fixedSize), BoolExportStringCaller(g_TextureBrowser_fixedSize));
-  GlobalPreferenceSystem().registerPreference("FilterNotex", BoolImportStringCaller(g_TextureBrowser_filterNotex), BoolExportStringCaller(g_TextureBrowser_filterNotex));
-  GlobalPreferenceSystem().registerPreference("LoadShaders", IntImportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)), IntExportStringCaller(reinterpret_cast<int&>(GlobalTextureBrowser().m_startupShaders)));
-  GlobalPreferenceSystem().registerPreference("WheelMouseInc", SizeImportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement), SizeExportStringCaller(GlobalTextureBrowser().m_mouseWheelScrollIncrement));
-  GlobalPreferenceSystem().registerPreference("SI_Colors0", Vector3ImportStringCaller(GlobalTextureBrowser().color_textureback), Vector3ExportStringCaller(GlobalTextureBrowser().color_textureback));
-
-  g_TextureBrowser.shader = texdef_name_default();
-
-  Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, TextureBrowser_queueDraw>(g_TextureBrowser));
-
-  TextureBrowser_registerPreferencesPage();
-
-  GlobalShaderSystem().attach(g_ShadersObserver);
-
-  TextureBrowser_textureSelected = TextureClipboard_textureSelected;
+    GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo));
+    GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged));
+    GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag));
+    GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag));
+    GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag));
+    GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag));
+    GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag));
+    GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh));
+    GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused),
+                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U'));
+    GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll),
+                          Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK));
+    GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T'));
+    GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders),
+                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item));
+    GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly),
+                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item));
+    GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize),
+                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item));
+    GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing),
+                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item));
+    GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback),
+                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item));
+    GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha),
+                         ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item));
+
+    GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string<TextureScale>(g_TextureBrowser));
+    GlobalPreferenceSystem().registerPreference("UniformTextureSize",
+                                                make_property_string<UniformTextureSize>(g_TextureBrowser));
+    GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string<TextureBrowser_ShowScrollbar>(
+            GlobalTextureBrowser()));
+    GlobalPreferenceSystem().registerPreference("ShowShaders",
+                                                make_property_string(GlobalTextureBrowser().m_showShaders));
+    GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly",
+                                                make_property_string(g_TextureBrowser_shaderlistOnly));
+    GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize));
+    GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing));
+    GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha));
+    GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string(
+            reinterpret_cast<int &>( GlobalTextureBrowser().m_startupShaders )));
+    GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string(
+            GlobalTextureBrowser().m_mouseWheelScrollIncrement));
+    GlobalPreferenceSystem().registerPreference("SI_Colors0",
+                                                make_property_string(GlobalTextureBrowser().color_textureback));
+
+    g_TextureBrowser.shader = texdef_name_default();
+
+    Textures_setModeChangedNotify(ReferenceCaller<TextureBrowser, void(), TextureBrowser_queueDraw>(g_TextureBrowser));
+
+    TextureBrowser_registerPreferencesPage();
+
+    GlobalShaderSystem().attach(g_ShadersObserver);
+
+    TextureBrowser_textureSelected = TextureClipboard_textureSelected;
 }
+
 void TextureBrowser_Destroy()
 {
-  GlobalShaderSystem().detach(g_ShadersObserver);
+    GlobalShaderSystem().detach(g_ShadersObserver);
 
-  Textures_setModeChangedNotify(Callback());
+    Textures_setModeChangedNotify(Callback<void()>());
 }