g_activeShadersChangedCallbacks.connectLast( handler );
}
+void TextureBrowser_constructTreeStore();
+
class ShadersObserver : public ModuleObserver
{
Signal0 m_realiseCallbacks;
public:
void realise(){
m_realiseCallbacks();
+ TextureBrowser_constructTreeStore();
}
void unrealise(){
}
void RefreshShaders(){
ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
+ VFS_Refresh();
GlobalShaderSystem().refresh();
UpdateAllWindows();
GtkTreeSelection* selection = gtk_tree_view_get_selection((GtkTreeView*)GlobalTextureBrowser().m_treeViewTree);