return m_nHeight;
}
+ Signal0 onDestroyed;
Signal3<const WindowVector&, ButtonIdentifier, ModifierFlags> onMouseDown;
void mouseDown(const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers);
typedef Member3<XYWnd, const WindowVector&, ButtonIdentifier, ModifierFlags, void, &XYWnd::mouseDown> MouseDownCaller;