+++ /dev/null
-TODO list for 1.2 setup:
-
-- do we need some DO_* variables for the plugins too..
-- does the nightly do some safe checks while installing?
- (i.e. query the GUID of the existing full installation we expect to find)
-
-short explanation / design doc:
-
-------------
-
-Any setup is made from a core and some game packs
-In the template -> buildable setup process, we give a few parameters to
-customize things:
-
-- Put only the binaries or put everything
-- put / don't put the editor core
-- put / don't put any game pack
-
-To do this, we mostly rely on a search replace in the template code:
-
-DO_* are variables telling wether are not a given component is INCLUDED into
-the setup. We have currently:
-
-DO_CORE: editor core content
- (ex: the central editor binary)
-DO_CORE_FULL: include the full setup content related to the code
- (ex: the GtkRadiant manual)
-DO_GAME_Q3: include binaries for Q3
-DO_GAME_FULL_Q3: media for the Q3 game pack
-
-we search and replace for '<<DO_CORE_BOOL>>' '<<DO_GAME_Q3_BOOL>>' etc.
-more such variables will be .. DO_GAME_WOLF_BOOL, DO_GAME_Q1_BOOL etc.
-the *_BOOL are meant to be replaced by '1' or '0'
-we use equivalents *_BOOL_YESNO that are replaced by 'Yes' and 'No'
-(those are used for 'include in build setting')
-
--------------
-
-Installation paths:
-the variables DIR_* are holding the install paths for core or game packs
-DIR_CORE is the install path for the core
-DIR_GAME_Q3 is the Q3 directory
-DIR_GAMETOOLS_Q3 is the subdirectory path choosen below Q3 dir to install
- game specific stuff
-
-When the setup executes, it must rely on the stuff included in the setup to
-prompt the user with the right questions (where do I install the editor,
-where do I install the Q3 game pack?). This should be tempered by prior
-selection of what and whatnot to install if necessary. There should always
-be a 'Default' path that allows installing quickly without answering any
-difficult questions.
-
--------------
-
-Nightly builds:
-
-this was added afterwards. nightlies are intended to be an upgrade
-over an existing installation it only holds binaries
-
-also adds some specific component and file groups for the media stuff
-that may have changed since the full setup
-
-how does it work?
-a matter of 'include in build' configuration again
-if nightly is on, the *_FULL_* variables will be disabled
-and the *_NIGHTLY_* ones will be enabled
-Component Definitions/Default.cdf is the critical file in this operation
-added the following:
-DO_CORE_BOOL_FULL_YESNO
-DO_GAME_Q3_BOOL_FULL_YESNO
-DO_GAME_WOLF_BOOL_FULL_YESNO
-those three are to disable the media we only put in full setup
-DO_NIGHLY_BOOL_YESNO
-this is for the specific additions of the nightly setup