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[xonotic/netradiant.git] / tools / quake2 / common / trilib.c
index 11f718f5d5c54dc17e8456f9e2bcaa5bc53355c0..05b0cf3666f2ab876fcac1781348bf16a375c0de 100644 (file)
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-//\r
-// trilib.c: library for loading triangles from an Alias triangle file\r
-//\r
-\r
-#include <stdio.h>\r
-#include "cmdlib.h"\r
-#include "inout.h"\r
-#include "mathlib.h"\r
-#include "trilib.h"\r
-\r
-// on disk representation of a face\r
-\r
-\r
-#define        FLOAT_START     99999.0\r
-#define        FLOAT_END       -FLOAT_START\r
-#define MAGIC       123322\r
-\r
-//#define NOISY 1\r
-\r
-typedef struct {\r
-       float v[3];\r
-} vector;\r
-\r
-typedef struct\r
-{\r
-       vector n;    /* normal */\r
-       vector p;    /* point */\r
-       vector c;    /* color */\r
-       float  u;    /* u */\r
-       float  v;    /* v */\r
-} aliaspoint_t;\r
-\r
-typedef struct {\r
-       aliaspoint_t    pt[3];\r
-} tf_triangle;\r
-\r
-\r
-void ByteSwapTri (tf_triangle *tri)\r
-{\r
-       int             i;\r
-       \r
-       for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)\r
-       {\r
-               ((int *)tri)[i] = BigLong (((int *)tri)[i]);\r
-       }\r
-}\r
-\r
-void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)\r
-{\r
-       FILE        *input;\r
-       float       start;\r
-       char        name[256], tex[256];\r
-       int         i, count, magic;\r
-       tf_triangle     tri;\r
-       triangle_t      *ptri;\r
-       int                     iLevel;\r
-       int                     exitpattern;\r
-       float           t;\r
-\r
-       t = -FLOAT_START;\r
-       *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);\r
-       *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);\r
-       *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);\r
-       *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);\r
-\r
-       if ((input = fopen(filename, "rb")) == 0)\r
-               Error ("reader: could not open file '%s'", filename);\r
-\r
-       iLevel = 0;\r
-\r
-       fread(&magic, sizeof(int), 1, input);\r
-       if (BigLong(magic) != MAGIC)\r
-               Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);\r
-\r
-       ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));\r
-\r
-       *pptri = ptri;\r
-\r
-       while (feof(input) == 0) {\r
-               if (fread(&start,  sizeof(float), 1, input) < 1)\r
-                       break;\r
-               *(int *)&start = BigLong(*(int *)&start);\r
-               if (*(int *)&start != exitpattern)\r
-               {\r
-                       if (start == FLOAT_START) {\r
-                               /* Start of an object or group of objects. */\r
-                               i = -1;\r
-                               do {\r
-                                       /* There are probably better ways to read a string from */\r
-                                       /* a file, but this does allow you to do error checking */\r
-                                       /* (which I'm not doing) on a per character basis.      */\r
-                                       ++i;\r
-                                       fread( &(name[i]), sizeof( char ), 1, input);\r
-                               } while( name[i] != '\0' );\r
-       \r
-//                             indent();\r
-//                             fprintf(stdout,"OBJECT START: %s\n",name);\r
-                               fread( &count, sizeof(int), 1, input);\r
-                               count = BigLong(count);\r
-                               ++iLevel;\r
-                               if (count != 0) {\r
-//                                     indent();\r
-//                                     fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);\r
-       \r
-                                       i = -1;\r
-                                       do {\r
-                                               ++i;\r
-                                               fread( &(tex[i]), sizeof( char ), 1, input);\r
-                                       } while( tex[i] != '\0' );\r
-       \r
-//                                     indent();\r
-//                                     fprintf(stdout,"  Object texture name: '%s'\n",tex);\r
-                               }\r
-       \r
-                               /* Else (count == 0) this is the start of a group, and */\r
-                               /* no texture name is present. */\r
-                       }\r
-                       else if (start == FLOAT_END) {\r
-                               /* End of an object or group. Yes, the name should be */\r
-                               /* obvious from context, but it is in here just to be */\r
-                               /* safe and to provide a little extra information for */\r
-                               /* those who do not wish to write a recursive reader. */\r
-                               /* Mia culpa. */\r
-                               --iLevel;\r
-                               i = -1;\r
-                               do {\r
-                                       ++i;\r
-                                       fread( &(name[i]), sizeof( char ), 1, input);\r
-                               } while( name[i] != '\0' );\r
-       \r
-//                             indent();\r
-//                             fprintf(stdout,"OBJECT END: %s\n",name);\r
-                               continue;\r
-                       }\r
-               }\r
-\r
-//\r
-// read the triangles\r
-//             \r
-               for (i = 0; i < count; ++i) {\r
-                       int             j;\r
-\r
-                       fread( &tri, sizeof(tf_triangle), 1, input );\r
-                       ByteSwapTri (&tri);\r
-                       for (j=0 ; j<3 ; j++)\r
-                       {\r
-                               int             k;\r
-\r
-                               for (k=0 ; k<3 ; k++)\r
-                               {\r
-                                       ptri->verts[j][k] = tri.pt[j].p.v[k];\r
-                               }\r
-                       }\r
-\r
-                       ptri++;\r
-\r
-                       if ((ptri - *pptri) >= MAXTRIANGLES)\r
-                               Error ("Error: too many triangles; increase MAXTRIANGLES\n");\r
-               }\r
-       }\r
-\r
-       *numtriangles = ptri - *pptri;\r
-\r
-       fclose (input);\r
-}\r
-\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+//
+// trilib.c: library for loading triangles from an Alias triangle file
+//
+
+#include <stdio.h>
+#include "cmdlib.h"
+#include "inout.h"
+#include "mathlib.h"
+#include "trilib.h"
+
+// on disk representation of a face
+
+
+#define        FLOAT_START     99999.0
+#define        FLOAT_END       -FLOAT_START
+#define MAGIC       123322
+
+//#define NOISY 1
+
+typedef struct {
+       float v[3];
+} vector;
+
+typedef struct
+{
+       vector n;    /* normal */
+       vector p;    /* point */
+       vector c;    /* color */
+       float  u;    /* u */
+       float  v;    /* v */
+} aliaspoint_t;
+
+typedef struct {
+       aliaspoint_t    pt[3];
+} tf_triangle;
+
+
+void ByteSwapTri (tf_triangle *tri)
+{
+       int             i;
+       
+       for (i=0 ; i<sizeof(tf_triangle)/4 ; i++)
+       {
+               ((int *)tri)[i] = BigLong (((int *)tri)[i]);
+       }
+}
+
+void LoadTriangleList (char *filename, triangle_t **pptri, int *numtriangles)
+{
+       FILE        *input;
+       float       start;
+       char        name[256], tex[256];
+       int         i, count, magic;
+       tf_triangle     tri;
+       triangle_t      *ptri;
+       int                     iLevel;
+       int                     exitpattern;
+       float           t;
+
+       t = -FLOAT_START;
+       *((unsigned char *)&exitpattern + 0) = *((unsigned char *)&t + 3);
+       *((unsigned char *)&exitpattern + 1) = *((unsigned char *)&t + 2);
+       *((unsigned char *)&exitpattern + 2) = *((unsigned char *)&t + 1);
+       *((unsigned char *)&exitpattern + 3) = *((unsigned char *)&t + 0);
+
+       if ((input = fopen(filename, "rb")) == 0)
+               Error ("reader: could not open file '%s'", filename);
+
+       iLevel = 0;
+
+       fread(&magic, sizeof(int), 1, input);
+       if (BigLong(magic) != MAGIC)
+               Error ("%s is not a Alias object separated triangle file, magic number is wrong.", filename);
+
+       ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));
+
+       *pptri = ptri;
+
+       while (feof(input) == 0) {
+               if (fread(&start,  sizeof(float), 1, input) < 1)
+                       break;
+               *(int *)&start = BigLong(*(int *)&start);
+               if (*(int *)&start != exitpattern)
+               {
+                       if (start == FLOAT_START) {
+                               /* Start of an object or group of objects. */
+                               i = -1;
+                               do {
+                                       /* There are probably better ways to read a string from */
+                                       /* a file, but this does allow you to do error checking */
+                                       /* (which I'm not doing) on a per character basis.      */
+                                       ++i;
+                                       fread( &(name[i]), sizeof( char ), 1, input);
+                               } while( name[i] != '\0' );
+       
+//                             indent();
+//                             fprintf(stdout,"OBJECT START: %s\n",name);
+                               fread( &count, sizeof(int), 1, input);
+                               count = BigLong(count);
+                               ++iLevel;
+                               if (count != 0) {
+//                                     indent();
+//                                     fprintf(stdout,"NUMBER OF TRIANGLES: %d\n",count);
+       
+                                       i = -1;
+                                       do {
+                                               ++i;
+                                               fread( &(tex[i]), sizeof( char ), 1, input);
+                                       } while( tex[i] != '\0' );
+       
+//                                     indent();
+//                                     fprintf(stdout,"  Object texture name: '%s'\n",tex);
+                               }
+       
+                               /* Else (count == 0) this is the start of a group, and */
+                               /* no texture name is present. */
+                       }
+                       else if (start == FLOAT_END) {
+                               /* End of an object or group. Yes, the name should be */
+                               /* obvious from context, but it is in here just to be */
+                               /* safe and to provide a little extra information for */
+                               /* those who do not wish to write a recursive reader. */
+                               /* Mia culpa. */
+                               --iLevel;
+                               i = -1;
+                               do {
+                                       ++i;
+                                       fread( &(name[i]), sizeof( char ), 1, input);
+                               } while( name[i] != '\0' );
+       
+//                             indent();
+//                             fprintf(stdout,"OBJECT END: %s\n",name);
+                               continue;
+                       }
+               }
+
+//
+// read the triangles
+//             
+               for (i = 0; i < count; ++i) {
+                       int             j;
+
+                       fread( &tri, sizeof(tf_triangle), 1, input );
+                       ByteSwapTri (&tri);
+                       for (j=0 ; j<3 ; j++)
+                       {
+                               int             k;
+
+                               for (k=0 ; k<3 ; k++)
+                               {
+                                       ptri->verts[j][k] = tri.pt[j].p.v[k];
+                               }
+                       }
+
+                       ptri++;
+
+                       if ((ptri - *pptri) >= MAXTRIANGLES)
+                               Error ("Error: too many triangles; increase MAXTRIANGLES\n");
+               }
+       }
+
+       *numtriangles = ptri - *pptri;
+
+       fclose (input);
+}
+