]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/q2map/brushbsp.c
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[xonotic/netradiant.git] / tools / quake2 / q2map / brushbsp.c
index 64ebd48e8382e9276e77777fbbbbd8e2094a35ce..63f861b72ab7d359ff5c9ff5067c4b8d944021f9 100644 (file)
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-#include "qbsp.h"\r
-\r
-\r
-int            c_nodes;\r
-int            c_nonvis;\r
-int            c_active_brushes;\r
-\r
-// if a brush just barely pokes onto the other side,\r
-// let it slide by without chopping\r
-#define        PLANESIDE_EPSILON       0.001\r
-//0.1\r
-\r
-#define        PSIDE_FRONT                     1\r
-#define        PSIDE_BACK                      2\r
-#define        PSIDE_BOTH                      (PSIDE_FRONT|PSIDE_BACK)\r
-#define        PSIDE_FACING            4\r
-\r
-\r
-void FindBrushInTree (node_t *node, int brushnum)\r
-{\r
-       bspbrush_t      *b;\r
-\r
-       if (node->planenum == PLANENUM_LEAF)\r
-       {\r
-               for (b=node->brushlist ; b ; b=b->next)\r
-                       if (b->original->brushnum == brushnum)\r
-                               Sys_Printf ("here\n");\r
-               return;\r
-       }\r
-       FindBrushInTree (node->children[0], brushnum);\r
-       FindBrushInTree (node->children[1], brushnum);\r
-}\r
-\r
-//==================================================\r
-\r
-/*\r
-================\r
-DrawBrushList\r
-================\r
-*/\r
-void DrawBrushList (bspbrush_t *brush, node_t *node)\r
-{\r
-       int             i;\r
-       side_t  *s;\r
-\r
-       GLS_BeginScene ();\r
-       for ( ; brush ; brush=brush->next)\r
-       {\r
-               for (i=0 ; i<brush->numsides ; i++)\r
-               {\r
-                       s = &brush->sides[i];\r
-                       if (!s->winding)\r
-                               continue;\r
-                       if (s->texinfo == TEXINFO_NODE)\r
-                               GLS_Winding (s->winding, 1);\r
-                       else if (!s->visible)\r
-                               GLS_Winding (s->winding, 2);\r
-                       else\r
-                               GLS_Winding (s->winding, 0);\r
-               }\r
-       }\r
-       GLS_EndScene ();\r
-}\r
-\r
-/*\r
-================\r
-WriteBrushList\r
-================\r
-*/\r
-void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)\r
-{\r
-       int             i;\r
-       side_t  *s;\r
-       FILE    *f;\r
-\r
-       Sys_FPrintf( SYS_VRB, "writing %s\n", name);\r
-       f = SafeOpenWrite (name);\r
-\r
-       for ( ; brush ; brush=brush->next)\r
-       {\r
-               for (i=0 ; i<brush->numsides ; i++)\r
-               {\r
-                       s = &brush->sides[i];\r
-                       if (!s->winding)\r
-                               continue;\r
-                       if (onlyvis && !s->visible)\r
-                               continue;\r
-                       OutputWinding (brush->sides[i].winding, f);\r
-               }\r
-       }\r
-\r
-       fclose (f);\r
-}\r
-\r
-void PrintBrush (bspbrush_t *brush)\r
-{\r
-       int             i;\r
-\r
-       Sys_Printf ("brush: %p\n", brush);\r
-       for (i=0;i<brush->numsides ; i++)\r
-       {\r
-               pw(brush->sides[i].winding);\r
-               Sys_Printf ("\n");\r
-       }\r
-}\r
-\r
-/*\r
-==================\r
-BoundBrush\r
-\r
-Sets the mins/maxs based on the windings\r
-==================\r
-*/\r
-void BoundBrush (bspbrush_t *brush)\r
-{\r
-       int                     i, j;\r
-       winding_t       *w;\r
-\r
-       ClearBounds (brush->mins, brush->maxs);\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               w = brush->sides[i].winding;\r
-               if (!w)\r
-                       continue;\r
-               for (j=0 ; j<w->numpoints ; j++)\r
-                       AddPointToBounds (w->p[j], brush->mins, brush->maxs);\r
-       }\r
-}\r
-\r
-/*\r
-==================\r
-CreateBrushWindings\r
-\r
-==================\r
-*/\r
-void CreateBrushWindings (bspbrush_t *brush)\r
-{\r
-       int                     i, j;\r
-       winding_t       *w;\r
-       side_t          *side;\r
-       plane_t         *plane;\r
-\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               side = &brush->sides[i];\r
-               plane = &mapplanes[side->planenum];\r
-               w = BaseWindingForPlane (plane->normal, plane->dist);\r
-               for (j=0 ; j<brush->numsides && w; j++)\r
-               {\r
-                       if (i == j)\r
-                               continue;\r
-                       if (brush->sides[j].bevel)\r
-                               continue;\r
-                       plane = &mapplanes[brush->sides[j].planenum^1];\r
-                       ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);\r
-               }\r
-\r
-               side->winding = w;\r
-       }\r
-\r
-       BoundBrush (brush);\r
-}\r
-\r
-/*\r
-==================\r
-BrushFromBounds\r
-\r
-Creates a new axial brush\r
-==================\r
-*/\r
-bspbrush_t     *BrushFromBounds (vec3_t mins, vec3_t maxs)\r
-{\r
-       bspbrush_t      *b;\r
-       int                     i;\r
-       vec3_t          normal;\r
-       vec_t           dist;\r
-\r
-       b = AllocBrush (6);\r
-       b->numsides = 6;\r
-       for (i=0 ; i<3 ; i++)\r
-       {\r
-               VectorClear (normal);\r
-               normal[i] = 1;\r
-               dist = maxs[i];\r
-               b->sides[i].planenum = FindFloatPlane (normal, dist);\r
-\r
-               normal[i] = -1;\r
-               dist = -mins[i];\r
-               b->sides[3+i].planenum = FindFloatPlane (normal, dist);\r
-       }\r
-\r
-       CreateBrushWindings (b);\r
-\r
-       return b;\r
-}\r
-\r
-/*\r
-==================\r
-BrushVolume\r
-\r
-==================\r
-*/\r
-vec_t BrushVolume (bspbrush_t *brush)\r
-{\r
-       int                     i;\r
-       winding_t       *w;\r
-       vec3_t          corner;\r
-       vec_t           d, area, volume;\r
-       plane_t         *plane;\r
-\r
-       if (!brush)\r
-               return 0;\r
-\r
-       // grab the first valid point as the corner\r
-\r
-       w = NULL;\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               w = brush->sides[i].winding;\r
-               if (w)\r
-                       break;\r
-       }\r
-       if (!w)\r
-               return 0;\r
-       VectorCopy (w->p[0], corner);\r
-\r
-       // make tetrahedrons to all other faces\r
-\r
-       volume = 0;\r
-       for ( ; i<brush->numsides ; i++)\r
-       {\r
-               w = brush->sides[i].winding;\r
-               if (!w)\r
-                       continue;\r
-               plane = &mapplanes[brush->sides[i].planenum];\r
-               d = -(DotProduct (corner, plane->normal) - plane->dist);\r
-               area = WindingArea (w);\r
-               volume += d*area;\r
-       }\r
-\r
-       volume /= 3;\r
-       return volume;\r
-}\r
-\r
-/*\r
-================\r
-CountBrushList\r
-================\r
-*/\r
-int    CountBrushList (bspbrush_t *brushes)\r
-{\r
-       int     c;\r
-\r
-       c = 0;\r
-       for ( ; brushes ; brushes = brushes->next)\r
-               c++;\r
-       return c;\r
-}\r
-\r
-/*\r
-================\r
-AllocTree\r
-================\r
-*/\r
-tree_t *AllocTree (void)\r
-{\r
-       tree_t  *tree;\r
-\r
-       tree = malloc(sizeof(*tree));\r
-       memset (tree, 0, sizeof(*tree));\r
-       ClearBounds (tree->mins, tree->maxs);\r
-\r
-       return tree;\r
-}\r
-\r
-/*\r
-================\r
-AllocNode\r
-================\r
-*/\r
-node_t *AllocNode (void)\r
-{\r
-       node_t  *node;\r
-\r
-       node = malloc(sizeof(*node));\r
-       memset (node, 0, sizeof(*node));\r
-\r
-       return node;\r
-}\r
-\r
-\r
-/*\r
-================\r
-AllocBrush\r
-================\r
-*/\r
-bspbrush_t *AllocBrush (int numsides)\r
-{\r
-       bspbrush_t      *bb;\r
-       int                     c;\r
-\r
-       c = (int)&(((bspbrush_t *)0)->sides[numsides]);\r
-       bb = malloc(c);\r
-       memset (bb, 0, c);\r
-       if (numthreads == 1)\r
-               c_active_brushes++;\r
-       return bb;\r
-}\r
-\r
-/*\r
-================\r
-FreeBrush\r
-================\r
-*/\r
-void FreeBrush (bspbrush_t *brushes)\r
-{\r
-       int                     i;\r
-\r
-       for (i=0 ; i<brushes->numsides ; i++)\r
-               if (brushes->sides[i].winding)\r
-                       FreeWinding(brushes->sides[i].winding);\r
-       free (brushes);\r
-       if (numthreads == 1)\r
-               c_active_brushes--;\r
-}\r
-\r
-\r
-/*\r
-================\r
-FreeBrushList\r
-================\r
-*/\r
-void FreeBrushList (bspbrush_t *brushes)\r
-{\r
-       bspbrush_t      *next;\r
-\r
-       for ( ; brushes ; brushes = next)\r
-       {\r
-               next = brushes->next;\r
-\r
-               FreeBrush (brushes);\r
-       }               \r
-}\r
-\r
-/*\r
-==================\r
-CopyBrush\r
-\r
-Duplicates the brush, the sides, and the windings\r
-==================\r
-*/\r
-bspbrush_t *CopyBrush (bspbrush_t *brush)\r
-{\r
-       bspbrush_t *newbrush;\r
-       int                     size;\r
-       int                     i;\r
-       \r
-       size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);\r
-\r
-       newbrush = AllocBrush (brush->numsides);\r
-       memcpy (newbrush, brush, size);\r
-\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               if (brush->sides[i].winding)\r
-                       newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);\r
-       }\r
-\r
-       return newbrush;\r
-}\r
-\r
-\r
-/*\r
-==================\r
-PointInLeaf\r
-\r
-==================\r
-*/\r
-node_t *PointInLeaf (node_t *node, vec3_t point)\r
-{\r
-       vec_t           d;\r
-       plane_t         *plane;\r
-\r
-       while (node->planenum != PLANENUM_LEAF)\r
-       {\r
-               plane = &mapplanes[node->planenum];\r
-               d = DotProduct (point, plane->normal) - plane->dist;\r
-               if (d > 0)\r
-                       node = node->children[0];\r
-               else\r
-                       node = node->children[1];\r
-       }\r
-\r
-       return node;\r
-}\r
-\r
-//========================================================\r
-\r
-/*\r
-==============\r
-BoxOnPlaneSide\r
-\r
-Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH\r
-==============\r
-*/\r
-int BoxOnPlaneSide (vec3_t mins, vec3_t maxs, plane_t *plane)\r
-{\r
-       int             side;\r
-       int             i;\r
-       vec3_t  corners[2];\r
-       vec_t   dist1, dist2;\r
-\r
-       // axial planes are easy\r
-       if (plane->type < 3)\r
-       {\r
-               side = 0;\r
-               if (maxs[plane->type] > plane->dist+PLANESIDE_EPSILON)\r
-                       side |= PSIDE_FRONT;\r
-               if (mins[plane->type] < plane->dist-PLANESIDE_EPSILON)\r
-                       side |= PSIDE_BACK;\r
-               return side;\r
-       }\r
-\r
-       // create the proper leading and trailing verts for the box\r
-\r
-       for (i=0 ; i<3 ; i++)\r
-       {\r
-               if (plane->normal[i] < 0)\r
-               {\r
-                       corners[0][i] = mins[i];\r
-                       corners[1][i] = maxs[i];\r
-               }\r
-               else\r
-               {\r
-                       corners[1][i] = mins[i];\r
-                       corners[0][i] = maxs[i];\r
-               }\r
-       }\r
-\r
-       dist1 = DotProduct (plane->normal, corners[0]) - plane->dist;\r
-       dist2 = DotProduct (plane->normal, corners[1]) - plane->dist;\r
-       side = 0;\r
-       if (dist1 >= PLANESIDE_EPSILON)\r
-               side = PSIDE_FRONT;\r
-       if (dist2 < PLANESIDE_EPSILON)\r
-               side |= PSIDE_BACK;\r
-\r
-       return side;\r
-}\r
-\r
-/*\r
-============\r
-QuickTestBrushToPlanenum\r
-\r
-============\r
-*/\r
-int    QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits)\r
-{\r
-       int                     i, num;\r
-       plane_t         *plane;\r
-       int                     s;\r
-\r
-       *numsplits = 0;\r
-\r
-       // if the brush actually uses the planenum,\r
-       // we can tell the side for sure\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               num = brush->sides[i].planenum;\r
-               if (num >= 0x10000)\r
-                       Error ("bad planenum");\r
-               if (num == planenum)\r
-                       return PSIDE_BACK|PSIDE_FACING;\r
-               if (num == (planenum ^ 1) )\r
-                       return PSIDE_FRONT|PSIDE_FACING;\r
-       }\r
-\r
-       // box on plane side\r
-       plane = &mapplanes[planenum];\r
-       s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);\r
-\r
-       // if both sides, count the visible faces split\r
-       if (s == PSIDE_BOTH)\r
-       {\r
-               *numsplits += 3;\r
-       }\r
-\r
-       return s;\r
-}\r
-\r
-/*\r
-============\r
-TestBrushToPlanenum\r
-\r
-============\r
-*/\r
-int    TestBrushToPlanenum (bspbrush_t *brush, int planenum,\r
-                                                int *numsplits, qboolean *hintsplit, int *epsilonbrush)\r
-{\r
-       int                     i, j, num;\r
-       plane_t         *plane;\r
-       int                     s;\r
-       winding_t       *w;\r
-       vec_t           d, d_front, d_back;\r
-       int                     front, back;\r
-\r
-       *numsplits = 0;\r
-       *hintsplit = false;\r
-\r
-       // if the brush actually uses the planenum,\r
-       // we can tell the side for sure\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               num = brush->sides[i].planenum;\r
-               if (num >= 0x10000)\r
-                       Error ("bad planenum");\r
-               if (num == planenum)\r
-                       return PSIDE_BACK|PSIDE_FACING;\r
-               if (num == (planenum ^ 1) )\r
-                       return PSIDE_FRONT|PSIDE_FACING;\r
-       }\r
-\r
-       // box on plane side\r
-       plane = &mapplanes[planenum];\r
-       s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);\r
-\r
-       if (s != PSIDE_BOTH)\r
-               return s;\r
-\r
-// if both sides, count the visible faces split\r
-       d_front = d_back = 0;\r
-\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               if (brush->sides[i].texinfo == TEXINFO_NODE)\r
-                       continue;               // on node, don't worry about splits\r
-               if (!brush->sides[i].visible)\r
-                       continue;               // we don't care about non-visible\r
-               w = brush->sides[i].winding;\r
-               if (!w)\r
-                       continue;\r
-               front = back = 0;\r
-               for (j=0 ; j<w->numpoints; j++)\r
-               {\r
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;\r
-                       if (d > d_front)\r
-                               d_front = d;\r
-                       if (d < d_back)\r
-                               d_back = d;\r
-\r
-                       if (d > 0.1) // PLANESIDE_EPSILON)\r
-                               front = 1;\r
-                       if (d < -0.1) // PLANESIDE_EPSILON)\r
-                               back = 1;\r
-               }\r
-               if (front && back)\r
-               {\r
-                       if ( !(brush->sides[i].surf & SURF_SKIP) )\r
-                       {\r
-                               (*numsplits)++;\r
-                               if (brush->sides[i].surf & SURF_HINT)\r
-                                       *hintsplit = true;\r
-                       }\r
-               }\r
-       }\r
-\r
-       if ( (d_front > 0.0 && d_front < 1.0)\r
-               || (d_back < 0.0 && d_back > -1.0) )\r
-               (*epsilonbrush)++;\r
-\r
-#if 0\r
-       if (*numsplits == 0)\r
-       {       //      didn't really need to be split\r
-               if (front)\r
-                       s = PSIDE_FRONT;\r
-               else if (back)\r
-                       s = PSIDE_BACK;\r
-               else\r
-                       s = 0;\r
-       }\r
-#endif\r
-\r
-       return s;\r
-}\r
-\r
-//========================================================\r
-\r
-/*\r
-================\r
-WindingIsTiny\r
-\r
-Returns true if the winding would be crunched out of\r
-existance by the vertex snapping.\r
-================\r
-*/\r
-#define        EDGE_LENGTH     0.2\r
-qboolean WindingIsTiny (winding_t *w)\r
-{\r
-#if 0\r
-       if (WindingArea (w) < 1)\r
-               return true;\r
-       return false;\r
-#else\r
-       int             i, j;\r
-       vec_t   len;\r
-       vec3_t  delta;\r
-       int             edges;\r
-\r
-       edges = 0;\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-       {\r
-               j = i == w->numpoints - 1 ? 0 : i+1;\r
-               VectorSubtract (w->p[j], w->p[i], delta);\r
-               len = (float) VectorLength (delta);\r
-               if (len > EDGE_LENGTH)\r
-               {\r
-                       if (++edges == 3)\r
-                               return false;\r
-               }\r
-       }\r
-       return true;\r
-#endif\r
-}\r
-\r
-/*\r
-================\r
-WindingIsHuge\r
-\r
-Returns true if the winding still has one of the points\r
-from basewinding for plane\r
-================\r
-*/\r
-qboolean WindingIsHuge (winding_t *w)\r
-{\r
-       int             i, j;\r
-\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-       {\r
-               for (j=0 ; j<3 ; j++)\r
-                       if (w->p[i][j] < -8000 || w->p[i][j] > 8000)\r
-                               return true;\r
-       }\r
-       return false;\r
-}\r
-\r
-//============================================================\r
-\r
-/*\r
-================\r
-Leafnode\r
-================\r
-*/\r
-void LeafNode (node_t *node, bspbrush_t *brushes)\r
-{\r
-       bspbrush_t      *b;\r
-       int                     i;\r
-\r
-       node->planenum = PLANENUM_LEAF;\r
-       node->contents = 0;\r
-\r
-       for (b=brushes ; b ; b=b->next)\r
-       {\r
-               // if the brush is solid and all of its sides are on nodes,\r
-               // it eats everything\r
-               if (b->original->contents & CONTENTS_SOLID)\r
-               {\r
-                       for (i=0 ; i<b->numsides ; i++)\r
-                               if (b->sides[i].texinfo != TEXINFO_NODE)\r
-                                       break;\r
-                       if (i == b->numsides)\r
-                       {\r
-                               node->contents = CONTENTS_SOLID;\r
-                               break;\r
-                       }\r
-               }\r
-               node->contents |= b->original->contents;\r
-       }\r
-\r
-       node->brushlist = brushes;\r
-}\r
-\r
-\r
-//============================================================\r
-\r
-void CheckPlaneAgainstParents (int pnum, node_t *node)\r
-{\r
-       node_t  *p;\r
-\r
-       for (p=node->parent ; p ; p=p->parent)\r
-       {\r
-               if (p->planenum == pnum)\r
-                       Error ("Tried parent");\r
-       }\r
-}\r
-\r
-qboolean CheckPlaneAgainstVolume (int pnum, node_t *node)\r
-{\r
-       bspbrush_t      *front, *back;\r
-       qboolean        good;\r
-\r
-       SplitBrush (node->volume, pnum, &front, &back);\r
-\r
-       good = (front && back);\r
-\r
-       if (front)\r
-               FreeBrush (front);\r
-       if (back)\r
-               FreeBrush (back);\r
-\r
-       return good;\r
-}\r
-\r
-/*\r
-================\r
-SelectSplitSide\r
-\r
-Using a hueristic, choses one of the sides out of the brushlist\r
-to partition the brushes with.\r
-Returns NULL if there are no valid planes to split with..\r
-================\r
-*/\r
-side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)\r
-{\r
-       int                     value, bestvalue;\r
-       bspbrush_t      *brush, *test;\r
-       side_t          *side, *bestside;\r
-       int                     i, j, pass, numpasses;\r
-       int                     pnum;\r
-       int                     s;\r
-       int                     front, back, both, facing, splits;\r
-       int                     bsplits;\r
-       int                     bestsplits;\r
-       int                     epsilonbrush;\r
-       qboolean        hintsplit;\r
-\r
-       bestside = NULL;\r
-       bestvalue = -99999;\r
-       bestsplits = 0;\r
-\r
-       // the search order goes: visible-structural, visible-detail,\r
-       // nonvisible-structural, nonvisible-detail.\r
-       // If any valid plane is available in a pass, no further\r
-       // passes will be tried.\r
-       numpasses = 4;\r
-       for (pass = 0 ; pass < numpasses ; pass++)\r
-       {\r
-               for (brush = brushes ; brush ; brush=brush->next)\r
-               {\r
-                       if ( (pass & 1) && !(brush->original->contents & CONTENTS_DETAIL) )\r
-                               continue;\r
-                       if ( !(pass & 1) && (brush->original->contents & CONTENTS_DETAIL) )\r
-                               continue;\r
-                       for (i=0 ; i<brush->numsides ; i++)\r
-                       {\r
-                               side = brush->sides + i;\r
-                               if (side->bevel)\r
-                                       continue;       // never use a bevel as a spliter\r
-                               if (!side->winding)\r
-                                       continue;       // nothing visible, so it can't split\r
-                               if (side->texinfo == TEXINFO_NODE)\r
-                                       continue;       // allready a node splitter\r
-                               if (side->tested)\r
-                                       continue;       // we allready have metrics for this plane\r
-                               if (side->surf & SURF_SKIP)\r
-                                       continue;       // skip surfaces are never chosen\r
-                               if ( side->visible ^ (pass<2) )\r
-                                       continue;       // only check visible faces on first pass\r
-\r
-                               pnum = side->planenum;\r
-                               pnum &= ~1;     // allways use positive facing plane\r
-\r
-                               CheckPlaneAgainstParents (pnum, node);\r
-\r
-                               if (!CheckPlaneAgainstVolume (pnum, node))\r
-                                       continue;       // would produce a tiny volume\r
-\r
-                               front = 0;\r
-                               back = 0;\r
-                               both = 0;\r
-                               facing = 0;\r
-                               splits = 0;\r
-                               epsilonbrush = 0;\r
-\r
-                               for (test = brushes ; test ; test=test->next)\r
-                               {\r
-                                       s = TestBrushToPlanenum (test, pnum, &bsplits, &hintsplit, &epsilonbrush);\r
-\r
-                                       splits += bsplits;\r
-                                       if (bsplits && (s&PSIDE_FACING) )\r
-                                               Error ("PSIDE_FACING with splits");\r
-\r
-                                       test->testside = s;\r
-                                       // if the brush shares this face, don't bother\r
-                                       // testing that facenum as a splitter again\r
-                                       if (s & PSIDE_FACING)\r
-                                       {\r
-                                               facing++;\r
-                                               for (j=0 ; j<test->numsides ; j++)\r
-                                               {\r
-                                                       if ( (test->sides[j].planenum&~1) == pnum)\r
-                                                               test->sides[j].tested = true;\r
-                                               }\r
-                                       }\r
-                                       if (s & PSIDE_FRONT)\r
-                                               front++;\r
-                                       if (s & PSIDE_BACK)\r
-                                               back++;\r
-                                       if (s == PSIDE_BOTH)\r
-                                               both++;\r
-                               }\r
-\r
-                               // give a value estimate for using this plane\r
-\r
-                               value =  5*facing - 5*splits - abs(front-back);\r
-//                                     value =  -5*splits;\r
-//                                     value =  5*facing - 5*splits;\r
-                               if (mapplanes[pnum].type < 3)\r
-                                       value+=5;               // axial is better\r
-                               value -= epsilonbrush*1000;     // avoid!\r
-\r
-                               // never split a hint side except with another hint\r
-                               if (hintsplit && !(side->surf & SURF_HINT) )\r
-                                       value = -9999999;\r
-\r
-                               // save off the side test so we don't need\r
-                               // to recalculate it when we actually seperate\r
-                               // the brushes\r
-                               if (value > bestvalue)\r
-                               {\r
-                                       bestvalue = value;\r
-                                       bestside = side;\r
-                                       bestsplits = splits;\r
-                                       for (test = brushes ; test ; test=test->next)\r
-                                               test->side = test->testside;\r
-                               }\r
-                       }\r
-               }\r
-\r
-               // if we found a good plane, don't bother trying any\r
-               // other passes\r
-               if (bestside)\r
-               {\r
-                       if (pass > 1)\r
-                       {\r
-                               if (numthreads == 1)\r
-                                       c_nonvis++;\r
-                       }\r
-                       if (pass > 0)\r
-                               node->detail_seperator = true;  // not needed for vis\r
-                       break;\r
-               }\r
-       }\r
-\r
-       //\r
-       // clear all the tested flags we set\r
-       //\r
-       for (brush = brushes ; brush ; brush=brush->next)\r
-       {\r
-               for (i=0 ; i<brush->numsides ; i++)\r
-                       brush->sides[i].tested = false;\r
-       }\r
-\r
-       return bestside;\r
-}\r
-\r
-\r
-/*\r
-==================\r
-BrushMostlyOnSide\r
-\r
-==================\r
-*/\r
-int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)\r
-{\r
-       int                     i, j;\r
-       winding_t       *w;\r
-       vec_t           d, max;\r
-       int                     side;\r
-\r
-       max = 0;\r
-       side = PSIDE_FRONT;\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               w = brush->sides[i].winding;\r
-               if (!w)\r
-                       continue;\r
-               for (j=0 ; j<w->numpoints ; j++)\r
-               {\r
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;\r
-                       if (d > max)\r
-                       {\r
-                               max = d;\r
-                               side = PSIDE_FRONT;\r
-                       }\r
-                       if (-d > max)\r
-                       {\r
-                               max = -d;\r
-                               side = PSIDE_BACK;\r
-                       }\r
-               }\r
-       }\r
-       return side;\r
-}\r
-\r
-/*\r
-================\r
-SplitBrush\r
-\r
-Generates two new brushes, leaving the original\r
-unchanged\r
-================\r
-*/\r
-void SplitBrush (bspbrush_t *brush, int planenum,\r
-       bspbrush_t **front, bspbrush_t **back)\r
-{\r
-       bspbrush_t      *b[2];\r
-       int                     i, j;\r
-       winding_t       *w, *cw[2], *midwinding;\r
-       plane_t         *plane, *plane2;\r
-       side_t          *s, *cs;\r
-       float           d, d_front, d_back;\r
-\r
-       *front = *back = NULL;\r
-       plane = &mapplanes[planenum];\r
-\r
-       // check all points\r
-       d_front = d_back = 0;\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               w = brush->sides[i].winding;\r
-               if (!w)\r
-                       continue;\r
-               for (j=0 ; j<w->numpoints ; j++)\r
-               {\r
-                       d = DotProduct (w->p[j], plane->normal) - plane->dist;\r
-                       if (d > 0 && d > d_front)\r
-                               d_front = d;\r
-                       if (d < 0 && d < d_back)\r
-                               d_back = d;\r
-               }\r
-       }\r
-       if (d_front < 0.1) // PLANESIDE_EPSILON)\r
-       {       // only on back\r
-               *back = CopyBrush (brush);\r
-               return;\r
-       }\r
-       if (d_back > -0.1) // PLANESIDE_EPSILON)\r
-       {       // only on front\r
-               *front = CopyBrush (brush);\r
-               return;\r
-       }\r
-\r
-       // create a new winding from the split plane\r
-\r
-       w = BaseWindingForPlane (plane->normal, plane->dist);\r
-       for (i=0 ; i<brush->numsides && w ; i++)\r
-       {\r
-               plane2 = &mapplanes[brush->sides[i].planenum ^ 1];\r
-               ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);\r
-       }\r
-\r
-       if (!w || WindingIsTiny (w) )\r
-       {       // the brush isn't really split\r
-               int             side;\r
-\r
-               side = BrushMostlyOnSide (brush, plane);\r
-               if (side == PSIDE_FRONT)\r
-                       *front = CopyBrush (brush);\r
-               if (side == PSIDE_BACK)\r
-                       *back = CopyBrush (brush);\r
-               return;\r
-       }\r
-\r
-       if (WindingIsHuge (w))\r
-       {\r
-               Sys_FPrintf( SYS_VRB, "WARNING: huge winding\n");\r
-       }\r
-\r
-       midwinding = w;\r
-\r
-       // split it for real\r
-\r
-       for (i=0 ; i<2 ; i++)\r
-       {\r
-               b[i] = AllocBrush (brush->numsides+1);\r
-               b[i]->original = brush->original;\r
-       }\r
-\r
-       // split all the current windings\r
-\r
-       for (i=0 ; i<brush->numsides ; i++)\r
-       {\r
-               s = &brush->sides[i];\r
-               w = s->winding;\r
-               if (!w)\r
-                       continue;\r
-               ClipWindingEpsilon (w, plane->normal, plane->dist,\r
-                       0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);\r
-               for (j=0 ; j<2 ; j++)\r
-               {\r
-                       if (!cw[j])\r
-                               continue;\r
-#if 0\r
-                       if (WindingIsTiny (cw[j]))\r
-                       {\r
-                               FreeWinding (cw[j]);\r
-                               continue;\r
-                       }\r
-#endif\r
-                       cs = &b[j]->sides[b[j]->numsides];\r
-                       b[j]->numsides++;\r
-                       *cs = *s;\r
-//                     cs->planenum = s->planenum;\r
-//                     cs->texinfo = s->texinfo;\r
-//                     cs->visible = s->visible;\r
-//                     cs->original = s->original;\r
-                       cs->winding = cw[j];\r
-                       cs->tested = false;\r
-               }\r
-       }\r
-\r
-\r
-       // see if we have valid polygons on both sides\r
-\r
-       for (i=0 ; i<2 ; i++)\r
-       {\r
-               BoundBrush (b[i]);\r
-               for (j=0 ; j<3 ; j++)\r
-               {\r
-                       if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)\r
-                       {\r
-                               Sys_FPrintf( SYS_VRB, "bogus brush after clip\n");\r
-                               break;\r
-                       }\r
-               }\r
-\r
-               if (b[i]->numsides < 3 || j < 3)\r
-               {\r
-                       FreeBrush (b[i]);\r
-                       b[i] = NULL;\r
-               }\r
-       }\r
-\r
-       if ( !(b[0] && b[1]) )\r
-       {\r
-               if (!b[0] && !b[1])\r
-                       Sys_FPrintf( SYS_VRB, "split removed brush\n");\r
-               else\r
-                       Sys_FPrintf( SYS_VRB, "split not on both sides\n");\r
-               if (b[0])\r
-               {\r
-                       FreeBrush (b[0]);\r
-                       *front = CopyBrush (brush);\r
-               }\r
-               if (b[1])\r
-               {\r
-                       FreeBrush (b[1]);\r
-                       *back = CopyBrush (brush);\r
-               }\r
-               return;\r
-       }\r
-\r
-       // add the midwinding to both sides\r
-       for (i=0 ; i<2 ; i++)\r
-       {\r
-               cs = &b[i]->sides[b[i]->numsides];\r
-               b[i]->numsides++;\r
-\r
-               cs->planenum = planenum^i^1;\r
-               cs->texinfo = TEXINFO_NODE;\r
-               cs->visible = false;\r
-               cs->tested = false;\r
-               if (i==0)\r
-                       cs->winding = CopyWinding (midwinding);\r
-               else\r
-                       cs->winding = midwinding;\r
-       }\r
-\r
-{\r
-       vec_t   v1;\r
-       int             i;\r
-\r
-       for (i=0 ; i<2 ; i++)\r
-       {\r
-               v1 = BrushVolume (b[i]);\r
-               if (v1 < 1.0)\r
-               {\r
-                       FreeBrush (b[i]);\r
-                       b[i] = NULL;\r
-                       Sys_FPrintf( SYS_VRB, "tiny volume after clip\n");\r
-               }\r
-       }\r
-}\r
-\r
-       *front = b[0];\r
-       *back = b[1];\r
-}\r
-\r
-/*\r
-================\r
-SplitBrushList\r
-================\r
-*/\r
-void SplitBrushList (bspbrush_t *brushes, \r
-       node_t *node, bspbrush_t **front, bspbrush_t **back)\r
-{\r
-       bspbrush_t      *brush, *newbrush, *newbrush2;\r
-       side_t          *side;\r
-       int                     sides;\r
-       int                     i;\r
-\r
-       *front = *back = NULL;\r
-\r
-       for (brush = brushes ; brush ; brush=brush->next)\r
-       {\r
-               sides = brush->side;\r
-\r
-               if (sides == PSIDE_BOTH)\r
-               {       // split into two brushes\r
-                       SplitBrush (brush, node->planenum, &newbrush, &newbrush2);\r
-                       if (newbrush)\r
-                       {\r
-                               newbrush->next = *front;\r
-                               *front = newbrush;\r
-                       }\r
-                       if (newbrush2)\r
-                       {\r
-                               newbrush2->next = *back;\r
-                               *back = newbrush2;\r
-                       }\r
-                       continue;\r
-               }\r
-\r
-               newbrush = CopyBrush (brush);\r
-\r
-               // if the planenum is actualy a part of the brush\r
-               // find the plane and flag it as used so it won't be tried\r
-               // as a splitter again\r
-               if (sides & PSIDE_FACING)\r
-               {\r
-                       for (i=0 ; i<newbrush->numsides ; i++)\r
-                       {\r
-                               side = newbrush->sides + i;\r
-                               if ( (side->planenum& ~1) == node->planenum)\r
-                                       side->texinfo = TEXINFO_NODE;\r
-                       }\r
-               }\r
-\r
-\r
-               if (sides & PSIDE_FRONT)\r
-               {\r
-                       newbrush->next = *front;\r
-                       *front = newbrush;\r
-                       continue;\r
-               }\r
-               if (sides & PSIDE_BACK)\r
-               {\r
-                       newbrush->next = *back;\r
-                       *back = newbrush;\r
-                       continue;\r
-               }\r
-       }\r
-}\r
-\r
-\r
-/*\r
-================\r
-BuildTree_r\r
-================\r
-*/\r
-node_t *BuildTree_r (node_t *node, bspbrush_t *brushes)\r
-{\r
-       node_t          *newnode;\r
-       side_t          *bestside;\r
-       int                     i;\r
-       bspbrush_t      *children[2];\r
-\r
-       if (numthreads == 1)\r
-               c_nodes++;\r
-\r
-       if (drawflag)\r
-               DrawBrushList (brushes, node);\r
-\r
-       // find the best plane to use as a splitter\r
-       bestside = SelectSplitSide (brushes, node);\r
-       if (!bestside)\r
-       {\r
-               // leaf node\r
-               node->side = NULL;\r
-               node->planenum = -1;\r
-               LeafNode (node, brushes);\r
-               return node;\r
-       }\r
-\r
-       // this is a splitplane node\r
-       node->side = bestside;\r
-       node->planenum = bestside->planenum & ~1;       // always use front facing\r
-\r
-       SplitBrushList (brushes, node, &children[0], &children[1]);\r
-       FreeBrushList (brushes);\r
-\r
-       // allocate children before recursing\r
-       for (i=0 ; i<2 ; i++)\r
-       {\r
-               newnode = AllocNode ();\r
-               newnode->parent = node;\r
-               node->children[i] = newnode;\r
-       }\r
-\r
-       SplitBrush (node->volume, node->planenum, &node->children[0]->volume,\r
-               &node->children[1]->volume);\r
-\r
-       // recursively process children\r
-       for (i=0 ; i<2 ; i++)\r
-       {\r
-               node->children[i] = BuildTree_r (node->children[i], children[i]);\r
-       }\r
-\r
-       return node;\r
-}\r
-\r
-//===========================================================\r
-\r
-/*\r
-=================\r
-BrushBSP\r
-\r
-The incoming list will be freed before exiting\r
-=================\r
-*/\r
-tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs)\r
-{\r
-       node_t          *node;\r
-       bspbrush_t      *b;\r
-       int                     c_faces, c_nonvisfaces;\r
-       int                     c_brushes;\r
-       tree_t          *tree;\r
-       int                     i;\r
-       vec_t           volume;\r
-\r
-       Sys_FPrintf( SYS_VRB, "--- BrushBSP ---\n");\r
-\r
-       tree = AllocTree ();\r
-\r
-       c_faces = 0;\r
-       c_nonvisfaces = 0;\r
-       c_brushes = 0;\r
-       for (b=brushlist ; b ; b=b->next)\r
-       {\r
-               c_brushes++;\r
-\r
-               volume = BrushVolume (b);\r
-               if (volume < microvolume)\r
-               {\r
-                       Sys_Printf ("WARNING: entity %i, brush %i: microbrush\n",\r
-                               b->original->entitynum, b->original->brushnum);\r
-               }\r
-\r
-               for (i=0 ; i<b->numsides ; i++)\r
-               {\r
-                       if (b->sides[i].bevel)\r
-                               continue;\r
-                       if (!b->sides[i].winding)\r
-                               continue;\r
-                       if (b->sides[i].texinfo == TEXINFO_NODE)\r
-                               continue;\r
-                       if (b->sides[i].visible)\r
-                               c_faces++;\r
-                       else\r
-                               c_nonvisfaces++;\r
-               }\r
-\r
-               AddPointToBounds (b->mins, tree->mins, tree->maxs);\r
-               AddPointToBounds (b->maxs, tree->mins, tree->maxs);\r
-       }\r
-\r
-       Sys_FPrintf( SYS_VRB, "%5i brushes\n", c_brushes);\r
-       Sys_FPrintf( SYS_VRB, "%5i visible faces\n", c_faces);\r
-       Sys_FPrintf( SYS_VRB, "%5i nonvisible faces\n", c_nonvisfaces);\r
-\r
-       c_nodes = 0;\r
-       c_nonvis = 0;\r
-       node = AllocNode ();\r
-\r
-       node->volume = BrushFromBounds (mins, maxs);\r
-\r
-       tree->headnode = node;\r
-\r
-       node = BuildTree_r (node, brushlist);\r
-       Sys_FPrintf( SYS_VRB, "%5i visible nodes\n", c_nodes/2 - c_nonvis);\r
-       Sys_FPrintf( SYS_VRB, "%5i nonvis nodes\n", c_nonvis);\r
-       Sys_FPrintf( SYS_VRB, "%5i leafs\n", (c_nodes+1)/2);\r
-#if 0\r
-{      // debug code\r
-static node_t  *tnode;\r
-vec3_t p;\r
-\r
-p[0] = -1469;\r
-p[1] = -118;\r
-p[2] = 119;\r
-tnode = PointInLeaf (tree->headnode, p);\r
-Sys_Printf ("contents: %i\n", tnode->contents);\r
-p[0] = 0;\r
-}\r
-#endif\r
-       return tree;\r
-}\r
-\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+#include "qbsp.h"
+
+
+int            c_nodes;
+int            c_nonvis;
+int            c_active_brushes;
+
+// if a brush just barely pokes onto the other side,
+// let it slide by without chopping
+#define        PLANESIDE_EPSILON       0.001
+//0.1
+
+#define        PSIDE_FRONT                     1
+#define        PSIDE_BACK                      2
+#define        PSIDE_BOTH                      (PSIDE_FRONT|PSIDE_BACK)
+#define        PSIDE_FACING            4
+
+
+void FindBrushInTree (node_t *node, int brushnum)
+{
+       bspbrush_t      *b;
+
+       if (node->planenum == PLANENUM_LEAF)
+       {
+               for (b=node->brushlist ; b ; b=b->next)
+                       if (b->original->brushnum == brushnum)
+                               Sys_Printf ("here\n");
+               return;
+       }
+       FindBrushInTree (node->children[0], brushnum);
+       FindBrushInTree (node->children[1], brushnum);
+}
+
+//==================================================
+
+/*
+================
+DrawBrushList
+================
+*/
+void DrawBrushList (bspbrush_t *brush, node_t *node)
+{
+       int             i;
+       side_t  *s;
+
+       GLS_BeginScene ();
+       for ( ; brush ; brush=brush->next)
+       {
+               for (i=0 ; i<brush->numsides ; i++)
+               {
+                       s = &brush->sides[i];
+                       if (!s->winding)
+                               continue;
+                       if (s->texinfo == TEXINFO_NODE)
+                               GLS_Winding (s->winding, 1);
+                       else if (!s->visible)
+                               GLS_Winding (s->winding, 2);
+                       else
+                               GLS_Winding (s->winding, 0);
+               }
+       }
+       GLS_EndScene ();
+}
+
+/*
+================
+WriteBrushList
+================
+*/
+void WriteBrushList (char *name, bspbrush_t *brush, qboolean onlyvis)
+{
+       int             i;
+       side_t  *s;
+       FILE    *f;
+
+       Sys_FPrintf( SYS_VRB, "writing %s\n", name);
+       f = SafeOpenWrite (name);
+
+       for ( ; brush ; brush=brush->next)
+       {
+               for (i=0 ; i<brush->numsides ; i++)
+               {
+                       s = &brush->sides[i];
+                       if (!s->winding)
+                               continue;
+                       if (onlyvis && !s->visible)
+                               continue;
+                       OutputWinding (brush->sides[i].winding, f);
+               }
+       }
+
+       fclose (f);
+}
+
+void PrintBrush (bspbrush_t *brush)
+{
+       int             i;
+
+       Sys_Printf ("brush: %p\n", brush);
+       for (i=0;i<brush->numsides ; i++)
+       {
+               pw(brush->sides[i].winding);
+               Sys_Printf ("\n");
+       }
+}
+
+/*
+==================
+BoundBrush
+
+Sets the mins/maxs based on the windings
+==================
+*/
+void BoundBrush (bspbrush_t *brush)
+{
+       int                     i, j;
+       winding_t       *w;
+
+       ClearBounds (brush->mins, brush->maxs);
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               w = brush->sides[i].winding;
+               if (!w)
+                       continue;
+               for (j=0 ; j<w->numpoints ; j++)
+                       AddPointToBounds (w->p[j], brush->mins, brush->maxs);
+       }
+}
+
+/*
+==================
+CreateBrushWindings
+
+==================
+*/
+void CreateBrushWindings (bspbrush_t *brush)
+{
+       int                     i, j;
+       winding_t       *w;
+       side_t          *side;
+       plane_t         *plane;
+
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               side = &brush->sides[i];
+               plane = &mapplanes[side->planenum];
+               w = BaseWindingForPlane (plane->normal, plane->dist);
+               for (j=0 ; j<brush->numsides && w; j++)
+               {
+                       if (i == j)
+                               continue;
+                       if (brush->sides[j].bevel)
+                               continue;
+                       plane = &mapplanes[brush->sides[j].planenum^1];
+                       ChopWindingInPlace (&w, plane->normal, plane->dist, 0); //CLIP_EPSILON);
+               }
+
+               side->winding = w;
+       }
+
+       BoundBrush (brush);
+}
+
+/*
+==================
+BrushFromBounds
+
+Creates a new axial brush
+==================
+*/
+bspbrush_t     *BrushFromBounds (vec3_t mins, vec3_t maxs)
+{
+       bspbrush_t      *b;
+       int                     i;
+       vec3_t          normal;
+       vec_t           dist;
+
+       b = AllocBrush (6);
+       b->numsides = 6;
+       for (i=0 ; i<3 ; i++)
+       {
+               VectorClear (normal);
+               normal[i] = 1;
+               dist = maxs[i];
+               b->sides[i].planenum = FindFloatPlane (normal, dist);
+
+               normal[i] = -1;
+               dist = -mins[i];
+               b->sides[3+i].planenum = FindFloatPlane (normal, dist);
+       }
+
+       CreateBrushWindings (b);
+
+       return b;
+}
+
+/*
+==================
+BrushVolume
+
+==================
+*/
+vec_t BrushVolume (bspbrush_t *brush)
+{
+       int                     i;
+       winding_t       *w;
+       vec3_t          corner;
+       vec_t           d, area, volume;
+       plane_t         *plane;
+
+       if (!brush)
+               return 0;
+
+       // grab the first valid point as the corner
+
+       w = NULL;
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               w = brush->sides[i].winding;
+               if (w)
+                       break;
+       }
+       if (!w)
+               return 0;
+       VectorCopy (w->p[0], corner);
+
+       // make tetrahedrons to all other faces
+
+       volume = 0;
+       for ( ; i<brush->numsides ; i++)
+       {
+               w = brush->sides[i].winding;
+               if (!w)
+                       continue;
+               plane = &mapplanes[brush->sides[i].planenum];
+               d = -(DotProduct (corner, plane->normal) - plane->dist);
+               area = WindingArea (w);
+               volume += d*area;
+       }
+
+       volume /= 3;
+       return volume;
+}
+
+/*
+================
+CountBrushList
+================
+*/
+int    CountBrushList (bspbrush_t *brushes)
+{
+       int     c;
+
+       c = 0;
+       for ( ; brushes ; brushes = brushes->next)
+               c++;
+       return c;
+}
+
+/*
+================
+AllocTree
+================
+*/
+tree_t *AllocTree (void)
+{
+       tree_t  *tree;
+
+       tree = malloc(sizeof(*tree));
+       memset (tree, 0, sizeof(*tree));
+       ClearBounds (tree->mins, tree->maxs);
+
+       return tree;
+}
+
+/*
+================
+AllocNode
+================
+*/
+node_t *AllocNode (void)
+{
+       node_t  *node;
+
+       node = malloc(sizeof(*node));
+       memset (node, 0, sizeof(*node));
+
+       return node;
+}
+
+
+/*
+================
+AllocBrush
+================
+*/
+bspbrush_t *AllocBrush (int numsides)
+{
+       bspbrush_t      *bb;
+       int                     c;
+
+       c = (int)&(((bspbrush_t *)0)->sides[numsides]);
+       bb = malloc(c);
+       memset (bb, 0, c);
+       if (numthreads == 1)
+               c_active_brushes++;
+       return bb;
+}
+
+/*
+================
+FreeBrush
+================
+*/
+void FreeBrush (bspbrush_t *brushes)
+{
+       int                     i;
+
+       for (i=0 ; i<brushes->numsides ; i++)
+               if (brushes->sides[i].winding)
+                       FreeWinding(brushes->sides[i].winding);
+       free (brushes);
+       if (numthreads == 1)
+               c_active_brushes--;
+}
+
+
+/*
+================
+FreeBrushList
+================
+*/
+void FreeBrushList (bspbrush_t *brushes)
+{
+       bspbrush_t      *next;
+
+       for ( ; brushes ; brushes = next)
+       {
+               next = brushes->next;
+
+               FreeBrush (brushes);
+       }               
+}
+
+/*
+==================
+CopyBrush
+
+Duplicates the brush, the sides, and the windings
+==================
+*/
+bspbrush_t *CopyBrush (bspbrush_t *brush)
+{
+       bspbrush_t *newbrush;
+       int                     size;
+       int                     i;
+       
+       size = (int)&(((bspbrush_t *)0)->sides[brush->numsides]);
+
+       newbrush = AllocBrush (brush->numsides);
+       memcpy (newbrush, brush, size);
+
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               if (brush->sides[i].winding)
+                       newbrush->sides[i].winding = CopyWinding (brush->sides[i].winding);
+       }
+
+       return newbrush;
+}
+
+
+/*
+==================
+PointInLeaf
+
+==================
+*/
+node_t *PointInLeaf (node_t *node, vec3_t point)
+{
+       vec_t           d;
+       plane_t         *plane;
+
+       while (node->planenum != PLANENUM_LEAF)
+       {
+               plane = &mapplanes[node->planenum];
+               d = DotProduct (point, plane->normal) - plane->dist;
+               if (d > 0)
+                       node = node->children[0];
+               else
+                       node = node->children[1];
+       }
+
+       return node;
+}
+
+//========================================================
+
+/*
+==============
+BoxOnPlaneSide
+
+Returns PSIDE_FRONT, PSIDE_BACK, or PSIDE_BOTH
+==============
+*/
+int BoxOnPlaneSide (vec3_t mins, vec3_t maxs, plane_t *plane)
+{
+       int             side;
+       int             i;
+       vec3_t  corners[2];
+       vec_t   dist1, dist2;
+
+       // axial planes are easy
+       if (plane->type < 3)
+       {
+               side = 0;
+               if (maxs[plane->type] > plane->dist+PLANESIDE_EPSILON)
+                       side |= PSIDE_FRONT;
+               if (mins[plane->type] < plane->dist-PLANESIDE_EPSILON)
+                       side |= PSIDE_BACK;
+               return side;
+       }
+
+       // create the proper leading and trailing verts for the box
+
+       for (i=0 ; i<3 ; i++)
+       {
+               if (plane->normal[i] < 0)
+               {
+                       corners[0][i] = mins[i];
+                       corners[1][i] = maxs[i];
+               }
+               else
+               {
+                       corners[1][i] = mins[i];
+                       corners[0][i] = maxs[i];
+               }
+       }
+
+       dist1 = DotProduct (plane->normal, corners[0]) - plane->dist;
+       dist2 = DotProduct (plane->normal, corners[1]) - plane->dist;
+       side = 0;
+       if (dist1 >= PLANESIDE_EPSILON)
+               side = PSIDE_FRONT;
+       if (dist2 < PLANESIDE_EPSILON)
+               side |= PSIDE_BACK;
+
+       return side;
+}
+
+/*
+============
+QuickTestBrushToPlanenum
+
+============
+*/
+int    QuickTestBrushToPlanenum (bspbrush_t *brush, int planenum, int *numsplits)
+{
+       int                     i, num;
+       plane_t         *plane;
+       int                     s;
+
+       *numsplits = 0;
+
+       // if the brush actually uses the planenum,
+       // we can tell the side for sure
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               num = brush->sides[i].planenum;
+               if (num >= 0x10000)
+                       Error ("bad planenum");
+               if (num == planenum)
+                       return PSIDE_BACK|PSIDE_FACING;
+               if (num == (planenum ^ 1) )
+                       return PSIDE_FRONT|PSIDE_FACING;
+       }
+
+       // box on plane side
+       plane = &mapplanes[planenum];
+       s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);
+
+       // if both sides, count the visible faces split
+       if (s == PSIDE_BOTH)
+       {
+               *numsplits += 3;
+       }
+
+       return s;
+}
+
+/*
+============
+TestBrushToPlanenum
+
+============
+*/
+int    TestBrushToPlanenum (bspbrush_t *brush, int planenum,
+                                                int *numsplits, qboolean *hintsplit, int *epsilonbrush)
+{
+       int                     i, j, num;
+       plane_t         *plane;
+       int                     s;
+       winding_t       *w;
+       vec_t           d, d_front, d_back;
+       int                     front, back;
+
+       *numsplits = 0;
+       *hintsplit = false;
+
+       // if the brush actually uses the planenum,
+       // we can tell the side for sure
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               num = brush->sides[i].planenum;
+               if (num >= 0x10000)
+                       Error ("bad planenum");
+               if (num == planenum)
+                       return PSIDE_BACK|PSIDE_FACING;
+               if (num == (planenum ^ 1) )
+                       return PSIDE_FRONT|PSIDE_FACING;
+       }
+
+       // box on plane side
+       plane = &mapplanes[planenum];
+       s = BoxOnPlaneSide (brush->mins, brush->maxs, plane);
+
+       if (s != PSIDE_BOTH)
+               return s;
+
+// if both sides, count the visible faces split
+       d_front = d_back = 0;
+
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               if (brush->sides[i].texinfo == TEXINFO_NODE)
+                       continue;               // on node, don't worry about splits
+               if (!brush->sides[i].visible)
+                       continue;               // we don't care about non-visible
+               w = brush->sides[i].winding;
+               if (!w)
+                       continue;
+               front = back = 0;
+               for (j=0 ; j<w->numpoints; j++)
+               {
+                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
+                       if (d > d_front)
+                               d_front = d;
+                       if (d < d_back)
+                               d_back = d;
+
+                       if (d > 0.1) // PLANESIDE_EPSILON)
+                               front = 1;
+                       if (d < -0.1) // PLANESIDE_EPSILON)
+                               back = 1;
+               }
+               if (front && back)
+               {
+                       if ( !(brush->sides[i].surf & SURF_SKIP) )
+                       {
+                               (*numsplits)++;
+                               if (brush->sides[i].surf & SURF_HINT)
+                                       *hintsplit = true;
+                       }
+               }
+       }
+
+       if ( (d_front > 0.0 && d_front < 1.0)
+               || (d_back < 0.0 && d_back > -1.0) )
+               (*epsilonbrush)++;
+
+#if 0
+       if (*numsplits == 0)
+       {       //      didn't really need to be split
+               if (front)
+                       s = PSIDE_FRONT;
+               else if (back)
+                       s = PSIDE_BACK;
+               else
+                       s = 0;
+       }
+#endif
+
+       return s;
+}
+
+//========================================================
+
+/*
+================
+WindingIsTiny
+
+Returns true if the winding would be crunched out of
+existance by the vertex snapping.
+================
+*/
+#define        EDGE_LENGTH     0.2
+qboolean WindingIsTiny (winding_t *w)
+{
+#if 0
+       if (WindingArea (w) < 1)
+               return true;
+       return false;
+#else
+       int             i, j;
+       vec_t   len;
+       vec3_t  delta;
+       int             edges;
+
+       edges = 0;
+       for (i=0 ; i<w->numpoints ; i++)
+       {
+               j = i == w->numpoints - 1 ? 0 : i+1;
+               VectorSubtract (w->p[j], w->p[i], delta);
+               len = (float) VectorLength (delta);
+               if (len > EDGE_LENGTH)
+               {
+                       if (++edges == 3)
+                               return false;
+               }
+       }
+       return true;
+#endif
+}
+
+/*
+================
+WindingIsHuge
+
+Returns true if the winding still has one of the points
+from basewinding for plane
+================
+*/
+qboolean WindingIsHuge (winding_t *w)
+{
+       int             i, j;
+
+       for (i=0 ; i<w->numpoints ; i++)
+       {
+               for (j=0 ; j<3 ; j++)
+                       if (w->p[i][j] < -8000 || w->p[i][j] > 8000)
+                               return true;
+       }
+       return false;
+}
+
+//============================================================
+
+/*
+================
+Leafnode
+================
+*/
+void LeafNode (node_t *node, bspbrush_t *brushes)
+{
+       bspbrush_t      *b;
+       int                     i;
+
+       node->planenum = PLANENUM_LEAF;
+       node->contents = 0;
+
+       for (b=brushes ; b ; b=b->next)
+       {
+               // if the brush is solid and all of its sides are on nodes,
+               // it eats everything
+               if (b->original->contents & CONTENTS_SOLID)
+               {
+                       for (i=0 ; i<b->numsides ; i++)
+                               if (b->sides[i].texinfo != TEXINFO_NODE)
+                                       break;
+                       if (i == b->numsides)
+                       {
+                               node->contents = CONTENTS_SOLID;
+                               break;
+                       }
+               }
+               node->contents |= b->original->contents;
+       }
+
+       node->brushlist = brushes;
+}
+
+
+//============================================================
+
+void CheckPlaneAgainstParents (int pnum, node_t *node)
+{
+       node_t  *p;
+
+       for (p=node->parent ; p ; p=p->parent)
+       {
+               if (p->planenum == pnum)
+                       Error ("Tried parent");
+       }
+}
+
+qboolean CheckPlaneAgainstVolume (int pnum, node_t *node)
+{
+       bspbrush_t      *front, *back;
+       qboolean        good;
+
+       SplitBrush (node->volume, pnum, &front, &back);
+
+       good = (front && back);
+
+       if (front)
+               FreeBrush (front);
+       if (back)
+               FreeBrush (back);
+
+       return good;
+}
+
+/*
+================
+SelectSplitSide
+
+Using a hueristic, choses one of the sides out of the brushlist
+to partition the brushes with.
+Returns NULL if there are no valid planes to split with..
+================
+*/
+side_t *SelectSplitSide (bspbrush_t *brushes, node_t *node)
+{
+       int                     value, bestvalue;
+       bspbrush_t      *brush, *test;
+       side_t          *side, *bestside;
+       int                     i, j, pass, numpasses;
+       int                     pnum;
+       int                     s;
+       int                     front, back, both, facing, splits;
+       int                     bsplits;
+       int                     bestsplits;
+       int                     epsilonbrush;
+       qboolean        hintsplit;
+
+       bestside = NULL;
+       bestvalue = -99999;
+       bestsplits = 0;
+
+       // the search order goes: visible-structural, visible-detail,
+       // nonvisible-structural, nonvisible-detail.
+       // If any valid plane is available in a pass, no further
+       // passes will be tried.
+       numpasses = 4;
+       for (pass = 0 ; pass < numpasses ; pass++)
+       {
+               for (brush = brushes ; brush ; brush=brush->next)
+               {
+                       if ( (pass & 1) && !(brush->original->contents & CONTENTS_DETAIL) )
+                               continue;
+                       if ( !(pass & 1) && (brush->original->contents & CONTENTS_DETAIL) )
+                               continue;
+                       for (i=0 ; i<brush->numsides ; i++)
+                       {
+                               side = brush->sides + i;
+                               if (side->bevel)
+                                       continue;       // never use a bevel as a spliter
+                               if (!side->winding)
+                                       continue;       // nothing visible, so it can't split
+                               if (side->texinfo == TEXINFO_NODE)
+                                       continue;       // allready a node splitter
+                               if (side->tested)
+                                       continue;       // we allready have metrics for this plane
+                               if (side->surf & SURF_SKIP)
+                                       continue;       // skip surfaces are never chosen
+                               if ( side->visible ^ (pass<2) )
+                                       continue;       // only check visible faces on first pass
+
+                               pnum = side->planenum;
+                               pnum &= ~1;     // allways use positive facing plane
+
+                               CheckPlaneAgainstParents (pnum, node);
+
+                               if (!CheckPlaneAgainstVolume (pnum, node))
+                                       continue;       // would produce a tiny volume
+
+                               front = 0;
+                               back = 0;
+                               both = 0;
+                               facing = 0;
+                               splits = 0;
+                               epsilonbrush = 0;
+
+                               for (test = brushes ; test ; test=test->next)
+                               {
+                                       s = TestBrushToPlanenum (test, pnum, &bsplits, &hintsplit, &epsilonbrush);
+
+                                       splits += bsplits;
+                                       if (bsplits && (s&PSIDE_FACING) )
+                                               Error ("PSIDE_FACING with splits");
+
+                                       test->testside = s;
+                                       // if the brush shares this face, don't bother
+                                       // testing that facenum as a splitter again
+                                       if (s & PSIDE_FACING)
+                                       {
+                                               facing++;
+                                               for (j=0 ; j<test->numsides ; j++)
+                                               {
+                                                       if ( (test->sides[j].planenum&~1) == pnum)
+                                                               test->sides[j].tested = true;
+                                               }
+                                       }
+                                       if (s & PSIDE_FRONT)
+                                               front++;
+                                       if (s & PSIDE_BACK)
+                                               back++;
+                                       if (s == PSIDE_BOTH)
+                                               both++;
+                               }
+
+                               // give a value estimate for using this plane
+
+                               value =  5*facing - 5*splits - abs(front-back);
+//                                     value =  -5*splits;
+//                                     value =  5*facing - 5*splits;
+                               if (mapplanes[pnum].type < 3)
+                                       value+=5;               // axial is better
+                               value -= epsilonbrush*1000;     // avoid!
+
+                               // never split a hint side except with another hint
+                               if (hintsplit && !(side->surf & SURF_HINT) )
+                                       value = -9999999;
+
+                               // save off the side test so we don't need
+                               // to recalculate it when we actually seperate
+                               // the brushes
+                               if (value > bestvalue)
+                               {
+                                       bestvalue = value;
+                                       bestside = side;
+                                       bestsplits = splits;
+                                       for (test = brushes ; test ; test=test->next)
+                                               test->side = test->testside;
+                               }
+                       }
+               }
+
+               // if we found a good plane, don't bother trying any
+               // other passes
+               if (bestside)
+               {
+                       if (pass > 1)
+                       {
+                               if (numthreads == 1)
+                                       c_nonvis++;
+                       }
+                       if (pass > 0)
+                               node->detail_seperator = true;  // not needed for vis
+                       break;
+               }
+       }
+
+       //
+       // clear all the tested flags we set
+       //
+       for (brush = brushes ; brush ; brush=brush->next)
+       {
+               for (i=0 ; i<brush->numsides ; i++)
+                       brush->sides[i].tested = false;
+       }
+
+       return bestside;
+}
+
+
+/*
+==================
+BrushMostlyOnSide
+
+==================
+*/
+int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane)
+{
+       int                     i, j;
+       winding_t       *w;
+       vec_t           d, max;
+       int                     side;
+
+       max = 0;
+       side = PSIDE_FRONT;
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               w = brush->sides[i].winding;
+               if (!w)
+                       continue;
+               for (j=0 ; j<w->numpoints ; j++)
+               {
+                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
+                       if (d > max)
+                       {
+                               max = d;
+                               side = PSIDE_FRONT;
+                       }
+                       if (-d > max)
+                       {
+                               max = -d;
+                               side = PSIDE_BACK;
+                       }
+               }
+       }
+       return side;
+}
+
+/*
+================
+SplitBrush
+
+Generates two new brushes, leaving the original
+unchanged
+================
+*/
+void SplitBrush (bspbrush_t *brush, int planenum,
+       bspbrush_t **front, bspbrush_t **back)
+{
+       bspbrush_t      *b[2];
+       int                     i, j;
+       winding_t       *w, *cw[2], *midwinding;
+       plane_t         *plane, *plane2;
+       side_t          *s, *cs;
+       float           d, d_front, d_back;
+
+       *front = *back = NULL;
+       plane = &mapplanes[planenum];
+
+       // check all points
+       d_front = d_back = 0;
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               w = brush->sides[i].winding;
+               if (!w)
+                       continue;
+               for (j=0 ; j<w->numpoints ; j++)
+               {
+                       d = DotProduct (w->p[j], plane->normal) - plane->dist;
+                       if (d > 0 && d > d_front)
+                               d_front = d;
+                       if (d < 0 && d < d_back)
+                               d_back = d;
+               }
+       }
+       if (d_front < 0.1) // PLANESIDE_EPSILON)
+       {       // only on back
+               *back = CopyBrush (brush);
+               return;
+       }
+       if (d_back > -0.1) // PLANESIDE_EPSILON)
+       {       // only on front
+               *front = CopyBrush (brush);
+               return;
+       }
+
+       // create a new winding from the split plane
+
+       w = BaseWindingForPlane (plane->normal, plane->dist);
+       for (i=0 ; i<brush->numsides && w ; i++)
+       {
+               plane2 = &mapplanes[brush->sides[i].planenum ^ 1];
+               ChopWindingInPlace (&w, plane2->normal, plane2->dist, 0); // PLANESIDE_EPSILON);
+       }
+
+       if (!w || WindingIsTiny (w) )
+       {       // the brush isn't really split
+               int             side;
+
+               side = BrushMostlyOnSide (brush, plane);
+               if (side == PSIDE_FRONT)
+                       *front = CopyBrush (brush);
+               if (side == PSIDE_BACK)
+                       *back = CopyBrush (brush);
+               return;
+       }
+
+       if (WindingIsHuge (w))
+       {
+               Sys_FPrintf( SYS_VRB, "WARNING: huge winding\n");
+       }
+
+       midwinding = w;
+
+       // split it for real
+
+       for (i=0 ; i<2 ; i++)
+       {
+               b[i] = AllocBrush (brush->numsides+1);
+               b[i]->original = brush->original;
+       }
+
+       // split all the current windings
+
+       for (i=0 ; i<brush->numsides ; i++)
+       {
+               s = &brush->sides[i];
+               w = s->winding;
+               if (!w)
+                       continue;
+               ClipWindingEpsilon (w, plane->normal, plane->dist,
+                       0 /*PLANESIDE_EPSILON*/, &cw[0], &cw[1]);
+               for (j=0 ; j<2 ; j++)
+               {
+                       if (!cw[j])
+                               continue;
+#if 0
+                       if (WindingIsTiny (cw[j]))
+                       {
+                               FreeWinding (cw[j]);
+                               continue;
+                       }
+#endif
+                       cs = &b[j]->sides[b[j]->numsides];
+                       b[j]->numsides++;
+                       *cs = *s;
+//                     cs->planenum = s->planenum;
+//                     cs->texinfo = s->texinfo;
+//                     cs->visible = s->visible;
+//                     cs->original = s->original;
+                       cs->winding = cw[j];
+                       cs->tested = false;
+               }
+       }
+
+
+       // see if we have valid polygons on both sides
+
+       for (i=0 ; i<2 ; i++)
+       {
+               BoundBrush (b[i]);
+               for (j=0 ; j<3 ; j++)
+               {
+                       if (b[i]->mins[j] < -4096 || b[i]->maxs[j] > 4096)
+                       {
+                               Sys_FPrintf( SYS_VRB, "bogus brush after clip\n");
+                               break;
+                       }
+               }
+
+               if (b[i]->numsides < 3 || j < 3)
+               {
+                       FreeBrush (b[i]);
+                       b[i] = NULL;
+               }
+       }
+
+       if ( !(b[0] && b[1]) )
+       {
+               if (!b[0] && !b[1])
+                       Sys_FPrintf( SYS_VRB, "split removed brush\n");
+               else
+                       Sys_FPrintf( SYS_VRB, "split not on both sides\n");
+               if (b[0])
+               {
+                       FreeBrush (b[0]);
+                       *front = CopyBrush (brush);
+               }
+               if (b[1])
+               {
+                       FreeBrush (b[1]);
+                       *back = CopyBrush (brush);
+               }
+               return;
+       }
+
+       // add the midwinding to both sides
+       for (i=0 ; i<2 ; i++)
+       {
+               cs = &b[i]->sides[b[i]->numsides];
+               b[i]->numsides++;
+
+               cs->planenum = planenum^i^1;
+               cs->texinfo = TEXINFO_NODE;
+               cs->visible = false;
+               cs->tested = false;
+               if (i==0)
+                       cs->winding = CopyWinding (midwinding);
+               else
+                       cs->winding = midwinding;
+       }
+
+{
+       vec_t   v1;
+       int             i;
+
+       for (i=0 ; i<2 ; i++)
+       {
+               v1 = BrushVolume (b[i]);
+               if (v1 < 1.0)
+               {
+                       FreeBrush (b[i]);
+                       b[i] = NULL;
+                       Sys_FPrintf( SYS_VRB, "tiny volume after clip\n");
+               }
+       }
+}
+
+       *front = b[0];
+       *back = b[1];
+}
+
+/*
+================
+SplitBrushList
+================
+*/
+void SplitBrushList (bspbrush_t *brushes, 
+       node_t *node, bspbrush_t **front, bspbrush_t **back)
+{
+       bspbrush_t      *brush, *newbrush, *newbrush2;
+       side_t          *side;
+       int                     sides;
+       int                     i;
+
+       *front = *back = NULL;
+
+       for (brush = brushes ; brush ; brush=brush->next)
+       {
+               sides = brush->side;
+
+               if (sides == PSIDE_BOTH)
+               {       // split into two brushes
+                       SplitBrush (brush, node->planenum, &newbrush, &newbrush2);
+                       if (newbrush)
+                       {
+                               newbrush->next = *front;
+                               *front = newbrush;
+                       }
+                       if (newbrush2)
+                       {
+                               newbrush2->next = *back;
+                               *back = newbrush2;
+                       }
+                       continue;
+               }
+
+               newbrush = CopyBrush (brush);
+
+               // if the planenum is actualy a part of the brush
+               // find the plane and flag it as used so it won't be tried
+               // as a splitter again
+               if (sides & PSIDE_FACING)
+               {
+                       for (i=0 ; i<newbrush->numsides ; i++)
+                       {
+                               side = newbrush->sides + i;
+                               if ( (side->planenum& ~1) == node->planenum)
+                                       side->texinfo = TEXINFO_NODE;
+                       }
+               }
+
+
+               if (sides & PSIDE_FRONT)
+               {
+                       newbrush->next = *front;
+                       *front = newbrush;
+                       continue;
+               }
+               if (sides & PSIDE_BACK)
+               {
+                       newbrush->next = *back;
+                       *back = newbrush;
+                       continue;
+               }
+       }
+}
+
+
+/*
+================
+BuildTree_r
+================
+*/
+node_t *BuildTree_r (node_t *node, bspbrush_t *brushes)
+{
+       node_t          *newnode;
+       side_t          *bestside;
+       int                     i;
+       bspbrush_t      *children[2];
+
+       if (numthreads == 1)
+               c_nodes++;
+
+       if (drawflag)
+               DrawBrushList (brushes, node);
+
+       // find the best plane to use as a splitter
+       bestside = SelectSplitSide (brushes, node);
+       if (!bestside)
+       {
+               // leaf node
+               node->side = NULL;
+               node->planenum = -1;
+               LeafNode (node, brushes);
+               return node;
+       }
+
+       // this is a splitplane node
+       node->side = bestside;
+       node->planenum = bestside->planenum & ~1;       // always use front facing
+
+       SplitBrushList (brushes, node, &children[0], &children[1]);
+       FreeBrushList (brushes);
+
+       // allocate children before recursing
+       for (i=0 ; i<2 ; i++)
+       {
+               newnode = AllocNode ();
+               newnode->parent = node;
+               node->children[i] = newnode;
+       }
+
+       SplitBrush (node->volume, node->planenum, &node->children[0]->volume,
+               &node->children[1]->volume);
+
+       // recursively process children
+       for (i=0 ; i<2 ; i++)
+       {
+               node->children[i] = BuildTree_r (node->children[i], children[i]);
+       }
+
+       return node;
+}
+
+//===========================================================
+
+/*
+=================
+BrushBSP
+
+The incoming list will be freed before exiting
+=================
+*/
+tree_t *BrushBSP (bspbrush_t *brushlist, vec3_t mins, vec3_t maxs)
+{
+       node_t          *node;
+       bspbrush_t      *b;
+       int                     c_faces, c_nonvisfaces;
+       int                     c_brushes;
+       tree_t          *tree;
+       int                     i;
+       vec_t           volume;
+
+       Sys_FPrintf( SYS_VRB, "--- BrushBSP ---\n");
+
+       tree = AllocTree ();
+
+       c_faces = 0;
+       c_nonvisfaces = 0;
+       c_brushes = 0;
+       for (b=brushlist ; b ; b=b->next)
+       {
+               c_brushes++;
+
+               volume = BrushVolume (b);
+               if (volume < microvolume)
+               {
+                       Sys_Printf ("WARNING: entity %i, brush %i: microbrush\n",
+                               b->original->entitynum, b->original->brushnum);
+               }
+
+               for (i=0 ; i<b->numsides ; i++)
+               {
+                       if (b->sides[i].bevel)
+                               continue;
+                       if (!b->sides[i].winding)
+                               continue;
+                       if (b->sides[i].texinfo == TEXINFO_NODE)
+                               continue;
+                       if (b->sides[i].visible)
+                               c_faces++;
+                       else
+                               c_nonvisfaces++;
+               }
+
+               AddPointToBounds (b->mins, tree->mins, tree->maxs);
+               AddPointToBounds (b->maxs, tree->mins, tree->maxs);
+       }
+
+       Sys_FPrintf( SYS_VRB, "%5i brushes\n", c_brushes);
+       Sys_FPrintf( SYS_VRB, "%5i visible faces\n", c_faces);
+       Sys_FPrintf( SYS_VRB, "%5i nonvisible faces\n", c_nonvisfaces);
+
+       c_nodes = 0;
+       c_nonvis = 0;
+       node = AllocNode ();
+
+       node->volume = BrushFromBounds (mins, maxs);
+
+       tree->headnode = node;
+
+       node = BuildTree_r (node, brushlist);
+       Sys_FPrintf( SYS_VRB, "%5i visible nodes\n", c_nodes/2 - c_nonvis);
+       Sys_FPrintf( SYS_VRB, "%5i nonvis nodes\n", c_nonvis);
+       Sys_FPrintf( SYS_VRB, "%5i leafs\n", (c_nodes+1)/2);
+#if 0
+{      // debug code
+static node_t  *tnode;
+vec3_t p;
+
+p[0] = -1469;
+p[1] = -118;
+p[2] = 119;
+tnode = PointInLeaf (tree->headnode, p);
+Sys_Printf ("contents: %i\n", tnode->contents);
+p[0] = 0;
+}
+#endif
+       return tree;
+}
+