]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/q2map/patches.c
uncrustify! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / tools / quake2 / q2map / patches.c
index 8b9b75fbb95e7e02f5636f9782ad9f46ddfb288c..4782b80a252f588160f0359b4ce75765211b706b 100644 (file)
 /*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "qrad.h"
 
-vec3_t texture_reflectivity[MAX_MAP_TEXINFO];
+vec3_t texture_reflectivity[MAX_MAP_TEXINFO];
 
 /*
-===================================================================
+   ===================================================================
 
-  TEXTURE LIGHT VALUES
+   TEXTURE LIGHT VALUES
 
-===================================================================
-*/
+   ===================================================================
+ */
 
 /*
-======================
-CalcTextureReflectivity_Quake2
-======================
-*/
-void CalcTextureReflectivity_Quake2 (void)
-{
-       int                             i;
-       int                             j, k, texels;
-       int                             color[3];
-       int                             texel;
-       byte                    *palette;
-       char                    path[1024];
-       float                   r, scale;
-       miptex_t                *mt;
-
-       sprintf (path, "%spics/colormap.pcx", gamedir);
+   ======================
+   CalcTextureReflectivity_Quake2
+   ======================
+ */
+void CalcTextureReflectivity_Quake2( void ){
+       int i;
+       int j, k, texels;
+       int color[3];
+       int texel;
+       byte            *palette;
+       char path[1024];
+       float r, scale;
+       miptex_t        *mt;
+
+       sprintf( path, "%spics/colormap.pcx", gamedir );
 
        // get the game palette
-       Load256Image (path, NULL, &palette, NULL, NULL);
+       Load256Image( path, NULL, &palette, NULL, NULL );
 
        // allways set index 0 even if no textures
        texture_reflectivity[0][0] = 0.5;
        texture_reflectivity[0][1] = 0.5;
        texture_reflectivity[0][2] = 0.5;
 
-       for (i=0 ; i<numtexinfo ; i++)
+       for ( i = 0 ; i < numtexinfo ; i++ )
        {
                // see if an earlier texinfo allready got the value
-               for (j=0 ; j<i ; j++)
+               for ( j = 0 ; j < i ; j++ )
                {
-                       if (!strcmp (texinfo[i].texture, texinfo[j].texture))
-                       {
-                               VectorCopy (texture_reflectivity[j], texture_reflectivity[i]);
+                       if ( !strcmp( texinfo[i].texture, texinfo[j].texture ) ) {
+                               VectorCopy( texture_reflectivity[j], texture_reflectivity[i] );
                                break;
                        }
                }
-               if (j != i)
+               if ( j != i ) {
                        continue;
+               }
 
                // load the wal file
-               sprintf (path, "%stextures/%s.wal", gamedir, texinfo[i].texture);
-               if (TryLoadFile (path, (void **)&mt) == -1)
-               {
-                       Sys_Printf ("Couldn't load %s\n", path);
+               sprintf( path, "%stextures/%s.wal", gamedir, texinfo[i].texture );
+               if ( TryLoadFile( path, (void **)&mt ) == -1 ) {
+                       Sys_Printf( "Couldn't load %s\n", path );
                        texture_reflectivity[i][0] = 0.5;
                        texture_reflectivity[i][1] = 0.5;
                        texture_reflectivity[i][2] = 0.5;
                        continue;
                }
-               texels = LittleLong(mt->width)*LittleLong(mt->height);
+               texels = LittleLong( mt->width ) * LittleLong( mt->height );
                color[0] = color[1] = color[2] = 0;
 
-               for (j=0 ; j<texels ; j++)
+               for ( j = 0 ; j < texels ; j++ )
                {
-                       texel = ((byte *)mt)[LittleLong(mt->offsets[0]) + j];
-                       for (k=0 ; k<3 ; k++)
-                               color[k] += palette[texel*3+k];
+                       texel = ( (byte *)mt )[LittleLong( mt->offsets[0] ) + j];
+                       for ( k = 0 ; k < 3 ; k++ )
+                               color[k] += palette[texel * 3 + k];
                }
 
-               for (j=0 ; j<3 ; j++)
+               for ( j = 0 ; j < 3 ; j++ )
                {
-                       r = color[j]/texels/255.0;
+                       r = color[j] / texels / 255.0;
                        texture_reflectivity[i][j] = r;
                }
                // scale the reflectivity up, because the textures are
                // so dim
-               scale = ColorNormalize (texture_reflectivity[i],
-                       texture_reflectivity[i]);
-               if (scale < 0.5)
-               {
+               scale = ColorNormalize( texture_reflectivity[i],
+                                                               texture_reflectivity[i] );
+               if ( scale < 0.5 ) {
                        scale *= 2;
-                       VectorScale (texture_reflectivity[i], scale, texture_reflectivity[i]);
+                       VectorScale( texture_reflectivity[i], scale, texture_reflectivity[i] );
                }
 #if 0
-texture_reflectivity[i][0] = 0.5;
-texture_reflectivity[i][1] = 0.5;
-texture_reflectivity[i][2] = 0.5;
+               texture_reflectivity[i][0] = 0.5;
+               texture_reflectivity[i][1] = 0.5;
+               texture_reflectivity[i][2] = 0.5;
 #endif
        }
 }
 
 /*
-======================
-CalcTextureReflectivity_Heretic2
-======================
-*/
-void CalcTextureReflectivity_Heretic2 (void)
-{
-       int                             i;
-       int                             j, texels;
-       int                             color[3];
-       int                             texel;
-       char                    path[1024];
-       float                   r;
-       miptex_m8_t             *mt;
-       miptex_m32_t            *mt32;
-       byte                    *pos;
+   ======================
+   CalcTextureReflectivity_Heretic2
+   ======================
+ */
+void CalcTextureReflectivity_Heretic2( void ){
+       int i;
+       int j, texels;
+       int color[3];
+       int texel;
+       char path[1024];
+       float r;
+       miptex_m8_t     *mt;
+       miptex_m32_t        *mt32;
+       byte            *pos;
 
 
        // allways set index 0 even if no textures
@@ -136,377 +132,381 @@ void CalcTextureReflectivity_Heretic2 (void)
        texture_reflectivity[0][1] = 0.5;
        texture_reflectivity[0][2] = 0.5;
 
-       for (i=0 ; i<numtexinfo ; i++)
+       for ( i = 0 ; i < numtexinfo ; i++ )
        {
                // see if an earlier texinfo allready got the value
-               for (j=0 ; j<i ; j++)
+               for ( j = 0 ; j < i ; j++ )
                {
-                       if (!strcmp (texinfo[i].texture, texinfo[j].texture))
-                       {
-                               VectorCopy (texture_reflectivity[j], texture_reflectivity[i]);
+                       if ( !strcmp( texinfo[i].texture, texinfo[j].texture ) ) {
+                               VectorCopy( texture_reflectivity[j], texture_reflectivity[i] );
                                break;
                        }
                }
-               if (j != i)
+               if ( j != i ) {
                        continue;
+               }
 
                // load the wal file
 
-               sprintf (path, "%stextures/%s.m32", gamedir, texinfo[i].texture);
-               if (TryLoadFile (path, (void **)&mt32) == -1)
-               {
-                       sprintf (path, "%stextures/%s.m8", gamedir, texinfo[i].texture);
-                       if (TryLoadFile (path, (void **)&mt) == -1)
-                       {
-                               Sys_Printf ("Couldn't load %s\n", path);
+               sprintf( path, "%stextures/%s.m32", gamedir, texinfo[i].texture );
+               if ( TryLoadFile( path, (void **)&mt32 ) == -1 ) {
+                       sprintf( path, "%stextures/%s.m8", gamedir, texinfo[i].texture );
+                       if ( TryLoadFile( path, (void **)&mt ) == -1 ) {
+                               Sys_Printf( "Couldn't load %s\n", path );
                                texture_reflectivity[i][0] = 0.5;
                                texture_reflectivity[i][1] = 0.5;
                                texture_reflectivity[i][2] = 0.5;
                                continue;
                        }
-                       texels = LittleLong(mt->width[0])*LittleLong(mt->height[0]);
+                       texels = LittleLong( mt->width[0] ) * LittleLong( mt->height[0] );
                        color[0] = color[1] = color[2] = 0;
 
-                       for (j=0 ; j<texels ; j++)
+                       for ( j = 0 ; j < texels ; j++ )
                        {
-                               texel = ((byte *)mt)[LittleLong(mt->offsets[0]) + j];
+                               texel = ( (byte *)mt )[LittleLong( mt->offsets[0] ) + j];
                                color[0] += mt->palette[texel].r;
                                color[1] += mt->palette[texel].g;
                                color[2] += mt->palette[texel].b;
                        }
 
-                       free(mt);
+                       free( mt );
                }
                else
                {
-                       texels = LittleLong(mt32->width[0])*LittleLong(mt32->height[0]);
+                       texels = LittleLong( mt32->width[0] ) * LittleLong( mt32->height[0] );
                        color[0] = color[1] = color[2] = 0;
 
-                       for (j=0 ; j<texels ; j++)
+                       for ( j = 0 ; j < texels ; j++ )
                        {
-                               pos = (byte *)mt32 + mt32->offsets[0] + (j<<2);
-                               color[0] += *pos++;     // r
-                               color[1] += *pos++;     // g
-                               color[2] += *pos++;     // b
+                               pos = (byte *)mt32 + mt32->offsets[0] + ( j << 2 );
+                               color[0] += *pos++; // r
+                               color[1] += *pos++; // g
+                               color[2] += *pos++; // b
                        }
 
-                       free(mt32);
+                       free( mt32 );
                }
 
 
-               for (j=0 ; j<3 ; j++)
+               for ( j = 0 ; j < 3 ; j++ )
                {
-                       r = color[j]/((float) texels*255.0);
+                       r = color[j] / ( (float) texels * 255.0 );
                        texture_reflectivity[i][j] = r;
                }
        }
 }
 
 /*
-=======================================================================
+   =======================================================================
 
-MAKE FACES
+   MAKE FACES
 
-=======================================================================
-*/
+   =======================================================================
+ */
 
 /*
-=============
-WindingFromFace
-=============
-*/
-winding_t      *WindingFromFace (dface_t *f)
-{
-       int                     i;
-       int                     se;
-       dvertex_t       *dv;
-       int                     v;
-       winding_t       *w;
-
-       w = AllocWinding (f->numedges);
+   =============
+   WindingFromFace
+   =============
+ */
+winding_t   *WindingFromFace( dface_t *f ){
+       int i;
+       int se;
+       dvertex_t   *dv;
+       int v;
+       winding_t   *w;
+
+       w = AllocWinding( f->numedges );
        w->numpoints = f->numedges;
 
-       for (i=0 ; i<f->numedges ; i++)
+       for ( i = 0 ; i < f->numedges ; i++ )
        {
                se = dsurfedges[f->firstedge + i];
-               if (se < 0)
+               if ( se < 0 ) {
                        v = dedges[-se].v[1];
-               else
+               }
+               else{
                        v = dedges[se].v[0];
+               }
 
                dv = &dvertexes[v];
-               VectorCopy (dv->point, w->p[i]);
+               VectorCopy( dv->point, w->p[i] );
        }
 
-       RemoveColinearPoints (w);
+       RemoveColinearPoints( w );
 
        return w;
 }
 
 /*
-=============
-BaseLightForFace
-=============
-*/
-void BaseLightForFace (dface_t *f, vec3_t color)
-{
-       texinfo_t       *tx;
+   =============
+   BaseLightForFace
+   =============
+ */
+void BaseLightForFace( dface_t *f, vec3_t color ){
+       texinfo_t   *tx;
 
        //
        // check for light emited by texture
        //
        tx = &texinfo[f->texinfo];
-       if (!(tx->flags & SURF_LIGHT) || tx->value == 0)
-       {
-               VectorClear (color);
+       if ( !( tx->flags & SURF_LIGHT ) || tx->value == 0 ) {
+               VectorClear( color );
                return;
        }
 
-       VectorScale (texture_reflectivity[f->texinfo], tx->value, color);
+       VectorScale( texture_reflectivity[f->texinfo], tx->value, color );
 }
 
-qboolean IsSky (dface_t *f)
-{
-       texinfo_t       *tx;
+qboolean IsSky( dface_t *f ){
+       texinfo_t   *tx;
 
        tx = &texinfo[f->texinfo];
-       if (tx->flags & SURF_SKY)
+       if ( tx->flags & SURF_SKY ) {
                return true;
+       }
        return false;
 }
 
 /*
-=============
-MakePatchForFace
-=============
-*/
-float  totalarea;
-void MakePatchForFace (int fn, winding_t *w)
-{
+   =============
+   MakePatchForFace
+   =============
+ */
+float totalarea;
+void MakePatchForFace( int fn, winding_t *w ){
        dface_t *f;
-       float   area;
-       patch_t         *patch;
-       dplane_t        *pl;
-       int                     i;
-       vec3_t          color;
-       dleaf_t         *leaf;
+       float area;
+       patch_t     *patch;
+       dplane_t    *pl;
+       int i;
+       vec3_t color;
+       dleaf_t     *leaf;
 
        f = &dfaces[fn];
 
-       area = WindingArea (w);
+       area = WindingArea( w );
        totalarea += area;
 
        patch = &patches[num_patches];
-       if (num_patches == MAX_PATCHES)
-               Error ("num_patches == MAX_PATCHES");
+       if ( num_patches == MAX_PATCHES ) {
+               Error( "num_patches == MAX_PATCHES" );
+       }
        patch->next = face_patches[fn];
        face_patches[fn] = patch;
 
        patch->winding = w;
 
-       if (f->side)
+       if ( f->side ) {
                patch->plane = &backplanes[f->planenum];
-       else
+       }
+       else{
                patch->plane = &dplanes[f->planenum];
-       if (face_offset[fn][0] || face_offset[fn][1] || face_offset[fn][2] )
-       {       // origin offset faces must create new planes
-               if (numplanes + fakeplanes >= MAX_MAP_PLANES)
-                       Error ("numplanes + fakeplanes >= MAX_MAP_PLANES");
+       }
+       if ( face_offset[fn][0] || face_offset[fn][1] || face_offset[fn][2] ) { // origin offset faces must create new planes
+               if ( numplanes + fakeplanes >= MAX_MAP_PLANES ) {
+                       Error( "numplanes + fakeplanes >= MAX_MAP_PLANES" );
+               }
                pl = &dplanes[numplanes + fakeplanes];
                fakeplanes++;
 
-               *pl = *(patch->plane);
-               pl->dist += DotProduct (face_offset[fn], pl->normal);
+               *pl = *( patch->plane );
+               pl->dist += DotProduct( face_offset[fn], pl->normal );
                patch->plane = pl;
        }
 
-       WindingCenter (w, patch->origin);
-       VectorAdd (patch->origin, patch->plane->normal, patch->origin);
-       leaf = Rad_PointInLeaf(patch->origin);
+       WindingCenter( w, patch->origin );
+       VectorAdd( patch->origin, patch->plane->normal, patch->origin );
+       leaf = Rad_PointInLeaf( patch->origin );
        patch->cluster = leaf->cluster;
-       if (patch->cluster == -1)
-               Sys_FPrintf( SYS_VRB, "patch->cluster == -1\n");
+       if ( patch->cluster == -1 ) {
+               Sys_FPrintf( SYS_VRB, "patch->cluster == -1\n" );
+       }
 
        patch->area = area;
-       if (patch->area <= 1)
+       if ( patch->area <= 1 ) {
                patch->area = 1;
-       patch->sky = IsSky (f);
+       }
+       patch->sky = IsSky( f );
 
-       VectorCopy (texture_reflectivity[f->texinfo], patch->reflectivity);
+       VectorCopy( texture_reflectivity[f->texinfo], patch->reflectivity );
 
        // non-bmodel patches can emit light
-       if (fn < dmodels[0].numfaces)
-       {
-               BaseLightForFace (f, patch->baselight);
+       if ( fn < dmodels[0].numfaces ) {
+               BaseLightForFace( f, patch->baselight );
 
-               ColorNormalize (patch->reflectivity, color);
+               ColorNormalize( patch->reflectivity, color );
 
-               for (i=0 ; i<3 ; i++)
+               for ( i = 0 ; i < 3 ; i++ )
                        patch->baselight[i] *= color[i];
 
-               VectorCopy (patch->baselight, patch->totallight);
+               VectorCopy( patch->baselight, patch->totallight );
        }
        num_patches++;
 }
 
 
-entity_t *EntityForModel (int modnum)
-{
-       int             i;
-       char    *s;
-       char    name[16];
+entity_t *EntityForModel( int modnum ){
+       int i;
+       char    *s;
+       char name[16];
 
-       sprintf (name, "*%i", modnum);
+       sprintf( name, "*%i", modnum );
        // search the entities for one using modnum
-       for (i=0 ; i<num_entities ; i++)
+       for ( i = 0 ; i < num_entities ; i++ )
        {
-               s = ValueForKey (&entities[i], "model");
-               if (!strcmp (s, name))
+               s = ValueForKey( &entities[i], "model" );
+               if ( !strcmp( s, name ) ) {
                        return &entities[i];
+               }
        }
 
        return &entities[0];
 }
 
 /*
-=============
-MakePatches
-=============
-*/
-void MakePatches (void)
-{
-       int             i, j, k;
-       dface_t *f;
-       int             fn;
-       winding_t       *w;
-       dmodel_t        *mod;
-       vec3_t          origin;
-       entity_t        *ent;
-
-       Sys_FPrintf( SYS_VRB, "%i faces\n", numfaces);
-
-       for (i=0 ; i<nummodels ; i++)
+   =============
+   MakePatches
+   =============
+ */
+void MakePatches( void ){
+       int i, j, k;
+       dface_t *f;
+       int fn;
+       winding_t   *w;
+       dmodel_t    *mod;
+       vec3_t origin;
+       entity_t    *ent;
+
+       Sys_FPrintf( SYS_VRB, "%i faces\n", numfaces );
+
+       for ( i = 0 ; i < nummodels ; i++ )
        {
                mod = &dmodels[i];
-               ent = EntityForModel (i);
+               ent = EntityForModel( i );
                // bmodels with origin brushes need to be offset into their
                // in-use position
-               GetVectorForKey (ent, "origin", origin);
+               GetVectorForKey( ent, "origin", origin );
 //VectorCopy (vec3_origin, origin);
 
-               for (j=0 ; j<mod->numfaces ; j++)
+               for ( j = 0 ; j < mod->numfaces ; j++ )
                {
                        fn = mod->firstface + j;
                        face_entity[fn] = ent;
-                       VectorCopy (origin, face_offset[fn]);
+                       VectorCopy( origin, face_offset[fn] );
                        f = &dfaces[fn];
-                       w = WindingFromFace (f);
-                       for (k=0 ; k<w->numpoints ; k++)
+                       w = WindingFromFace( f );
+                       for ( k = 0 ; k < w->numpoints ; k++ )
                        {
-                               VectorAdd (w->p[k], origin, w->p[k]);
+                               VectorAdd( w->p[k], origin, w->p[k] );
                        }
-                       MakePatchForFace (fn, w);
+                       MakePatchForFace( fn, w );
                }
        }
 
-       Sys_FPrintf( SYS_VRB, "%i sqaure feet\n", (int)(totalarea/64));
+       Sys_FPrintf( SYS_VRB, "%i sqaure feet\n", (int)( totalarea / 64 ) );
 }
 
 /*
-=======================================================================
+   =======================================================================
 
-SUBDIVIDE
+   SUBDIVIDE
 
-=======================================================================
-*/
+   =======================================================================
+ */
 
-void FinishSplit (patch_t *patch, patch_t *newp)
-{
-       dleaf_t         *leaf;
+void FinishSplit( patch_t *patch, patch_t *newp ){
+       dleaf_t     *leaf;
 
-       VectorCopy (patch->baselight, newp->baselight);
-       VectorCopy (patch->totallight, newp->totallight);
-       VectorCopy (patch->reflectivity, newp->reflectivity);
+       VectorCopy( patch->baselight, newp->baselight );
+       VectorCopy( patch->totallight, newp->totallight );
+       VectorCopy( patch->reflectivity, newp->reflectivity );
        newp->plane = patch->plane;
        newp->sky = patch->sky;
 
-       patch->area = WindingArea (patch->winding);
-       newp->area = WindingArea (newp->winding);
+       patch->area = WindingArea( patch->winding );
+       newp->area = WindingArea( newp->winding );
 
-       if (patch->area <= 1)
+       if ( patch->area <= 1 ) {
                patch->area = 1;
-       if (newp->area <= 1)
+       }
+       if ( newp->area <= 1 ) {
                newp->area = 1;
+       }
 
-       WindingCenter (patch->winding, patch->origin);
-       VectorAdd (patch->origin, patch->plane->normal, patch->origin);
-       leaf = Rad_PointInLeaf(patch->origin);
+       WindingCenter( patch->winding, patch->origin );
+       VectorAdd( patch->origin, patch->plane->normal, patch->origin );
+       leaf = Rad_PointInLeaf( patch->origin );
        patch->cluster = leaf->cluster;
-       if (patch->cluster == -1)
-               Sys_FPrintf( SYS_VRB, "patch->cluster == -1\n");
+       if ( patch->cluster == -1 ) {
+               Sys_FPrintf( SYS_VRB, "patch->cluster == -1\n" );
+       }
 
-       WindingCenter (newp->winding, newp->origin);
-       VectorAdd (newp->origin, newp->plane->normal, newp->origin);
-       leaf = Rad_PointInLeaf(newp->origin);
+       WindingCenter( newp->winding, newp->origin );
+       VectorAdd( newp->origin, newp->plane->normal, newp->origin );
+       leaf = Rad_PointInLeaf( newp->origin );
        newp->cluster = leaf->cluster;
-       if (newp->cluster == -1)
-               Sys_FPrintf( SYS_VRB, "patch->cluster == -1\n");
+       if ( newp->cluster == -1 ) {
+               Sys_FPrintf( SYS_VRB, "patch->cluster == -1\n" );
+       }
 }
 
 /*
-=============
-SubdividePatch
-
-Chops the patch only if its local bounds exceed the max size
-=============
-*/
-void   SubdividePatch (patch_t *patch)
-{
+   =============
+   SubdividePatch
+
+   Chops the patch only if its local bounds exceed the max size
+   =============
+ */
+void    SubdividePatch( patch_t *patch ){
        winding_t *w, *o1, *o2;
-       vec3_t  mins, maxs, total;
-       vec3_t  split;
-       vec_t   dist;
-       int             i, j;
-       vec_t   v;
-       patch_t *newp;
+       vec3_t mins, maxs, total;
+       vec3_t split;
+       vec_t dist;
+       int i, j;
+       vec_t v;
+       patch_t *newp;
 
        w = patch->winding;
        mins[0] = mins[1] = mins[2] = 99999;
        maxs[0] = maxs[1] = maxs[2] = -99999;
-       for (i=0 ; i<w->numpoints ; i++)
+       for ( i = 0 ; i < w->numpoints ; i++ )
        {
-               for (j=0 ; j<3 ; j++)
+               for ( j = 0 ; j < 3 ; j++ )
                {
                        v = w->p[i][j];
-                       if (v < mins[j])
+                       if ( v < mins[j] ) {
                                mins[j] = v;
-                       if (v > maxs[j])
+                       }
+                       if ( v > maxs[j] ) {
                                maxs[j] = v;
+                       }
                }
        }
-       VectorSubtract (maxs, mins, total);
-       for (i=0 ; i<3 ; i++)
-               if (total[i] > (subdiv+1) )
+       VectorSubtract( maxs, mins, total );
+       for ( i = 0 ; i < 3 ; i++ )
+               if ( total[i] > ( subdiv + 1 ) ) {
                        break;
-       if (i == 3)
-       {
+               }
+       if ( i == 3 ) {
                // no splitting needed
-               return;         
+               return;
        }
 
        //
        // split the winding
        //
-       VectorCopy (vec3_origin, split);
+       VectorCopy( vec3_origin, split );
        split[i] = 1;
-       dist = (mins[i] + maxs[i])*0.5;
-       ClipWindingEpsilon (w, split, dist, ON_EPSILON, &o1, &o2);
+       dist = ( mins[i] + maxs[i] ) * 0.5;
+       ClipWindingEpsilon( w, split, dist, ON_EPSILON, &o1, &o2 );
 
        //
        // create a new patch
        //
-       if (num_patches == MAX_PATCHES)
-               Error ("MAX_PATCHES");
+       if ( num_patches == MAX_PATCHES ) {
+               Error( "MAX_PATCHES" );
+       }
        newp = &patches[num_patches];
        num_patches++;
 
@@ -516,53 +516,53 @@ void      SubdividePatch (patch_t *patch)
        patch->winding = o1;
        newp->winding = o2;
 
-       FinishSplit (patch, newp);
+       FinishSplit( patch, newp );
 
-       SubdividePatch (patch);
-       SubdividePatch (newp);
+       SubdividePatch( patch );
+       SubdividePatch( newp );
 }
 
 
 /*
-=============
-DicePatch
-
-Chops the patch by a global grid
-=============
-*/
-void   DicePatch (patch_t *patch)
-{
+   =============
+   DicePatch
+
+   Chops the patch by a global grid
+   =============
+ */
+void    DicePatch( patch_t *patch ){
        winding_t *w, *o1, *o2;
-       vec3_t  mins, maxs;
-       vec3_t  split;
-       vec_t   dist;
-       int             i;
-       patch_t *newp;
+       vec3_t mins, maxs;
+       vec3_t split;
+       vec_t dist;
+       int i;
+       patch_t *newp;
 
        w = patch->winding;
-       WindingBounds (w, mins, maxs);
-       for (i=0 ; i<3 ; i++)
-               if (floor((mins[i]+1)/subdiv) < floor((maxs[i]-1)/subdiv))
+       WindingBounds( w, mins, maxs );
+       for ( i = 0 ; i < 3 ; i++ )
+               if ( floor( ( mins[i] + 1 ) / subdiv ) < floor( ( maxs[i] - 1 ) / subdiv ) ) {
                        break;
-       if (i == 3)
-       {
+               }
+       if ( i == 3 ) {
                // no splitting needed
-               return;         
+               return;
        }
 
        //
        // split the winding
        //
-       VectorCopy (vec3_origin, split);
+       VectorCopy( vec3_origin, split );
        split[i] = 1;
-       dist = subdiv*(1+floor((mins[i]+1)/subdiv));
-       ClipWindingEpsilon (w, split, dist, ON_EPSILON, &o1, &o2);
+       dist = subdiv * ( 1 + floor( ( mins[i] + 1 ) / subdiv ) );
+       ClipWindingEpsilon( w, split, dist, ON_EPSILON, &o1, &o2 );
 
        //
        // create a new patch
        //
-       if (num_patches == MAX_PATCHES)
-               Error ("MAX_PATCHES");
+       if ( num_patches == MAX_PATCHES ) {
+               Error( "MAX_PATCHES" );
+       }
        newp = &patches[num_patches];
        num_patches++;
 
@@ -572,32 +572,32 @@ void      DicePatch (patch_t *patch)
        patch->winding = o1;
        newp->winding = o2;
 
-       FinishSplit (patch, newp);
+       FinishSplit( patch, newp );
 
-       DicePatch (patch);
-       DicePatch (newp);
+       DicePatch( patch );
+       DicePatch( newp );
 }
 
 
 /*
-=============
-SubdividePatches
-=============
-*/
-void SubdividePatches (void)
-{
-       int             i, num;
-
-       if (subdiv < 1)
+   =============
+   SubdividePatches
+   =============
+ */
+void SubdividePatches( void ){
+       int i, num;
+
+       if ( subdiv < 1 ) {
                return;
+       }
 
-       num = num_patches;      // because the list will grow
-       for (i=0 ; i<num ; i++)
+       num = num_patches;  // because the list will grow
+       for ( i = 0 ; i < num ; i++ )
        {
 //             SubdividePatch (&patches[i]);
-               DicePatch (&patches[i]);
+               DicePatch( &patches[i] );
        }
-       Sys_FPrintf( SYS_VRB, "%i patches after subdivision\n", num_patches);
+       Sys_FPrintf( SYS_VRB, "%i patches after subdivision\n", num_patches );
 }
 
 //=====================================================================