]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/q2map/portals.c
uncrustify! now the code is only ugly on the *inside*
[xonotic/netradiant.git] / tools / quake2 / q2map / portals.c
index 9857a3bae4e567d43b9fa8a7ee18438b64370c18..d4e1127f5e4da6c6d2d5b820316c0f9205d4ba18 100644 (file)
 /*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include "qbsp.h"
 
 
-int            c_active_portals;
-int            c_peak_portals;
-int            c_boundary;
-int            c_boundary_sides;
+int c_active_portals;
+int c_peak_portals;
+int c_boundary;
+int c_boundary_sides;
 
 /*
-===========
-AllocPortal
-===========
-*/
-portal_t *AllocPortal (void)
-{
-       portal_t        *p;
-       
-       if (numthreads == 1)
+   ===========
+   AllocPortal
+   ===========
+ */
+portal_t *AllocPortal( void ){
+       portal_t    *p;
+
+       if ( numthreads == 1 ) {
                c_active_portals++;
-       if (c_active_portals > c_peak_portals)
+       }
+       if ( c_active_portals > c_peak_portals ) {
                c_peak_portals = c_active_portals;
-       
-       p = malloc (sizeof(portal_t));
-       memset (p, 0, sizeof(portal_t));
-       
+       }
+
+       p = malloc( sizeof( portal_t ) );
+       memset( p, 0, sizeof( portal_t ) );
+
        return p;
 }
 
-void FreePortal (portal_t *p)
-{
-       if (p->winding)
-               FreeWinding (p->winding);
-       if (numthreads == 1)
+void FreePortal( portal_t *p ){
+       if ( p->winding ) {
+               FreeWinding( p->winding );
+       }
+       if ( numthreads == 1 ) {
                c_active_portals--;
-       free (p);
+       }
+       free( p );
 }
 
 //==============================================================
 
 /*
-==============
-VisibleContents
-
-Returns the single content bit of the
-strongest visible content present
-==============
-*/
-int VisibleContents (int contents)
-{
-       int             i;
-
-       for (i=1 ; i<=LAST_VISIBLE_CONTENTS ; i<<=1)
-               if (contents & i )
+   ==============
+   VisibleContents
+
+   Returns the single content bit of the
+   strongest visible content present
+   ==============
+ */
+int VisibleContents( int contents ){
+       int i;
+
+       for ( i = 1 ; i <= LAST_VISIBLE_CONTENTS ; i <<= 1 )
+               if ( contents & i ) {
                        return i;
+               }
 
        return 0;
 }
 
 
 /*
-===============
-ClusterContents
-===============
-*/
-int ClusterContents (node_t *node)
-{
-       int             c1, c2, c;
-
-       if (node->planenum == PLANENUM_LEAF)
+   ===============
+   ClusterContents
+   ===============
+ */
+int ClusterContents( node_t *node ){
+       int c1, c2, c;
+
+       if ( node->planenum == PLANENUM_LEAF ) {
                return node->contents;
+       }
 
-       c1 = ClusterContents(node->children[0]);
-       c2 = ClusterContents(node->children[1]);
-       c = c1|c2;
+       c1 = ClusterContents( node->children[0] );
+       c2 = ClusterContents( node->children[1] );
+       c = c1 | c2;
 
        // a cluster may include some solid detail areas, but
        // still be seen into
-       if ( ! (c1&CONTENTS_SOLID) || ! (c2&CONTENTS_SOLID) )
+       if ( !( c1 & CONTENTS_SOLID ) || !( c2 & CONTENTS_SOLID ) ) {
                c &= ~CONTENTS_SOLID;
+       }
        return c;
 }
 
 /*
-=============
-Portal_VisFlood
-
-Returns true if the portal is empty or translucent, allowing
-the PVS calculation to see through it.
-The nodes on either side of the portal may actually be clusters,
-not leafs, so all contents should be ored together
-=============
-*/
-qboolean Portal_VisFlood (portal_t *p)
-{
-       int             c1, c2;
-
-       if (!p->onnode)
-               return false;   // to global outsideleaf
-
-       c1 = ClusterContents(p->nodes[0]);
-       c2 = ClusterContents(p->nodes[1]);
-
-       if (!VisibleContents (c1^c2))
+   =============
+   Portal_VisFlood
+
+   Returns true if the portal is empty or translucent, allowing
+   the PVS calculation to see through it.
+   The nodes on either side of the portal may actually be clusters,
+   not leafs, so all contents should be ored together
+   =============
+ */
+qboolean Portal_VisFlood( portal_t *p ){
+       int c1, c2;
+
+       if ( !p->onnode ) {
+               return false;   // to global outsideleaf
+
+       }
+       c1 = ClusterContents( p->nodes[0] );
+       c2 = ClusterContents( p->nodes[1] );
+
+       if ( !VisibleContents( c1 ^ c2 ) ) {
                return true;
+       }
 
-       if (c1 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
+       if ( c1 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
                c1 = 0;
-       if (c2 & (CONTENTS_TRANSLUCENT|CONTENTS_DETAIL))
+       }
+       if ( c2 & ( CONTENTS_TRANSLUCENT | CONTENTS_DETAIL ) ) {
                c2 = 0;
+       }
 
-       if ( (c1|c2) & CONTENTS_SOLID )
-               return false;           // can't see through solid
+       if ( ( c1 | c2 ) & CONTENTS_SOLID ) {
+               return false;       // can't see through solid
 
-       if (! (c1 ^ c2))
-               return true;            // identical on both sides
+       }
+       if ( !( c1 ^ c2 ) ) {
+               return true;        // identical on both sides
 
-       if (!VisibleContents (c1^c2))
+       }
+       if ( !VisibleContents( c1 ^ c2 ) ) {
                return true;
+       }
        return false;
 }
 
 
 /*
-===============
-Portal_EntityFlood
-
-The entity flood determines which areas are
-"outside" on the map, which are then filled in.
-Flowing from side s to side !s
-===============
-*/
-qboolean Portal_EntityFlood (portal_t *p, int s)
-{
-       if (p->nodes[0]->planenum != PLANENUM_LEAF
-               || p->nodes[1]->planenum != PLANENUM_LEAF)
-               Error ("Portal_EntityFlood: not a leaf");
-
-       // can never cross to a solid 
-       if ( (p->nodes[0]->contents & CONTENTS_SOLID)
-       || (p->nodes[1]->contents & CONTENTS_SOLID) )
+   ===============
+   Portal_EntityFlood
+
+   The entity flood determines which areas are
+   "outside" on the map, which are then filled in.
+   Flowing from side s to side !s
+   ===============
+ */
+qboolean Portal_EntityFlood( portal_t *p, int s ){
+       if ( p->nodes[0]->planenum != PLANENUM_LEAF
+                || p->nodes[1]->planenum != PLANENUM_LEAF ) {
+               Error( "Portal_EntityFlood: not a leaf" );
+       }
+
+       // can never cross to a solid
+       if ( ( p->nodes[0]->contents & CONTENTS_SOLID )
+                || ( p->nodes[1]->contents & CONTENTS_SOLID ) ) {
                return false;
+       }
 
        // can flood through everything else
        return true;
@@ -168,22 +178,22 @@ qboolean Portal_EntityFlood (portal_t *p, int s)
 
 //=============================================================================
 
-int            c_tinyportals;
+int c_tinyportals;
 
 /*
-=============
-AddPortalToNodes
-=============
-*/
-void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
-{
-       if (p->nodes[0] || p->nodes[1])
-               Error ("AddPortalToNode: allready included");
+   =============
+   AddPortalToNodes
+   =============
+ */
+void AddPortalToNodes( portal_t *p, node_t *front, node_t *back ){
+       if ( p->nodes[0] || p->nodes[1] ) {
+               Error( "AddPortalToNode: allready included" );
+       }
 
        p->nodes[0] = front;
        p->next[0] = front->portals;
        front->portals = p;
-       
+
        p->nodes[1] = back;
        p->next[1] = back->portals;
        back->portals = p;
@@ -191,100 +201,99 @@ void AddPortalToNodes (portal_t *p, node_t *front, node_t *back)
 
 
 /*
-=============
-RemovePortalFromNode
-=============
-*/
-void RemovePortalFromNode (portal_t *portal, node_t *l)
-{
-       portal_t        **pp, *t;
-       
+   =============
+   RemovePortalFromNode
+   =============
+ */
+void RemovePortalFromNode( portal_t *portal, node_t *l ){
+       portal_t    **pp, *t;
+
 // remove reference to the current portal
        pp = &l->portals;
-       while (1)
+       while ( 1 )
        {
                t = *pp;
-               if (!t)
-                       Error ("RemovePortalFromNode: portal not in leaf");     
+               if ( !t ) {
+                       Error( "RemovePortalFromNode: portal not in leaf" );
+               }
 
-               if ( t == portal )
+               if ( t == portal ) {
                        break;
+               }
 
-               if (t->nodes[0] == l)
+               if ( t->nodes[0] == l ) {
                        pp = &t->next[0];
-               else if (t->nodes[1] == l)
+               }
+               else if ( t->nodes[1] == l ) {
                        pp = &t->next[1];
-               else
-                       Error ("RemovePortalFromNode: portal not bounding leaf");
+               }
+               else{
+                       Error( "RemovePortalFromNode: portal not bounding leaf" );
+               }
        }
-       
-       if (portal->nodes[0] == l)
-       {
+
+       if ( portal->nodes[0] == l ) {
                *pp = portal->next[0];
                portal->nodes[0] = NULL;
        }
-       else if (portal->nodes[1] == l)
-       {
-               *pp = portal->next[1];  
+       else if ( portal->nodes[1] == l ) {
+               *pp = portal->next[1];
                portal->nodes[1] = NULL;
        }
 }
 
 //============================================================================
 
-void PrintPortal (portal_t *p)
-{
-       int                     i;
-       winding_t       *w;
-       
+void PrintPortal( portal_t *p ){
+       int i;
+       winding_t   *w;
+
        w = p->winding;
-       for (i=0 ; i<w->numpoints ; i++)
-               Sys_Printf ("(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
-               , w->p[i][1], w->p[i][2]);
+       for ( i = 0 ; i < w->numpoints ; i++ )
+               Sys_Printf"(%5.0f,%5.0f,%5.0f)\n",w->p[i][0]
+                                       , w->p[i][1], w->p[i][2] );
 }
 
 /*
-================
-MakeHeadnodePortals
-
-The created portals will face the global outside_node
-================
-*/
-#define        SIDESPACE       8
-void MakeHeadnodePortals (tree_t *tree)
-{
-       vec3_t          bounds[2];
-       int                     i, j, n;
-       portal_t        *p, *portals[6];
-       plane_t         bplanes[6], *pl;
+   ================
+   MakeHeadnodePortals
+
+   The created portals will face the global outside_node
+   ================
+ */
+#define SIDESPACE   8
+void MakeHeadnodePortals( tree_t *tree ){
+       vec3_t bounds[2];
+       int i, j, n;
+       portal_t    *p, *portals[6];
+       plane_t bplanes[6], *pl;
        node_t *node;
 
        node = tree->headnode;
 
 // pad with some space so there will never be null volume leafs
-       for (i=0 ; i<3 ; i++)
+       for ( i = 0 ; i < 3 ; i++ )
        {
                bounds[0][i] = tree->mins[i] - SIDESPACE;
                bounds[1][i] = tree->maxs[i] + SIDESPACE;
        }
-       
+
        tree->outside_node.planenum = PLANENUM_LEAF;
        tree->outside_node.brushlist = NULL;
        tree->outside_node.portals = NULL;
        tree->outside_node.contents = 0;
 
-       for (i=0 ; i<3 ; i++)
-               for (j=0 ; j<2 ; j++)
+       for ( i = 0 ; i < 3 ; i++ )
+               for ( j = 0 ; j < 2 ; j++ )
                {
-                       n = j*3 + i;
+                       n = j * 3 + i;
 
-                       p = AllocPortal ();
+                       p = AllocPortal();
                        portals[n] = p;
-                       
+
                        pl = &bplanes[n];
-                       memset (pl, 0, sizeof(*pl));
-                       if (j)
-                       {
+                       memset( pl, 0, sizeof( *pl ) );
+                       if ( j ) {
                                pl->normal[i] = -1;
                                pl->dist = -bounds[j][i];
                        }
@@ -294,18 +303,19 @@ void MakeHeadnodePortals (tree_t *tree)
                                pl->dist = bounds[j][i];
                        }
                        p->plane = *pl;
-                       p->winding = BaseWindingForPlane (pl->normal, pl->dist);
-                       AddPortalToNodes (p, node, &tree->outside_node);
+                       p->winding = BaseWindingForPlane( pl->normal, pl->dist );
+                       AddPortalToNodes( p, node, &tree->outside_node );
                }
-               
+
 // clip the basewindings by all the other planes
-       for (i=0 ; i<6 ; i++)
+       for ( i = 0 ; i < 6 ; i++ )
        {
-               for (j=0 ; j<6 ; j++)
+               for ( j = 0 ; j < 6 ; j++ )
                {
-                       if (j == i)
+                       if ( j == i ) {
                                continue;
-                       ChopWindingInPlace (&portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON);
+                       }
+                       ChopWindingInPlace( &portals[i]->winding, bplanes[j].normal, bplanes[j].dist, ON_EPSILON );
                }
        }
 }
@@ -314,38 +324,36 @@ void MakeHeadnodePortals (tree_t *tree)
 
 
 /*
-================
-BaseWindingForNode
-================
-*/
-#define        BASE_WINDING_EPSILON    0.001
-#define        SPLIT_WINDING_EPSILON   0.001
-
-winding_t      *BaseWindingForNode (node_t *node)
-{
-       winding_t       *w;
-       node_t          *n;
-       plane_t         *plane;
-       vec3_t          normal;
-       vec_t           dist;
-
-       w = BaseWindingForPlane (mapplanes[node->planenum].normal
-               , mapplanes[node->planenum].dist);
+   ================
+   BaseWindingForNode
+   ================
+ */
+#define BASE_WINDING_EPSILON    0.001
+#define SPLIT_WINDING_EPSILON   0.001
+
+winding_t   *BaseWindingForNode( node_t *node ){
+       winding_t   *w;
+       node_t      *n;
+       plane_t     *plane;
+       vec3_t normal;
+       vec_t dist;
+
+       w = BaseWindingForPlane( mapplanes[node->planenum].normal
+                                                        , mapplanes[node->planenum].dist );
 
        // clip by all the parents
-       for (n=node->parent ; n && w ; )
+       for ( n = node->parent ; n && w ; )
        {
                plane = &mapplanes[n->planenum];
 
-               if (n->children[0] == node)
-               {       // take front
-                       ChopWindingInPlace (&w, plane->normal, plane->dist, BASE_WINDING_EPSILON);
+               if ( n->children[0] == node ) { // take front
+                       ChopWindingInPlace( &w, plane->normal, plane->dist, BASE_WINDING_EPSILON );
                }
                else
-               {       // take back
-                       VectorSubtract (vec3_origin, plane->normal, normal);
+               {   // take back
+                       VectorSubtract( vec3_origin, plane->normal, normal );
                        dist = -plane->dist;
-                       ChopWindingInPlace (&w, normal, dist, BASE_WINDING_EPSILON);
+                       ChopWindingInPlace( &w, normal, dist, BASE_WINDING_EPSILON );
                }
                node = n;
                n = n->parent;
@@ -356,162 +364,158 @@ winding_t       *BaseWindingForNode (node_t *node)
 
 //============================================================
 
-qboolean WindingIsTiny (winding_t *w);
+qboolean WindingIsTiny( winding_t *w );
 
 /*
-==================
-MakeNodePortal
-
-create the new portal by taking the full plane winding for the cutting plane
-and clipping it by all of parents of this node
-==================
-*/
-void MakeNodePortal (node_t *node)
-{
-       portal_t        *new_portal, *p;
-       winding_t       *w;
-       vec3_t          normal;
-       float           dist;
-       int                     side;
-
-       w = BaseWindingForNode (node);
+   ==================
+   MakeNodePortal
+
+   create the new portal by taking the full plane winding for the cutting plane
+   and clipping it by all of parents of this node
+   ==================
+ */
+void MakeNodePortal( node_t *node ){
+       portal_t    *new_portal, *p;
+       winding_t   *w;
+       vec3_t normal;
+       float dist;
+       int side;
+
+       w = BaseWindingForNode( node );
 
        // clip the portal by all the other portals in the node
-       for (p = node->portals ; p && w; p = p->next[side])     
+       for ( p = node->portals ; p && w; p = p->next[side] )
        {
-               if (p->nodes[0] == node)
-               {
+               if ( p->nodes[0] == node ) {
                        side = 0;
-                       VectorCopy (p->plane.normal, normal);
+                       VectorCopy( p->plane.normal, normal );
                        dist = p->plane.dist;
                }
-               else if (p->nodes[1] == node)
-               {
+               else if ( p->nodes[1] == node ) {
                        side = 1;
-                       VectorSubtract (vec3_origin, p->plane.normal, normal);
+                       VectorSubtract( vec3_origin, p->plane.normal, normal );
                        dist = -p->plane.dist;
                }
-               else
-                       Error ("CutNodePortals_r: mislinked portal");
+               else{
+                       Error( "CutNodePortals_r: mislinked portal" );
+               }
 
-               ChopWindingInPlace (&w, normal, dist, 0.1);
+               ChopWindingInPlace( &w, normal, dist, 0.1 );
        }
 
-       if (!w)
-       {
+       if ( !w ) {
                return;
        }
 
-       if (WindingIsTiny (w))
-       {
+       if ( WindingIsTiny( w ) ) {
                c_tinyportals++;
-               FreeWinding (w);
+               FreeWinding( w );
                return;
        }
 
 
-       new_portal = AllocPortal ();
+       new_portal = AllocPortal();
        new_portal->plane = mapplanes[node->planenum];
        new_portal->onnode = node;
-       new_portal->winding = w;        
-       AddPortalToNodes (new_portal, node->children[0], node->children[1]);
+       new_portal->winding = w;
+       AddPortalToNodes( new_portal, node->children[0], node->children[1] );
 }
 
 
 /*
-==============
-SplitNodePortals
-
-Move or split the portals that bound node so that the node's
-children have portals instead of node.
-==============
-*/
-void SplitNodePortals (node_t *node)
-{
-       portal_t        *p, *next_portal, *new_portal;
-       node_t          *f, *b, *other_node;
-       int                     side;
-       plane_t         *plane;
-       winding_t       *frontwinding, *backwinding;
+   ==============
+   SplitNodePortals
+
+   Move or split the portals that bound node so that the node's
+   children have portals instead of node.
+   ==============
+ */
+void SplitNodePortals( node_t *node ){
+       portal_t    *p, *next_portal, *new_portal;
+       node_t      *f, *b, *other_node;
+       int side;
+       plane_t     *plane;
+       winding_t   *frontwinding, *backwinding;
 
        plane = &mapplanes[node->planenum];
        f = node->children[0];
        b = node->children[1];
 
-       for (p = node->portals ; p ; p = next_portal)   
+       for ( p = node->portals ; p ; p = next_portal )
        {
-               if (p->nodes[0] == node)
+               if ( p->nodes[0] == node ) {
                        side = 0;
-               else if (p->nodes[1] == node)
+               }
+               else if ( p->nodes[1] == node ) {
                        side = 1;
-               else
-                       Error ("CutNodePortals_r: mislinked portal");
+               }
+               else{
+                       Error( "CutNodePortals_r: mislinked portal" );
+               }
                next_portal = p->next[side];
 
                other_node = p->nodes[!side];
-               RemovePortalFromNode (p, p->nodes[0]);
-               RemovePortalFromNode (p, p->nodes[1]);
+               RemovePortalFromNode( p, p->nodes[0] );
+               RemovePortalFromNode( p, p->nodes[1] );
 
 //
 // cut the portal into two portals, one on each side of the cut plane
 //
-               ClipWindingEpsilon (p->winding, plane->normal, plane->dist,
-                       SPLIT_WINDING_EPSILON, &frontwinding, &backwinding);
+               ClipWindingEpsilonp->winding, plane->normal, plane->dist,
+                                                       SPLIT_WINDING_EPSILON, &frontwinding, &backwinding );
 
-               if (frontwinding && WindingIsTiny(frontwinding))
-               {
-                       FreeWinding (frontwinding);
+               if ( frontwinding && WindingIsTiny( frontwinding ) ) {
+                       FreeWinding( frontwinding );
                        frontwinding = NULL;
                        c_tinyportals++;
                }
 
-               if (backwinding && WindingIsTiny(backwinding))
-               {
-                       FreeWinding (backwinding);
+               if ( backwinding && WindingIsTiny( backwinding ) ) {
+                       FreeWinding( backwinding );
                        backwinding = NULL;
                        c_tinyportals++;
                }
 
-               if (!frontwinding && !backwinding)
-               {       // tiny windings on both sides
+               if ( !frontwinding && !backwinding ) { // tiny windings on both sides
                        continue;
                }
 
-               if (!frontwinding)
-               {
-                       FreeWinding (backwinding);
-                       if (side == 0)
-                               AddPortalToNodes (p, b, other_node);
-                       else
-                               AddPortalToNodes (p, other_node, b);
+               if ( !frontwinding ) {
+                       FreeWinding( backwinding );
+                       if ( side == 0 ) {
+                               AddPortalToNodes( p, b, other_node );
+                       }
+                       else{
+                               AddPortalToNodes( p, other_node, b );
+                       }
                        continue;
                }
-               if (!backwinding)
-               {
-                       FreeWinding (frontwinding);
-                       if (side == 0)
-                               AddPortalToNodes (p, f, other_node);
-                       else
-                               AddPortalToNodes (p, other_node, f);
+               if ( !backwinding ) {
+                       FreeWinding( frontwinding );
+                       if ( side == 0 ) {
+                               AddPortalToNodes( p, f, other_node );
+                       }
+                       else{
+                               AddPortalToNodes( p, other_node, f );
+                       }
                        continue;
                }
-               
-       // the winding is split
-               new_portal = AllocPortal ();
+
+               // the winding is split
+               new_portal = AllocPortal();
                *new_portal = *p;
                new_portal->winding = backwinding;
-               FreeWinding (p->winding);
+               FreeWinding( p->winding );
                p->winding = frontwinding;
 
-               if (side == 0)
-               {
-                       AddPortalToNodes (p, f, other_node);
-                       AddPortalToNodes (new_portal, b, other_node);
+               if ( side == 0 ) {
+                       AddPortalToNodes( p, f, other_node );
+                       AddPortalToNodes( new_portal, b, other_node );
                }
                else
                {
-                       AddPortalToNodes (p, other_node, f);
-                       AddPortalToNodes (new_portal, other_node, b);
+                       AddPortalToNodes( p, other_node, f );
+                       AddPortalToNodes( new_portal, other_node, b );
                }
        }
 
@@ -520,180 +524,177 @@ void SplitNodePortals (node_t *node)
 
 
 /*
-================
-CalcNodeBounds
-================
-*/
-void CalcNodeBounds (node_t *node)
-{
-       portal_t        *p;
-       int                     s;
-       int                     i;
+   ================
+   CalcNodeBounds
+   ================
+ */
+void CalcNodeBounds( node_t *node ){
+       portal_t    *p;
+       int s;
+       int i;
 
        // calc mins/maxs for both leafs and nodes
-       ClearBounds (node->mins, node->maxs);
-       for (p = node->portals ; p ; p = p->next[s])    
+       ClearBounds( node->mins, node->maxs );
+       for ( p = node->portals ; p ; p = p->next[s] )
        {
-               s = (p->nodes[1] == node);
-               for (i=0 ; i<p->winding->numpoints ; i++)
-                       AddPointToBounds (p->winding->p[i], node->mins, node->maxs);
+               s = ( p->nodes[1] == node );
+               for ( i = 0 ; i < p->winding->numpoints ; i++ )
+                       AddPointToBounds( p->winding->p[i], node->mins, node->maxs );
        }
 }
 
 
 /*
-==================
-MakeTreePortals_r
-==================
-*/
-void MakeTreePortals_r (node_t *node)
-{
-       int             i;
-
-       CalcNodeBounds (node);
-       if (node->mins[0] >= node->maxs[0])
-       {
-               Sys_Printf ("WARNING: node without a volume\n");
+   ==================
+   MakeTreePortals_r
+   ==================
+ */
+void MakeTreePortals_r( node_t *node ){
+       int i;
+
+       CalcNodeBounds( node );
+       if ( node->mins[0] >= node->maxs[0] ) {
+               Sys_Printf( "WARNING: node without a volume\n" );
        }
 
-       for (i=0 ; i<3 ; i++)
+       for ( i = 0 ; i < 3 ; i++ )
        {
-               if (node->mins[i] < -8000 || node->maxs[i] > 8000)
-               {
-                       Sys_Printf ("WARNING: node with unbounded volume\n");
+               if ( node->mins[i] < -8000 || node->maxs[i] > 8000 ) {
+                       Sys_Printf( "WARNING: node with unbounded volume\n" );
                        break;
                }
        }
-       if (node->planenum == PLANENUM_LEAF)
+       if ( node->planenum == PLANENUM_LEAF ) {
                return;
+       }
 
-       MakeNodePortal (node);
-       SplitNodePortals (node);
+       MakeNodePortal( node );
+       SplitNodePortals( node );
 
-       MakeTreePortals_r (node->children[0]);
-       MakeTreePortals_r (node->children[1]);
+       MakeTreePortals_r( node->children[0] );
+       MakeTreePortals_r( node->children[1] );
 }
 
 /*
-==================
-MakeTreePortals
-==================
-*/
-void MakeTreePortals (tree_t *tree)
-{
-       MakeHeadnodePortals (tree);
-       MakeTreePortals_r (tree->headnode);
+   ==================
+   MakeTreePortals
+   ==================
+ */
+void MakeTreePortals( tree_t *tree ){
+       MakeHeadnodePortals( tree );
+       MakeTreePortals_r( tree->headnode );
 }
 
 /*
-=========================================================
+   =========================================================
 
-FLOOD ENTITIES
+   FLOOD ENTITIES
 
-=========================================================
-*/
+   =========================================================
+ */
 
 /*
-=============
-FloodPortals_r
-=============
-*/
-void FloodPortals_r (node_t *node, int dist)
-{
-       portal_t        *p;
-       int                     s;
+   =============
+   FloodPortals_r
+   =============
+ */
+void FloodPortals_r( node_t *node, int dist ){
+       portal_t    *p;
+       int s;
 
        node->occupied = dist;
 
-       for (p=node->portals ; p ; p = p->next[s])
+       for ( p = node->portals ; p ; p = p->next[s] )
        {
-               s = (p->nodes[1] == node);
+               s = ( p->nodes[1] == node );
 
-               if (p->nodes[!s]->occupied)
+               if ( p->nodes[!s]->occupied ) {
                        continue;
+               }
 
-               if (!Portal_EntityFlood (p, s))
+               if ( !Portal_EntityFlood( p, s ) ) {
                        continue;
+               }
 
-               FloodPortals_r (p->nodes[!s], dist+1);
+               FloodPortals_r( p->nodes[!s], dist + 1 );
        }
 }
 
 /*
-=============
-PlaceOccupant
-=============
-*/
-qboolean PlaceOccupant (node_t *headnode, vec3_t origin, entity_t *occupant)
-{
-       node_t  *node;
-       vec_t   d;
-       plane_t *plane;
+   =============
+   PlaceOccupant
+   =============
+ */
+qboolean PlaceOccupant( node_t *headnode, vec3_t origin, entity_t *occupant ){
+       node_t  *node;
+       vec_t d;
+       plane_t *plane;
 
        // find the leaf to start in
        node = headnode;
-       while (node->planenum != PLANENUM_LEAF)
+       while ( node->planenum != PLANENUM_LEAF )
        {
                plane = &mapplanes[node->planenum];
-               d = DotProduct (origin, plane->normal) - plane->dist;
-               if (d >= 0)
+               d = DotProduct( origin, plane->normal ) - plane->dist;
+               if ( d >= 0 ) {
                        node = node->children[0];
-               else
+               }
+               else{
                        node = node->children[1];
+               }
        }
 
-       if (node->contents == CONTENTS_SOLID)
+       if ( node->contents == CONTENTS_SOLID ) {
                return false;
+       }
        node->occupant = occupant;
 
-       FloodPortals_r (node, 1);
+       FloodPortals_r( node, 1 );
 
        return true;
 }
 
 /*
-=============
-FloodEntities
-
-Marks all nodes that can be reached by entites
-=============
-*/
-qboolean FloodEntities (tree_t *tree)
-{
-       int             i;
-       vec3_t  origin;
-       char    *cl;
-       qboolean        inside;
+   =============
+   FloodEntities
+
+   Marks all nodes that can be reached by entites
+   =============
+ */
+qboolean FloodEntities( tree_t *tree ){
+       int i;
+       vec3_t origin;
+       char    *cl;
+       qboolean inside;
        node_t *headnode;
 
        headnode = tree->headnode;
-       Sys_FPrintf( SYS_VRB, "--- FloodEntities ---\n");
+       Sys_FPrintf( SYS_VRB, "--- FloodEntities ---\n" );
        inside = false;
        tree->outside_node.occupied = 0;
 
-       for (i=1 ; i<num_entities ; i++)
+       for ( i = 1 ; i < num_entities ; i++ )
        {
-               GetVectorForKey (&entities[i], "origin", origin);
-               if (VectorCompare(origin, vec3_origin))
+               GetVectorForKey( &entities[i], "origin", origin );
+               if ( VectorCompare( origin, vec3_origin ) ) {
                        continue;
+               }
 
-               cl = ValueForKey (&entities[i], "classname");
-               origin[2] += 1; // so objects on floor are ok
+               cl = ValueForKey( &entities[i], "classname" );
+               origin[2] += 1; // so objects on floor are ok
 
                // nudge playerstart around if needed so clipping hulls allways
                // have a vlaid point
-               if (!strcmp (cl, "info_player_start"))
-               {
-                       int     x, y;
+               if ( !strcmp( cl, "info_player_start" ) ) {
+                       int x, y;
 
-                       for (x=-16 ; x<=16 ; x += 16)
+                       for ( x = -16 ; x <= 16 ; x += 16 )
                        {
-                               for (y=-16 ; y<=16 ; y += 16)
+                               for ( y = -16 ; y <= 16 ; y += 16 )
                                {
                                        origin[0] += x;
                                        origin[1] += y;
-                                       if (PlaceOccupant (headnode, origin, &entities[i]))
-                                       {
+                                       if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
                                                inside = true;
                                                goto gotit;
                                        }
@@ -705,193 +706,193 @@ gotit: ;
                }
                else
                {
-                       if (PlaceOccupant (headnode, origin, &entities[i]))
+                       if ( PlaceOccupant( headnode, origin, &entities[i] ) ) {
                                inside = true;
+                       }
                }
        }
 
-       if (!inside)
-       {
-               Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n");
+       if ( !inside ) {
+               Sys_FPrintf( SYS_VRB, "no entities in open -- no filling\n" );
        }
-       else if (tree->outside_node.occupied)
-       {
-               Sys_FPrintf( SYS_VRB, "entity reached from outside -- no filling\n");
+       else if ( tree->outside_node.occupied ) {
+               Sys_FPrintf( SYS_VRB, "entity reached from outside -- no filling\n" );
        }
 
-       return (qboolean)(inside && !tree->outside_node.occupied);
+       return (qboolean)( inside && !tree->outside_node.occupied );
 }
 
 /*
-=========================================================
+   =========================================================
 
-FLOOD AREAS
+   FLOOD AREAS
 
-=========================================================
-*/
+   =========================================================
+ */
 
-int            c_areas;
+int c_areas;
 
 /*
-=============
-FloodAreas_r
-=============
-*/
-void FloodAreas_r (node_t *node)
-{
-       portal_t        *p;
-       int                     s;
-       bspbrush_t      *b;
-       entity_t        *e;
-
-       if (node->contents == CONTENTS_AREAPORTAL)
-       {
+   =============
+   FloodAreas_r
+   =============
+ */
+void FloodAreas_r( node_t *node ){
+       portal_t    *p;
+       int s;
+       bspbrush_t  *b;
+       entity_t    *e;
+
+       if ( node->contents == CONTENTS_AREAPORTAL ) {
                // this node is part of an area portal
                b = node->brushlist;
                e = &entities[b->original->entitynum];
 
                // if the current area has allready touched this
                // portal, we are done
-               if (e->portalareas[0] == c_areas || e->portalareas[1] == c_areas)
+               if ( e->portalareas[0] == c_areas || e->portalareas[1] == c_areas ) {
                        return;
+               }
 
                // note the current area as bounding the portal
-               if (e->portalareas[1])
-               {
-                       Sys_Printf ("WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum);
+               if ( e->portalareas[1] ) {
+                       Sys_Printf( "WARNING: areaportal entity %i touches > 2 areas\n", b->original->entitynum );
                        return;
                }
-               if (e->portalareas[0])
+               if ( e->portalareas[0] ) {
                        e->portalareas[1] = c_areas;
-               else
+               }
+               else{
                        e->portalareas[0] = c_areas;
+               }
 
                return;
        }
 
-       if (node->area)
-               return;         // allready got it
+       if ( node->area ) {
+               return;     // allready got it
+       }
        node->area = c_areas;
 
-       for (p=node->portals ; p ; p = p->next[s])
+       for ( p = node->portals ; p ; p = p->next[s] )
        {
-               s = (p->nodes[1] == node);
+               s = ( p->nodes[1] == node );
 #if 0
-               if (p->nodes[!s]->occupied)
+               if ( p->nodes[!s]->occupied ) {
                        continue;
+               }
 #endif
-               if (!Portal_EntityFlood (p, s))
+               if ( !Portal_EntityFlood( p, s ) ) {
                        continue;
+               }
 
-               FloodAreas_r (p->nodes[!s]);
+               FloodAreas_r( p->nodes[!s] );
        }
 }
 
 /*
-=============
-FindAreas_r
-
-Just decend the tree, and for each node that hasn't had an
-area set, flood fill out from there
-=============
-*/
-void FindAreas_r (node_t *node)
-{
-       if (node->planenum != PLANENUM_LEAF)
-       {
-               FindAreas_r (node->children[0]);
-               FindAreas_r (node->children[1]);
+   =============
+   FindAreas_r
+
+   Just decend the tree, and for each node that hasn't had an
+   area set, flood fill out from there
+   =============
+ */
+void FindAreas_r( node_t *node ){
+       if ( node->planenum != PLANENUM_LEAF ) {
+               FindAreas_r( node->children[0] );
+               FindAreas_r( node->children[1] );
                return;
        }
 
-       if (node->area)
-               return;         // allready got it
+       if ( node->area ) {
+               return;     // allready got it
 
-       if (node->contents & CONTENTS_SOLID)
+       }
+       if ( node->contents & CONTENTS_SOLID ) {
                return;
+       }
 
-       if (!node->occupied)
-               return;                 // not reachable by entities
+       if ( !node->occupied ) {
+               return;         // not reachable by entities
 
+       }
        // area portals are allways only flooded into, never
        // out of
-       if (node->contents == CONTENTS_AREAPORTAL)
+       if ( node->contents == CONTENTS_AREAPORTAL ) {
                return;
+       }
 
        c_areas++;
-       FloodAreas_r (node);
+       FloodAreas_r( node );
 }
 
 /*
-=============
-SetAreaPortalAreas_r
-
-Just decend the tree, and for each node that hasn't had an
-area set, flood fill out from there
-=============
-*/
-void SetAreaPortalAreas_r (node_t *node)
-{
-       bspbrush_t      *b;
-       entity_t        *e;
-
-       if (node->planenum != PLANENUM_LEAF)
-       {
-               SetAreaPortalAreas_r (node->children[0]);
-               SetAreaPortalAreas_r (node->children[1]);
+   =============
+   SetAreaPortalAreas_r
+
+   Just decend the tree, and for each node that hasn't had an
+   area set, flood fill out from there
+   =============
+ */
+void SetAreaPortalAreas_r( node_t *node ){
+       bspbrush_t  *b;
+       entity_t    *e;
+
+       if ( node->planenum != PLANENUM_LEAF ) {
+               SetAreaPortalAreas_r( node->children[0] );
+               SetAreaPortalAreas_r( node->children[1] );
                return;
        }
 
-       if (node->contents == CONTENTS_AREAPORTAL)
-       {
-               if (node->area)
-                       return;         // allready set
+       if ( node->contents == CONTENTS_AREAPORTAL ) {
+               if ( node->area ) {
+                       return;     // allready set
 
+               }
                b = node->brushlist;
                e = &entities[b->original->entitynum];
                node->area = e->portalareas[0];
-               if (!e->portalareas[1])
-               {
-                       Sys_Printf ("WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum);
+               if ( !e->portalareas[1] ) {
+                       Sys_Printf( "WARNING: areaportal entity %i doesn't touch two areas\n", b->original->entitynum );
                        return;
                }
        }
 }
 
 /*
-=============
-EmitAreaPortals
-
-=============
-*/
-void EmitAreaPortals (node_t *headnode)
-{
-       int                             i, j;
-       entity_t                *e;
-       dareaportal_t   *dp;
-
-       if (c_areas > MAX_MAP_AREAS)
-               Error ("MAX_MAP_AREAS");
-       numareas = c_areas+1;
-       numareaportals = 1;             // leave 0 as an error
-
-       for (i=1 ; i<=c_areas ; i++)
+   =============
+   EmitAreaPortals
+
+   =============
+ */
+void EmitAreaPortals( node_t *headnode ){
+       int i, j;
+       entity_t        *e;
+       dareaportal_t   *dp;
+
+       if ( c_areas > MAX_MAP_AREAS ) {
+               Error( "MAX_MAP_AREAS" );
+       }
+       numareas = c_areas + 1;
+       numareaportals = 1;     // leave 0 as an error
+
+       for ( i = 1 ; i <= c_areas ; i++ )
        {
                dareas[i].firstareaportal = numareaportals;
-               for (j=0 ; j<num_entities ; j++)
+               for ( j = 0 ; j < num_entities ; j++ )
                {
                        e = &entities[j];
-                       if (!e->areaportalnum)
+                       if ( !e->areaportalnum ) {
                                continue;
+                       }
                        dp = &dareaportals[numareaportals];
-                       if (e->portalareas[0] == i)
-                       {
+                       if ( e->portalareas[0] == i ) {
                                dp->portalnum = e->areaportalnum;
                                dp->otherarea = e->portalareas[1];
                                numareaportals++;
                        }
-                       else if (e->portalareas[1] == i)
-                       {
+                       else if ( e->portalareas[1] == i ) {
                                dp->portalnum = e->areaportalnum;
                                dp->otherarea = e->portalareas[0];
                                numareaportals++;
@@ -900,134 +901,131 @@ void EmitAreaPortals (node_t *headnode)
                dareas[i].numareaportals = numareaportals - dareas[i].firstareaportal;
        }
 
-       Sys_FPrintf( SYS_VRB, "%5i numareas\n", numareas);
-       Sys_FPrintf( SYS_VRB, "%5i numareaportals\n", numareaportals);
+       Sys_FPrintf( SYS_VRB, "%5i numareas\n", numareas );
+       Sys_FPrintf( SYS_VRB, "%5i numareaportals\n", numareaportals );
 }
 
 /*
-=============
-FloodAreas
-
-Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
-=============
-*/
-void FloodAreas (tree_t *tree)
-{
-       Sys_FPrintf( SYS_VRB, "--- FloodAreas ---\n");
-       FindAreas_r (tree->headnode);
-       SetAreaPortalAreas_r (tree->headnode);
-       Sys_FPrintf( SYS_VRB, "%5i areas\n", c_areas);
+   =============
+   FloodAreas
+
+   Mark each leaf with an area, bounded by CONTENTS_AREAPORTAL
+   =============
+ */
+void FloodAreas( tree_t *tree ){
+       Sys_FPrintf( SYS_VRB, "--- FloodAreas ---\n" );
+       FindAreas_r( tree->headnode );
+       SetAreaPortalAreas_r( tree->headnode );
+       Sys_FPrintf( SYS_VRB, "%5i areas\n", c_areas );
 }
 
 //======================================================
 
-int            c_outside;
-int            c_inside;
-int            c_solid;
+int c_outside;
+int c_inside;
+int c_solid;
 
-void FillOutside_r (node_t *node)
-{
-       if (node->planenum != PLANENUM_LEAF)
-       {
-               FillOutside_r (node->children[0]);
-               FillOutside_r (node->children[1]);
+void FillOutside_r( node_t *node ){
+       if ( node->planenum != PLANENUM_LEAF ) {
+               FillOutside_r( node->children[0] );
+               FillOutside_r( node->children[1] );
                return;
        }
 
        // anything not reachable by an entity
        // can be filled away
-       if (!node->occupied)
-       {
-               if (node->contents != CONTENTS_SOLID)
-               {
+       if ( !node->occupied ) {
+               if ( node->contents != CONTENTS_SOLID ) {
                        c_outside++;
                        node->contents = CONTENTS_SOLID;
                }
-               else
+               else{
                        c_solid++;
+               }
        }
-       else
+       else{
                c_inside++;
+       }
 
 }
 
 /*
-=============
-FillOutside
-
-Fill all nodes that can't be reached by entities
-=============
-*/
-void FillOutside (node_t *headnode)
-{
+   =============
+   FillOutside
+
+   Fill all nodes that can't be reached by entities
+   =============
+ */
+void FillOutside( node_t *headnode ){
        c_outside = 0;
        c_inside = 0;
        c_solid = 0;
-       Sys_FPrintf( SYS_VRB, "--- FillOutside ---\n");
-       FillOutside_r (headnode);
-       Sys_FPrintf( SYS_VRB, "%5i solid leafs\n", c_solid);
-       Sys_FPrintf( SYS_VRB, "%5i leafs filled\n", c_outside);
-       Sys_FPrintf( SYS_VRB, "%5i inside leafs\n", c_inside);
+       Sys_FPrintf( SYS_VRB, "--- FillOutside ---\n" );
+       FillOutside_r( headnode );
+       Sys_FPrintf( SYS_VRB, "%5i solid leafs\n", c_solid );
+       Sys_FPrintf( SYS_VRB, "%5i leafs filled\n", c_outside );
+       Sys_FPrintf( SYS_VRB, "%5i inside leafs\n", c_inside );
 }
 
 
 //==============================================================
 
 /*
-============
-FindPortalSide
-
-Finds a brush side to use for texturing the given portal
-============
-*/
-void FindPortalSide (portal_t *p)
-{
-       int                     viscontents;
-       bspbrush_t      *bb;
-       mapbrush_t      *brush;
-       node_t          *n;
-       int                     i,j;
-       int                     planenum;
-       side_t          *side, *bestside;
-       float           dot, bestdot;
-       plane_t         *p1, *p2;
+   ============
+   FindPortalSide
+
+   Finds a brush side to use for texturing the given portal
+   ============
+ */
+void FindPortalSide( portal_t *p ){
+       int viscontents;
+       bspbrush_t  *bb;
+       mapbrush_t  *brush;
+       node_t      *n;
+       int i,j;
+       int planenum;
+       side_t      *side, *bestside;
+       float dot, bestdot;
+       plane_t     *p1, *p2;
 
        // decide which content change is strongest
        // solid > lava > water, etc
-       viscontents = VisibleContents (p->nodes[0]->contents ^ p->nodes[1]->contents);
-       if (!viscontents)
+       viscontents = VisibleContents( p->nodes[0]->contents ^ p->nodes[1]->contents );
+       if ( !viscontents ) {
                return;
+       }
 
        planenum = p->onnode->planenum;
        bestside = NULL;
        bestdot = 0;
 
-       for (j=0 ; j<2 ; j++)
+       for ( j = 0 ; j < 2 ; j++ )
        {
                n = p->nodes[j];
                p1 = &mapplanes[p->onnode->planenum];
-               for (bb=n->brushlist ; bb ; bb=bb->next)
+               for ( bb = n->brushlist ; bb ; bb = bb->next )
                {
                        brush = bb->original;
-                       if ( !(brush->contents & viscontents) )
+                       if ( !( brush->contents & viscontents ) ) {
                                continue;
-                       for (i=0 ; i<brush->numsides ; i++)
+                       }
+                       for ( i = 0 ; i < brush->numsides ; i++ )
                        {
                                side = &brush->original_sides[i];
-                               if (side->bevel)
+                               if ( side->bevel ) {
                                        continue;
-                               if (side->texinfo == TEXINFO_NODE)
-                                       continue;               // non-visible
-                               if ((side->planenum&~1) == planenum)
-                               {       // exact match
+                               }
+                               if ( side->texinfo == TEXINFO_NODE ) {
+                                       continue;       // non-visible
+                               }
+                               if ( ( side->planenum & ~1 ) == planenum ) { // exact match
                                        bestside = &brush->original_sides[i];
                                        goto gotit;
                                }
                                // see how close the match is
-                               p2 = &mapplanes[side->planenum&~1];
-                               dot = DotProduct (p1->normal, p2->normal);
-                               if (dot > bestdot)
-                               {
+                               p2 = &mapplanes[side->planenum & ~1];
+                               dot = DotProduct( p1->normal, p2->normal );
+                               if ( dot > bestdot ) {
                                        bestdot = dot;
                                        bestside = side;
                                }
@@ -1036,8 +1034,9 @@ void FindPortalSide (portal_t *p)
        }
 
 gotit:
-       if (!bestside)
-               Sys_FPrintf( SYS_VRB, "WARNING: side not found for portal\n");
+       if ( !bestside ) {
+               Sys_FPrintf( SYS_VRB, "WARNING: side not found for portal\n" );
+       }
 
        p->sidefound = true;
        p->side = bestside;
@@ -1045,66 +1044,66 @@ gotit:
 
 
 /*
-===============
-MarkVisibleSides_r
-
-===============
-*/
-void MarkVisibleSides_r (node_t *node)
-{
-       portal_t        *p;
-       int                     s;
-
-       if (node->planenum != PLANENUM_LEAF)
-       {
-               MarkVisibleSides_r (node->children[0]);
-               MarkVisibleSides_r (node->children[1]);
+   ===============
+   MarkVisibleSides_r
+
+   ===============
+ */
+void MarkVisibleSides_r( node_t *node ){
+       portal_t    *p;
+       int s;
+
+       if ( node->planenum != PLANENUM_LEAF ) {
+               MarkVisibleSides_r( node->children[0] );
+               MarkVisibleSides_r( node->children[1] );
                return;
        }
 
        // empty leafs are never boundary leafs
-       if (!node->contents)
+       if ( !node->contents ) {
                return;
+       }
 
        // see if there is a visible face
-       for (p=node->portals ; p ; p = p->next[!s])
+       for ( p = node->portals ; p ; p = p->next[!s] )
        {
-               s = (p->nodes[0] == node);
-               if (!p->onnode)
-                       continue;               // edge of world
-               if (!p->sidefound)
-                       FindPortalSide (p);
-               if (p->side)
+               s = ( p->nodes[0] == node );
+               if ( !p->onnode ) {
+                       continue;       // edge of world
+               }
+               if ( !p->sidefound ) {
+                       FindPortalSide( p );
+               }
+               if ( p->side ) {
                        p->side->visible = true;
+               }
        }
 
 }
 
 /*
-=============
-MarkVisibleSides
+   =============
+   MarkVisibleSides
 
-=============
-*/
-void MarkVisibleSides (tree_t *tree, int startbrush, int endbrush)
-{
-       int             i, j;
-       mapbrush_t      *mb;
-       int             numsides;
+   =============
+ */
+void MarkVisibleSides( tree_t *tree, int startbrush, int endbrush ){
+       int i, j;
+       mapbrush_t  *mb;
+       int numsides;
 
-       Sys_FPrintf( SYS_VRB, "--- MarkVisibleSides ---\n");
+       Sys_FPrintf( SYS_VRB, "--- MarkVisibleSides ---\n" );
 
        // clear all the visible flags
-       for (i=startbrush ; i<endbrush ; i++)
+       for ( i = startbrush ; i < endbrush ; i++ )
        {
                mb = &mapbrushes[i];
 
                numsides = mb->numsides;
-               for (j=0 ; j<numsides ; j++)
+               for ( j = 0 ; j < numsides ; j++ )
                        mb->original_sides[j].visible = false;
        }
 
        // set visible flags on the sides that are used by portals
-       MarkVisibleSides_r (tree->headnode);
+       MarkVisibleSides_r( tree->headnode );
 }
-