EndBSPFile
============
*/
-void EndBSPFile( void ) {
+void EndBSPFile (void)
+{
char path[1024];
- EmitBrushes();
- EmitPlanes();
- UnparseEntities();
+#if 0
+ int len;
+ byte *buf;
+#endif
+
+ EmitBrushes ();
+ EmitPlanes ();
+ UnparseEntities ();
+
+ // load the pop
+#if 0
+ sprintf (path, "%s/pics/pop.lmp", gamedir);
+ len = LoadFile (path, &buf);
+ memcpy (dpop, buf, sizeof(dpop));
+ free (buf);
+#endif
// write the map
- sprintf( path, "%s.bsp", source );
- Sys_Printf( "Writing %s\n", path );
- WriteBSPFile( path );
+ sprintf (path, "%s.bsp", source);
+ Sys_Printf ("Writing %s\n", path);
+ WriteBSPFile (path);
}