-#include "qdata.h"\r
-#include "inout.h"\r
-\r
-qboolean g_compress_pak;\r
-qboolean g_release; // don't grab, copy output data to new tree\r
-qboolean g_pak; // if true, copy to pak instead of release\r
-char g_releasedir[1024]; // c:\quake2\baseq2, etc\r
-qboolean g_archive; // don't grab, copy source data to new tree\r
-qboolean do3ds;\r
-char g_only[256]; // if set, only grab this cd\r
-qboolean g_skipmodel; // set true when a cd is not g_only\r
-\r
-char *ext_3ds = "3ds";\r
-char *ext_tri= "tri";\r
-char *trifileext;\r
-\r
-char game[64] = "quake2";\r
-\r
-void InitPaths( int *argc, char **argv );\r
-\r
-/*\r
-=======================================================\r
-\r
- PAK FILES\r
-\r
-=======================================================\r
-*/\r
-\r
-typedef struct\r
-{\r
- char name[56];\r
- int filepos, filelen;\r
-} packfile_t;\r
-\r
-typedef struct\r
-{\r
- char id[4];\r
- int dirofs;\r
- int dirlen;\r
-} packheader_t;\r
-\r
-packfile_t pfiles[16384];\r
-FILE *pakfile;\r
-packfile_t *pf;\r
-packheader_t pakheader;\r
-\r
-\r
-\r
-/*\r
-==============\r
-BeginPak\r
-==============\r
-*/\r
-void BeginPak (char *outname)\r
-{\r
- if (!g_pak)\r
- return;\r
-\r
- pakfile = SafeOpenWrite (outname);\r
-\r
- // leave space for header\r
- SafeWrite (pakfile, &pakheader, sizeof(pakheader));\r
- \r
- pf = pfiles;\r
-}\r
-\r
-\r
-/*\r
-==============\r
-ReleaseFile\r
-\r
-Filename should be gamedir reletive.\r
-Either copies the file to the release dir, or adds it to\r
-the pak file.\r
-==============\r
-*/\r
-void ReleaseFile (char *filename)\r
-{\r
- int len;\r
- byte *buf;\r
- char source[1024];\r
- char dest[1024];\r
-\r
- if (!g_release)\r
- return;\r
-\r
- sprintf (source, "%s%s", gamedir, filename);\r
-\r
- if (!g_pak)\r
- { // copy it\r
- sprintf (dest, "%s/%s", g_releasedir, filename);\r
- printf ("copying to %s\n", dest);\r
- QCopyFile (source, dest);\r
- return;\r
- }\r
-\r
- // pak it\r
- printf ("paking %s\n", filename);\r
- if (strlen(filename) >= sizeof(pf->name))\r
- Error ("Filename too long for pak: %s", filename);\r
-\r
- len = LoadFile (source, (void **)&buf);\r
-\r
- if (g_compress_pak && len < 4096*1024 )\r
- {\r
- cblock_t in, out;\r
- cblock_t Huffman (cblock_t in);\r
-\r
- in.count = len;\r
- in.data = buf;\r
-\r
- out = Huffman (in);\r
-\r
- if (out.count < in.count)\r
- {\r
- printf (" compressed from %i to %i\n", in.count, out.count);\r
- free (in.data);\r
- buf = out.data;\r
- len = out.count;\r
- }\r
- else\r
- free (out.data);\r
- }\r
-\r
- strcpy (pf->name, filename);\r
- pf->filepos = LittleLong(ftell(pakfile));\r
- pf->filelen = LittleLong(len);\r
- pf++;\r
-\r
- SafeWrite (pakfile, buf, len);\r
-\r
- free (buf);\r
-}\r
-\r
-\r
-/*\r
-==============\r
-FinishPak\r
-==============\r
-*/\r
-void FinishPak (void)\r
-{\r
- int dirlen;\r
- int d;\r
- int i;\r
-\r
- if (!g_pak)\r
- return;\r
-\r
- pakheader.id[0] = 'P';\r
- pakheader.id[1] = 'A';\r
- pakheader.id[2] = 'C';\r
- pakheader.id[3] = 'K';\r
- dirlen = (byte *)pf - (byte *)pfiles;\r
- pakheader.dirofs = LittleLong(ftell(pakfile));\r
- pakheader.dirlen = LittleLong(dirlen);\r
- \r
- SafeWrite (pakfile, pfiles, dirlen);\r
-\r
- i = ftell (pakfile);\r
- \r
- fseek (pakfile, 0, SEEK_SET);\r
- SafeWrite (pakfile, &pakheader, sizeof(pakheader));\r
- fclose (pakfile); \r
- \r
- d = pf - pfiles;\r
- printf ("%i files packed in %i bytes\n",d, i);\r
-}\r
-\r
-\r
-/*\r
-===============\r
-Cmd_File\r
-\r
-This is only used to cause a file to be copied during a release\r
-build (default.cfg, maps, etc)\r
-===============\r
-*/\r
-void Cmd_File (void)\r
-{\r
- GetToken (false);\r
- ReleaseFile (token);\r
-}\r
-\r
-/*\r
-===============\r
-PackDirectory_r\r
-\r
-===============\r
-*/\r
-#ifdef _WIN32\r
-#include "io.h"\r
-void PackDirectory_r (char *dir)\r
-{\r
- struct _finddata_t fileinfo;\r
- int handle;\r
- char dirstring[1024];\r
- char filename[1024];\r
-\r
- sprintf (dirstring, "%s%s/*.*", gamedir, dir);\r
-\r
- handle = _findfirst (dirstring, &fileinfo);\r
- if (handle == -1)\r
- return;\r
-\r
- do\r
- {\r
- sprintf (filename, "%s/%s", dir, fileinfo.name);\r
- if (fileinfo.attrib & _A_SUBDIR)\r
- { // directory\r
- if (fileinfo.name[0] != '.') // don't pak . and ..\r
- PackDirectory_r (filename);\r
- continue;\r
- }\r
- // copy or pack the file\r
- ReleaseFile (filename); \r
- } while (_findnext( handle, &fileinfo ) != -1);\r
-\r
- _findclose (handle);\r
-}\r
-#else\r
-\r
-#include <sys/types.h>\r
-#include <sys/dir.h>\r
-\r
-void PackDirectory_r (char *dir)\r
-{\r
-#ifdef NeXT\r
- struct direct **namelist, *ent;\r
-#else\r
- struct dirent **namelist, *ent;\r
-#endif\r
- int count;\r
- struct stat st;\r
- int i;\r
- int len;\r
- char fullname[1024];\r
- char dirstring[1024];\r
- char *name;\r
- \r
- sprintf (dirstring, "%s%s", gamedir, dir);\r
- count = scandir(dirstring, &namelist, NULL, NULL);\r
- \r
- for (i=0 ; i<count ; i++)\r
- {\r
- ent = namelist[i]; \r
- name = ent->d_name;\r
-\r
- if (name[0] == '.')\r
- continue;\r
- \r
- sprintf (fullname, "%s/%s", dir, name);\r
- sprintf (dirstring, "%s%s/%s", gamedir, dir, name);\r
- \r
- if (stat (dirstring, &st) == -1)\r
- Error ("fstating %s", pf->name);\r
- if (st.st_mode & S_IFDIR)\r
- { // directory\r
- PackDirectory_r (fullname);\r
- continue;\r
- }\r
-\r
- // copy or pack the file\r
- ReleaseFile (fullname); \r
- }\r
-}\r
-#endif\r
-\r
-\r
-/*\r
-===============\r
-Cmd_Dir\r
-\r
-This is only used to cause a directory to be copied during a\r
-release build (sounds, etc)\r
-===============\r
-*/\r
-void Cmd_Dir (void)\r
-{\r
- GetToken (false);\r
- PackDirectory_r (token); \r
-}\r
-\r
-//========================================================================\r
-\r
-#define MAX_RTEX 16384\r
-int numrtex;\r
-char rtex[MAX_RTEX][64];\r
-\r
-void ReleaseTexture (char *name)\r
-{\r
- int i;\r
- char path[1024];\r
-\r
- for (i=0 ; i<numrtex ; i++)\r
- if (!Q_strncasecmp(name, rtex[i], strlen(name)))\r
- return;\r
-\r
- if (numrtex == MAX_RTEX)\r
- Error ("numrtex == MAX_RTEX");\r
-\r
- strcpy (rtex[i], name);\r
- numrtex++;\r
-\r
- sprintf (path, "textures/%s.wal", name);\r
- ReleaseFile (path);\r
-}\r
-\r
-/*\r
-===============\r
-Cmd_Maps\r
-\r
-Only relevent for release and pak files.\r
-Releases the .bsp files for the maps, and scans all of the files to\r
-build a list of all textures used, which are then released.\r
-===============\r
-*/\r
-void Cmd_Maps (void)\r
-{\r
- char map[1024];\r
- int i;\r
-\r
- while (TokenAvailable ())\r
- {\r
- GetToken (false);\r
- sprintf (map, "maps/%s.bsp", token);\r
- ReleaseFile (map);\r
-\r
- if (!g_release)\r
- continue;\r
-\r
- // get all the texture references\r
- sprintf (map, "%smaps/%s.bsp", gamedir, token);\r
- LoadBSPFileTexinfo (map);\r
- for (i=0 ; i<numtexinfo ; i++)\r
- ReleaseTexture (texinfo[i].texture);\r
- }\r
-}\r
-\r
-\r
-//==============================================================\r
-\r
-/*\r
-===============\r
-ParseScript\r
-===============\r
-*/\r
-void ParseScript (void)\r
-{\r
- while (1)\r
- {\r
- do\r
- { // look for a line starting with a $ command\r
- GetToken (true);\r
- if (endofscript)\r
- return;\r
- if (token[0] == '$')\r
- break; \r
- while (TokenAvailable())\r
- GetToken (false);\r
- } while (1);\r
- \r
- //\r
- // model commands\r
- //\r
- if (!strcmp (token, "$modelname"))\r
- Cmd_Modelname ();\r
- else if (!strcmp (token, "$base"))\r
- Cmd_Base ();\r
- else if (!strcmp (token, "$cd"))\r
- Cmd_Cd ();\r
- else if (!strcmp (token, "$origin"))\r
- Cmd_Origin ();\r
- else if (!strcmp (token, "$scale"))\r
- Cmd_ScaleUp ();\r
- else if (!strcmp (token, "$frame"))\r
- Cmd_Frame ();\r
- else if (!strcmp (token, "$skin"))\r
- Cmd_Skin ();\r
- else if (!strcmp (token, "$skinsize"))\r
- Cmd_Skinsize ();\r
- //\r
- // sprite commands\r
- //\r
- else if (!strcmp (token, "$spritename"))\r
- Cmd_SpriteName ();\r
- else if (!strcmp (token, "$load"))\r
- Cmd_Load ();\r
- else if (!strcmp (token, "$spriteframe"))\r
- Cmd_SpriteFrame ();\r
- //\r
- // image commands\r
- //\r
- else if (!strcmp (token, "$grab"))\r
- Cmd_Grab ();\r
- else if (!strcmp (token, "$raw"))\r
- Cmd_Raw ();\r
- else if (!strcmp (token, "$colormap"))\r
- Cmd_Colormap ();\r
- else if (!strcmp (token, "$mippal"))\r
- Cmd_Mippal ();\r
- else if (!strcmp (token, "$mipdir"))\r
- Cmd_Mipdir ();\r
- else if (!strcmp (token, "$mip"))\r
- Cmd_Mip ();\r
- else if (!strcmp (token, "$environment"))\r
- Cmd_Environment ();\r
- //\r
- // video\r
- //\r
- else if (!strcmp (token, "$video"))\r
- Cmd_Video ();\r
- //\r
- // misc\r
- //\r
- else if (!strcmp (token, "$file"))\r
- Cmd_File ();\r
- else if (!strcmp (token, "$dir"))\r
- Cmd_Dir ();\r
- else if (!strcmp (token, "$maps"))\r
- Cmd_Maps ();\r
- else if (!strcmp (token, "$alphalight"))\r
- Cmd_Alphalight ();\r
- else if (!strcmp (token, "$inverse16table" ))\r
- Cmd_Inverse16Table();\r
- else\r
- Error ("bad command %s\n", token);\r
- }\r
-}\r
-\r
-//=======================================================\r
-\r
-/*\r
-==============\r
-main\r
-==============\r
-*/\r
-int main (int argc, char **argv)\r
-{\r
- static int i; // VC4.2 compiler bug if auto...\r
- char path[1024];\r
-\r
- ExpandWildcards (&argc, &argv);\r
-\r
- InitPaths( &argc, argv );\r
-\r
- for (i=1 ; i<argc ; i++)\r
- {\r
- if (!strcmp(argv[i], "-archive"))\r
- {\r
- // -archive f:/quake2/release/dump_11_30\r
- archive = true;\r
- strcpy (archivedir, argv[i+1]);\r
- printf ("Archiving source to: %s\n", archivedir);\r
- i++;\r
- }\r
- else if (!strcmp(argv[i], "-release"))\r
- {\r
- g_release = true;\r
- strcpy (g_releasedir, argv[i+1]);\r
- printf ("Copy output to: %s\n", g_releasedir);\r
- i++;\r
- }\r
- else if (!strcmp(argv[i], "-compress"))\r
- {\r
- g_compress_pak = true;\r
- printf ("Compressing pakfile\n");\r
- }\r
- else if (!strcmp(argv[i], "-pak"))\r
- {\r
- g_release = true;\r
- g_pak = true;\r
- printf ("Building pakfile: %s\n", argv[i+1]);\r
- BeginPak (argv[i+1]);\r
- i++;\r
- }\r
- else if (!strcmp(argv[i], "-only"))\r
- {\r
- strcpy (g_only, argv[i+1]);\r
- printf ("Only grabbing %s\n", g_only);\r
- i++;\r
- }\r
- else if (!strcmp(argv[i], "-3ds"))\r
- {\r
- do3ds = true;\r
- printf ("loading .3ds files\n");\r
- }\r
- else if (argv[i][0] == '-')\r
- Error ("Unknown option \"%s\"", argv[i]);\r
- else\r
- break;\r
- }\r
-\r
- if (i >= argc)\r
- Error ("usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );\r
-\r
- if (do3ds)\r
- trifileext = ext_3ds;\r
- else\r
- trifileext = ext_tri;\r
-\r
- for ( ; i<argc ; i++)\r
- {\r
- printf ("--------------- %s ---------------\n", argv[i]);\r
- // load the script\r
- strcpy (path, argv[i]);\r
- DefaultExtension (path, ".qdt");\r
- SetQdirFromPath (path);\r
- LoadScriptFile (ExpandArg(path));\r
- \r
- //\r
- // parse it\r
- //\r
- ParseScript ();\r
-\r
- // write out the last model\r
- FinishModel ();\r
- FinishSprite ();\r
- }\r
-\r
- if (g_pak)\r
- FinishPak ();\r
-\r
- return 0;\r
-}\r
-\r
+#include "qdata.h"
+#include "inout.h"
+
+qboolean g_compress_pak;
+qboolean g_release; // don't grab, copy output data to new tree
+qboolean g_pak; // if true, copy to pak instead of release
+char g_releasedir[1024]; // c:\quake2\baseq2, etc
+qboolean g_archive; // don't grab, copy source data to new tree
+qboolean do3ds;
+char g_only[256]; // if set, only grab this cd
+qboolean g_skipmodel; // set true when a cd is not g_only
+
+char *ext_3ds = "3ds";
+char *ext_tri= "tri";
+char *trifileext;
+
+char game[64] = "quake2";
+
+void InitPaths( int *argc, char **argv );
+
+/*
+=======================================================
+
+ PAK FILES
+
+=======================================================
+*/
+
+typedef struct
+{
+ char name[56];
+ int filepos, filelen;
+} packfile_t;
+
+typedef struct
+{
+ char id[4];
+ int dirofs;
+ int dirlen;
+} packheader_t;
+
+packfile_t pfiles[16384];
+FILE *pakfile;
+packfile_t *pf;
+packheader_t pakheader;
+
+
+
+/*
+==============
+BeginPak
+==============
+*/
+void BeginPak (char *outname)
+{
+ if (!g_pak)
+ return;
+
+ pakfile = SafeOpenWrite (outname);
+
+ // leave space for header
+ SafeWrite (pakfile, &pakheader, sizeof(pakheader));
+
+ pf = pfiles;
+}
+
+
+/*
+==============
+ReleaseFile
+
+Filename should be gamedir reletive.
+Either copies the file to the release dir, or adds it to
+the pak file.
+==============
+*/
+void ReleaseFile (char *filename)
+{
+ int len;
+ byte *buf;
+ char source[1024];
+ char dest[1024];
+
+ if (!g_release)
+ return;
+
+ sprintf (source, "%s%s", gamedir, filename);
+
+ if (!g_pak)
+ { // copy it
+ sprintf (dest, "%s/%s", g_releasedir, filename);
+ printf ("copying to %s\n", dest);
+ QCopyFile (source, dest);
+ return;
+ }
+
+ // pak it
+ printf ("paking %s\n", filename);
+ if (strlen(filename) >= sizeof(pf->name))
+ Error ("Filename too long for pak: %s", filename);
+
+ len = LoadFile (source, (void **)&buf);
+
+ if (g_compress_pak && len < 4096*1024 )
+ {
+ cblock_t in, out;
+ cblock_t Huffman (cblock_t in);
+
+ in.count = len;
+ in.data = buf;
+
+ out = Huffman (in);
+
+ if (out.count < in.count)
+ {
+ printf (" compressed from %i to %i\n", in.count, out.count);
+ free (in.data);
+ buf = out.data;
+ len = out.count;
+ }
+ else
+ free (out.data);
+ }
+
+ strcpy (pf->name, filename);
+ pf->filepos = LittleLong(ftell(pakfile));
+ pf->filelen = LittleLong(len);
+ pf++;
+
+ SafeWrite (pakfile, buf, len);
+
+ free (buf);
+}
+
+
+/*
+==============
+FinishPak
+==============
+*/
+void FinishPak (void)
+{
+ int dirlen;
+ int d;
+ int i;
+
+ if (!g_pak)
+ return;
+
+ pakheader.id[0] = 'P';
+ pakheader.id[1] = 'A';
+ pakheader.id[2] = 'C';
+ pakheader.id[3] = 'K';
+ dirlen = (byte *)pf - (byte *)pfiles;
+ pakheader.dirofs = LittleLong(ftell(pakfile));
+ pakheader.dirlen = LittleLong(dirlen);
+
+ SafeWrite (pakfile, pfiles, dirlen);
+
+ i = ftell (pakfile);
+
+ fseek (pakfile, 0, SEEK_SET);
+ SafeWrite (pakfile, &pakheader, sizeof(pakheader));
+ fclose (pakfile);
+
+ d = pf - pfiles;
+ printf ("%i files packed in %i bytes\n",d, i);
+}
+
+
+/*
+===============
+Cmd_File
+
+This is only used to cause a file to be copied during a release
+build (default.cfg, maps, etc)
+===============
+*/
+void Cmd_File (void)
+{
+ GetToken (false);
+ ReleaseFile (token);
+}
+
+/*
+===============
+PackDirectory_r
+
+===============
+*/
+#ifdef _WIN32
+#include "io.h"
+void PackDirectory_r (char *dir)
+{
+ struct _finddata_t fileinfo;
+ int handle;
+ char dirstring[1024];
+ char filename[1024];
+
+ sprintf (dirstring, "%s%s/*.*", gamedir, dir);
+
+ handle = _findfirst (dirstring, &fileinfo);
+ if (handle == -1)
+ return;
+
+ do
+ {
+ sprintf (filename, "%s/%s", dir, fileinfo.name);
+ if (fileinfo.attrib & _A_SUBDIR)
+ { // directory
+ if (fileinfo.name[0] != '.') // don't pak . and ..
+ PackDirectory_r (filename);
+ continue;
+ }
+ // copy or pack the file
+ ReleaseFile (filename);
+ } while (_findnext( handle, &fileinfo ) != -1);
+
+ _findclose (handle);
+}
+#else
+
+#include <sys/types.h>
+#include <sys/dir.h>
+
+void PackDirectory_r (char *dir)
+{
+#ifdef NeXT
+ struct direct **namelist, *ent;
+#else
+ struct dirent **namelist, *ent;
+#endif
+ int count;
+ struct stat st;
+ int i;
+ int len;
+ char fullname[1024];
+ char dirstring[1024];
+ char *name;
+
+ sprintf (dirstring, "%s%s", gamedir, dir);
+ count = scandir(dirstring, &namelist, NULL, NULL);
+
+ for (i=0 ; i<count ; i++)
+ {
+ ent = namelist[i];
+ name = ent->d_name;
+
+ if (name[0] == '.')
+ continue;
+
+ sprintf (fullname, "%s/%s", dir, name);
+ sprintf (dirstring, "%s%s/%s", gamedir, dir, name);
+
+ if (stat (dirstring, &st) == -1)
+ Error ("fstating %s", pf->name);
+ if (st.st_mode & S_IFDIR)
+ { // directory
+ PackDirectory_r (fullname);
+ continue;
+ }
+
+ // copy or pack the file
+ ReleaseFile (fullname);
+ }
+}
+#endif
+
+
+/*
+===============
+Cmd_Dir
+
+This is only used to cause a directory to be copied during a
+release build (sounds, etc)
+===============
+*/
+void Cmd_Dir (void)
+{
+ GetToken (false);
+ PackDirectory_r (token);
+}
+
+//========================================================================
+
+#define MAX_RTEX 16384
+int numrtex;
+char rtex[MAX_RTEX][64];
+
+void ReleaseTexture (char *name)
+{
+ int i;
+ char path[1024];
+
+ for (i=0 ; i<numrtex ; i++)
+ if (!Q_strncasecmp(name, rtex[i], strlen(name)))
+ return;
+
+ if (numrtex == MAX_RTEX)
+ Error ("numrtex == MAX_RTEX");
+
+ strcpy (rtex[i], name);
+ numrtex++;
+
+ sprintf (path, "textures/%s.wal", name);
+ ReleaseFile (path);
+}
+
+/*
+===============
+Cmd_Maps
+
+Only relevent for release and pak files.
+Releases the .bsp files for the maps, and scans all of the files to
+build a list of all textures used, which are then released.
+===============
+*/
+void Cmd_Maps (void)
+{
+ char map[1024];
+ int i;
+
+ while (TokenAvailable ())
+ {
+ GetToken (false);
+ sprintf (map, "maps/%s.bsp", token);
+ ReleaseFile (map);
+
+ if (!g_release)
+ continue;
+
+ // get all the texture references
+ sprintf (map, "%smaps/%s.bsp", gamedir, token);
+ LoadBSPFileTexinfo (map);
+ for (i=0 ; i<numtexinfo ; i++)
+ ReleaseTexture (texinfo[i].texture);
+ }
+}
+
+
+//==============================================================
+
+/*
+===============
+ParseScript
+===============
+*/
+void ParseScript (void)
+{
+ while (1)
+ {
+ do
+ { // look for a line starting with a $ command
+ GetToken (true);
+ if (endofscript)
+ return;
+ if (token[0] == '$')
+ break;
+ while (TokenAvailable())
+ GetToken (false);
+ } while (1);
+
+ //
+ // model commands
+ //
+ if (!strcmp (token, "$modelname"))
+ Cmd_Modelname ();
+ else if (!strcmp (token, "$base"))
+ Cmd_Base ();
+ else if (!strcmp (token, "$cd"))
+ Cmd_Cd ();
+ else if (!strcmp (token, "$origin"))
+ Cmd_Origin ();
+ else if (!strcmp (token, "$scale"))
+ Cmd_ScaleUp ();
+ else if (!strcmp (token, "$frame"))
+ Cmd_Frame ();
+ else if (!strcmp (token, "$skin"))
+ Cmd_Skin ();
+ else if (!strcmp (token, "$skinsize"))
+ Cmd_Skinsize ();
+ //
+ // sprite commands
+ //
+ else if (!strcmp (token, "$spritename"))
+ Cmd_SpriteName ();
+ else if (!strcmp (token, "$load"))
+ Cmd_Load ();
+ else if (!strcmp (token, "$spriteframe"))
+ Cmd_SpriteFrame ();
+ //
+ // image commands
+ //
+ else if (!strcmp (token, "$grab"))
+ Cmd_Grab ();
+ else if (!strcmp (token, "$raw"))
+ Cmd_Raw ();
+ else if (!strcmp (token, "$colormap"))
+ Cmd_Colormap ();
+ else if (!strcmp (token, "$mippal"))
+ Cmd_Mippal ();
+ else if (!strcmp (token, "$mipdir"))
+ Cmd_Mipdir ();
+ else if (!strcmp (token, "$mip"))
+ Cmd_Mip ();
+ else if (!strcmp (token, "$environment"))
+ Cmd_Environment ();
+ //
+ // video
+ //
+ else if (!strcmp (token, "$video"))
+ Cmd_Video ();
+ //
+ // misc
+ //
+ else if (!strcmp (token, "$file"))
+ Cmd_File ();
+ else if (!strcmp (token, "$dir"))
+ Cmd_Dir ();
+ else if (!strcmp (token, "$maps"))
+ Cmd_Maps ();
+ else if (!strcmp (token, "$alphalight"))
+ Cmd_Alphalight ();
+ else if (!strcmp (token, "$inverse16table" ))
+ Cmd_Inverse16Table();
+ else
+ Error ("bad command %s\n", token);
+ }
+}
+
+//=======================================================
+
+/*
+==============
+main
+==============
+*/
+int main (int argc, char **argv)
+{
+ static int i; // VC4.2 compiler bug if auto...
+ char path[1024];
+
+ ExpandWildcards (&argc, &argv);
+
+ InitPaths( &argc, argv );
+
+ for (i=1 ; i<argc ; i++)
+ {
+ if (!strcmp(argv[i], "-archive"))
+ {
+ // -archive f:/quake2/release/dump_11_30
+ archive = true;
+ strcpy (archivedir, argv[i+1]);
+ printf ("Archiving source to: %s\n", archivedir);
+ i++;
+ }
+ else if (!strcmp(argv[i], "-release"))
+ {
+ g_release = true;
+ strcpy (g_releasedir, argv[i+1]);
+ printf ("Copy output to: %s\n", g_releasedir);
+ i++;
+ }
+ else if (!strcmp(argv[i], "-compress"))
+ {
+ g_compress_pak = true;
+ printf ("Compressing pakfile\n");
+ }
+ else if (!strcmp(argv[i], "-pak"))
+ {
+ g_release = true;
+ g_pak = true;
+ printf ("Building pakfile: %s\n", argv[i+1]);
+ BeginPak (argv[i+1]);
+ i++;
+ }
+ else if (!strcmp(argv[i], "-only"))
+ {
+ strcpy (g_only, argv[i+1]);
+ printf ("Only grabbing %s\n", g_only);
+ i++;
+ }
+ else if (!strcmp(argv[i], "-3ds"))
+ {
+ do3ds = true;
+ printf ("loading .3ds files\n");
+ }
+ else if (argv[i][0] == '-')
+ Error ("Unknown option \"%s\"", argv[i]);
+ else
+ break;
+ }
+
+ if (i >= argc)
+ Error ("usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );
+
+ if (do3ds)
+ trifileext = ext_3ds;
+ else
+ trifileext = ext_tri;
+
+ for ( ; i<argc ; i++)
+ {
+ printf ("--------------- %s ---------------\n", argv[i]);
+ // load the script
+ strcpy (path, argv[i]);
+ DefaultExtension (path, ".qdt");
+ SetQdirFromPath (path);
+ LoadScriptFile (ExpandArg(path));
+
+ //
+ // parse it
+ //
+ ParseScript ();
+
+ // write out the last model
+ FinishModel ();
+ FinishSprite ();
+ }
+
+ if (g_pak)
+ FinishPak ();
+
+ return 0;
+}
+