]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake2/qdata/qdata.c
set eol-style
[xonotic/netradiant.git] / tools / quake2 / qdata / qdata.c
index 1ba332b0abb06205a1a1403f7a14358ea83918a7..0502ec89341e6420b53419f8d7dcb7893bdc221e 100644 (file)
-#include "qdata.h"\r
-#include "inout.h"\r
-\r
-qboolean       g_compress_pak;\r
-qboolean       g_release;                      // don't grab, copy output data to new tree\r
-qboolean       g_pak;                          // if true, copy to pak instead of release\r
-char           g_releasedir[1024];     // c:\quake2\baseq2, etc\r
-qboolean       g_archive;                      // don't grab, copy source data to new tree\r
-qboolean       do3ds;\r
-char           g_only[256];            // if set, only grab this cd\r
-qboolean       g_skipmodel;            // set true when a cd is not g_only\r
-\r
-char           *ext_3ds = "3ds";\r
-char           *ext_tri= "tri";\r
-char           *trifileext;\r
-\r
-char           game[64] = "quake2";\r
-\r
-void InitPaths( int *argc, char **argv );\r
-\r
-/*\r
-=======================================================\r
-\r
-  PAK FILES\r
-\r
-=======================================================\r
-*/\r
-\r
-typedef struct\r
-{\r
-       char    name[56];\r
-       int             filepos, filelen;\r
-} packfile_t;\r
-\r
-typedef struct\r
-{\r
-       char    id[4];\r
-       int             dirofs;\r
-       int             dirlen;\r
-} packheader_t;\r
-\r
-packfile_t             pfiles[16384];\r
-FILE                   *pakfile;\r
-packfile_t             *pf;\r
-packheader_t   pakheader;\r
-\r
-\r
-\r
-/*\r
-==============\r
-BeginPak\r
-==============\r
-*/\r
-void BeginPak (char *outname)\r
-{\r
-       if (!g_pak)\r
-               return;\r
-\r
-       pakfile = SafeOpenWrite (outname);\r
-\r
-       // leave space for header\r
-       SafeWrite (pakfile, &pakheader, sizeof(pakheader));\r
-       \r
-       pf = pfiles;\r
-}\r
-\r
-\r
-/*\r
-==============\r
-ReleaseFile\r
-\r
-Filename should be gamedir reletive.\r
-Either copies the file to the release dir, or adds it to\r
-the pak file.\r
-==============\r
-*/\r
-void ReleaseFile (char *filename)\r
-{\r
-       int             len;\r
-       byte    *buf;\r
-       char    source[1024];\r
-       char    dest[1024];\r
-\r
-       if (!g_release)\r
-               return;\r
-\r
-       sprintf (source, "%s%s", gamedir, filename);\r
-\r
-       if (!g_pak)\r
-       {       // copy it\r
-               sprintf (dest, "%s/%s", g_releasedir, filename);\r
-               printf ("copying to %s\n", dest);\r
-               QCopyFile (source, dest);\r
-               return;\r
-       }\r
-\r
-       // pak it\r
-       printf ("paking %s\n", filename);\r
-       if (strlen(filename) >= sizeof(pf->name))\r
-               Error ("Filename too long for pak: %s", filename);\r
-\r
-       len = LoadFile (source, (void **)&buf);\r
-\r
-       if (g_compress_pak && len < 4096*1024 )\r
-       {\r
-               cblock_t        in, out;\r
-               cblock_t Huffman (cblock_t in);\r
-\r
-               in.count = len;\r
-               in.data = buf;\r
-\r
-               out = Huffman (in);\r
-\r
-               if (out.count < in.count)\r
-               {\r
-                       printf ("   compressed from %i to %i\n", in.count, out.count);\r
-                       free (in.data);\r
-                       buf = out.data;\r
-                       len = out.count;\r
-               }\r
-               else\r
-                       free (out.data);\r
-       }\r
-\r
-       strcpy (pf->name, filename);\r
-       pf->filepos = LittleLong(ftell(pakfile));\r
-       pf->filelen = LittleLong(len);\r
-       pf++;\r
-\r
-       SafeWrite (pakfile, buf, len);\r
-\r
-       free (buf);\r
-}\r
-\r
-\r
-/*\r
-==============\r
-FinishPak\r
-==============\r
-*/\r
-void FinishPak (void)\r
-{\r
-       int             dirlen;\r
-       int             d;\r
-       int             i;\r
-\r
-       if (!g_pak)\r
-               return;\r
-\r
-       pakheader.id[0] = 'P';\r
-       pakheader.id[1] = 'A';\r
-       pakheader.id[2] = 'C';\r
-       pakheader.id[3] = 'K';\r
-       dirlen = (byte *)pf - (byte *)pfiles;\r
-       pakheader.dirofs = LittleLong(ftell(pakfile));\r
-       pakheader.dirlen = LittleLong(dirlen);\r
-       \r
-       SafeWrite (pakfile, pfiles, dirlen);\r
-\r
-       i = ftell (pakfile);\r
-        \r
-       fseek (pakfile, 0, SEEK_SET);\r
-       SafeWrite (pakfile, &pakheader, sizeof(pakheader));\r
-       fclose (pakfile);       \r
-       \r
-       d = pf - pfiles;\r
-       printf ("%i files packed in %i bytes\n",d, i);\r
-}\r
-\r
-\r
-/*\r
-===============\r
-Cmd_File\r
-\r
-This is only used to cause a file to be copied during a release\r
-build (default.cfg, maps, etc)\r
-===============\r
-*/\r
-void Cmd_File (void)\r
-{\r
-       GetToken (false);\r
-       ReleaseFile (token);\r
-}\r
-\r
-/*\r
-===============\r
-PackDirectory_r\r
-\r
-===============\r
-*/\r
-#ifdef _WIN32\r
-#include "io.h"\r
-void PackDirectory_r (char *dir)\r
-{\r
-       struct _finddata_t fileinfo;\r
-       int             handle;\r
-       char    dirstring[1024];\r
-       char    filename[1024];\r
-\r
-       sprintf (dirstring, "%s%s/*.*", gamedir, dir);\r
-\r
-       handle = _findfirst (dirstring, &fileinfo);\r
-       if (handle == -1)\r
-               return;\r
-\r
-       do\r
-       {\r
-               sprintf (filename, "%s/%s", dir, fileinfo.name);\r
-               if (fileinfo.attrib & _A_SUBDIR)\r
-               {       // directory\r
-                       if (fileinfo.name[0] != '.')    // don't pak . and ..\r
-                               PackDirectory_r (filename);\r
-                       continue;\r
-               }\r
-               // copy or pack the file\r
-               ReleaseFile (filename);         \r
-       } while (_findnext( handle, &fileinfo ) != -1);\r
-\r
-       _findclose (handle);\r
-}\r
-#else\r
-\r
-#include <sys/types.h>\r
-#include <sys/dir.h>\r
-\r
-void PackDirectory_r (char *dir)\r
-{\r
-#ifdef NeXT\r
-       struct direct **namelist, *ent;\r
-#else\r
-       struct dirent **namelist, *ent;\r
-#endif\r
-       int             count;\r
-       struct stat st;\r
-       int                     i;\r
-       int                     len;\r
-       char            fullname[1024];\r
-       char            dirstring[1024];\r
-       char            *name;\r
-       \r
-       sprintf (dirstring, "%s%s", gamedir, dir);\r
-       count = scandir(dirstring, &namelist, NULL, NULL);\r
-       \r
-       for (i=0 ; i<count ; i++)\r
-       {\r
-               ent = namelist[i];      \r
-               name = ent->d_name;\r
-\r
-               if (name[0] == '.')\r
-                       continue;\r
-       \r
-               sprintf (fullname, "%s/%s", dir, name);\r
-               sprintf (dirstring, "%s%s/%s", gamedir, dir, name);\r
-               \r
-               if (stat (dirstring, &st) == -1)\r
-                       Error ("fstating %s", pf->name);\r
-               if (st.st_mode & S_IFDIR)\r
-               {       // directory\r
-                       PackDirectory_r (fullname);\r
-                       continue;\r
-               }\r
-\r
-               // copy or pack the file\r
-               ReleaseFile (fullname);         \r
-       }\r
-}\r
-#endif\r
-\r
-\r
-/*\r
-===============\r
-Cmd_Dir\r
-\r
-This is only used to cause a directory to be copied during a\r
-release build (sounds, etc)\r
-===============\r
-*/\r
-void Cmd_Dir (void)\r
-{\r
-       GetToken (false);\r
-       PackDirectory_r (token);        \r
-}\r
-\r
-//========================================================================\r
-\r
-#define        MAX_RTEX        16384\r
-int            numrtex;\r
-char   rtex[MAX_RTEX][64];\r
-\r
-void ReleaseTexture (char *name)\r
-{\r
-       int             i;\r
-       char    path[1024];\r
-\r
-       for (i=0 ; i<numrtex ; i++)\r
-               if (!Q_strncasecmp(name, rtex[i], strlen(name)))\r
-                       return;\r
-\r
-       if (numrtex == MAX_RTEX)\r
-               Error ("numrtex == MAX_RTEX");\r
-\r
-       strcpy (rtex[i], name);\r
-       numrtex++;\r
-\r
-       sprintf (path, "textures/%s.wal", name);\r
-       ReleaseFile (path);\r
-}\r
-\r
-/*\r
-===============\r
-Cmd_Maps\r
-\r
-Only relevent for release and pak files.\r
-Releases the .bsp files for the maps, and scans all of the files to\r
-build a list of all textures used, which are then released.\r
-===============\r
-*/\r
-void Cmd_Maps (void)\r
-{\r
-       char    map[1024];\r
-       int             i;\r
-\r
-       while (TokenAvailable ())\r
-       {\r
-               GetToken (false);\r
-               sprintf (map, "maps/%s.bsp", token);\r
-               ReleaseFile (map);\r
-\r
-               if (!g_release)\r
-                       continue;\r
-\r
-               // get all the texture references\r
-               sprintf (map, "%smaps/%s.bsp", gamedir, token);\r
-               LoadBSPFileTexinfo (map);\r
-               for (i=0 ; i<numtexinfo ; i++)\r
-                       ReleaseTexture (texinfo[i].texture);\r
-       }\r
-}\r
-\r
-\r
-//==============================================================\r
-\r
-/*\r
-===============\r
-ParseScript\r
-===============\r
-*/\r
-void ParseScript (void)\r
-{\r
-       while (1)\r
-       {\r
-               do\r
-               {       // look for a line starting with a $ command\r
-                       GetToken (true);\r
-                       if (endofscript)\r
-                               return;\r
-                       if (token[0] == '$')\r
-                               break;                          \r
-                       while (TokenAvailable())\r
-                               GetToken (false);\r
-               } while (1);\r
-       \r
-               //\r
-               // model commands\r
-               //\r
-               if (!strcmp (token, "$modelname"))\r
-                       Cmd_Modelname ();\r
-               else if (!strcmp (token, "$base"))\r
-                       Cmd_Base ();\r
-               else if (!strcmp (token, "$cd"))\r
-                       Cmd_Cd ();\r
-               else if (!strcmp (token, "$origin"))\r
-                       Cmd_Origin ();\r
-               else if (!strcmp (token, "$scale"))\r
-                       Cmd_ScaleUp ();\r
-               else if (!strcmp (token, "$frame"))\r
-                       Cmd_Frame ();\r
-               else if (!strcmp (token, "$skin"))\r
-                       Cmd_Skin ();\r
-               else if (!strcmp (token, "$skinsize"))\r
-                       Cmd_Skinsize ();\r
-               //\r
-               // sprite commands\r
-               //\r
-               else if (!strcmp (token, "$spritename"))\r
-                       Cmd_SpriteName ();\r
-               else if (!strcmp (token, "$load"))\r
-                       Cmd_Load ();\r
-               else if (!strcmp (token, "$spriteframe"))\r
-                       Cmd_SpriteFrame ();\r
-               //\r
-               // image commands\r
-               //\r
-               else if (!strcmp (token, "$grab"))\r
-                       Cmd_Grab ();\r
-               else if (!strcmp (token, "$raw"))\r
-                       Cmd_Raw ();\r
-               else if (!strcmp (token, "$colormap"))\r
-                       Cmd_Colormap ();\r
-               else if (!strcmp (token, "$mippal"))\r
-                       Cmd_Mippal ();\r
-               else if (!strcmp (token, "$mipdir"))\r
-                       Cmd_Mipdir ();\r
-               else if (!strcmp (token, "$mip"))\r
-                       Cmd_Mip ();\r
-               else if (!strcmp (token, "$environment"))\r
-                       Cmd_Environment ();\r
-               //\r
-               // video\r
-               //\r
-               else if (!strcmp (token, "$video"))\r
-                       Cmd_Video ();\r
-               //\r
-               // misc\r
-               //\r
-               else if (!strcmp (token, "$file"))\r
-                       Cmd_File ();\r
-               else if (!strcmp (token, "$dir"))\r
-                       Cmd_Dir ();\r
-               else if (!strcmp (token, "$maps"))\r
-                       Cmd_Maps ();\r
-               else if (!strcmp (token, "$alphalight"))\r
-                       Cmd_Alphalight ();\r
-               else if (!strcmp (token, "$inverse16table" ))\r
-                       Cmd_Inverse16Table();\r
-               else\r
-                       Error ("bad command %s\n", token);\r
-       }\r
-}\r
-\r
-//=======================================================\r
-\r
-/*\r
-==============\r
-main\r
-==============\r
-*/\r
-int main (int argc, char **argv)\r
-{\r
-       static  int             i;              // VC4.2 compiler bug if auto...\r
-       char    path[1024];\r
-\r
-       ExpandWildcards (&argc, &argv);\r
-\r
-  InitPaths( &argc, argv );\r
-\r
-       for (i=1 ; i<argc ; i++)\r
-       {\r
-               if (!strcmp(argv[i], "-archive"))\r
-               {\r
-                       // -archive f:/quake2/release/dump_11_30\r
-                       archive = true;\r
-                       strcpy (archivedir, argv[i+1]);\r
-                       printf ("Archiving source to: %s\n", archivedir);\r
-                       i++;\r
-               }\r
-               else if (!strcmp(argv[i], "-release"))\r
-               {\r
-                       g_release = true;\r
-                       strcpy (g_releasedir, argv[i+1]);\r
-                       printf ("Copy output to: %s\n", g_releasedir);\r
-                       i++;\r
-               }\r
-               else if (!strcmp(argv[i], "-compress"))\r
-               {\r
-                       g_compress_pak = true;\r
-                       printf ("Compressing pakfile\n");\r
-               }\r
-               else if (!strcmp(argv[i], "-pak"))\r
-               {\r
-                       g_release = true;\r
-                       g_pak = true;\r
-                       printf ("Building pakfile: %s\n", argv[i+1]);\r
-                       BeginPak (argv[i+1]);\r
-                       i++;\r
-               }\r
-               else if (!strcmp(argv[i], "-only"))\r
-               {\r
-                       strcpy (g_only, argv[i+1]);\r
-                       printf ("Only grabbing %s\n", g_only);\r
-                       i++;\r
-               }\r
-               else if (!strcmp(argv[i], "-3ds"))\r
-               {\r
-                       do3ds = true;\r
-                       printf ("loading .3ds files\n");\r
-               }\r
-               else if (argv[i][0] == '-')\r
-                       Error ("Unknown option \"%s\"", argv[i]);\r
-               else\r
-                       break;\r
-       }\r
-\r
-       if (i >= argc)\r
-               Error ("usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );\r
-\r
-       if (do3ds)\r
-               trifileext = ext_3ds;\r
-       else\r
-               trifileext = ext_tri;\r
-\r
-       for ( ; i<argc ; i++)\r
-       {\r
-               printf ("--------------- %s ---------------\n", argv[i]);\r
-               // load the script\r
-               strcpy (path, argv[i]);\r
-               DefaultExtension (path, ".qdt");\r
-               SetQdirFromPath (path);\r
-               LoadScriptFile (ExpandArg(path));\r
-               \r
-               //\r
-               // parse it\r
-               //\r
-               ParseScript ();\r
-\r
-               // write out the last model\r
-               FinishModel ();\r
-               FinishSprite ();\r
-       }\r
-\r
-       if (g_pak)\r
-               FinishPak ();\r
-\r
-       return 0;\r
-}\r
-\r
+#include "qdata.h"
+#include "inout.h"
+
+qboolean       g_compress_pak;
+qboolean       g_release;                      // don't grab, copy output data to new tree
+qboolean       g_pak;                          // if true, copy to pak instead of release
+char           g_releasedir[1024];     // c:\quake2\baseq2, etc
+qboolean       g_archive;                      // don't grab, copy source data to new tree
+qboolean       do3ds;
+char           g_only[256];            // if set, only grab this cd
+qboolean       g_skipmodel;            // set true when a cd is not g_only
+
+char           *ext_3ds = "3ds";
+char           *ext_tri= "tri";
+char           *trifileext;
+
+char           game[64] = "quake2";
+
+void InitPaths( int *argc, char **argv );
+
+/*
+=======================================================
+
+  PAK FILES
+
+=======================================================
+*/
+
+typedef struct
+{
+       char    name[56];
+       int             filepos, filelen;
+} packfile_t;
+
+typedef struct
+{
+       char    id[4];
+       int             dirofs;
+       int             dirlen;
+} packheader_t;
+
+packfile_t             pfiles[16384];
+FILE                   *pakfile;
+packfile_t             *pf;
+packheader_t   pakheader;
+
+
+
+/*
+==============
+BeginPak
+==============
+*/
+void BeginPak (char *outname)
+{
+       if (!g_pak)
+               return;
+
+       pakfile = SafeOpenWrite (outname);
+
+       // leave space for header
+       SafeWrite (pakfile, &pakheader, sizeof(pakheader));
+       
+       pf = pfiles;
+}
+
+
+/*
+==============
+ReleaseFile
+
+Filename should be gamedir reletive.
+Either copies the file to the release dir, or adds it to
+the pak file.
+==============
+*/
+void ReleaseFile (char *filename)
+{
+       int             len;
+       byte    *buf;
+       char    source[1024];
+       char    dest[1024];
+
+       if (!g_release)
+               return;
+
+       sprintf (source, "%s%s", gamedir, filename);
+
+       if (!g_pak)
+       {       // copy it
+               sprintf (dest, "%s/%s", g_releasedir, filename);
+               printf ("copying to %s\n", dest);
+               QCopyFile (source, dest);
+               return;
+       }
+
+       // pak it
+       printf ("paking %s\n", filename);
+       if (strlen(filename) >= sizeof(pf->name))
+               Error ("Filename too long for pak: %s", filename);
+
+       len = LoadFile (source, (void **)&buf);
+
+       if (g_compress_pak && len < 4096*1024 )
+       {
+               cblock_t        in, out;
+               cblock_t Huffman (cblock_t in);
+
+               in.count = len;
+               in.data = buf;
+
+               out = Huffman (in);
+
+               if (out.count < in.count)
+               {
+                       printf ("   compressed from %i to %i\n", in.count, out.count);
+                       free (in.data);
+                       buf = out.data;
+                       len = out.count;
+               }
+               else
+                       free (out.data);
+       }
+
+       strcpy (pf->name, filename);
+       pf->filepos = LittleLong(ftell(pakfile));
+       pf->filelen = LittleLong(len);
+       pf++;
+
+       SafeWrite (pakfile, buf, len);
+
+       free (buf);
+}
+
+
+/*
+==============
+FinishPak
+==============
+*/
+void FinishPak (void)
+{
+       int             dirlen;
+       int             d;
+       int             i;
+
+       if (!g_pak)
+               return;
+
+       pakheader.id[0] = 'P';
+       pakheader.id[1] = 'A';
+       pakheader.id[2] = 'C';
+       pakheader.id[3] = 'K';
+       dirlen = (byte *)pf - (byte *)pfiles;
+       pakheader.dirofs = LittleLong(ftell(pakfile));
+       pakheader.dirlen = LittleLong(dirlen);
+       
+       SafeWrite (pakfile, pfiles, dirlen);
+
+       i = ftell (pakfile);
+        
+       fseek (pakfile, 0, SEEK_SET);
+       SafeWrite (pakfile, &pakheader, sizeof(pakheader));
+       fclose (pakfile);       
+       
+       d = pf - pfiles;
+       printf ("%i files packed in %i bytes\n",d, i);
+}
+
+
+/*
+===============
+Cmd_File
+
+This is only used to cause a file to be copied during a release
+build (default.cfg, maps, etc)
+===============
+*/
+void Cmd_File (void)
+{
+       GetToken (false);
+       ReleaseFile (token);
+}
+
+/*
+===============
+PackDirectory_r
+
+===============
+*/
+#ifdef _WIN32
+#include "io.h"
+void PackDirectory_r (char *dir)
+{
+       struct _finddata_t fileinfo;
+       int             handle;
+       char    dirstring[1024];
+       char    filename[1024];
+
+       sprintf (dirstring, "%s%s/*.*", gamedir, dir);
+
+       handle = _findfirst (dirstring, &fileinfo);
+       if (handle == -1)
+               return;
+
+       do
+       {
+               sprintf (filename, "%s/%s", dir, fileinfo.name);
+               if (fileinfo.attrib & _A_SUBDIR)
+               {       // directory
+                       if (fileinfo.name[0] != '.')    // don't pak . and ..
+                               PackDirectory_r (filename);
+                       continue;
+               }
+               // copy or pack the file
+               ReleaseFile (filename);         
+       } while (_findnext( handle, &fileinfo ) != -1);
+
+       _findclose (handle);
+}
+#else
+
+#include <sys/types.h>
+#include <sys/dir.h>
+
+void PackDirectory_r (char *dir)
+{
+#ifdef NeXT
+       struct direct **namelist, *ent;
+#else
+       struct dirent **namelist, *ent;
+#endif
+       int             count;
+       struct stat st;
+       int                     i;
+       int                     len;
+       char            fullname[1024];
+       char            dirstring[1024];
+       char            *name;
+       
+       sprintf (dirstring, "%s%s", gamedir, dir);
+       count = scandir(dirstring, &namelist, NULL, NULL);
+       
+       for (i=0 ; i<count ; i++)
+       {
+               ent = namelist[i];      
+               name = ent->d_name;
+
+               if (name[0] == '.')
+                       continue;
+       
+               sprintf (fullname, "%s/%s", dir, name);
+               sprintf (dirstring, "%s%s/%s", gamedir, dir, name);
+               
+               if (stat (dirstring, &st) == -1)
+                       Error ("fstating %s", pf->name);
+               if (st.st_mode & S_IFDIR)
+               {       // directory
+                       PackDirectory_r (fullname);
+                       continue;
+               }
+
+               // copy or pack the file
+               ReleaseFile (fullname);         
+       }
+}
+#endif
+
+
+/*
+===============
+Cmd_Dir
+
+This is only used to cause a directory to be copied during a
+release build (sounds, etc)
+===============
+*/
+void Cmd_Dir (void)
+{
+       GetToken (false);
+       PackDirectory_r (token);        
+}
+
+//========================================================================
+
+#define        MAX_RTEX        16384
+int            numrtex;
+char   rtex[MAX_RTEX][64];
+
+void ReleaseTexture (char *name)
+{
+       int             i;
+       char    path[1024];
+
+       for (i=0 ; i<numrtex ; i++)
+               if (!Q_strncasecmp(name, rtex[i], strlen(name)))
+                       return;
+
+       if (numrtex == MAX_RTEX)
+               Error ("numrtex == MAX_RTEX");
+
+       strcpy (rtex[i], name);
+       numrtex++;
+
+       sprintf (path, "textures/%s.wal", name);
+       ReleaseFile (path);
+}
+
+/*
+===============
+Cmd_Maps
+
+Only relevent for release and pak files.
+Releases the .bsp files for the maps, and scans all of the files to
+build a list of all textures used, which are then released.
+===============
+*/
+void Cmd_Maps (void)
+{
+       char    map[1024];
+       int             i;
+
+       while (TokenAvailable ())
+       {
+               GetToken (false);
+               sprintf (map, "maps/%s.bsp", token);
+               ReleaseFile (map);
+
+               if (!g_release)
+                       continue;
+
+               // get all the texture references
+               sprintf (map, "%smaps/%s.bsp", gamedir, token);
+               LoadBSPFileTexinfo (map);
+               for (i=0 ; i<numtexinfo ; i++)
+                       ReleaseTexture (texinfo[i].texture);
+       }
+}
+
+
+//==============================================================
+
+/*
+===============
+ParseScript
+===============
+*/
+void ParseScript (void)
+{
+       while (1)
+       {
+               do
+               {       // look for a line starting with a $ command
+                       GetToken (true);
+                       if (endofscript)
+                               return;
+                       if (token[0] == '$')
+                               break;                          
+                       while (TokenAvailable())
+                               GetToken (false);
+               } while (1);
+       
+               //
+               // model commands
+               //
+               if (!strcmp (token, "$modelname"))
+                       Cmd_Modelname ();
+               else if (!strcmp (token, "$base"))
+                       Cmd_Base ();
+               else if (!strcmp (token, "$cd"))
+                       Cmd_Cd ();
+               else if (!strcmp (token, "$origin"))
+                       Cmd_Origin ();
+               else if (!strcmp (token, "$scale"))
+                       Cmd_ScaleUp ();
+               else if (!strcmp (token, "$frame"))
+                       Cmd_Frame ();
+               else if (!strcmp (token, "$skin"))
+                       Cmd_Skin ();
+               else if (!strcmp (token, "$skinsize"))
+                       Cmd_Skinsize ();
+               //
+               // sprite commands
+               //
+               else if (!strcmp (token, "$spritename"))
+                       Cmd_SpriteName ();
+               else if (!strcmp (token, "$load"))
+                       Cmd_Load ();
+               else if (!strcmp (token, "$spriteframe"))
+                       Cmd_SpriteFrame ();
+               //
+               // image commands
+               //
+               else if (!strcmp (token, "$grab"))
+                       Cmd_Grab ();
+               else if (!strcmp (token, "$raw"))
+                       Cmd_Raw ();
+               else if (!strcmp (token, "$colormap"))
+                       Cmd_Colormap ();
+               else if (!strcmp (token, "$mippal"))
+                       Cmd_Mippal ();
+               else if (!strcmp (token, "$mipdir"))
+                       Cmd_Mipdir ();
+               else if (!strcmp (token, "$mip"))
+                       Cmd_Mip ();
+               else if (!strcmp (token, "$environment"))
+                       Cmd_Environment ();
+               //
+               // video
+               //
+               else if (!strcmp (token, "$video"))
+                       Cmd_Video ();
+               //
+               // misc
+               //
+               else if (!strcmp (token, "$file"))
+                       Cmd_File ();
+               else if (!strcmp (token, "$dir"))
+                       Cmd_Dir ();
+               else if (!strcmp (token, "$maps"))
+                       Cmd_Maps ();
+               else if (!strcmp (token, "$alphalight"))
+                       Cmd_Alphalight ();
+               else if (!strcmp (token, "$inverse16table" ))
+                       Cmd_Inverse16Table();
+               else
+                       Error ("bad command %s\n", token);
+       }
+}
+
+//=======================================================
+
+/*
+==============
+main
+==============
+*/
+int main (int argc, char **argv)
+{
+       static  int             i;              // VC4.2 compiler bug if auto...
+       char    path[1024];
+
+       ExpandWildcards (&argc, &argv);
+
+  InitPaths( &argc, argv );
+
+       for (i=1 ; i<argc ; i++)
+       {
+               if (!strcmp(argv[i], "-archive"))
+               {
+                       // -archive f:/quake2/release/dump_11_30
+                       archive = true;
+                       strcpy (archivedir, argv[i+1]);
+                       printf ("Archiving source to: %s\n", archivedir);
+                       i++;
+               }
+               else if (!strcmp(argv[i], "-release"))
+               {
+                       g_release = true;
+                       strcpy (g_releasedir, argv[i+1]);
+                       printf ("Copy output to: %s\n", g_releasedir);
+                       i++;
+               }
+               else if (!strcmp(argv[i], "-compress"))
+               {
+                       g_compress_pak = true;
+                       printf ("Compressing pakfile\n");
+               }
+               else if (!strcmp(argv[i], "-pak"))
+               {
+                       g_release = true;
+                       g_pak = true;
+                       printf ("Building pakfile: %s\n", argv[i+1]);
+                       BeginPak (argv[i+1]);
+                       i++;
+               }
+               else if (!strcmp(argv[i], "-only"))
+               {
+                       strcpy (g_only, argv[i+1]);
+                       printf ("Only grabbing %s\n", g_only);
+                       i++;
+               }
+               else if (!strcmp(argv[i], "-3ds"))
+               {
+                       do3ds = true;
+                       printf ("loading .3ds files\n");
+               }
+               else if (argv[i][0] == '-')
+                       Error ("Unknown option \"%s\"", argv[i]);
+               else
+                       break;
+       }
+
+       if (i >= argc)
+               Error ("usage: %s [-archive <directory>] [-release <directory>] [-only <model>] [-3ds] file.qgr", argv[ 0 ] );
+
+       if (do3ds)
+               trifileext = ext_3ds;
+       else
+               trifileext = ext_tri;
+
+       for ( ; i<argc ; i++)
+       {
+               printf ("--------------- %s ---------------\n", argv[i]);
+               // load the script
+               strcpy (path, argv[i]);
+               DefaultExtension (path, ".qdt");
+               SetQdirFromPath (path);
+               LoadScriptFile (ExpandArg(path));
+               
+               //
+               // parse it
+               //
+               ParseScript ();
+
+               // write out the last model
+               FinishModel ();
+               FinishSprite ();
+       }
+
+       if (g_pak)
+               FinishPak ();
+
+       return 0;
+}
+