/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "qdata.h"
#include "inout.h"
-#define MAX_SPRFRAMES MAX_MD2SKINS
+#define MAX_SPRFRAMES MAX_MD2SKINS
-dsprite_t sprite;
-dsprframe_t frames[MAX_SPRFRAMES];
+dsprite_t sprite;
+dsprframe_t frames[MAX_SPRFRAMES];
-byte *byteimage, *lbmpalette;
-int byteimagewidth, byteimageheight;
+byte *byteimage, *lbmpalette;
+int byteimagewidth, byteimageheight;
-char spritename[1024];
+char spritename[1024];
-void FinishSprite (void);
-void Cmd_Spritename (void);
+void FinishSprite( void );
+void Cmd_Spritename( void );
/*
-==============
-FinishSprite
-==============
-*/
-void FinishSprite (void)
-{
- FILE *spriteouthandle;
- int i, curframe;
- dsprite_t spritetemp;
- char savename[1024];
-
- if (sprite.numframes == 0)
+ ==============
+ FinishSprite
+ ==============
+ */
+void FinishSprite( void ){
+ FILE *spriteouthandle;
+ int i, curframe;
+ dsprite_t spritetemp;
+ char savename[1024];
+
+ if ( sprite.numframes == 0 ) {
return;
+ }
+
+ if ( !strlen( spritename ) ) {
+ Error( "Didn't name sprite file" );
+ }
- if (!strlen(spritename))
- Error ("Didn't name sprite file");
-
- sprintf (savename, "%s%s.sp2", gamedir, spritename);
+ sprintf( savename, "%s%s.sp2", gamedir, spritename );
- if (g_release)
- {
- char name[1024];
+ if ( g_release ) {
+ char name[1024];
- sprintf (name, "%s.sp2", spritename);
- ReleaseFile (name);
- spritename[0] = 0; // clear for a new sprite
+ sprintf( name, "%s.sp2", spritename );
+ ReleaseFile( name );
+ spritename[0] = 0; // clear for a new sprite
sprite.numframes = 0;
return;
}
- printf ("saving in %s\n", savename);
- CreatePath (savename);
- spriteouthandle = SafeOpenWrite (savename);
+ printf( "saving in %s\n", savename );
+ CreatePath( savename );
+ spriteouthandle = SafeOpenWrite( savename );
//
// write out the sprite header
//
- spritetemp.ident = LittleLong (IDSPRITEHEADER);
- spritetemp.version = LittleLong (SPRITE_VERSION);
- spritetemp.numframes = LittleLong (sprite.numframes);
+ spritetemp.ident = LittleLong( IDSPRITEHEADER );
+ spritetemp.version = LittleLong( SPRITE_VERSION );
+ spritetemp.numframes = LittleLong( sprite.numframes );
- SafeWrite (spriteouthandle, &spritetemp, 12);
+ SafeWrite( spriteouthandle, &spritetemp, 12 );
//
// write out the frames
//
curframe = 0;
- for (i=0 ; i<sprite.numframes ; i++)
+ for ( i = 0 ; i < sprite.numframes ; i++ )
{
- frames[i].width = LittleLong(frames[i].width);
- frames[i].height = LittleLong(frames[i].height);
- frames[i].origin_x = LittleLong(frames[i].origin_x);
- frames[i].origin_y = LittleLong(frames[i].origin_y);
+ frames[i].width = LittleLong( frames[i].width );
+ frames[i].height = LittleLong( frames[i].height );
+ frames[i].origin_x = LittleLong( frames[i].origin_x );
+ frames[i].origin_y = LittleLong( frames[i].origin_y );
}
- SafeWrite (spriteouthandle, frames, sizeof(frames[0])*sprite.numframes);
+ SafeWrite( spriteouthandle, frames, sizeof( frames[0] ) * sprite.numframes );
- fclose (spriteouthandle);
-
- spritename[0] = 0; // clear for a new sprite
+ fclose( spriteouthandle );
+
+ spritename[0] = 0; // clear for a new sprite
sprite.numframes = 0;
}
/*
-===============
-Cmd_Load
-===============
-*/
-void Cmd_Load (void)
-{
- char *name;
+ ===============
+ Cmd_Load
+ ===============
+ */
+void Cmd_Load( void ){
+ char *name;
- GetToken (false);
+ GetToken( false );
- if (g_release)
+ if ( g_release ) {
return;
+ }
- name = ExpandPathAndArchive(token);
+ name = ExpandPathAndArchive( token );
// load the image
- printf ("loading %s\n", name);
- Load256Image (name, &byteimage, &lbmpalette,
- &byteimagewidth, &byteimageheight);
- RemapZero (byteimage, lbmpalette,
- byteimagewidth, byteimageheight);
+ printf( "loading %s\n", name );
+ Load256Image( name, &byteimage, &lbmpalette,
+ &byteimagewidth, &byteimageheight );
+ RemapZero( byteimage, lbmpalette,
+ byteimagewidth, byteimageheight );
}
/*
-===============
-Cmd_SpriteFrame
-===============
-*/
-void Cmd_SpriteFrame (void)
-{
- int y,xl,yl,xh,yh,w,h;
- dsprframe_t *pframe;
- int ox, oy;
- byte *cropped;
- char savename[1024];
-
- GetToken (false);
- xl = atoi (token);
- GetToken (false);
- yl = atoi (token);
- GetToken (false);
- w = atoi (token);
- GetToken (false);
- h = atoi (token);
+ ===============
+ Cmd_SpriteFrame
+ ===============
+ */
+void Cmd_SpriteFrame( void ){
+ int y,xl,yl,xh,yh,w,h;
+ dsprframe_t *pframe;
+ int ox, oy;
+ byte *cropped;
+ char savename[1024];
+
+ GetToken( false );
+ xl = atoi( token );
+ GetToken( false );
+ yl = atoi( token );
+ GetToken( false );
+ w = atoi( token );
+ GetToken( false );
+ h = atoi( token );
// origin offset is optional
- if (TokenAvailable ())
- {
- GetToken (false);
- ox = atoi (token);
- GetToken (false);
- oy = atoi (token);
+ if ( TokenAvailable() ) {
+ GetToken( false );
+ ox = atoi( token );
+ GetToken( false );
+ oy = atoi( token );
}
else
{
- ox = w/2;
- oy = h/2;
+ ox = w / 2;
+ oy = h / 2;
}
- if ((xl & 0x07) || (yl & 0x07) || (w & 0x07) || (h & 0x07))
- Error ("Sprite dimensions not multiples of 8\n");
+ if ( ( xl & 0x07 ) || ( yl & 0x07 ) || ( w & 0x07 ) || ( h & 0x07 ) ) {
+ Error( "Sprite dimensions not multiples of 8\n" );
+ }
- if ((w > 256) || (h > 256))
- Error ("Sprite has a dimension longer than 256");
+ if ( ( w > 256 ) || ( h > 256 ) ) {
+ Error( "Sprite has a dimension longer than 256" );
+ }
- xh = xl+w;
- yh = yl+h;
+ xh = xl + w;
+ yh = yl + h;
- if (sprite.numframes >= MAX_SPRFRAMES)
- Error ("Too many frames; increase MAX_SPRFRAMES\n");
+ if ( sprite.numframes >= MAX_SPRFRAMES ) {
+ Error( "Too many frames; increase MAX_SPRFRAMES\n" );
+ }
pframe = &frames[sprite.numframes];
pframe->width = w;
pframe->height = h;
pframe->origin_x = ox;
pframe->origin_y = oy;
- sprintf (pframe->name, "%s_%i.pcx", spritename, sprite.numframes);
- sprintf (savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes);
+ sprintf( pframe->name, "%s_%i.pcx", spritename, sprite.numframes );
+ sprintf( savename, "%s%s_%i.pcx", gamedir, spritename, sprite.numframes );
sprite.numframes++;
- if (g_release)
- {
- ReleaseFile (pframe->name);
+ if ( g_release ) {
+ ReleaseFile( pframe->name );
return;
}
// crop it to the proper size
- cropped = malloc (w*h);
- for (y=0 ; y<h ; y++)
+ cropped = malloc( w * h );
+ for ( y = 0 ; y < h ; y++ )
{
- memcpy (cropped+y*w, byteimage+(y+yl)*byteimagewidth+xl, w);
+ memcpy( cropped + y * w, byteimage + ( y + yl ) * byteimagewidth + xl, w );
}
// save off the new image
- printf ("saving %s\n", savename);
- CreatePath (savename);
- WritePCXfile (savename, cropped, w, h, lbmpalette);
+ printf( "saving %s\n", savename );
+ CreatePath( savename );
+ WritePCXfile( savename, cropped, w, h, lbmpalette );
- free (cropped);
+ free( cropped );
}
/*
-==============
-Cmd_SpriteName
-==============
-*/
-void Cmd_SpriteName (void)
-{
- if (sprite.numframes)
- FinishSprite ();
-
- GetToken (false);
- strcpy (spritename, token);
- memset (&sprite, 0, sizeof(sprite));
- memset (&frames, 0, sizeof(frames));
-}
+ ==============
+ Cmd_SpriteName
+ ==============
+ */
+void Cmd_SpriteName( void ){
+ if ( sprite.numframes ) {
+ FinishSprite();
+ }
+ GetToken( false );
+ strcpy( spritename, token );
+ memset( &sprite, 0, sizeof( sprite ) );
+ memset( &frames, 0, sizeof( frames ) );
+}