]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/common/polylib.c
Undoing revision 377 (reverting just those files modified by that
[xonotic/netradiant.git] / tools / quake3 / common / polylib.c
index 9f5a1d49c2fd1934954881fdf05b259c11ca24ae..839f7ea5d1ee3071fa7aa26539cb601ceadce9f7 100644 (file)
-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA\r
-*/\r
-\r
-\r
-#include "cmdlib.h"\r
-#include "mathlib.h"\r
-#include "inout.h"\r
-#include "polylib.h"\r
-#include "qfiles.h"\r
-\r
-\r
-extern int numthreads;\r
-\r
-// counters are only bumped when running single threaded,\r
-// because they are an awefull coherence problem\r
-int    c_active_windings;\r
-int    c_peak_windings;\r
-int    c_winding_allocs;\r
-int    c_winding_points;\r
-\r
-#define        BOGUS_RANGE     WORLD_SIZE\r
-\r
-void pw(winding_t *w)\r
-{\r
-       int             i;\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-               Sys_Printf ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]);\r
-}\r
-\r
-\r
-/*\r
-=============\r
-AllocWinding\r
-=============\r
-*/\r
-winding_t      *AllocWinding (int points)\r
-{\r
-       winding_t       *w;\r
-       int                     s;\r
-\r
-  if (points >= MAX_POINTS_ON_WINDING)\r
-    Error ("AllocWinding failed: MAX_POINTS_ON_WINDING exceeded");\r
-\r
-       if (numthreads == 1)\r
-       {\r
-               c_winding_allocs++;\r
-               c_winding_points += points;\r
-               c_active_windings++;\r
-               if (c_active_windings > c_peak_windings)\r
-                       c_peak_windings = c_active_windings;\r
-       }\r
-       s = sizeof(vec_t)*3*points + sizeof(int);\r
-       w = safe_malloc (s);\r
-       memset (w, 0, s); \r
-       return w;\r
-}\r
-\r
-void FreeWinding (winding_t *w)\r
-{\r
-       if (*(unsigned *)w == 0xdeaddead)\r
-               Error ("FreeWinding: freed a freed winding");\r
-       *(unsigned *)w = 0xdeaddead;\r
-\r
-       if (numthreads == 1)\r
-               c_active_windings--;\r
-       free (w);\r
-}\r
-\r
-/*\r
-============\r
-RemoveColinearPoints\r
-============\r
-*/\r
-int    c_removed;\r
-\r
-void   RemoveColinearPoints (winding_t *w)\r
-{\r
-       int             i, j, k;\r
-       vec3_t  v1, v2;\r
-       int             nump;\r
-       vec3_t  p[MAX_POINTS_ON_WINDING];\r
-\r
-       nump = 0;\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-       {\r
-               j = (i+1)%w->numpoints;\r
-               k = (i+w->numpoints-1)%w->numpoints;\r
-               VectorSubtract (w->p[j], w->p[i], v1);\r
-               VectorSubtract (w->p[i], w->p[k], v2);\r
-               VectorNormalize(v1,v1);\r
-               VectorNormalize(v2,v2);\r
-               if (DotProduct(v1, v2) < 0.999)\r
-               {\r
-                       VectorCopy (w->p[i], p[nump]);\r
-                       nump++;\r
-               }\r
-       }\r
-\r
-       if (nump == w->numpoints)\r
-               return;\r
-\r
-       if (numthreads == 1)\r
-               c_removed += w->numpoints - nump;\r
-       w->numpoints = nump;\r
-       memcpy (w->p, p, nump*sizeof(p[0]));\r
-}\r
-\r
-/*\r
-============\r
-WindingPlane\r
-============\r
-*/\r
-void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist)\r
-{\r
-       vec3_t  v1, v2;\r
-\r
-       VectorSubtract (w->p[1], w->p[0], v1);\r
-       VectorSubtract (w->p[2], w->p[0], v2);\r
-       CrossProduct (v2, v1, normal);\r
-       VectorNormalize (normal, normal);\r
-       *dist = DotProduct (w->p[0], normal);\r
-\r
-}\r
-\r
-/*\r
-=============\r
-WindingArea\r
-=============\r
-*/\r
-vec_t  WindingArea (winding_t *w)\r
-{\r
-       int             i;\r
-       vec3_t  d1, d2, cross;\r
-       vec_t   total;\r
-\r
-       total = 0;\r
-       for (i=2 ; i<w->numpoints ; i++)\r
-       {\r
-               VectorSubtract (w->p[i-1], w->p[0], d1);\r
-               VectorSubtract (w->p[i], w->p[0], d2);\r
-               CrossProduct (d1, d2, cross);\r
-               total += 0.5 * VectorLength ( cross );\r
-       }\r
-       return total;\r
-}\r
-\r
-void   WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs)\r
-{\r
-       vec_t   v;\r
-       int             i,j;\r
-\r
-       mins[0] = mins[1] = mins[2] = 99999;\r
-       maxs[0] = maxs[1] = maxs[2] = -99999;\r
-\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-       {\r
-               for (j=0 ; j<3 ; j++)\r
-               {\r
-                       v = w->p[i][j];\r
-                       if (v < mins[j])\r
-                               mins[j] = v;\r
-                       if (v > maxs[j])\r
-                               maxs[j] = v;\r
-               }\r
-       }\r
-}\r
-\r
-/*\r
-=============\r
-WindingCenter\r
-=============\r
-*/\r
-void   WindingCenter (winding_t *w, vec3_t center)\r
-{\r
-       int             i;\r
-       float   scale;\r
-\r
-       VectorCopy (vec3_origin, center);\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-               VectorAdd (w->p[i], center, center);\r
-\r
-       scale = 1.0/w->numpoints;\r
-       VectorScale (center, scale, center);\r
-}\r
-\r
-/*\r
-=================\r
-BaseWindingForPlane\r
-=================\r
-*/\r
-winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist)\r
-{\r
-       int             i, x;\r
-       vec_t   max, v;\r
-       vec3_t  org, vright, vup;\r
-       winding_t       *w;\r
-       \r
-// find the major axis\r
-\r
-       max = -BOGUS_RANGE;\r
-       x = -1;\r
-       for (i=0 ; i<3; i++)\r
-       {\r
-               v = fabs(normal[i]);\r
-               if (v > max)\r
-               {\r
-                       x = i;\r
-                       max = v;\r
-               }\r
-       }\r
-       if (x==-1)\r
-               Error ("BaseWindingForPlane: no axis found");\r
-               \r
-       VectorCopy (vec3_origin, vup);  \r
-       switch (x)\r
-       {\r
-       case 0:\r
-       case 1:\r
-               vup[2] = 1;\r
-               break;          \r
-       case 2:\r
-               vup[0] = 1;\r
-               break;          \r
-       }\r
-\r
-       v = DotProduct (vup, normal);\r
-       VectorMA (vup, -v, normal, vup);\r
-       VectorNormalize (vup, vup);\r
-               \r
-       VectorScale (normal, dist, org);\r
-       \r
-       CrossProduct (vup, normal, vright);\r
-       \r
-       VectorScale (vup, MAX_WORLD_COORD, vup);\r
-       VectorScale (vright, MAX_WORLD_COORD, vright);\r
-\r
-  // project a really big      axis aligned box onto the plane\r
-       w = AllocWinding (4);\r
-       \r
-       VectorSubtract (org, vright, w->p[0]);\r
-       VectorAdd (w->p[0], vup, w->p[0]);\r
-       \r
-       VectorAdd (org, vright, w->p[1]);\r
-       VectorAdd (w->p[1], vup, w->p[1]);\r
-       \r
-       VectorAdd (org, vright, w->p[2]);\r
-       VectorSubtract (w->p[2], vup, w->p[2]);\r
-       \r
-       VectorSubtract (org, vright, w->p[3]);\r
-       VectorSubtract (w->p[3], vup, w->p[3]);\r
-       \r
-       w->numpoints = 4;\r
-       \r
-       return w;       \r
-}\r
-\r
-/*\r
-==================\r
-CopyWinding\r
-==================\r
-*/\r
-winding_t      *CopyWinding (winding_t *w)\r
-{\r
-       int                     size;\r
-       winding_t       *c;\r
-\r
-       c = AllocWinding (w->numpoints);\r
-       size = (int)((winding_t *)0)->p[w->numpoints];\r
-       memcpy (c, w, size);\r
-       return c;\r
-}\r
-\r
-/*\r
-==================\r
-ReverseWinding\r
-==================\r
-*/\r
-winding_t      *ReverseWinding (winding_t *w)\r
-{\r
-       int                     i;\r
-       winding_t       *c;\r
-\r
-       c = AllocWinding (w->numpoints);\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-       {\r
-               VectorCopy (w->p[w->numpoints-1-i], c->p[i]);\r
-       }\r
-       c->numpoints = w->numpoints;\r
-       return c;\r
-}\r
-\r
-\r
-/*\r
-=============\r
-ClipWindingEpsilon\r
-=============\r
-*/\r
-void   ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, \r
-                               vec_t epsilon, winding_t **front, winding_t **back)\r
-{\r
-       vec_t   dists[MAX_POINTS_ON_WINDING+4];\r
-       int             sides[MAX_POINTS_ON_WINDING+4];\r
-       int             counts[3];\r
-       static  vec_t   dot;            // VC 4.2 optimizer bug if not static\r
-       int             i, j;\r
-       vec_t   *p1, *p2;\r
-       vec3_t  mid;\r
-       winding_t       *f, *b;\r
-       int             maxpts;\r
-       \r
-       counts[0] = counts[1] = counts[2] = 0;\r
-\r
-// determine sides for each point\r
-       for (i=0 ; i<in->numpoints ; i++)\r
-  {\r
-\r
-               dot = DotProduct (in->p[i], normal);\r
-               dot -= dist;\r
-               dists[i] = dot;\r
-               if (dot > epsilon)\r
-                       sides[i] = SIDE_FRONT;\r
-               else if (dot < -epsilon)\r
-                       sides[i] = SIDE_BACK;\r
-               else\r
-               {\r
-                       sides[i] = SIDE_ON;\r
-               }\r
-               counts[sides[i]]++;\r
-       }\r
-       sides[i] = sides[0];\r
-       dists[i] = dists[0];\r
-       \r
-       *front = *back = NULL;\r
-\r
-       if (!counts[0])\r
-       {\r
-               *back = CopyWinding (in);\r
-               return;\r
-       }\r
-       if (!counts[1])\r
-       {\r
-               *front = CopyWinding (in);\r
-               return;\r
-       }\r
-\r
-       maxpts = in->numpoints+4;       // cant use counts[0]+2 because\r
-                                                               // of fp grouping errors\r
-\r
-       *front = f = AllocWinding (maxpts);\r
-       *back = b = AllocWinding (maxpts);\r
-               \r
-       for (i=0 ; i<in->numpoints ; i++)\r
-       {\r
-               p1 = in->p[i];\r
-               \r
-               if (sides[i] == SIDE_ON)\r
-               {\r
-                       VectorCopy (p1, f->p[f->numpoints]);\r
-                       f->numpoints++;\r
-                       VectorCopy (p1, b->p[b->numpoints]);\r
-                       b->numpoints++;\r
-                       continue;\r
-               }\r
-       \r
-               if (sides[i] == SIDE_FRONT)\r
-               {\r
-                       VectorCopy (p1, f->p[f->numpoints]);\r
-                       f->numpoints++;\r
-               }\r
-               if (sides[i] == SIDE_BACK)\r
-               {\r
-                       VectorCopy (p1, b->p[b->numpoints]);\r
-                       b->numpoints++;\r
-               }\r
-\r
-               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])\r
-                       continue;\r
-                       \r
-       // generate a split point\r
-               p2 = in->p[(i+1)%in->numpoints];\r
-               \r
-               dot = dists[i] / (dists[i]-dists[i+1]);\r
-               for (j=0 ; j<3 ; j++)\r
-               {       // avoid round off error when possible\r
-                       if (normal[j] == 1)\r
-                               mid[j] = dist;\r
-                       else if (normal[j] == -1)\r
-                               mid[j] = -dist;\r
-                       else\r
-                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);\r
-               }\r
-                       \r
-               VectorCopy (mid, f->p[f->numpoints]);\r
-               f->numpoints++;\r
-               VectorCopy (mid, b->p[b->numpoints]);\r
-               b->numpoints++;\r
-       }\r
-       \r
-       if (f->numpoints > maxpts || b->numpoints > maxpts)\r
-               Error ("ClipWinding: points exceeded estimate");\r
-       if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)\r
-               Error ("ClipWinding: MAX_POINTS_ON_WINDING");\r
-}\r
-\r
-\r
-/*\r
-=============\r
-ChopWindingInPlace\r
-=============\r
-*/\r
-void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon)\r
-{\r
-       winding_t       *in;\r
-       vec_t   dists[MAX_POINTS_ON_WINDING+4];\r
-       int             sides[MAX_POINTS_ON_WINDING+4];\r
-       int             counts[3];\r
-       static  vec_t   dot;            // VC 4.2 optimizer bug if not static\r
-       int             i, j;\r
-       vec_t   *p1, *p2;\r
-       vec3_t  mid;\r
-       winding_t       *f;\r
-       int             maxpts;\r
-\r
-       in = *inout;\r
-       counts[0] = counts[1] = counts[2] = 0;\r
-\r
-// determine sides for each point\r
-       for (i=0 ; i<in->numpoints ; i++)\r
-       {\r
-               dot = DotProduct (in->p[i], normal);\r
-               dot -= dist;\r
-               dists[i] = dot;\r
-               if (dot > epsilon)\r
-                       sides[i] = SIDE_FRONT;\r
-               else if (dot < -epsilon)\r
-                       sides[i] = SIDE_BACK;\r
-               else\r
-               {\r
-                       sides[i] = SIDE_ON;\r
-               }\r
-               counts[sides[i]]++;\r
-       }\r
-       sides[i] = sides[0];\r
-       dists[i] = dists[0];\r
-       \r
-       if (!counts[0])\r
-       {\r
-               FreeWinding (in);\r
-               *inout = NULL;\r
-               return;\r
-       }\r
-       if (!counts[1])\r
-               return;         // inout stays the same\r
-\r
-       maxpts = in->numpoints+4;       // cant use counts[0]+2 because\r
-                                                               // of fp grouping errors\r
-\r
-       f = AllocWinding (maxpts);\r
-               \r
-       for (i=0 ; i<in->numpoints ; i++)\r
-       {\r
-               p1 = in->p[i];\r
-               \r
-               if (sides[i] == SIDE_ON)\r
-               {\r
-                       VectorCopy (p1, f->p[f->numpoints]);\r
-                       f->numpoints++;\r
-                       continue;\r
-               }\r
-       \r
-               if (sides[i] == SIDE_FRONT)\r
-               {\r
-                       VectorCopy (p1, f->p[f->numpoints]);\r
-                       f->numpoints++;\r
-               }\r
-\r
-               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])\r
-                       continue;\r
-                       \r
-       // generate a split point\r
-               p2 = in->p[(i+1)%in->numpoints];\r
-               \r
-               dot = dists[i] / (dists[i]-dists[i+1]);\r
-               for (j=0 ; j<3 ; j++)\r
-               {       // avoid round off error when possible\r
-                       if (normal[j] == 1)\r
-                               mid[j] = dist;\r
-                       else if (normal[j] == -1)\r
-                               mid[j] = -dist;\r
-                       else\r
-                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);\r
-               }\r
-                       \r
-               VectorCopy (mid, f->p[f->numpoints]);\r
-               f->numpoints++;\r
-       }\r
-       \r
-       if (f->numpoints > maxpts)\r
-               Error ("ClipWinding: points exceeded estimate");\r
-       if (f->numpoints > MAX_POINTS_ON_WINDING)\r
-               Error ("ClipWinding: MAX_POINTS_ON_WINDING");\r
-\r
-       FreeWinding (in);\r
-       *inout = f;\r
-}\r
-\r
-\r
-/*\r
-=================\r
-ChopWinding\r
-\r
-Returns the fragment of in that is on the front side\r
-of the cliping plane.  The original is freed.\r
-=================\r
-*/\r
-winding_t      *ChopWinding (winding_t *in, vec3_t normal, vec_t dist)\r
-{\r
-       winding_t       *f, *b;\r
-\r
-       ClipWindingEpsilon (in, normal, dist, ON_EPSILON, &f, &b);\r
-       FreeWinding (in);\r
-       if (b)\r
-               FreeWinding (b);\r
-       return f;\r
-}\r
-\r
-\r
-/*\r
-=================\r
-CheckWinding\r
-\r
-=================\r
-*/\r
-void CheckWinding (winding_t *w)\r
-{\r
-       int             i, j;\r
-       vec_t   *p1, *p2;\r
-       vec_t   d, edgedist;\r
-       vec3_t  dir, edgenormal, facenormal;\r
-       vec_t   area;\r
-       vec_t   facedist;\r
-\r
-       if (w->numpoints < 3)\r
-               Error ("CheckWinding: %i points",w->numpoints);\r
-       \r
-       area = WindingArea(w);\r
-       if (area < 1)\r
-               Error ("CheckWinding: %f area", area);\r
-\r
-       WindingPlane (w, facenormal, &facedist);\r
-       \r
-       for (i=0 ; i<w->numpoints ; i++)\r
-       {\r
-               p1 = w->p[i];\r
-\r
-               for (j=0 ; j<3 ; j++)\r
-                       if (p1[j] > MAX_WORLD_COORD || p1[j] < MIN_WORLD_COORD)\r
-                               Error ("CheckFace: MAX_WORLD_COORD exceeded: %f",p1[j]);\r
-\r
-               j = i+1 == w->numpoints ? 0 : i+1;\r
-               \r
-       // check the point is on the face plane\r
-               d = DotProduct (p1, facenormal) - facedist;\r
-               if (d < -ON_EPSILON || d > ON_EPSILON)\r
-                       Error ("CheckWinding: point off plane");\r
-       \r
-       // check the edge isnt degenerate\r
-               p2 = w->p[j];\r
-               VectorSubtract (p2, p1, dir);\r
-               \r
-               if (VectorLength (dir) < ON_EPSILON)\r
-                       Error ("CheckWinding: degenerate edge");\r
-                       \r
-               CrossProduct (facenormal, dir, edgenormal);\r
-               VectorNormalize (edgenormal, edgenormal);\r
-               edgedist = DotProduct (p1, edgenormal);\r
-               edgedist += ON_EPSILON;\r
-               \r
-       // all other points must be on front side\r
-               for (j=0 ; j<w->numpoints ; j++)\r
-               {\r
-                       if (j == i)\r
-                               continue;\r
-                       d = DotProduct (w->p[j], edgenormal);\r
-                       if (d > edgedist)\r
-                               Error ("CheckWinding: non-convex");\r
-               }\r
-       }\r
-}\r
-\r
-\r
-/*\r
-============\r
-WindingOnPlaneSide\r
-============\r
-*/\r
-int            WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist)\r
-{\r
-       qboolean        front, back;\r
-       int                     i;\r
-       vec_t           d;\r
-\r
-       front = qfalse;\r
-       back = qfalse;\r
-       for (i=0 ; i<w->numpoints ; i++)\r
-       {\r
-               d = DotProduct (w->p[i], normal) - dist;\r
-               if (d < -ON_EPSILON)\r
-               {\r
-                       if (front)\r
-                               return SIDE_CROSS;\r
-                       back = qtrue;\r
-                       continue;\r
-               }\r
-               if (d > ON_EPSILON)\r
-               {\r
-                       if (back)\r
-                               return SIDE_CROSS;\r
-                       front = qtrue;\r
-                       continue;\r
-               }\r
-       }\r
-\r
-       if (back)\r
-               return SIDE_BACK;\r
-       if (front)\r
-               return SIDE_FRONT;\r
-       return SIDE_ON;\r
-}\r
-\r
-\r
-/*\r
-=================\r
-AddWindingToConvexHull\r
-\r
-Both w and *hull are on the same plane\r
-=================\r
-*/\r
-#define        MAX_HULL_POINTS         128\r
-void   AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) {\r
-       int                     i, j, k;\r
-       float           *p, *copy;\r
-       vec3_t          dir;\r
-       float           d;\r
-       int                     numHullPoints, numNew;\r
-       vec3_t          hullPoints[MAX_HULL_POINTS];\r
-       vec3_t          newHullPoints[MAX_HULL_POINTS];\r
-       vec3_t          hullDirs[MAX_HULL_POINTS];\r
-       qboolean        hullSide[MAX_HULL_POINTS];\r
-       qboolean        outside;\r
-\r
-       if ( !*hull ) {\r
-               *hull = CopyWinding( w );\r
-               return;\r
-       }\r
-\r
-       numHullPoints = (*hull)->numpoints;\r
-       memcpy( hullPoints, (*hull)->p, numHullPoints * sizeof(vec3_t) );\r
-\r
-       for ( i = 0 ; i < w->numpoints ; i++ ) {\r
-               p = w->p[i];\r
-\r
-               // calculate hull side vectors\r
-               for ( j = 0 ; j < numHullPoints ; j++ ) {\r
-                       k = ( j + 1 ) % numHullPoints;\r
-\r
-                       VectorSubtract( hullPoints[k], hullPoints[j], dir );\r
-                       VectorNormalize( dir, dir );\r
-                       CrossProduct( normal, dir, hullDirs[j] );\r
-               }\r
-\r
-               outside = qfalse;\r
-               for ( j = 0 ; j < numHullPoints ; j++ ) {\r
-                       VectorSubtract( p, hullPoints[j], dir );\r
-                       d = DotProduct( dir, hullDirs[j] );\r
-                       if ( d >= ON_EPSILON ) {\r
-                               outside = qtrue;\r
-                       }\r
-                       if ( d >= -ON_EPSILON ) {\r
-                               hullSide[j] = qtrue;\r
-                       } else {\r
-                               hullSide[j] = qfalse;\r
-                       }\r
-               }\r
-\r
-               // if the point is effectively inside, do nothing\r
-               if ( !outside ) {\r
-                       continue;\r
-               }\r
-\r
-               // find the back side to front side transition\r
-               for ( j = 0 ; j < numHullPoints ; j++ ) {\r
-                       if ( !hullSide[ j % numHullPoints ] && hullSide[ (j + 1) % numHullPoints ] ) {\r
-                               break;\r
-                       }\r
-               }\r
-               if ( j == numHullPoints ) {\r
-                       continue;\r
-               }\r
-\r
-               // insert the point here\r
-               VectorCopy( p, newHullPoints[0] );\r
-               numNew = 1;\r
-\r
-               // copy over all points that aren't double fronts\r
-               j = (j+1)%numHullPoints;\r
-               for ( k = 0 ; k < numHullPoints ; k++ ) {\r
-                       if ( hullSide[ (j+k) % numHullPoints ] && hullSide[ (j+k+1) % numHullPoints ] ) {\r
-                               continue;\r
-                       }\r
-                       copy = hullPoints[ (j+k+1) % numHullPoints ];\r
-                       VectorCopy( copy, newHullPoints[numNew] );\r
-                       numNew++;\r
-               }\r
-\r
-               numHullPoints = numNew;\r
-               memcpy( hullPoints, newHullPoints, numHullPoints * sizeof(vec3_t) );\r
-       }\r
-\r
-       FreeWinding( *hull );\r
-       w = AllocWinding( numHullPoints );\r
-       w->numpoints = numHullPoints;\r
-       *hull = w;\r
-       memcpy( w->p, hullPoints, numHullPoints * sizeof(vec3_t) );\r
-}\r
-\r
-\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+*/
+
+
+#include "cmdlib.h"
+#include "mathlib.h"
+#include "inout.h"
+#include "polylib.h"
+#include "qfiles.h"
+
+
+extern int numthreads;
+
+// counters are only bumped when running single threaded,
+// because they are an awefull coherence problem
+int    c_active_windings;
+int    c_peak_windings;
+int    c_winding_allocs;
+int    c_winding_points;
+
+#define        BOGUS_RANGE     WORLD_SIZE
+
+void pw(winding_t *w)
+{
+       int             i;
+       for (i=0 ; i<w->numpoints ; i++)
+               Sys_Printf ("(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2]);
+}
+
+
+/*
+=============
+AllocWinding
+=============
+*/
+winding_t      *AllocWinding (int points)
+{
+       winding_t       *w;
+       int                     s;
+
+  if (points >= MAX_POINTS_ON_WINDING)
+    Error ("AllocWinding failed: MAX_POINTS_ON_WINDING exceeded");
+
+       if (numthreads == 1)
+       {
+               c_winding_allocs++;
+               c_winding_points += points;
+               c_active_windings++;
+               if (c_active_windings > c_peak_windings)
+                       c_peak_windings = c_active_windings;
+       }
+       s = sizeof(vec_t)*3*points + sizeof(int);
+       w = safe_malloc (s);
+       memset (w, 0, s); 
+       return w;
+}
+
+void FreeWinding (winding_t *w)
+{
+       if (*(unsigned *)w == 0xdeaddead)
+               Error ("FreeWinding: freed a freed winding");
+       *(unsigned *)w = 0xdeaddead;
+
+       if (numthreads == 1)
+               c_active_windings--;
+       free (w);
+}
+
+/*
+============
+RemoveColinearPoints
+============
+*/
+int    c_removed;
+
+void   RemoveColinearPoints (winding_t *w)
+{
+       int             i, j, k;
+       vec3_t  v1, v2;
+       int             nump;
+       vec3_t  p[MAX_POINTS_ON_WINDING];
+
+       nump = 0;
+       for (i=0 ; i<w->numpoints ; i++)
+       {
+               j = (i+1)%w->numpoints;
+               k = (i+w->numpoints-1)%w->numpoints;
+               VectorSubtract (w->p[j], w->p[i], v1);
+               VectorSubtract (w->p[i], w->p[k], v2);
+               VectorNormalize(v1,v1);
+               VectorNormalize(v2,v2);
+               if (DotProduct(v1, v2) < 0.999)
+               {
+                       VectorCopy (w->p[i], p[nump]);
+                       nump++;
+               }
+       }
+
+       if (nump == w->numpoints)
+               return;
+
+       if (numthreads == 1)
+               c_removed += w->numpoints - nump;
+       w->numpoints = nump;
+       memcpy (w->p, p, nump*sizeof(p[0]));
+}
+
+/*
+============
+WindingPlane
+============
+*/
+void WindingPlane (winding_t *w, vec3_t normal, vec_t *dist)
+{
+       vec3_t  v1, v2;
+
+       VectorSubtract (w->p[1], w->p[0], v1);
+       VectorSubtract (w->p[2], w->p[0], v2);
+       CrossProduct (v2, v1, normal);
+       VectorNormalize (normal, normal);
+       *dist = DotProduct (w->p[0], normal);
+
+}
+
+/*
+=============
+WindingArea
+=============
+*/
+vec_t  WindingArea (winding_t *w)
+{
+       int             i;
+       vec3_t  d1, d2, cross;
+       vec_t   total;
+
+       total = 0;
+       for (i=2 ; i<w->numpoints ; i++)
+       {
+               VectorSubtract (w->p[i-1], w->p[0], d1);
+               VectorSubtract (w->p[i], w->p[0], d2);
+               CrossProduct (d1, d2, cross);
+               total += 0.5 * VectorLength ( cross );
+       }
+       return total;
+}
+
+void   WindingBounds (winding_t *w, vec3_t mins, vec3_t maxs)
+{
+       vec_t   v;
+       int             i,j;
+
+       mins[0] = mins[1] = mins[2] = 99999;
+       maxs[0] = maxs[1] = maxs[2] = -99999;
+
+       for (i=0 ; i<w->numpoints ; i++)
+       {
+               for (j=0 ; j<3 ; j++)
+               {
+                       v = w->p[i][j];
+                       if (v < mins[j])
+                               mins[j] = v;
+                       if (v > maxs[j])
+                               maxs[j] = v;
+               }
+       }
+}
+
+/*
+=============
+WindingCenter
+=============
+*/
+void   WindingCenter (winding_t *w, vec3_t center)
+{
+       int             i;
+       float   scale;
+
+       VectorCopy (vec3_origin, center);
+       for (i=0 ; i<w->numpoints ; i++)
+               VectorAdd (w->p[i], center, center);
+
+       scale = 1.0/w->numpoints;
+       VectorScale (center, scale, center);
+}
+
+/*
+=================
+BaseWindingForPlane
+=================
+*/
+winding_t *BaseWindingForPlane (vec3_t normal, vec_t dist)
+{
+       // The goal in this function is to replicate the exact behavior that was in the original
+       // BaseWindingForPlane() function (see below).  The only thing we're going to change is the
+       // accuracy of the operation.  The original code gave a preference for the vup vector to start
+       // out as (0, 0, 1), unless the normal had a dominant Z value, in which case vup started out
+       // as (1, 0, 0).  After that, vup was "bent" [along the plane defined by normal and vup] to
+       // become perpendicular to normal.  After that the vright vector was computed as the cross
+       // product of vup and normal.
+
+       // Once these vectors are calculated, I'm constructing the winding points in exactly the same
+       // way as was done in the original function.  Orientation is the same.
+
+       // Note that the 4 points in the returned winding_t may actually not be necessary (3 might
+       // be enough).  However, I want to minimize the chance of ANY bugs popping up due to any
+       // change in behavior of this function.  Therefore, behavior stays exactly the same, except
+       // for precision of math.  Performance might be better in the new function as well.
+
+       int             x, i;
+       vec_t           max, v;
+       vec3_t          vright, vup, org;
+       winding_t       *w;
+
+       max = -BOGUS_RANGE;
+       x = -1;
+       for (i = 0; i < 3; i++) {
+               v = fabs(normal[i]);
+               if (v > max) {
+                       x = i;
+                       max = v;
+               }
+       }
+       if (x == -1) Error("BaseWindingForPlane: no axis found");
+
+       switch (x) {
+               case 0: // Fall through to next case.
+               case 1:
+                       vright[0] = -normal[1];
+                       vright[1] = normal[0];
+                       vright[2] = 0;
+                       break;
+               case 2:
+                       vright[0] = 0;
+                       vright[1] = -normal[2];
+                       vright[2] = normal[1];
+                       break;
+       }
+       CrossProduct(normal, vright, vup);
+
+       // IMPORTANT NOTE: vright and vup are NOT unit vectors at this point.
+       // However, normal, vup, and vright are pairwise perpendicular.
+
+       VectorSetLength(vup, MAX_WORLD_COORD * 2, vup);
+       VectorSetLength(vright, MAX_WORLD_COORD * 2, vright);
+       VectorScale(normal, dist, org);
+
+       w = AllocWinding(4);
+
+       VectorSubtract(org, vright, w->p[0]);
+       VectorAdd(w->p[0], vup, w->p[0]);
+
+       VectorAdd(org, vright, w->p[1]);
+       VectorAdd(w->p[1], vup, w->p[1]);
+
+       VectorAdd(org, vright, w->p[2]);
+       VectorSubtract(w->p[2], vup, w->p[2]);
+
+       VectorSubtract(org, vright, w->p[3]);
+       VectorSubtract(w->p[3], vup, w->p[3]);
+
+       w->numpoints = 4;
+
+       return w;
+}
+
+// Old function, not used but here for reference.  Please do not modify it.
+// (You may remove it at some point.)
+winding_t *_BaseWindingForPlane_orig_(vec3_t normal, vec_t dist)
+{
+       int             i, x;
+       vec_t   max, v;
+       vec3_t  org, vright, vup;
+       winding_t       *w;
+       
+// find the major axis
+
+       max = -BOGUS_RANGE;
+       x = -1;
+       for (i=0 ; i<3; i++)
+       {
+               v = fabs(normal[i]);
+               if (v > max)
+               {
+                       x = i;
+                       max = v;
+               }
+       }
+       if (x==-1)
+               Error ("BaseWindingForPlane: no axis found");
+               
+       VectorCopy (vec3_origin, vup);  
+       switch (x)
+       {
+       case 0:
+       case 1:
+               vup[2] = 1;
+               break;          
+       case 2:
+               vup[0] = 1;
+               break;          
+       }
+
+       v = DotProduct (vup, normal);
+       VectorMA (vup, -v, normal, vup);
+       VectorNormalize (vup, vup);
+               
+       VectorScale (normal, dist, org);
+       
+       CrossProduct (vup, normal, vright);
+       
+       // LordHavoc: this has to use *2 because otherwise some created points may
+       // be inside the world (think of a diagonal case), and any brush with such
+       // points should be removed, failure to detect such cases is disasterous
+       VectorScale (vup, MAX_WORLD_COORD*2, vup);
+       VectorScale (vright, MAX_WORLD_COORD*2, vright);
+
+  // project a really big      axis aligned box onto the plane
+       w = AllocWinding (4);
+       
+       VectorSubtract (org, vright, w->p[0]);
+       VectorAdd (w->p[0], vup, w->p[0]);
+       
+       VectorAdd (org, vright, w->p[1]);
+       VectorAdd (w->p[1], vup, w->p[1]);
+       
+       VectorAdd (org, vright, w->p[2]);
+       VectorSubtract (w->p[2], vup, w->p[2]);
+       
+       VectorSubtract (org, vright, w->p[3]);
+       VectorSubtract (w->p[3], vup, w->p[3]);
+       
+       w->numpoints = 4;
+       
+       return w;       
+}
+
+/*
+==================
+CopyWinding
+==================
+*/
+winding_t      *CopyWinding (winding_t *w)
+{
+       int                     size;
+       winding_t       *c;
+
+       c = AllocWinding (w->numpoints);
+       size = (int)((size_t)((winding_t *)0)->p[w->numpoints]);
+       memcpy (c, w, size);
+       return c;
+}
+
+/*
+==================
+ReverseWinding
+==================
+*/
+winding_t      *ReverseWinding (winding_t *w)
+{
+       int                     i;
+       winding_t       *c;
+
+       c = AllocWinding (w->numpoints);
+       for (i=0 ; i<w->numpoints ; i++)
+       {
+               VectorCopy (w->p[w->numpoints-1-i], c->p[i]);
+       }
+       c->numpoints = w->numpoints;
+       return c;
+}
+
+
+/*
+=============
+ClipWindingEpsilon
+=============
+*/
+void   ClipWindingEpsilon (winding_t *in, vec3_t normal, vec_t dist, 
+                               vec_t epsilon, winding_t **front, winding_t **back)
+{
+       vec_t   dists[MAX_POINTS_ON_WINDING+4];
+       int             sides[MAX_POINTS_ON_WINDING+4];
+       int             counts[3];
+       static  vec_t   dot;            // VC 4.2 optimizer bug if not static
+       int             i, j;
+       vec_t   *p1, *p2;
+       vec3_t  mid;
+       winding_t       *f, *b;
+       int             maxpts;
+       
+       counts[0] = counts[1] = counts[2] = 0;
+
+// determine sides for each point
+       for (i=0 ; i<in->numpoints ; i++)
+  {
+
+               dot = DotProduct (in->p[i], normal);
+               dot -= dist;
+               dists[i] = dot;
+               if (dot > epsilon)
+                       sides[i] = SIDE_FRONT;
+               else if (dot < -epsilon)
+                       sides[i] = SIDE_BACK;
+               else
+               {
+                       sides[i] = SIDE_ON;
+               }
+               counts[sides[i]]++;
+       }
+       sides[i] = sides[0];
+       dists[i] = dists[0];
+       
+       *front = *back = NULL;
+
+       if (!counts[0])
+       {
+               *back = CopyWinding (in);
+               return;
+       }
+       if (!counts[1])
+       {
+               *front = CopyWinding (in);
+               return;
+       }
+
+       maxpts = in->numpoints+4;       // cant use counts[0]+2 because
+                                                               // of fp grouping errors
+
+       *front = f = AllocWinding (maxpts);
+       *back = b = AllocWinding (maxpts);
+               
+       for (i=0 ; i<in->numpoints ; i++)
+       {
+               p1 = in->p[i];
+               
+               if (sides[i] == SIDE_ON)
+               {
+                       VectorCopy (p1, f->p[f->numpoints]);
+                       f->numpoints++;
+                       VectorCopy (p1, b->p[b->numpoints]);
+                       b->numpoints++;
+                       continue;
+               }
+       
+               if (sides[i] == SIDE_FRONT)
+               {
+                       VectorCopy (p1, f->p[f->numpoints]);
+                       f->numpoints++;
+               }
+               if (sides[i] == SIDE_BACK)
+               {
+                       VectorCopy (p1, b->p[b->numpoints]);
+                       b->numpoints++;
+               }
+
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+                       
+       // generate a split point
+               p2 = in->p[(i+1)%in->numpoints];
+               
+               dot = dists[i] / (dists[i]-dists[i+1]);
+               for (j=0 ; j<3 ; j++)
+               {       // avoid round off error when possible
+                       if (normal[j] == 1)
+                               mid[j] = dist;
+                       else if (normal[j] == -1)
+                               mid[j] = -dist;
+                       else
+                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+               }
+                       
+               VectorCopy (mid, f->p[f->numpoints]);
+               f->numpoints++;
+               VectorCopy (mid, b->p[b->numpoints]);
+               b->numpoints++;
+       }
+       
+       if (f->numpoints > maxpts || b->numpoints > maxpts)
+               Error ("ClipWinding: points exceeded estimate");
+       if (f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING)
+               Error ("ClipWinding: MAX_POINTS_ON_WINDING");
+}
+
+
+/*
+=============
+ChopWindingInPlace
+=============
+*/
+void ChopWindingInPlace (winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon)
+{
+       winding_t       *in;
+       vec_t   dists[MAX_POINTS_ON_WINDING+4];
+       int             sides[MAX_POINTS_ON_WINDING+4];
+       int             counts[3];
+       static  vec_t   dot;            // VC 4.2 optimizer bug if not static
+       int             i, j;
+       vec_t   *p1, *p2;
+       vec3_t  mid;
+       winding_t       *f;
+       int             maxpts;
+
+       in = *inout;
+       counts[0] = counts[1] = counts[2] = 0;
+
+// determine sides for each point
+       for (i=0 ; i<in->numpoints ; i++)
+       {
+               dot = DotProduct (in->p[i], normal);
+               dot -= dist;
+               dists[i] = dot;
+               if (dot > epsilon)
+                       sides[i] = SIDE_FRONT;
+               else if (dot < -epsilon)
+                       sides[i] = SIDE_BACK;
+               else
+               {
+                       sides[i] = SIDE_ON;
+               }
+               counts[sides[i]]++;
+       }
+       sides[i] = sides[0];
+       dists[i] = dists[0];
+       
+       if (!counts[0])
+       {
+               FreeWinding (in);
+               *inout = NULL;
+               return;
+       }
+       if (!counts[1])
+               return;         // inout stays the same
+
+       maxpts = in->numpoints+4;       // cant use counts[0]+2 because
+                                                               // of fp grouping errors
+
+       f = AllocWinding (maxpts);
+               
+       for (i=0 ; i<in->numpoints ; i++)
+       {
+               p1 = in->p[i];
+               
+               if (sides[i] == SIDE_ON)
+               {
+                       VectorCopy (p1, f->p[f->numpoints]);
+                       f->numpoints++;
+                       continue;
+               }
+       
+               if (sides[i] == SIDE_FRONT)
+               {
+                       VectorCopy (p1, f->p[f->numpoints]);
+                       f->numpoints++;
+               }
+
+               if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i])
+                       continue;
+                       
+       // generate a split point
+               p2 = in->p[(i+1)%in->numpoints];
+               
+               dot = dists[i] / (dists[i]-dists[i+1]);
+               for (j=0 ; j<3 ; j++)
+               {       // avoid round off error when possible
+                       if (normal[j] == 1)
+                               mid[j] = dist;
+                       else if (normal[j] == -1)
+                               mid[j] = -dist;
+                       else
+                               mid[j] = p1[j] + dot*(p2[j]-p1[j]);
+               }
+                       
+               VectorCopy (mid, f->p[f->numpoints]);
+               f->numpoints++;
+       }
+       
+       if (f->numpoints > maxpts)
+               Error ("ClipWinding: points exceeded estimate");
+       if (f->numpoints > MAX_POINTS_ON_WINDING)
+               Error ("ClipWinding: MAX_POINTS_ON_WINDING");
+
+       FreeWinding (in);
+       *inout = f;
+}
+
+
+/*
+=================
+ChopWinding
+
+Returns the fragment of in that is on the front side
+of the cliping plane.  The original is freed.
+=================
+*/
+winding_t      *ChopWinding (winding_t *in, vec3_t normal, vec_t dist)
+{
+       winding_t       *f, *b;
+
+       ClipWindingEpsilon (in, normal, dist, ON_EPSILON, &f, &b);
+       FreeWinding (in);
+       if (b)
+               FreeWinding (b);
+       return f;
+}
+
+
+/*
+=================
+CheckWinding
+
+=================
+*/
+void CheckWinding (winding_t *w)
+{
+       int             i, j;
+       vec_t   *p1, *p2;
+       vec_t   d, edgedist;
+       vec3_t  dir, edgenormal, facenormal;
+       vec_t   area;
+       vec_t   facedist;
+
+       if (w->numpoints < 3)
+               Error ("CheckWinding: %i points",w->numpoints);
+       
+       area = WindingArea(w);
+       if (area < 1)
+               Error ("CheckWinding: %f area", area);
+
+       WindingPlane (w, facenormal, &facedist);
+       
+       for (i=0 ; i<w->numpoints ; i++)
+       {
+               p1 = w->p[i];
+
+               for (j=0 ; j<3 ; j++)
+                       if (p1[j] > MAX_WORLD_COORD || p1[j] < MIN_WORLD_COORD)
+                               Error ("CheckFace: MAX_WORLD_COORD exceeded: %f",p1[j]);
+
+               j = i+1 == w->numpoints ? 0 : i+1;
+               
+       // check the point is on the face plane
+               d = DotProduct (p1, facenormal) - facedist;
+               if (d < -ON_EPSILON || d > ON_EPSILON)
+                       Error ("CheckWinding: point off plane");
+       
+       // check the edge isnt degenerate
+               p2 = w->p[j];
+               VectorSubtract (p2, p1, dir);
+               
+               if (VectorLength (dir) < ON_EPSILON)
+                       Error ("CheckWinding: degenerate edge");
+                       
+               CrossProduct (facenormal, dir, edgenormal);
+               VectorNormalize (edgenormal, edgenormal);
+               edgedist = DotProduct (p1, edgenormal);
+               edgedist += ON_EPSILON;
+               
+       // all other points must be on front side
+               for (j=0 ; j<w->numpoints ; j++)
+               {
+                       if (j == i)
+                               continue;
+                       d = DotProduct (w->p[j], edgenormal);
+                       if (d > edgedist)
+                               Error ("CheckWinding: non-convex");
+               }
+       }
+}
+
+
+/*
+============
+WindingOnPlaneSide
+============
+*/
+int            WindingOnPlaneSide (winding_t *w, vec3_t normal, vec_t dist)
+{
+       qboolean        front, back;
+       int                     i;
+       vec_t           d;
+
+       front = qfalse;
+       back = qfalse;
+       for (i=0 ; i<w->numpoints ; i++)
+       {
+               d = DotProduct (w->p[i], normal) - dist;
+               if (d < -ON_EPSILON)
+               {
+                       if (front)
+                               return SIDE_CROSS;
+                       back = qtrue;
+                       continue;
+               }
+               if (d > ON_EPSILON)
+               {
+                       if (back)
+                               return SIDE_CROSS;
+                       front = qtrue;
+                       continue;
+               }
+       }
+
+       if (back)
+               return SIDE_BACK;
+       if (front)
+               return SIDE_FRONT;
+       return SIDE_ON;
+}
+
+
+/*
+=================
+AddWindingToConvexHull
+
+Both w and *hull are on the same plane
+=================
+*/
+#define        MAX_HULL_POINTS         128
+void   AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) {
+       int                     i, j, k;
+       float           *p, *copy;
+       vec3_t          dir;
+       float           d;
+       int                     numHullPoints, numNew;
+       vec3_t          hullPoints[MAX_HULL_POINTS];
+       vec3_t          newHullPoints[MAX_HULL_POINTS];
+       vec3_t          hullDirs[MAX_HULL_POINTS];
+       qboolean        hullSide[MAX_HULL_POINTS];
+       qboolean        outside;
+
+       if ( !*hull ) {
+               *hull = CopyWinding( w );
+               return;
+       }
+
+       numHullPoints = (*hull)->numpoints;
+       memcpy( hullPoints, (*hull)->p, numHullPoints * sizeof(vec3_t) );
+
+       for ( i = 0 ; i < w->numpoints ; i++ ) {
+               p = w->p[i];
+
+               // calculate hull side vectors
+               for ( j = 0 ; j < numHullPoints ; j++ ) {
+                       k = ( j + 1 ) % numHullPoints;
+
+                       VectorSubtract( hullPoints[k], hullPoints[j], dir );
+                       VectorNormalize( dir, dir );
+                       CrossProduct( normal, dir, hullDirs[j] );
+               }
+
+               outside = qfalse;
+               for ( j = 0 ; j < numHullPoints ; j++ ) {
+                       VectorSubtract( p, hullPoints[j], dir );
+                       d = DotProduct( dir, hullDirs[j] );
+                       if ( d >= ON_EPSILON ) {
+                               outside = qtrue;
+                       }
+                       if ( d >= -ON_EPSILON ) {
+                               hullSide[j] = qtrue;
+                       } else {
+                               hullSide[j] = qfalse;
+                       }
+               }
+
+               // if the point is effectively inside, do nothing
+               if ( !outside ) {
+                       continue;
+               }
+
+               // find the back side to front side transition
+               for ( j = 0 ; j < numHullPoints ; j++ ) {
+                       if ( !hullSide[ j % numHullPoints ] && hullSide[ (j + 1) % numHullPoints ] ) {
+                               break;
+                       }
+               }
+               if ( j == numHullPoints ) {
+                       continue;
+               }
+
+               // insert the point here
+               VectorCopy( p, newHullPoints[0] );
+               numNew = 1;
+
+               // copy over all points that aren't double fronts
+               j = (j+1)%numHullPoints;
+               for ( k = 0 ; k < numHullPoints ; k++ ) {
+                       if ( hullSide[ (j+k) % numHullPoints ] && hullSide[ (j+k+1) % numHullPoints ] ) {
+                               continue;
+                       }
+                       copy = hullPoints[ (j+k+1) % numHullPoints ];
+                       VectorCopy( copy, newHullPoints[numNew] );
+                       numNew++;
+               }
+
+               numHullPoints = numNew;
+               memcpy( hullPoints, newHullPoints, numHullPoints * sizeof(vec3_t) );
+       }
+
+       FreeWinding( *hull );
+       w = AllocWinding( numHullPoints );
+       w->numpoints = numHullPoints;
+       *hull = w;
+       memcpy( w->p, hullPoints, numHullPoints * sizeof(vec3_t) );
+}
+
+