-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-// This file must be identical in the quake and utils directories\r
-\r
-// contents flags are seperate bits\r
-// a given brush can contribute multiple content bits\r
-\r
-// these definitions also need to be in q_shared.h!\r
-\r
-#define CONTENTS_SOLID 1 // an eye is never valid in a solid\r
-#define CONTENTS_LAVA 8\r
-#define CONTENTS_SLIME 16\r
-#define CONTENTS_WATER 32\r
-#define CONTENTS_FOG 64\r
-\r
-#define CONTENTS_AREAPORTAL 0x8000\r
-\r
-#define CONTENTS_PLAYERCLIP 0x10000\r
-#define CONTENTS_MONSTERCLIP 0x20000\r
-//bot specific contents types\r
-#define CONTENTS_TELEPORTER 0x40000\r
-#define CONTENTS_JUMPPAD 0x80000\r
-#define CONTENTS_CLUSTERPORTAL 0x100000\r
-#define CONTENTS_DONOTENTER 0x200000\r
-#define CONTENTS_BOTCLIP 0x400000\r
-\r
-#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity\r
-\r
-#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game\r
-#define CONTENTS_CORPSE 0x4000000\r
-#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp\r
-#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp\r
-#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside\r
-#define CONTENTS_TRIGGER 0x40000000\r
-#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)\r
-\r
-#define SURF_NODAMAGE 0x1 // never give falling damage\r
-#define SURF_SLICK 0x2 // effects game physics\r
-#define SURF_SKY 0x4 // lighting from environment map\r
-#define SURF_LADDER 0x8\r
-#define SURF_NOIMPACT 0x10 // don't make missile explosions\r
-#define SURF_NOMARKS 0x20 // don't leave missile marks\r
-#define SURF_FLESH 0x40 // make flesh sounds and effects\r
-#define SURF_NODRAW 0x80 // don't generate a drawsurface at all\r
-#define SURF_HINT 0x100 // make a primary bsp splitter\r
-#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes\r
-#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap\r
-#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes\r
-#define SURF_METALSTEPS 0x1000 // clanking footsteps\r
-#define SURF_NOSTEPS 0x2000 // no footstep sounds\r
-#define SURF_NONSOLID 0x4000 // don't collide against curves with this set\r
-#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light\r
-#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map\r
-#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)\r
-#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface\r
-\r
-\r
-\r
-\r
-/* ydnar flags */\r
-\r
-#define CONTENTS_OPAQUE 0x02\r
-#define CONTENTS_LIGHTGRID 0x04\r
-\r
-#define SURF_VERTEXLIT (SURF_POINTLIGHT | SURF_NOLIGHTMAP)\r
-\r
-\r
-\r
-/* wolfenstein flags (collisions with valid q3a flags are noted) */\r
-\r
-#define CONTENTS_MISSILECLIP 0x80\r
-#define CONTENTS_ITEM 0x100\r
-#define CONTENTS_AI_NOSIGHT 0x1000\r
-#define CONTENTS_CLIPSHOT 0x2000\r
-#define CONTENTS_DONOTENTER_LARGE 0x400000 /* CONTENTS_BOTCLIP */\r
-\r
-#define SURF_CERAMIC 0x40 /* SURF_FLESH */\r
-#define SURF_METAL 0x1000 /* SURF_METALSTEPS */\r
-#define SURF_WOOD 0x40000 /* SURF_DUST */\r
-#define SURF_GRASS 0x80000\r
-#define SURF_GRAVEL 0x100000\r
-#define SURF_GLASS 0x200000\r
-#define SURF_SNOW 0x400000\r
-#define SURF_ROOF 0x800000\r
-#define SURF_RUBBLE 0x1000000\r
-#define SURF_CARPET 0x2000000\r
-#define SURF_MONSTERSLICK 0x4000000\r
-#define SURF_MONSLICK_W 0x8000000\r
-#define SURF_MONSLICK_N 0x10000000\r
-#define SURF_MONSLICK_E 0x20000000\r
-#define SURF_MONSLICK_S 0x40000000\r
-\r
-\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+// This file must be identical in the quake and utils directories
+
+// contents flags are seperate bits
+// a given brush can contribute multiple content bits
+
+// these definitions also need to be in q_shared.h!
+
+#define CONTENTS_SOLID 1 // an eye is never valid in a solid
+#define CONTENTS_LAVA 8
+#define CONTENTS_SLIME 16
+#define CONTENTS_WATER 32
+#define CONTENTS_FOG 64
+
+#define CONTENTS_AREAPORTAL 0x8000
+
+#define CONTENTS_PLAYERCLIP 0x10000
+#define CONTENTS_MONSTERCLIP 0x20000
+//bot specific contents types
+#define CONTENTS_TELEPORTER 0x40000
+#define CONTENTS_JUMPPAD 0x80000
+#define CONTENTS_CLUSTERPORTAL 0x100000
+#define CONTENTS_DONOTENTER 0x200000
+#define CONTENTS_BOTCLIP 0x400000
+
+#define CONTENTS_ORIGIN 0x1000000 // removed before bsping an entity
+
+#define CONTENTS_BODY 0x2000000 // should never be on a brush, only in game
+#define CONTENTS_CORPSE 0x4000000
+#define CONTENTS_DETAIL 0x8000000 // brushes not used for the bsp
+#define CONTENTS_STRUCTURAL 0x10000000 // brushes used for the bsp
+#define CONTENTS_TRANSLUCENT 0x20000000 // don't consume surface fragments inside
+#define CONTENTS_TRIGGER 0x40000000
+#define CONTENTS_NODROP 0x80000000 // don't leave bodies or items (death fog, lava)
+
+#define SURF_NODAMAGE 0x1 // never give falling damage
+#define SURF_SLICK 0x2 // effects game physics
+#define SURF_SKY 0x4 // lighting from environment map
+#define SURF_LADDER 0x8
+#define SURF_NOIMPACT 0x10 // don't make missile explosions
+#define SURF_NOMARKS 0x20 // don't leave missile marks
+#define SURF_FLESH 0x40 // make flesh sounds and effects
+#define SURF_NODRAW 0x80 // don't generate a drawsurface at all
+#define SURF_HINT 0x100 // make a primary bsp splitter
+#define SURF_SKIP 0x200 // completely ignore, allowing non-closed brushes
+#define SURF_NOLIGHTMAP 0x400 // surface doesn't need a lightmap
+#define SURF_POINTLIGHT 0x800 // generate lighting info at vertexes
+#define SURF_METALSTEPS 0x1000 // clanking footsteps
+#define SURF_NOSTEPS 0x2000 // no footstep sounds
+#define SURF_NONSOLID 0x4000 // don't collide against curves with this set
+#define SURF_LIGHTFILTER 0x8000 // act as a light filter during q3map -light
+#define SURF_ALPHASHADOW 0x10000 // do per-pixel light shadow casting in q3map
+#define SURF_NODLIGHT 0x20000 // don't dlight even if solid (solid lava, skies)
+#define SURF_DUST 0x40000 // leave a dust trail when walking on this surface
+
+
+
+
+/* ydnar flags */
+
+#define CONTENTS_OPAQUE 0x02
+#define CONTENTS_LIGHTGRID 0x04
+
+#define SURF_VERTEXLIT (SURF_POINTLIGHT | SURF_NOLIGHTMAP)
+
+
+
+/* wolfenstein flags (collisions with valid q3a flags are noted) */
+
+#define CONTENTS_MISSILECLIP 0x80
+#define CONTENTS_ITEM 0x100
+#define CONTENTS_AI_NOSIGHT 0x1000
+#define CONTENTS_CLIPSHOT 0x2000
+#define CONTENTS_DONOTENTER_LARGE 0x400000 /* CONTENTS_BOTCLIP */
+
+#define SURF_CERAMIC 0x40 /* SURF_FLESH */
+#define SURF_METAL 0x1000 /* SURF_METALSTEPS */
+#define SURF_WOOD 0x40000 /* SURF_DUST */
+#define SURF_GRASS 0x80000
+#define SURF_GRAVEL 0x100000
+#define SURF_GLASS 0x200000
+#define SURF_SNOW 0x400000
+#define SURF_ROOF 0x800000
+#define SURF_RUBBLE 0x1000000
+#define SURF_CARPET 0x2000000
+#define SURF_MONSTERSLICK 0x4000000
+#define SURF_MONSLICK_W 0x8000000
+#define SURF_MONSLICK_N 0x10000000
+#define SURF_MONSLICK_E 0x20000000
+#define SURF_MONSLICK_S 0x40000000
+
+