_3DSEditChunk_t editChunk;
} _3DS_t;
-#define _3DS_CHUNK_NULL 0x0000
-#define _3DS_CHUNK_UNKNOWN0 0x0001
-#define _3DS_CHUNK_M3D_VERSION 0x0002
-#define _3DS_CHUNK_M3D_KFVERSION 0x0005
-#define _3DS_CHUNK_COLOR_F 0x0010
-#define _3DS_CHUNK_COLOR_24 0x0011
-#define _3DS_CHUNK_LIN_COLOR_24 0x0012
-#define _3DS_CHUNK_LIN_COLOR_F 0x0013
-#define _3DS_CHUNK_INT_PERCENTAGE 0x0030
-#define _3DS_CHUNK_FLOAT_PERCENT 0x0031
-#define _3DS_CHUNK_MASTER_SCALE 0x0100
-#define _3DS_CHUNK_CHUNK_TYPE 0x0995
-#define _3DS_CHUNK_CHUNK_UNIQUE 0x0996
-#define _3DS_CHUNK_NOT_CHUNK 0x0997
-#define _3DS_CHUNK_CONTAINER 0x0998
-#define _3DS_CHUNK_IS_CHUNK 0x0999
-#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA 0x0c3c
-
-#define _3DS_CHUNK_BITMAP 0x1100
-#define _3DS_CHUNK_USE_BITMAP 0x1101
-#define _3DS_CHUNK_SOLID_BGND 0x1200
-#define _3DS_CHUNK_USE_SOLID_BGND 0x1201
-
-#define _3DS_CHUNK_EDIT 0x3d3d
-#define _3DS_CHUNK_MESH_VERSION 0x3d3e
-
-#define _3DS_CHUNK_NAMED_OBJECT 0x4000
-#define _3DS_CHUNK_NAMED_TRI_OBJECT 0x4100
-#define _3DS_CHUNK_POINT_ARRAY 0x4110
-#define _3DS_CHUNK_POINT_FLAG_ARRAY 0x4111
-#define _3DS_CHUNK_FACE_ARRAY 0x4120
-#define _3DS_CHUNK_MSH_MAT_GROUP 0x4130
-#define _3DS_CHUNK_TEX_VERTS 0x4140
-#define _3DS_CHUNK_SMOOTH_GROUP 0x4150
-#define _3DS_CHUNK_MESH_MATRIX 0x4160
-#define _3DS_CHUNK_MAGIC 0x4d4d
-
-#define _3DS_CHUNK_MAT_NAME 0xa000
-#define _3DS_CHUNK_TEXMAP 0xa200
-#define _3DS_CHUNK_SPECMAP 0xa204
-#define _3DS_CHUNK_OPACMAP 0xa210
-#define _3DS_CHUNK_REFLMAP 0xa220
-#define _3DS_CHUNK_BUMPMAP 0xa230
-#define _3DS_CHUNK_MAT_MAPNAME 0xa300
-#define _3DS_CHUNK_MAT_LIST 0xafff
-
-#define _3DS_CHUNK_KEYFRAME_DATA 0xb000
+#define _3DS_CHUNK_NULL ((short) 0x0000)
+#define _3DS_CHUNK_UNKNOWN0 ((short) 0x0001)
+#define _3DS_CHUNK_M3D_VERSION ((short) 0x0002)
+#define _3DS_CHUNK_M3D_KFVERSION ((short) 0x0005)
+#define _3DS_CHUNK_COLOR_F ((short) 0x0010)
+#define _3DS_CHUNK_COLOR_24 ((short) 0x0011)
+#define _3DS_CHUNK_LIN_COLOR_24 ((short) 0x0012)
+#define _3DS_CHUNK_LIN_COLOR_F ((short) 0x0013)
+#define _3DS_CHUNK_INT_PERCENTAGE ((short) 0x0030)
+#define _3DS_CHUNK_FLOAT_PERCENT ((short) 0x0031)
+#define _3DS_CHUNK_MASTER_SCALE ((short) 0x0100)
+#define _3DS_CHUNK_CHUNK_TYPE ((short) 0x0995)
+#define _3DS_CHUNK_CHUNK_UNIQUE ((short) 0x0996)
+#define _3DS_CHUNK_NOT_CHUNK ((short) 0x0997)
+#define _3DS_CHUNK_CONTAINER ((short) 0x0998)
+#define _3DS_CHUNK_IS_CHUNK ((short) 0x0999)
+#define _3DS_CHUNK_C_SXP_SELFI_MASKDATA ((short) 0x0c3c)
+
+#define _3DS_CHUNK_BITMAP ((short) 0x1100)
+#define _3DS_CHUNK_USE_BITMAP ((short) 0x1101)
+#define _3DS_CHUNK_SOLID_BGND ((short) 0x1200)
+#define _3DS_CHUNK_USE_SOLID_BGND ((short) 0x1201)
+
+#define _3DS_CHUNK_EDIT ((short) 0x3d3d)
+#define _3DS_CHUNK_MESH_VERSION ((short) 0x3d3e)
+
+#define _3DS_CHUNK_NAMED_OBJECT ((short) 0x4000)
+#define _3DS_CHUNK_NAMED_TRI_OBJECT ((short) 0x4100)
+#define _3DS_CHUNK_POINT_ARRAY ((short) 0x4110)
+#define _3DS_CHUNK_POINT_FLAG_ARRAY ((short) 0x4111)
+#define _3DS_CHUNK_FACE_ARRAY ((short) 0x4120)
+#define _3DS_CHUNK_MSH_MAT_GROUP ((short) 0x4130)
+#define _3DS_CHUNK_TEX_VERTS ((short) 0x4140)
+#define _3DS_CHUNK_SMOOTH_GROUP ((short) 0x4150)
+#define _3DS_CHUNK_MESH_MATRIX ((short) 0x4160)
+#define _3DS_CHUNK_MAGIC ((short) 0x4d4d)
+
+#define _3DS_CHUNK_MAT_NAME ((short) 0xa000)
+#define _3DS_CHUNK_TEXMAP ((short) 0xa200)
+#define _3DS_CHUNK_SPECMAP ((short) 0xa204)
+#define _3DS_CHUNK_OPACMAP ((short) 0xa210)
+#define _3DS_CHUNK_REFLMAP ((short) 0xa220)
+#define _3DS_CHUNK_BUMPMAP ((short) 0xa230)
+#define _3DS_CHUNK_MAT_MAPNAME ((short) 0xa300)
+#define _3DS_CHUNK_MAT_LIST ((short) 0xafff)
+
+#define _3DS_CHUNK_KEYFRAME_DATA ((short) 0xb000)
void _3DS_LoadPolysets( const char *filename, polyset_t **ppPSET, int *numpsets, qboolean verbose );