]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3data/models.c
Remove -Wno-unused-but-set-variable
[xonotic/netradiant.git] / tools / quake3 / q3data / models.c
index b87dc62503819e9bb6c0ede890db6ad560fe68d9..5f4d20263e0eae1bfa832e99e628f9313f77538e 100644 (file)
@@ -1,23 +1,23 @@
 /*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
-*/
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+ */
 
 #include <assert.h>
 #include "q3data.h"
@@ -26,18 +26,18 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 static void OrderSurfaces( void );
 static void LoadBase( const char *filename );
-static int     LoadModelFile( const char *filename, polyset_t **ppsets, int *pnumpolysets );
+static int  LoadModelFile( const char *filename, polyset_t **ppsets, int *pnumpolysets );
 
-#define MAX_SURFACE_TRIS       (SHADER_MAX_INDEXES / 3)
-#define MAX_SURFACE_VERTS      SHADER_MAX_VERTEXES
+#define MAX_SURFACE_TRIS    ( SHADER_MAX_INDEXES / 3 )
+#define MAX_SURFACE_VERTS   SHADER_MAX_VERTEXES
 
 #define MD3_TYPE_UNKNOWN 0
 #define MD3_TYPE_BASE3DS 1
 #define MD3_TYPE_SPRITE  2
-#define MD3_TYPE_ASE    3
+#define MD3_TYPE_ASE     3
 
-#define MAX_ANIM_FRAMES                512
-#define MAX_ANIM_SURFACES      32
+#define MAX_ANIM_FRAMES     512
+#define MAX_ANIM_SURFACES   32
 
 typedef struct
 {
@@ -52,59 +52,59 @@ typedef struct
 } ObjectAnimationFrame_t;
 
 typedef struct {
-       vec3_t          xyz;
-       vec3_t          normal;
-       vec3_t          color;
-       float           st[2];
-       int                     index;
+       vec3_t xyz;
+       vec3_t normal;
+       vec3_t color;
+       float st[2];
+       int index;
 } baseVertex_t;
-       
+
 typedef struct {
-       baseVertex_t    v[3];
+       baseVertex_t v[3];
 } baseTriangle_t;
 
 //================================================================
 
 typedef struct
 {
-       md3Surface_t    header;
-       md3Shader_t             shaders[MD3_MAX_SHADERS];
+       md3Surface_t header;
+       md3Shader_t shaders[MD3_MAX_SHADERS];
        // all verts (xyz_normal)
-       float   *verts[MD3_MAX_FRAMES];
+       float   *verts[MD3_MAX_FRAMES];
 
-       baseTriangle_t  baseTriangles[MD3_MAX_TRIANGLES];
+       baseTriangle_t baseTriangles[MD3_MAX_TRIANGLES];
 
        // the triangles will be sorted so that they form long generalized tristrips
-       int                             orderedTriangles[MD3_MAX_TRIANGLES][3];
-       int                             lodTriangles[MD3_MAX_TRIANGLES][3];
-       baseVertex_t    baseVertexes[MD3_MAX_VERTS];
+       int orderedTriangles[MD3_MAX_TRIANGLES][3];
+       int lodTriangles[MD3_MAX_TRIANGLES][3];
+       baseVertex_t baseVertexes[MD3_MAX_VERTS];
 
 } md3SurfaceData_t;
 
 typedef struct
 {
-       int                     skinwidth, skinheight;
-       
+       int skinwidth, skinheight;
+
        md3SurfaceData_t surfData[MD3_MAX_SURFACES];
 
-       md3Tag_t                tags[MD3_MAX_FRAMES][MD3_MAX_TAGS];
-       md3Frame_t              frames[MD3_MAX_FRAMES];
+       md3Tag_t tags[MD3_MAX_FRAMES][MD3_MAX_TAGS];
+       md3Frame_t frames[MD3_MAX_FRAMES];
 
-       md3Header_t     model;
-       float           scale_up;                       // set by $scale
-       vec3_t          adjust;                         // set by $origin
-       vec3_t          aseAdjust;
-       int                     fixedwidth, fixedheight;        // set by $skinsize
+       md3Header_t model;
+       float scale_up;                 // set by $scale
+       vec3_t adjust;                  // set by $origin
+       vec3_t aseAdjust;
+       int fixedwidth, fixedheight;            // set by $skinsize
 
-       int                     maxSurfaceTris;
+       int maxSurfaceTris;
 
-       int                     lowerSkipFrameStart, lowerSkipFrameEnd;
-       int                     maxUpperFrames;
-       int                     maxHeadFrames;
-       int                     currentLod;
-       float           lodBias;
+       int lowerSkipFrameStart, lowerSkipFrameEnd;
+       int maxUpperFrames;
+       int maxHeadFrames;
+       int currentLod;
+       float lodBias;
 
-       int                     type;           // MD3_TYPE_BASE, MD3_TYPE_OLDBASE, MD3_TYPE_ASE, or MD3_TYPE_SPRITE
+       int type;               // MD3_TYPE_BASE, MD3_TYPE_OLDBASE, MD3_TYPE_ASE, or MD3_TYPE_SPRITE
 
 } q3data;
 
@@ -112,18 +112,17 @@ q3data g_data;
 
 // the command list holds counts, the count * 3 xyz, st, normal indexes
 // that are valid for every frame
-char           g_cddir[1024];
-char           g_modelname[1024];
+char g_cddir[1024];
+char g_modelname[1024];
 
 //==============================================================
 
 /*
-===============
-ClearModel
-===============
-*/
-void ClearModel (void)
-{
+   ===============
+   ClearModel
+   ===============
+ */
+void ClearModel( void ){
        int i;
 
        g_data.type = MD3_TYPE_UNKNOWN;
@@ -146,13 +145,13 @@ void ClearModel (void)
                        memset( &g_data.surfData[i].shaders[j], 0, sizeof( g_data.surfData[i].shaders[j] ) );
                }
        }
-       memset (&g_data.model, 0, sizeof(g_data.model));
-       memset (g_cddir, 0, sizeof(g_cddir));
+       memset( &g_data.model, 0, sizeof( g_data.model ) );
+       memset( g_cddir, 0, sizeof( g_cddir ) );
 
        g_modelname[0] = 0;
-       g_data.scale_up = 1.0;  
+       g_data.scale_up = 1.0;
        memset( &g_data.model, 0, sizeof( g_data.model ) );
-       VectorCopy (vec3_origin, g_data.adjust);
+       VectorCopy( vec3_origin, g_data.adjust );
        g_data.fixedwidth = g_data.fixedheight = 0;
        g_skipmodel = qfalse;
 }
@@ -167,12 +166,11 @@ void ClearModel (void)
 ** just randomly seek to an arbitrary surface location right now.  Is
 ** this something we should add?
 */
-void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
-{
-       md3Surface_t    *pSurf = &pSurfData->header;
-       md3Shader_t             *pShader = pSurfData->shaders;
-       baseVertex_t    *pBaseVertex = pSurfData->baseVertexes;
-       float                   **verts = pSurfData->verts;
+void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData ){
+       md3Surface_t    *pSurf = &pSurfData->header;
+       md3Shader_t     *pShader = pSurfData->shaders;
+       baseVertex_t    *pBaseVertex = pSurfData->baseVertexes;
+       float           **verts = pSurfData->verts;
 
        short xyznormals[MD3_MAX_VERTS][4];
 
@@ -181,8 +179,9 @@ void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
 
        int f, i, j, k;
 
-       if ( strstr( pSurf->name, "tag_" ) == pSurf->name )
+       if ( strstr( pSurf->name, "tag_" ) == pSurf->name ) {
                return;
+       }
 
        //
        // write out the header
@@ -204,8 +203,7 @@ void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
 
        SafeWrite( modelouthandle, &surftemp, sizeof( surftemp ) );
 
-       if ( g_verbose )
-       {
+       if ( g_verbose ) {
                printf( "surface '%s'\n", pSurf->name );
                printf( "...num shaders: %d\n", pSurf->numShaders );
        }
@@ -217,8 +215,9 @@ void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
        {
                md3Shader_t shadertemp;
 
-               if ( g_verbose )
+               if ( g_verbose ) {
                        printf( "......'%s'\n", pShader[i].name );
+               }
 
                shadertemp = pShader[i];
                shadertemp.shaderIndex = LittleLong( shadertemp.shaderIndex );
@@ -228,9 +227,9 @@ void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
        //
        // write out the triangles
        //
-       for ( i = 0 ; i < pSurf->numTriangles ; i++ ) 
+       for ( i = 0 ; i < pSurf->numTriangles ; i++ )
        {
-               for (j = 0 ; j < 3 ; j++) 
+               for ( j = 0 ; j < 3 ; j++ )
                {
                        int ivalue = LittleLong( pSurfData->orderedTriangles[i][j] );
                        pSurfData->orderedTriangles[i][j] = ivalue;
@@ -239,8 +238,7 @@ void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
 
        SafeWrite( modelouthandle, pSurfData->orderedTriangles, pSurf->numTriangles * sizeof( g_data.surfData[0].orderedTriangles[0] ) );
 
-       if ( g_verbose )
-       {
+       if ( g_verbose ) {
                printf( "\n...num verts: %d\n", pSurf->numVerts );
                printf( "...TEX COORDINATES\n" );
        }
@@ -248,31 +246,33 @@ void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
        //
        // write out the texture coordinates
        //
-       for ( i = 0; i < pSurf->numVerts ; i++) {
+       for ( i = 0; i < pSurf->numVerts ; i++ ) {
                base_st[i][0] = LittleFloat( pBaseVertex[i].st[0] );
                base_st[i][1] = LittleFloat( pBaseVertex[i].st[1] );
-               if ( g_verbose )
+               if ( g_verbose ) {
                        printf( "......%d: %f,%f\n", i, base_st[i][0], base_st[i][1] );
+               }
        }
-       SafeWrite( modelouthandle, base_st, pSurf->numVerts * sizeof(base_st[0]));
+       SafeWrite( modelouthandle, base_st, pSurf->numVerts * sizeof( base_st[0] ) );
 
        //
        // write the xyz_normal
        //
-       if ( g_verbose )
+       if ( g_verbose ) {
                printf( "...XYZNORMALS\n" );
+       }
        for ( f = 0; f < g_data.model.numFrames; f++ )
        {
-               for (j=0 ; j< pSurf->numVerts; j++) 
+               for ( j = 0 ; j < pSurf->numVerts; j++ )
                {
                        short value;
 
-                       for (k=0 ; k < 3 ; k++) 
+                       for ( k = 0 ; k < 3 ; k++ )
                        {
-                               value = ( short ) ( verts[f][j*6+k] / MD3_XYZ_SCALE );
+                               value = ( short ) ( verts[f][j * 6 + k] / MD3_XYZ_SCALE );
                                xyznormals[j][k] = LittleShort( value );
                        }
-                       NormalToLatLong( &verts[f][j*6+3], (byte *)&xyznormals[j][3] );
+                       NormalToLatLong( &verts[f][j * 6 + 3], (byte *)&xyznormals[j][3] );
                }
                SafeWrite( modelouthandle, xyznormals, pSurf->numVerts * sizeof( short ) * 4 );
        }
@@ -287,32 +287,30 @@ void WriteModelSurface( FILE *modelouthandle, md3SurfaceData_t *pSurfData )
 ** tags                                sizeof( md3Tag_t ) * numFrames * numTags
 ** surfaces                    surfaceSum
 */
-void WriteModelFile( FILE *modelouthandle )
-{
-       int                             f;
-       int                             i, j;
-       md3Header_t             modeltemp;
-       long                    surfaceSum = 0;
-       int                             numRealSurfaces = 0;
-       int                             numFrames = g_data.model.numFrames;
+void WriteModelFile( FILE *modelouthandle ){
+       int f;
+       int i, j;
+       md3Header_t modeltemp;
+       long surfaceSum = 0;
+       int numRealSurfaces = 0;
+       int numFrames = g_data.model.numFrames;
 
        // compute offsets for all surfaces, sum their total size
        for ( i = 0; i < g_data.model.numSurfaces; i++ )
        {
-               if ( strstr( g_data.surfData[i].header.name, "tag_" ) != g_data.surfData[i].header.name )
-               {
+               if ( strstr( g_data.surfData[i].header.name, "tag_" ) != g_data.surfData[i].header.name ) {
                        md3Surface_t *psurf = &g_data.surfData[i].header;
 
-                       if ( psurf->numTriangles == 0 || psurf->numVerts == 0 )
+                       if ( psurf->numTriangles == 0 || psurf->numVerts == 0 ) {
                                continue;
+                       }
 
                        //
                        // the triangle and vertex split threshold is controlled by a parameter
                        // to $base, a la $base blah.3ds 1900, where "1900" determines the number
                        // of triangles to split on
                        //
-                       else if ( psurf->numVerts > MAX_SURFACE_VERTS )
-                       {
+                       else if ( psurf->numVerts > MAX_SURFACE_VERTS ) {
                                Error( "too many vertices\n" );
                        }
 
@@ -320,8 +318,7 @@ void WriteModelFile( FILE *modelouthandle )
 
                        psurf->ofsShaders = sizeof( md3Surface_t );
 
-                       if ( psurf->numTriangles > MAX_SURFACE_TRIS  ) 
-                       {
+                       if ( psurf->numTriangles > MAX_SURFACE_TRIS  ) {
                                Error( "too many faces\n" );
                        }
 
@@ -340,9 +337,9 @@ void WriteModelFile( FILE *modelouthandle )
        g_data.model.ident = MD3_IDENT;
        g_data.model.version = MD3_VERSION;
 
-       g_data.model.ofsFrames = sizeof(md3Header_t);
-       g_data.model.ofsTags = g_data.model.ofsFrames + numFrames*sizeof(md3Frame_t);
-       g_data.model.ofsSurfaces = g_data.model.ofsTags + numFrames*g_data.model.numTags*sizeof(md3Tag_t);
+       g_data.model.ofsFrames = sizeof( md3Header_t );
+       g_data.model.ofsTags = g_data.model.ofsFrames + numFrames * sizeof( md3Frame_t );
+       g_data.model.ofsSurfaces = g_data.model.ofsTags + numFrames * g_data.model.numTags * sizeof( md3Tag_t );
        g_data.model.ofsEnd = g_data.model.ofsSurfaces + surfaceSum;
 
        //
@@ -359,12 +356,12 @@ void WriteModelFile( FILE *modelouthandle )
        modeltemp.ofsSurfaces = LittleLong( modeltemp.ofsSurfaces );
        modeltemp.ofsEnd = LittleLong( modeltemp.ofsEnd );
 
-       SafeWrite (modelouthandle, &modeltemp, sizeof(modeltemp));
+       SafeWrite( modelouthandle, &modeltemp, sizeof( modeltemp ) );
 
        //
        // write out the frames
        //
-       for (i=0 ; i < numFrames ; i++) 
+       for ( i = 0 ; i < numFrames ; i++ )
        {
                vec3_t tmpVec;
                float maxRadius = 0;
@@ -373,53 +370,54 @@ void WriteModelFile( FILE *modelouthandle )
                // compute localOrigin and radius
                //
                g_data.frames[i].localOrigin[0] =
-               g_data.frames[i].localOrigin[1] =
-               g_data.frames[i].localOrigin[2] = 0;
+                       g_data.frames[i].localOrigin[1] =
+                               g_data.frames[i].localOrigin[2] = 0;
 
                for ( j = 0; j < 8; j++ )
                {
-                       tmpVec[0] = g_data.frames[i].bounds[(j&1)!=0][0];
-                       tmpVec[1] = g_data.frames[i].bounds[(j&2)!=0][1];
-                       tmpVec[2] = g_data.frames[i].bounds[(j&4)!=0][2];
+                       tmpVec[0] = g_data.frames[i].bounds[( j & 1 ) != 0][0];
+                       tmpVec[1] = g_data.frames[i].bounds[( j & 2 ) != 0][1];
+                       tmpVec[2] = g_data.frames[i].bounds[( j & 4 ) != 0][2];
 
-                       if ( VectorLength( tmpVec ) > maxRadius )
+                       if ( VectorLength( tmpVec ) > maxRadius ) {
                                maxRadius = VectorLength( tmpVec );
+                       }
                }
 
                g_data.frames[i].radius = LittleFloat( maxRadius );
 
                // swap
-               for (j=0 ; j<3 ; j++) {
+               for ( j = 0 ; j < 3 ; j++ ) {
                        g_data.frames[i].bounds[0][j] = LittleFloat( g_data.frames[i].bounds[0][j] );
                        g_data.frames[i].bounds[1][j] = LittleFloat( g_data.frames[i].bounds[1][j] );
                        g_data.frames[i].localOrigin[j] = LittleFloat( g_data.frames[i].localOrigin[j] );
                }
        }
-       fseek (modelouthandle, g_data.model.ofsFrames, SEEK_SET);
-       SafeWrite( modelouthandle, g_data.frames, numFrames * sizeof(g_data.frames[0]) );
+       fseek( modelouthandle, g_data.model.ofsFrames, SEEK_SET );
+       SafeWrite( modelouthandle, g_data.frames, numFrames * sizeof( g_data.frames[0] ) );
 
        //
        // write out the tags
        //
        fseek( modelouthandle, g_data.model.ofsTags, SEEK_SET );
-       for (f=0 ; f<g_data.model.numFrames; f++) 
+       for ( f = 0 ; f < g_data.model.numFrames; f++ )
        {
                int t;
 
                for ( t = 0; t < g_data.model.numTags; t++ )
                {
-                       g_data.tags[f][t].origin[0] = LittleFloat(g_data.tags[f][t].origin[0]);
-                       g_data.tags[f][t].origin[1] = LittleFloat(g_data.tags[f][t].origin[1]);
-                       g_data.tags[f][t].origin[2] = LittleFloat(g_data.tags[f][t].origin[2]);
+                       g_data.tags[f][t].origin[0] = LittleFloat( g_data.tags[f][t].origin[0] );
+                       g_data.tags[f][t].origin[1] = LittleFloat( g_data.tags[f][t].origin[1] );
+                       g_data.tags[f][t].origin[2] = LittleFloat( g_data.tags[f][t].origin[2] );
 
-                       for (j=0 ; j<3 ; j++) 
+                       for ( j = 0 ; j < 3 ; j++ )
                        {
-                               g_data.tags[f][t].axis[0][j] = LittleFloat(g_data.tags[f][t].axis[0][j]);
-                               g_data.tags[f][t].axis[1][j] = LittleFloat(g_data.tags[f][t].axis[1][j]);
-                               g_data.tags[f][t].axis[2][j] = LittleFloat(g_data.tags[f][t].axis[2][j]);
+                               g_data.tags[f][t].axis[0][j] = LittleFloat( g_data.tags[f][t].axis[0][j] );
+                               g_data.tags[f][t].axis[1][j] = LittleFloat( g_data.tags[f][t].axis[1][j] );
+                               g_data.tags[f][t].axis[2][j] = LittleFloat( g_data.tags[f][t].axis[2][j] );
                        }
                }
-               SafeWrite( modelouthandle, g_data.tags[f], g_data.model.numTags * sizeof(md3Tag_t) );
+               SafeWrite( modelouthandle, g_data.tags[f], g_data.model.numTags * sizeof( md3Tag_t ) );
        }
 
        //
@@ -434,27 +432,26 @@ void WriteModelFile( FILE *modelouthandle )
 
 
 /*
-===============
-FinishModel
-===============
-*/
-void FinishModel ( int type )
-{
-       FILE            *modelouthandle;
-       FILE            *defaultSkinHandle;
-       char            name[1024];
-       int                     i;
+   ===============
+   FinishModel
+   ===============
+ */
+void FinishModel( int type ){
+       FILE        *modelouthandle;
+       FILE        *defaultSkinHandle;
+       char name[1024];
+       int i;
 
-       if (!g_data.model.numFrames)
+       if ( !g_data.model.numFrames ) {
                return;
+       }
 
        //
        // build generalized triangle strips
        //
        OrderSurfaces();
 
-       if ( type == TYPE_PLAYER )
-       {
+       if ( type == TYPE_PLAYER ) {
                sprintf( name, "%s%s", writedir, g_modelname );
                *strrchr( name, '.' ) = 0;
                strcat( name, "_default.skin" );
@@ -467,14 +464,14 @@ void FinishModel ( int type )
                fclose( defaultSkinHandle );
        }
 
-       sprintf (name, "%s%s", writedir, g_modelname);
+       sprintf( name, "%s%s", writedir, g_modelname );
 
        //
-       // copy the model and its shaders to release directory tree 
+       // copy the model and its shaders to release directory tree
        // if doing a release build
        //
        if ( g_release ) {
-               int                     i, j;
+               int i, j;
                md3SurfaceData_t *pSurf;
 
                ReleaseFile( g_modelname );
@@ -484,26 +481,26 @@ void FinishModel ( int type )
                        for ( j = 0; j < g_data.model.numSkins; j++ ) {
                                ReleaseShader( pSurf->shaders[j].name );
                        }
-               }               
+               }
                return;
        }
-       
+
        //
        // write the model output file
        //
-       printf ("saving to %s\n", name);
-       CreatePath (name);
-       modelouthandle = SafeOpenWrite (name);
-
-       WriteModelFile (modelouthandle);
-       
-       printf ("%4d surfaces\n", g_data.model.numSurfaces);
-       printf ("%4d frames\n", g_data.model.numFrames);
-       printf ("%4d tags\n", g_data.model.numTags);
-       printf ("file size: %d\n", (int)ftell (modelouthandle) );
-       printf ("---------------------\n");
-       
-       fclose (modelouthandle);
+       printf( "saving to %s\n", name );
+       CreatePath( name );
+       modelouthandle = SafeOpenWrite( name );
+
+       WriteModelFile( modelouthandle );
+
+       printf( "%4d surfaces\n", g_data.model.numSurfaces );
+       printf( "%4d frames\n", g_data.model.numFrames );
+       printf( "%4d tags\n", g_data.model.numTags );
+       printf( "file size: %d\n", (int)ftell( modelouthandle ) );
+       printf( "---------------------\n" );
+
+       fclose( modelouthandle );
 }
 
 /*
@@ -511,8 +508,7 @@ void FinishModel ( int type )
 **
 ** Reorders triangles in all the surfaces.
 */
-static void OrderSurfaces( void )
-{
+static void OrderSurfaces( void ){
        int s;
        extern qboolean g_stripify;
 
@@ -531,10 +527,9 @@ static void OrderSurfaces( void )
                        mesh[i][2] = g_data.surfData[s].lodTriangles[i][2];
                }
 
-               if ( g_stripify )
-               {
-                       OrderMesh( mesh,                                                                        // input
-                                          g_data.surfData[s].orderedTriangles,         // output
+               if ( g_stripify ) {
+                       OrderMesh( mesh,                                    // input
+                                          g_data.surfData[s].orderedTriangles,     // output
                                           g_data.surfData[s].header.numTriangles );
                }
                else
@@ -546,87 +541,83 @@ static void OrderSurfaces( void )
 
 
 /*
-===============================================================
+   ===============================================================
 
-BASE FRAME SETUP
+   BASE FRAME SETUP
 
-===============================================================
-*/
+   ===============================================================
+ */
 /*
-============
-CopyTrianglesToBaseTriangles
+   ============
+   CopyTrianglesToBaseTriangles
 
-============
-*/
-static void CopyTrianglesToBaseTriangles(triangle_t *ptri, int numtri, baseTriangle_t *bTri )
-{
-       int                     i;
+   ============
+ */
+static void CopyTrianglesToBaseTriangles( triangle_t *ptri, int numtri, baseTriangle_t *bTri ){
+       int i;
 //     int                     width, height, iwidth, iheight, swidth;
 //     float           s_scale, t_scale;
 //     float           scale;
 //     vec3_t          mins, maxs;
-       float           *pbasevert;
 
 /*
-       //
-       // find bounds of all the verts on the base frame
-       //
-       ClearBounds (mins, maxs);
-       
-       for (i=0 ; i<numtri ; i++)
-               for (j=0 ; j<3 ; j++)
-                       AddPointToBounds (ptri[i].verts[j], mins, maxs);
-       
-       for (i=0 ; i<3 ; i++)
-       {
-               mins[i] = floor(mins[i]);
-               maxs[i] = ceil(maxs[i]);
-       }
-       
-       width = maxs[0] - mins[0];
-       height = maxs[2] - mins[2];
-
-       if (!g_data.fixedwidth)
-       {       // old style
-               scale = 8;
-               if (width*scale >= 150)
-                       scale = 150.0 / width;  
-               if (height*scale >= 190)
-                       scale = 190.0 / height;
-
-               s_scale = t_scale = scale;
-
-               iwidth = ceil(width*s_scale);
-               iheight = ceil(height*t_scale);
-
-               iwidth += 4;
-               iheight += 4;
-       }
-       else
-       {       // new style
-               iwidth = g_data.fixedwidth / 2;
-               iheight = g_data.fixedheight;
-
-               s_scale = (float)(iwidth-4) / width;
-               t_scale = (float)(iheight-4) / height;
-       }
-
-       // make the width a multiple of 4; some hardware requires this, and it ensures
-       // dword alignment for each scan
-       swidth = iwidth*2;
-       g_data.skinwidth = (swidth + 3) & ~3;
-       g_data.skinheight = iheight;
-*/
-
-       for (i=0; i<numtri ; i++, ptri++, bTri++)
+    //
+    // find bounds of all the verts on the base frame
+    //
+    ClearBounds (mins, maxs);
+
+    for (i=0 ; i<numtri ; i++)
+        for (j=0 ; j<3 ; j++)
+            AddPointToBounds (ptri[i].verts[j], mins, maxs);
+
+    for (i=0 ; i<3 ; i++)
+    {
+        mins[i] = floor(mins[i]);
+        maxs[i] = ceil(maxs[i]);
+    }
+
+    width = maxs[0] - mins[0];
+    height = maxs[2] - mins[2];
+
+    if (!g_data.fixedwidth)
+    {  // old style
+        scale = 8;
+        if (width*scale >= 150)
+            scale = 150.0 / width;
+        if (height*scale >= 190)
+            scale = 190.0 / height;
+
+        s_scale = t_scale = scale;
+
+        iwidth = ceil(width*s_scale);
+        iheight = ceil(height*t_scale);
+
+        iwidth += 4;
+        iheight += 4;
+    }
+    else
+    {  // new style
+        iwidth = g_data.fixedwidth / 2;
+        iheight = g_data.fixedheight;
+
+        s_scale = (float)(iwidth-4) / width;
+        t_scale = (float)(iheight-4) / height;
+    }
+
+    // make the width a multiple of 4; some hardware requires this, and it ensures
+    // dword alignment for each scan
+    swidth = iwidth*2;
+    g_data.skinwidth = (swidth + 3) & ~3;
+    g_data.skinheight = iheight;
+ */
+
+       for ( i = 0; i < numtri ; i++, ptri++, bTri++ )
        {
                int j;
 
-               for (j=0 ; j<3 ; j++) 
+               for ( j = 0 ; j < 3 ; j++ )
                {
-                       pbasevert = ptri->verts[j];
-
-                       VectorCopy( ptri->verts[j], bTri->v[j].xyz);
+                       VectorCopy( ptri->verts[j], bTri->v[j].xyz );
                        VectorCopy( ptri->normals[j], bTri->v[j].normal );
 
                        bTri->v[j].st[0] = ptri->texcoords[j][0];
@@ -635,18 +626,17 @@ static void CopyTrianglesToBaseTriangles(triangle_t *ptri, int numtri, baseTrian
        }
 }
 
-static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
-{
-       baseTriangle_t  *bTri;
-       baseVertex_t    *bVert;
+static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF ){
+       baseTriangle_t  *bTri;
+       baseVertex_t    *bVert;
        int i, j;
 
        // calculate the base triangles
        for ( i = 0; i < g_data.model.numSurfaces; i++ )
        {
-               CopyTrianglesToBaseTriangles( pOAF->surfaces[i]->triangles, 
-                                                       pOAF->surfaces[i]->numtriangles,
-                                                                       g_data.surfData[i].baseTriangles );
+               CopyTrianglesToBaseTriangles( pOAF->surfaces[i]->triangles,
+                                                                         pOAF->surfaces[i]->numtriangles,
+                                                                         g_data.surfData[i].baseTriangles );
 
                strcpy( g_data.surfData[i].header.name, pOAF->surfaces[i]->name );
 
@@ -654,21 +644,21 @@ static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
                g_data.surfData[i].header.numVerts = 0;
 
 /*
-               if ( strstr( filename, gamedir + 1 ) )
-               {
-                       strcpy( shaderName, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
-               }
-               else
-               {
-                       strcpy( shaderName, filename );
-               }
+        if ( strstr( filename, gamedir + 1 ) )
+        {
+            strcpy( shaderName, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
+        }
+        else
+        {
+            strcpy( shaderName, filename );
+        }
 
-               if ( strrchr( shaderName, '/' ) )
-                       *( strrchr( shaderName, '/' ) + 1 ) = 0;
+        if ( strrchr( shaderName, '/' ) )
+   *( strrchr( shaderName, '/' ) + 1 ) = 0;
 
 
-               strcpy( shaderName, pOAF->surfaces[i]->materialname );
-*/
+        strcpy( shaderName, pOAF->surfaces[i]->materialname );
+ */
                strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, pOAF->surfaces[i]->materialname );
 
                g_data.surfData[i].header.numShaders++;
@@ -685,7 +675,7 @@ static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
                {
                        bTri = &g_data.surfData[i].baseTriangles[t];
 
-                       for (j=0 ; j<3 ; j++)
+                       for ( j = 0 ; j < 3 ; j++ )
                        {
                                int k;
 
@@ -696,14 +686,13 @@ static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
                                {
                                        if ( ( g_data.surfData[i].baseVertexes[k].st[0] == bVert->st[0] ) &&
                                                 ( g_data.surfData[i].baseVertexes[k].st[1] == bVert->st[1] ) &&
-                                                ( VectorCompare (bVert->xyz, g_data.surfData[i].baseVertexes[k].xyz) ) &&
-                                                ( VectorCompare (bVert->normal, g_data.surfData[i].baseVertexes[k].normal) ) )
-                                       {
-                                               break;  // this vertex is already in the base vertex list
+                                                ( VectorCompare( bVert->xyz, g_data.surfData[i].baseVertexes[k].xyz ) ) &&
+                                                ( VectorCompare( bVert->normal, g_data.surfData[i].baseVertexes[k].normal ) ) ) {
+                                               break;  // this vertex is already in the base vertex list
                                        }
                                }
 
-                               if (k == g_data.surfData[i].header.numVerts)    { // new index
+                               if ( k == g_data.surfData[i].header.numVerts ) {    // new index
                                        g_data.surfData[i].baseVertexes[g_data.surfData[i].header.numVerts] = *bVert;
                                        g_data.surfData[i].header.numVerts++;
                                }
@@ -720,14 +709,13 @@ static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
        //
        for ( i = 0; i < g_data.model.numSurfaces; i++ )
        {
-               if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
-               {
-                       if ( pOAF->surfaces[i]->numtriangles != 1 )
-                       {
+               if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name ) {
+                       if ( pOAF->surfaces[i]->numtriangles != 1 ) {
                                Error( "tag polysets must consist of only one triangle" );
                        }
-                       if ( strstr( filename, "_flash.md3" ) && !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) )
+                       if ( strstr( filename, "_flash.md3" ) && !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) ) {
                                continue;
+                       }
                        printf( "found tag '%s'\n", pOAF->surfaces[i]->name );
                        g_data.model.numTags++;
                }
@@ -735,15 +723,13 @@ static void BuildBaseFrame( const char *filename, ObjectAnimationFrame_t *pOAF )
 
 }
 
-static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolysets )
-{
-       int                     time1;
-       char            file1[1024];
-       const char                      *frameFile;
+static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolysets ){
+       int time1;
+       char file1[1024];
+       const char          *frameFile;
 
-       printf ("---------------------\n");
-       if ( filename[1] != ':' )
-       {
+       printf( "---------------------\n" );
+       if ( filename[1] != ':' ) {
                frameFile = filename;
                sprintf( file1, "%s/%s", g_cddir, frameFile );
        }
@@ -752,9 +738,10 @@ static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolys
                strcpy( file1, filename );
        }
 
-       time1 = FileTime (file1);
-       if (time1 == -1)
-               Error ("%s doesn't exist", file1);
+       time1 = FileTime( file1 );
+       if ( time1 == -1 ) {
+               Error( "%s doesn't exist", file1 );
+       }
 
        //
        // load the base triangles
@@ -766,8 +753,9 @@ static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolys
        //
        Polyset_SnapSets( *psets, *numpolysets );
 
-       if ( strstr( file1, ".3ds" ) || strstr( file1, ".3DS" ) )
+       if ( strstr( file1, ".3ds" ) || strstr( file1, ".3DS" ) ) {
                return MD3_TYPE_BASE3DS;
+       }
 
        Error( "Unknown model file type" );
 
@@ -775,12 +763,11 @@ static int LoadModelFile( const char *filename, polyset_t **psets, int *numpolys
 }
 
 /*
-=================
-Cmd_Base
-=================
-*/
-void Cmd_Base( void )
-{
+   =================
+   Cmd_Base
+   =================
+ */
+void Cmd_Base( void ){
        char filename[1024];
 
        GetToken( qfalse );
@@ -788,16 +775,14 @@ void Cmd_Base( void )
        LoadBase( filename );
 }
 
-static void LoadBase( const char *filename )
-{
+static void LoadBase( const char *filename ){
        int numpolysets;
        polyset_t *psets;
-       int                     i;
+       int i;
        ObjectAnimationFrame_t oaf;
 
        // determine polyset splitting threshold
-       if ( TokenAvailable() )
-       {
+       if ( TokenAvailable() ) {
                GetToken( qfalse );
                g_data.maxSurfaceTris = atoi( token );
        }
@@ -827,78 +812,77 @@ static void LoadBase( const char *filename )
 }
 
 /*
-=================
-Cmd_SpriteBase
+   =================
+   Cmd_SpriteBase
 
-$spritebase xorg yorg width height
+   $spritebase xorg yorg width height
 
-Generate a single square for the model
-=================
-*/
-void Cmd_SpriteBase (void)
-{
-       float           xl, yl, width, height;
+   Generate a single square for the model
+   =================
+ */
+void Cmd_SpriteBase( void ){
+       float xl, yl, width, height;
 
        g_data.type = MD3_TYPE_SPRITE;
 
-       GetToken (qfalse);
-       xl = atof(token);
-       GetToken (qfalse);
-       yl = atof(token);
-       GetToken (qfalse);
-       width = atof(token);
-       GetToken (qfalse);
-       height = atof(token);
+       GetToken( qfalse );
+       xl = atof( token );
+       GetToken( qfalse );
+       yl = atof( token );
+       GetToken( qfalse );
+       width = atof( token );
+       GetToken( qfalse );
+       height = atof( token );
 
 //     if (g_skipmodel || g_release || g_archive)
 //             return;
 
-       printf ("---------------------\n");
+       printf( "---------------------\n" );
 
        g_data.surfData[0].verts[0] = ( float * ) calloc( 1, sizeof( float ) * 6 * 4 );
 
        g_data.surfData[0].header.numVerts = 4;
 
-       g_data.surfData[0].verts[0][0+0] = 0;
-       g_data.surfData[0].verts[0][0+1] = -xl;
-       g_data.surfData[0].verts[0][0+2] = yl + height;
+       g_data.surfData[0].verts[0][0 + 0] = 0;
+       g_data.surfData[0].verts[0][0 + 1] = -xl;
+       g_data.surfData[0].verts[0][0 + 2] = yl + height;
 
-       g_data.surfData[0].verts[0][0+3] = -1;
-       g_data.surfData[0].verts[0][0+4] = 0;
-       g_data.surfData[0].verts[0][0+5] = 0;
+       g_data.surfData[0].verts[0][0 + 3] = -1;
+       g_data.surfData[0].verts[0][0 + 4] = 0;
+       g_data.surfData[0].verts[0][0 + 5] = 0;
        g_data.surfData[0].baseVertexes[0].st[0] = 0;
        g_data.surfData[0].baseVertexes[0].st[1] = 0;
 
 
-       g_data.surfData[0].verts[0][6+0] = 0;
-       g_data.surfData[0].verts[0][6+1] = -xl - width;
-       g_data.surfData[0].verts[0][6+2] = yl + height;
-       
-       g_data.surfData[0].verts[0][6+3] = -1;
-       g_data.surfData[0].verts[0][6+4] = 0;
-       g_data.surfData[0].verts[0][6+5] = 0;
+       g_data.surfData[0].verts[0][6 + 0] = 0;
+       g_data.surfData[0].verts[0][6 + 1] = -xl - width;
+       g_data.surfData[0].verts[0][6 + 2] = yl + height;
+
+       g_data.surfData[0].verts[0][6 + 3] = -1;
+       g_data.surfData[0].verts[0][6 + 4] = 0;
+       g_data.surfData[0].verts[0][6 + 5] = 0;
        g_data.surfData[0].baseVertexes[1].st[0] = 1;
        g_data.surfData[0].baseVertexes[1].st[1] = 0;
 
 
-       g_data.surfData[0].verts[0][12+0] = 0;
-       g_data.surfData[0].verts[0][12+1] = -xl - width;
-       g_data.surfData[0].verts[0][12+2] = yl;
+       g_data.surfData[0].verts[0][12 + 0] = 0;
+       g_data.surfData[0].verts[0][12 + 1] = -xl - width;
+       g_data.surfData[0].verts[0][12 + 2] = yl;
 
-       g_data.surfData[0].verts[0][12+3] = -1;
-       g_data.surfData[0].verts[0][12+4] = 0;
-       g_data.surfData[0].verts[0][12+5] = 0;
+       g_data.surfData[0].verts[0][12 + 3] = -1;
+       g_data.surfData[0].verts[0][12 + 4] = 0;
+       g_data.surfData[0].verts[0][12 + 5] = 0;
        g_data.surfData[0].baseVertexes[2].st[0] = 1;
        g_data.surfData[0].baseVertexes[2].st[1] = 1;
 
 
-       g_data.surfData[0].verts[0][18+0] = 0;
-       g_data.surfData[0].verts[0][18+1] = -xl;
-       g_data.surfData[0].verts[0][18+2] = yl;
+       g_data.surfData[0].verts[0][18 + 0] = 0;
+       g_data.surfData[0].verts[0][18 + 1] = -xl;
+       g_data.surfData[0].verts[0][18 + 2] = yl;
 
-       g_data.surfData[0].verts[0][18+3] = -1;
-       g_data.surfData[0].verts[0][18+4] = 0;
-       g_data.surfData[0].verts[0][18+5] = 0;
+       g_data.surfData[0].verts[0][18 + 3] = -1;
+       g_data.surfData[0].verts[0][18 + 4] = 0;
+       g_data.surfData[0].verts[0][18 + 5] = 0;
        g_data.surfData[0].baseVertexes[3].st[0] = 0;
        g_data.surfData[0].baseVertexes[3].st[1] = 1;
 
@@ -919,53 +903,52 @@ void Cmd_SpriteBase (void)
 }
 
 /*
-===========================================================================
+   ===========================================================================
 
-  FRAME GRABBING
+   FRAME GRABBING
 
-===========================================================================
-*/
+   ===========================================================================
+ */
 
 /*
-===============
-GrabFrame
-===============
-*/
-void GrabFrame (const char *frame)
-{
-       int                     i, j, k;
-       char            file1[1024];
-       md3Frame_t              *fr;
-       md3Tag_t                tagParent;
-       float           *frameXyz;
-       float           *frameNormals;
-       const char      *framefile;
-       polyset_t               *psets;
-       qboolean         parentTagExists = qfalse;
-       int                      numpolysets;
-       int                     numtags = 0;
-       int                     tagcount;
+   ===============
+   GrabFrame
+   ===============
+ */
+void GrabFrame( const char *frame ){
+       int i, j, k;
+       char file1[1024];
+       md3Frame_t      *fr;
+       md3Tag_t tagParent;
+       float       *frameXyz;
+       float       *frameNormals;
+       const char  *framefile;
+       polyset_t       *psets;
+       qboolean parentTagExists = qfalse;
+       int numpolysets;
+       int numtags = 0;
+       int tagcount;
 
        // the frame 'run1' will be looked for as either
        // run.1 or run1.tri, so the new alias sequence save
        // feature an be used
-       if ( frame[1] != ':' )
-       {
+       if ( frame[1] != ':' ) {
 //             framefile = FindFrameFile (frame);
                framefile = frame;
-               sprintf (file1, "%s/%s",g_cddir, framefile);
+               sprintf( file1, "%s/%s",g_cddir, framefile );
        }
        else
        {
                strcpy( file1, frame );
        }
-       printf ("grabbing %s\n", file1);
+       printf( "grabbing %s\n", file1 );
 
-       if (g_data.model.numFrames >= MD3_MAX_FRAMES)
-               Error ("model.numFrames >= MD3_MAX_FRAMES");
+       if ( g_data.model.numFrames >= MD3_MAX_FRAMES ) {
+               Error( "model.numFrames >= MD3_MAX_FRAMES" );
+       }
        fr = &g_data.frames[g_data.model.numFrames];
 
-       strcpy (fr->name, frame);
+       strcpy( fr->name, frame );
 
        psets = Polyset_LoadSets( file1, &numpolysets, g_data.maxSurfaceTris );
 
@@ -997,11 +980,10 @@ void GrabFrame (const char *frame)
                                // scale and adjust
                                for ( k = 0 ; k < 3 ; k++ ) {
                                        ptri[t].verts[j][k] = ptri[t].verts[j][k] * g_data.scale_up +
-                                               g_data.adjust[k];
+                                                                                 g_data.adjust[k];
 
                                        if ( ptri[t].verts[j][k] > 1023 ||
-                                                ptri[t].verts[j][k] < -1023 )
-                                       {
+                                                ptri[t].verts[j][k] < -1023 ) {
                                                Error( "Model extents too large" );
                                        }
                                }
@@ -1014,16 +996,14 @@ void GrabFrame (const char *frame)
        //
        for ( i = 0; i < numpolysets; i++ )
        {
-               if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
-               {
-                       if ( strstr( psets[i].name, "tag_parent" ) == psets[i].name )
-                       {
-                               if ( strstr( psets[i].name, "tag_parent" ) )
-                               {
+               if ( strstr( psets[i].name, "tag_" ) == psets[i].name ) {
+                       if ( strstr( psets[i].name, "tag_parent" ) == psets[i].name ) {
+                               if ( strstr( psets[i].name, "tag_parent" ) ) {
                                        float tri[3][3];
 
-                                       if ( parentTagExists )
+                                       if ( parentTagExists ) {
                                                Error( "Multiple parent tags not allowed" );
+                                       }
 
                                        memcpy( tri[0], psets[i].triangles[0].verts[0], sizeof( float ) * 3 );
                                        memcpy( tri[1], psets[i].triangles[0].verts[1], sizeof( float ) * 3 );
@@ -1039,22 +1019,19 @@ void GrabFrame (const char *frame)
                        numtags++;
                }
 
-               if ( strcmp( psets[i].name, g_data.surfData[i].header.name ) )
-               {
+               if ( strcmp( psets[i].name, g_data.surfData[i].header.name ) ) {
                        Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, psets[i].name, g_modelname );
                }
        }
 
-       if ( numtags != g_data.model.numTags )
-       {
+       if ( numtags != g_data.model.numTags ) {
                Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
        }
 
-       if ( numpolysets != g_data.model.numSurfaces )
-       {
-               Error( "mismatched number of surfaces in frame(%d) vs. base(%d)", numpolysets-numtags, g_data.model.numSurfaces );
+       if ( numpolysets != g_data.model.numSurfaces ) {
+               Error( "mismatched number of surfaces in frame(%d) vs. base(%d)", numpolysets - numtags, g_data.model.numSurfaces );
        }
-       
+
        //
        // prepare to accumulate bounds and normals
        //
@@ -1081,7 +1058,7 @@ void GrabFrame (const char *frame)
                                for ( j = 0; j < 3 ; j++ )
                                {
                                        vec3_t tmp;
-                                       
+
                                        VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
 
                                        pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
@@ -1099,8 +1076,7 @@ void GrabFrame (const char *frame)
                //
                // compute tag data
                //
-               if ( strstr( psets[i].name, "tag_" ) == psets[i].name )
-               {
+               if ( strstr( psets[i].name, "tag_" ) == psets[i].name ) {
                        md3Tag_t *pTag = &g_data.tags[g_data.model.numFrames][tagcount];
                        float tri[3][3];
 
@@ -1115,8 +1091,9 @@ void GrabFrame (const char *frame)
                }
                else
                {
-                       if ( g_data.surfData[i].verts[g_data.model.numFrames] )
+                       if ( g_data.surfData[i].verts[g_data.model.numFrames] ) {
                                free( g_data.surfData[i].verts[g_data.model.numFrames] );
+                       }
                        frameXyz = g_data.surfData[i].verts[g_data.model.numFrames] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
                        frameNormals = frameXyz + 3;
 
@@ -1127,13 +1104,13 @@ void GrabFrame (const char *frame)
                                        int index;
 
                                        index = g_data.surfData[i].baseTriangles[t].v[j].index;
-                                       frameXyz[index*6+0] = pTris[t].verts[j][0];
-                                       frameXyz[index*6+1] = pTris[t].verts[j][1];
-                                       frameXyz[index*6+2] = pTris[t].verts[j][2];
-                                       frameNormals[index*6+0] =  pTris[t].normals[j][0];
-                                       frameNormals[index*6+1] =  pTris[t].normals[j][1];
-                                       frameNormals[index*6+2] =  pTris[t].normals[j][2];
-                                       AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
+                                       frameXyz[index * 6 + 0] = pTris[t].verts[j][0];
+                                       frameXyz[index * 6 + 1] = pTris[t].verts[j][1];
+                                       frameXyz[index * 6 + 2] = pTris[t].verts[j][2];
+                                       frameNormals[index * 6 + 0] =  pTris[t].normals[j][0];
+                                       frameNormals[index * 6 + 1] =  pTris[t].normals[j][1];
+                                       frameNormals[index * 6 + 2] =  pTris[t].normals[j][2];
+                                       AddPointToBounds( &frameXyz[index * 6], fr->bounds[0], fr->bounds[1] );
                                }
                        }
                }
@@ -1152,20 +1129,19 @@ void GrabFrame (const char *frame)
 
 
 /*
-===============
-Cmd_Frame      
-===============
-*/
-void Cmd_Frame (void)
-{
-       while (TokenAvailable())
+   ===============
+   Cmd_Frame
+   ===============
+ */
+void Cmd_Frame( void ){
+       while ( TokenAvailable() )
        {
-               GetToken (qfalse);
-               if (g_skipmodel)
+               GetToken( qfalse );
+               if ( g_skipmodel ) {
                        continue;
-               if (g_release || g_archive)
-               {
-                       g_data.model.numFrames = 1;     // don't skip the writeout
+               }
+               if ( g_release || g_archive ) {
+                       g_data.model.numFrames = 1; // don't skip the writeout
                        continue;
                }
 
@@ -1175,13 +1151,12 @@ void Cmd_Frame (void)
 
 
 /*
-===============
-Cmd_Skin
+   ===============
+   Cmd_Skin
 
-===============
-*/
-void SkinFrom3DS( const char *filename )
-{
+   ===============
+ */
+void SkinFrom3DS( const char *filename ){
        polyset_t *psets;
        char name[1024];
        int numPolysets;
@@ -1192,18 +1167,18 @@ void SkinFrom3DS( const char *filename )
        for ( i = 0; i < numPolysets; i++ )
        {
 /*
-               if ( strstr( filename, gamedir + 1 ) )
-               {
-                       strcpy( name, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
-               }
-               else
-               {
-                       strcpy( name, filename );
-               }
-
-               if ( strrchr( name, '/' ) )
-                       *( strrchr( name, '/' ) + 1 ) = 0;
-*/
+        if ( strstr( filename, gamedir + 1 ) )
+        {
+            strcpy( name, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
+        }
+        else
+        {
+            strcpy( name, filename );
+        }
+
+        if ( strrchr( name, '/' ) )
+   *( strrchr( name, '/' ) + 1 ) = 0;
+ */
                strcpy( name, psets[i].materialname );
                strcpy( g_data.surfData[i].shaders[g_data.surfData[i].header.numShaders].name, name );
 
@@ -1214,18 +1189,15 @@ void SkinFrom3DS( const char *filename )
        free( psets );
 }
 
-void Cmd_Skin (void)
-{
+void Cmd_Skin( void ){
        char skinfile[1024];
 
-       if ( g_data.type == MD3_TYPE_BASE3DS )
-       {
+       if ( g_data.type == MD3_TYPE_BASE3DS ) {
                GetToken( qfalse );
 
                sprintf( skinfile, "%s/%s", g_cddir, token );
 
-               if ( strstr( token, ".3ds" ) || strstr( token, ".3DS" ) )
-               {
+               if ( strstr( token, ".3ds" ) || strstr( token, ".3DS" ) ) {
                        SkinFrom3DS( skinfile );
                }
                else
@@ -1242,15 +1214,14 @@ void Cmd_Skin (void)
 }
 
 /*
-=================
-Cmd_SpriteShader
-=================
+   =================
+   Cmd_SpriteShader
+   =================
 
-This routine is also called for $oldskin
+   This routine is also called for $oldskin
 
-*/
-void Cmd_SpriteShader()
-{
+ */
+void Cmd_SpriteShader(){
        GetToken( qfalse );
        strcpy( g_data.surfData[0].shaders[g_data.surfData[0].header.numShaders].name, token );
        g_data.surfData[0].header.numShaders++;
@@ -1258,106 +1229,101 @@ void Cmd_SpriteShader()
 }
 
 /*
-=================
-Cmd_Origin
-=================
-*/
-void Cmd_Origin (void)
-{
+   =================
+   Cmd_Origin
+   =================
+ */
+void Cmd_Origin( void ){
        // rotate points into frame of reference so model points down the
        // positive x axis
        // FIXME: use alias native coordinate system
-       GetToken (qfalse);
-       g_data.adjust[1] = -atof (token);
+       GetToken( qfalse );
+       g_data.adjust[1] = -atof( token );
 
-       GetToken (qfalse);
-       g_data.adjust[0] = atof (token);
+       GetToken( qfalse );
+       g_data.adjust[0] = atof( token );
 
-       GetToken (qfalse);
-       g_data.adjust[2] = -atof (token);
+       GetToken( qfalse );
+       g_data.adjust[2] = -atof( token );
 }
 
 
 /*
-=================
-Cmd_ScaleUp
-=================
-*/
-void Cmd_ScaleUp (void)
-{
-       GetToken (qfalse);
-       g_data.scale_up = atof (token);
-       if (g_skipmodel || g_release || g_archive)
+   =================
+   Cmd_ScaleUp
+   =================
+ */
+void Cmd_ScaleUp( void ){
+       GetToken( qfalse );
+       g_data.scale_up = atof( token );
+       if ( g_skipmodel || g_release || g_archive ) {
                return;
+       }
 
-       printf ("Scale up: %f\n", g_data.scale_up);
+       printf( "Scale up: %f\n", g_data.scale_up );
 }
 
 
 /*
-=================
-Cmd_Skinsize
-
-Set a skin size other than the default
-QUAKE3: not needed
-=================
-*/
-void Cmd_Skinsize (void)
-{
-       GetToken (qfalse);
-       g_data.fixedwidth = atoi(token);
-       GetToken (qfalse);
-       g_data.fixedheight = atoi(token);
+   =================
+   Cmd_Skinsize
+
+   Set a skin size other than the default
+   QUAKE3: not needed
+   =================
+ */
+void Cmd_Skinsize( void ){
+       GetToken( qfalse );
+       g_data.fixedwidth = atoi( token );
+       GetToken( qfalse );
+       g_data.fixedheight = atoi( token );
 }
 
 /*
-=================
-Cmd_Modelname
+   =================
+   Cmd_Modelname
 
-Begin creating a model of the given name
-=================
-*/
-void Cmd_Modelname (void)
-{
-       FinishModel ( TYPE_UNKNOWN );
-       ClearModel ();
-
-       GetToken (qfalse);
-       strcpy (g_modelname, token);
-       StripExtension (g_modelname);
-       strcat (g_modelname, ".md3");
-       strcpy (g_data.model.name, g_modelname);
+   Begin creating a model of the given name
+   =================
+ */
+void Cmd_Modelname( void ){
+       FinishModel( TYPE_UNKNOWN );
+       ClearModel();
+
+       GetToken( qfalse );
+       strcpy( g_modelname, token );
+       StripExtension( g_modelname );
+       strcat( g_modelname, ".md3" );
+       strcpy( g_data.model.name, g_modelname );
 }
 
 /*
-===============
-fCmd_Cd
-===============
-*/
-void Cmd_Cd (void)
-{
-       if ( g_cddir[0]) {
-               Error ("$cd command without a $modelname");
+   ===============
+   fCmd_Cd
+   ===============
+ */
+void Cmd_Cd( void ){
+       if ( g_cddir[0] ) {
+               Error( "$cd command without a $modelname" );
        }
 
-       GetToken (qfalse);
+       GetToken( qfalse );
 
-       sprintf ( g_cddir, "%s%s", gamedir, token);
+       sprintf( g_cddir, "%s%s", gamedir, token );
 
        // if -only was specified and this cd doesn't match,
        // skip the model (you only need to match leading chars,
        // so you could regrab all monsters with -only models/monsters)
-       if (!g_only[0])
+       if ( !g_only[0] ) {
                return;
-       if (strncmp(token, g_only, strlen(g_only)))
-       {
+       }
+       if ( strncmp( token, g_only, strlen( g_only ) ) ) {
                g_skipmodel = qtrue;
-               printf ("skipping %s\n", token);
+               printf( "skipping %s\n", token );
        }
 }
 
-void Convert3DStoMD3( const char *file )
-{
+void Convert3DStoMD3( const char *file ){
        LoadBase( file );
        GrabFrame( file );
        SkinFrom3DS( file );
@@ -1371,8 +1337,7 @@ void Convert3DStoMD3( const char *file )
 /*
 ** Cmd_3DSConvert
 */
-void Cmd_3DSConvert()
-{
+void Cmd_3DSConvert(){
        char file[1024];
 
        FinishModel( TYPE_UNKNOWN );
@@ -1382,15 +1347,16 @@ void Cmd_3DSConvert()
 
        sprintf( file, "%s%s", gamedir, token );
        strcpy( g_modelname, token );
-       if ( strrchr( g_modelname, '.' ) )
+       if ( strrchr( g_modelname, '.' ) ) {
                *strrchr( g_modelname, '.' ) = 0;
+       }
        strcat( g_modelname, ".md3" );
 
-       if ( FileTime( file ) == -1 )
+       if ( FileTime( file ) == -1 ) {
                Error( "%s doesn't exist", file );
+       }
 
-       if ( TokenAvailable() )
-       {
+       if ( TokenAvailable() ) {
                GetToken( qfalse );
                g_data.scale_up = atof( token );
        }
@@ -1403,8 +1369,7 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims );
 /*
 ** Cmd_ASEConvert
 */
-void Cmd_ASEConvert( qboolean grabAnims )
-{
+void Cmd_ASEConvert( qboolean grabAnims ){
        char filename[1024];
        int type = TYPE_ITEM;
 
@@ -1414,97 +1379,104 @@ void Cmd_ASEConvert( qboolean grabAnims )
        GetToken( qfalse );
        sprintf( filename, "%s%s", gamedir, token );
 
-       strcpy (g_modelname, token);
-       StripExtension (g_modelname);
-       strcat (g_modelname, ".md3");
-       strcpy (g_data.model.name, g_modelname);
+       strcpy( g_modelname, token );
+       StripExtension( g_modelname );
+       strcat( g_modelname, ".md3" );
+       strcpy( g_data.model.name, g_modelname );
 
-       if ( !strstr( filename, ".ase" ) && !strstr( filename, ".ASE" ) )
+       if ( !strstr( filename, ".ase" ) && !strstr( filename, ".ASE" ) ) {
                strcat( filename, ".ASE" );
+       }
 
        g_data.maxSurfaceTris = MAX_SURFACE_TRIS - 1;
 
        while ( TokenAvailable() )
        {
                GetToken( qfalse );
-               if ( !strcmp( token, "-origin" ) )
-               {
-                       if ( !TokenAvailable() )
+               if ( !strcmp( token, "-origin" ) ) {
+                       if ( !TokenAvailable() ) {
                                Error( "missing parameter for -origin" );
+                       }
                        GetToken( qfalse );
                        g_data.aseAdjust[1] = -atof( token );
 
-                       if ( !TokenAvailable() )
+                       if ( !TokenAvailable() ) {
                                Error( "missing parameter for -origin" );
+                       }
                        GetToken( qfalse );
-                       g_data.aseAdjust[0] = atof (token);
+                       g_data.aseAdjust[0] = atof( token );
 
-                       if ( !TokenAvailable() )
+                       if ( !TokenAvailable() ) {
                                Error( "missing parameter for -origin" );
+                       }
                        GetToken( qfalse );
-                       g_data.aseAdjust[2] = -atof (token);
+                       g_data.aseAdjust[2] = -atof( token );
                }
-               else if ( !strcmp( token, "-lod" ) )
-               {
-                       if ( !TokenAvailable() )
+               else if ( !strcmp( token, "-lod" ) ) {
+                       if ( !TokenAvailable() ) {
                                Error( "No parameter for -lod" );
+                       }
                        GetToken( qfalse );
                        g_data.currentLod = atoi( token );
-                       if ( g_data.currentLod > MD3_MAX_LODS - 1 )
-                       {
+                       if ( g_data.currentLod > MD3_MAX_LODS - 1 ) {
                                Error( "-lod parameter too large! (%d)\n", g_data.currentLod );
                        }
 
-                       if ( !TokenAvailable() )
+                       if ( !TokenAvailable() ) {
                                Error( "No second parameter for -lod" );
+                       }
                        GetToken( qfalse );
                        g_data.lodBias = atof( token );
                }
-               else if ( !strcmp( token, "-maxtris" ) )
-               {
-                       if ( !TokenAvailable() )
+               else if ( !strcmp( token, "-maxtris" ) ) {
+                       if ( !TokenAvailable() ) {
                                Error( "No parameter for -maxtris" );
+                       }
                        GetToken( qfalse );
                        g_data.maxSurfaceTris = atoi( token );
                }
-               else if ( !strcmp( token, "-playerparms" ) )
-               {
-                       if ( !TokenAvailable() )
+               else if ( !strcmp( token, "-playerparms" ) ) {
+                       if ( !TokenAvailable() ) {
                                Error( "missing skip start parameter for -playerparms" );
+                       }
                        GetToken( qfalse );
                        g_data.lowerSkipFrameStart = atoi( token );
 
 #if 0
-                       if ( !TokenAvailable() )
+                       if ( !TokenAvailable() ) {
                                Error( "missing skip end parameter for -playerparms" );
+                       }
                        GetToken( qfalse );
                        g_data.lowerSkipFrameEnd = atoi( token );
 #endif
 
-                       if ( !TokenAvailable() )
+                       if ( !TokenAvailable() ) {
                                Error( "missing upper parameter for -playerparms" );
+                       }
                        GetToken( qfalse );
                        g_data.maxUpperFrames = atoi( token );
 
                        g_data.lowerSkipFrameEnd = g_data.maxUpperFrames - 1;
 
 #if 0
-                       if ( !TokenAvailable() )
+                       if ( !TokenAvailable() ) {
                                Error( "missing head parameter for -playerparms" );
+                       }
                        GetToken( qfalse );
                        g_data.maxHeadFrames = atoi( token );
 #endif
                        g_data.maxHeadFrames = 1;
 
-                       if ( type != TYPE_ITEM )
+                       if ( type != TYPE_ITEM ) {
                                Error( "invalid argument" );
+                       }
 
                        type = TYPE_PLAYER;
                }
-               else if ( !strcmp( token, "-weapon" ) )
-               {
-                       if ( type != TYPE_ITEM )
+               else if ( !strcmp( token, "-weapon" ) ) {
+                       if ( type != TYPE_ITEM ) {
                                Error( "invalid argument" );
+                       }
 
                        type = TYPE_WEAPON;
                }
@@ -1512,17 +1484,14 @@ void Cmd_ASEConvert( qboolean grabAnims )
 
        g_data.type = MD3_TYPE_ASE;
 
-       if ( type == TYPE_WEAPON && grabAnims )
-       {
+       if ( type == TYPE_WEAPON && grabAnims ) {
                Error( "can't grab anims with weapon models" );
        }
-       if ( type == TYPE_PLAYER && !grabAnims )
-       {
+       if ( type == TYPE_PLAYER && !grabAnims ) {
                Error( "player models must be converted with $aseanimconvert" );
        }
 
-       if ( type == TYPE_WEAPON )
-       {
+       if ( type == TYPE_WEAPON ) {
                ConvertASE( filename, type, qfalse );
                ConvertASE( filename, TYPE_HAND, qtrue );
        }
@@ -1532,20 +1501,17 @@ void Cmd_ASEConvert( qboolean grabAnims )
        }
 }
 
-static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES], 
-                                                                 const char *part,
-                                                                 int skipFrameStart,
-                                                                 int skipFrameEnd,
-                                                                 int maxFrames )
-
-{
+static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES],
+                                                                const char *part,
+                                                                int skipFrameStart,
+                                                                int skipFrameEnd,
+                                                                int maxFrames ){
        int numSurfaces;
        int numValidSurfaces;
        int i;
        int numFrames = -1;
 
-       if ( ( numSurfaces = ASE_GetNumSurfaces() ) > MAX_ANIM_SURFACES )
-       {
+       if ( ( numSurfaces = ASE_GetNumSurfaces() ) > MAX_ANIM_SURFACES ) {
                Error( "Too many surfaces in ASE" );
        }
 
@@ -1555,42 +1521,42 @@ static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES],
                int numNewFrames;
                const char *surfaceName = ASE_GetSurfaceName( i );
 
-               if ( !surfaceName )
-               {
+               if ( !surfaceName ) {
                        continue;
 //                     Error( "Missing animation frames in model" );
                }
 
-               if ( strstr( surfaceName, "tag_" ) || 
-                        !strcmp( part, "any" ) || 
-                        ( strstr( surfaceName, part ) == surfaceName ) )
-               {
+               if ( strstr( surfaceName, "tag_" ) ||
+                        !strcmp( part, "any" ) ||
+                        ( strstr( surfaceName, part ) == surfaceName ) ) {
 
                        // skip this if it's an inappropriate tag
-                       if ( strcmp( part, "any" ) )
-                       {
+                       if ( strcmp( part, "any" ) ) {
                                // ignore non-"tag_head" tags if this is the head
-                               if ( !strcmp( part, "h_" ) && strstr( surfaceName, "tag_" ) && strcmp( surfaceName, "tag_head" ) )
+                               if ( !strcmp( part, "h_" ) && strstr( surfaceName, "tag_" ) && strcmp( surfaceName, "tag_head" ) ) {
                                        continue;
+                               }
                                // ignore "tag_head" if this is the legs
-                               if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_head" ) )
+                               if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_head" ) ) {
                                        continue;
+                               }
                                // ignore "tag_weapon" if this is the legs
-                               if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_weapon" ) )
+                               if ( !strcmp( part, "l_" ) && !strcmp( surfaceName, "tag_weapon" ) ) {
                                        continue;
+                               }
                        }
 
-                       if ( ( sanims[numValidSurfaces].frames = ASE_GetSurfaceAnimation( i, &sanims[numValidSurfaces].numFrames, skipFrameStart, skipFrameEnd, maxFrames ) ) != 0 )
-                       {
+                       if ( ( sanims[numValidSurfaces].frames = ASE_GetSurfaceAnimation( i, &sanims[numValidSurfaces].numFrames, skipFrameStart, skipFrameEnd, maxFrames ) ) != 0 ) {
                                splitSets = Polyset_SplitSets( sanims[numValidSurfaces].frames, sanims[numValidSurfaces].numFrames, &numNewFrames, g_data.maxSurfaceTris );
-                               
-                               if ( numFrames == -1 )
+
+                               if ( numFrames == -1 ) {
                                        numFrames = sanims[numValidSurfaces].numFrames;
-                               else if ( numFrames != sanims[numValidSurfaces].numFrames )
+                               }
+                               else if ( numFrames != sanims[numValidSurfaces].numFrames ) {
                                        Error( "Different number of animation frames on surfaces" );
-                               
-                               if ( sanims[numValidSurfaces].frames != splitSets )
-                               {
+                               }
+
+                               if ( sanims[numValidSurfaces].frames != splitSets ) {
                                        int j;
 
                                        // free old data if we split the surfaces
@@ -1599,7 +1565,7 @@ static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES],
                                                free( sanims[numValidSurfaces].frames[j].triangles );
                                                free( sanims[numValidSurfaces].frames );
                                        }
-                                       
+
                                        sanims[numValidSurfaces].frames = splitSets;
                                        sanims[numValidSurfaces].numFrames = numNewFrames;
                                }
@@ -1614,25 +1580,25 @@ static int GetSurfaceAnimations( SurfaceAnimation_t sanims[MAX_ANIM_SURFACES],
        return numValidSurfaces;
 }
 
-static int SurfaceOrderToFrameOrder( SurfaceAnimation_t sanims[], ObjectAnimationFrame_t oanims[], int numSurfaces )
-{
+static int SurfaceOrderToFrameOrder( SurfaceAnimation_t sanims[], ObjectAnimationFrame_t oanims[], int numSurfaces ){
        int i, s;
        int numFrames = -1;
 
        /*
-       ** we have the data here arranged in surface order, now we need to convert it to 
+       ** we have the data here arranged in surface order, now we need to convert it to
        ** frame order
        */
        for ( i = 0, s = 0; i < numSurfaces; i++ )
        {
                int j;
-               
-               if ( sanims[i].frames )
-               {
-                       if ( numFrames == -1 )
+
+               if ( sanims[i].frames ) {
+                       if ( numFrames == -1 ) {
                                numFrames = sanims[i].numFrames;
-                       else if ( numFrames != sanims[i].numFrames )
+                       }
+                       else if ( numFrames != sanims[i].numFrames ) {
                                Error( "numFrames != sanims[i].numFrames (%d != %d)\n", numFrames, sanims[i].numFrames );
+                       }
 
                        for ( j = 0; j < sanims[i].numFrames; j++ )
                        {
@@ -1646,100 +1612,98 @@ static int SurfaceOrderToFrameOrder( SurfaceAnimation_t sanims[], ObjectAnimatio
        return numFrames;
 }
 
-static void WriteMD3( const char *_filename, ObjectAnimationFrame_t oanims[], int numFrames )
-{
+static void WriteMD3( const char *_filename, ObjectAnimationFrame_t oanims[], int numFrames ){
        char filename[1024];
 
        strcpy( filename, _filename );
-       if ( strchr( filename, '.' ) )
+       if ( strchr( filename, '.' ) ) {
                *strchr( filename, '.' ) = 0;
+       }
        strcat( filename, ".md3" );
 }
 
-static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t oanims[], int numFrames, int type )
-{
+static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t oanims[], int numFrames, int type ){
        int f, i, j, tagcount;
        float *frameXyz;
        float *frameNormals;
 
        g_data.model.numSurfaces = oanims[0].numSurfaces;
        g_data.model.numFrames = numFrames;
-       if ( g_data.model.numFrames < 0)
-               Error ("model.numFrames < 0");
-       if ( g_data.model.numFrames >= MD3_MAX_FRAMES)
-               Error ("model.numFrames >= MD3_MAX_FRAMES");
+       if ( g_data.model.numFrames < 0 ) {
+               Error( "model.numFrames < 0" );
+       }
+       if ( g_data.model.numFrames >= MD3_MAX_FRAMES ) {
+               Error( "model.numFrames >= MD3_MAX_FRAMES" );
+       }
 
        // build base frame
        BuildBaseFrame( filename, &oanims[0] );
-       
+
        // build animation frames
        for ( f = 0; f < numFrames; f++ )
        {
                ObjectAnimationFrame_t *pOAF = &oanims[f];
-               qboolean        parentTagExists = qfalse;
-               md3Tag_t        tagParent;
-               int                     numtags = 0;
-               md3Frame_t              *fr;
-               
+               qboolean parentTagExists = qfalse;
+               md3Tag_t tagParent;
+               int numtags = 0;
+               md3Frame_t      *fr;
+
                fr = &g_data.frames[f];
-               
+
                strcpy( fr->name, "(from ASE)" );
-               
+
                // scale and adjust frame
                for ( i = 0; i < pOAF->numSurfaces; i++ )
                {
                        triangle_t *pTris = pOAF->surfaces[i]->triangles;
                        int t;
-                       
+
                        for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
                        {
                                for ( j = 0; j < 3; j++ )
                                {
                                        int k;
-                                       
+
                                        // scale and adjust
                                        for ( k = 0 ; k < 3 ; k++ ) {
                                                pTris[t].verts[j][k] = pTris[t].verts[j][k] * g_data.scale_up +
-                                                       g_data.aseAdjust[k];
-                                               
+                                                                                          g_data.aseAdjust[k];
+
                                                if ( pTris[t].verts[j][k] > 1023 ||
-                                                       pTris[t].verts[j][k] < -1023 )
-                                               {
+                                                        pTris[t].verts[j][k] < -1023 ) {
                                                        Error( "Model extents too large" );
                                                }
                                        }
                                }
                        }
                }
-               
+
                //
                // find and count tags, locate parent tag
                //
                for ( i = 0; i < pOAF->numSurfaces; i++ )
                {
-                       if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
-                       {
+                       if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name ) {
                                // ignore parent tags when grabbing a weapon model and this is the flash portion
-                               if ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && strstr( filename, "_flash.md3" ) )
-                               {
+                               if ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && strstr( filename, "_flash.md3" ) ) {
                                        continue;
                                }
                                else if ( !strstr( filename, "_hand.md3" ) && (
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && !strstr( filename, "_flash.md3" ) ) ||
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_torso" ) && ( strstr( filename, "upper_" ) || strstr( filename, "upper.md3" ) ) ) ||
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_head" ) && ( strstr( filename, "head.md3" ) || strstr( filename, "head_" ) ) ) ||
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_flash" ) && strstr( filename, "_flash.md3" ) )|| 
-                                        ( !strcmp( pOAF->surfaces[i]->name, "tag_weapon" ) && type == TYPE_WEAPON ) ) )
-                               {
+                                                         ( !strcmp( pOAF->surfaces[i]->name, "tag_parent" ) && !strstr( filename, "_flash.md3" ) ) ||
+                                                         ( !strcmp( pOAF->surfaces[i]->name, "tag_torso" ) && ( strstr( filename, "upper_" ) || strstr( filename, "upper.md3" ) ) ) ||
+                                                         ( !strcmp( pOAF->surfaces[i]->name, "tag_head" ) && ( strstr( filename, "head.md3" ) || strstr( filename, "head_" ) ) ) ||
+                                                         ( !strcmp( pOAF->surfaces[i]->name, "tag_flash" ) && strstr( filename, "_flash.md3" ) ) ||
+                                                         ( !strcmp( pOAF->surfaces[i]->name, "tag_weapon" ) && type == TYPE_WEAPON ) ) ) {
                                        float tri[3][3];
-                                       
-                                       if ( parentTagExists )
+
+                                       if ( parentTagExists ) {
                                                Error( "Multiple parent tags not allowed" );
-                                       
+                                       }
+
                                        memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
                                        memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
                                        memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
-                                       
+
                                        MD3_ComputeTagFromTri( &tagParent, tri );
                                        strcpy( tagParent.name, "tag_parent" );
                                        g_data.tags[f][numtags] = tagParent;
@@ -1748,36 +1712,35 @@ static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t
                                else
                                {
                                        float tri[3][3];
-                               
+
                                        memcpy( tri[0], pOAF->surfaces[i]->triangles[0].verts[0], sizeof( float ) * 3 );
                                        memcpy( tri[1], pOAF->surfaces[i]->triangles[0].verts[1], sizeof( float ) * 3 );
                                        memcpy( tri[2], pOAF->surfaces[i]->triangles[0].verts[2], sizeof( float ) * 3 );
-                                       
+
                                        MD3_ComputeTagFromTri( &g_data.tags[f][numtags], tri );
                                        strcpy( g_data.tags[f][numtags].name, pOAF->surfaces[i]->name );
-                                       if ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) )
-                                               * ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) + strlen( "tag_flash" ) ) = 0;
+                                       if ( strstr( g_data.tags[f][numtags].name, "tag_flash" ) ) {
+                                               *( strstr( g_data.tags[f][numtags].name, "tag_flash" ) + strlen( "tag_flash" ) ) = 0;
+                                       }
                                }
 
                                numtags++;
                        }
-                       
-                       if ( strcmp( pOAF->surfaces[i]->name, g_data.surfData[i].header.name ) )
-                       {
+
+                       if ( strcmp( pOAF->surfaces[i]->name, g_data.surfData[i].header.name ) ) {
                                Error( "Mismatched surfaces from base('%s') to frame('%s') in model '%s'\n", g_data.surfData[i].header.name, pOAF->surfaces[i]->name, filename );
                        }
                }
-               
-               if ( numtags != g_data.model.numTags )
-               {
+
+               if ( numtags != g_data.model.numTags ) {
                        Error( "mismatched number of tags in frame(%d) vs. base(%d)", numtags, g_data.model.numTags );
                }
-               
+
                //
                // prepare to accumulate bounds and normals
                //
                ClearBounds( fr->bounds[0], fr->bounds[1] );
-               
+
                //
                // store the frame's vertices in the same order as the base. This assumes the
                // triangles and vertices in this frame are in exactly the same order as in the
@@ -1787,24 +1750,23 @@ static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t
                {
                        int t;
                        triangle_t *pTris = pOAF->surfaces[i]->triangles;
-                       
+
                        //
                        // parent tag adjust
                        //
-                       if ( parentTagExists ) 
-                       {
+                       if ( parentTagExists ) {
                                for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
                                {
                                        for ( j = 0; j < 3 ; j++ )
                                        {
                                                vec3_t tmp;
-                                               
+
                                                VectorSubtract( pTris[t].verts[j], tagParent.origin, tmp );
-                                               
+
                                                pTris[t].verts[j][0] = DotProduct( tmp, tagParent.axis[0] );
                                                pTris[t].verts[j][1] = DotProduct( tmp, tagParent.axis[1] );
                                                pTris[t].verts[j][2] = DotProduct( tmp, tagParent.axis[2] );
-                                               
+
                                                VectorCopy( pTris[t].normals[j], tmp );
                                                pTris[t].normals[j][0] = DotProduct( tmp, tagParent.axis[0] );
                                                pTris[t].normals[j][1] = DotProduct( tmp, tagParent.axis[1] );
@@ -1812,53 +1774,52 @@ static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t
                                        }
                                }
                        }
-                       
+
                        //
                        // compute tag data
                        //
-                       if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name )
-                       {
+                       if ( strstr( pOAF->surfaces[i]->name, "tag_" ) == pOAF->surfaces[i]->name ) {
                                md3Tag_t *pTag = &g_data.tags[f][tagcount];
                                float tri[3][3];
-                               
+
                                strcpy( pTag->name, pOAF->surfaces[i]->name );
-                               
+
                                memcpy( tri[0], pTris[0].verts[0], sizeof( float ) * 3 );
                                memcpy( tri[1], pTris[0].verts[1], sizeof( float ) * 3 );
                                memcpy( tri[2], pTris[0].verts[2], sizeof( float ) * 3 );
-                               
+
                                MD3_ComputeTagFromTri( pTag, tri );
                                tagcount++;
                        }
                        else
                        {
-                               if ( g_data.surfData[i].verts[f] )
+                               if ( g_data.surfData[i].verts[f] ) {
                                        free( g_data.surfData[i].verts[f] );
+                               }
                                frameXyz = g_data.surfData[i].verts[f] = calloc( 1, sizeof( float ) * 6 * g_data.surfData[i].header.numVerts );
                                frameNormals = frameXyz + 3;
-                               
+
                                for ( t = 0; t < pOAF->surfaces[i]->numtriangles; t++ )
                                {
                                        for ( j = 0; j < 3 ; j++ )
                                        {
                                                int index;
-                                               
+
                                                index = g_data.surfData[i].baseTriangles[t].v[j].index;
-                                               frameXyz[index*6+0] = pTris[t].verts[j][0];
-                                               frameXyz[index*6+1] = pTris[t].verts[j][1];
-                                               frameXyz[index*6+2] = pTris[t].verts[j][2];
-                                               frameNormals[index*6+0] =  pTris[t].normals[j][0];
-                                               frameNormals[index*6+1] =  pTris[t].normals[j][1];
-                                               frameNormals[index*6+2] =  pTris[t].normals[j][2];
-                                               AddPointToBounds (&frameXyz[index*6], fr->bounds[0], fr->bounds[1] );
+                                               frameXyz[index * 6 + 0] = pTris[t].verts[j][0];
+                                               frameXyz[index * 6 + 1] = pTris[t].verts[j][1];
+                                               frameXyz[index * 6 + 2] = pTris[t].verts[j][2];
+                                               frameNormals[index * 6 + 0] =  pTris[t].normals[j][0];
+                                               frameNormals[index * 6 + 1] =  pTris[t].normals[j][1];
+                                               frameNormals[index * 6 + 2] =  pTris[t].normals[j][2];
+                                               AddPointToBounds( &frameXyz[index * 6], fr->bounds[0], fr->bounds[1] );
                                        }
                                }
                        }
                }
        }
 
-       if ( strstr( filename, gamedir + 1 ) )
-       {
+       if ( strstr( filename, gamedir + 1 ) ) {
                strcpy( g_modelname, strstr( filename, gamedir + 1 ) + strlen( gamedir ) - 1 );
        }
        else
@@ -1870,8 +1831,7 @@ static void BuildAnimationFromOAFs( const char *filename, ObjectAnimationFrame_t
        ClearModel();
 }
 
-static void ConvertASE( const char *filename, int type, qboolean grabAnims )
-{
+static void ConvertASE( const char *filename, int type, qboolean grabAnims ){
        int i, j;
        int numSurfaces;
        int numFrames = -1;
@@ -1887,29 +1847,30 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
        /*
        ** process parts
        */
-       if ( type == TYPE_ITEM )
-       {
+       if ( type == TYPE_ITEM ) {
                numSurfaces = GetSurfaceAnimations( surfaceAnimations, "any", -1, -1, -1 );
 
-               if ( numSurfaces <= 0 )
+               if ( numSurfaces <= 0 ) {
                        Error( "numSurfaces <= 0" );
+               }
 
                numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
 
-               if ( numFrames <= 0 )
+               if ( numFrames <= 0 ) {
                        Error( "numFrames <= 0" );
+               }
 
                strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
+               if ( strrchr( outfilename, '.' ) ) {
                        *( strrchr( outfilename, '.' ) + 1 ) = 0;
+               }
                strcat( outfilename, "md3" );
                BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
 
                // free memory
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( surfaceAnimations[i].frames )
-                       {
+                       if ( surfaceAnimations[i].frames ) {
                                for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
                                {
                                        free( surfaceAnimations[i].frames[j].triangles );
@@ -1919,8 +1880,7 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                        }
                }
        }
-       else if ( type == TYPE_PLAYER )
-       {
+       else if ( type == TYPE_PLAYER ) {
                qboolean tagTorso = qfalse;
                qboolean tagHead = qfalse;
                qboolean tagWeapon = qfalse;
@@ -1931,30 +1891,25 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                numSurfaces = ASE_GetNumSurfaces();
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_head" ) )
-                       {
+                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_head" ) ) {
                                tagHead = qtrue;
                        }
-                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_torso" ) )
-                       {
+                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_torso" ) ) {
                                tagTorso = qtrue;
                        }
-                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_weapon" ) )
-                       {
+                       if ( !strcmp( ASE_GetSurfaceName( i ), "tag_weapon" ) ) {
                                tagWeapon = qtrue;
                        }
                }
 
-               if ( !tagWeapon )
-               {
-                       Error( "Missing tag_weapon!" );
+               if ( !tagHead ) {
+                       // todo: was never being checked; should we error now that it is?
+                       // Error( "Missing tag_head!" );
                }
-               if ( !tagTorso )
-               {
+               if ( !tagTorso ) {
                        Error( "Missing tag_torso!" );
                }
-               if ( !tagWeapon )
-               {
+               if ( !tagWeapon ) {
                        Error( "Missing tag_weapon!" );
                }
 
@@ -1962,11 +1917,11 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                numSurfaces = GetSurfaceAnimations( surfaceAnimations, "u_", -1, -1, g_data.maxUpperFrames );
                numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
                strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '/' ) )
+               if ( strrchr( outfilename, '/' ) ) {
                        *( strrchr( outfilename, '/' ) + 1 ) = 0;
+               }
 
-               if ( g_data.currentLod == 0 )
-               {
+               if ( g_data.currentLod == 0 ) {
                        strcat( outfilename, "upper.md3" );
                }
                else
@@ -1976,14 +1931,13 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                        sprintf( temp, "upper_%d.md3", g_data.currentLod );
                        strcat( outfilename, temp );
                }
-               
+
                BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
 
                // free memory
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( surfaceAnimations[i].frames )
-                       {
+                       if ( surfaceAnimations[i].frames ) {
                                for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
                                {
                                        free( surfaceAnimations[i].frames[j].triangles );
@@ -1997,11 +1951,11 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                numSurfaces = GetSurfaceAnimations( surfaceAnimations, "l_", g_data.lowerSkipFrameStart, g_data.lowerSkipFrameEnd, -1 );
                numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
                strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '/' ) )
+               if ( strrchr( outfilename, '/' ) ) {
                        *( strrchr( outfilename, '/' ) + 1 ) = 0;
+               }
 
-               if ( g_data.currentLod == 0 )
-               {
+               if ( g_data.currentLod == 0 ) {
                        strcat( outfilename, "lower.md3" );
                }
                else
@@ -2016,8 +1970,7 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                // free memory
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( surfaceAnimations[i].frames )
-                       {
+                       if ( surfaceAnimations[i].frames ) {
                                for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
                                {
                                        free( surfaceAnimations[i].frames[j].triangles );
@@ -2031,11 +1984,11 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                numSurfaces = GetSurfaceAnimations( surfaceAnimations, "h_", -1, -1, g_data.maxHeadFrames );
                numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
                strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '/' ) )
+               if ( strrchr( outfilename, '/' ) ) {
                        *( strrchr( outfilename, '/' ) + 1 ) = 0;
+               }
 
-               if ( g_data.currentLod == 0 )
-               {
+               if ( g_data.currentLod == 0 ) {
                        strcat( outfilename, "head.md3" );
                }
                else
@@ -2050,8 +2003,7 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                // free memory
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( surfaceAnimations[i].frames )
-                       {
+                       if ( surfaceAnimations[i].frames ) {
                                for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
                                {
                                        free( surfaceAnimations[i].frames[j].triangles );
@@ -2061,23 +2013,22 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                        }
                }
        }
-       else if ( type == TYPE_WEAPON )
-       {
+       else if ( type == TYPE_WEAPON ) {
                // get the weapon surfaces
                numSurfaces = GetSurfaceAnimations( surfaceAnimations, "w_", -1, -1, -1 );
                numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
 
                strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
+               if ( strrchr( outfilename, '.' ) ) {
                        *( strrchr( outfilename, '.' ) + 1 ) = 0;
+               }
                strcat( outfilename, "md3" );
                BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, type );
 
                // free memory
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( surfaceAnimations[i].frames )
-                       {
+                       if ( surfaceAnimations[i].frames ) {
                                for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
                                {
                                        free( surfaceAnimations[i].frames[j].triangles );
@@ -2092,16 +2043,16 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
 
                strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
+               if ( strrchr( outfilename, '.' ) ) {
                        *strrchr( outfilename, '.' ) = 0;
+               }
                strcat( outfilename, "_flash.md3" );
                BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_ITEM );
 
                // free memory
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( surfaceAnimations[i].frames )
-                       {
+                       if ( surfaceAnimations[i].frames ) {
                                for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
                                {
                                        free( surfaceAnimations[i].frames[j].triangles );
@@ -2111,23 +2062,22 @@ static void ConvertASE( const char *filename, int type, qboolean grabAnims )
                        }
                }
        }
-       else if ( type == TYPE_HAND )
-       {
+       else if ( type == TYPE_HAND ) {
                // get the hand tags
                numSurfaces = GetSurfaceAnimations( surfaceAnimations, "tag_", -1, -1, -1 );
                numFrames = SurfaceOrderToFrameOrder( surfaceAnimations, objectAnimationFrames, numSurfaces );
 
                strcpy( outfilename, filename );
-               if ( strrchr( outfilename, '.' ) )
+               if ( strrchr( outfilename, '.' ) ) {
                        *strrchr( outfilename, '.' ) = 0;
+               }
                strcat( outfilename, "_hand.md3" );
                BuildAnimationFromOAFs( outfilename, objectAnimationFrames, numFrames, TYPE_HAND );
 
                // free memory
                for ( i = 0; i < numSurfaces; i++ )
                {
-                       if ( surfaceAnimations[i].frames )
-                       {
+                       if ( surfaceAnimations[i].frames ) {
                                for ( j = 0; j < surfaceAnimations[i].numFrames; j++ )
                                {
                                        free( surfaceAnimations[i].frames[j].triangles );