reduce more diff noise
[xonotic/netradiant.git] / tools / quake3 / q3map2 / facebsp.c
index aabc2bc..e5390ed 100644 (file)
@@ -77,12 +77,12 @@ void    FreeBspFace( face_t *f ) {
  */
 
 static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum, int *compileFlags ){
-       face_t      *split;
-       face_t      *check;
-       face_t      *bestSplit;
+       face_t *split;
+       face_t *check;
+       face_t *bestSplit;
        int splits, facing, front, back;
        int side;
-       plane_t     *plane;
+       plane_t *plane;
        int value, bestValue;
        int i;
        vec3_t normal;
@@ -90,7 +90,6 @@ static void SelectSplitPlaneNum( node_t *node, face_t *list, int *splitPlaneNum,
        int planenum;
        float sizeBias;
 
-
        /* ydnar: set some defaults */
        *splitPlaneNum = -1; /* leaf */
        *compileFlags = 0;