]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/game_unvanquished.h
q3map2: make Smokin'Guns code not requiring a rebuild
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_unvanquished.h
index 75d6804e52f3b056ddac01ae0209b5cc10d1a717..20c935e613b58cd5562a91048458a158b0016206 100644 (file)
@@ -67,6 +67,7 @@ game_t struct
        1048575,                /* max lightmapped surface verts */
        1048575,                /* max surface verts */
        1048575,                /* max surface indexes */
+       qfalse,                 /* enable per shader prefix surface flags and .tex file */
        qfalse,                 /* flares */
        "flareshader",          /* default flare shader */
        qfalse,                 /* wolf lighting model? */