q3map2: revert Unvanquished prefix to legacy format
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_unvanquished.h
index cf74973..75d6804 100644 (file)
@@ -61,7 +61,7 @@ game_t struct
 {
        "unvanquished",         /* -game x */
        "pkg",                  /* default base game data dir */
-       ".local/share/unvanquished", /* unix home sub-dir */
+       ".unvanquished",        /* unix home sub-dir */
        "unvanquished",         /* magic path word */
        "scripts",              /* shader directory */
        1048575,                /* max lightmapped surface verts */