supposedly, RTCW and W:ET use BSP format 47... so let's use that
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_wolfet.h
index 12173d3..cd92401 100644 (file)
@@ -83,7 +83,7 @@ game_t struct
        MINIMAP_MODE_GRAY,  /* minimap mode */
        "%s.tga",           /* minimap name format */
        "IBSP",                         /* bsp file prefix */
-       46,                                     /* bsp file version */
+       47,                                     /* bsp file version */
        qfalse,                         /* cod-style lump len/ofs order */
        LoadIBSPFile,           /* bsp load function */
        WriteIBSPFile,          /* bsp write function */