does what it says...
*/
-void LightWorld( void ){
+void LightWorld( const char *BSPFilePath, qboolean fastAllocate ){
vec3_t color;
float f;
int b, bt;
/* find the optional minimum lighting values */
GetVectorForKey( &entities[ 0 ], "_color", color );
+ if ( VectorLength( color ) == 0.0f ) {
+ VectorSet( color, 1.0, 1.0, 1.0 );
+ }
if ( colorsRGB ) {
color[0] = Image_LinearFloatFromsRGBFloat( color[0] );
color[1] = Image_LinearFloatFromsRGBFloat( color[1] );
color[2] = Image_LinearFloatFromsRGBFloat( color[2] );
}
- if ( VectorLength( color ) == 0.0f ) {
- VectorSet( color, 1.0, 1.0, 1.0 );
- }
/* ambient */
f = FloatForKey( &entities[ 0 ], "_ambient" );
while ( bounce > 0 )
{
/* store off the bsp between bounces */
- StoreSurfaceLightmaps();
+ StoreSurfaceLightmaps( fastAllocate );
UnparseEntities();
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
+ Sys_Printf( "Writing %s\n", BSPFilePath );
+ WriteBSPFile( BSPFilePath );
/* note it */
Sys_Printf( "\n--- Radiosity (bounce %d of %d) ---\n", b, bt );
int LightMain( int argc, char **argv ){
int i;
float f;
- char mapSource[ 1024 ];
+ char BSPFilePath[ 1024 ];
+ char surfaceFilePath[ 1024 ];
+ BSPFilePath[0] = 0;
+ surfaceFilePath[0] = 0;
const char *value;
int lightmapMergeSize = 0;
qboolean lightSamplesInsist = qfalse;
+ qboolean fastAllocate = qfalse;
/* note it */
Sys_Printf( "Colors are linear\n" );
}
- else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
+ else if ( !strcmp( argv[ i ], "-sRGB" ) ) {
lightmapsRGB = qtrue;
- Sys_Printf( "Lighting is linear\n" );
+ Sys_Printf( "Lighting is in sRGB\n" );
texturesRGB = qtrue;
- Sys_Printf( "Textures are linear\n" );
+ Sys_Printf( "Textures are in sRGB\n" );
colorsRGB = qtrue;
+ Sys_Printf( "Colors are in sRGB\n" );
+ }
+
+ else if ( !strcmp( argv[ i ], "-nosRGB" ) ) {
+ lightmapsRGB = qfalse;
+ Sys_Printf( "Lighting is linear\n" );
+ texturesRGB = qfalse;
+ Sys_Printf( "Textures are linear\n" );
+ colorsRGB = qfalse;
Sys_Printf( "Colors are linear\n" );
}
Sys_Printf( "Faster mode enabled\n" );
}
+ else if ( !strcmp( argv[ i ], "-fastallocate" ) ) {
+ fastAllocate = qtrue;
+ Sys_Printf( "Fast allocation mode enabled\n" );
+ }
+
else if ( !strcmp( argv[ i ], "-fastgrid" ) ) {
fastgrid = qtrue;
Sys_Printf( "Fast grid lighting enabled\n" );
lightmapFill = qtrue;
Sys_Printf( "Filling lightmap colors from surrounding pixels to improve JPEG compression\n" );
}
+ else if ( !strcmp( argv[ i ], "-bspfile" ) )
+ {
+ strcpy( BSPFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as bsp file\n", BSPFilePath );
+ }
+ else if ( !strcmp( argv[ i ], "-srffile" ) )
+ {
+ strcpy( surfaceFilePath, argv[i + 1] );
+ i++;
+ Sys_Printf( "Use %s as surface file\n", surfaceFilePath );
+ }
/* unhandled args */
else
{
Sys_Printf( "Restricted lightmap searching enabled - block size adjusted to %d\n", lightmapSearchBlockSize );
}
- /* clean up map name */
strcpy( source, ExpandArg( argv[ i ] ) );
StripExtension( source );
- DefaultExtension( source, ".bsp" );
- strcpy( mapSource, ExpandArg( argv[ i ] ) );
- StripExtension( mapSource );
- DefaultExtension( mapSource, ".map" );
+ DefaultExtension( source, ".map" );
+
+ if (!BSPFilePath[0]) {
+ strcpy( BSPFilePath, ExpandArg( argv[ i ] ) );
+ StripExtension( BSPFilePath );
+ DefaultExtension( BSPFilePath, ".bsp" );
+ }
+
+ if (!surfaceFilePath[0]) {
+ strcpy( surfaceFilePath, ExpandArg( argv[ i ] ) );
+ StripExtension( surfaceFilePath );
+ DefaultExtension( surfaceFilePath, ".srf" );
+ }
/* ydnar: set default sample size */
SetDefaultSampleSize( sampleSize );
/* ydnar: handle shaders */
- BeginMapShaderFile( source );
+ BeginMapShaderFile( BSPFilePath );
LoadShaderInfo();
/* note loading */
Sys_Printf( "Loading %s\n", source );
/* ydnar: load surface file */
- LoadSurfaceExtraFile( source );
+ LoadSurfaceExtraFile( surfaceFilePath );
/* load bsp file */
- LoadBSPFile( source );
+ LoadBSPFile( BSPFilePath );
/* parse bsp entities */
ParseEntities();
/* load map file */
value = ValueForKey( &entities[ 0 ], "_keepLights" );
if ( value[ 0 ] != '1' ) {
- LoadMapFile( mapSource, qtrue, qfalse );
+ LoadMapFile( source, qtrue, qfalse );
}
/* set the entity/model origins and init yDrawVerts */
SetupTraceNodes();
/* light the world */
- LightWorld();
+ LightWorld( BSPFilePath, fastAllocate );
/* ydnar: store off lightmaps */
- StoreSurfaceLightmaps();
+ StoreSurfaceLightmaps( fastAllocate );
/* write out the bsp */
UnparseEntities();
- Sys_Printf( "Writing %s\n", source );
- WriteBSPFile( source );
+ Sys_Printf( "Writing %s\n", BSPFilePath );
+ WriteBSPFile( BSPFilePath );
/* ydnar: export lightmaps */
if ( exportLightmaps && !externalLightmaps ) {