]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/path_init.c
q3map2: fix dangling pointer dereference
[xonotic/netradiant.git] / tools / quake3 / q3map2 / path_init.c
index f35aa41245291001fea1d9fa83b8b4e0749a900d..5a31644a90c3f836bd674202305fc6617946761a 100644 (file)
@@ -1,30 +1,30 @@
 /* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
-----------------------------------------------------------------------------------
+   ----------------------------------------------------------------------------------
 
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 
 
@@ -39,161 +39,148 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 
 /* path support */
-#define MAX_BASE_PATHS 10
-#define MAX_GAME_PATHS 10
+#define MAX_BASE_PATHS  10
+#define MAX_GAME_PATHS  10
 
-char                                   *homePath;
-char                                   installPath[ MAX_OS_PATH ];
+char                    *homePath;
+char installPath[ MAX_OS_PATH ];
 
-int                                            numBasePaths;
-char                                   *basePaths[ MAX_BASE_PATHS ];
-int                                            numGamePaths;
-char                                   *gamePaths[ MAX_GAME_PATHS ];
+int numBasePaths;
+char                    *basePaths[ MAX_BASE_PATHS ];
+int numGamePaths;
+char                    *gamePaths[ MAX_GAME_PATHS ];
 
 
 
 /*
-some of this code is based off the original q3map port from loki
-and finds various paths. moved here from bsp.c for clarity.
-*/
+   some of this code is based off the original q3map port from loki
+   and finds various paths. moved here from bsp.c for clarity.
+ */
 
 /*
-PathLokiGetHomeDir()
-gets the user's home dir (for ~/.q3a)
-*/
+   PathLokiGetHomeDir()
+   gets the user's home dir (for ~/.q3a)
+ */
 
-char *LokiGetHomeDir( void )
-{
+char *LokiGetHomeDir( void ){
        #ifndef Q_UNIX
-               return NULL;
+       return NULL;
        #else
-               char                    *home;
-               uid_t                   id;
-               struct passwd   *pwd;
-               
-               
-               /* get the home environment variable */
-               home = getenv( "HOME" );
-               if( home == NULL )
-               {
-                       /* do some more digging */
-                       id = getuid();
-                       setpwent();
-                       while( (pwd = getpwent()) != NULL )
-                       {
-                               if( pwd->pw_uid == id )
-                               {
-                                       home = pwd->pw_dir;
-                                       break;
-                               }
-                       }
-                       endpwent();
-               }
-               
-               /* return it */
-               return home;
+       static char     buf[ 4096 ];
+       struct passwd   pw, *pwp;
+       char            *home;
+
+
+       /* get the home environment variable */
+       home = getenv( "HOME" );
+       if ( home ) {
+               return Q_strncpyz( buf, home, sizeof( buf ) );
+       }
+
+       /* look up home dir in password database */
+       if ( getpwuid_r( getuid(), &pw, buf, sizeof( buf ), &pwp ) == 0 ) {
+               return pw.pw_dir;
+       }
+
+       return NULL;
        #endif
 }
 
 
 
 /*
-PathLokiInitPaths()
-initializes some paths on linux/os x
-*/
+   PathLokiInitPaths()
+   initializes some paths on linux/os x
+ */
 
-void LokiInitPaths( char *argv0 )
-{
+void LokiInitPaths( char *argv0 ){
        #ifndef Q_UNIX
-               /* this is kinda crap, but hey */
-               strcpy( installPath, "../" );
+       /* this is kinda crap, but hey */
+       strcpy( installPath, "../" );
        #else
-               char            temp[ MAX_OS_PATH ];
-               char            *home;
-               char            *path;
-               char            *last;
-               qboolean        found;
-               
-               
-               /* get home dir */
-               home = LokiGetHomeDir();
-               if( home == NULL )
-                       home = ".";
-               
-               /* do some path divining */
-               strcpy( temp, argv0 );
-               if( strrchr( temp, '/' ) )
-                       argv0 = strrchr( argv0, '/' ) + 1;
-               else
+       char temp[ MAX_OS_PATH ];
+       char        *home;
+       char        *path;
+       char        *last;
+       qboolean found;
+
+
+       /* get home dir */
+       home = LokiGetHomeDir();
+       if ( home == NULL ) {
+               home = ".";
+       }
+
+       path = getenv( "PATH" );
+
+       /* do some path divining */
+       strcpy( temp, argv0 );
+       if ( strrchr( temp, '/' ) ) {
+               argv0 = strrchr( argv0, '/' ) + 1;
+       }
+       else if ( path ) {
+               found = qfalse;
+               last = path;
+
+               /* go through each : segment of path */
+               while ( last[ 0 ] != '\0' && found == qfalse )
                {
-                       /* get path environment variable */
-                       path = getenv( "PATH" );
-                       
-                       /* minor setup */
-                       last[ 0 ] = path[ 0 ];
-                       last[ 1 ] = '\0';
-                       found = qfalse;
-                       
-                       /* go through each : segment of path */
-                       while( last[ 0 ] != '\0' && found == qfalse )
-                       {
-                               /* null out temp */
-                               temp[ 0 ] = '\0';
-                               
-                               /* find next chunk */
-                               last = strchr( path, ':' );
-                               if( last == NULL )
-                                       last = path + strlen( path );
-                               
-                               /* found home dir candidate */
-                               if( *path == '~' )
-                               {
-                                       strcpy( temp, home );
-                                       path++;
-                               }
-                               
-                               /* concatenate */
-                               if( last > (path + 1) )
-                               {
-                                       strncat( temp, path, (last - path) );
-                                       strcat( temp, "/" );
-                               }
-                               strcat( temp, "./" );
-                               strcat( temp, argv0 );
-                               
-                               /* verify the path */
-                               if( access( temp, X_OK ) == 0 )
-                                       found++;
-                               path = last + 1;
+                       /* null out temp */
+                       temp[ 0 ] = '\0';
+
+                       /* find next chunk */
+                       last = strchr( path, ':' );
+                       if ( last == NULL ) {
+                               last = path + strlen( path );
                        }
+
+                       /* found home dir candidate */
+                       if ( *path == '~' ) {
+                               strcpy( temp, home );
+                               path++;
+                       }
+
+                       /* concatenate */
+                       if ( last > ( path + 1 ) ) {
+                               strncat( temp, path, ( last - path ) );
+                               strcat( temp, "/" );
+                       }
+                       strcat( temp, "./" );
+                       strcat( temp, argv0 );
+
+                       /* verify the path */
+                       if ( access( temp, X_OK ) == 0 ) {
+                               found++;
+                       }
+                       path = last + 1;
                }
-               
-               /* flake */
-               if( realpath( temp, installPath ) )
-               {
-                       /* q3map is in "tools/" */
-                       *(strrchr( installPath, '/' )) = '\0';
-                       *(strrchr( installPath, '/' ) + 1) = '\0';
-               }
-               
-               /* set home path */
-               homePath = home;
+       }
+
+       /* flake */
+       if ( realpath( temp, installPath ) ) {
+               /* q3map is in "tools/" */
+               *( strrchr( installPath, '/' ) ) = '\0';
+               *( strrchr( installPath, '/' ) + 1 ) = '\0';
+       }
+
+       /* set home path */
+       homePath = home;
        #endif
 }
 
 
 
 /*
-CleanPath() - ydnar
-cleans a dos path \ -> /
-*/
+   CleanPath() - ydnar
+   cleans a dos path \ -> /
+ */
 
-void CleanPath( char *path )
-{
-       while( *path )
+void CleanPath( char *path ){
+       while ( *path )
        {
-               if( *path == '\\' )
+               if ( *path == '\\' ) {
                        *path = '/';
+               }
                path++;
        }
 }
@@ -201,42 +188,42 @@ void CleanPath( char *path )
 
 
 /*
-GetGame() - ydnar
-gets the game_t based on a -game argument
-returns NULL if no match found
-*/
-
-game_t *GetGame( char *arg )
-{
-       int     i;
-       
-       
+   GetGame() - ydnar
+   gets the game_t based on a -game argument
+   returns NULL if no match found
+ */
+
+game_t *GetGame( char *arg ){
+       int i;
+
+
        /* dummy check */
-       if( arg == NULL || arg[ 0 ] == '\0' )
+       if ( arg == NULL || arg[ 0 ] == '\0' ) {
                return NULL;
-       
+       }
+
        /* joke */
-       if( !Q_stricmp( arg, "quake1" ) ||
-               !Q_stricmp( arg, "quake2" ) ||
-               !Q_stricmp( arg, "unreal" ) ||
-               !Q_stricmp( arg, "ut2k3" ) ||
-               !Q_stricmp( arg, "dn3d" ) ||
-               !Q_stricmp( arg, "dnf" ) ||
-               !Q_stricmp( arg, "hl" ) )
-       {
+       if ( !Q_stricmp( arg, "quake1" ) ||
+                !Q_stricmp( arg, "quake2" ) ||
+                !Q_stricmp( arg, "unreal" ) ||
+                !Q_stricmp( arg, "ut2k3" ) ||
+                !Q_stricmp( arg, "dn3d" ) ||
+                !Q_stricmp( arg, "dnf" ) ||
+                !Q_stricmp( arg, "hl" ) ) {
                Sys_Printf( "April fools, silly rabbit!\n" );
                exit( 0 );
        }
-       
+
        /* test it */
        i = 0;
-       while( games[ i ].arg != NULL )
+       while ( games[ i ].arg != NULL )
        {
-               if( Q_stricmp( arg, games[ i ].arg ) == 0 )
+               if ( Q_stricmp( arg, games[ i ].arg ) == 0 ) {
                        return &games[ i ];
+               }
                i++;
        }
-       
+
        /* no matching game */
        return NULL;
 }
@@ -244,16 +231,16 @@ game_t *GetGame( char *arg )
 
 
 /*
-AddBasePath() - ydnar
-adds a base path to the list
-*/
+   AddBasePath() - ydnar
+   adds a base path to the list
+ */
 
-void AddBasePath( char *path )
-{
+void AddBasePath( char *path ){
        /* dummy check */
-       if( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS )
+       if ( path == NULL || path[ 0 ] == '\0' || numBasePaths >= MAX_BASE_PATHS ) {
                return;
-       
+       }
+
        /* add it to the list */
        basePaths[ numBasePaths ] = safe_malloc( strlen( path ) + 1 );
        strcpy( basePaths[ numBasePaths ], path );
@@ -264,199 +251,213 @@ void AddBasePath( char *path )
 
 
 /*
-AddHomeBasePath() - ydnar
-adds a base path to the beginning of the list, prefixed by ~/
-*/
+   AddHomeBasePath() - ydnar
+   adds a base path to the beginning of the list, prefixed by ~/
+ */
 
-void AddHomeBasePath( char *path )
-{
+void AddHomeBasePath( char *path ){
        #ifdef Q_UNIX
-               int             i;
-               char    temp[ MAX_OS_PATH ];
-               
-               
-               /* dummy check */
-               if( path == NULL || path[ 0 ] == '\0' )
-                       return;
-
-               /* make a hole */
-               for( i = 0; i < (MAX_BASE_PATHS - 1); i++ )
-                       basePaths[ i + 1 ] = basePaths[ i ];
-               
-               /* concatenate home dir and path */
-               sprintf( temp, "%s/%s", homePath, path );
-               
-               /* add it to the list */
-               basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
-               strcpy( basePaths[ 0 ], temp );
-               CleanPath( basePaths[ 0 ] );
-               numBasePaths++;
+       int i;
+       char temp[ MAX_OS_PATH ];
+
+
+       /* dummy check */
+       if ( path == NULL || path[ 0 ] == '\0' ) {
+               return;
+       }
+
+       /* make a hole */
+       for ( i = 0; i < ( MAX_BASE_PATHS - 1 ); i++ )
+               basePaths[ i + 1 ] = basePaths[ i ];
+
+       /* concatenate home dir and path */
+       sprintf( temp, "%s/%s", homePath, path );
+
+       /* add it to the list */
+       basePaths[ 0 ] = safe_malloc( strlen( temp ) + 1 );
+       strcpy( basePaths[ 0 ], temp );
+       CleanPath( basePaths[ 0 ] );
+       numBasePaths++;
        #endif
 }
 
 
 
 /*
-AddGamePath() - ydnar
-adds a game path to the list
-*/
+   AddGamePath() - ydnar
+   adds a game path to the list
+ */
+
+void AddGamePath( char *path ){
+       int i;
 
-void AddGamePath( char *path )
-{
        /* dummy check */
-       if( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS )
+       if ( path == NULL || path[ 0 ] == '\0' || numGamePaths >= MAX_GAME_PATHS ) {
                return;
-       
+       }
+
        /* add it to the list */
        gamePaths[ numGamePaths ] = safe_malloc( strlen( path ) + 1 );
        strcpy( gamePaths[ numGamePaths ], path );
        CleanPath( gamePaths[ numGamePaths ] );
        numGamePaths++;
+
+       /* don't add it if it's already there */
+       for ( i = 0; i < numGamePaths - 1; i++ )
+       {
+               if ( strcmp( gamePaths[i], gamePaths[numGamePaths - 1] ) == 0 ) {
+                       free( gamePaths[numGamePaths - 1] );
+                       gamePaths[numGamePaths - 1] = NULL;
+                       numGamePaths--;
+                       break;
+               }
+       }
+
 }
 
 
 
 
 /*
-InitPaths() - ydnar
-cleaned up some of the path initialization code from bsp.c
-will remove any arguments it uses
-*/
-
-void InitPaths( int *argc, char **argv )
-{
-       int             i, j, k, len, len2;
-       char    temp[ MAX_OS_PATH ];
-       
-       
+   InitPaths() - ydnar
+   cleaned up some of the path initialization code from bsp.c
+   will remove any arguments it uses
+ */
+
+void InitPaths( int *argc, char **argv ){
+       int i, j, k, len, len2;
+       char temp[ MAX_OS_PATH ];
+
+
        /* note it */
        Sys_FPrintf( SYS_VRB, "--- InitPaths ---\n" );
-       
+
        /* get the install path for backup */
        LokiInitPaths( argv[ 0 ] );
-       
+
        /* set game to default (q3a) */
        game = &games[ 0 ];
        numBasePaths = 0;
        numGamePaths = 0;
-       
+
        /* parse through the arguments and extract those relevant to paths */
-       for( i = 0; i < *argc; i++ )
+       for ( i = 0; i < *argc; i++ )
        {
                /* check for null */
-               if( argv[ i ] == NULL )
+               if ( argv[ i ] == NULL ) {
                        continue;
-               
+               }
+
                /* -game */
-               if( strcmp( argv[ i ], "-game" ) == 0 )
-               {
-                       if( ++i >= *argc )
+               if ( strcmp( argv[ i ], "-game" ) == 0 ) {
+                       if ( ++i >= *argc ) {
                                Error( "Out of arguments: No game specified after %s", argv[ i - 1 ] );
+                       }
                        argv[ i - 1 ] = NULL;
                        game = GetGame( argv[ i ] );
-                       if( game == NULL )
+                       if ( game == NULL ) {
                                game = &games[ 0 ];
+                       }
                        argv[ i ] = NULL;
                }
 
                /* -fs_basepath */
-               else if( strcmp( argv[ i ], "-fs_basepath" ) == 0 )
-               {
-                       if( ++i >= *argc )
+               else if ( strcmp( argv[ i ], "-fs_basepath" ) == 0 ) {
+                       if ( ++i >= *argc ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+                       }
                        argv[ i - 1 ] = NULL;
                        AddBasePath( argv[ i ] );
                        argv[ i ] = NULL;
                }
-               
+
                /* -fs_game */
-               else if( strcmp( argv[ i ], "-fs_game" ) == 0 )
-               {
-                       if( ++i >= *argc )
+               else if ( strcmp( argv[ i ], "-fs_game" ) == 0 ) {
+                       if ( ++i >= *argc ) {
                                Error( "Out of arguments: No path specified after %s.", argv[ i - 1 ] );
+                       }
                        argv[ i - 1 ] = NULL;
                        AddGamePath( argv[ i ] );
                        argv[ i ] = NULL;
                }
        }
-       
+
        /* remove processed arguments */
-       for( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
+       for ( i = 0, j = 0, k = 0; i < *argc && j < *argc; i++, j++ )
        {
-               for( j; j < *argc && argv[ j ] == NULL; j++ );
+               for ( ; j < *argc && argv[ j ] == NULL; j++ ) ;
                argv[ i ] = argv[ j ];
-               if( argv[ i ] != NULL )
+               if ( argv[ i ] != NULL ) {
                        k++;
+               }
        }
        *argc = k;
-       
+
        /* add standard game path */
        AddGamePath( game->gamePath );
-       
+
        /* if there is no base path set, figure it out */
-       if( numBasePaths == 0 )
-       {
+       if ( numBasePaths == 0 ) {
                /* this is another crappy replacement for SetQdirFromPath() */
                len2 = strlen( game->magic );
-               for( i = 0; i < *argc && numBasePaths == 0; i++ )
+               for ( i = 0; i < *argc && numBasePaths == 0; i++ )
                {
                        /* extract the arg */
                        strcpy( temp, argv[ i ] );
                        CleanPath( temp );
                        len = strlen( temp );
                        Sys_FPrintf( SYS_VRB, "Searching for \"%s\" in \"%s\" (%d)...\n", game->magic, temp, i );
-                       
+
                        /* this is slow, but only done once */
-                       for( j = 0; j < (len - len2); j++ )
+                       for ( j = 0; j < ( len - len2 ); j++ )
                        {
                                /* check for the game's magic word */
-                               if( Q_strncasecmp( &temp[ j ], game->magic, len2 ) == 0 )
-                               {
+                               if ( Q_strncasecmp( &temp[ j ], game->magic, len2 ) == 0 ) {
                                        /* now find the next slash and nuke everything after it */
-                                       while( temp[ ++j ] != '/' && temp[ j ] != '\0' );
+                                       while ( temp[ ++j ] != '/' && temp[ j ] != '\0' ) ;
                                        temp[ j ] = '\0';
-                                       
+
                                        /* add this as a base path */
                                        AddBasePath( temp );
                                        break;
                                }
                        }
                }
-               
+
                /* add install path */
-               if( numBasePaths == 0 )
+               if ( numBasePaths == 0 ) {
                        AddBasePath( installPath );
-               
+               }
+
                /* check again */
-               if( numBasePaths == 0 )
+               if ( numBasePaths == 0 ) {
                        Error( "Failed to find a valid base path." );
+               }
        }
-       
+
        /* this only affects unix */
        AddHomeBasePath( game->homeBasePath );
-       
+
        /* initialize vfs paths */
-       if( numBasePaths > MAX_BASE_PATHS )
+       if ( numBasePaths > MAX_BASE_PATHS ) {
                numBasePaths = MAX_BASE_PATHS;
-       if( numGamePaths > MAX_GAME_PATHS )
+       }
+       if ( numGamePaths > MAX_GAME_PATHS ) {
                numGamePaths = MAX_GAME_PATHS;
-       
+       }
+
        /* walk the list of game paths */
-       for( j = 0; j < numGamePaths; j++ )
+       for ( j = 0; j < numGamePaths; j++ )
        {
                /* walk the list of base paths */
-               for( i = 0; i < numBasePaths; i++ )
+               for ( i = 0; i < numBasePaths; i++ )
                {
                        /* create a full path and initialize it */
                        sprintf( temp, "%s/%s/", basePaths[ i ], gamePaths[ j ] );
                        vfsInitDirectory( temp );
                }
        }
-       
+
        /* done */
        Sys_Printf( "\n" );
 }
-
-
-
-