]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
_farplanedist now ignores C_SKY leafs
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 4819ff3076292dae2147a5d14821322abb84c527..427c0279b95b4b0d808c2f19ab8d74d06ac9af31 100644 (file)
@@ -83,7 +83,7 @@ dependencies
 #include "vfs.h"
 #include "png.h"
 #include "md4.h"
-
+#include "radiant_jpeglib.h"
 #include <stdlib.h>
 
 
@@ -122,6 +122,12 @@ constants
 
 ------------------------------------------------------------------------------- */
 
+/* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
+/* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
+#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES  1
+#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX            1
+#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX             1
+
 /* general */
 #define MAX_QPATH                              64
 
@@ -185,7 +191,7 @@ constants
 /* bsp */
 #define        MAX_PATCH_SIZE                  32
 #define        MAX_BRUSH_SIDES                 1024
-#define MAX_BUILD_SIDES                        300
+#define MAX_BUILD_SIDES                        1024
 
 #define        MAX_EXPANDED_AXIS               128
 
@@ -196,6 +202,7 @@ constants
 #define        HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
 #define ANTIPORTAL_PRIORITY            -1000
 #define AREAPORTAL_PRIORITY            -1000
+#define DETAIL_PRIORITY                -3000
 
 #define        PSIDE_FRONT                             1
 #define        PSIDE_BACK                              2
@@ -214,10 +221,10 @@ constants
 
 #define        PORTALFILE                              "PRT1"
 
-#define        MAX_PORTALS                             32768
+#define        MAX_PORTALS                             0x20000 /* same as MAX_MAP_PORTALS */
 #define MAX_SEPERATORS                 MAX_POINTS_ON_WINDING
 #define        MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
-#define        MAX_PORTALS_ON_LEAF             128
+#define        MAX_PORTALS_ON_LEAF             1024
 
 
 /* light */
@@ -237,6 +244,7 @@ constants
 #define LIGHT_FAST_TEMP                        512
 #define LIGHT_FAST_ACTUAL              (LIGHT_FAST | LIGHT_FAST_TEMP)
 #define LIGHT_NEGATIVE                 1024
+#define LIGHT_UNNORMALIZED             2048    /* vortex: do not normalize _color */
 
 #define LIGHT_SUN_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
 #define LIGHT_AREA_DEFAULT             (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
@@ -266,17 +274,21 @@ constants
 #define BSP_LUXEL_SIZE                 3
 #define RAD_LUXEL_SIZE                 3
 #define SUPER_LUXEL_SIZE               4
+#define SUPER_FLAG_SIZE                        4
+#define FLAG_FORCE_SUBSAMPLING 1
+#define FLAG_ALREADY_SUBSAMPLED 2
 #define SUPER_ORIGIN_SIZE              3
 #define SUPER_NORMAL_SIZE              4
 #define SUPER_DELUXEL_SIZE             3
 #define BSP_DELUXEL_SIZE               3
-#define SUPER_FLOODLIGHT_SIZE  1
+#define SUPER_FLOODLIGHT_SIZE  4
 
 #define VERTEX_LUXEL( s, v )   (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
 #define BSP_LUXEL( s, x, y )   (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
 #define RAD_LUXEL( s, x, y )   (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
+#define SUPER_FLAG( x, y )     (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
 #define SUPER_DELUXEL( x, y )  (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
 #define BSP_DELUXEL( x, y )            (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
 #define SUPER_CLUSTER( x, y )  (lm->superClusters + (((y) * lm->sw) + (x)))
@@ -305,17 +317,14 @@ abstracted bsp file
 #define MAX_LIGHTMAP_SHADERS   256
 
 /* ok to increase these at the expense of more memory */
-#define        MAX_MAP_ENTITIES                0x1000          //%     0x800   /* ydnar */
-#define        MAX_MAP_ENTSTRING               0x80000         //%     0x40000 /* ydnar */
-
 #define        MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
 #define        MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
-#define        MAX_MAP_PLANES                  0x200000        //%     0x20000 /* ydnar for md */
 #define        MAX_MAP_LEAFS                   0x20000
 #define        MAX_MAP_PORTALS                 0x20000
 #define        MAX_MAP_LIGHTING                0x800000
 #define        MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
-#define        MAX_MAP_VISIBILITY              0x200000
+#define MAX_MAP_VISCLUSTERS     0x4000 // <= MAX_MAP_LEAFS
+#define        MAX_MAP_VISIBILITY              (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
 
 #define        MAX_MAP_DRAW_SURFS              0x20000
 #define        MAX_MAP_DRAW_INDEXES    0x80000
@@ -516,7 +525,7 @@ general types
 ------------------------------------------------------------------------------- */
 
 /* ydnar: for smaller structs */
-typedef char   qb_t;
+typedef unsigned char  qb_t;
 
 
 /* ydnar: for q3map_tcMod */
@@ -533,6 +542,13 @@ typedef struct surfaceParm_s
 }
 surfaceParm_t;
 
+typedef enum
+{
+       MINIMAP_MODE_GRAY,
+       MINIMAP_MODE_BLACK,
+       MINIMAP_MODE_WHITE
+}
+miniMapMode_t;
 
 typedef struct game_s
 {
@@ -549,8 +565,25 @@ typedef struct game_s
        qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
        int                                     lightmapSize;                                   /* bsp lightmap width/height */
        float                           lightmapGamma;                                  /* default lightmap gamma */
+       qboolean                        lightmapsRGB;                                   /* default lightmap sRGB mode */
+       qboolean                        texturesRGB;                                    /* default texture sRGB mode */
        float                           lightmapExposure;                               /* default lightmap exposure */
        float                           lightmapCompensate;                             /* default lightmap compensate value */
+       float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
+       float                           gridAmbientScale;                               /* vortex: default lightgrid ambient spectre scale */
+       qboolean                        lightAngleHL;                                   /* jal: use half-lambert curve for light angle attenuation */
+       qboolean                        noStyles;                                               /* use lightstyles hack or not */
+       qboolean                        keepLights;                                             /* keep light entities on bsp */
+       int                                     patchSubdivisions;                              /* default patch subdivisions tolerance */
+       qboolean                        patchShadows;                                   /* patch casting enabled */
+       qboolean                        deluxeMap;                                              /* compile deluxemaps */
+       int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
+       int                 miniMapSize;                    /* minimap size */
+       float               miniMapSharpen;                 /* minimap sharpening coefficient */
+       float               miniMapBorder;                  /* minimap border amount */
+       qboolean            miniMapKeepAspect;              /* minimap keep aspect ratio by letterboxing */
+       miniMapMode_t       miniMapMode;                    /* minimap mode */
+       char                *miniMapNameFormat;             /* minimap name format */
        char                            *bspIdent;                                              /* 4-letter bsp file prefix */
        int                                     bspVersion;                                             /* bsp version to use */
        qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
@@ -617,6 +650,14 @@ typedef struct remap_s
 }
 remap_t;
 
+typedef struct skinfile_s
+{
+       struct skinfile_s       *next;
+       char                            name[ 1024 ];
+       char                            to[ MAX_QPATH ];
+}
+skinfile_t;
+
 
 /* wingdi.h hack, it's the same: 0 */
 #undef CM_NONE
@@ -673,6 +714,7 @@ typedef struct shaderInfo_s
        char                            *backShader;                                    /* for surfaces that generate different front and back passes */
        char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
        char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
+       char                            *deprecateShader;                               /* vortex: shader is deprecated and replaced by this on use */
 
        surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
        foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
@@ -724,7 +766,8 @@ typedef struct shaderInfo_s
        qb_t                            noFog;                                                  /* ydnar: supress fogging */
        qb_t                            clipModel;                                              /* ydnar: solid model hack */
        qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
-       
+       qb_t                            noDirty;                                                /* jal: do not apply the dirty pass to this surface */
+
        byte                            styleMarker;                                    /* ydnar: light styles hack */
        
        float                           vertexScale;                                    /* vertex light scale */
@@ -748,7 +791,13 @@ typedef struct shaderInfo_s
        
        vec3_t                          color;                                                  /* normalized color */
        vec3_t                          averageColor;
-       byte                            lightStyle;
+       byte                            lightStyle;                                     
+
+       /* vortex: per-surface floodlight */
+       float                           floodlightDirectionScale;
+       vec3_t                          floodlightRGB; 
+       float                           floodlightIntensity;
+       float                           floodlightDistance;
        
        qb_t                            lmMergable;                                             /* ydnar */
        int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
@@ -779,7 +828,7 @@ typedef struct face_s
        struct face_s           *next;
        int                                     planenum;
        int                                     priority;
-       qboolean                        checked;
+       //qboolean                      checked;
        int                                     compileFlags;
        winding_t                       *w;
 }
@@ -791,7 +840,8 @@ typedef struct plane_s
        vec3_t                          normal;
        vec_t                           dist;
        int                                     type;
-       struct plane_s          *hash_chain;
+       int                 counter;
+       int                                     hash_chain;
 }
 plane_t;
 
@@ -858,7 +908,9 @@ typedef struct brush_s
        shaderInfo_t            *celShader;                     /* :) */
        
        /* ydnar: gs mods */
+       int                                     lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
        float                           lightmapScale;
+       float                           shadeAngleDegrees; /* jal : entity based _shadeangle */
        vec3_t                          eMins, eMaxs;
        indexMap_t                      *im;
 
@@ -909,6 +961,7 @@ typedef struct parseMesh_s
        shaderInfo_t            *celShader;                             /* :) */
        
        /* ydnar: gs mods */
+       int                                     lightmapSampleSize;             /* jal : entity based _lightmapsamplesize */
        float                           lightmapScale;
        vec3_t                          eMins, eMaxs;
        indexMap_t                      *im;
@@ -1006,6 +1059,9 @@ typedef struct mapDrawSurface_s
        
        /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
        float                           lightmapScale;
+
+       /* jal: per-surface (per-entity, actually) shadeangle */
+       float                           shadeAngleDegrees;
        
        /* ydnar: surface classification */
        vec3_t                          mins, maxs;
@@ -1024,7 +1080,7 @@ typedef struct mapDrawSurface_s
        int                                     maxIterations;
        int                                     patchWidth, patchHeight;
        vec3_t                          bounds[ 2 ];
-       
+
        /* ydnar/sd: for foliage */
        int                                     numFoliageInstances;
        
@@ -1049,6 +1105,7 @@ typedef struct metaTriangle_s
        shaderInfo_t            *si;
        side_t                          *side;
        int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
+       float                           shadeAngleDegrees;
        vec4_t                          plane;
        vec3_t                          lightmapAxis;
        int                                     indexes[ 3 ];
@@ -1106,6 +1163,8 @@ typedef struct node_s
        entity_t                        *occupant;              /* for leak file testing */
 
        struct portal_s         *portals;               /* also on nodes during construction */
+
+       qboolean            has_structural_children;
 }
 node_t;
 
@@ -1177,6 +1236,7 @@ typedef struct
 {
        int                                     num;
        qboolean                        hint;                   /* true if this portal was created from a hint splitter */
+       qboolean                        sky;                    /* true if this portal belongs to a sky leaf */
        qboolean                        removed;
        visPlane_t                      plane;                  /* normal pointing into neighbor */
        int                                     leaf;                   /* neighbor */
@@ -1263,6 +1323,7 @@ typedef struct light_s
        float                           radiusByDist;   /* for spotlights */
        float                           fade;                   /* ydnar: from wolf, for linear lights */
        float                           angleScale;             /* ydnar: stolen from vlight for K */
+       float                           extraDist;              /* "extra dimension" distance of the light, to kill hot spots */
 
        float                           add;                    /* ydnar: used for area lights */
        float                           envelope;               /* ydnar: units until falloff < tolerance */
@@ -1308,12 +1369,15 @@ typedef struct
        
        /* input and output */
        vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
-       
+       vec3_t                          colorNoShadow;  /* result color with no shadow casting */
+       vec3_t                          directionContribution; /* result contribution to the deluxe map */
+
        /* output */
        vec3_t                          hit;
        int                                     compileFlags;   /* for determining surface compile flags traced through */
        qboolean                        passSolid;
        qboolean                        opaque;
+       vec_t                   forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
        
        /* working data */
        int                                     numTestNodes;
@@ -1379,6 +1443,13 @@ typedef struct rawLightmap_s
        int                                             numLightClusters, *lightClusters;
        
        int                                             sampleSize, actualSampleSize, axisNum;
+
+       /* vortex: per-surface floodlight */
+       float                                   floodlightDirectionScale;
+       vec3_t                                  floodlightRGB; 
+       float                                   floodlightIntensity;
+       float                                   floodlightDistance;
+
        int                                             entityNum;
        int                                             recvShadows;
        vec3_t                                  mins, maxs, axis, origin, *vecs;
@@ -1398,6 +1469,7 @@ typedef struct rawLightmap_s
        float                                   *bspLuxels[ MAX_LIGHTMAPS ];
        float                                   *radLuxels[ MAX_LIGHTMAPS ];
        float                                   *superLuxels[ MAX_LIGHTMAPS ];
+       unsigned char                           *superFlags;
        float                                   *superOrigins;
        float                                   *superNormals;
        int                                             *superClusters;
@@ -1434,8 +1506,6 @@ typedef struct surfaceInfo_s
 }
 surfaceInfo_t;
 
-
-
 /* -------------------------------------------------------------------------------
 
 prototypes
@@ -1460,11 +1530,15 @@ int                                                     BSPMain( int argc, char **argv );
 
 /* convert_map.c */
 int                                                    ConvertBSPToMap( char *bspName );
+int                                                    ConvertBSPToMap_BP( char *bspName );
 
 
 /* convert_ase.c */
 int                                                    ConvertBSPToASE( char *bspName );
 
+/* convert_obj.c */
+int                                                    ConvertBSPToOBJ( char *bspName );
+
 
 /* brush.c */
 sideRef_t                                      *AllocSideRef( side_t *side, sideRef_t *next );
@@ -1511,11 +1585,11 @@ void                                            MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
 
 
 /* map.c */
-void                                           LoadMapFile( char *filename, qboolean onlyLights );
+void                                           LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
 int                                                    FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
 int                                                    PlaneTypeForNormal( vec3_t normal );
 void                                           AddBrushBevels( void );
-brush_t                                                *FinishBrush( void );
+brush_t                                                *FinishBrush(qboolean noCollapseGroups);
 
 
 /* portals.c */
@@ -1550,7 +1624,7 @@ void                                              SetLightStyles( void );
 int                                                    EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
 
 void                                           BeginBSPFile( void );
-void                                           EndBSPFile( void );
+void                                           EndBSPFile( qboolean do_write );
 void                                           EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
 void                                           EmitFogs( void );
 
@@ -1569,6 +1643,7 @@ void                                              FreeTreePortals_r( node_t *node );
 void                                           ParsePatch( qboolean onlyLights );
 mesh_t                                         *SubdivideMesh( mesh_t in, float maxError, float minLength );
 void                                           PatchMapDrawSurfs( entity_t *e );
+void                                           TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
 
 
 /* tjunction.c */
@@ -1591,10 +1666,10 @@ tree_t                                          *FaceBSP( face_t *list );
 
 /* model.c */
 void                                           PicoPrintFunc( int level, const char *str );
-void                                           PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
-picoModel_t                                    *FindModel( char *name, int frame );
-picoModel_t                                    *LoadModel( char *name, int frame );
-void                                           InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
+void                                           PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
+picoModel_t                                    *FindModel( const char *name, int frame );
+picoModel_t                                    *LoadModel( const char *name, int frame );
+void                                           InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
 void                                           AddTriangleModels( entity_t *e );
 
 
@@ -1602,6 +1677,7 @@ void                                              AddTriangleModels( entity_t *e );
 mapDrawSurface_t                       *AllocDrawSurface( surfaceType_t type );
 void                                           FinishSurface( mapDrawSurface_t *ds );
 void                                           StripFaceSurface( mapDrawSurface_t *ds );
+void                                           MaxAreaFaceSurface( mapDrawSurface_t *ds );
 qboolean                                       CalcSurfaceTextureRange( mapDrawSurface_t *ds );
 qboolean                                       CalcLightmapAxis( vec3_t normal, vec3_t axis );
 void                                           ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
@@ -1614,7 +1690,7 @@ void                                              ClearSurface( mapDrawSurface_t *ds );
 void                                           AddEntitySurfaceModels( entity_t *e );
 mapDrawSurface_t                       *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
 mapDrawSurface_t                       *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
-mapDrawSurface_t                       *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
+mapDrawSurface_t                       *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
 mapDrawSurface_t                       *DrawSurfaceForShader( char *shader );
 void                                           ClipSidesIntoTree( entity_t *e, tree_t *tree );
 void                                           MakeDebugPortalSurfs( tree_t *tree );
@@ -1623,6 +1699,8 @@ void                                              SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
 void                                           AddEntitySurfaceModels( entity_t *e );
 int                                                    AddSurfaceModels( mapDrawSurface_t *ds );
 void                                           FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
+void                                           EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
+void                                           EmitTriangleSurface( mapDrawSurface_t *ds );
 
 
 /* surface_fur.c */
@@ -1640,6 +1718,7 @@ void                                              MakeEntityMetaTriangles( entity_t *e );
 void                                           FixMetaTJunctions( void );
 void                                           SmoothMetaTriangles( void );
 void                                           MergeMetaTriangles( void );
+void                                           EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
 
 
 /* surface_extra.c */
@@ -1665,6 +1744,8 @@ void                                              LoadSurfaceExtraFile( const char *path );
 void                                           ProcessDecals( void );
 void                                           MakeEntityDecals( entity_t *e );
 
+/* map.c */
+void                                           TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
 
 /* brush_primit.c */
 void                                           ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
@@ -1719,7 +1800,9 @@ float                                             DirtForSample( trace_t *trace );
 void                                           DirtyRawLightmap( int num );
 
 void                                           SetupFloodLight();
-float                                          FloodLightForSample( trace_t *trace );
+void                                           FloodlightRawLightmaps();
+void                                           FloodlightIlluminateLightmap( rawLightmap_t *lm );
+float                                          FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
 void                                           FloodLightRawLightmap( int num );
 
 void                                           IlluminateRawLightmap( int num );
@@ -1802,6 +1885,7 @@ void                                              ParseEntities( void );
 void                                           UnparseEntities( void );
 void                                           PrintEntity( const entity_t *ent );
 void                                           SetKeyValue( entity_t *ent, const char *key, const char *value );
+qboolean                                       KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
 const char                                     *ValueForKey( const entity_t *ent, const char *key );
 int                                                    IntForKey( const entity_t *ent, const char *key );
 vec_t                                          FloatForKey( const entity_t *ent, const char *key );
@@ -1850,6 +1934,8 @@ Q_EXTERN game_t                           games[]
                                                                ,
                                                                #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
                                                                ,
+                                                               #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
+                                                               ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
                                                                ,
                                                                #include "game_tenebrae.h"
@@ -1870,7 +1956,15 @@ Q_EXTERN game_t                          games[]
                                                                ,
                                                                #include "game_qfusion.h"       /* qfusion game */
                                                                ,
-                                                               { NULL }        /* null game */
+                                                               #include "game_reaction.h" /* must be after game_quake3.h */
+                                                               ,
+                                                               #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
+                                                               ,
+                                                               #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
+                                                               ,
+                                                               #include "game_prophecy.h"      /* vortex: prophecy game ( darkplaces q1 engine) */
+                                                               ,
+                                                               #include "game__null.h" /* null game (must be last item) */
                                                        };
 #endif
 Q_EXTERN game_t                                *game Q_ASSIGN( &games[ 0 ] );
@@ -1918,6 +2012,9 @@ Q_EXTERN qboolean                 nofog Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      noHint Q_ASSIGN( qfalse );                              /* ydnar */
 Q_EXTERN qboolean                      renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
 Q_EXTERN qboolean                      skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
+Q_EXTERN qboolean                      bspAlternateSplitWeights Q_ASSIGN( qfalse );                    /* 27 */
+Q_EXTERN qboolean                      deepBSP Q_ASSIGN( qfalse );                     /* div0 */
+Q_EXTERN qboolean                      maxAreaFaceSurface Q_ASSIGN( qfalse );                  /* divVerent */
 
 Q_EXTERN int                           patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
 
@@ -1936,8 +2033,35 @@ Q_EXTERN qboolean                        debugInset Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      debugPortals Q_ASSIGN( qfalse );
 Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
 Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
+Q_EXTERN qboolean           lightmapFill Q_ASSIGN(qfalse);
+Q_EXTERN int                           metaAdequateScore Q_ASSIGN( -1 );
+Q_EXTERN int                           metaGoodScore Q_ASSIGN( -1 );
+Q_EXTERN float                         metaMaxBBoxDistance Q_ASSIGN( -1 );
+
+#if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
+// Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
+// this epsilon is now used to compare against 0 components instead of the 1 or -1
+// components.  Unfortunately, normalEpsilon is also used in PlaneEqual().  So changing
+// this will affect anything that calls PlaneEqual() as well (which are, at the time
+// of this writing, FindFloatPlane() and AddBrushBevels()).
+Q_EXTERN double                                normalEpsilon Q_ASSIGN(0.00005);
+#else
 Q_EXTERN double                                normalEpsilon Q_ASSIGN( 0.00001 );
+#endif
+
+#if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
+// NOTE: This distanceEpsilon is too small if parts of the map are at maximum world
+// extents (in the range of plus or minus 2^16).  The smallest epsilon at values
+// close to 2^16 is about 0.007, which is greater than distanceEpsilon.  Therefore,
+// maps should be constrained to about 2^15, otherwise slightly undesirable effects
+// may result.  The 0.01 distanceEpsilon used previously is just too coarse in my
+// opinion.  The real fix for this problem is to have 64 bit distances and then make
+// this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
+// (or even 2^14).
+Q_EXTERN double                                distanceEpsilon Q_ASSIGN(0.005);
+#else
 Q_EXTERN double                                distanceEpsilon Q_ASSIGN( 0.01 );
+#endif
 
 
 /* bsp */
@@ -1956,13 +2080,15 @@ Q_EXTERN char                           outbase[ 32 ];
 
 Q_EXTERN int                           sampleSize;                                             /* lightmap sample size in units */
 Q_EXTERN int                           minSampleSize;                  /* minimum sample size to use at all */
+Q_EXTERN int                           sampleScale;                                    /* vortex: lightmap sample scale (ie quality)*/
 
 Q_EXTERN int                           mapEntityNum Q_ASSIGN( 0 );
 
 Q_EXTERN int                           entitySourceBrushes;
 
-Q_EXTERN plane_t                       mapplanes[ MAX_MAP_PLANES ];    /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
-Q_EXTERN int                           nummapplanes;                                   /* nummapplanes will always be even */
+Q_EXTERN plane_t                       *mapplanes Q_ASSIGN(NULL);      /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
+Q_EXTERN int                           nummapplanes Q_ASSIGN(0);               /* nummapplanes will always be even */
+Q_EXTERN int                           allocatedmapplanes Q_ASSIGN(0);
 Q_EXTERN int                           numMapPatches;
 Q_EXTERN vec3_t                                mapMins, mapMaxs;
 
@@ -1985,6 +2111,7 @@ Q_EXTERN int                              numMapDrawSurfs;
 Q_EXTERN int                           numSurfacesByType[ NUM_SURFACE_TYPES ];
 Q_EXTERN int                           numClearedSurfaces;
 Q_EXTERN int                           numStripSurfaces;
+Q_EXTERN int                           numMaxAreaSurfaces;
 Q_EXTERN int                           numFanSurfaces;
 Q_EXTERN int                           numMergedSurfaces;
 Q_EXTERN int                           numMergedVerts;
@@ -2031,13 +2158,12 @@ Q_EXTERN qboolean                       fastvis;
 Q_EXTERN qboolean                      noPassageVis;
 Q_EXTERN qboolean                      passageVisOnly;
 Q_EXTERN qboolean                      mergevis;
+Q_EXTERN qboolean                      mergevisportals;
 Q_EXTERN qboolean                      nosort;
 Q_EXTERN qboolean                      saveprt;
 Q_EXTERN qboolean                      hint;   /* ydnar */
 Q_EXTERN char                          inbase[ MAX_QPATH ];
-
-/* other bits */
-Q_EXTERN int                           totalvis;
+Q_EXTERN char                          globalCelShader[ MAX_QPATH ];
 
 Q_EXTERN float                         farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
 
@@ -2078,8 +2204,10 @@ light global variables
 
 /* commandline arguments */
 Q_EXTERN qboolean                      wolfLight Q_ASSIGN( qfalse );
+Q_EXTERN float                         extraDist Q_ASSIGN( 0.0f );
 Q_EXTERN qboolean                      loMem Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      noStyles Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      keepLights Q_ASSIGN( qfalse );
 
 Q_EXTERN int                           sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
 Q_EXTERN int                           minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
@@ -2093,6 +2221,7 @@ Q_EXTERN qboolean                 cpmaHack Q_ASSIGN( qfalse );
 
 Q_EXTERN qboolean                      deluxemap Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      debugDeluxemap Q_ASSIGN( qfalse );
+Q_EXTERN int                           deluxemode Q_ASSIGN( 0 );       /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
 
 Q_EXTERN qboolean                      fast Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      faster Q_ASSIGN( qfalse );
@@ -2110,14 +2239,19 @@ Q_EXTERN qboolean                       shade Q_ASSIGN( qfalse );
 Q_EXTERN float                         shadeAngleDegrees Q_ASSIGN( 0.0f );
 Q_EXTERN int                           superSample Q_ASSIGN( 0 );
 Q_EXTERN int                           lightSamples Q_ASSIGN( 1 );
+Q_EXTERN qboolean                      lightRandomSamples Q_ASSIGN( qfalse );
+Q_EXTERN int                           lightSamplesSearchBoxSize Q_ASSIGN( 1 );
 Q_EXTERN qboolean                      filter Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      dark Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      sunOnly Q_ASSIGN( qfalse );
 Q_EXTERN int                           approximateTolerance Q_ASSIGN( 0 );
 Q_EXTERN qboolean                      noCollapse Q_ASSIGN( qfalse );
+Q_EXTERN int                           lightmapSearchBlockSize Q_ASSIGN( 0 );
 Q_EXTERN qboolean                      exportLightmaps Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      externalLightmaps Q_ASSIGN( qfalse );
 Q_EXTERN int                           lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
+Q_EXTERN char *                                lmCustomDir Q_ASSIGN( NULL );
+Q_EXTERN int                           lmLimitSize Q_ASSIGN( 0 );
 
 Q_EXTERN qboolean                      dirty Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      dirtDebug Q_ASSIGN( qfalse );
@@ -2126,12 +2260,14 @@ Q_EXTERN float                          dirtDepth Q_ASSIGN( 128.0f );
 Q_EXTERN float                         dirtScale Q_ASSIGN( 1.0f );
 Q_EXTERN float                         dirtGain Q_ASSIGN( 1.0f );
 
-Q_EXTERN qboolean                      debugnormals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      floodlighty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      floodlight_lowquality Q_ASSIGN( qfalse );
-Q_EXTERN vec3_t                                floodlightRGB;
-Q_EXTERN float                         floodlightIntensity Q_ASSIGN( 512 );
-Q_EXTERN float                         floodlightDistance Q_ASSIGN( 1024 );
+/* 27: floodlighting */
+Q_EXTERN qboolean                                      debugnormals Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                                      floodlighty Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                                      floodlight_lowquality Q_ASSIGN( qfalse );
+Q_EXTERN vec3_t                                                floodlightRGB;
+Q_EXTERN float                                         floodlightIntensity Q_ASSIGN( 512.0f );
+Q_EXTERN float                                         floodlightDistance Q_ASSIGN( 1024.0f );
+Q_EXTERN float                                         floodlightDirectionScale Q_ASSIGN( 1.0f );
 
 Q_EXTERN qboolean                      dump Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      debug Q_ASSIGN( qfalse );
@@ -2146,12 +2282,25 @@ Q_EXTERN float                          maxMapDistance Q_ASSIGN( 0 );
 
 /* for run time tweaking of light sources */
 Q_EXTERN float                         pointScale Q_ASSIGN( 7500.0f );
+Q_EXTERN float                         spotScale Q_ASSIGN( 7500.0f );
 Q_EXTERN float                         areaScale Q_ASSIGN( 0.25f );
 Q_EXTERN float                         skyScale Q_ASSIGN( 1.0f );
 Q_EXTERN float                         bounceScale Q_ASSIGN( 0.25f );
 
+/* jal: alternative angle attenuation curve */
+Q_EXTERN qboolean                      lightAngleHL Q_ASSIGN( qfalse );
+/* vortex: gridscale and gridambientscale */
+Q_EXTERN float                         gridScale Q_ASSIGN( 1.0f );
+Q_EXTERN float                         gridAmbientScale Q_ASSIGN( 1.0f );
+Q_EXTERN float                         gridDirectionality Q_ASSIGN( 1.0f );
+Q_EXTERN float                         gridAmbientDirectionality Q_ASSIGN( 0.0f );
+Q_EXTERN qboolean                      inGrid Q_ASSIGN(0);
+
 /* ydnar: lightmap gamma/compensation */
 Q_EXTERN float                         lightmapGamma Q_ASSIGN( 1.0f );
+Q_EXTERN float                         lightmapsRGB Q_ASSIGN( qfalse );
+Q_EXTERN float                         texturesRGB Q_ASSIGN( qfalse );
 Q_EXTERN float                         lightmapExposure Q_ASSIGN( 1.0f );
 Q_EXTERN float                         lightmapCompensate Q_ASSIGN( 1.0f );
 
@@ -2163,6 +2312,7 @@ Q_EXTERN float                            linearScale Q_ASSIGN( 1.0f / 8000.0f );
 
 // for .ase conversion
 Q_EXTERN qboolean                      shadersAsBitmap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      lightmapsAsTexcoord Q_ASSIGN( qfalse );
 
 Q_EXTERN light_t                       *lights;
 Q_EXTERN int                           numPointLights;
@@ -2260,6 +2410,9 @@ Q_EXTERN int                              numBSPLightmaps Q_ASSIGN( 0 );
 Q_EXTERN int                           numExtLightmaps Q_ASSIGN( 0 );
 Q_EXTERN outLightmap_t         *outLightmaps Q_ASSIGN( NULL );
 
+/* vortex: per surface floodlight statictics */
+Q_EXTERN int                           numSurfacesFloodlighten Q_ASSIGN( 0 );
+
 /* grid points */
 Q_EXTERN int                           numRawGridPoints Q_ASSIGN( 0 );
 Q_EXTERN rawGridPoint_t                *rawGridPoints Q_ASSIGN( NULL );
@@ -2299,7 +2452,8 @@ abstracted bsp globals
 
 Q_EXTERN int                           numEntities Q_ASSIGN( 0 );
 Q_EXTERN int                           numBSPEntities Q_ASSIGN( 0 );
-Q_EXTERN entity_t                      entities[ MAX_MAP_ENTITIES ];
+Q_EXTERN int                           allocatedEntities Q_ASSIGN( 0 );
+Q_EXTERN entity_t*                     entities Q_ASSIGN(NULL);
 
 Q_EXTERN int                           numBSPModels Q_ASSIGN( 0 );
 Q_EXTERN int                           allocatedBSPModels Q_ASSIGN( 0 );
@@ -2310,13 +2464,15 @@ Q_EXTERN int                            allocatedBSPShaders Q_ASSIGN( 0 );
 Q_EXTERN bspShader_t*          bspShaders Q_ASSIGN(0);
 
 Q_EXTERN int                           bspEntDataSize Q_ASSIGN( 0 );
-Q_EXTERN char                          bspEntData[ MAX_MAP_ENTSTRING ];
+Q_EXTERN int                           allocatedBSPEntData Q_ASSIGN( 0 );
+Q_EXTERN char                          *bspEntData Q_ASSIGN(0);
 
 Q_EXTERN int                           numBSPLeafs Q_ASSIGN( 0 );
 Q_EXTERN bspLeaf_t                     bspLeafs[ MAX_MAP_LEAFS ];
 
 Q_EXTERN int                           numBSPPlanes Q_ASSIGN( 0 );
-Q_EXTERN bspPlane_t                    bspPlanes[ MAX_MAP_PLANES ];
+Q_EXTERN int                           allocatedBSPPlanes Q_ASSIGN(0);
+Q_EXTERN bspPlane_t                    *bspPlanes;
 
 Q_EXTERN int                           numBSPNodes Q_ASSIGN( 0 );
 Q_EXTERN int                           allocatedBSPNodes Q_ASSIGN( 0 );
@@ -2374,7 +2530,7 @@ Q_EXTERN bspAdvertisement_t       bspAds[ MAX_MAP_ADVERTISEMENTS ];
                                allocated = def; \
                        while(reqitem >= allocated && allocated) \
                                allocated *= 2; \
-                       if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
+                       if(!allocated || allocated > 2147483647 / (int)sizeof(*ptr)) \
                        { \
                                Error(#ptr " over 2 GB"); \
                        } \
@@ -2387,5 +2543,8 @@ Q_EXTERN bspAdvertisement_t       bspAds[ MAX_MAP_ADVERTISEMENTS ];
 
 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
 
+#define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
+#define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
+
 /* end marker */
 #endif