]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
reduce more diff noise
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 4b020fdd26641812414edbf297a91138b1bbd2e0..46fec5eef2bed378f918ff73fe8b8a609ec34ee2 100644 (file)
@@ -1,30 +1,30 @@
 /* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
-----------------------------------------------------------------------------------
+   ----------------------------------------------------------------------------------
 
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 
 
@@ -32,25 +32,23 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 #ifndef Q3MAP2_H
 #define Q3MAP2_H
 
-
+#include "globaldefs.h"
 
 /* version */
 #ifndef Q3MAP_VERSION
 #error no Q3MAP_VERSION defined
 #endif
-#define Q3MAP_MOTD             "Your map saw the pretty lights from q3map2's BFG"
-
-
+#define Q3MAP_MOTD      "Your map saw the pretty lights from q3map2's BFG"
 
 
 /* -------------------------------------------------------------------------------
 
-dependencies
+   dependencies
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* platform-specific */
-#if defined( __linux__ ) || defined( __APPLE__ )
+#if GDEF_OS_LINUX || GDEF_OS_MACOS
        #define Q_UNIX
 #endif
 
@@ -60,13 +58,13 @@ dependencies
        #include <limits.h>
 #endif
 
-#ifdef WIN32
+#if GDEF_OS_WINDOWS
        #include <windows.h>
 #endif
 
 
 /* general */
-#include "version.h"                   /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
+#include "version.h"            /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
 
 #include "cmdlib.h"
 #include "mathlib.h"
@@ -83,307 +81,301 @@ dependencies
 #include "vfs.h"
 #include "png.h"
 #include "md4.h"
-#include "radiant_jpeglib.h"
 #include <stdlib.h>
 
 
-
 /* -------------------------------------------------------------------------------
 
-port-related hacks
+   port-related hacks
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
-#define MAC_STATIC_HACK                        0
-#if defined( __APPLE__ ) && MAC_STATIC_HACK 
-       #define MAC_STATIC                      static
+#define MAC_STATIC_HACK         0
+#if GDEF_OS_MACOS && MAC_STATIC_HACK
+       #define MAC_STATIC          static
 #else
-       #define MAC_STATIC                      
+       #define MAC_STATIC
 #endif
 
 #if 1
-       #ifdef WIN32
-               #define Q_stricmp                       stricmp
-               #define Q_strncasecmp           strnicmp
+       #if GDEF_OS_WINDOWS
+               #define Q_stricmp           stricmp
+               #define Q_strncasecmp       strnicmp
        #else
-               #define Q_stricmp                       strcasecmp
-               #define Q_strncasecmp           strncasecmp
+               #define Q_stricmp           strcasecmp
+               #define Q_strncasecmp       strncasecmp
        #endif
 #endif
 
 /* macro version */
-#define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
+#define VectorMA( a, s, b, c )  ( ( c )[ 0 ] = ( a )[ 0 ] + ( s ) * ( b )[ 0 ], ( c )[ 1 ] = ( a )[ 1 ] + ( s ) * ( b )[ 1 ], ( c )[ 2 ] = ( a )[ 2 ] + ( s ) * ( b )[ 2 ] )
 
 
 
 /* -------------------------------------------------------------------------------
 
-constants
+   constants
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* temporary hacks and tests (please keep off in SVN to prevent anyone's legacy map from screwing up) */
 /* 2011-01-10 TTimo says we should turn these on in SVN, so turning on now */
-#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES  1
-#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX            1
-#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX             1
+#define Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES   1
+#define Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX     1
+#define Q3MAP2_EXPERIMENTAL_SNAP_PLANE_FIX      1
 
 /* general */
-#define MAX_QPATH                              64
+#define MAX_QPATH               64
 
-#define MAX_IMAGES                             512
-#define DEFAULT_IMAGE                  "*default"
+#define MAX_IMAGES              512
+#define DEFAULT_IMAGE           "*default"
 
-#define MAX_MODELS                             512
+#define MAX_MODELS              512
 
-#define        DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
-#define        DEF_BACKSPLASH_DISTANCE 23
+#define DEF_BACKSPLASH_FRACTION 0.05f   /* 5% backsplash by default */
+#define DEF_BACKSPLASH_DISTANCE 23
 
-#define DEF_RADIOSITY_BOUNCE   1.0f    /* ydnar: default to 100% re-emitted light */
+#define DEF_RADIOSITY_BOUNCE    1.0f    /* ydnar: default to 100% re-emitted light */
 
-#define        MAX_SHADER_INFO                 8192
-#define MAX_CUST_SURFACEPARMS  64
+#define MAX_SHADER_INFO         8192
+#define MAX_CUST_SURFACEPARMS   256
 
-#define        SHADER_MAX_VERTEXES             1000
-#define        SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
+#define SHADER_MAX_VERTEXES     1000
+#define SHADER_MAX_INDEXES      ( 6 * SHADER_MAX_VERTEXES )
 
-#define MAX_JITTERS                            256
+#define MAX_JITTERS             256
 
 
 /* epair parsing (note case-sensitivity directive) */
-#define CASE_INSENSITIVE_EPAIRS        1
+#define CASE_INSENSITIVE_EPAIRS 1
 
 #if CASE_INSENSITIVE_EPAIRS
-       #define EPAIR_STRCMP            Q_stricmp
+       #define EPAIR_STRCMP        Q_stricmp
 #else
-       #define EPAIR_STRCMP            strcmp
+       #define EPAIR_STRCMP        strcmp
 #endif
 
 
 /* ydnar: compiler flags, because games have widely varying content/surface flags */
-#define C_SOLID                                        0x00000001
-#define C_TRANSLUCENT                  0x00000002
-#define C_STRUCTURAL                   0x00000004
-#define C_HINT                                 0x00000008
-#define C_NODRAW                               0x00000010
-#define C_LIGHTGRID                            0x00000020
-#define C_ALPHASHADOW                  0x00000040
-#define C_LIGHTFILTER                  0x00000080
-#define C_VERTEXLIT                            0x00000100
-#define C_LIQUID                               0x00000200
-#define C_FOG                                  0x00000400
-#define C_SKY                                  0x00000800
-#define C_ORIGIN                               0x00001000
-#define C_AREAPORTAL                   0x00002000
-#define C_ANTIPORTAL                   0x00004000      /* like hint, but doesn't generate portals */
-#define C_SKIP                                 0x00008000      /* like hint, but skips this face (doesn't split bsp) */
-#define C_NOMARKS                              0x00010000      /* no decals */
-#define C_DETAIL                               0x08000000      /* THIS MUST BE THE SAME AS IN RADIANT! */
+#define C_SOLID                 0x00000001
+#define C_TRANSLUCENT           0x00000002
+#define C_STRUCTURAL            0x00000004
+#define C_HINT                  0x00000008
+#define C_NODRAW                0x00000010
+#define C_LIGHTGRID             0x00000020
+#define C_ALPHASHADOW           0x00000040
+#define C_LIGHTFILTER           0x00000080
+#define C_VERTEXLIT             0x00000100
+#define C_LIQUID                0x00000200
+#define C_FOG                   0x00000400
+#define C_SKY                   0x00000800
+#define C_ORIGIN                0x00001000
+#define C_AREAPORTAL            0x00002000
+#define C_ANTIPORTAL            0x00004000  /* like hint, but doesn't generate portals */
+#define C_SKIP                  0x00008000  /* like hint, but skips this face (doesn't split bsp) */
+#define C_NOMARKS               0x00010000  /* no decals */
+#define C_DETAIL                0x08000000  /* THIS MUST BE THE SAME AS IN RADIANT! */
 
 
 /* shadow flags */
-#define WORLDSPAWN_CAST_SHADOWS        1
-#define WORLDSPAWN_RECV_SHADOWS        1
-#define ENTITY_CAST_SHADOWS            0
-#define ENTITY_RECV_SHADOWS            1
+#define WORLDSPAWN_CAST_SHADOWS 1
+#define WORLDSPAWN_RECV_SHADOWS 1
+#define ENTITY_CAST_SHADOWS     0
+#define ENTITY_RECV_SHADOWS     1
 
 
 /* bsp */
-#define        MAX_PATCH_SIZE                  32
-#define        MAX_BRUSH_SIDES                 1024
-#define MAX_BUILD_SIDES                        1024
+#define MAX_PATCH_SIZE          32
+#define MAX_BRUSH_SIDES         1024
+#define MAX_BUILD_SIDES         1024
 
-#define        MAX_EXPANDED_AXIS               128
+#define MAX_EXPANDED_AXIS       128
 
-#define        CLIP_EPSILON                    0.1f
-#define        PLANESIDE_EPSILON               0.001f
-#define        PLANENUM_LEAF                   -1
+#define CLIP_EPSILON            0.1f
+#define PLANESIDE_EPSILON       0.001f
+#define PLANENUM_LEAF           -1
 
-#define        HINT_PRIORITY                   1000            /* ydnar: force hint splits first and antiportal/areaportal splits last */
-#define ANTIPORTAL_PRIORITY            -1000
-#define AREAPORTAL_PRIORITY            -1000
-#define DETAIL_PRIORITY                -3000
+#define HINT_PRIORITY           1000        /* ydnar: force hint splits first and antiportal/areaportal splits last */
+#define ANTIPORTAL_PRIORITY     -1000
+#define AREAPORTAL_PRIORITY     -1000
+#define DETAIL_PRIORITY         -3000
 
-#define        PSIDE_FRONT                             1
-#define        PSIDE_BACK                              2
-#define        PSIDE_BOTH                              (PSIDE_FRONT | PSIDE_BACK)
-#define        PSIDE_FACING                    4
+#define PSIDE_FRONT             1
+#define PSIDE_BACK              2
+#define PSIDE_BOTH              ( PSIDE_FRONT | PSIDE_BACK )
+#define PSIDE_FACING            4
 
-#define BPRIMIT_UNDEFINED              0
-#define BPRIMIT_OLDBRUSHES             1
-#define BPRIMIT_NEWBRUSHES             2
+#define BPRIMIT_UNDEFINED       0
+#define BPRIMIT_OLDBRUSHES      1
+#define BPRIMIT_NEWBRUSHES      2
 
 
 /* vis */
-#define        VIS_HEADER_SIZE                 8
+#define VIS_HEADER_SIZE         8
 
-#define SEPERATORCACHE                 /* seperator caching helps a bit */
+#define SEPERATORCACHE          /* seperator caching helps a bit */
 
-#define        PORTALFILE                              "PRT1"
+#define PORTALFILE              "PRT1"
 
-#define        MAX_PORTALS                             0x20000 /* same as MAX_MAP_PORTALS */
-#define MAX_SEPERATORS                 MAX_POINTS_ON_WINDING
-#define        MAX_POINTS_ON_FIXED_WINDING     24      /* ydnar: increased this from 12 at the expense of more memory */
-#define        MAX_PORTALS_ON_LEAF             1024
+#define MAX_PORTALS             0x20000 /* same as MAX_MAP_PORTALS */
+#define MAX_SEPERATORS          MAX_POINTS_ON_WINDING
+#define MAX_POINTS_ON_FIXED_WINDING 24  /* ydnar: increased this from 12 at the expense of more memory */
+#define MAX_PORTALS_ON_LEAF     1024
 
 
 /* light */
-#define EMIT_POINT                             0
-#define EMIT_AREA                              1
-#define EMIT_SPOT                              2
-#define EMIT_SUN                               3
-
-#define LIGHT_ATTEN_LINEAR             1
-#define LIGHT_ATTEN_ANGLE              2
-#define LIGHT_ATTEN_DISTANCE   4
-#define LIGHT_TWOSIDED                 8
-#define LIGHT_GRID                             16
-#define LIGHT_SURFACES                 32
-#define LIGHT_DARK                             64              /* probably never use this */
-#define LIGHT_FAST                             256
-#define LIGHT_FAST_TEMP                        512
-#define LIGHT_FAST_ACTUAL              (LIGHT_FAST | LIGHT_FAST_TEMP)
-#define LIGHT_NEGATIVE                 1024
-#define LIGHT_UNNORMALIZED             2048    /* vortex: do not normalize _color */
-
-#define LIGHT_SUN_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
-#define LIGHT_AREA_DEFAULT             (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES)        /* q3a and wolf are the same */
-#define LIGHT_Q3A_DEFAULT              (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-#define LIGHT_WOLF_DEFAULT             (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
-
-#define MAX_TRACE_TEST_NODES   256
-#define DEFAULT_INHIBIT_RADIUS 1.5f
-
-#define LUXEL_EPSILON                  0.125f
-#define VERTEX_EPSILON                 -0.125f
-#define GRID_EPSILON                   0.0f
-
-#define DEFAULT_LIGHTMAP_SAMPLE_SIZE   16
-#define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE       0
-#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
-#define DEFAULT_SUBDIVIDE_THRESHOLD            1.0f
-
-#define        EXTRA_SCALE                             2       /* -extrawide = -super 2 */
-#define        EXTRAWIDE_SCALE                 2       /* -extrawide = -super 2 -filter */
-
-#define CLUSTER_UNMAPPED               -1
-#define CLUSTER_OCCLUDED               -2
-#define CLUSTER_FLOODED                        -3
-
-#define VERTEX_LUXEL_SIZE              3
-#define BSP_LUXEL_SIZE                 3
-#define RAD_LUXEL_SIZE                 3
-#define SUPER_LUXEL_SIZE               4
-#define SUPER_FLAG_SIZE                        4
-#define FLAG_FORCE_SUBSAMPLING 1
+#define EMIT_POINT              0
+#define EMIT_AREA               1
+#define EMIT_SPOT               2
+#define EMIT_SUN                3
+
+#define LIGHT_ATTEN_LINEAR      1
+#define LIGHT_ATTEN_ANGLE       2
+#define LIGHT_ATTEN_DISTANCE    4
+#define LIGHT_TWOSIDED          8
+#define LIGHT_GRID              16
+#define LIGHT_SURFACES          32
+#define LIGHT_DARK              64      /* probably never use this */
+#define LIGHT_FAST              256
+#define LIGHT_FAST_TEMP         512
+#define LIGHT_FAST_ACTUAL       ( LIGHT_FAST | LIGHT_FAST_TEMP )
+#define LIGHT_NEGATIVE          1024
+#define LIGHT_UNNORMALIZED      2048    /* vortex: do not normalize _color */
+
+#define LIGHT_SUN_DEFAULT       ( LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES )
+#define LIGHT_AREA_DEFAULT      ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES )    /* q3a and wolf are the same */
+#define LIGHT_Q3A_DEFAULT       ( LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
+#define LIGHT_WOLF_DEFAULT      ( LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST )
+
+#define MAX_TRACE_TEST_NODES    256
+#define DEFAULT_INHIBIT_RADIUS  1.5f
+
+#define LUXEL_EPSILON           0.125f
+#define VERTEX_EPSILON          -0.125f
+#define GRID_EPSILON            0.0f
+
+#define DEFAULT_LIGHTMAP_SAMPLE_SIZE    16
+#define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE    0
+#define DEFAULT_LIGHTMAP_SAMPLE_OFFSET  1.0f
+#define DEFAULT_SUBDIVIDE_THRESHOLD     1.0f
+
+#define EXTRA_SCALE             2   /* -extrawide = -super 2 */
+#define EXTRAWIDE_SCALE         2   /* -extrawide = -super 2 -filter */
+
+#define CLUSTER_UNMAPPED        -1
+#define CLUSTER_OCCLUDED        -2
+#define CLUSTER_FLOODED         -3
+
+#define VERTEX_LUXEL_SIZE       3
+#define BSP_LUXEL_SIZE          3
+#define RAD_LUXEL_SIZE          3
+#define SUPER_LUXEL_SIZE        4
+#define SUPER_FLAG_SIZE         4
+#define FLAG_FORCE_SUBSAMPLING  1
 #define FLAG_ALREADY_SUBSAMPLED 2
-#define SUPER_ORIGIN_SIZE              3
-#define SUPER_NORMAL_SIZE              4
-#define SUPER_DELUXEL_SIZE             3
-#define BSP_DELUXEL_SIZE               3
-#define SUPER_FLOODLIGHT_SIZE  4
-
-#define VERTEX_LUXEL( s, v )   (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
-#define BSP_LUXEL( s, x, y )   (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
-#define RAD_LUXEL( s, x, y )   (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
-#define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
-#define SUPER_FLAG( x, y )     (lm->superFlags + ((((y) * lm->sw) + (x)) * SUPER_FLAG_SIZE))
-#define SUPER_DELUXEL( x, y )  (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
-#define BSP_DELUXEL( x, y )            (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
-#define SUPER_CLUSTER( x, y )  (lm->superClusters + (((y) * lm->sw) + (x)))
-#define SUPER_ORIGIN( x, y )   (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
-#define SUPER_NORMAL( x, y )   (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
-#define SUPER_DIRT( x, y )             (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3)   /* stash dirtyness in normal[ 3 ] */
-#define SUPER_FLOODLIGHT( x, y )       (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
+#define SUPER_ORIGIN_SIZE       3
+#define SUPER_NORMAL_SIZE       4
+#define SUPER_DELUXEL_SIZE      3
+#define BSP_DELUXEL_SIZE        3
+#define SUPER_FLOODLIGHT_SIZE   4
+
+#define VERTEX_LUXEL( s, v )    ( vertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
+#define RAD_VERTEX_LUXEL( s, v )( radVertexLuxels[ s ] + ( ( v ) * VERTEX_LUXEL_SIZE ) )
+#define BSP_LUXEL( s, x, y )    ( lm->bspLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_LUXEL_SIZE ) )
+#define RAD_LUXEL( s, x, y )    ( lm->radLuxels[ s ] + ( ( ( ( y ) * lm->w ) + ( x ) ) * RAD_LUXEL_SIZE ) )
+#define SUPER_LUXEL( s, x, y )  ( lm->superLuxels[ s ] + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_LUXEL_SIZE ) )
+#define SUPER_FLAG( x, y )  ( lm->superFlags + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLAG_SIZE ) )
+#define SUPER_DELUXEL( x, y )   ( lm->superDeluxels + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_DELUXEL_SIZE ) )
+#define BSP_DELUXEL( x, y )     ( lm->bspDeluxels + ( ( ( ( y ) * lm->w ) + ( x ) ) * BSP_DELUXEL_SIZE ) )
+#define SUPER_CLUSTER( x, y )   ( lm->superClusters + ( ( ( y ) * lm->sw ) + ( x ) ) )
+#define SUPER_ORIGIN( x, y )    ( lm->superOrigins + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_ORIGIN_SIZE ) )
+#define SUPER_NORMAL( x, y )    ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) )
+#define SUPER_DIRT( x, y )      ( lm->superNormals + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_NORMAL_SIZE ) + 3 )   /* stash dirtyness in normal[ 3 ] */
+#define SUPER_FLOODLIGHT( x, y )    ( lm->superFloodLight + ( ( ( ( y ) * lm->sw ) + ( x ) ) * SUPER_FLOODLIGHT_SIZE ) )
 
 
 
 /* -------------------------------------------------------------------------------
 
-abstracted bsp file
+   abstracted bsp file
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
-#define EXTERNAL_LIGHTMAP              "lm_%04d.tga"
+#define EXTERNAL_LIGHTMAP       "lm_%04d.tga"
 
-#define MAX_LIGHTMAPS                  4                       /* RBSP */
-#define MAX_LIGHT_STYLES               64
-#define        MAX_SWITCHED_LIGHTS             32
-#define LS_NORMAL                              0x00
-#define LS_UNUSED                              0xFE
-#define        LS_NONE                                 0xFF
+#define MAX_LIGHTMAPS           4           /* RBSP */
+#define MAX_LIGHT_STYLES        64
+#define MAX_SWITCHED_LIGHTS     32
+#define LS_NORMAL               0x00
+#define LS_UNUSED               0xFE
+#define LS_NONE                 0xFF
 
-#define MAX_LIGHTMAP_SHADERS   256
+#define MAX_LIGHTMAP_SHADERS    256
 
 /* ok to increase these at the expense of more memory */
-#define        MAX_MAP_ENTITIES                0x8000          //%     0x800   /* ydnar */
-#define        MAX_MAP_ENTSTRING               0x400000        //%     0x40000 /* ydnar */
-
-#define        MAX_MAP_AREAS                   0x100           /* MAX_MAP_AREA_BYTES in q_shared must match! */
-#define        MAX_MAP_FOGS                    30                      //& 0x100       /* RBSP (32 - world fog - goggles) */
-#define        MAX_MAP_LEAFS                   0x20000
-#define        MAX_MAP_PORTALS                 0x20000
-#define        MAX_MAP_LIGHTING                0x800000
-#define        MAX_MAP_LIGHTGRID               0x100000        //%     0x800000 /* ydnar: set to points, not bytes */
+#define MAX_MAP_AREAS           0x100       /* MAX_MAP_AREA_BYTES in q_shared must match! */
+#define MAX_MAP_FOGS            30          //& 0x100  /* RBSP (32 - world fog - goggles) */
+#define MAX_MAP_LEAFS           0x20000
+#define MAX_MAP_PORTALS         0x20000
+#define MAX_MAP_LIGHTING        0x800000
+#define MAX_MAP_LIGHTGRID       0x100000    //%        0x800000 /* ydnar: set to points, not bytes */
 #define MAX_MAP_VISCLUSTERS     0x4000 // <= MAX_MAP_LEAFS
-#define        MAX_MAP_VISIBILITY              (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
+#define MAX_MAP_VISIBILITY      ( VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * ( ( ( MAX_MAP_VISCLUSTERS + 63 ) & ~63 ) >> 3 ) )
 
-#define        MAX_MAP_DRAW_SURFS              0x20000
-#define        MAX_MAP_DRAW_INDEXES    0x80000
+#define MAX_MAP_DRAW_SURFS      0x20000
 
-#define MAX_MAP_ADVERTISEMENTS 30
+#define MAX_MAP_ADVERTISEMENTS  30
 
 /* key / value pair sizes in the entities lump */
-#define        MAX_KEY                                 32
-#define        MAX_VALUE                               1024
+#define MAX_KEY                 32
+#define MAX_VALUE               1024
 
 /* the editor uses these predefined yaw angles to orient entities up or down */
-#define        ANGLE_UP                                -1
-#define        ANGLE_DOWN                              -2
+#define ANGLE_UP                -1
+#define ANGLE_DOWN              -2
 
-#define        LIGHTMAP_WIDTH                  128
-#define        LIGHTMAP_HEIGHT                 128
+#define LIGHTMAP_WIDTH          128
+#define LIGHTMAP_HEIGHT         128
 
-#define MIN_WORLD_COORD                        (-65536)
-#define        MAX_WORLD_COORD                 (65536)
-#define WORLD_SIZE                             (MAX_WORLD_COORD - MIN_WORLD_COORD)
+#define MIN_WORLD_COORD         ( -65536 )
+#define MAX_WORLD_COORD         ( 65536 )
+#define WORLD_SIZE              ( MAX_WORLD_COORD - MIN_WORLD_COORD )
 
 
-typedef void                                   (*bspFunc)( const char * );
+typedef void ( *bspFunc )( const char * );
 
 
 typedef struct
 {
-       int                     offset, length;
+       int offset, length;
 }
 bspLump_t;
 
 
 typedef struct
 {
-       char            ident[ 4 ];
-       int                     version;
-       
-       bspLump_t       lumps[ 100 ];   /* theoretical maximum # of bsp lumps */
+       char ident[ 4 ];
+       int version;
+
+       bspLump_t lumps[ 100 ];     /* theoretical maximum # of bsp lumps */
 }
 bspHeader_t;
 
 
 typedef struct
 {
-       float           mins[ 3 ], maxs[ 3 ];
-       int                     firstBSPSurface, numBSPSurfaces;
-       int                     firstBSPBrush, numBSPBrushes;
+       float mins[ 3 ], maxs[ 3 ];
+       int firstBSPSurface, numBSPSurfaces;
+       int firstBSPBrush, numBSPBrushes;
 }
 bspModel_t;
 
 
 typedef struct
 {
-       char            shader[ MAX_QPATH ];
-       int                     surfaceFlags;
-       int                     contentFlags;
+       char shader[ MAX_QPATH ];
+       int surfaceFlags;
+       int contentFlags;
 }
 bspShader_t;
 
@@ -392,73 +384,73 @@ bspShader_t;
 
 typedef struct
 {
-       float           normal[ 3 ];
-       float           dist;
+       float normal[ 3 ];
+       float dist;
 }
 bspPlane_t;
 
 
 typedef struct
 {
-       int                     planeNum;
-       int                     children[ 2 ];          /* negative numbers are -(leafs+1), not nodes */
-       int                     mins[ 3 ];                      /* for frustom culling */
-       int                     maxs[ 3 ];
+       int planeNum;
+       int children[ 2 ];              /* negative numbers are -(leafs+1), not nodes */
+       int mins[ 3 ];                  /* for frustom culling */
+       int maxs[ 3 ];
 }
 bspNode_t;
 
 
 typedef struct
 {
-       int                     cluster;                        /* -1 = opaque cluster (do I still store these?) */
-       int                     area;
-       
-       int                     mins[ 3 ];                      /* for frustum culling */
-       int                     maxs[ 3 ];
-       
-       int                     firstBSPLeafSurface;
-       int                     numBSPLeafSurfaces;
-       
-       int                     firstBSPLeafBrush;
-       int                     numBSPLeafBrushes;
+       int cluster;                    /* -1 = opaque cluster (do I still store these?) */
+       int area;
+
+       int mins[ 3 ];                  /* for frustum culling */
+       int maxs[ 3 ];
+
+       int firstBSPLeafSurface;
+       int numBSPLeafSurfaces;
+
+       int firstBSPLeafBrush;
+       int numBSPLeafBrushes;
 }
 bspLeaf_t;
 
 
 typedef struct
 {
-       int                     planeNum;                       /* positive plane side faces out of the leaf */
-       int                     shaderNum;
-       int                     surfaceNum;                     /* RBSP */
+       int planeNum;                   /* positive plane side faces out of the leaf */
+       int shaderNum;
+       int surfaceNum;                 /* RBSP */
 }
 bspBrushSide_t;
 
 
 typedef struct
 {
-       int                     firstSide;
-       int                     numSides;
-       int                     shaderNum;                      /* the shader that determines the content flags */
+       int firstSide;
+       int numSides;
+       int shaderNum;                  /* the shader that determines the content flags */
 }
 bspBrush_t;
 
 
 typedef struct
 {
-       char            shader[ MAX_QPATH ];
-       int                     brushNum;
-       int                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
+       char shader[ MAX_QPATH ];
+       int brushNum;
+       int visibleSide;                /* the brush side that ray tests need to clip against (-1 == none) */
 }
 bspFog_t;
 
 
 typedef struct
 {
-       vec3_t          xyz;
-       float           st[ 2 ];
-       float           lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
-       vec3_t          normal;
-       byte            color[ MAX_LIGHTMAPS ][ 4 ];    /* RBSP */
+       vec3_t xyz;
+       float st[ 2 ];
+       float lightmap[ MAX_LIGHTMAPS ][ 2 ];       /* RBSP */
+       vec3_t normal;
+       byte color[ MAX_LIGHTMAPS ][ 4 ];           /* RBSP */
 }
 bspDrawVert_t;
 
@@ -477,71 +469,71 @@ bspSurfaceType_t;
 
 typedef struct bspGridPoint_s
 {
-       byte            ambient[ MAX_LIGHTMAPS ][ 3 ];
-       byte            directed[ MAX_LIGHTMAPS ][ 3 ];
-       byte            styles[ MAX_LIGHTMAPS ];
-       byte            latLong[ 2 ];
+       byte ambient[ MAX_LIGHTMAPS ][ 3 ];
+       byte directed[ MAX_LIGHTMAPS ][ 3 ];
+       byte styles[ MAX_LIGHTMAPS ];
+       byte latLong[ 2 ];
 }
 bspGridPoint_t;
 
 
 typedef struct
 {
-       int                     shaderNum;
-       int                     fogNum;
-       int                     surfaceType;
-       
-       int                     firstVert;
-       int                     numVerts;
-       
-       int                     firstIndex;
-       int                     numIndexes;
-       
-       byte            lightmapStyles[ MAX_LIGHTMAPS ];                                                /* RBSP */
-       byte            vertexStyles[ MAX_LIGHTMAPS ];                                                  /* RBSP */
-       int                     lightmapNum[ MAX_LIGHTMAPS ];                                                   /* RBSP */
-       int                     lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
-       int                     lightmapWidth, lightmapHeight;
-       
-       vec3_t          lightmapOrigin;
-       vec3_t          lightmapVecs[ 3 ];      /* on patches, [ 0 ] and [ 1 ] are lodbounds */
-       
-       int                     patchWidth;
-       int                     patchHeight;
+       int shaderNum;
+       int fogNum;
+       int surfaceType;
+
+       int firstVert;
+       int numVerts;
+
+       int firstIndex;
+       int numIndexes;
+
+       byte lightmapStyles[ MAX_LIGHTMAPS ];                               /* RBSP */
+       byte vertexStyles[ MAX_LIGHTMAPS ];                                 /* RBSP */
+       int lightmapNum[ MAX_LIGHTMAPS ];                                   /* RBSP */
+       int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];         /* RBSP */
+       int lightmapWidth, lightmapHeight;
+
+       vec3_t lightmapOrigin;
+       vec3_t lightmapVecs[ 3 ];       /* on patches, [ 0 ] and [ 1 ] are lodbounds */
+
+       int patchWidth;
+       int patchHeight;
 }
 bspDrawSurface_t;
 
 
 /* advertisements */
 typedef struct {
-       int                     cellId;
-       vec3_t          normal;
-       vec3_t          rect[4];
-       char            model[ MAX_QPATH ];
+       int cellId;
+       vec3_t normal;
+       vec3_t rect[4];
+       char model[ MAX_QPATH ];
 } bspAdvertisement_t;
 
 
 /* -------------------------------------------------------------------------------
 
-general types
+   general types
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* ydnar: for smaller structs */
-typedef unsigned char  qb_t;
+typedef unsigned char qb_t;
 
 
 /* ydnar: for q3map_tcMod */
-typedef float  tcMod_t[ 3 ][ 3 ];
+typedef float tcMod_t[ 3 ][ 3 ];
 
 
 /* ydnar: for multiple game support */
 typedef struct surfaceParm_s
 {
-       char            *name;
-       int                     contentFlags, contentFlagsClear;
-       int                     surfaceFlags, surfaceFlagsClear;
-       int                     compileFlags, compileFlagsClear;
+       char        *name;
+       int contentFlags, contentFlagsClear;
+       int surfaceFlags, surfaceFlagsClear;
+       int compileFlags, compileFlagsClear;
 }
 surfaceParm_t;
 
@@ -555,107 +547,110 @@ miniMapMode_t;
 
 typedef struct game_s
 {
-       char                            *arg;                                                   /* -game matches this */
-       char                            *gamePath;                                              /* main game data dir */
-       char                            *homeBasePath;                                  /* home sub-dir on unix */
-       char                            *magic;                                                 /* magic word for figuring out base path */
-       char                            *shaderPath;                                    /* shader directory */
-       int                                     maxLMSurfaceVerts;                              /* default maximum meta surface verts */
-       int                                     maxSurfaceVerts;                                /* default maximum surface verts */
-       int                                     maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
-       qboolean                        emitFlares;                                             /* when true, emit flare surfaces */
-       char                            *flareShader;                                   /* default flare shader (MUST BE SET) */
-       qboolean                        wolfLight;                                              /* when true, lights work like wolf q3map  */
-       int                                     lightmapSize;                                   /* bsp lightmap width/height */
-       float                           lightmapGamma;                                  /* default lightmap gamma */
-       float                           lightmapExposure;                               /* default lightmap exposure */
-       float                           lightmapCompensate;                             /* default lightmap compensate value */
-       float                           gridScale;                                              /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
-       float                           gridAmbientScale;                               /* vortex: default lightgrid ambient spectre scale */
-       qboolean                        lightAngleHL;                                   /* jal: use half-lambert curve for light angle attenuation */
-       qboolean                        noStyles;                                               /* use lightstyles hack or not */
-       qboolean                        keepLights;                                             /* keep light entities on bsp */
-       int                                     patchSubdivisions;                              /* default patch subdivisions tolerance */
-       qboolean                        patchShadows;                                   /* patch casting enabled */
-       qboolean                        deluxeMap;                                              /* compile deluxemaps */
-       int                                     deluxeMode;                                             /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
-       int                 miniMapSize;                    /* minimap size */
-       float               miniMapSharpen;                 /* minimap sharpening coefficient */
-       float               miniMapBorder;                  /* minimap border amount */
-       qboolean            miniMapKeepAspect;              /* minimap keep aspect ratio by letterboxing */
-       miniMapMode_t       miniMapMode;                    /* minimap mode */
+       char                *arg;                           /* -game matches this */
+       char                *gamePath;                      /* main game data dir */
+       char                *homeBasePath;                  /* home sub-dir on unix */
+       char                *magic;                         /* magic word for figuring out base path */
+       char                *shaderPath;                    /* shader directory */
+       int maxLMSurfaceVerts;                              /* default maximum meta surface verts */
+       int maxSurfaceVerts;                                /* default maximum surface verts */
+       int maxSurfaceIndexes;                              /* default maximum surface indexes (tris * 3) */
+       qboolean emitFlares;                                /* when true, emit flare surfaces */
+       char                *flareShader;                   /* default flare shader (MUST BE SET) */
+       qboolean wolfLight;                                 /* when true, lights work like wolf q3map  */
+       int lightmapSize;                                   /* bsp lightmap width/height */
+       float lightmapGamma;                                /* default lightmap gamma */
+       qboolean lightmapsRGB;                              /* default lightmap sRGB mode */
+       qboolean texturesRGB;                               /* default texture sRGB mode */
+       qboolean colorsRGB;                             /* default color sRGB mode */
+       float lightmapExposure;                             /* default lightmap exposure */
+       float lightmapCompensate;                           /* default lightmap compensate value */
+       float gridScale;                                    /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
+       float gridAmbientScale;                             /* vortex: default lightgrid ambient spectre scale */
+       qboolean lightAngleHL;                              /* jal: use half-lambert curve for light angle attenuation */
+       qboolean noStyles;                                  /* use lightstyles hack or not */
+       qboolean keepLights;                                /* keep light entities on bsp */
+       int patchSubdivisions;                              /* default patch subdivisions tolerance */
+       qboolean patchShadows;                              /* patch casting enabled */
+       qboolean deluxeMap;                                 /* compile deluxemaps */
+       int deluxeMode;                                     /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
+       int miniMapSize;                                    /* minimap size */
+       float miniMapSharpen;                               /* minimap sharpening coefficient */
+       float miniMapBorder;                                /* minimap border amount */
+       qboolean miniMapKeepAspect;                         /* minimap keep aspect ratio by letterboxing */
+       miniMapMode_t miniMapMode;                          /* minimap mode */
        char                *miniMapNameFormat;             /* minimap name format */
-       char                            *bspIdent;                                              /* 4-letter bsp file prefix */
-       int                                     bspVersion;                                             /* bsp version to use */
-       qboolean                        lumpSwap;                                               /* cod-style len/ofs order */
-       bspFunc                         load, write;                                    /* load/write function pointers */
-       surfaceParm_t           surfaceParms[ 128 ];                    /* surfaceparm array */
+       char                *bspIdent;                      /* 4-letter bsp file prefix */
+       int bspVersion;                                     /* bsp version to use */
+       qboolean lumpSwap;                                  /* cod-style len/ofs order */
+       bspFunc load, write;                                /* load/write function pointers */
+       surfaceParm_t surfaceParms[ 128 ];                  /* surfaceparm array */
 }
 game_t;
 
 
 typedef struct image_s
 {
-       char                            *name, *filename;
-       int                                     refCount;
-       int                                     width, height;
-       byte                            *pixels;
+       char                *name, *filename;
+       int refCount;
+       int width, height;
+       byte                *pixels;
 }
 image_t;
 
 
 typedef struct sun_s
 {
-       struct sun_s            *next;
-       vec3_t                          direction, color;
-       float                           photons, deviance, filterRadius;
-       int                                     numSamples, style;
+       struct sun_s        *next;
+       vec3_t direction, color;
+       float photons, deviance, filterRadius;
+       int numSamples, style;
 }
 sun_t;
 
 
-typedef struct surfaceModel_s 
+typedef struct surfaceModel_s
 {
-       struct surfaceModel_s   *next;
-       char                            model[ MAX_QPATH ];
-       float                           density, odds;
-       float                           minScale, maxScale;
-       float                           minAngle, maxAngle;
-       qboolean                        oriented;
+       struct surfaceModel_s   *next;
+       char model[ MAX_QPATH ];
+       float density, odds;
+       float minScale, maxScale;
+       float minAngle, maxAngle;
+       qboolean oriented;
 }
 surfaceModel_t;
 
 
 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
-typedef struct foliage_s 
+typedef struct foliage_s
 {
-       struct foliage_s        *next;
-       char                            model[ MAX_QPATH ];
-       float                           scale, density, odds;
-       qboolean                        inverseAlpha;
+       struct foliage_s    *next;
+       char model[ MAX_QPATH ];
+       float scale, density, odds;
+       qboolean inverseAlpha;
 }
 foliage_t;
 
 typedef struct foliageInstance_s
 {
-       vec3_t                          xyz, normal;
+       vec3_t xyz, normal;
 }
 foliageInstance_t;
 
 
 typedef struct remap_s
 {
-       struct remap_s          *next;
-       char                            from[ 1024 ];
-       char                            to[ MAX_QPATH ];
+       struct remap_s      *next;
+       char from[ 1024 ];
+       char to[ MAX_QPATH ];
 }
 remap_t;
 
 typedef struct skinfile_s
 {
-       struct skinfile_s       *next;
-       char                            name[ 1024 ];
-       char                            to[ MAX_QPATH ];
+       struct skinfile_s   *next;
+       char name[ 1024 ];
+       char to[ MAX_QPATH ];
 }
 skinfile_t;
 
@@ -685,9 +680,9 @@ colorModType_t;
 
 typedef struct colorMod_s
 {
-       struct colorMod_s       *next;
-       colorModType_t          type;
-       vec_t                           data[ 16 ];
+       struct colorMod_s   *next;
+       colorModType_t type;
+       vec_t data[ 16 ];
 }
 colorMod_t;
 
@@ -704,115 +699,115 @@ implicitMap_t;
 
 typedef struct shaderInfo_s
 {
-       char                            shader[ MAX_QPATH ];
-       int                                     surfaceFlags;
-       int                                     contentFlags;
-       int                                     compileFlags;
-       float                           value;                                                  /* light value */
-       
-       char                            *flareShader;                                   /* for light flares */
-       char                            *damageShader;                                  /* ydnar: sof2 damage shader name */
-       char                            *backShader;                                    /* for surfaces that generate different front and back passes */
-       char                            *cloneShader;                                   /* ydnar: for cloning of a surface */
-       char                            *remapShader;                                   /* ydnar: remap a shader in final stage */
-       char                            *deprecateShader;                               /* vortex: shader is deprecated and replaced by this on use */
-
-       surfaceModel_t          *surfaceModel;                                  /* ydnar: for distribution of models */
-       foliage_t                       *foliage;                                               /* ydnar/splash damage: wolf et foliage */
-       
-       float                           subdivisions;                                   /* from a "tesssize xxx" */
-       float                           backsplashFraction;                             /* floating point value, usually 0.05 */
-       float                           backsplashDistance;                             /* default 16 */
-       float                           lightSubdivide;                                 /* default 999 */
-       float                           lightFilterRadius;                              /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
-       
-       int                                     lightmapSampleSize;                             /* lightmap sample size */
-       float                           lightmapSampleOffset;                   /* ydnar: lightmap sample offset (default: 1.0) */
-       
-       float                           bounceScale;                                    /* ydnar: radiosity re-emission [0,1.0+] */
-       float                           offset;                                                 /* ydnar: offset in units */
-       float                           shadeAngleDegrees;                              /* ydnar: breaking angle for smooth shading (degrees) */
-       
-       vec3_t                          mins, maxs;                                             /* ydnar: for particle studio vertexDeform move support */
-       
-       qb_t                            legacyTerrain;                                  /* ydnar: enable legacy terrain crutches */
-       qb_t                            indexed;                                                /* ydnar: attempt to use indexmap (terrain alphamap style) */
-       qb_t                            forceMeta;                                              /* ydnar: force metasurface path */
-       qb_t                            noClip;                                                 /* ydnar: don't clip into bsp, preserve original face winding */
-       qb_t                            noFast;                                                 /* ydnar: supress fast lighting for surfaces with this shader */
-       qb_t                            invert;                                                 /* ydnar: reverse facing */
-       qb_t                            nonplanar;                                              /* ydnar: for nonplanar meta surface merging */
-       qb_t                            tcGen;                                                  /* ydnar: has explicit texcoord generation */
-       vec3_t                          vecs[ 2 ];                                              /* ydnar: explicit texture vectors for [0,1] texture space */
-       tcMod_t                         mod;                                                    /* ydnar: q3map_tcMod matrix for djbob :) */
-       vec3_t                          lightmapAxis;                                   /* ydnar: explicit lightmap axis projection */
-       colorMod_t                      *colorMod;                                              /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
-       
-       int                                     furNumLayers;                                   /* ydnar: number of fur layers */
-       float                           furOffset;                                              /* ydnar: offset of each layer */
-       float                           furFade;                                                /* ydnar: alpha fade amount per layer */
-
-       qb_t                            splotchFix;                                             /* ydnar: filter splotches on lightmaps */
-       
-       qb_t                            hasPasses;                                              /* false if the shader doesn't define any rendering passes */
-       qb_t                            globalTexture;                                  /* don't normalize texture repeats */
-       qb_t                            twoSided;                                               /* cull none */
-       qb_t                            autosprite;                                             /* autosprite shaders will become point lights instead of area lights */
-       qb_t                            polygonOffset;                                  /* ydnar: don't face cull this or against this */
-       qb_t                            patchShadows;                                   /* have patches casting shadows when using -light for this surface */
-       qb_t                            vertexShadows;                                  /* shadows will be casted at this surface even when vertex lit */
-       qb_t                            forceSunlight;                                  /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
-       qb_t                            notjunc;                                                /* don't use this surface for tjunction fixing */
-       qb_t                            fogParms;                                               /* ydnar: has fogparms */
-       qb_t                            noFog;                                                  /* ydnar: supress fogging */
-       qb_t                            clipModel;                                              /* ydnar: solid model hack */
-       qb_t                            noVertexLight;                                  /* ydnar: leave vertex color alone */
-       qb_t                            noDirty;                                                /* jal: do not apply the dirty pass to this surface */
-
-       byte                            styleMarker;                                    /* ydnar: light styles hack */
-       
-       float                           vertexScale;                                    /* vertex light scale */
-       
-       char                            skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
-       
-       char                            editorImagePath[ MAX_QPATH ];   /* use this image to generate texture coordinates */
-       char                            lightImagePath[ MAX_QPATH ];    /* use this image to generate color / averageColor */
-       char                            normalImagePath[ MAX_QPATH ];   /* ydnar: normalmap image for bumpmapping */
-       
-       implicitMap_t           implicitMap;                                    /* ydnar: enemy territory implicit shaders */
-       char                            implicitImagePath[ MAX_QPATH ];
-       
-       image_t                         *shaderImage;
-       image_t                         *lightImage;
-       image_t                         *normalImage;
-       
-       float                           skyLightValue;                                  /* ydnar */
-       int                                     skyLightIterations;                             /* ydnar */
-       sun_t                           *sun;                                                   /* ydnar */
-       
-       vec3_t                          color;                                                  /* normalized color */
-       vec3_t                          averageColor;
-       byte                            lightStyle;                                     
+       char shader[ MAX_QPATH ];
+       int surfaceFlags;
+       int contentFlags;
+       int compileFlags;
+       float value;                                        /* light value */
+
+       char                *flareShader;                   /* for light flares */
+       char                *damageShader;                  /* ydnar: sof2 damage shader name */
+       char                *backShader;                    /* for surfaces that generate different front and back passes */
+       char                *cloneShader;                   /* ydnar: for cloning of a surface */
+       char                *remapShader;                   /* ydnar: remap a shader in final stage */
+       char                *deprecateShader;               /* vortex: shader is deprecated and replaced by this on use */
+
+       surfaceModel_t      *surfaceModel;                  /* ydnar: for distribution of models */
+       foliage_t           *foliage;                       /* ydnar/splash damage: wolf et foliage */
+
+       float subdivisions;                                 /* from a "tesssize xxx" */
+       float backsplashFraction;                           /* floating point value, usually 0.05 */
+       float backsplashDistance;                           /* default 16 */
+       float lightSubdivide;                               /* default 999 */
+       float lightFilterRadius;                            /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
+
+       int lightmapSampleSize;                             /* lightmap sample size */
+       float lightmapSampleOffset;                         /* ydnar: lightmap sample offset (default: 1.0) */
+
+       float bounceScale;                                  /* ydnar: radiosity re-emission [0,1.0+] */
+       float offset;                                       /* ydnar: offset in units */
+       float shadeAngleDegrees;                            /* ydnar: breaking angle for smooth shading (degrees) */
+
+       vec3_t mins, maxs;                                  /* ydnar: for particle studio vertexDeform move support */
+
+       qb_t legacyTerrain;                                 /* ydnar: enable legacy terrain crutches */
+       qb_t indexed;                                       /* ydnar: attempt to use indexmap (terrain alphamap style) */
+       qb_t forceMeta;                                     /* ydnar: force metasurface path */
+       qb_t noClip;                                        /* ydnar: don't clip into bsp, preserve original face winding */
+       qb_t noFast;                                        /* ydnar: supress fast lighting for surfaces with this shader */
+       qb_t invert;                                        /* ydnar: reverse facing */
+       qb_t nonplanar;                                     /* ydnar: for nonplanar meta surface merging */
+       qb_t tcGen;                                         /* ydnar: has explicit texcoord generation */
+       vec3_t vecs[ 2 ];                                   /* ydnar: explicit texture vectors for [0,1] texture space */
+       tcMod_t mod;                                        /* ydnar: q3map_tcMod matrix for djbob :) */
+       vec3_t lightmapAxis;                                /* ydnar: explicit lightmap axis projection */
+       colorMod_t          *colorMod;                      /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
+
+       int furNumLayers;                                   /* ydnar: number of fur layers */
+       float furOffset;                                    /* ydnar: offset of each layer */
+       float furFade;                                      /* ydnar: alpha fade amount per layer */
+
+       qb_t splotchFix;                                    /* ydnar: filter splotches on lightmaps */
+
+       qb_t hasPasses;                                     /* false if the shader doesn't define any rendering passes */
+       qb_t globalTexture;                                 /* don't normalize texture repeats */
+       qb_t twoSided;                                      /* cull none */
+       qb_t autosprite;                                    /* autosprite shaders will become point lights instead of area lights */
+       qb_t polygonOffset;                                 /* ydnar: don't face cull this or against this */
+       qb_t patchShadows;                                  /* have patches casting shadows when using -light for this surface */
+       qb_t vertexShadows;                                 /* shadows will be casted at this surface even when vertex lit */
+       qb_t forceSunlight;                                 /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
+       qb_t notjunc;                                       /* don't use this surface for tjunction fixing */
+       qb_t fogParms;                                      /* ydnar: has fogparms */
+       qb_t noFog;                                         /* ydnar: supress fogging */
+       qb_t clipModel;                                     /* ydnar: solid model hack */
+       qb_t noVertexLight;                                 /* ydnar: leave vertex color alone */
+       qb_t noDirty;                                       /* jal: do not apply the dirty pass to this surface */
+
+       byte styleMarker;                                   /* ydnar: light styles hack */
+
+       float vertexScale;                                  /* vertex light scale */
+
+       char skyParmsImageBase[ MAX_QPATH ];                /* ydnar: for skies */
+
+       char editorImagePath[ MAX_QPATH ];                  /* use this image to generate texture coordinates */
+       char lightImagePath[ MAX_QPATH ];                   /* use this image to generate color / averageColor */
+       char normalImagePath[ MAX_QPATH ];                  /* ydnar: normalmap image for bumpmapping */
+
+       implicitMap_t implicitMap;                          /* ydnar: enemy territory implicit shaders */
+       char implicitImagePath[ MAX_QPATH ];
+
+       image_t             *shaderImage;
+       image_t             *lightImage;
+       image_t             *normalImage;
+
+       float skyLightValue;                                /* ydnar */
+       int skyLightIterations;                             /* ydnar */
+       sun_t               *sun;                           /* ydnar */
+
+       vec3_t color;                                       /* normalized color */
+       vec3_t averageColor;
+       byte lightStyle;
 
        /* vortex: per-surface floodlight */
-       float                           floodlightDirectionScale;
-       vec3_t                          floodlightRGB; 
-       float                           floodlightIntensity;
-       float                           floodlightDistance;
-       
-       qb_t                            lmMergable;                                             /* ydnar */
-       int                                     lmCustomWidth, lmCustomHeight;  /* ydnar */
-       float                           lmBrightness;                                   /* ydnar */
-       float                           lmFilterRadius;                                 /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
-       
-       int                                     shaderWidth, shaderHeight;              /* ydnar */
-       float                           stFlat[ 2 ];
-       
-       vec3_t                          fogDir;                                                 /* ydnar */
-       
-       char                            *shaderText;                                    /* ydnar */
-       qb_t                            custom;
-       qb_t                            finished;
+       float floodlightDirectionScale;
+       vec3_t floodlightRGB;
+       float floodlightIntensity;
+       float floodlightDistance;
+
+       qb_t lmMergable;                                    /* ydnar */
+       int lmCustomWidth, lmCustomHeight;                  /* ydnar */
+       float lmBrightness;                                 /* ydnar */
+       float lmFilterRadius;                               /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
+
+       int shaderWidth, shaderHeight;                      /* ydnar */
+       float stFlat[ 2 ];
+
+       vec3_t fogDir;                                      /* ydnar */
+
+       char                *shaderText;                    /* ydnar */
+       qb_t custom;
+       qb_t finished;
 }
 shaderInfo_t;
 
@@ -820,63 +815,63 @@ shaderInfo_t;
 
 /* -------------------------------------------------------------------------------
 
-bsp structures
+   bsp structures
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 typedef struct face_s
 {
-       struct face_s           *next;
-       int                                     planenum;
-       int                                     priority;
-       //qboolean                      checked;
-       int                                     compileFlags;
-       winding_t                       *w;
+       struct face_s       *next;
+       int planenum;
+       int priority;
+       //qboolean checked;
+       int compileFlags;
+       winding_t           *w;
 }
 face_t;
 
 
 typedef struct plane_s
 {
-       vec3_t                          normal;
-       vec_t                           dist;
-       int                                     type;
-       int                 counter;
-       int                                     hash_chain;
+       vec3_t normal;
+       vec_t dist;
+       int type;
+       int counter;
+       int hash_chain;
 }
 plane_t;
 
 
 typedef struct side_s
 {
-       int                                     planenum;
-       
-       int                                     outputNum;                      /* set when the side is written to the file list */
-       
-       float                           texMat[ 2 ][ 3 ];       /* brush primitive texture matrix */
-       float                           vecs[ 2 ][ 4 ];         /* old-style texture coordinate mapping */
-
-       winding_t                       *winding;
-       winding_t                       *visibleHull;           /* convex hull of all visible fragments */
-
-       shaderInfo_t            *shaderInfo;
-
-       int                                     contentFlags;           /* from shaderInfo */
-       int                                     surfaceFlags;           /* from shaderInfo */
-       int                                     compileFlags;           /* from shaderInfo */
-       int                                     value;                          /* from shaderInfo */
-
-       qboolean                        visible;                        /* choose visble planes first */
-       qboolean                        bevel;                          /* don't ever use for bsp splitting, and don't bother making windings for it */
-       qboolean                        culled;                         /* ydnar: face culling */
+       int planenum;
+
+       int outputNum;                          /* set when the side is written to the file list */
+
+       float texMat[ 2 ][ 3 ];                 /* brush primitive texture matrix */
+       float vecs[ 2 ][ 4 ];                   /* old-style texture coordinate mapping */
+
+       winding_t           *winding;
+       winding_t           *visibleHull;       /* convex hull of all visible fragments */
+
+       shaderInfo_t        *shaderInfo;
+
+       int contentFlags;                       /* from shaderInfo */
+       int surfaceFlags;                       /* from shaderInfo */
+       int compileFlags;                       /* from shaderInfo */
+       int value;                              /* from shaderInfo */
+
+       qboolean visible;                       /* choose visble planes first */
+       qboolean bevel;                         /* don't ever use for bsp splitting, and don't bother making windings for it */
+       qboolean culled;                        /* ydnar: face culling */
 }
 side_t;
 
 
 typedef struct sideRef_s
 {
-       struct sideRef_s        *next;
-       side_t                          *side;
+       struct sideRef_s    *next;
+       side_t              *side;
 }
 sideRef_t;
 
@@ -884,104 +879,105 @@ sideRef_t;
 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
 typedef struct indexMap_s
 {
-       int                                     w, h, numLayers;
-       char                            name[ MAX_QPATH ], shader[ MAX_QPATH ];
-       float                           offsets[ 256 ];
-       byte                            *pixels;
+       int w, h, numLayers;
+       char name[ MAX_QPATH ], shader[ MAX_QPATH ];
+       float offsets[ 256 ];
+       byte                *pixels;
 }
 indexMap_t;
 
 
 typedef struct brush_s
 {
-       struct brush_s          *next;
-       struct brush_s          *nextColorModBrush;     /* ydnar: colorMod volume brushes go here */
-       struct brush_s          *original;                      /* chopped up brushes will reference the originals */
-       
-       int                                     entityNum, brushNum;/* editor numbering */
-       int                                     outputNum;                      /* set when the brush is written to the file list */
-       
+       struct brush_s      *next;
+       struct brush_s      *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
+       struct brush_s      *original;          /* chopped up brushes will reference the originals */
+
+       int entityNum, brushNum;                /* editor numbering */
+       int outputNum;                          /* set when the brush is written to the file list */
+
        /* ydnar: for shadowcasting entities */
-       int                                     castShadows;
-       int                                     recvShadows;
-       
-       shaderInfo_t            *contentShader;
-       shaderInfo_t            *celShader;                     /* :) */
-       
+       int castShadows;
+       int recvShadows;
+
+       shaderInfo_t        *contentShader;
+       shaderInfo_t        *celShader;         /* :) */
+
        /* ydnar: gs mods */
-       int                                     lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
-       float                           lightmapScale;
-       float                           shadeAngleDegrees; /* jal : entity based _shadeangle */
-       vec3_t                          eMins, eMaxs;
-       indexMap_t                      *im;
-
-       int                                     contentFlags;
-       int                                     compileFlags;           /* ydnar */
-       qboolean                        detail;
-       qboolean                        opaque;
-
-       int                                     portalareas[ 2 ];
-
-       vec3_t                          mins, maxs;
-       int                                     numsides;
-       
-       side_t                          sides[ 6 ];                     /* variably sized */
+       int lightmapSampleSize;                 /* jal : entity based _lightmapsamplesize */
+       float lightmapScale;
+       float shadeAngleDegrees;               /* jal : entity based _shadeangle */
+       vec3_t eMins, eMaxs;
+       indexMap_t          *im;
+
+       int contentFlags;
+       int compileFlags;                       /* ydnar */
+       qboolean detail;
+       qboolean opaque;
+
+       int portalareas[ 2 ];
+
+       vec3_t mins, maxs;
+       int numsides;
+
+       side_t sides[ 6 ];                      /* variably sized */
 }
 brush_t;
 
 
 typedef struct fog_s
 {
-       shaderInfo_t            *si;
-       brush_t                         *brush;
-       int                                     visibleSide;            /* the brush side that ray tests need to clip against (-1 == none) */
+       shaderInfo_t        *si;
+       brush_t             *brush;
+       int visibleSide;                        /* the brush side that ray tests need to clip against (-1 == none) */
 }
 fog_t;
 
 
 typedef struct
 {
-       int                                     width, height;
-       bspDrawVert_t           *verts;
+       int width, height;
+       bspDrawVert_t       *verts;
 }
 mesh_t;
 
 
 typedef struct parseMesh_s
 {
-       struct parseMesh_s      *next;
-       
-       int                                     entityNum, brushNum;    /* ydnar: editor numbering */
-       
+       struct parseMesh_s  *next;
+
+       int entityNum, brushNum;                    /* ydnar: editor numbering */
+
        /* ydnar: for shadowcasting entities */
-       int                                     castShadows;
-       int                                     recvShadows;
-       
-       mesh_t                          mesh;
-       shaderInfo_t            *shaderInfo;
-       shaderInfo_t            *celShader;                             /* :) */
-       
+       int castShadows;
+       int recvShadows;
+
+       mesh_t mesh;
+       shaderInfo_t        *shaderInfo;
+       shaderInfo_t        *celShader;             /* :) */
+
+       /* jal : entity based _lightmapsamplesize */
+       int lightmapSampleSize;
        /* ydnar: gs mods */
-       int                                     lightmapSampleSize;             /* jal : entity based _lightmapsamplesize */
-       float                           lightmapScale;
-       vec3_t                          eMins, eMaxs;
-       indexMap_t                      *im;
-       
+       float lightmapScale;
+       vec3_t eMins, eMaxs;
+       indexMap_t          *im;
+
        /* grouping */
-       qboolean                        grouped;
-       float                           longestCurve;
-       int                                     maxIterations;
+       qboolean grouped;
+       float longestCurve;
+       int maxIterations;
 }
 parseMesh_t;
 
 
 /*
-       ydnar: the drawsurf struct was extended to allow for:
-       - non-convex planar surfaces
-       - non-planar brushface surfaces
-       - lightmapped terrain
-       - planar patches
-*/
+    ydnar: the drawsurf struct was extended to allow for:
+    - non-convex planar surfaces
+    - non-planar brushface surfaces
+    - lightmapped terrain
+    - planar patches
+ */
 
 typedef enum
 {
@@ -991,111 +987,111 @@ typedef enum
        SURFACE_PATCH,
        SURFACE_TRIANGLES,
        SURFACE_FLARE,
-       SURFACE_FOLIAGE,        /* wolf et */
-       
+       SURFACE_FOLIAGE,    /* wolf et */
+
        /* ydnar: compiler-relevant surface types */
        SURFACE_FORCED_META,
        SURFACE_META,
        SURFACE_FOGHULL,
        SURFACE_DECAL,
        SURFACE_SHADER,
-       
+
        NUM_SURFACE_TYPES
 }
 surfaceType_t;
 
-char                   *surfaceTypes[ NUM_SURFACE_TYPES ]
+char            *surfaceTypes[ NUM_SURFACE_TYPES ]
 #ifndef MAIN_C
-                               ;
+;
 #else
-                               =
-                               {
-                                       "SURFACE_BAD",
-                                       "SURFACE_FACE",
-                                       "SURFACE_PATCH",
-                                       "SURFACE_TRIANGLES",
-                                       "SURFACE_FLARE",
-                                       "SURFACE_FOLIAGE",
-                                       "SURFACE_FORCED_META",
-                                       "SURFACE_META",
-                                       "SURFACE_FOGHULL",
-                                       "SURFACE_DECAL",
-                                       "SURFACE_SHADER"
-                               };
+       =
+       {
+       "SURFACE_BAD",
+       "SURFACE_FACE",
+       "SURFACE_PATCH",
+       "SURFACE_TRIANGLES",
+       "SURFACE_FLARE",
+       "SURFACE_FOLIAGE",
+       "SURFACE_FORCED_META",
+       "SURFACE_META",
+       "SURFACE_FOGHULL",
+       "SURFACE_DECAL",
+       "SURFACE_SHADER"
+       };
 #endif
 
 
 /* ydnar: this struct needs an overhaul (again, heh) */
 typedef struct mapDrawSurface_s
 {
-       surfaceType_t           type;
-       qboolean                        planar;
-       int                                     outputNum;                      /* ydnar: to match this sort of thing up */
-       
-       qboolean                        fur;                            /* ydnar: this is kind of a hack, but hey... */
-       qboolean                        skybox;                         /* ydnar: yet another fun hack */
-       qboolean                        backSide;                       /* ydnar: q3map_backShader support */
-       
-       struct mapDrawSurface_s *parent;                /* ydnar: for cloned (skybox) surfaces to share lighting data */
-       struct mapDrawSurface_s *clone;                 /* ydnar: for cloned surfaces */
-       struct mapDrawSurface_s *cel;                   /* ydnar: for cloned cel surfaces */
-       
-       shaderInfo_t            *shaderInfo;
-       shaderInfo_t            *celShader;
-       brush_t                         *mapBrush;
-       parseMesh_t                     *mapMesh;
-       sideRef_t                       *sideRef;
-       
-       int                                     fogNum;
-       
-       int                                     numVerts;                       /* vertexes and triangles */
-       bspDrawVert_t           *verts;
-       int                                     numIndexes;
-       int                                     *indexes;
-       
-       int                                     planeNum;
-       vec3_t                          lightmapOrigin;         /* also used for flares */
-       vec3_t                          lightmapVecs[ 3 ];      /* also used for flares */
-       int                                     lightStyle;                     /* used for flares */
-       
+       surfaceType_t type;
+       qboolean planar;
+       int outputNum;                          /* ydnar: to match this sort of thing up */
+
+       qboolean fur;                           /* ydnar: this is kind of a hack, but hey... */
+       qboolean skybox;                        /* ydnar: yet another fun hack */
+       qboolean backSide;                      /* ydnar: q3map_backShader support */
+
+       struct mapDrawSurface_s *parent;        /* ydnar: for cloned (skybox) surfaces to share lighting data */
+       struct mapDrawSurface_s *clone;         /* ydnar: for cloned surfaces */
+       struct mapDrawSurface_s *cel;           /* ydnar: for cloned cel surfaces */
+
+       shaderInfo_t        *shaderInfo;
+       shaderInfo_t        *celShader;
+       brush_t             *mapBrush;
+       parseMesh_t         *mapMesh;
+       sideRef_t           *sideRef;
+
+       int fogNum;
+
+       int numVerts;                           /* vertexes and triangles */
+       bspDrawVert_t       *verts;
+       int numIndexes;
+       int                 *indexes;
+
+       int planeNum;
+       vec3_t lightmapOrigin;                  /* also used for flares */
+       vec3_t lightmapVecs[ 3 ];               /* also used for flares */
+       int lightStyle;                         /* used for flares */
+
        /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
-       float                           lightmapScale;
+       float lightmapScale;
 
        /* jal: per-surface (per-entity, actually) shadeangle */
-       float                           shadeAngleDegrees;
-       
+       float shadeAngleDegrees;
+
        /* ydnar: surface classification */
-       vec3_t                          mins, maxs;
-       vec3_t                          lightmapAxis;
-       int                                     sampleSize;
-       
+       vec3_t mins, maxs;
+       vec3_t lightmapAxis;
+       int sampleSize;
+
        /* ydnar: shadow group support */
-       int                                     castShadows, recvShadows;
-       
+       int castShadows, recvShadows;
+
        /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
-       float                           bias[ 2 ];
-       int                                     texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
-               
+       float bias[ 2 ];
+       int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
+
        /* ydnar: for patches */
-       float                           longestCurve;
-       int                                     maxIterations;
-       int                                     patchWidth, patchHeight;
-       vec3_t                          bounds[ 2 ];
+       float longestCurve;
+       int maxIterations;
+       int patchWidth, patchHeight;
+       vec3_t bounds[ 2 ];
 
        /* ydnar/sd: for foliage */
-       int                                     numFoliageInstances;
-       
+       int numFoliageInstances;
+
        /* ydnar: editor/useful numbering */
-       int                                     entityNum;
-       int                                     surfaceNum;
+       int entityNum;
+       int surfaceNum;
 }
 mapDrawSurface_t;
 
 
 typedef struct drawSurfRef_s
 {
-       struct drawSurfRef_s    *nextRef;
-       int                                     outputNum;
+       struct drawSurfRef_s    *nextRef;
+       int outputNum;
 }
 drawSurfRef_t;
 
@@ -1103,34 +1099,34 @@ drawSurfRef_t;
 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
 typedef struct metaTriangle_s
 {
-       shaderInfo_t            *si;
-       side_t                          *side;
-       int                                     entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
-       float                           shadeAngleDegrees;
-       vec4_t                          plane;
-       vec3_t                          lightmapAxis;
-       int                                     indexes[ 3 ];
+       shaderInfo_t        *si;
+       side_t              *side;
+       int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
+       float shadeAngleDegrees;
+       vec4_t plane;
+       vec3_t lightmapAxis;
+       int indexes[ 3 ];
 }
 metaTriangle_t;
 
 
 typedef struct epair_s
 {
-       struct epair_s          *next;
-       char                            *key, *value;
+       struct epair_s      *next;
+       char                *key, *value;
 }
 epair_t;
 
 
 typedef struct
 {
-       vec3_t                          origin;
-       brush_t                         *brushes, *lastBrush, *colorModBrushes;
-       parseMesh_t                     *patches;
-       int                                     mapEntityNum, firstDrawSurf;
-       int                                     firstBrush, numBrushes;         /* only valid during BSP compile */
-       epair_t                         *epairs;
-       vec3_t                          originbrush_origin;
+       vec3_t origin;
+       brush_t             *brushes, *lastBrush, *colorModBrushes;
+       parseMesh_t         *patches;
+       int mapEntityNum, firstDrawSurf;
+       int firstBrush, numBrushes;                     /* only valid during BSP compile */
+       epair_t             *epairs;
+       vec3_t originbrush_origin;
 }
 entity_t;
 
@@ -1138,58 +1134,58 @@ entity_t;
 typedef struct node_s
 {
        /* both leafs and nodes */
-       int                                     planenum;               /* -1 = leaf node */
-       struct node_s           *parent;
-       vec3_t                          mins, maxs;             /* valid after portalization */
-       brush_t                         *volume;                /* one for each leaf/node */
+       int planenum;                       /* -1 = leaf node */
+       struct node_s       *parent;
+       vec3_t mins, maxs;                  /* valid after portalization */
+       brush_t             *volume;        /* one for each leaf/node */
 
        /* nodes only */
-       side_t                          *side;                  /* the side that created the node */
-       struct node_s           *children[ 2 ];
-       int                                     compileFlags;   /* ydnar: hint, antiportal */
-       int                                     tinyportals;
-       vec3_t                          referencepoint;
+       side_t              *side;          /* the side that created the node */
+       struct node_s       *children[ 2 ];
+       int compileFlags;                   /* ydnar: hint, antiportal */
+       int tinyportals;
+       vec3_t referencepoint;
 
        /* leafs only */
-       qboolean                        opaque;                 /* view can never be inside */
-       qboolean                        areaportal;
-       qboolean                        skybox;                 /* ydnar: a skybox leaf */
-       qboolean                        sky;                    /* ydnar: a sky leaf */
-       int                                     cluster;                /* for portalfile writing */
-       int                                     area;                   /* for areaportals */
-       brush_t                         *brushlist;             /* fragments of all brushes in this leaf */
-       drawSurfRef_t           *drawSurfReferences;
+       qboolean opaque;                    /* view can never be inside */
+       qboolean areaportal;
+       qboolean skybox;                    /* ydnar: a skybox leaf */
+       qboolean sky;                       /* ydnar: a sky leaf */
+       int cluster;                        /* for portalfile writing */
+       int area;                           /* for areaportals */
+       brush_t             *brushlist;     /* fragments of all brushes in this leaf */
+       drawSurfRef_t       *drawSurfReferences;
 
-       int                                     occupied;               /* 1 or greater can reach entity */
-       entity_t                        *occupant;              /* for leak file testing */
+       int occupied;                       /* 1 or greater can reach entity */
+       entity_t            *occupant;      /* for leak file testing */
 
-       struct portal_s         *portals;               /* also on nodes during construction */
+       struct portal_s     *portals;       /* also on nodes during construction */
 
-       qboolean            has_structural_children;
+       qboolean has_structural_children;
 }
 node_t;
 
 
 typedef struct portal_s
 {
-       plane_t                         plane;
-       node_t                          *onnode;                /* NULL = outside box */
-       node_t                          *nodes[ 2 ];    /* [ 0 ] = front side of plane */
-       struct portal_s         *next[ 2 ];
-       winding_t                       *winding;
-
-       qboolean                        sidefound;              /* false if ->side hasn't been checked */
-       int                                     compileFlags;   /* from original face that caused the split */
-       side_t                          *side;                  /* NULL = non-visible */
+       plane_t plane;
+       node_t              *onnode;        /* NULL = outside box */
+       node_t              *nodes[ 2 ];    /* [ 0 ] = front side of plane */
+       struct portal_s     *next[ 2 ];
+       winding_t           *winding;
+
+       qboolean sidefound;                 /* false if ->side hasn't been checked */
+       int compileFlags;                   /* from original face that caused the split */
+       side_t              *side;          /* NULL = non-visible */
 }
 portal_t;
 
 
 typedef struct
 {
-       node_t                          *headnode;
-       node_t                          outside_node;
-       vec3_t                          mins, maxs;
+       node_t              *headnode;
+       node_t outside_node;
+       vec3_t mins, maxs;
 }
 tree_t;
 
@@ -1197,30 +1193,30 @@ tree_t;
 
 /* -------------------------------------------------------------------------------
 
-vis structures
+   vis structures
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 typedef struct
 {
-       vec3_t                          normal;
-       float                           dist;
+       vec3_t normal;
+       float dist;
 }
 visPlane_t;
 
 
 typedef struct
 {
-       int                                     numpoints;
-       vec3_t                          points[ MAX_POINTS_ON_FIXED_WINDING     ];              /* variable sized */
-} 
+       int numpoints;
+       vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ];                   /* variable sized */
+}
 fixedWinding_t;
 
 
 typedef struct passage_s
 {
-       struct passage_s        *next;
-       byte                            cansee[ 1 ];    /* all portals that can be seen through this passage */
+       struct passage_s    *next;
+       byte cansee[ 1 ];                   /* all portals that can be seen through this passage */
 } passage_t;
 
 
@@ -1235,54 +1231,55 @@ vstatus_t;
 
 typedef struct
 {
-       int                                     num;
-       qboolean                        hint;                   /* true if this portal was created from a hint splitter */
-       qboolean                        removed;
-       visPlane_t                      plane;                  /* normal pointing into neighbor */
-       int                                     leaf;                   /* neighbor */
-       
-       vec3_t                          origin;                 /* for fast clip testing */
-       float                           radius;
-
-       fixedWinding_t          *winding;
-       vstatus_t                       status;
-       byte                            *portalfront;   /* [portals], preliminary */
-       byte                            *portalflood;   /* [portals], intermediate */
-       byte                            *portalvis;             /* [portals], final */
-
-       int                                     nummightsee;    /* bit count on portalflood for sort */
-       passage_t                       *passages;              /* there are just as many passages as there */
-                                                                               /* are portals in the leaf this portal leads */
+       int num;
+       qboolean hint;                      /* true if this portal was created from a hint splitter */
+       qboolean sky;                       /* true if this portal belongs to a sky leaf */
+       qboolean removed;
+       visPlane_t plane;                   /* normal pointing into neighbor */
+       int leaf;                           /* neighbor */
+
+       vec3_t origin;                      /* for fast clip testing */
+       float radius;
+
+       fixedWinding_t      *winding;
+       vstatus_t status;
+       byte                *portalfront;   /* [portals], preliminary */
+       byte                *portalflood;   /* [portals], intermediate */
+       byte                *portalvis;     /* [portals], final */
+
+       int nummightsee;                    /* bit count on portalflood for sort */
+       passage_t           *passages;      /* there are just as many passages as there */
+                                           /* are portals in the leaf this portal leads */
 }
 vportal_t;
 
 
 typedef struct leaf_s
 {
-       int                                     numportals;
-       int                                     merged;
-       vportal_t                       *portals[MAX_PORTALS_ON_LEAF];
+       int numportals;
+       int merged;
+       vportal_t           *portals[MAX_PORTALS_ON_LEAF];
 }
 leaf_t;
 
-       
+
 typedef struct pstack_s
 {
-       byte                            mightsee[ MAX_PORTALS / 8 ];
-       struct pstack_s         *next;
-       leaf_t                          *leaf;
-       vportal_t                       *portal;                /* portal exiting */
-       fixedWinding_t          *source;
-       fixedWinding_t          *pass;
+       byte mightsee[ MAX_PORTALS / 8 ];
+       struct pstack_s     *next;
+       leaf_t              *leaf;
+       vportal_t           *portal;        /* portal exiting */
+       fixedWinding_t      *source;
+       fixedWinding_t      *pass;
 
-       fixedWinding_t          windings[ 3 ];  /* source, pass, temp in any order */
-       int                                     freewindings[ 3 ];
+       fixedWinding_t windings[ 3 ];       /* source, pass, temp in any order */
+       int freewindings[ 3 ];
 
-       visPlane_t                      portalplane;
+       visPlane_t portalplane;
        int depth;
 #ifdef SEPERATORCACHE
-       visPlane_t                      seperators[ 2 ][ MAX_SEPERATORS ];
-       int                                     numseperators[ 2 ];
+       visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
+       int numseperators[ 2 ];
 #endif
 }
 pstack_t;
@@ -1290,9 +1287,9 @@ pstack_t;
 
 typedef struct
 {
-       vportal_t                       *base;
-       int                                     c_chains;
-       pstack_t                        pstack_head;
+       vportal_t           *base;
+       int c_chains;
+       pstack_t pstack_head;
 }
 threaddata_t;
 
@@ -1300,42 +1297,42 @@ threaddata_t;
 
 /* -------------------------------------------------------------------------------
 
-light structures
+   light structures
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* ydnar: new light struct with flags */
 typedef struct light_s
 {
-       struct light_s          *next;
-       
-       int                                     type;
-       int                                     flags;                  /* ydnar: condensed all the booleans into one flags int */
-       shaderInfo_t            *si;
-       
-       vec3_t                          origin;
-       vec3_t                          normal;                 /* for surfaces, spotlights, and suns */
-       float                           dist;                   /* plane location along normal */
-       
-       float                           photons;
-       int                                     style;
-       vec3_t                          color;
-       float                           radiusByDist;   /* for spotlights */
-       float                           fade;                   /* ydnar: from wolf, for linear lights */
-       float                           angleScale;             /* ydnar: stolen from vlight for K */
-       float                           extraDist;              /* "extra dimension" distance of the light, to kill hot spots */
-
-       float                           add;                    /* ydnar: used for area lights */
-       float                           envelope;               /* ydnar: units until falloff < tolerance */
-       float                           envelope2;              /* ydnar: envelope squared (tiny optimization) */
-       vec3_t                          mins, maxs;             /* ydnar: pvs envelope */
-       int                                     cluster;                /* ydnar: cluster light falls into */
-       
-       winding_t                       *w;
-       vec3_t                          emitColor;              /* full out-of-gamut value */
-       
-       float                           falloffTolerance;       /* ydnar: minimum attenuation threshold */
-       float                           filterRadius;   /* ydnar: lightmap filter radius in world units, 0 == default */
+       struct light_s      *next;
+
+       int type;
+       int flags;                          /* ydnar: condensed all the booleans into one flags int */
+       shaderInfo_t        *si;
+
+       vec3_t origin;
+       vec3_t normal;                      /* for surfaces, spotlights, and suns */
+       float dist;                         /* plane location along normal */
+
+       float photons;
+       int style;
+       vec3_t color;
+       float radiusByDist;                 /* for spotlights */
+       float fade;                         /* ydnar: from wolf, for linear lights */
+       float angleScale;                   /* ydnar: stolen from vlight for K */
+       float extraDist;                    /* "extra dimension" distance of the light, to kill hot spots */
+
+       float add;                          /* ydnar: used for area lights */
+       float envelope;                     /* ydnar: units until falloff < tolerance */
+       float envelope2;                    /* ydnar: envelope squared (tiny optimization) */
+       vec3_t mins, maxs;                  /* ydnar: pvs envelope */
+       int cluster;                        /* ydnar: cluster light falls into */
+
+       winding_t           *w;
+       vec3_t emitColor;                   /* full out-of-gamut value */
+
+       float falloffTolerance;                 /* ydnar: minimum attenuation threshold */
+       float filterRadius;                 /* ydnar: lightmap filter radius in world units, 0 == default */
 }
 light_t;
 
@@ -1343,45 +1340,45 @@ light_t;
 typedef struct
 {
        /* constant input */
-       qboolean                        testOcclusion, forceSunlight, testAll;
-       int                                     recvShadows;
-       
-       int                                     numSurfaces;
-       int                                     *surfaces;
-       
-       int                                     numLights;
-       light_t                         **lights;
-       
-       qboolean                        twoSided;
-       
+       qboolean testOcclusion, forceSunlight, testAll;
+       int recvShadows;
+
+       int numSurfaces;
+       int                 *surfaces;
+
+       int numLights;
+       light_t             **lights;
+
+       qboolean twoSided;
+
        /* per-sample input */
-       int                                     cluster;
-       vec3_t                          origin, normal;
-       vec_t                           inhibitRadius;  /* sphere in which occluding geometry is ignored */
-       
+       int cluster;
+       vec3_t origin, normal;
+       vec_t inhibitRadius;                /* sphere in which occluding geometry is ignored */
+
        /* per-light input */
-       light_t                         *light;
-       vec3_t                          end;
-       
+       light_t             *light;
+       vec3_t end;
+
        /* calculated input */
-       vec3_t                          displacement, direction;
-       vec_t                           distance;
-       
+       vec3_t displacement, direction;
+       vec_t distance;
+
        /* input and output */
-       vec3_t                          color;                  /* starts out at full color, may be reduced if transparent surfaces are crossed */
-       vec3_t                          colorNoShadow;  /* result color with no shadow casting */
-       vec3_t                          directionContribution; /* result contribution to the deluxe map */
+       vec3_t color;                       /* starts out at full color, may be reduced if transparent surfaces are crossed */
+       vec3_t colorNoShadow;               /* result color with no shadow casting */
+       vec3_t directionContribution;              /* result contribution to the deluxe map */
 
        /* output */
-       vec3_t                          hit;
-       int                                     compileFlags;   /* for determining surface compile flags traced through */
-       qboolean                        passSolid;
-       qboolean                        opaque;
-       vec_t                   forceSubsampling; /* needs subsampling (alphashadow), value = max color contribution possible from it */
-       
+       vec3_t hit;
+       int compileFlags;                   /* for determining surface compile flags traced through */
+       qboolean passSolid;
+       qboolean opaque;
+       vec_t forceSubsampling;           /* needs subsampling (alphashadow), value = max color contribution possible from it */
+
        /* working data */
-       int                                     numTestNodes;
-       int                                     testNodes[ MAX_TRACE_TEST_NODES ]; 
+       int numTestNodes;
+       int testNodes[ MAX_TRACE_TEST_NODES ];
 }
 trace_t;
 
@@ -1390,19 +1387,19 @@ trace_t;
 /* must be identical to bspDrawVert_t except for float color! */
 typedef struct
 {
-       vec3_t                          xyz;
-       float                           st[ 2 ];
-       float                           lightmap[ MAX_LIGHTMAPS ][ 2 ];
-       vec3_t                          normal;
-       float                           color[ MAX_LIGHTMAPS ][ 4 ];
+       vec3_t xyz;
+       float st[ 2 ];
+       float lightmap[ MAX_LIGHTMAPS ][ 2 ];
+       vec3_t normal;
+       float color[ MAX_LIGHTMAPS ][ 4 ];
 }
 radVert_t;
 
 
 typedef struct
 {
-       int                                     numVerts;
-       radVert_t                       verts[ MAX_POINTS_ON_WINDING ];
+       int numVerts;
+       radVert_t verts[ MAX_POINTS_ON_WINDING ];
 }
 radWinding_t;
 
@@ -1410,8 +1407,8 @@ radWinding_t;
 /* crutch for poor local allocations in win32 smp */
 typedef struct
 {
-       vec_t                           dists[ MAX_POINTS_ON_WINDING + 4 ];
-       int                                     sides[ MAX_POINTS_ON_WINDING + 4 ];
+       vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
+       int sides[ MAX_POINTS_ON_WINDING + 4 ];
 }
 clipWork_t;
 
@@ -1419,621 +1416,657 @@ clipWork_t;
 /* ydnar: new lightmap handling code */
 typedef struct outLightmap_s
 {
-       int                                     lightmapNum, extLightmapNum;
-       int                                     customWidth, customHeight;
-       int                                     numLightmaps;
-       int                                     freeLuxels;
-       int                                     numShaders;
-       shaderInfo_t            *shaders[ MAX_LIGHTMAP_SHADERS ];
-       byte                            *lightBits;
-       byte                            *bspLightBytes;
-       byte                            *bspDirBytes;
+       int lightmapNum, extLightmapNum;
+       int customWidth, customHeight;
+       int numLightmaps;
+       int freeLuxels;
+       int numShaders;
+       shaderInfo_t        *shaders[ MAX_LIGHTMAP_SHADERS ];
+       byte                *lightBits;
+       byte                *bspLightBytes;
+       byte                *bspDirBytes;
 }
 outLightmap_t;
 
 
 typedef struct rawLightmap_s
 {
-       qboolean                                finished, splotchFix, wrap[ 2 ];
-       int                                             customWidth, customHeight;
-       float                                   brightness;
-       float                                   filterRadius;
-       
-       int                                             firstLightSurface, numLightSurfaces;    /* index into lightSurfaces */
-       int                                             numLightClusters, *lightClusters;
-       
-       int                                             sampleSize, actualSampleSize, axisNum;
+       qboolean finished, splotchFix, wrap[ 2 ];
+       int customWidth, customHeight;
+       float brightness;
+       float filterRadius;
+
+       int firstLightSurface, numLightSurfaces;                        /* index into lightSurfaces */
+       int numLightClusters, *lightClusters;
+
+       int sampleSize, actualSampleSize, axisNum;
 
        /* vortex: per-surface floodlight */
-       float                                   floodlightDirectionScale;
-       vec3_t                                  floodlightRGB; 
-       float                                   floodlightIntensity;
-       float                                   floodlightDistance;
-
-       int                                             entityNum;
-       int                                             recvShadows;
-       vec3_t                                  mins, maxs, axis, origin, *vecs;
-       float                                   *plane;
-       int                                             w, h, sw, sh, used;
-       
-       qboolean                                solid[ MAX_LIGHTMAPS ];
-       vec3_t                                  solidColor[ MAX_LIGHTMAPS ];
-       
-       int                                             numStyledTwins;
-       struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
-
-       int                                             outLightmapNums[ MAX_LIGHTMAPS ];
-       int                                             twinNums[ MAX_LIGHTMAPS ];
-       int                                             lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
-       byte                                    styles[ MAX_LIGHTMAPS ];
-       float                                   *bspLuxels[ MAX_LIGHTMAPS ];
-       float                                   *radLuxels[ MAX_LIGHTMAPS ];
-       float                                   *superLuxels[ MAX_LIGHTMAPS ];
-       unsigned char                           *superFlags;
-       float                                   *superOrigins;
-       float                                   *superNormals;
-       int                                             *superClusters;
-       
-       float                                   *superDeluxels; /* average light direction */
-       float                                   *bspDeluxels;
-       float                                   *superFloodLight;
+       float floodlightDirectionScale;
+       vec3_t floodlightRGB;
+       float floodlightIntensity;
+       float floodlightDistance;
+
+       int entityNum;
+       int recvShadows;
+       vec3_t mins, maxs, axis, origin, *vecs;
+       float                   *plane;
+       int w, h, sw, sh, used;
+
+       qboolean solid[ MAX_LIGHTMAPS ];
+       vec3_t solidColor[ MAX_LIGHTMAPS ];
+
+       int numStyledTwins;
+       struct rawLightmap_s    *twins[ MAX_LIGHTMAPS ];
+
+       int outLightmapNums[ MAX_LIGHTMAPS ];
+       int twinNums[ MAX_LIGHTMAPS ];
+       int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
+       byte styles[ MAX_LIGHTMAPS ];
+       float                   *bspLuxels[ MAX_LIGHTMAPS ];
+       float                   *radLuxels[ MAX_LIGHTMAPS ];
+       float                   *superLuxels[ MAX_LIGHTMAPS ];
+       unsigned char           *superFlags;
+       float                   *superOrigins;
+       float                   *superNormals;
+       int                     *superClusters;
+
+       float                   *superDeluxels; /* average light direction */
+       float                   *bspDeluxels;
+       float                   *superFloodLight;
 }
 rawLightmap_t;
 
 
 typedef struct rawGridPoint_s
 {
-       vec3_t                          ambient[ MAX_LIGHTMAPS ];
-       vec3_t                          directed[ MAX_LIGHTMAPS ];
-       vec3_t                          dir;
-       byte                            styles[ MAX_LIGHTMAPS ];
+       vec3_t ambient[ MAX_LIGHTMAPS ];
+       vec3_t directed[ MAX_LIGHTMAPS ];
+       vec3_t dir;
+       byte styles[ MAX_LIGHTMAPS ];
 }
 rawGridPoint_t;
 
 
 typedef struct surfaceInfo_s
 {
-       int                                     modelindex;
-       shaderInfo_t            *si;
-       rawLightmap_t           *lm;
-       int                                     parentSurfaceNum, childSurfaceNum;
-       int                                     entityNum, castShadows, recvShadows, sampleSize, patchIterations;
-       float                           longestCurve;
-       float                           *plane;
-       vec3_t                          axis, mins, maxs;
-       qboolean                        hasLightmap, approximated;
-       int                                     firstSurfaceCluster, numSurfaceClusters;
+       int modelindex;
+       shaderInfo_t        *si;
+       rawLightmap_t       *lm;
+       int parentSurfaceNum, childSurfaceNum;
+       int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
+       float longestCurve;
+       float               *plane;
+       vec3_t axis, mins, maxs;
+       qboolean hasLightmap, approximated;
+       int firstSurfaceCluster, numSurfaceClusters;
 }
 surfaceInfo_t;
 
 /* -------------------------------------------------------------------------------
 
-prototypes
+   prototypes
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* main.c */
-vec_t                                          Random( void );
-int                                                    BSPInfo( int count, char **fileNames );
-int                                                    ScaleBSPMain( int argc, char **argv );
-int                                                    ConvertMain( int argc, char **argv );
+vec_t                       Random( void );
+char                        *Q_strncpyz( char *dst, const char *src, size_t len );
+char                        *Q_strcat( char *dst, size_t dlen, const char *src );
+char                        *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
 
+/* help.c */
+void                        HelpMain(const char* arg);
 
 /* path_init.c */
-game_t                                         *GetGame( char *arg );
-void                                           InitPaths( int *argc, char **argv );
+game_t                      *GetGame( char *arg );
+void                        InitPaths( int *argc, char **argv );
+
+
+/* fixaas.c */
+int                         FixAASMain( int argc, char **argv );
 
 
 /* bsp.c */
-int                                                    BSPMain( int argc, char **argv );
+int                         BSPMain( int argc, char **argv );
 
 
-/* convert_map.c */
-int                                                    ConvertBSPToMap( char *bspName );
-int                                                    ConvertBSPToMap_BP( char *bspName );
+/* bsp_analyze.c */
+int                         AnalyzeBSPMain( int argc, char **argv );
+
+
+/* bsp_info.c */
+int                         BSPInfoMain( int count, char **fileNames );
+
+/* bsp_scale.c */
+int                         ScaleBSPMain( int argc, char **argv );
+
+/* minimap.c */
+int                         MiniMapBSPMain( int argc, char **argv );
 
+/* convert_bsp.c */
+int                         ConvertBSPMain( int argc, char **argv );
+
+
+/* convert_map.c */
+int                         ConvertBSPToMap( char *bspName );
+int                         ConvertBSPToMap_BP( char *bspName );
 
 /* convert_ase.c */
-int                                                    ConvertBSPToASE( char *bspName );
+int                         ConvertBSPToASE( char *bspName );
 
 /* convert_obj.c */
-int                                                    ConvertBSPToOBJ( char *bspName );
-
+int                         ConvertBSPToOBJ( char *bspName );
 
 /* brush.c */
-sideRef_t                                      *AllocSideRef( side_t *side, sideRef_t *next );
-int                                                    CountBrushList( brush_t *brushes );
-brush_t                                                *AllocBrush( int numsides );
-void                                           FreeBrush( brush_t *brushes );
-void                                           FreeBrushList( brush_t *brushes );
-brush_t                                                *CopyBrush( brush_t *brush );
-qboolean                                       BoundBrush( brush_t *brush );
-qboolean                                       CreateBrushWindings( brush_t *brush );
-brush_t                                                *BrushFromBounds( vec3_t mins, vec3_t maxs );
-vec_t                                          BrushVolume( brush_t *brush );
-void                                           WriteBSPBrushMap( char *name, brush_t *list );
+sideRef_t                   *AllocSideRef( side_t *side, sideRef_t *next );
+int                         CountBrushList( brush_t *brushes );
+brush_t                     *AllocBrush( int numsides );
+void                        FreeBrush( brush_t *brushes );
+void                        FreeBrushList( brush_t *brushes );
+brush_t                     *CopyBrush( brush_t *brush );
+qboolean                    BoundBrush( brush_t *brush );
+qboolean                    CreateBrushWindings( brush_t *brush );
+brush_t                     *BrushFromBounds( vec3_t mins, vec3_t maxs );
+vec_t                       BrushVolume( brush_t *brush );
+void                        WriteBSPBrushMap( char *name, brush_t *list );
 
-void                                           FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
-void                                           FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
+void                        FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
+void                        FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
 
-int                                                    BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
-qboolean                                       WindingIsTiny( winding_t *w );
+int                         BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
+qboolean                    WindingIsTiny( winding_t *w );
 
-void                                           SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
+void                        SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back );
 
-tree_t                                         *AllocTree( void );
-node_t                                         *AllocNode( void );
+tree_t                      *AllocTree( void );
+node_t                      *AllocNode( void );
 
 
 /* mesh.c */
-void                                           LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
-void                                           LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
-void                                           FreeMesh( mesh_t *m );
-mesh_t                                         *CopyMesh( mesh_t *mesh );
-void                                           PrintMesh( mesh_t *m );
-mesh_t                                         *TransposeMesh( mesh_t *in );
-void                                           InvertMesh( mesh_t *m );
-mesh_t                                         *SubdivideMesh( mesh_t in, float maxError, float minLength );
-int                                                    IterationsForCurve( float len, int subdivisions );
-mesh_t                                         *SubdivideMesh2( mesh_t in, int iterations );
-mesh_t                                         *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
-mesh_t                                         *RemoveLinearMeshColumnsRows( mesh_t *in );
-void                                           MakeMeshNormals( mesh_t in );
-void                                           PutMeshOnCurve( mesh_t in );
-
-void                                           MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
+void                        LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
+void                        LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
+void                        FreeMesh( mesh_t *m );
+mesh_t                      *CopyMesh( mesh_t *mesh );
+void                        PrintMesh( mesh_t *m );
+mesh_t                      *TransposeMesh( mesh_t *in );
+void                        InvertMesh( mesh_t *m );
+mesh_t                      *SubdivideMesh( mesh_t in, float maxError, float minLength );
+int                         IterationsForCurve( float len, int subdivisions );
+mesh_t                      *SubdivideMesh2( mesh_t in, int iterations );
+mesh_t                      *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
+mesh_t                      *RemoveLinearMeshColumnsRows( mesh_t *in );
+void                        MakeMeshNormals( mesh_t in );
+void                        PutMeshOnCurve( mesh_t in );
+
+void                        MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
 
 
 /* map.c */
-void                                           LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
-int                                                    FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
-int                                                    PlaneTypeForNormal( vec3_t normal );
-void                                           AddBrushBevels( void );
-brush_t                                                *FinishBrush(qboolean noCollapseGroups);
+void                        LoadMapFile( char *filename, qboolean onlyLights, qboolean noCollapseGroups );
+int                         FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
+int                         PlaneTypeForNormal( vec3_t normal );
+void                        AddBrushBevels( void );
+brush_t                     *FinishBrush( qboolean noCollapseGroups );
 
 
 /* portals.c */
-void                                           MakeHeadnodePortals( tree_t *tree );
-void                                           MakeNodePortal( node_t *node );
-void                                           SplitNodePortals( node_t *node );
+void                        MakeHeadnodePortals( tree_t *tree );
+void                        MakeNodePortal( node_t *node );
+void                        SplitNodePortals( node_t *node );
 
-qboolean                                       PortalPassable( portal_t *p );
+qboolean                    PortalPassable( portal_t *p );
 
-qboolean                                       FloodEntities( tree_t *tree );
-void                                           FillOutside( node_t *headnode);
-void                                           FloodAreas( tree_t *tree);
-face_t                                         *VisibleFaces( entity_t *e, tree_t *tree );
-void                                           FreePortal( portal_t *p );
+#define FLOODENTITIES_LEAKED 1
+#define FLOODENTITIES_GOOD 0
+#define FLOODENTITIES_EMPTY -1
+int                     FloodEntities( tree_t *tree );
+void                        FillOutside( node_t *headnode );
+void                        FloodAreas( tree_t *tree );
+face_t                      *VisibleFaces( entity_t *e, tree_t *tree );
+void                        FreePortal( portal_t *p );
 
-void                                           MakeTreePortals( tree_t *tree );
+void                        MakeTreePortals( tree_t *tree );
 
 
 /* leakfile.c */
-xmlNodePtr                                     LeakFile( tree_t *tree );
+xmlNodePtr                  LeakFile( tree_t *tree, const char *lineFilePath );
 
 
 /* prtfile.c */
-void                                           NumberClusters( tree_t *tree );
-void                                           WritePortalFile( tree_t *tree );
+void                        NumberClusters( tree_t *tree );
+void                        WritePortalFile( tree_t *tree, const char *portalFilePath );
 
 
 /* writebsp.c */
-void                                           SetModelNumbers( void );
-void                                           SetLightStyles( void );
+void                        SetModelNumbers( void );
+void                        SetLightStyles( void );
 
-int                                                    EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
+int                         EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
 
-void                                           BeginBSPFile( void );
-void                                           EndBSPFile( qboolean do_write );
-void                                           EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
-void                                           EmitFogs( void );
+void                        BeginBSPFile( void );
+void                        EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath );
+void                        EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
+void                        EmitFogs( void );
 
-void                                           BeginModel( void );
-void                                           EndModel( entity_t *e, node_t *headnode );
+void                        BeginModel( void );
+void                        EndModel( entity_t *e, node_t *headnode );
 
 
 /* tree.c */
-void                                           FreeTree( tree_t *tree );
-void                                           FreeTree_r( node_t *node );
-void                                           PrintTree_r( node_t *node, int depth );
-void                                           FreeTreePortals_r( node_t *node );
+void                        FreeTree( tree_t *tree );
+void                        FreeTree_r( node_t *node );
+void                        PrintTree_r( node_t *node, int depth );
+void                        FreeTreePortals_r( node_t *node );
 
 
 /* patch.c */
-void                                           ParsePatch( qboolean onlyLights );
-mesh_t                                         *SubdivideMesh( mesh_t in, float maxError, float minLength );
-void                                           PatchMapDrawSurfs( entity_t *e );
-void                                           TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
+void                        ParsePatch( qboolean onlyLights );
+mesh_t                      *SubdivideMesh( mesh_t in, float maxError, float minLength );
+void                        PatchMapDrawSurfs( entity_t *e );
+void                        TriangulatePatchSurface( entity_t *e, mapDrawSurface_t *ds );
 
 
 /* tjunction.c */
-void                                           FixTJunctions( entity_t *e );
+void                        FixTJunctions( entity_t *e );
 
 
 /* fog.c */
-winding_t                                      *WindingFromDrawSurf( mapDrawSurface_t *ds );
-void                                           FogDrawSurfaces( entity_t *e );
-int                                                    FogForPoint( vec3_t point, float epsilon );
-int                                                    FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
-void                                           CreateMapFogs( void );
+winding_t                   *WindingFromDrawSurf( mapDrawSurface_t *ds );
+void                        FogDrawSurfaces( entity_t *e );
+int                         FogForPoint( vec3_t point, float epsilon );
+int                         FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
+void                        CreateMapFogs( void );
 
 
 /* facebsp.c */
-face_t                                         *MakeStructuralBSPFaceList( brush_t *list );
-face_t                                         *MakeVisibleBSPFaceList( brush_t *list );
-tree_t                                         *FaceBSP( face_t *list );
+face_t                      *MakeStructuralBSPFaceList( brush_t *list );
+face_t                      *MakeVisibleBSPFaceList( brush_t *list );
+tree_t                      *FaceBSP( face_t *list );
 
 
 /* model.c */
-void                                           PicoPrintFunc( int level, const char *str );
-void                                           PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
-picoModel_t                                    *FindModel( const char *name, int frame );
-picoModel_t                                    *LoadModel( const char *name, int frame );
-void                                           InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
-void                                           AddTriangleModels( entity_t *e );
+void                        PicoPrintFunc( int level, const char *str );
+void                        PicoLoadFileFunc( const char *name, byte **buffer, int *bufSize );
+picoModel_t                 *FindModel( const char *name, int frame );
+picoModel_t                 *LoadModel( const char *name, int frame );
+void                        InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
+void                        AddTriangleModels( entity_t *e );
 
 
 /* surface.c */
-mapDrawSurface_t                       *AllocDrawSurface( surfaceType_t type );
-void                                           FinishSurface( mapDrawSurface_t *ds );
-void                                           StripFaceSurface( mapDrawSurface_t *ds );
-void                                           MaxAreaFaceSurface( mapDrawSurface_t *ds );
-qboolean                                       CalcSurfaceTextureRange( mapDrawSurface_t *ds );
-qboolean                                       CalcLightmapAxis( vec3_t normal, vec3_t axis );
-void                                           ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
-void                                           ClassifyEntitySurfaces( entity_t *e );
-void                                           TidyEntitySurfaces( entity_t *e );
-mapDrawSurface_t                       *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-mapDrawSurface_t                       *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
-qboolean                                       IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
-void                                           ClearSurface( mapDrawSurface_t *ds );
-void                                           AddEntitySurfaceModels( entity_t *e );
-mapDrawSurface_t                       *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
-mapDrawSurface_t                       *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
-mapDrawSurface_t                       *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
-mapDrawSurface_t                       *DrawSurfaceForShader( char *shader );
-void                                           ClipSidesIntoTree( entity_t *e, tree_t *tree );
-void                                           MakeDebugPortalSurfs( tree_t *tree );
-void                                           MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
-void                                           SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
-void                                           AddEntitySurfaceModels( entity_t *e );
-int                                                    AddSurfaceModels( mapDrawSurface_t *ds );
-void                                           FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
-void                                           EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
-void                                           EmitTriangleSurface( mapDrawSurface_t *ds );
+mapDrawSurface_t            *AllocDrawSurface( surfaceType_t type );
+void                        FinishSurface( mapDrawSurface_t *ds );
+void                        StripFaceSurface( mapDrawSurface_t *ds );
+void                        MaxAreaFaceSurface( mapDrawSurface_t *ds );
+qboolean                    CalcSurfaceTextureRange( mapDrawSurface_t *ds );
+qboolean                    CalcLightmapAxis( vec3_t normal, vec3_t axis );
+void                        ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
+void                        ClassifyEntitySurfaces( entity_t *e );
+void                        TidyEntitySurfaces( entity_t *e );
+mapDrawSurface_t            *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
+mapDrawSurface_t            *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
+qboolean                    IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
+void                        ClearSurface( mapDrawSurface_t *ds );
+void                        AddEntitySurfaceModels( entity_t *e );
+mapDrawSurface_t            *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
+mapDrawSurface_t            *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
+mapDrawSurface_t            *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, const char *flareShader, int lightStyle );
+mapDrawSurface_t            *DrawSurfaceForShader( char *shader );
+void                        ClipSidesIntoTree( entity_t *e, tree_t *tree );
+void                        MakeDebugPortalSurfs( tree_t *tree );
+void                        MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
+void                        SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
+void                        AddEntitySurfaceModels( entity_t *e );
+int                         AddSurfaceModels( mapDrawSurface_t *ds );
+void                        FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
+void                        EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
+void                        EmitTriangleSurface( mapDrawSurface_t *ds );
 
 
 /* surface_fur.c */
-void                                           Fur( mapDrawSurface_t *src );
+void                        Fur( mapDrawSurface_t *src );
 
 
 /* surface_foliage.c */
-void                                           Foliage( mapDrawSurface_t *src );
+void                        Foliage( mapDrawSurface_t *src );
 
 
 /* ydnar: surface_meta.c */
-void                                           ClearMetaTriangles( void );
-int                                                    FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
-void                                           MakeEntityMetaTriangles( entity_t *e );
-void                                           FixMetaTJunctions( void );
-void                                           SmoothMetaTriangles( void );
-void                                           MergeMetaTriangles( void );
-void                                           EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
+void                        ClearMetaTriangles( void );
+int                         FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
+void                        MakeEntityMetaTriangles( entity_t *e );
+void                        FixMetaTJunctions( void );
+void                        SmoothMetaTriangles( void );
+void                        MergeMetaTriangles( void );
+void                        EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
 
 
 /* surface_extra.c */
-void                                           SetDefaultSampleSize( int sampleSize );
+void                        SetDefaultSampleSize( int sampleSize );
 
-void                                           SetSurfaceExtra( mapDrawSurface_t *ds, int num );
+void                        SetSurfaceExtra( mapDrawSurface_t *ds, int num );
 
-shaderInfo_t                           *GetSurfaceExtraShaderInfo( int num );
-int                                                    GetSurfaceExtraParentSurfaceNum( int num );
-int                                                    GetSurfaceExtraEntityNum( int num );
-int                                                    GetSurfaceExtraCastShadows( int num );
-int                                                    GetSurfaceExtraRecvShadows( int num );
-int                                                    GetSurfaceExtraSampleSize( int num );
-int                                                    GetSurfaceExtraMinSampleSize( int num );
-float                                          GetSurfaceExtraLongestCurve( int num );
-void                                           GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
+shaderInfo_t                *GetSurfaceExtraShaderInfo( int num );
+int                         GetSurfaceExtraParentSurfaceNum( int num );
+int                         GetSurfaceExtraEntityNum( int num );
+int                         GetSurfaceExtraCastShadows( int num );
+int                         GetSurfaceExtraRecvShadows( int num );
+int                         GetSurfaceExtraSampleSize( int num );
+int                         GetSurfaceExtraMinSampleSize( int num );
+float                       GetSurfaceExtraLongestCurve( int num );
+void                        GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
 
-void                                           WriteSurfaceExtraFile( const char *path );
-void                                           LoadSurfaceExtraFile( const char *path );
+void                        WriteSurfaceExtraFile( const char *surfaceFilePath );
+void                        LoadSurfaceExtraFile( const char *surfaceFilePath );
 
 
 /* decals.c */
-void                                           ProcessDecals( void );
-void                                           MakeEntityDecals( entity_t *e );
+void                        ProcessDecals( void );
+void                        MakeEntityDecals( entity_t *e );
 
 /* map.c */
-void                                           TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
+void                        TextureAxisFromPlane( plane_t *pln, vec3_t xv, vec3_t yv );
 
 /* brush_primit.c */
-void                                           ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
+void                        ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY );
 
 
 /* vis.c */
-fixedWinding_t                         *NewFixedWinding( int points );
-int                                                    VisMain( int argc, char **argv );
+fixedWinding_t              *NewFixedWinding( int points );
+int                         VisMain( int argc, char **argv );
 
 /* visflow.c */
-int                                                    CountBits( byte *bits, int numbits );
-void                                           PassageFlow( int portalnum );
-void                                           CreatePassages( int portalnum );
-void                                           PassageMemory( void );
-void                                           BasePortalVis( int portalnum );
-void                                           BetterPortalVis( int portalnum );
-void                                           PortalFlow( int portalnum );
-void                                           PassagePortalFlow( int portalnum );
+int                         CountBits( byte *bits, int numbits );
+void                        PassageFlow( int portalnum );
+void                        CreatePassages( int portalnum );
+void                        PassageMemory( void );
+void                        BasePortalVis( int portalnum );
+void                        BetterPortalVis( int portalnum );
+void                        PortalFlow( int portalnum );
+void                        PassagePortalFlow( int portalnum );
 
 
 
 /* light.c  */
-float                                          PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
-int                                                    LightContributionToSample( trace_t *trace );
-void                                           LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
-int                                                    LightContributionToPoint( trace_t *trace );
-int                                                    LightMain( int argc, char **argv );
+float                       PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
+int                         LightContributionToSample( trace_t *trace );
+void LightingAtSample( trace_t * trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
+int                         LightContributionToPoint( trace_t *trace );
+int                         LightMain( int argc, char **argv );
 
 
 /* light_trace.c */
-void                                           SetupTraceNodes( void );
-void                                           TraceLine( trace_t *trace );
-float                                          SetupTrace( trace_t *trace );
+void                        SetupTraceNodes( void );
+void                        TraceLine( trace_t *trace );
+float                       SetupTrace( trace_t *trace );
 
 
 /* light_bounce.c */
-qboolean                                       RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
-void                                           RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void                                           RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
-void                                           RadCreateDiffuseLights( void );
-void                                           RadFreeLights();
+qboolean RadSampleImage( byte * pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
+void                        RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
+void                        RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
+void                        RadCreateDiffuseLights( void );
+void                        RadFreeLights();
 
 
 /* light_ydnar.c */
-void                                           ColorToBytes( const float *color, byte *colorBytes, float scale );
-void                                           SmoothNormals( void );
-
-void                                           MapRawLightmap( int num );
-
-void                                           SetupDirt();
-float                                          DirtForSample( trace_t *trace );
-void                                           DirtyRawLightmap( int num );
-
-void                                           SetupFloodLight();
-void                                           FloodlightRawLightmaps();
-void                                           FloodlightIlluminateLightmap( rawLightmap_t *lm );
-float                                          FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
-void                                           FloodLightRawLightmap( int num );
-
-void                                           IlluminateRawLightmap( int num );
-void                                           IlluminateVertexes( int num );
-
-void                                           SetupBrushes( void );
-void                                           SetupClusters( void );
-qboolean                                       ClusterVisible( int a, int b );
-qboolean                                       ClusterVisibleToPoint( vec3_t point, int cluster );
-int                                                    ClusterForPoint( vec3_t point );
-int                                                    ClusterForPointExt( vec3_t point, float epsilon );
-int                                                    ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
-int                                                    ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
-void                                           SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
-void                                           FreeTraceLights( trace_t *trace );
-void                                           CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
-void                                           CreateTraceLightsForSurface( int num, trace_t *trace );
+void                        ColorToBytes( const float *color, byte *colorBytes, float scale );
+void                        SmoothNormals( void );
+
+void                        MapRawLightmap( int num );
+
+void                        SetupDirt();
+float                       DirtForSample( trace_t *trace );
+void                        DirtyRawLightmap( int num );
+
+void                        SetupFloodLight();
+void                        FloodlightRawLightmaps();
+void                        FloodlightIlluminateLightmap( rawLightmap_t *lm );
+float                       FloodLightForSample( trace_t *trace, float floodLightDistance, qboolean floodLightLowQuality );
+void                        FloodLightRawLightmap( int num );
+
+void                        IlluminateRawLightmap( int num );
+void                        IlluminateVertexes( int num );
+
+void                        SetupBrushesFlags( unsigned int mask_any, unsigned int test_any, unsigned int mask_all, unsigned int test_all );
+void                        SetupBrushes( void );
+void                        SetupClusters( void );
+qboolean                    ClusterVisible( int a, int b );
+qboolean                    ClusterVisibleToPoint( vec3_t point, int cluster );
+int                         ClusterForPoint( vec3_t point );
+int                         ClusterForPointExt( vec3_t point, float epsilon );
+int                         ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
+int                         ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
+void                        SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
+void                        FreeTraceLights( trace_t *trace );
+void                        CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
+void                        CreateTraceLightsForSurface( int num, trace_t *trace );
 
 
 /* lightmaps_ydnar.c */
-void                                           ExportLightmaps( void );
+void                        ExportLightmaps( void );
+
+int                         ExportLightmapsMain( int argc, char **argv );
+int                         ImportLightmapsMain( int argc, char **argv );
 
-int                                                    ExportLightmapsMain( int argc, char **argv );
-int                                                    ImportLightmapsMain( int argc, char **argv );
+void                        SetupSurfaceLightmaps( void );
+void                        StitchSurfaceLightmaps( void );
+void                        StoreSurfaceLightmaps( qboolean fastAllocate );
 
-void                                           SetupSurfaceLightmaps( void );
-void                                           StitchSurfaceLightmaps( void );
-void                                           StoreSurfaceLightmaps( void );
+
+/* exportents.c */
+void                        ExportEntities( void );
+int                         ExportEntitiesMain( int argc, char **argv );
 
 
 /* image.c */
-void                                           ImageFree( image_t *image );
-image_t                                                *ImageFind( const char *filename );
-image_t                                                *ImageLoad( const char *filename );
+void                        ImageFree( image_t *image );
+image_t                     *ImageFind( const char *filename );
+image_t                     *ImageLoad( const char *filename );
 
 
 /* shaders.c */
-void                                           ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
+void                        ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
 
-void                                           TCMod( tcMod_t mod, float st[ 2 ] );
-void                                           TCModIdentity( tcMod_t mod );
-void                                           TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
-void                                           TCModTranslate( tcMod_t mod, float s, float t );
-void                                           TCModScale( tcMod_t mod, float s, float t );
-void                                           TCModRotate( tcMod_t mod, float euler );
+void TCMod( tcMod_t mod, float st[ 2 ] );
+void                        TCModIdentity( tcMod_t mod );
+void                        TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
+void                        TCModTranslate( tcMod_t mod, float s, float t );
+void                        TCModScale( tcMod_t mod, float s, float t );
+void                        TCModRotate( tcMod_t mod, float euler );
 
-qboolean                                       ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
+qboolean                    ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
 
-void                                           BeginMapShaderFile( const char *mapFile );
-void                                           WriteMapShaderFile( void );
-shaderInfo_t                           *CustomShader( shaderInfo_t *si, char *find, char *replace );
-void                                           EmitVertexRemapShader( char *from, char *to );
+void                        BeginMapShaderFile( const char *mapFile );
+void                        WriteMapShaderFile( void );
+shaderInfo_t                *CustomShader( shaderInfo_t *si, char *find, char *replace );
+void                        EmitVertexRemapShader( char *from, char *to );
 
-void                                           LoadShaderInfo( void );
-shaderInfo_t                           *ShaderInfoForShader( const char *shader );
+void                        LoadShaderInfo( void );
+shaderInfo_t                *ShaderInfoForShader( const char *shader );
+shaderInfo_t                *ShaderInfoForShaderNull( const char *shader );
 
 
 /* bspfile_abstract.c */
-void                                           SetGridPoints( int n );
-void                                           SetDrawVerts( int n );
-void                                           IncDrawVerts();
-void                                           SetDrawSurfaces(int n);
-void                                           SetDrawSurfacesBuffer();
-void                                           BSPFilesCleanup();
-
-void                                           SwapBlock( int *block, int size );
-
-int                                                    GetLumpElements( bspHeader_t *header, int lump, int size );
-void                                           *GetLump( bspHeader_t *header, int lump );
-int                                                    CopyLump( bspHeader_t *header, int lump, void *dest, int size );
-int                                                    CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
-void                                           AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
-
-void                                           LoadBSPFile( const char *filename );
-void                                           WriteBSPFile( const char *filename );
-void                                           PrintBSPFileSizes( void );
-
-epair_t                                                *ParseEPair( void );
-void                                           ParseEntities( void );
-void                                           UnparseEntities( void );
-void                                           PrintEntity( const entity_t *ent );
-void                                           SetKeyValue( entity_t *ent, const char *key, const char *value );
-qboolean                                       KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
-const char                                     *ValueForKey( const entity_t *ent, const char *key );
-int                                                    IntForKey( const entity_t *ent, const char *key );
-vec_t                                          FloatForKey( const entity_t *ent, const char *key );
-void                                           GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
-entity_t                                       *FindTargetEntity( const char *target );
-void                                           GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
-void InjectCommandLine(char **argv, int beginArgs, int endArgs);
-               
+void                        SetGridPoints( int n );
+void                        SetDrawVerts( int n );
+void                        IncDrawVerts();
+void                        SetDrawSurfaces( int n );
+void                        SetDrawSurfacesBuffer();
+void                        BSPFilesCleanup();
+
+void                        SwapBlock( int *block, int size );
+
+int                         GetLumpElements( bspHeader_t *header, int lump, int size );
+void                        *GetLump( bspHeader_t *header, int lump );
+int                         CopyLump( bspHeader_t *header, int lump, void *dest, int size );
+int                         CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
+void                        AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
+
+void                        LoadBSPFile( const char *filename );
+void                        WriteBSPFile( const char *filename );
+void                        PrintBSPFileSizes( void );
+
+epair_t                     *ParseEPair( void );
+void                        ParseEntities( void );
+void                        UnparseEntities( void );
+void                        PrintEntity( const entity_t *ent );
+void                        SetKeyValue( entity_t *ent, const char *key, const char *value );
+qboolean                    KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
+const char                  *ValueForKey( const entity_t *ent, const char *key );
+int                         IntForKey( const entity_t *ent, const char *key );
+vec_t                       FloatForKey( const entity_t *ent, const char *key );
+qboolean                    GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
+entity_t                    *FindTargetEntity( const char *target );
+void                        GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
+void InjectCommandLine( char **argv, int beginArgs, int endArgs );
+
 
 
 /* bspfile_ibsp.c */
-void                                           LoadIBSPFile( const char *filename );
-void                                           WriteIBSPFile( const char *filename );
+void                        LoadIBSPFile( const char *filename );
+void                        WriteIBSPFile( const char *filename );
 
 
 /* bspfile_rbsp.c */
-void                                           LoadRBSPFile( const char *filename );
-void                                           WriteRBSPFile( const char *filename );
+void                        LoadRBSPFile( const char *filename );
+void                        WriteRBSPFile( const char *filename );
 
 
 
 /* -------------------------------------------------------------------------------
 
-bsp/general global variables
+   bsp/general global variables
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 #ifdef MAIN_C
        #define Q_EXTERN
-       #define Q_ASSIGN( a )   = a
+       #define Q_ASSIGN( a )   = a
 #else
        #define Q_EXTERN extern
-       #define Q_ASSIGN( a )   
+       #define Q_ASSIGN( a )
 #endif
 
 /* game support */
-Q_EXTERN game_t                                games[]
+Q_EXTERN game_t games[]
 #ifndef MAIN_C
-                                                       ;
+;
 #else
-                                                       =
-                                                       {
+       =
+       {
                                                                #include "game_quake3.h"
-                                                               ,
-                                                               #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
-                                                               ,
-                                                               #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
-                                                               ,
-                                                               #include "game_xonotic.h"/* most be after game_quake3.h as they share defines! */
-                                                               ,
+       ,
+                                                               #include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
+       ,
+                                                               #include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
+       ,
+                                                               #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
+       ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
-                                                               ,
+       ,
+                                                               #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
+       ,
                                                                #include "game_tenebrae.h"
-                                                               ,
+       ,
                                                                #include "game_wolf.h"
-                                                               ,
-                                                               #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
-                                                               ,
+       ,
+                                                               #include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
+       ,
                                                                #include "game_etut.h"
-                                                               ,
+       ,
                                                                #include "game_ef.h"
-                                                               ,
+       ,
                                                                #include "game_sof2.h"
-                                                               ,
-                                                               #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
-                                                               ,
-                                                               #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
-                                                               ,
-                                                               #include "game_qfusion.h"       /* qfusion game */
-                                                               ,
+       ,
+                                                               #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
+       ,
+                                                               #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
+       ,
+                                                               #include "game_qfusion.h"   /* qfusion game */
+       ,
                                                                #include "game_reaction.h" /* must be after game_quake3.h */
-                                                               ,
-                                                               #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
-                                                               ,
-                                                               #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
-                                                               ,
-                                                               #include "game_prophecy.h"      /* vortex: prophecy game ( darkplaces q1 engine) */
-                                                               ,
-                                                               #include "game__null.h" /* null game (must be last item) */
-                                                       };
+       ,
+                                                               #include "game_darkplaces.h"    /* vortex: darkplaces q1 engine */
+       ,
+                                                               #include "game_dq.h"    /* vortex: deluxe quake game ( darkplaces q1 engine) */
+       ,
+                                                               #include "game_prophecy.h"  /* vortex: prophecy game ( darkplaces q1 engine) */
+       ,
+                                                               #include "game__null.h" /* null game (must be last item) */
+       };
 #endif
-Q_EXTERN game_t                                *game Q_ASSIGN( &games[ 0 ] );
+Q_EXTERN game_t             *game Q_ASSIGN( &games[ 0 ] );
 
 
 /* general */
-Q_EXTERN int                           numImages Q_ASSIGN( 0 );
-Q_EXTERN image_t                       images[ MAX_IMAGES ];
+Q_EXTERN int numImages Q_ASSIGN( 0 );
+Q_EXTERN image_t images[ MAX_IMAGES ];
 
-Q_EXTERN int                           numPicoModels Q_ASSIGN( 0 );
-Q_EXTERN picoModel_t           *picoModels[ MAX_MODELS ];
+Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
+Q_EXTERN picoModel_t        *picoModels[ MAX_MODELS ];
 
-Q_EXTERN shaderInfo_t          *shaderInfo Q_ASSIGN( NULL );
-Q_EXTERN int                           numShaderInfo Q_ASSIGN( 0 );
-Q_EXTERN int                           numVertexRemaps Q_ASSIGN( 0 );
+Q_EXTERN shaderInfo_t       *shaderInfo Q_ASSIGN( NULL );
+Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
+Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
 
-Q_EXTERN surfaceParm_t         custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
-Q_EXTERN int                           numCustSurfaceParms Q_ASSIGN( 0 );
+Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
+Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
 
-Q_EXTERN char                          mapName[ MAX_QPATH ];   /* ydnar: per-map custom shaders for larger lightmaps */
-Q_EXTERN char                          mapShaderFile[ 1024 ];
-Q_EXTERN qboolean                      warnImage Q_ASSIGN( qtrue );
+Q_EXTERN char mapName[ MAX_QPATH ];                 /* ydnar: per-map custom shaders for larger lightmaps */
+Q_EXTERN char mapShaderFile[ 1024 ];
+Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
 
 /* ydnar: sinusoid samples */
-Q_EXTERN float                         jitters[ MAX_JITTERS ];
+Q_EXTERN float jitters[ MAX_JITTERS ];
 
 
 /* commandline arguments */
-Q_EXTERN qboolean                      verbose;
-Q_EXTERN qboolean                      verboseEntities Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      force Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      infoMode Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      useCustomInfoParms Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noprune Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      leaktest Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nodetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nosubdivide Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      notjunc Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fulldetail Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nowater Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noCurveBrushes Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fakemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      coplanar Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      nofog Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noHint Q_ASSIGN( qfalse );                              /* ydnar */
-Q_EXTERN qboolean                      renameModelShaders Q_ASSIGN( qfalse );  /* ydnar */
-Q_EXTERN qboolean                      skyFixHack Q_ASSIGN( qfalse );                  /* ydnar */
-Q_EXTERN qboolean                      bspAlternateSplitWeights Q_ASSIGN( qfalse );                    /* 27 */
-Q_EXTERN qboolean                      deepBSP Q_ASSIGN( qfalse );                     /* div0 */
-Q_EXTERN qboolean                      maxAreaFaceSurface Q_ASSIGN( qfalse );                  /* divVerent */
-
-Q_EXTERN int                           patchSubdivisions Q_ASSIGN( 8 );                /* ydnar: -patchmeta subdivisions */
-
-Q_EXTERN int                           maxLMSurfaceVerts Q_ASSIGN( 64 );               /* ydnar */
-Q_EXTERN int                           maxSurfaceVerts Q_ASSIGN( 999 );                /* ydnar */
-Q_EXTERN int                           maxSurfaceIndexes Q_ASSIGN( 6000 );             /* ydnar */
-Q_EXTERN float                         npDegrees Q_ASSIGN( 0.0f );                             /* ydnar: nonplanar degrees */
-Q_EXTERN int                           bevelSnap Q_ASSIGN( 0 );                                /* ydnar: bevel plane snap */
-Q_EXTERN int                           texRange Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      flat Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      meta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      patchMeta Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      emitFlares Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugInset Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugPortals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean           lightmapTriangleCheck Q_ASSIGN(qfalse);
-Q_EXTERN qboolean           lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
-Q_EXTERN qboolean           lightmapFill Q_ASSIGN(qfalse);
+Q_EXTERN qboolean verbose;
+Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
+Q_EXTERN qboolean force Q_ASSIGN( qfalse );
+Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
+Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
+Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
+Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
+Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noHint Q_ASSIGN( qfalse );                        /* ydnar */
+Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse );            /* ydnar */
+Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse );                    /* ydnar */
+Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse );      /* 27 */
+Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse );                       /* div0 */
+Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse );                    /* divVerent */
+
+Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 );                       /* ydnar: -patchmeta subdivisions */
+
+Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 );                      /* ydnar */
+Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 );                       /* ydnar */
+Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 );                    /* ydnar */
+Q_EXTERN float npDegrees Q_ASSIGN( 0.0f );                          /* ydnar: nonplanar degrees */
+Q_EXTERN int bevelSnap Q_ASSIGN( 0 );                               /* ydnar: bevel plane snap */
+Q_EXTERN int texRange Q_ASSIGN( 0 );
+Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
+Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
+Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
+Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapFill Q_ASSIGN( qfalse );
+Q_EXTERN int metaAdequateScore Q_ASSIGN( -1 );
+Q_EXTERN int metaGoodScore Q_ASSIGN( -1 );
+Q_EXTERN float metaMaxBBoxDistance Q_ASSIGN( -1 );
 
 #if Q3MAP2_EXPERIMENTAL_SNAP_NORMAL_FIX
 // Increasing the normalEpsilon to compensate for new logic in SnapNormal(), where
@@ -2041,9 +2074,9 @@ Q_EXTERN qboolean           lightmapFill Q_ASSIGN(qfalse);
 // components.  Unfortunately, normalEpsilon is also used in PlaneEqual().  So changing
 // this will affect anything that calls PlaneEqual() as well (which are, at the time
 // of this writing, FindFloatPlane() and AddBrushBevels()).
-Q_EXTERN double                                normalEpsilon Q_ASSIGN(0.00005);
+Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00005 );
 #else
-Q_EXTERN double                                normalEpsilon Q_ASSIGN( 0.00001 );
+Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
 #endif
 
 #if Q3MAP2_EXPERIMENTAL_HIGH_PRECISION_MATH_FIXES
@@ -2055,486 +2088,496 @@ Q_EXTERN double                               normalEpsilon Q_ASSIGN( 0.00001 );
 // opinion.  The real fix for this problem is to have 64 bit distances and then make
 // this epsilon even smaller, or to constrain world coordinates to plus minus 2^15
 // (or even 2^14).
-Q_EXTERN double                                distanceEpsilon Q_ASSIGN(0.005);
+Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.005 );
 #else
-Q_EXTERN double                                distanceEpsilon Q_ASSIGN( 0.01 );
+Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
 #endif
 
 
 /* bsp */
-Q_EXTERN int                           numMapEntities Q_ASSIGN( 0 );
+Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
 
-Q_EXTERN int                           blockSize[ 3 ]                                  /* should be the same as in radiant */
+Q_EXTERN int blockSize[ 3 ]                                 /* should be the same as in radiant */
 #ifndef MAIN_C
-                                                       ;
+;
 #else
-                                                       = { 1024, 1024, 1024 };
+       = { 1024, 1024, 1024 };
 #endif
 
-Q_EXTERN char                          name[ 1024 ];
-Q_EXTERN char                          source[ 1024 ];
-Q_EXTERN char                          outbase[ 32 ];
+Q_EXTERN char name[ 1024 ];
+Q_EXTERN char source[ 1024 ];
+Q_EXTERN char outbase[ 32 ];
 
-Q_EXTERN int                           sampleSize;                                             /* lightmap sample size in units */
-Q_EXTERN int                           minSampleSize;                  /* minimum sample size to use at all */
-Q_EXTERN int                           sampleScale;                                    /* vortex: lightmap sample scale (ie quality)*/
+Q_EXTERN int sampleSize;                                    /* lightmap sample size in units */
+Q_EXTERN int minSampleSize;                                 /* minimum sample size to use at all */
+Q_EXTERN int sampleScale;                                   /* vortex: lightmap sample scale (ie quality)*/
 
-Q_EXTERN int                           mapEntityNum Q_ASSIGN( 0 );
+Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
 
-Q_EXTERN int                           entitySourceBrushes;
+Q_EXTERN int entitySourceBrushes;
 
-Q_EXTERN plane_t                       *mapplanes Q_ASSIGN(NULL);      /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
-Q_EXTERN int                           nummapplanes Q_ASSIGN(0);               /* nummapplanes will always be even */
-Q_EXTERN int                           allocatedmapplanes Q_ASSIGN(0);
-Q_EXTERN int                           numMapPatches;
-Q_EXTERN vec3_t                                mapMins, mapMaxs;
+Q_EXTERN plane_t            *mapplanes Q_ASSIGN( NULL );  /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
+Q_EXTERN int nummapplanes Q_ASSIGN( 0 );                    /* nummapplanes will always be even */
+Q_EXTERN int allocatedmapplanes Q_ASSIGN( 0 );
+Q_EXTERN int numMapPatches;
+Q_EXTERN vec3_t mapMins, mapMaxs;
 
-Q_EXTERN int                           defaultFogNum Q_ASSIGN( -1 );   /* ydnar: cleaner fog handling */
-Q_EXTERN int                           numMapFogs Q_ASSIGN( 0 );
-Q_EXTERN fog_t                         mapFogs[ MAX_MAP_FOGS ];
+Q_EXTERN int defaultFogNum Q_ASSIGN( -1 );                  /* ydnar: cleaner fog handling */
+Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
+Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
 
-Q_EXTERN entity_t                      *mapEnt;
-Q_EXTERN brush_t                       *buildBrush;
-Q_EXTERN int                           numActiveBrushes;
-Q_EXTERN int                           g_bBrushPrimit;
+Q_EXTERN entity_t           *mapEnt;
+Q_EXTERN brush_t            *buildBrush;
+Q_EXTERN int numActiveBrushes;
+Q_EXTERN int g_bBrushPrimit;
 
-Q_EXTERN int                           numStrippedLights Q_ASSIGN( 0 );
+Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
 
 
 /* surface stuff */
-Q_EXTERN mapDrawSurface_t      *mapDrawSurfs Q_ASSIGN( NULL );
-Q_EXTERN int                           numMapDrawSurfs;
+Q_EXTERN mapDrawSurface_t   *mapDrawSurfs Q_ASSIGN( NULL );
+Q_EXTERN int numMapDrawSurfs;
 
-Q_EXTERN int                           numSurfacesByType[ NUM_SURFACE_TYPES ];
-Q_EXTERN int                           numClearedSurfaces;
-Q_EXTERN int                           numStripSurfaces;
-Q_EXTERN int                           numMaxAreaSurfaces;
-Q_EXTERN int                           numFanSurfaces;
-Q_EXTERN int                           numMergedSurfaces;
-Q_EXTERN int                           numMergedVerts;
+Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
+Q_EXTERN int numClearedSurfaces;
+Q_EXTERN int numStripSurfaces;
+Q_EXTERN int numMaxAreaSurfaces;
+Q_EXTERN int numFanSurfaces;
+Q_EXTERN int numMergedSurfaces;
+Q_EXTERN int numMergedVerts;
 
-Q_EXTERN int                           numRedundantIndexes;
+Q_EXTERN int numRedundantIndexes;
 
-Q_EXTERN int                           numSurfaceModels Q_ASSIGN( 0 );
+Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
 
-Q_EXTERN byte                          debugColors[ 12 ][ 3 ]
+Q_EXTERN byte debugColors[ 12 ][ 3 ]
 #ifndef MAIN_C
-                                                       ;
+;
 #else
-                                                       =
-                                                       {
-                                                               { 255, 0, 0 },
-                                                               { 192, 128, 128 },
-                                                               { 255, 255, 0 },
-                                                               { 192, 192, 128 },
-                                                               { 0, 255, 255 },
-                                                               { 128, 192, 192 },
-                                                               { 0, 0, 255 },
-                                                               { 128, 128, 192 },
-                                                               { 255, 0, 255 },
-                                                               { 192, 128, 192 },
-                                                               { 0, 255, 0 },
-                                                               { 128, 192, 128 }
-                                                       };
+       =
+       {
+       { 255, 0, 0 },
+       { 192, 128, 128 },
+       { 255, 255, 0 },
+       { 192, 192, 128 },
+       { 0, 255, 255 },
+       { 128, 192, 192 },
+       { 0, 0, 255 },
+       { 128, 128, 192 },
+       { 255, 0, 255 },
+       { 192, 128, 192 },
+       { 0, 255, 0 },
+       { 128, 192, 128 }
+       };
 #endif
 
-Q_EXTERN qboolean                      skyboxPresent Q_ASSIGN( qfalse );
-Q_EXTERN int                           skyboxArea Q_ASSIGN( -1 );
-Q_EXTERN m4x4_t                                skyboxTransform;
+Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
+Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
+Q_EXTERN m4x4_t skyboxTransform;
 
 
 
 /* -------------------------------------------------------------------------------
 
-vis global variables
+   vis global variables
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* commandline arguments */
-Q_EXTERN qboolean                      fastvis;
-Q_EXTERN qboolean                      noPassageVis;
-Q_EXTERN qboolean                      passageVisOnly;
-Q_EXTERN qboolean                      mergevis;
-Q_EXTERN qboolean                      mergevisportals;
-Q_EXTERN qboolean                      nosort;
-Q_EXTERN qboolean                      saveprt;
-Q_EXTERN qboolean                      hint;   /* ydnar */
-Q_EXTERN char                          inbase[ MAX_QPATH ];
-Q_EXTERN char                          globalCelShader[ MAX_QPATH ];
+Q_EXTERN qboolean fastvis;
+Q_EXTERN qboolean noPassageVis;
+Q_EXTERN qboolean passageVisOnly;
+Q_EXTERN qboolean mergevis;
+Q_EXTERN qboolean mergevisportals;
+Q_EXTERN qboolean nosort;
+Q_EXTERN qboolean saveprt;
+Q_EXTERN qboolean hint;             /* ydnar */
+Q_EXTERN char inbase[ MAX_QPATH ];
+Q_EXTERN char globalCelShader[ MAX_QPATH ];
 
-Q_EXTERN float                         farPlaneDist;   /* rr2do2, rf, mre, ydnar all contributed to this one... */
+Q_EXTERN float farPlaneDist;                /* rr2do2, rf, mre, ydnar all contributed to this one... */
 
-Q_EXTERN int                           numportals;
-Q_EXTERN int                           portalclusters;
+Q_EXTERN int numportals;
+Q_EXTERN int portalclusters;
 
-Q_EXTERN vportal_t                     *portals;
-Q_EXTERN leaf_t                                *leafs;
+Q_EXTERN vportal_t          *portals;
+Q_EXTERN leaf_t             *leafs;
 
-Q_EXTERN vportal_t                     *faces;
-Q_EXTERN leaf_t                                *faceleafs;
+Q_EXTERN vportal_t          *faces;
+Q_EXTERN leaf_t             *faceleafs;
 
-Q_EXTERN int                           numfaces;
+Q_EXTERN int numfaces;
 
-Q_EXTERN int                           c_portaltest, c_portalpass, c_portalcheck;
-Q_EXTERN int                           c_portalskip, c_leafskip;
-Q_EXTERN int                           c_vistest, c_mighttest;
-Q_EXTERN int                           c_chains;
+Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
+Q_EXTERN int c_portalskip, c_leafskip;
+Q_EXTERN int c_vistest, c_mighttest;
+Q_EXTERN int c_chains;
 
-Q_EXTERN byte                          *vismap, *vismap_p, *vismap_end;
+Q_EXTERN byte               *vismap, *vismap_p, *vismap_end;
 
-Q_EXTERN int                           testlevel;
+Q_EXTERN int testlevel;
 
-Q_EXTERN byte                          *uncompressed;
+Q_EXTERN byte               *uncompressed;
 
-Q_EXTERN int                           leafbytes, leaflongs;
-Q_EXTERN int                           portalbytes, portallongs;
+Q_EXTERN int leafbytes, leaflongs;
+Q_EXTERN int portalbytes, portallongs;
 
-Q_EXTERN vportal_t                     *sorted_portals[ MAX_MAP_PORTALS * 2 ];
+Q_EXTERN vportal_t          *sorted_portals[ MAX_MAP_PORTALS * 2 ];
 
 
 
 /* -------------------------------------------------------------------------------
 
-light global variables
+   light global variables
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 /* commandline arguments */
-Q_EXTERN qboolean                      wolfLight Q_ASSIGN( qfalse );
-Q_EXTERN float                         extraDist Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean                      loMem Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noStyles Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      keepLights Q_ASSIGN( qfalse );
-
-Q_EXTERN int                           sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
-Q_EXTERN int                           minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
-Q_EXTERN qboolean                      noVertexLighting Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noGridLighting Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean                      noTrace Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      noSurfaces Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      patchShadows Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      cpmaHack Q_ASSIGN( qfalse );
-
-Q_EXTERN qboolean                      deluxemap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugDeluxemap Q_ASSIGN( qfalse );
-Q_EXTERN int                           deluxemode Q_ASSIGN( 0 );       /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
-
-Q_EXTERN qboolean                      fast Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      faster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fastgrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      fastbounce Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      cheap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      cheapgrid Q_ASSIGN( qfalse );
-Q_EXTERN int                           bounce Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      bounceOnly Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      bouncing Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      bouncegrid Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      normalmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      trisoup Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      shade Q_ASSIGN( qfalse );
-Q_EXTERN float                         shadeAngleDegrees Q_ASSIGN( 0.0f );
-Q_EXTERN int                           superSample Q_ASSIGN( 0 );
-Q_EXTERN int                           lightSamples Q_ASSIGN( 1 );
-Q_EXTERN qboolean                      lightRandomSamples Q_ASSIGN( qfalse );
-Q_EXTERN int                           lightSamplesSearchBoxSize Q_ASSIGN( 1 );
-Q_EXTERN qboolean                      filter Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      dark Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      sunOnly Q_ASSIGN( qfalse );
-Q_EXTERN int                           approximateTolerance Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      noCollapse Q_ASSIGN( qfalse );
-Q_EXTERN int                           lightmapSearchBlockSize Q_ASSIGN( 0 );
-Q_EXTERN qboolean                      exportLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      externalLightmaps Q_ASSIGN( qfalse );
-Q_EXTERN int                           lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
-Q_EXTERN char *                                lmCustomDir Q_ASSIGN( NULL );
-Q_EXTERN int                           lmLimitSize Q_ASSIGN( 0 );
-
-Q_EXTERN qboolean                      dirty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      dirtDebug Q_ASSIGN( qfalse );
-Q_EXTERN int                           dirtMode Q_ASSIGN( 0 );
-Q_EXTERN float                         dirtDepth Q_ASSIGN( 128.0f );
-Q_EXTERN float                         dirtScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         dirtGain Q_ASSIGN( 1.0f );
+Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
+Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
+Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
+Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
+
+Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
+Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
+Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
+
+Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
+Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
+Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
+Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
+
+Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
+Q_EXTERN int deluxemode Q_ASSIGN( 0 );                  /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
+
+Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
+Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
+Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
+Q_EXTERN int bounce Q_ASSIGN( 0 );
+Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
+Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
+Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
+Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
+Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
+Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
+Q_EXTERN int superSample Q_ASSIGN( 0 );
+Q_EXTERN int lightSamples Q_ASSIGN( 1 );
+Q_EXTERN qboolean lightRandomSamples Q_ASSIGN( qfalse );
+Q_EXTERN int lightSamplesSearchBoxSize Q_ASSIGN( 1 );
+Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
+Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
+Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
+Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
+Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
+Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
+Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
+Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
+Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
+Q_EXTERN char *             lmCustomDir Q_ASSIGN( NULL );
+Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
+
+Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
+Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
+Q_EXTERN int dirtMode Q_ASSIGN( 0 );
+Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
+Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
+Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
 
 /* 27: floodlighting */
-Q_EXTERN qboolean                                      debugnormals Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                                      floodlighty Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                                      floodlight_lowquality Q_ASSIGN( qfalse );
-Q_EXTERN vec3_t                                                floodlightRGB;
-Q_EXTERN float                                         floodlightIntensity Q_ASSIGN( 512.0f );
-Q_EXTERN float                                         floodlightDistance Q_ASSIGN( 1024.0f );
-Q_EXTERN float                                         floodlightDirectionScale Q_ASSIGN( 1.0f );
-
-Q_EXTERN qboolean                      dump Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debug Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugUnused Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugAxis Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugCluster Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      debugOrigin Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      lightmapBorder Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
+Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
+Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
+Q_EXTERN vec3_t floodlightRGB;
+Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
+Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
+Q_EXTERN float floodlightDirectionScale Q_ASSIGN( 1.0f );
+
+Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
+Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
 
 /* longest distance across the map */
-Q_EXTERN float                         maxMapDistance Q_ASSIGN( 0 );
+Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
 
 /* for run time tweaking of light sources */
-Q_EXTERN float                         pointScale Q_ASSIGN( 7500.0f );
-Q_EXTERN float                         areaScale Q_ASSIGN( 0.25f );
-Q_EXTERN float                         skyScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         bounceScale Q_ASSIGN( 0.25f );
+Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
+Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
+Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
+Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
+Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
 
 /* jal: alternative angle attenuation curve */
-Q_EXTERN qboolean                      lightAngleHL Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
+
 /* vortex: gridscale and gridambientscale */
-Q_EXTERN float                         gridScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         gridAmbientScale Q_ASSIGN( 1.0f );
-Q_EXTERN float                         gridDirectionality Q_ASSIGN( 1.0f );
-Q_EXTERN float                         gridAmbientDirectionality Q_ASSIGN( 0.0f );
-Q_EXTERN qboolean                      inGrid Q_ASSIGN(0);
+Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
+Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
+Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
+Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
+Q_EXTERN qboolean inGrid Q_ASSIGN( 0 );
 
 /* ydnar: lightmap gamma/compensation */
-Q_EXTERN float                         lightmapGamma Q_ASSIGN( 1.0f );
-Q_EXTERN float                         lightmapExposure Q_ASSIGN( 1.0f );
-Q_EXTERN float                         lightmapCompensate Q_ASSIGN( 1.0f );
+Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
+Q_EXTERN float lightmapsRGB Q_ASSIGN( qfalse );
+Q_EXTERN float texturesRGB Q_ASSIGN( qfalse );
+Q_EXTERN float colorsRGB Q_ASSIGN( qfalse );
+Q_EXTERN float lightmapExposure Q_ASSIGN( 0.0f );
+Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
 
 /* ydnar: for runtime tweaking of falloff tolerance */
-Q_EXTERN float                         falloffTolerance Q_ASSIGN( 1.0f );
-Q_EXTERN qboolean                      exactPointToPolygon Q_ASSIGN( qtrue );
-Q_EXTERN float                         formFactorValueScale Q_ASSIGN( 3.0f );
-Q_EXTERN float                         linearScale Q_ASSIGN( 1.0f / 8000.0f );
+Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
+Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
+Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
+Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
 
 // for .ase conversion
-Q_EXTERN qboolean                      shadersAsBitmap Q_ASSIGN( qfalse );
-Q_EXTERN qboolean                      lightmapsAsTexcoord Q_ASSIGN( qfalse );
+Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
+Q_EXTERN qboolean lightmapsAsTexcoord Q_ASSIGN( qfalse );
 
-Q_EXTERN light_t                       *lights;
-Q_EXTERN int                           numPointLights;
-Q_EXTERN int                           numSpotLights;
-Q_EXTERN int                           numSunLights;
-Q_EXTERN int                           numAreaLights;
+Q_EXTERN light_t            *lights;
+Q_EXTERN int numPointLights;
+Q_EXTERN int numSpotLights;
+Q_EXTERN int numSunLights;
+Q_EXTERN int numAreaLights;
 
 /* ydnar: for luxel placement */
-Q_EXTERN int                           numSurfaceClusters, maxSurfaceClusters;
-Q_EXTERN int                           *surfaceClusters;
+Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
+Q_EXTERN int                *surfaceClusters;
 
 /* ydnar: for radiosity */
-Q_EXTERN int                           numDiffuseLights;
-Q_EXTERN int                           numBrushDiffuseLights;
-Q_EXTERN int                           numTriangleDiffuseLights;
-Q_EXTERN int                           numPatchDiffuseLights;
+Q_EXTERN int numDiffuseLights;
+Q_EXTERN int numBrushDiffuseLights;
+Q_EXTERN int numTriangleDiffuseLights;
+Q_EXTERN int numPatchDiffuseLights;
 
 /* ydnar: general purpose extra copy of drawvert list */
-Q_EXTERN bspDrawVert_t         *yDrawVerts;
+Q_EXTERN bspDrawVert_t      *yDrawVerts;
 
 /* ydnar: for tracing statistics */
-Q_EXTERN int                           minSurfacesTested;
-Q_EXTERN int                           maxSurfacesTested;
-Q_EXTERN int                           totalSurfacesTested;
-Q_EXTERN int                           totalTraces;
+Q_EXTERN int minSurfacesTested;
+Q_EXTERN int maxSurfacesTested;
+Q_EXTERN int totalSurfacesTested;
+Q_EXTERN int totalTraces;
 
-Q_EXTERN FILE                          *dumpFile;
+Q_EXTERN FILE               *dumpFile;
 
-Q_EXTERN int                           c_visible, c_occluded;
-Q_EXTERN int                           c_subsampled;   /* ydnar */
+Q_EXTERN int c_visible, c_occluded;
+Q_EXTERN int c_subsampled;                  /* ydnar */
 
-Q_EXTERN int                           defaultLightSubdivide Q_ASSIGN( 999 );
+Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
 
-Q_EXTERN vec3_t                                ambientColor;
-Q_EXTERN vec3_t                                minLight, minVertexLight, minGridLight;
+Q_EXTERN vec3_t ambientColor;
+Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
 
-Q_EXTERN int                           *entitySurface;
-Q_EXTERN vec3_t                                *surfaceOrigin;
+Q_EXTERN int                *entitySurface;
+Q_EXTERN vec3_t             *surfaceOrigin;
 
-Q_EXTERN vec3_t                                sunDirection;
-Q_EXTERN vec3_t                                sunLight;
+Q_EXTERN vec3_t sunDirection;
+Q_EXTERN vec3_t sunLight;
 
 /* tracing */
-Q_EXTERN int                           c_totalTrace;
-Q_EXTERN int                           c_cullTrace, c_testTrace;
-Q_EXTERN int                           c_testFacets;
+Q_EXTERN int c_totalTrace;
+Q_EXTERN int c_cullTrace, c_testTrace;
+Q_EXTERN int c_testFacets;
 
 /* ydnar: light optimization */
-Q_EXTERN float                         subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
+Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
 
-Q_EXTERN int                           numOpaqueBrushes, maxOpaqueBrush;
-Q_EXTERN byte                          *opaqueBrushes;
+Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
+Q_EXTERN byte               *opaqueBrushes;
 
-Q_EXTERN int                           numLights;
-Q_EXTERN int                           numCulledLights;
+Q_EXTERN int numLights;
+Q_EXTERN int numCulledLights;
 
-Q_EXTERN int                           gridBoundsCulled;
-Q_EXTERN int                           gridEnvelopeCulled;
+Q_EXTERN int gridBoundsCulled;
+Q_EXTERN int gridEnvelopeCulled;
 
-Q_EXTERN int                           lightsBoundsCulled;
-Q_EXTERN int                           lightsEnvelopeCulled;
-Q_EXTERN int                           lightsPlaneCulled;
-Q_EXTERN int                           lightsClusterCulled;
+Q_EXTERN int lightsBoundsCulled;
+Q_EXTERN int lightsEnvelopeCulled;
+Q_EXTERN int lightsPlaneCulled;
+Q_EXTERN int lightsClusterCulled;
 
 /* ydnar: radiosity */
-Q_EXTERN float                         diffuseSubdivide Q_ASSIGN( 256.0f );
-Q_EXTERN float                         minDiffuseSubdivide Q_ASSIGN( 64.0f );
-Q_EXTERN int                           numDiffuseSurfaces Q_ASSIGN( 0 );
+Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
+Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
+Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
 
 /* ydnar: list of surface information necessary for lightmap calculation */
-Q_EXTERN surfaceInfo_t         *surfaceInfos Q_ASSIGN( NULL );
+Q_EXTERN surfaceInfo_t      *surfaceInfos Q_ASSIGN( NULL );
 
 /* ydnar: sorted list of surfaces */
-Q_EXTERN int                           *sortSurfaces Q_ASSIGN( NULL );
+Q_EXTERN int                *sortSurfaces Q_ASSIGN( NULL );
 
 /* clumps of surfaces that share a raw lightmap */
-Q_EXTERN int                           numLightSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int                           *lightSurfaces Q_ASSIGN( NULL );
+Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
+Q_EXTERN int                *lightSurfaces Q_ASSIGN( NULL );
 
 /* raw lightmaps */
-Q_EXTERN int                           numRawSuperLuxels Q_ASSIGN( 0 );
-Q_EXTERN int                           numRawLightmaps Q_ASSIGN( 0 );
-Q_EXTERN rawLightmap_t         *rawLightmaps Q_ASSIGN( NULL );
-Q_EXTERN int                           *sortLightmaps Q_ASSIGN( NULL );
+Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
+Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
+Q_EXTERN rawLightmap_t      *rawLightmaps Q_ASSIGN( NULL );
+Q_EXTERN int                *sortLightmaps Q_ASSIGN( NULL );
 
 /* vertex luxels */
-Q_EXTERN float                         *vertexLuxels[ MAX_LIGHTMAPS ];
-Q_EXTERN float                         *radVertexLuxels[ MAX_LIGHTMAPS ];
+Q_EXTERN float              *vertexLuxels[ MAX_LIGHTMAPS ];
+Q_EXTERN float              *radVertexLuxels[ MAX_LIGHTMAPS ];
 
 /* bsp lightmaps */
-Q_EXTERN int                           numLightmapShaders Q_ASSIGN( 0 );
-Q_EXTERN int                           numSolidLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int                           numOutLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int                           numBSPLightmaps Q_ASSIGN( 0 );
-Q_EXTERN int                           numExtLightmaps Q_ASSIGN( 0 );
-Q_EXTERN outLightmap_t         *outLightmaps Q_ASSIGN( NULL );
+Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
+Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
+Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
+Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
+Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
+Q_EXTERN outLightmap_t      *outLightmaps Q_ASSIGN( NULL );
 
 /* vortex: per surface floodlight statictics */
-Q_EXTERN int                           numSurfacesFloodlighten Q_ASSIGN( 0 );
+Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
 
 /* grid points */
-Q_EXTERN int                           numRawGridPoints Q_ASSIGN( 0 );
-Q_EXTERN rawGridPoint_t                *rawGridPoints Q_ASSIGN( NULL );
-
-Q_EXTERN int                           numSurfsVertexLit Q_ASSIGN( 0 );
-Q_EXTERN int                           numSurfsVertexForced Q_ASSIGN( 0 );
-Q_EXTERN int                           numSurfsVertexApproximated Q_ASSIGN( 0 );
-Q_EXTERN int                           numSurfsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numNonPlanarsLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numPatchesLightmapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numPlanarPatchesLightmapped Q_ASSIGN( 0 );
-
-Q_EXTERN int                           numLuxels Q_ASSIGN( 0 );
-Q_EXTERN int                           numLuxelsMapped Q_ASSIGN( 0 );
-Q_EXTERN int                           numLuxelsOccluded Q_ASSIGN( 0 );
-Q_EXTERN int                           numLuxelsIlluminated Q_ASSIGN( 0 );
-Q_EXTERN int                           numVertsIlluminated Q_ASSIGN( 0 );
+Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
+Q_EXTERN rawGridPoint_t     *rawGridPoints Q_ASSIGN( NULL );
+
+Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
+Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
+Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
+Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
+Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
+
+Q_EXTERN int numLuxels Q_ASSIGN( 0 );
+Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
+Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
+Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
+Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
 
 /* lightgrid */
-Q_EXTERN vec3_t                                gridMins;
-Q_EXTERN int                           gridBounds[ 3 ];
-Q_EXTERN vec3_t                                gridSize
+Q_EXTERN vec3_t gridMins;
+Q_EXTERN int gridBounds[ 3 ];
+Q_EXTERN vec3_t gridSize
 #ifndef MAIN_C
-                                                       ;
+;
 #else
-                                                       = { 64, 64, 128 };
+       = { 64, 64, 128 };
 #endif
 
 
 
 /* -------------------------------------------------------------------------------
 
-abstracted bsp globals
+   abstracted bsp globals
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
-Q_EXTERN int                           numEntities Q_ASSIGN( 0 );
-Q_EXTERN int                           numBSPEntities Q_ASSIGN( 0 );
-Q_EXTERN entity_t                      entities[ MAX_MAP_ENTITIES ];
+Q_EXTERN int numEntities Q_ASSIGN( 0 );
+Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
+Q_EXTERN int allocatedEntities Q_ASSIGN( 0 );
+Q_EXTERN entity_t*          entities Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPModels Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPModels Q_ASSIGN( 0 );
-Q_EXTERN bspModel_t*           bspModels Q_ASSIGN(NULL);
+Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
+Q_EXTERN bspModel_t*        bspModels Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPShaders Q_ASSIGN( 0 );
-Q_EXTERN bspShader_t*          bspShaders Q_ASSIGN(0);
+Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
+Q_EXTERN bspShader_t*       bspShaders Q_ASSIGN( 0 );
 
-Q_EXTERN int                           bspEntDataSize Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPEntData Q_ASSIGN( 0 );
-Q_EXTERN char                          *bspEntData Q_ASSIGN(0);
+Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
+Q_EXTERN char               *bspEntData Q_ASSIGN( 0 );
 
-Q_EXTERN int                           numBSPLeafs Q_ASSIGN( 0 );
-Q_EXTERN bspLeaf_t                     bspLeafs[ MAX_MAP_LEAFS ];
+Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
+Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
 
-Q_EXTERN int                           numBSPPlanes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPPlanes Q_ASSIGN(0);
-Q_EXTERN bspPlane_t                    *bspPlanes;
+Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPPlanes Q_ASSIGN( 0 );
+Q_EXTERN bspPlane_t         *bspPlanes;
 
-Q_EXTERN int                           numBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPNodes Q_ASSIGN( 0 );
-Q_EXTERN bspNode_t*                    bspNodes Q_ASSIGN(NULL);
+Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
+Q_EXTERN bspNode_t*         bspNodes Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
-Q_EXTERN int*                          bspLeafSurfaces Q_ASSIGN(NULL);
+Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
+Q_EXTERN int*               bspLeafSurfaces Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPLeafBrushes Q_ASSIGN( 0 );
-Q_EXTERN int*                          bspLeafBrushes Q_ASSIGN(NULL);
+Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
+Q_EXTERN int*               bspLeafBrushes Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPBrushes Q_ASSIGN( 0 );
-Q_EXTERN bspBrush_t*           bspBrushes Q_ASSIGN(NULL);
+Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
+Q_EXTERN bspBrush_t*        bspBrushes Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN int                           allocatedBSPBrushSides Q_ASSIGN( 0 );
-Q_EXTERN bspBrushSide_t*       bspBrushSides Q_ASSIGN(NULL);
+Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
+Q_EXTERN bspBrushSide_t*    bspBrushSides Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPLightBytes Q_ASSIGN( 0 );
-Q_EXTERN byte                          *bspLightBytes Q_ASSIGN( NULL );
+Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
+Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
 
 //%    Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
 //%    Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPGridPoints Q_ASSIGN( 0 );
-Q_EXTERN bspGridPoint_t                *bspGridPoints Q_ASSIGN( NULL );
+Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
+Q_EXTERN bspGridPoint_t     *bspGridPoints Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPVisBytes Q_ASSIGN( 0 );
-Q_EXTERN byte                          bspVisBytes[ MAX_MAP_VISIBILITY ];
+Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
+Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
 
-Q_EXTERN int                           numBSPDrawVerts Q_ASSIGN( 0 );
-Q_EXTERN bspDrawVert_t         *bspDrawVerts Q_ASSIGN( NULL );
+Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
+Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPDrawIndexes Q_ASSIGN( 0 );
-Q_EXTERN int                           bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
+Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
+Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
+Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPDrawSurfaces Q_ASSIGN( 0 );
-Q_EXTERN bspDrawSurface_t      *bspDrawSurfaces Q_ASSIGN( NULL );
+Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
+Q_EXTERN bspDrawSurface_t   *bspDrawSurfaces Q_ASSIGN( NULL );
 
-Q_EXTERN int                           numBSPFogs Q_ASSIGN( 0 );
-Q_EXTERN bspFog_t                      bspFogs[ MAX_MAP_FOGS ];
+Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
+Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
 
-Q_EXTERN int                           numBSPAds Q_ASSIGN( 0 );
-Q_EXTERN bspAdvertisement_t    bspAds[ MAX_MAP_ADVERTISEMENTS ];
+Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
+Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
 
-#define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
+#define AUTOEXPAND_BY_REALLOC( ptr, reqitem, allocated, def ) \
        do \
        { \
-               if(reqitem >= allocated) \
+               if ( reqitem >= allocated )     \
                { \
-                       if(allocated == 0) \
-                               allocated = def; \
-                       while(reqitem >= allocated && allocated) \
-                               allocated *= 2; \
-                       if(!allocated || allocated > 2147483647 / (int)sizeof(*ptr)) \
+                       if ( allocated == 0 ) { \
+                               allocated = def; \
+                       while ( reqitem >= allocated && allocated )     \
+                               allocated *= 2; \
+                       if ( !allocated || allocated > 2147483647 / (int)sizeof( *ptr ) ) \
                        { \
-                               Error(#ptr " over 2 GB"); \
+                               Error( #ptr " over 2 GB" ); \
                        } \
-                       ptr = realloc(ptr, sizeof(*ptr) * allocated); \
-                       if(!ptr) \
-                               Error(#ptr " out of memory"); \
+                       ptr = realloc( ptr, sizeof( *ptr ) * allocated ); \
+                       if ( !ptr ) { \
+                               Error( #ptr " out of memory" ); } \
                } \
        } \
-       while(0)
+       while ( 0 )
+
+#define AUTOEXPAND_BY_REALLOC_BSP( suffix, def ) AUTOEXPAND_BY_REALLOC( bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def )
 
-#define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)
+#define Image_LinearFloatFromsRGBFloat( c ) ( ( ( c ) <= 0.04045f ) ? ( c ) * ( 1.0f / 12.92f ) : (float)pow( ( ( c ) + 0.055f ) * ( 1.0f / 1.055f ), 2.4f ) )
+#define Image_sRGBFloatFromLinearFloat( c ) ( ( ( c ) < 0.0031308f ) ? ( c ) * 12.92f : 1.055f * (float)pow( ( c ), 1.0f / 2.4f ) - 0.055f )
 
 /* end marker */
 #endif