#include <stdlib.h>
-
/* -------------------------------------------------------------------------------
port-related hacks
{
int num;
qboolean hint; /* true if this portal was created from a hint splitter */
+ qboolean sky; /* true if this portal belongs to a sky leaf */
qboolean removed;
visPlane_t plane; /* normal pointing into neighbor */
int leaf; /* neighbor */
/* main.c */
vec_t Random( void );
-int BSPInfo( int count, char **fileNames );
-int ScaleBSPMain( int argc, char **argv );
-int ConvertMain( int argc, char **argv );
+char *Q_strncpyz( char *dst, const char *src, size_t len );
+char *Q_strcat( char *dst, size_t dlen, const char *src );
+char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen );
+/* help.c */
+void HelpMain(const char* arg);
/* path_init.c */
game_t *GetGame( char *arg );
/* bsp.c */
int BSPMain( int argc, char **argv );
+/* bsp_analyze.c */
+int AnalyzeBSPMain( int argc, char **argv );
+
+/* bsp_info.c */
+int BSPInfoMain( int count, char **fileNames );
+
+/* bsp_scale.c */
+int ScaleBSPMain( int argc, char **argv );
+
+/* minimap.c */
+int MiniMapBSPMain( int argc, char **argv );
+
+/* convert_bsp.c */
+int ConvertBSPMain( int argc, char **argv );
/* convert_map.c */
int ConvertBSPToMap( char *bspName );
int ConvertBSPToMap_BP( char *bspName );
-
/* convert_ase.c */
int ConvertBSPToASE( char *bspName );