#include "mathlib.h"
#include "md5lib.h"
#include "ddslib.h"
+#include "crn_rgba.h"
#include "picomodel.h"
,
#include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
,
- #include "game_unvanquished.h"
+ #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
,
#include "game_tenebrae.h"
,
Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
-Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
-Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
+Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
+Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse ); /* divVerent */
Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN( NULL );
Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
-Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
+Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
//% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
//% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
-Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
+Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
-Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
+Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );