qboolean PortalPassable( portal_t *p );
-qboolean FloodEntities( tree_t *tree );
+#define FLOODENTITIES_LEAKED 1
+#define FLOODENTITIES_GOOD 0
+#define FLOODENTITIES_EMPTY -1
+int FloodEntities( tree_t *tree );
void FillOutside( node_t *headnode);
void FloodAreas( tree_t *tree);
face_t *VisibleFaces( entity_t *e, tree_t *tree );
Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
+Q_EXTERN qboolean fastpoint Q_ASSIGN( qtrue );
Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );