]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
another experimental change: better handle leaky maps
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index 58a6d2fed2dc0a0df1a7d059c11f4c430b6e162d..abde6c8573ce2d022e3cc6bbb9fc7a60a0a98df5 100644 (file)
@@ -142,7 +142,7 @@ constants
 #define DEF_RADIOSITY_BOUNCE   1.0f    /* ydnar: default to 100% re-emitted light */
 
 #define        MAX_SHADER_INFO                 8192
-#define MAX_CUST_SURFACEPARMS  64
+#define MAX_CUST_SURFACEPARMS  256
 
 #define        SHADER_MAX_VERTEXES             1000
 #define        SHADER_MAX_INDEXES              (6 * SHADER_MAX_VERTEXES)
@@ -1599,7 +1599,10 @@ void                                             SplitNodePortals( node_t *node );
 
 qboolean                                       PortalPassable( portal_t *p );
 
-qboolean                                       FloodEntities( tree_t *tree );
+#define FLOODENTITIES_LEAKED 1
+#define FLOODENTITIES_GOOD 0
+#define FLOODENTITIES_EMPTY -1
+int                                            FloodEntities( tree_t *tree );
 void                                           FillOutside( node_t *headnode);
 void                                           FloodAreas( tree_t *tree);
 face_t                                         *VisibleFaces( entity_t *e, tree_t *tree );
@@ -2226,6 +2229,7 @@ Q_EXTERN qboolean                 debugDeluxemap Q_ASSIGN( qfalse );
 Q_EXTERN int                           deluxemode Q_ASSIGN( 0 );       /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
 
 Q_EXTERN qboolean                      fast Q_ASSIGN( qfalse );
+Q_EXTERN qboolean                      fastpoint Q_ASSIGN( qtrue );
 Q_EXTERN qboolean                      faster Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      fastgrid Q_ASSIGN( qfalse );
 Q_EXTERN qboolean                      fastbounce Q_ASSIGN( qfalse );
@@ -2304,7 +2308,7 @@ Q_EXTERN float                            lightmapGamma Q_ASSIGN( 1.0f );
 Q_EXTERN float                         lightmapsRGB Q_ASSIGN( qfalse );
 Q_EXTERN float                         texturesRGB Q_ASSIGN( qfalse );
 Q_EXTERN float                         colorsRGB Q_ASSIGN( qfalse );
-Q_EXTERN float                         lightmapExposure Q_ASSIGN( 1.0f );
+Q_EXTERN float                         lightmapExposure Q_ASSIGN( 0.0f );
 Q_EXTERN float                         lightmapCompensate Q_ASSIGN( 1.0f );
 
 /* ydnar: for runtime tweaking of falloff tolerance */