]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/q3map2.h
q3map2: drop Q_UNIX definition (rely on GDEF_OS_POSIX instead)
[xonotic/netradiant.git] / tools / quake3 / q3map2 / q3map2.h
index f38d567943a9cb5a99f43af8cf08d26601fd75a9..ce37d76c2deabee2311ee478ca0cdc501a34b489 100644 (file)
@@ -41,8 +41,6 @@
 #define Q3MAP_MOTD      "Your map saw the pretty lights from q3map2's BFG"
 
 
-
-
 /* -------------------------------------------------------------------------------
 
    dependencies
    ------------------------------------------------------------------------------- */
 
 /* platform-specific */
-#if GDEF_OS_LINUX || GDEF_OS_MACOS
-       #define Q_UNIX
-#endif
-
-#ifdef Q_UNIX
+#if GDEF_OS_POSIX
        #include <unistd.h>
        #include <pwd.h>
        #include <limits.h>
@@ -72,6 +66,9 @@
 #include "mathlib.h"
 #include "md5lib.h"
 #include "ddslib.h"
+#ifdef BUILD_CRUNCH
+#include "crn_rgba.h"
+#endif // BUILD_CRUNCH
 
 #include "picomodel.h"
 
 
    ------------------------------------------------------------------------------- */
 
-#define MAC_STATIC_HACK         0
-#if GDEF_OS_MACOS && MAC_STATIC_HACK
-       #define MAC_STATIC          static
-#else
-       #define MAC_STATIC
-#endif
-
 #if 1
        #if GDEF_OS_WINDOWS
                #define Q_stricmp           stricmp
 #define HINT_PRIORITY           1000        /* ydnar: force hint splits first and antiportal/areaportal splits last */
 #define ANTIPORTAL_PRIORITY     -1000
 #define AREAPORTAL_PRIORITY     -1000
-#define DETAIL_PRIORITY     -3000
+#define DETAIL_PRIORITY         -3000
 
 #define PSIDE_FRONT             1
 #define PSIDE_BACK              2
 #define RAD_LUXEL_SIZE          3
 #define SUPER_LUXEL_SIZE        4
 #define SUPER_FLAG_SIZE         4
-#define FLAG_FORCE_SUBSAMPLING 1
+#define FLAG_FORCE_SUBSAMPLING  1
 #define FLAG_ALREADY_SUBSAMPLED 2
 #define SUPER_ORIGIN_SIZE       3
 #define SUPER_NORMAL_SIZE       4
@@ -826,7 +816,7 @@ typedef struct face_s
        struct face_s       *next;
        int planenum;
        int priority;
-       //qboolean                      checked;
+       //qboolean checked;
        int compileFlags;
        winding_t           *w;
 }
@@ -958,8 +948,9 @@ typedef struct parseMesh_s
        shaderInfo_t        *shaderInfo;
        shaderInfo_t        *celShader;             /* :) */
 
+       /* jal : entity based _lightmapsamplesize */
+       int lightmapSampleSize;
        /* ydnar: gs mods */
-       int lightmapSampleSize;                     /* jal : entity based _lightmapsamplesize */
        float lightmapScale;
        vec3_t eMins, eMaxs;
        indexMap_t          *im;
@@ -1467,7 +1458,7 @@ typedef struct rawLightmap_s
        float                   *bspLuxels[ MAX_LIGHTMAPS ];
        float                   *radLuxels[ MAX_LIGHTMAPS ];
        float                   *superLuxels[ MAX_LIGHTMAPS ];
-       unsigned char               *superFlags;
+       unsigned char           *superFlags;
        float                   *superOrigins;
        float                   *superNormals;
        int                     *superClusters;
@@ -1523,15 +1514,19 @@ void                        HelpMain(const char* arg);
 game_t                      *GetGame( char *arg );
 void                        InitPaths( int *argc, char **argv );
 
+
 /* fixaas.c */
 int                         FixAASMain( int argc, char **argv );
 
+
 /* bsp.c */
 int                         BSPMain( int argc, char **argv );
 
+
 /* bsp_analyze.c */
 int                         AnalyzeBSPMain( int argc, char **argv );
 
+
 /* bsp_info.c */
 int                         BSPInfoMain( int count, char **fileNames );
 
@@ -1544,6 +1539,7 @@ int                         MiniMapBSPMain( int argc, char **argv );
 /* convert_bsp.c */
 int                         ConvertBSPMain( int argc, char **argv );
 
+
 /* convert_map.c */
 int                         ConvertBSPToMap( char *bspName );
 int                         ConvertBSPToMap_BP( char *bspName );
@@ -1954,21 +1950,21 @@ Q_EXTERN game_t games[]
        {
                                                                #include "game_quake3.h"
        ,
-                                                               #include "game_quakelive.h" /* most be after game_quake3.h as they share defines! */
+                                                               #include "game_quakelive.h" /* must be after game_quake3.h as they share defines! */
        ,
-                                                               #include "game_nexuiz.h" /* most be after game_quake3.h as they share defines! */
+                                                               #include "game_nexuiz.h" /* must be after game_quake3.h as they share defines! */
        ,
-                                                               #include "game_xonotic.h" /* most be after game_quake3.h as they share defines! */
+                                                               #include "game_xonotic.h" /* must be after game_quake3.h as they share defines! */
        ,
                                                                #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
        ,
-                                                               #include "game_unvanquished.h"
+                                                               #include "game_unvanquished.h" /* must be after game_tremulous.h as they share defines! */
        ,
                                                                #include "game_tenebrae.h"
        ,
                                                                #include "game_wolf.h"
        ,
-                                                               #include "game_wolfet.h" /* most be after game_wolf.h as they share defines! */
+                                                               #include "game_wolfet.h" /* must be after game_wolf.h as they share defines! */
        ,
                                                                #include "game_etut.h"
        ,
@@ -1976,9 +1972,9 @@ Q_EXTERN game_t games[]
        ,
                                                                #include "game_sof2.h"
        ,
-                                                               #include "game_jk2.h"   /* most be after game_sof2.h as they share defines! */
+                                                               #include "game_jk2.h"   /* must be after game_sof2.h as they share defines! */
        ,
-                                                               #include "game_ja.h"    /* most be after game_jk2.h as they share defines! */
+                                                               #include "game_ja.h"    /* must be after game_jk2.h as they share defines! */
        ,
                                                                #include "game_qfusion.h"   /* qfusion game */
        ,
@@ -2038,8 +2034,8 @@ Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse );                        /* ydnar */
 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse );            /* ydnar */
 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse );                    /* ydnar */
-Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse );                      /* 27 */
-Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse );                   /* div0 */
+Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse );      /* 27 */
+Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse );                       /* div0 */
 Q_EXTERN qboolean maxAreaFaceSurface Q_ASSIGN( qfalse );                    /* divVerent */
 
 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 );                       /* ydnar: -patchmeta subdivisions */
@@ -2523,7 +2519,7 @@ Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
 Q_EXTERN bspBrushSide_t*    bspBrushSides Q_ASSIGN( NULL );
 
 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
-Q_EXTERN byte               *bspLightBytes Q_ASSIGN( NULL );
+Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
 
 //%    Q_EXTERN int                            numBSPGridPoints Q_ASSIGN( 0 );
 //%    Q_EXTERN byte                           *bspGridPoints Q_ASSIGN( NULL );
@@ -2535,11 +2531,11 @@ Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
 
 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
-Q_EXTERN bspDrawVert_t          *bspDrawVerts Q_ASSIGN( NULL );
+Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
 
 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
 Q_EXTERN int allocatedBSPDrawIndexes Q_ASSIGN( 0 );
-Q_EXTERN int                *bspDrawIndexes Q_ASSIGN( NULL );
+Q_EXTERN int *bspDrawIndexes Q_ASSIGN( NULL );
 
 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
 Q_EXTERN bspDrawSurface_t   *bspDrawSurfaces Q_ASSIGN( NULL );