]> de.git.xonotic.org Git - xonotic/netradiant.git/blobdiff - tools/quake3/q3map2/writebsp.c
enable q3map2 out of tree compilation
[xonotic/netradiant.git] / tools / quake3 / q3map2 / writebsp.c
index 5321d068e755d910ea042d058007239320ca6503..186bbd2fb8110214c44a23fd69b518e587cbd16f 100644 (file)
@@ -1,30 +1,30 @@
 /* -------------------------------------------------------------------------------
 
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+   Copyright (C) 1999-2007 id Software, Inc. and contributors.
+   For a list of contributors, see the accompanying CONTRIBUTORS file.
 
-This file is part of GtkRadiant.
+   This file is part of GtkRadiant.
 
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+   GtkRadiant is free software; you can redistribute it and/or modify
+   it under the terms of the GNU General Public License as published by
+   the Free Software Foundation; either version 2 of the License, or
+   (at your option) any later version.
 
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+   GtkRadiant is distributed in the hope that it will be useful,
+   but WITHOUT ANY WARRANTY; without even the implied warranty of
+   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+   GNU General Public License for more details.
 
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+   You should have received a copy of the GNU General Public License
+   along with GtkRadiant; if not, write to the Free Software
+   Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
-----------------------------------------------------------------------------------
+   ----------------------------------------------------------------------------------
 
-This code has been altered significantly from its original form, to support
-several games based on the Quake III Arena engine, in the form of "Q3Map2."
+   This code has been altered significantly from its original form, to support
+   several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
-------------------------------------------------------------------------------- */
+   ------------------------------------------------------------------------------- */
 
 
 
@@ -39,60 +39,64 @@ several games based on the Quake III Arena engine, in the form of "Q3Map2."
 
 
 /*
-EmitShader()
-emits a bsp shader entry
-*/
-
-int    EmitShader( const char *shader, int *contentFlags, int *surfaceFlags )
-{
-       int                             i;
-       shaderInfo_t    *si;
-       
-       
+   EmitShader()
+   emits a bsp shader entry
+ */
+
+int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags ){
+       int i;
+       shaderInfo_t    *si;
+
+
        /* handle special cases */
-       if( shader == NULL )
+       if ( shader == NULL ) {
                shader = "noshader";
-       
+       }
+
        /* try to find an existing shader */
-       for( i = 0; i < numBSPShaders; i++ )
+       for ( i = 0; i < numBSPShaders; i++ )
        {
                /* ydnar: handle custom surface/content flags */
-               if( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags )
+               if ( surfaceFlags != NULL && bspShaders[ i ].surfaceFlags != *surfaceFlags ) {
                        continue;
-               if( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags )
+               }
+               if ( contentFlags != NULL && bspShaders[ i ].contentFlags != *contentFlags ) {
                        continue;
-               
+               }
+
                /* compare name */
-               if( !Q_stricmp( shader, bspShaders[ i ].shader ) )
+               if ( !Q_stricmp( shader, bspShaders[ i ].shader ) ) {
                        return i;
+               }
        }
 
        // i == numBSPShaders
-       
+
        /* get shaderinfo */
        si = ShaderInfoForShader( shader );
-       
+
        /* emit a new shader */
-       AUTOEXPAND_BY_REALLOC_BSP(Shaders, 1024);
+       AUTOEXPAND_BY_REALLOC_BSP( Shaders, 1024 );
 
        numBSPShaders++;
        strcpy( bspShaders[ i ].shader, shader );
        bspShaders[ i ].surfaceFlags = si->surfaceFlags;
        bspShaders[ i ].contentFlags = si->contentFlags;
-       
+
        /* handle custom content/surface flags */
-       if( surfaceFlags != NULL )
+       if ( surfaceFlags != NULL ) {
                bspShaders[ i ].surfaceFlags = *surfaceFlags;
-       if( contentFlags != NULL )
+       }
+       if ( contentFlags != NULL ) {
                bspShaders[ i ].contentFlags = *contentFlags;
-       
+       }
+
        /* recursively emit any damage shaders */
-       if( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' )
-       {
+       if ( si->damageShader != NULL && si->damageShader[ 0 ] != '\0' ) {
                Sys_FPrintf( SYS_VRB, "Shader %s has damage shader %s\n", si->shader, si->damageShader );
                EmitShader( si->damageShader, NULL, NULL );
        }
-       
+
        /* return it */
        return i;
 }
@@ -100,29 +104,28 @@ int       EmitShader( const char *shader, int *contentFlags, int *surfaceFlags )
 
 
 /*
-EmitPlanes()
-there is no oportunity to discard planes, because all of the original
-brushes will be saved in the map
-*/
-
-void EmitPlanes( void )
-{
-       int                     i;
-       bspPlane_t      *bp;
-       plane_t         *mp;
-       
-       
+   EmitPlanes()
+   there is no oportunity to discard planes, because all of the original
+   brushes will be saved in the map
+ */
+
+void EmitPlanes( void ){
+       int i;
+       bspPlane_t  *bp;
+       plane_t     *mp;
+
+
        /* walk plane list */
        mp = mapplanes;
-       for( i = 0; i < nummapplanes; i++, mp++ )
+       for ( i = 0; i < nummapplanes; i++, mp++ )
        {
-               AUTOEXPAND_BY_REALLOC_BSP(Planes, 1024);
+               AUTOEXPAND_BY_REALLOC_BSP( Planes, 1024 );
                bp = &bspPlanes[ numBSPPlanes ];
                VectorCopy( mp->normal, bp->normal );
                bp->dist = mp->dist;
                numBSPPlanes++;
        }
-       
+
        /* emit some statistics */
        Sys_FPrintf( SYS_VRB, "%9d BSP planes\n", numBSPPlanes );
 }
@@ -130,20 +133,20 @@ void EmitPlanes( void )
 
 
 /*
-EmitLeaf()
-emits a leafnode to the bsp file
-*/
+   EmitLeaf()
+   emits a leafnode to the bsp file
+ */
+
+void EmitLeaf( node_t *node ){
+       bspLeaf_t       *leaf_p;
+       brush_t         *b;
+       drawSurfRef_t   *dsr;
 
-void EmitLeaf( node_t *node )
-{
-       bspLeaf_t               *leaf_p;
-       brush_t                 *b;
-       drawSurfRef_t   *dsr;
 
-       
        /* check limits */
-       if( numBSPLeafs >= MAX_MAP_LEAFS )
+       if ( numBSPLeafs >= MAX_MAP_LEAFS ) {
                Error( "MAX_MAP_LEAFS" );
+       }
 
        leaf_p = &bspLeafs[numBSPLeafs];
        numBSPLeafs++;
@@ -154,89 +157,87 @@ void EmitLeaf( node_t *node )
        /* emit bounding box */
        VectorCopy( node->mins, leaf_p->mins );
        VectorCopy( node->maxs, leaf_p->maxs );
-       
+
        /* emit leaf brushes */
        leaf_p->firstBSPLeafBrush = numBSPLeafBrushes;
-       for( b = node->brushlist; b; b = b->next )
+       for ( b = node->brushlist; b; b = b->next )
        {
                /* something is corrupting brushes */
-               if( (size_t) b < 256 )
-               {
+               if ( (size_t) b < 256 ) {
                        Sys_Printf( "WARNING: Node brush list corrupted (0x%08X)\n", b );
                        break;
                }
                //%     if( b->guard != 0xDEADBEEF )
                //%             Sys_Printf( "Brush %6d: 0x%08X Guard: 0x%08X Next: 0x%08X Original: 0x%08X Sides: %d\n", b->brushNum, b, b, b->next, b->original, b->numsides );
-               
-               AUTOEXPAND_BY_REALLOC_BSP(LeafBrushes, 1024);
+
+               AUTOEXPAND_BY_REALLOC_BSP( LeafBrushes, 1024 );
                bspLeafBrushes[ numBSPLeafBrushes ] = b->original->outputNum;
                numBSPLeafBrushes++;
        }
-       
+
        leaf_p->numBSPLeafBrushes = numBSPLeafBrushes - leaf_p->firstBSPLeafBrush;
-       
+
        /* emit leaf surfaces */
-       if( node->opaque )
+       if ( node->opaque ) {
                return;
-       
+       }
+
        /* add the drawSurfRef_t drawsurfs */
        leaf_p->firstBSPLeafSurface = numBSPLeafSurfaces;
        for ( dsr = node->drawSurfReferences; dsr; dsr = dsr->nextRef )
        {
-               AUTOEXPAND_BY_REALLOC_BSP(LeafSurfaces, 1024);
+               AUTOEXPAND_BY_REALLOC_BSP( LeafSurfaces, 1024 );
                bspLeafSurfaces[ numBSPLeafSurfaces ] = dsr->outputNum;
-               numBSPLeafSurfaces++;                   
+               numBSPLeafSurfaces++;
        }
-       
+
        leaf_p->numBSPLeafSurfaces = numBSPLeafSurfaces - leaf_p->firstBSPLeafSurface;
 }
 
 
 /*
-EmitDrawNode_r()
-recursively emit the bsp nodes
-*/
-
-int EmitDrawNode_r( node_t *node )
-{
-       bspNode_t       *n;
-       int                     i, n0;
-       
-       
+   EmitDrawNode_r()
+   recursively emit the bsp nodes
+ */
+
+int EmitDrawNode_r( node_t *node ){
+       bspNode_t   *n;
+       int i, n0;
+
+
        /* check for leafnode */
-       if( node->planenum == PLANENUM_LEAF )
-       {
+       if ( node->planenum == PLANENUM_LEAF ) {
                EmitLeaf( node );
                return -numBSPLeafs;
        }
-       
+
        /* emit a node */
-       AUTOEXPAND_BY_REALLOC_BSP(Nodes, 1024);
+       AUTOEXPAND_BY_REALLOC_BSP( Nodes, 1024 );
        n0 = numBSPNodes;
        n = &bspNodes[ n0 ];
        numBSPNodes++;
-       
-       VectorCopy (node->mins, n->mins);
-       VectorCopy (node->maxs, n->maxs);
 
-       if (node->planenum & 1)
-               Error ("WriteDrawNodes_r: odd planenum");
+       VectorCopy( node->mins, n->mins );
+       VectorCopy( node->maxs, n->maxs );
+
+       if ( node->planenum & 1 ) {
+               Error( "WriteDrawNodes_r: odd planenum" );
+       }
        n->planeNum = node->planenum;
 
        //
        // recursively output the other nodes
-       //      
-       for (i=0 ; i<2 ; i++)
+       //
+       for ( i = 0 ; i < 2 ; i++ )
        {
-               if (node->children[i]->planenum == PLANENUM_LEAF)
-               {
-                       n->children[i] = -(numBSPLeafs + 1);
-                       EmitLeaf (node->children[i]);
+               if ( node->children[i]->planenum == PLANENUM_LEAF ) {
+                       n->children[i] = -( numBSPLeafs + 1 );
+                       EmitLeaf( node->children[i] );
                }
                else
                {
-                       n->children[i] = numBSPNodes;   
-                       EmitDrawNode_r (node->children[i]);
+                       n->children[i] = numBSPNodes;
+                       EmitDrawNode_r( node->children[i] );
                        // n may have become invalid here, so...
                        n = &bspNodes[ n0 ];
                }
@@ -248,22 +249,21 @@ int EmitDrawNode_r( node_t *node )
 
 
 /*
-============
-SetModelNumbers
-============
-*/
-void SetModelNumbers (void)
-{
-       int             i;
-       int             models;
-       char    value[10];
+   ============
+   SetModelNumbers
+   ============
+ */
+void SetModelNumbers( void ){
+       int i;
+       int models;
+       char value[10];
 
        models = 1;
-       for ( i=1 ; i<numEntities ; i++ ) {
+       for ( i = 1 ; i < numEntities ; i++ ) {
                if ( entities[i].brushes || entities[i].patches ) {
-                       sprintf ( value, "*%i", models );
+                       sprintf( value, "*%i", models );
                        models++;
-                       SetKeyValue (&entities[i], "model", value);
+                       SetKeyValue( &entities[i], "model", value );
                }
        }
 
@@ -273,48 +273,46 @@ void SetModelNumbers (void)
 
 
 /*
-SetLightStyles()
-sets style keys for entity lights
-*/
-
-void SetLightStyles( void )
-{
-       int                     i, j, style, numStyles;
-       const char      *t;
-       entity_t        *e;
-       epair_t         *ep, *next;
-       char            value[ 10 ];
-       char            lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
-       int                     lightStyles[ MAX_SWITCHED_LIGHTS ];
+   SetLightStyles()
+   sets style keys for entity lights
+ */
+
+void SetLightStyles( void ){
+       int i, j, style, numStyles;
+       const char  *t;
+       entity_t    *e;
+       epair_t     *ep, *next;
+       char value[ 10 ];
+       char lightTargets[ MAX_SWITCHED_LIGHTS ][ 64 ];
+       int lightStyles[ MAX_SWITCHED_LIGHTS ];
 
        /* -keeplights option: force lights to be kept and ignore what the map file says */
-       if (keepLights)
-               SetKeyValue(&entities[0], "_keepLights", "1");
+       if ( keepLights ) {
+               SetKeyValue( &entities[0], "_keepLights", "1" );
+       }
 
        /* ydnar: determine if we keep lights in the bsp */
-       if (KeyExists(&entities[ 0 ], "_keepLights") == qtrue)
-       {
+       if ( KeyExists( &entities[ 0 ], "_keepLights" ) == qtrue ) {
                t = ValueForKey( &entities[ 0 ], "_keepLights" );
-               keepLights = (t[ 0 ] == '1') ? qtrue : qfalse;
+               keepLights = ( t[ 0 ] == '1' ) ? qtrue : qfalse;
        }
-       
+
        /* any light that is controlled (has a targetname) must have a unique style number generated for it */
        numStyles = 0;
-       for( i = 1; i < numEntities; i++ )
+       for ( i = 1; i < numEntities; i++ )
        {
                e = &entities[ i ];
 
                t = ValueForKey( e, "classname" );
-               if( Q_strncasecmp( t, "light", 5 ) )
+               if ( Q_strncasecmp( t, "light", 5 ) ) {
                        continue;
+               }
                t = ValueForKey( e, "targetname" );
-               if( t[ 0 ] == '\0' )
-               {
+               if ( t[ 0 ] == '\0' ) {
                        /* ydnar: strip the light from the BSP file */
-                       if( keepLights == qfalse )
-                       {
+                       if ( keepLights == qfalse ) {
                                ep = e->epairs;
-                               while( ep != NULL )
+                               while ( ep != NULL )
                                {
                                        next = ep->next;
                                        free( ep->key );
@@ -325,43 +323,44 @@ void SetLightStyles( void )
                                e->epairs = NULL;
                                numStrippedLights++;
                        }
-                       
+
                        /* next light */
                        continue;
                }
-               
+
                /* get existing style */
                style = IntForKey( e, "style" );
-               if( style < LS_NORMAL || style > LS_NONE )
+               if ( style < LS_NORMAL || style > LS_NONE ) {
                        Error( "Invalid lightstyle (%d) on entity %d", style, i );
-               
+               }
+
                /* find this targetname */
-               for( j = 0; j < numStyles; j++ )
-                       if( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) )
+               for ( j = 0; j < numStyles; j++ )
+                       if ( lightStyles[ j ] == style && !strcmp( lightTargets[ j ], t ) ) {
                                break;
-               
+                       }
+
                /* add a new style */
-               if( j >= numStyles )
-               {
-                       if( numStyles == MAX_SWITCHED_LIGHTS )
+               if ( j >= numStyles ) {
+                       if ( numStyles == MAX_SWITCHED_LIGHTS ) {
                                Error( "MAX_SWITCHED_LIGHTS (%d) exceeded, reduce the number of lights with targetnames", MAX_SWITCHED_LIGHTS );
+                       }
                        strcpy( lightTargets[ j ], t );
                        lightStyles[ j ] = style;
                        numStyles++;
                }
-               
+
                /* set explicit style */
                sprintf( value, "%d", 32 + j );
                SetKeyValue( e, "style", value );
-               
+
                /* set old style */
-               if( style != LS_NORMAL )
-               {
+               if ( style != LS_NORMAL ) {
                        sprintf( value, "%d", style );
                        SetKeyValue( e, "switch_style", value );
                }
        }
-       
+
        /* emit some statistics */
        Sys_FPrintf( SYS_VRB, "%9d light entities stripped\n", numStrippedLights );
 }
@@ -369,26 +368,25 @@ void SetLightStyles( void )
 
 
 /*
-BeginBSPFile()
-starts a new bsp file
-*/
+   BeginBSPFile()
+   starts a new bsp file
+ */
 
-void BeginBSPFile( void )
-{
+void BeginBSPFile( void ){
        /* these values may actually be initialized if the file existed when loaded, so clear them explicitly */
        numBSPModels = 0;
        numBSPNodes = 0;
        numBSPBrushSides = 0;
        numBSPLeafSurfaces = 0;
        numBSPLeafBrushes = 0;
-       
+
        /* leave leaf 0 as an error, because leafs are referenced as negative number nodes */
        numBSPLeafs = 1;
-       
-       
+
+
        /* ydnar: gs mods: set the first 6 drawindexes to 0 1 2 2 1 3 for triangles and quads */
        numBSPDrawIndexes = 6;
-       AUTOEXPAND_BY_REALLOC_BSP(DrawIndexes, 1024);
+       AUTOEXPAND_BY_REALLOC_BSP( DrawIndexes, 1024 );
        bspDrawIndexes[ 0 ] = 0;
        bspDrawIndexes[ 1 ] = 1;
        bspDrawIndexes[ 2 ] = 2;
@@ -400,93 +398,92 @@ void BeginBSPFile( void )
 
 
 /*
-EndBSPFile()
-finishes a new bsp and writes to disk
-*/
+   EndBSPFile()
+   finishes a new bsp and writes to disk
+ */
 
-void EndBSPFile(qboolean do_write)
-{
-       char    path[ 1024 ];
-       
+void EndBSPFile( qboolean do_write, const char *BSPFilePath, const char *surfaceFilePath ){
 
        Sys_FPrintf( SYS_VRB, "--- EndBSPFile ---\n" );
 
        EmitPlanes();
-       
+
        numBSPEntities = numEntities;
        UnparseEntities();
-       
-       if(do_write)
-       {
+
+       if ( do_write ) {
                /* write the surface extra file */
-               WriteSurfaceExtraFile( source );
+               WriteSurfaceExtraFile( surfaceFilePath );
 
                /* write the bsp */
-               sprintf( path, "%s.bsp", source );
-               Sys_Printf( "Writing %s\n", path );
-               WriteBSPFile( path );
+               Sys_Printf( "Writing %s\n", BSPFilePath );
+               WriteBSPFile( BSPFilePath );
        }
 }
 
 
 
 /*
-EmitBrushes()
-writes the brush list to the bsp
-*/
-
-void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes )
-{
-       int                             j;
-       brush_t                 *b;
-       bspBrush_t              *db;
-       bspBrushSide_t  *cp;
-       
-       
+   EmitBrushes()
+   writes the brush list to the bsp
+ */
+
+void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes ){
+       int j;
+       brush_t         *b;
+       bspBrush_t      *db;
+       bspBrushSide_t  *cp;
+
+
        /* set initial brush */
-       if( firstBrush != NULL )
+       if ( firstBrush != NULL ) {
                *firstBrush = numBSPBrushes;
-       if( numBrushes != NULL )
+       }
+       if ( numBrushes != NULL ) {
                *numBrushes = 0;
-       
+       }
+
        /* walk list of brushes */
-       for( b = brushes; b != NULL; b = b->next )
+       for ( b = brushes; b != NULL; b = b->next )
        {
                /* check limits */
-               AUTOEXPAND_BY_REALLOC_BSP(Brushes, 1024);
-               
+               AUTOEXPAND_BY_REALLOC_BSP( Brushes, 1024 );
+
                /* get bsp brush */
                b->outputNum = numBSPBrushes;
                db = &bspBrushes[ numBSPBrushes ];
                numBSPBrushes++;
-               if( numBrushes != NULL )
-                       (*numBrushes)++;
-               
+               if ( numBrushes != NULL ) {
+                       ( *numBrushes )++;
+               }
+
                db->shaderNum = EmitShader( b->contentShader->shader, &b->contentShader->contentFlags, &b->contentShader->surfaceFlags );
                db->firstSide = numBSPBrushSides;
-               
+
                /* walk sides */
                db->numSides = 0;
-               for( j = 0; j < b->numsides; j++ )
+               for ( j = 0; j < b->numsides; j++ )
                {
                        /* set output number to bogus initially */
                        b->sides[ j ].outputNum = -1;
-                       
+
                        /* check count */
-                       AUTOEXPAND_BY_REALLOC_BSP(BrushSides, 1024);
-                       
+                       AUTOEXPAND_BY_REALLOC_BSP( BrushSides, 1024 );
+
                        /* emit side */
                        b->sides[ j ].outputNum = numBSPBrushSides;
                        cp = &bspBrushSides[ numBSPBrushSides ];
                        db->numSides++;
                        numBSPBrushSides++;
                        cp->planeNum = b->sides[ j ].planenum;
-                       
+
                        /* emit shader */
-                       if( b->sides[ j ].shaderInfo )
+                       if ( b->sides[ j ].shaderInfo ) {
                                cp->shaderNum = EmitShader( b->sides[ j ].shaderInfo->shader, &b->sides[ j ].shaderInfo->contentFlags, &b->sides[ j ].shaderInfo->surfaceFlags );
-                       else
+                       }
+                       else{
                                cp->shaderNum = EmitShader( NULL, NULL, NULL );
+                       }
                }
        }
 }
@@ -494,27 +491,25 @@ void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes )
 
 
 /*
-EmitFogs() - ydnar
-turns map fogs into bsp fogs
-*/
-
-void EmitFogs( void )
-{
-       int                     i, j;
-       
-       
+   EmitFogs() - ydnar
+   turns map fogs into bsp fogs
+ */
+
+void EmitFogs( void ){
+       int i, j;
+
+
        /* setup */
        numBSPFogs = numMapFogs;
-       
+
        /* walk list */
-       for( i = 0; i < numMapFogs; i++ )
+       for ( i = 0; i < numMapFogs; i++ )
        {
                /* set shader */
                strcpy( bspFogs[ i ].shader, mapFogs[ i ].si->shader );
-               
+
                /* global fog doesn't have an associated brush */
-               if( mapFogs[ i ].brush == NULL )
-               {
+               if ( mapFogs[ i ].brush == NULL ) {
                        bspFogs[ i ].brushNum = -1;
                        bspFogs[ i ].visibleSide = -1;
                }
@@ -522,19 +517,17 @@ void EmitFogs( void )
                {
                        /* set brush */
                        bspFogs[ i ].brushNum = mapFogs[ i ].brush->outputNum;
-                       
+
                        /* try to use forced visible side */
-                       if( mapFogs[ i ].visibleSide >= 0 )
-                       {
+                       if ( mapFogs[ i ].visibleSide >= 0 ) {
                                bspFogs[ i ].visibleSide = mapFogs[ i ].visibleSide;
                                continue;
                        }
-                       
+
                        /* find visible side */
-                       for( j = 0; j < 6; j++ )
+                       for ( j = 0; j < 6; j++ )
                        {
-                               if( mapFogs[ i ].brush->sides[ j ].visibleHull != NULL )
-                               {
+                               if ( mapFogs[ i ].brush->sides[ j ].visibleHull != NULL ) {
                                        Sys_Printf( "Fog %d has visible side %d\n", i, j );
                                        bspFogs[ i ].visibleSide = j;
                                        break;
@@ -547,59 +540,57 @@ void EmitFogs( void )
 
 
 /*
-BeginModel()
-sets up a new brush model
-*/
-
-void BeginModel( void )
-{
-       bspModel_t      *mod;
-       brush_t         *b;
-       entity_t        *e;
-       vec3_t          mins, maxs;
-       vec3_t          lgMins, lgMaxs;         /* ydnar: lightgrid mins/maxs */
-       parseMesh_t     *p;
-       int                     i;
-       
-       
+   BeginModel()
+   sets up a new brush model
+ */
+
+void BeginModel( void ){
+       bspModel_t  *mod;
+       brush_t     *b;
+       entity_t    *e;
+       vec3_t mins, maxs;
+       vec3_t lgMins, lgMaxs;          /* ydnar: lightgrid mins/maxs */
+       parseMesh_t *p;
+       int i;
+
+
        /* test limits */
-       AUTOEXPAND_BY_REALLOC_BSP(Models, 256);
-       
+       AUTOEXPAND_BY_REALLOC_BSP( Models, 256 );
+
        /* get model and entity */
        mod = &bspModels[ numBSPModels ];
        e = &entities[ mapEntityNum ];
-       
+
        /* ydnar: lightgrid mins/maxs */
        ClearBounds( lgMins, lgMaxs );
-       
+
        /* bound the brushes */
        ClearBounds( mins, maxs );
        for ( b = e->brushes; b; b = b->next )
        {
                /* ignore non-real brushes (origin, etc) */
-               if( b->numsides == 0 )
+               if ( b->numsides == 0 ) {
                        continue;
+               }
                AddPointToBounds( b->mins, mins, maxs );
                AddPointToBounds( b->maxs, mins, maxs );
-               
+
                /* ydnar: lightgrid bounds */
-               if( b->compileFlags & C_LIGHTGRID )
-               {
+               if ( b->compileFlags & C_LIGHTGRID ) {
                        AddPointToBounds( b->mins, lgMins, lgMaxs );
                        AddPointToBounds( b->maxs, lgMins, lgMaxs );
                }
        }
-       
+
        /* bound patches */
-       for( p = e->patches; p; p = p->next )
+       for ( p = e->patches; p; p = p->next )
        {
-               for( i = 0; i < (p->mesh.width * p->mesh.height); i++ )
+               for ( i = 0; i < ( p->mesh.width * p->mesh.height ); i++ )
                        AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs );
        }
-       
+
        /* ydnar: lightgrid mins/maxs */
-       if( lgMins[ 0 ] < 99999 )
-       {
+       if ( lgMins[ 0 ] < 99999 ) {
                /* use lightgrid bounds */
                VectorCopy( lgMins, mod->mins );
                VectorCopy( lgMaxs, mod->maxs );
@@ -610,11 +601,11 @@ void BeginModel( void )
                VectorCopy( mins, mod->mins );
                VectorCopy( maxs, mod->maxs );
        }
-       
+
        /* note size */
        Sys_FPrintf( SYS_VRB, "BSP bounds: { %f %f %f } { %f %f %f }\n", mins[ 0 ], mins[ 1 ], mins[ 2 ], maxs[ 0 ], maxs[ 1 ], maxs[ 2 ] );
        Sys_FPrintf( SYS_VRB, "Lightgrid bounds: { %f %f %f } { %f %f %f }\n", lgMins[ 0 ], lgMins[ 1 ], lgMins[ 2 ], lgMaxs[ 0 ], lgMaxs[ 1 ], lgMaxs[ 2 ] );
-       
+
        /* set firsts */
        mod->firstBSPSurface = numBSPDrawSurfaces;
        mod->firstBSPBrush = numBSPBrushes;
@@ -624,30 +615,26 @@ void BeginModel( void )
 
 
 /*
-EndModel()
-finish a model's processing
-*/
-
-void EndModel( entity_t *e, node_t *headnode )
-{
-       bspModel_t      *mod;
-       
-       
+   EndModel()
+   finish a model's processing
+ */
+
+void EndModel( entity_t *e, node_t *headnode ){
+       bspModel_t  *mod;
+
+
        /* note it */
        Sys_FPrintf( SYS_VRB, "--- EndModel ---\n" );
-       
+
        /* emit the bsp */
        mod = &bspModels[ numBSPModels ];
        EmitDrawNode_r( headnode );
-       
+
        /* set surfaces and brushes */
        mod->numBSPSurfaces = numBSPDrawSurfaces - mod->firstBSPSurface;
        mod->firstBSPBrush = e->firstBrush;
        mod->numBSPBrushes = e->numBrushes;
-       
+
        /* increment model count */
        numBSPModels++;
 }
-
-
-