X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=ChangeLog;h=40bd4d0a54c0270bae2f096259a35bbaa4fb7941;hp=e69de29bb2d1d6434b8b29ae775ad8c2e48c5391;hb=d81ce8e1dc53e9ca395e8bb10a10e58121969b7c;hpb=1099f571fe0e8512e4fb36cb84aa3bfc49282bb9 diff --git a/ChangeLog b/ChangeLog index e69de29b..40bd4d0a 100644 --- a/ChangeLog +++ b/ChangeLog @@ -0,0 +1,279 @@ +2009-04-26 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: minimap generation for Nexuiz + * q3map2: better progress indicators + +2009-04-23 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: misc_model spawnflag 64 turns off normal smoothing + * q3map2: improved output of vis + +2009-04-21 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: more MAX_MAP_VISIBILITY + +2009-04-15 Rudolf Polzer divVerent(at)alientrap.org + * radiant: new toolbar bitmaps by sev + +2009-04-13 Rudolf Polzer divVerent(at)alientrap.org + * all: fix some MSVC compile errors + +2009-04-10 Rudolf Polzer divVerent(at)alientrap.org + * all: add WarsowPack + * q3map2: add alias _shadeangle to _smoothnormals + * q3map2: fix crash in reading RBSP files + +2009-04-09 Rudolf Polzer divVerent(at)alientrap.org + * radiant: fix font size handling + +2009-04-08 Rudolf Polzer divVerent(at)alientrap.org + * radiant: force disable composition on Vista (should fix "white 3D window" issues) + +2009-04-05 Rudolf Polzer divVerent(at)alientrap.org + * radiant: fix ViewSide command (no longer does the same as ViewTop) + * q3map2: generate origin brushes when decompiling + * q3map2: allow more portals per leaf, to help with -bsp -deep + +2009-04-04 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: -bsp -deep also including detail brushes into the BSP tree at lowest priority, should give higher fps while increasing compile time and BSP size + * q3map2: fix crash when decompiling to .map + +2009-04-03 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: -vis -mergeportals speeding up vis a lot, while not making vis much worse + +2009-04-02 Rudolf Polzer divVerent(at)alientrap.org + * radiant: portable radiant: when a subdir "settings" exists where radiant.exe resides, config is stored there so you can take it with you on a USB stick + +2009-04-01 Rudolf Polzer divVerent(at)alientrap.org + * all: compile fix on Win64 + +2009-03-31 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: merged feature -bsp -altsplit (27), alternate way to weight BSP splits, should give higher fps in original Q3 engine (needs testing) + * q3map2: also compare shaders when comparing surfaces for sorting (27) + * q3map2: misc_model spawnflag 32 copies vertex alpha from color, for terrain blending on models (27) + +2009-03-29 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: _ls key shorthand for _lighmapscale (VorteX) + * q3map2: -samplescale switch (VorteX) + * q3map2: in dq and prophecy games, func_wall casts shadows by default (VorteX) + * q3map2: some more prints (VorteX) + * q3map2: q3map_floodlight shader keyword (VorteX) + * q3map2: more MAX_TW_VERTS (VorteX) + * q3map2: _patchMeta 1 entity keyword (VorteX) + * q3map2: q3map_deprecateShader shader keyword (VorteX) + * q3map2: tangentspace deluxemaps (-deluxemode 1) (VorteX) + * q3map2: _smoothnormals entity key to easier set shadeangle (VorteX) + * q3map2: -keeplights switch in -light (VorteX) + * q3map2: spawnflag 32 on light: unnormalized color (VorteX) + * q3map2: spawnflag 64 on light: distance falloff (VorteX) + * q3map2: option -gridscale, -gridambientscale (VorteX) + +2009-03-27 Rudolf Polzer divVerent(at)alientrap.org + * radiant: fix a crash on "regroup entities" + +2009-03-25 Rudolf Polzer divVerent(at)alientrap.org + * radiant: editable keyboard shortcuts + +2009-03-23 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: avoid a crash if a surface is huge + +2009-03-20 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: command line option -celshader + * q3map2: let Q_mkdir create all parent directories too + * q3map2: fix some crashes + +2009-03-16 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: command line option -fs_homebase + +2009-03-13 Rudolf Polzer divVerent(at)alientrap.org + * all: support objs without material groups + +2009-03-11 Rudolf Polzer divVerent(at)alientrap.org + * radiant: detect being installed inside Q2World + +2009-03-08 Rudolf Polzer divVerent(at)alientrap.org + * radiant: indicate the direction of the clip plane in the 2D view + +2009-03-11 Rudolf Polzer divVerent(at)alientrap.org + * radiant: detect being installed inside Nexuiz + +2009-03-09 Rudolf Polzer divVerent(at)alientrap.org + * radiant: OS X compile fixes + +2009-03-04 Rudolf Polzer divVerent(at)alientrap.org + * radiant: -global-Key Value and -gamename.game-Key Value options to set + config settings from the command line + +2009-02-25 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: fix two bugs in tjunction fixing + * q3map2: -lightmapdir option + * q3map2: eliminate MAX_MAP_PLANES limit + +2009-02-23 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: -scale -tex ("no texture lock while scaling") + +2009-02-15 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: non-uniform -scale x y z + +2009-02-10 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: remove LOTS of limits + +2009-02-08 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: put the command line parameters into a worldspawn key + _q3map2_cmdline; currently not yet supported for -onlyents + +2009-02-07 Rudolf Polzer divVerent(at)alientrap.org + * radiant: use gtk default font instead of defined ones for linux/windows + which could happen to be not installed (merged from uforadiant) + +2009-02-06 Rudolf Polzer divVerent(at)alientrap.org + * radiant: OS X icon by airscout + +2009-01-15 Rudolf Polzer divVerent(at)alientrap.org + * all: more fixes for OS X + +2009-01-14 Rudolf Polzer divVerent(at)alientrap.org + * radiant: use %f format for angles, prevents weird looking angles + +2009-01-09 Rudolf Polzer divVerent(at)alientrap.org + * all: lots of fixes for compiling on OS X + +2009-01-07 Rudolf Polzer divVerent(at)alientrap.org + * radiant: handle ALL key binds properly using GDK methods + +2009-01-03 Rudolf Polzer divVerent(at)alientrap.org + * radiant: fix the translation of entities used by mirroring or scaling + +2009-01-02 Rudolf Polzer divVerent(at)alientrap.org + * radiant: command "regroup entities", allows moving brushes in/out of + entities + +2009-01-01 Rudolf Polzer divVerent(at)alientrap.org + * radiant: "clone selection" no longer changes targetnames by default. + Hold shift while pressing space to do change them as before. + * all: handle "origin" keys for brush entities (more consistency, should + break no maps) + +2008-12-10 Rudolf Polzer divVerent(at)alientrap.org + * radiant: properly handle the [ and ] keys on german layout + * q3map2: fix dotProduct2scale to match the documentation + +2008-11-28 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: -dirty: don't treat skybox surfaces as solid for dirtmapping; + prevents Quake 2-ish "dark near skybox" effect. + +2008-11-21 Rudolf Polzer divVerent(at)alientrap.org + * radiant: applied win32 font and build fix by ingar + +2008-11-20 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: extend some more limits but just by a bit this time to not + let memory usage rise too high + * radiant: fix finding the .mtl file for .obj models + +2008-11-18 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: get rid of the MAX_MAP_DRAW_VERTS limit (the array already was + dynamic anyway); allows creating BSPs of over 400 MB in size ;) + +2008-11-10 Rudolf Polzer divVerent(at)alientrap.org + * radiant: draw targeting arrows also for target2, etc. keys even in Q3 + map mode; this is good for Nexuiz which now supports target, target2, + target3 and target4. + +2008-11-07 Rudolf Polzer divVerent(at)alientrap.org + * radiant: fix buffer overruns because of using the realpath function + with an insufficient buffer; there might be more of these in the code + base + +2008-10-27 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: -convert -format ase -shadersasbitmap convert mode that writes + the shader names in the *BITMAP field in the .ase. That way, the .ase + files work without changing as mapobjects. + +2008-10-12 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: fix the deluxemap contribution from ambient lighting. minLight + is still broken with deluxemapping. If you must use minLight, combine it + with 1/2 or 1/4 of its amount in ambient. + +2008-09-30 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: fix deluxemap when lit from the wrong side as good as possible + by ignoring the deluxemap contribution. Now the invariant "deluxemap + vector points away from the surface" should hold. Avoids sudden black + spots when deluxemapping. + +2008-09-26 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: turn the Urban Terror vis nudge and triangle check into options + -extravisnudge and -trianglecheck, as they break some Nexuiz maps. + Evaluate the usefulness of these options later. + * q3map2: make sure the intermediate .bsp when bouncing always is loadable + into the game (by unparsing the entities, so if gridsize got modified, + that change gets written too) + +2008-09-23 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: print a warning if the specified samplesize cannot be used with + the current lightmap size + +2008-09-22 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: add dotProduct2scale alphamod + * q3map2: add -minsamplesize command line option to override lightmapscale + specified in map files + +2008-09-19 Rudolf Polzer divVerent(at)alientrap.org + * radiant: add a "Strafe Mode" option + * radiant: ctrl-tab now focuses all XYZ views in the three-part view (as + that is what the user is likely to want there) + * radiant: make rotate/scale dialogs non-modal + +2008-09-18 Rudolf Polzer divVerent(at)alientrap.org + * radiant: handle missing anisotropy extension; fixes display bug on + Windows XP software renderer + * radiant: make logging kick in earlier + * radiant: add svn release to the version number + +2008-09-15 Rudolf Polzer divVerent(at)alientrap.org + * all: added a Makefile to build GtkRadiant; this replaces scons and + python install.py + * all: got rid of libmhash dependency, using mdfour.c from DarkPlaces + instead + * q2data: remove RSA security copyrighted md4.c, using mdfour.c from DP + instead as a drop-in replacement + * all: get rid of version.h and aboutmsg.h, instead set the version in the + Makefile + * all: support cross compiling using mingw32 + +2008-09-13 Rudolf Polzer divVerent(at)alientrap.org + * q3map2: update to ZeroRadiant's q3map2 + * q3map2: added lightmap exposure feature: -exposure 4.2 (Urban Terror) + * q3map2: check whether a lightmap sample is actually in the triangle + (Urban Terror) + * q3map2: nudge light sample origin by 1qu away from planes (Urban Terror) + * q3map2: floodlight: usage is "_floodlight" "red green blue distance + intensity", default "240 240 255 1024 128"; works somewhat similar to + dirtmapping (Urban Terror); uses a switch -lowquality + * q3map2: added -debugnormals feature (Urban Terror) + * q3map2: fix -convert -format map decompiling (note: outputs map in + "Alternate Texture Projection" format); no longer messes up texcoords + * q3map2: added -game nexuiz to use good default paths for Nexuiz + * q3map2: added -game quakelive to enable in-game adverts + * q3map2: fix incorrect plane snapping often causing holes in terrain + * q3map2: spawnflags on misc_model: 8 extrudes with original normals, 16 + extrudes with up/down normals (terrain), default: extrudes with axial + normals (like before) + * q3map2: fix obvious (and reported, and patch sent in) bug when importing + models when the normals were pointing in a 45 degrees direction + * q3map2: when importing models, allow "surfaceparms structural". This + also turns off any plane snapping, as it is intended for caulk brushes + inside a model + * q3map2: added parameters -ne to set normal epsilon, and -de to set + distance epsilon (to customize plane snapping) + * q3map2: fix q3map_lightRGB (Urban Terror) + * q3map2: add a build script to cross compile q3map2 to Win32 + * radiant: when displaying normals on a model, scale them to 8 unit size + on the output (so "modelscale" can be used without LOTS of lines on the + screen) + * radiant: also support "killtarget" as target key for drawing the + targeting lines + * radiant: "expand selection to whole entities" now also selects the + entity ITSELF; result: Ctrl-Alt-E Space makes a NEW entity now, instead of + just duplicating the brush (old behaviour caused bugs in maps with copied + func_ladders) + * picomodel: support .obj format as exported by Blender, with a .mtl file + defining the shader names for each material; to export using Blender, + enable "Materials" and "Material Groups" in the .obj export dialog + * all: bump version to 1.5.0-div0