X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=TODO;h=4f9bf1ebb3770b9f5ad7253e7f05e30bbd714491;hp=fc2565e333d655b5f935d6a3dce4601a22dd86b1;hb=3e076b28de8a4117f3d600da203807ec2cefb496;hpb=7b05639e9d3e823e63fcf55f4eca99b81af5285b diff --git a/TODO b/TODO index fc2565e3..4f9bf1eb 100644 --- a/TODO +++ b/TODO @@ -10,8 +10,9 @@ UI: changing resolution in floating-windows mode can screw up window positions. HalfLife: half-life maps saved in q1 map format are not supported - currently have to convert them to hammer map format using hammer editor. And vice versa. Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes. SConscript: build fails if SETUP=1 -Brush: non-BP auto-texture-fit fails when rotation is 90 -GUII: can't use arrow keys to navigate in camera view when capslock is enabled +SConscript: svn.py fails if not using C locale - set LC_ALL? +GUI: can't use arrow keys to navigate in camera view when capslock is enabled +GUI: screensaver causes: gdkgc-win32.c: line 905 (gdk_win32_hdc_get): assertion failed: (win32_gc->hdc == NULL) FEATURES @@ -39,6 +40,11 @@ At the moment you can only create custom variables by editing the XML file. A cu This variable could then be used in a command like this:
[arghrad] "[MapFile]"
+Entity: option to filter non-world entities (e.g. not func_group or func_static) +Rotate Tool: if more than one object is selected, with different local orientations, use parent-space rotation pivot instead of local-space +Texture Browser: add a way to make large texture sets more manageable - shaderlist.txt was previously used this way +Brush: MMB+ctrl to paint texture on whole brush/patch. +Camera: add alternative highlighting styles (used to be J). Doom3: filter func_splinemovers Entity: draw arrowheads to show direction of connection-lines. ? MMB to select a texture should also apply that texture to all selected faces. @@ -58,7 +64,6 @@ UserDocs: how to use parent-selection: Parent-selection works like Maya: it allows you to 'reparent' brushes onto other entities than the one they're currently part of. To use it, select some brushes, select an entity, Edit -> Parent. -Brush: enable per-face filtering Textures: add anisotropic filtering. Preferences: allow preference settings to be shared across games. Preferences: add colour 'theme' files using prefs format. @@ -114,7 +119,7 @@ Entity: add specialised attribute-entry in entity-inspector for integer/real/col Patch: add cap-texture, fit-texture and natural-texture toolbar buttons Patch: draw patches in wireframe from the back, make patches selectable from the back Patch: add option for convert-selection-to-new-brush/patch -Patch: add merge-patches feature or resurrect bobtoolz +Patch: fix bobtoolz merge-patches feature Patch: fix insert/remove rows/cols indicated by current selected patch vertices. Autosave/Snapshots: Add support for multi-file maps. Quake2: Q2 hint transparency support