X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=TODO;h=c0b6aa515ec1c23a7fa94d381f65d359ce9be28d;hp=1cbf0308af36290b082da7d5def461c4ae4eb316;hb=68159d9ed443f990fecf207847408a673eb641f7;hpb=08d558e1a4d6439b2accaee830e54e8036acdc27 diff --git a/TODO b/TODO index 1cbf0308..c0b6aa51 100644 --- a/TODO +++ b/TODO @@ -10,6 +10,7 @@ UI: changing resolution in floating-windows mode can screw up window positions. HalfLife: half-life maps saved in q1 map format are not supported - currently have to convert them to hammer map format using hammer editor. And vice versa. Entity: creating a new entity with all the brushes of another entity selected results in the latter entity having no brushes. SConscript: build fails if SETUP=1 +SConscript: svn.py fails if not using C locale - set LC_ALL? GUI: can't use arrow keys to navigate in camera view when capslock is enabled GUI: screensaver causes: gdkgc-win32.c: line 905 (gdk_win32_hdc_get): assertion failed: (win32_gc->hdc == NULL) @@ -18,9 +19,7 @@ FEATURES - paint-select or equivalent (e.g. area-selection with occlusion) - select-complete-tall or equivalent (e.g. subtract-from-selection modifier key) -- need some equivalent to select-inside. - texture pane names are often illegible, becuase 1. they are long and overlap each other and 2. they overlap the outline rectangles around the images themselves. -- texture sizes sometimes vary wildly. It would be nice to find a way to normalize their display size so that very big textures are shrunk a little, and very small textures are blown-up a little. Build: document build-menu xml format. @@ -39,6 +38,10 @@ At the moment you can only create custom variables by editing the XML file. A cu This variable could then be used in a command like this:
[arghrad] "[MapFile]"
+Entity: option to filter non-world entities (e.g. not func_group or func_static) +Rotate Tool: if more than one object is selected, with different local orientations, use parent-space rotation pivot instead of local-space +Brush: MMB+ctrl to paint texture on whole brush/patch. +Camera: add alternative highlighting styles (used to be J). Doom3: filter func_splinemovers Entity: draw arrowheads to show direction of connection-lines. ? MMB to select a texture should also apply that texture to all selected faces. @@ -46,24 +49,20 @@ Mouse: support 2-button mouse. Grid: background colour should be different when the smallest grid is invisible due to being zoomed out. Brush: option to disable dots on selected faces when not in face mode. Entity: draw direction arrow for func_door and func_button angle. -Toolbar: add button for refresh-models. Build Menu: support for editing variables. Shaders: handle doom3 materials with multiple bumpmaps stage - use first stage, ignore later stages. Brush: warn when a brush is dragged into a configuration with <0 volume Textures: add option to give new brushes a specific texture instead of the last selected. ? QE-tool: click anywhere on xy view to drag entity instead of requiring clicking directly on entity. -Camera: option to toggle stats on/off. UserDocs: how to use multi-vertex selection - replaces vertex-edit-splits-faces option: UserDocs: how to use parent-selection: Parent-selection works like Maya: it allows you to 'reparent' brushes onto other entities than the one they're currently part of. To use it, select some brushes, select an entity, Edit -> Parent. -Brush: enable per-face filtering Textures: add anisotropic filtering. Preferences: allow preference settings to be shared across games. Preferences: add colour 'theme' files using prefs format. Preferences: sensible default size for prefs window. -GUI: detachable submenus. Doom3: add model browser. Doom3: s_diversity light key. HalfLife: enable HL-mode on linux/osx. @@ -83,7 +82,6 @@ Editing: add option to choose the default startup tool mode. Renderer: lighting for doom3 materials without bumpmaps (e.g. mcity/mchangar2) Renderer: realtime doom3 materials preview Renderer: realtime doom3 shadows preview -Renderer: add shortcut to toggle between lighting/textured modes. Linux: Provide .tar.gz of example-map data for et/wolf. Textures Window: add inner dark outline to distinguish 'is-shader' outline from white textures. HalfLife2: add HL2 map load/save. @@ -92,7 +90,6 @@ Selection: add rotate increment for rotate manipulator. Selection: visibly distinguish between entity and brush selections Selection: need 'add to selection' and 'subtract from selection' modifiers Selection: Finish scale manipulator. -Toolbar: add shortcut to tooltips for toolbar buttons FaceCopy/PasteTexture: Make face-copy/paste-texture shortcuts customisable. Manual: add documentation about search paths for .ent/.def/.fgd, shaders etc for each game. Halflife: add support for cstrike fgd. @@ -105,7 +102,6 @@ Model: support doom3 ragdolls VFS: add ability to browse VFS from file-open dialogs. Installer: enable q3 brush-primitives map support. Installer: add editor manual to linux installer -Textures: remove "shaders only" option for doom3 Map: add conversion between map formats Map: add conversion between entity definition formats Build: add build-menu dmap support (doom3) @@ -114,16 +110,16 @@ Entity: add specialised attribute-entry in entity-inspector for integer/real/col Patch: add cap-texture, fit-texture and natural-texture toolbar buttons Patch: draw patches in wireframe from the back, make patches selectable from the back Patch: add option for convert-selection-to-new-brush/patch -Patch: add merge-patches feature or resurrect bobtoolz +Patch: fix bobtoolz merge-patches feature Patch: fix insert/remove rows/cols indicated by current selected patch vertices. Autosave/Snapshots: Add support for multi-file maps. Quake2: Q2 hint transparency support -XYWindow: save show-workzone option Shortcuts: make shortcut list editable within radiant. Shortcuts: convert shortcuts.ini to xml. Shortcuts: warn when duplicate shortcuts are registered Shortcuts: rename commands in order to group shortcuts list better. upgrade to new API for SymGetModuleInfo - required for compiling with Visual Studio 8.0 +Doom3: lights should stay in place while resizing LOW priority features @@ -132,7 +128,6 @@ Selection: Add shear manipulator? Textures Window: Improve texture-manipulation and texture-browsing tools. Undo: make selections undoable? Win32 Installer: Automatically upgrade existing installation. -Selection: grow-brush-selection feature - select all neighbouring brushes General: refactor game-specific hacks to be parameterised by .game file Patch: Overlays, Bend Mode, Thicken. Brush: Add brush-specific plugin API. @@ -145,7 +140,7 @@ Selection: Customisable manipulator size - +/- to change the size of the transla Selection: Add optional screen-relative control for constrained rotations. Clipper: Change selection/manipulation to be consistent with other component editing. Filtering: Either deselect filtered nodes, or render filtered nodes that are selected. -Camera: Strafe while holding ctrl. +Filtering: Add customisable filter presets to set/unset multiple filters at once. Texdef: Make texdef formats abstract, add conversion between texdef formats (use generic affine-texture-matrix format for conversions). Textures Window: Precise display of texture size when selecting. (tooltip, possibly) Status: 'Size of brush' display on status bar.