X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=plugins%2Fspritemodel%2Fspritemodel.h;h=698cf449976ba6a639e3ad2547426e842ae9fc1d;hp=688c0e6a95dd1501b74b719b791a730c6c5f29a5;hb=dac8329952745dbb494bad1c301e44bab05ec0db;hpb=80378101101ca1762bbf5638a9e3566893096d8a diff --git a/plugins/spritemodel/spritemodel.h b/plugins/spritemodel/spritemodel.h index 688c0e6a..698cf449 100644 --- a/plugins/spritemodel/spritemodel.h +++ b/plugins/spritemodel/spritemodel.h @@ -1,57 +1,62 @@ -/* -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. - -This file is part of GtkRadiant. - -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ - -// -// Sprite Model Plugin -// -// Code by Hydra aka Dominic Clifton -// -// Based on MD3Model source code by SPoG -// - -#include "plugin.h" - -/*! i guess a description should go here... */ -class CSpriteModel: public IRender//, public ISelect -{ -public: - CSpriteModel(); - ~CSpriteModel(); - - void IncRef() { refCount++; } - void DecRef() { if(--refCount == 0) delete this; } - - //IRender - void Draw(int state, int rflags) const; - const aabb_t *GetAABB() const { return &m_BBox; } - - //ISelect - //bool TestRay (const ray_t *ray, vec_t *dist) const; - - void Construct(IShader *pShader); - -protected: - IShader *m_pShader; - -private: - int refCount; - aabb_t m_BBox; -}; +/* + Copyright (C) 2002 Dominic Clifton. + + This file is part of GtkRadiant. + + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ + +// +// Sprite Model Plugin +// +// Code by Hydra aka Dominic Clifton +// +// Based on MD3Model source code by SPoG +// + +#include "plugin.h" + +/*! i guess a description should go here... */ +class CSpriteModel : public IRender //, public ISelect +{ +public: +CSpriteModel(); +~CSpriteModel(); + +void IncRef() { refCount++; } +void DecRef() { + if ( --refCount == 0 ) { + delete this; + } +} + +//IRender +void Draw( int state, int rflags ) const; +const aabb_t *GetAABB() const { return &m_BBox; } + +//ISelect +//bool TestRay (const ray_t *ray, vec_t *dist) const; + +void Construct( IShader *pShader ); + +protected: +IShader *m_pShader; + +private: +int refCount; +aabb_t m_BBox; +}; + +void LoadSpriteModel( entity_interfaces_t *interfaces, const char *name );