X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=radiant%2Feclass.cpp;h=cd6cd4856fd014716930bfa3fe3662a681cfcba9;hp=991e9b87f176323996e37583d964eef3690b50c9;hb=33efc9089296fc4e5f54d43581a0db81576ba848;hpb=99980506540d9546dad31223a6eadf126ba68121 diff --git a/radiant/eclass.cpp b/radiant/eclass.cpp index 991e9b87..cd6cd485 100644 --- a/radiant/eclass.cpp +++ b/radiant/eclass.cpp @@ -1,497 +1,497 @@ -/* -Copyright (C) 1999-2007 id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. - -This file is part of GtkRadiant. - -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ - -#include "stdafx.h" -#include -#if defined (__linux__) || defined (__APPLE__) -#include -#endif -#include "assert.h" - -eclass_t *eclass = NULL; -eclass_t *eclass_bad = NULL; -const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}}; -char eclass_directory[1024]; - -qboolean parsing_single = false; -eclass_t *eclass_e; - -/*! -implementation of the EClass manager API -*/ -eclass_t** Get_EClass_E() -{ - return &eclass_e; -} - -void Set_Eclass_Found(qboolean b) -{ - eclass_found = b; -} - -qboolean Get_Parsing_Single() -{ - return parsing_single; -} - - -// md3 cache for misc_models -//eclass_t *g_md3Cache = NULL; - -/* - -the classname, color triple, and bounding box are parsed out of comments -A ? size means take the exact brush size. - -/ *QUAKED (0 0 0) ? -/ *QUAKED (0 0 0) (-8 -8 -8) (8 8 8) - -Flag names can follow the size description: - -/ *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY - -*/ - -void CleanEntityList(eclass_t *&pList) -{ - while (pList) - { - eclass_t* pTemp = pList->next; - - entitymodel *model = pList->model; - while (model != NULL) - { - delete []model->pTriList; - if (model->strSkin) - g_string_free( (GString *)model->strSkin, TRUE ); - model->strSkin = NULL; - model = model->pNext; - } - - if (pList->modelpath) { - free(pList->modelpath); - pList->modelpath = NULL; - } - if (pList->skinpath) { - free(pList->skinpath); - pList->skinpath = NULL; - } - - free(pList->name); - free(pList->comments); - free(pList); - pList = pTemp; - } - - pList = NULL; - -} - - -void CleanUpEntities() -{ - // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff - CleanEntityList(eclass); - //CleanEntityList(g_md3Cache); - if (eclass_bad) - { - free(eclass_bad->name); - free(eclass_bad->comments); - free(eclass_bad); - eclass_bad = NULL; - } -} - -void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e) -{ - eclass_t *s; - - if (!pList) - { - pList = e; - return; - } - - - s = pList; - if (stricmp (e->name, s->name) < 0) - { - e->next = s; - pList = e; - return; - } - - do - { - if (!s->next || stricmp (e->name, s->next->name) < 0) - { - e->next = s->next; - s->next = e; - return; - } - s=s->next; - } while (1); -} - -/* -================= -Eclass_InsertAlphabetized -================= -*/ -void Eclass_InsertAlphabetized (eclass_t *e) -{ -#if 1 - EClass_InsertSortedList(eclass, e); -#else - eclass_t *s; - - if (!eclass) - { - eclass = e; - return; - } - - - s = eclass; - if (stricmp (e->name, s->name) < 0) - { - e->next = s; - eclass = e; - return; - } - - do - { - if (!s->next || stricmp (e->name, s->next->name) < 0) - { - e->next = s->next; - s->next = e; - return; - } - s=s->next; - } while (1); -#endif -} - -/*! -This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone -if it's not set it checks to see if a file called "sprites/.*" exists, and -if it does exist then it sets the "modelpath" to "sprites/.spr" -*/ -void Eclass_CreateSpriteModelPaths() -{ - int Counts[4] = { 0, 0, 0, 0 }; - char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size... - eclass_t *e; - - // get a list of all sprite/*>* files in all sprite/ directories - Sys_Printf("Searching VFS for files in sprites/*.* that match entity names...\n"); - GSList *pFiles = vfsGetFileList("sprites", NULL); - GSList *pFile; - - if (pFiles) - { - - // find an eclass without a modelpath. - for (e=eclass ; e ; e=e->next) - { - Counts[0]++; - if (e->modelpath) - { -#ifdef _DEBUG - Sys_Printf("Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath); -#endif - Counts[1]++; - continue; // ignore this eclass, it's already got a model - } - - // TODO: remove this check when we can have sprites for non-fixed size entities. - if (!e->fixedsize) - { -#ifdef _DEBUG - Sys_Printf("Ignoring sprite for non-fixed-size entity %s\n",e->name); -#endif - Counts[2]++; - continue; // can't have sprites for non-fixed size entities (yet!) - } - - - Sys_Printf("Searching for sprite for fixed-size entity %s...",e->name); - - pFile = pFiles; // point to start of list - - // look for a file that has the same name, with any extension. - bool Found = FALSE; - while (pFile) - { - - // strip the path/ and the .extension. - ExtractFileBase((char *)pFile->data,filename); - - // does the eclass name match the filename? - if (stricmp(e->name,filename) == 0) - { - // yes, so generate a sprite filename using the all-encompasing .spr extension - // so that the model wrapper knows the sprite model plugin will be the model - // plugin used to render it. - CString strSpriteName; - strSpriteName.Format("sprites/%s.spr",e->name); - e->modelpath = strdup(strSpriteName.GetBuffer()); - Sys_Printf("Found! (\"%s\")\n",(char *)pFile->data); - Counts[3]++; - Found = TRUE; - } - pFile = pFile->next; - } - - if (!Found) - Sys_Printf("not found\n"); - - } - - vfsClearFileDirList(&pFiles); - } - Sys_Printf("%d entities were scanned\n" - "%d entities that already had models/sprites were ignored\n" - "%d non-fixed-size entities were ignored\n" - "%d entities did not have matching sprite files\n" - "%d entities had sprite files and have been attached\n", - Counts[0],Counts[1],Counts[2],Counts[0]-Counts[3],Counts[3]); - -} - -void EClass_InitForFileList(GSList *pFiles, _EClassTable *pTable) -{ - GSList *pFile = pFiles; - while (pFile) - { - // for a given name, we grab the first .def in the vfs - // this allows to override baseq3/scripts/entities.def for instance - char relPath[PATH_MAX]; - strcpy(relPath, "scripts/"); - strcat(relPath, (char*)pFile->data); - // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 - if (!vfsGetFullPath(relPath, 0, 0)) - { - Sys_FPrintf(SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath); - Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n"); - } - else - pTable->m_pfnScanFile(vfsGetFullPath(relPath, 0, 0)); - pFile = pFile->next; - } -} - -/*! -Manually create an eclass_t, for when no modules exist. -this replaces and centralizes the eclass_t allocation -*/ -eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ) -{ - eclass_t *e; - char color[128]; - - e = (eclass_t*)malloc(sizeof(*e)); - memset (e, 0, sizeof(*e)); - - e->name = strdup(name); - - // grab the color, reformat as texture name - e->color[0] = col1; - e->color[1] = col2; - e->color[2] = col3; - sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]); - e->texdef.SetName(color); - - // supplied size ? - if (mins && maxs) - { - // Hydra: - // If we set worldspawn to be a fixed-size all the textures are - // displayed as flat-shaded. This is a KLUDGE now that we have - // multiple game support as the worldspawn entity is game specific. - // Note that this is only ever fixed for the user if a definition - // for the worldspawn entity was not loaded, this can happen for - // several reasons: - // a) no entity definition plugin exists - // b) no entity definition files were found - // c) no entity definition file contained an entry for worldspawn. - - if (stricmp(name,"worldspawn") != 0) e->fixedsize = true; - - // copy the sizes.. - memcpy(e->mins,mins,sizeof(vec3_t)); - memcpy(e->maxs,maxs,sizeof(vec3_t)); - } - - if (comments) - e->comments = strdup(comments); - else - { - e->comments = (char*)malloc(1); - e->comments[0] = '\0'; - } - - return e; -} - -void Eclass_Init () -{ - GSList *pFiles; - - // start by creating the default unknown eclass - eclass_bad = EClass_Create("UNKNOWN_CLASS" , 0, 0.5, 0,NULL,NULL,NULL); - - // now scan the definitions - _EClassTable *pTable = &g_EClassDefTable; - while (pTable) - { - // read in all scripts/*. - pFiles = vfsGetFileList("scripts", pTable->m_pfnGetExtension()); - if (pFiles) - { - GSList *pFile = pFiles; - while (pFile) - { - /*! - \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED - */ - // HACK - // JKII SP/MP mapping mode - if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game") - { - if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp")) - { - // SP mapping, ignore mp_*.def - char *name = (char *)pFile->data; - if (name[0]=='m' && name[1]=='p' && name[2]=='_') - { - Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name); - pFile = pFile->next; - continue; - } - } - else - { - // MP mapping, ignore sp_*.def - char *name = (char *)pFile->data; - if (name[0]=='s' && name[1]=='p' && name[2]=='_') - { - Sys_Printf("Multiplayer mapping mode. Ignoring '%s'\n", name); - pFile = pFile->next; - continue; - } - } - } - // RIANT - // STVEF SP/MP mapping mode - else if (g_pGameDescription->mGameFile == "stvef.game") - { - if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp")) - { - // SP mapping, ignore mp_*.def - char *name = (char *)pFile->data; - if (name[0]=='m' && name[1]=='p' && name[2]=='_') - { - Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name); - pFile = pFile->next; - continue; - } - } - else - { - // HM mapping, ignore sp_*.def - char *name = (char *)pFile->data; - if (name[0]=='h' && name[1]=='m' && name[2]=='_') - { - Sys_Printf("HoloMatch mapping mode. Ignoring '%s'\n", name); - pFile = pFile->next; - continue; - } - } - } - // for a given name, we grab the first .def in the vfs - // this allows to override baseq3/scripts/entities.def for instance - char relPath[PATH_MAX]; - strcpy(relPath, "scripts/"); - strcat(relPath, (char*)pFile->data); - // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 - char *fullpath = vfsGetFullPath(relPath, 0, 0); - if (!fullpath) - { - Sys_FPrintf(SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath); - Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n"); - } - else - pTable->m_pfnScanFile(fullpath); - if (g_pGameDescription->mEClassSingleLoad) - break; - pFile = pFile->next; - } - vfsClearFileDirList(&pFiles); - pFiles = NULL; - } - else - Sys_FPrintf(SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension()); - - // we deal with two formats max, if the other table exists, loop again - if (g_bHaveEClassExt && pTable == &g_EClassDefTable) - pTable = &g_EClassExtTable; - else - pTable = NULL; // done, exit - } - Eclass_CreateSpriteModelPaths(); -} - -eclass_t *Eclass_ForName (const char *name, qboolean has_brushes) -{ - eclass_t *e; - - if (!name || *name == '\0') - return eclass_bad; - -#ifdef _DEBUG - // grouping stuff, not an eclass - if (strcmp(name, "group_info")==0) - Sys_Printf("WARNING: unexpected group_info entity in Eclass_ForName\n"); -#endif - - if (!name) - return eclass_bad; - - for (e=eclass ; e ; e=e->next) - if (!strcmp (name, e->name)) - return e; - - // create a new class for it - if (has_brushes) - { - e = EClass_Create(name , 0, 0.5, 0,NULL,NULL,"Not found in source."); - } - else - { - e = EClass_Create(name , 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source."); - } - - Eclass_InsertAlphabetized (e); - - return e; -} +/* +Copyright (C) 1999-2007 id Software, Inc. and contributors. +For a list of contributors, see the accompanying CONTRIBUTORS file. + +This file is part of GtkRadiant. + +GtkRadiant is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +GtkRadiant is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with GtkRadiant; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +*/ + +#include "stdafx.h" +#include +#if defined (__linux__) || defined (__APPLE__) +#include +#endif +#include "assert.h" + +eclass_t *eclass = NULL; +eclass_t *eclass_bad = NULL; +const vec3_t smallbox[2] = {{-8,-8,-8},{8,8,8}}; +char eclass_directory[1024]; + +qboolean parsing_single = false; +eclass_t *eclass_e; + +/*! +implementation of the EClass manager API +*/ +eclass_t** Get_EClass_E() +{ + return &eclass_e; +} + +void Set_Eclass_Found(qboolean b) +{ + eclass_found = b; +} + +qboolean Get_Parsing_Single() +{ + return parsing_single; +} + + +// md3 cache for misc_models +//eclass_t *g_md3Cache = NULL; + +/* + +the classname, color triple, and bounding box are parsed out of comments +A ? size means take the exact brush size. + +/ *QUAKED (0 0 0) ? +/ *QUAKED (0 0 0) (-8 -8 -8) (8 8 8) + +Flag names can follow the size description: + +/ *QUAKED func_door (0 .5 .8) ? START_OPEN STONE_SOUND DOOR_DONT_LINK GOLD_KEY SILVER_KEY + +*/ + +void CleanEntityList(eclass_t *&pList) +{ + while (pList) + { + eclass_t* pTemp = pList->next; + + entitymodel *model = pList->model; + while (model != NULL) + { + delete []model->pTriList; + if (model->strSkin) + g_string_free( (GString *)model->strSkin, TRUE ); + model->strSkin = NULL; + model = model->pNext; + } + + if (pList->modelpath) { + free(pList->modelpath); + pList->modelpath = NULL; + } + if (pList->skinpath) { + free(pList->skinpath); + pList->skinpath = NULL; + } + + free(pList->name); + free(pList->comments); + free(pList); + pList = pTemp; + } + + pList = NULL; + +} + + +void CleanUpEntities() +{ + // NOTE: maybe some leak checks needed .. older versions of Radiant looked like they were freezing more stuff + CleanEntityList(eclass); + //CleanEntityList(g_md3Cache); + if (eclass_bad) + { + free(eclass_bad->name); + free(eclass_bad->comments); + free(eclass_bad); + eclass_bad = NULL; + } +} + +void EClass_InsertSortedList(eclass_t *&pList, eclass_t *e) +{ + eclass_t *s; + + if (!pList) + { + pList = e; + return; + } + + + s = pList; + if (stricmp (e->name, s->name) < 0) + { + e->next = s; + pList = e; + return; + } + + do + { + if (!s->next || stricmp (e->name, s->next->name) < 0) + { + e->next = s->next; + s->next = e; + return; + } + s=s->next; + } while (1); +} + +/* +================= +Eclass_InsertAlphabetized +================= +*/ +void Eclass_InsertAlphabetized (eclass_t *e) +{ +#if 1 + EClass_InsertSortedList(eclass, e); +#else + eclass_t *s; + + if (!eclass) + { + eclass = e; + return; + } + + + s = eclass; + if (stricmp (e->name, s->name) < 0) + { + e->next = s; + eclass = e; + return; + } + + do + { + if (!s->next || stricmp (e->name, s->next->name) < 0) + { + e->next = s->next; + s->next = e; + return; + } + s=s->next; + } while (1); +#endif +} + +/*! +This looks at each eclass_t, if it has a "modelpath" set then it leaves it alone +if it's not set it checks to see if a file called "sprites/.*" exists, and +if it does exist then it sets the "modelpath" to "sprites/.spr" +*/ +void Eclass_CreateSpriteModelPaths() +{ + int Counts[4] = { 0, 0, 0, 0 }; + char filename[512]; // should be big enough, ExtractFileBase doesn't take a buffer size... + eclass_t *e; + + // get a list of all sprite/*>* files in all sprite/ directories + Sys_Printf("Searching VFS for files in sprites/*.* that match entity names...\n"); + GSList *pFiles = vfsGetFileList("sprites", NULL); + GSList *pFile; + + if (pFiles) + { + + // find an eclass without a modelpath. + for (e=eclass ; e ; e=e->next) + { + Counts[0]++; + if (e->modelpath) + { +#ifdef _DEBUG + Sys_Printf("Ignoring sprite for entity %s (modelpath: \"%s\")\n",e->name,e->modelpath); +#endif + Counts[1]++; + continue; // ignore this eclass, it's already got a model + } + + // TODO: remove this check when we can have sprites for non-fixed size entities. + if (!e->fixedsize) + { +#ifdef _DEBUG + Sys_Printf("Ignoring sprite for non-fixed-size entity %s\n",e->name); +#endif + Counts[2]++; + continue; // can't have sprites for non-fixed size entities (yet!) + } + + + Sys_Printf("Searching for sprite for fixed-size entity %s...",e->name); + + pFile = pFiles; // point to start of list + + // look for a file that has the same name, with any extension. + bool Found = FALSE; + while (pFile) + { + + // strip the path/ and the .extension. + ExtractFileBase((char *)pFile->data,filename); + + // does the eclass name match the filename? + if (stricmp(e->name,filename) == 0) + { + // yes, so generate a sprite filename using the all-encompasing .spr extension + // so that the model wrapper knows the sprite model plugin will be the model + // plugin used to render it. + CString strSpriteName; + strSpriteName.Format("sprites/%s.spr",e->name); + e->modelpath = strdup(strSpriteName.GetBuffer()); + Sys_Printf("Found! (\"%s\")\n",(char *)pFile->data); + Counts[3]++; + Found = TRUE; + } + pFile = pFile->next; + } + + if (!Found) + Sys_Printf("not found\n"); + + } + + vfsClearFileDirList(&pFiles); + } + Sys_Printf("%d entities were scanned\n" + "%d entities that already had models/sprites were ignored\n" + "%d non-fixed-size entities were ignored\n" + "%d entities did not have matching sprite files\n" + "%d entities had sprite files and have been attached\n", + Counts[0],Counts[1],Counts[2],Counts[0]-Counts[3],Counts[3]); + +} + +void EClass_InitForFileList(GSList *pFiles, _EClassTable *pTable) +{ + GSList *pFile = pFiles; + while (pFile) + { + // for a given name, we grab the first .def in the vfs + // this allows to override baseq3/scripts/entities.def for instance + char relPath[PATH_MAX]; + strcpy(relPath, "scripts/"); + strcat(relPath, (char*)pFile->data); + // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 + if (!vfsGetFullPath(relPath, 0, 0)) + { + Sys_FPrintf(SYS_ERR, "Failed to find the full path for '%s' in the VFS\n", relPath); + Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n"); + } + else + pTable->m_pfnScanFile(vfsGetFullPath(relPath, 0, 0)); + pFile = pFile->next; + } +} + +/*! +Manually create an eclass_t, for when no modules exist. +this replaces and centralizes the eclass_t allocation +*/ +eclass_t * EClass_Create( const char *name, float col1, float col2, float col3, const vec3_t *mins, const vec3_t *maxs, const char *comments ) +{ + eclass_t *e; + char color[128]; + + e = (eclass_t*)malloc(sizeof(*e)); + memset (e, 0, sizeof(*e)); + + e->name = strdup(name); + + // grab the color, reformat as texture name + e->color[0] = col1; + e->color[1] = col2; + e->color[2] = col3; + sprintf (color, "(%f %f %f)", e->color[0], e->color[1], e->color[2]); + e->texdef.SetName(color); + + // supplied size ? + if (mins && maxs) + { + // Hydra: + // If we set worldspawn to be a fixed-size all the textures are + // displayed as flat-shaded. This is a KLUDGE now that we have + // multiple game support as the worldspawn entity is game specific. + // Note that this is only ever fixed for the user if a definition + // for the worldspawn entity was not loaded, this can happen for + // several reasons: + // a) no entity definition plugin exists + // b) no entity definition files were found + // c) no entity definition file contained an entry for worldspawn. + + if (stricmp(name,"worldspawn") != 0) e->fixedsize = true; + + // copy the sizes.. + memcpy(e->mins,mins,sizeof(vec3_t)); + memcpy(e->maxs,maxs,sizeof(vec3_t)); + } + + if (comments) + e->comments = strdup(comments); + else + { + e->comments = (char*)malloc(1); + e->comments[0] = '\0'; + } + + return e; +} + +void Eclass_Init () +{ + GSList *pFiles; + + // start by creating the default unknown eclass + eclass_bad = EClass_Create("UNKNOWN_CLASS" , 0, 0.5, 0,NULL,NULL,NULL); + + // now scan the definitions + _EClassTable *pTable = &g_EClassDefTable; + while (pTable) + { + // read in all scripts/*. + pFiles = vfsGetFileList("scripts", pTable->m_pfnGetExtension()); + if (pFiles) + { + GSList *pFile = pFiles; + while (pFile) + { + /*! + \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED + */ + // HACK + // JKII SP/MP mapping mode + if (g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game") + { + if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp")) + { + // SP mapping, ignore mp_*.def + char *name = (char *)pFile->data; + if (name[0]=='m' && name[1]=='p' && name[2]=='_') + { + Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name); + pFile = pFile->next; + continue; + } + } + else + { + // MP mapping, ignore sp_*.def + char *name = (char *)pFile->data; + if (name[0]=='s' && name[1]=='p' && name[2]=='_') + { + Sys_Printf("Multiplayer mapping mode. Ignoring '%s'\n", name); + pFile = pFile->next; + continue; + } + } + } + // RIANT + // STVEF SP/MP mapping mode + else if (g_pGameDescription->mGameFile == "stvef.game") + { + if (!strcmp(ValueForKey(g_qeglobals.d_project_entity, "gamemode"), "sp")) + { + // SP mapping, ignore mp_*.def + char *name = (char *)pFile->data; + if (name[0]=='m' && name[1]=='p' && name[2]=='_') + { + Sys_Printf("Single Player mapping mode. Ignoring '%s'\n", name); + pFile = pFile->next; + continue; + } + } + else + { + // HM mapping, ignore sp_*.def + char *name = (char *)pFile->data; + if (name[0]=='h' && name[1]=='m' && name[2]=='_') + { + Sys_Printf("HoloMatch mapping mode. Ignoring '%s'\n", name); + pFile = pFile->next; + continue; + } + } + } + // for a given name, we grab the first .def in the vfs + // this allows to override baseq3/scripts/entities.def for instance + char relPath[PATH_MAX]; + strcpy(relPath, "scripts/"); + strcat(relPath, (char*)pFile->data); + // FIXME TTimo http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 + char *fullpath = vfsGetFullPath(relPath, 0, 0); + if (!fullpath) + { + Sys_FPrintf(SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath); + Sys_FPrintf(SYS_ERR, "did you hit bug http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=130 ?\n"); + } + else + pTable->m_pfnScanFile(fullpath); + if (g_pGameDescription->mEClassSingleLoad) + break; + pFile = pFile->next; + } + vfsClearFileDirList(&pFiles); + pFiles = NULL; + } + else + Sys_FPrintf(SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension()); + + // we deal with two formats max, if the other table exists, loop again + if (g_bHaveEClassExt && pTable == &g_EClassDefTable) + pTable = &g_EClassExtTable; + else + pTable = NULL; // done, exit + } + Eclass_CreateSpriteModelPaths(); +} + +eclass_t *Eclass_ForName (const char *name, qboolean has_brushes) +{ + eclass_t *e; + + if (!name || *name == '\0') + return eclass_bad; + +#ifdef _DEBUG + // grouping stuff, not an eclass + if (strcmp(name, "group_info")==0) + Sys_Printf("WARNING: unexpected group_info entity in Eclass_ForName\n"); +#endif + + if (!name) + return eclass_bad; + + for (e=eclass ; e ; e=e->next) + if (!strcmp (name, e->name)) + return e; + + // create a new class for it + if (has_brushes) + { + e = EClass_Create(name , 0, 0.5, 0,NULL,NULL,"Not found in source."); + } + else + { + e = EClass_Create(name , 0, 0.5, 0,&smallbox[0],&smallbox[1],"Not found in source."); + } + + Eclass_InsertAlphabetized (e); + + return e; +}