X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=radiant%2Fpreferences.cpp;h=d4d0bcede678898290244863d14bba94f58e9c99;hp=09d6b0f29bca2ebb25d25388dc12efb94a714c8f;hb=5f6f1176338117eb3661c19e2e75461edaff8631;hpb=09024852330cd7e953f19a799a242fa64cc82584 diff --git a/radiant/preferences.cpp b/radiant/preferences.cpp index 09d6b0f2..d4d0bced 100644 --- a/radiant/preferences.cpp +++ b/radiant/preferences.cpp @@ -2884,7 +2884,7 @@ void PrefsDlg::LoadPrefs () // Texture subset on by default (HL specific really, because of halflife.wad's size) mLocalPrefs.GetPref(TEXTURE_KEY, &m_bTextureWindow, TRUE); } - else if ( ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" ) ) + else if (g_pGameDescription->quake2 || ( g_pGameDescription->mGameFile == "q2.game" ) || ( g_pGameDescription->mGameFile == "heretic2.game" )) { // BSP monitoring is implemented in Quake2 and Heretic2 tools mLocalPrefs.GetPref(WATCHBSP_KEY, &m_bWatchBSP, TRUE);