X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=radiant%2Fqe3.cpp;h=1bce60b9a38acb676709ad12a4edcefa765c3a2d;hp=c707d5613304b81c9e76b14aa4dfec796c668e7d;hb=887b5a3489d2a898c8b10f07902aecb6bfd097aa;hpb=61c537beac8ac40367b16a2eec937712b04ad63e diff --git a/radiant/qe3.cpp b/radiant/qe3.cpp index c707d561..1bce60b9 100644 --- a/radiant/qe3.cpp +++ b/radiant/qe3.cpp @@ -1,30 +1,30 @@ /* -Copyright (C) 1999-2006 Id Software, Inc. and contributors. -For a list of contributors, see the accompanying CONTRIBUTORS file. + Copyright (C) 1999-2006 Id Software, Inc. and contributors. + For a list of contributors, see the accompanying CONTRIBUTORS file. -This file is part of GtkRadiant. + This file is part of GtkRadiant. -GtkRadiant is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. + GtkRadiant is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. -GtkRadiant is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. + GtkRadiant is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with GtkRadiant; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -*/ + You should have received a copy of the GNU General Public License + along with GtkRadiant; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + */ /* -The following source code is licensed by Id Software and subject to the terms of -its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with -GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT, -please contact Id Software immediately at info@idsoftware.com. -*/ + The following source code is licensed by Id Software and subject to the terms of + its LIMITED USE SOFTWARE LICENSE AGREEMENT, a copy of which is included with + GtkRadiant. If you did not receive a LIMITED USE SOFTWARE LICENSE AGREEMENT, + please contact Id Software immediately at info@idsoftware.com. + */ // // Linux stuff @@ -61,321 +61,288 @@ please contact Id Software immediately at info@idsoftware.com. #include "autosave.h" #include "convert.h" -QEGlobals_t g_qeglobals; +QEGlobals_t g_qeglobals; -#if defined(WIN32) +#if defined( WIN32 ) #define PATH_MAX 260 #endif -void QE_InitVFS() -{ - // VFS initialization ----------------------- - // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files) - // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order - // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too - - const char* gamename = gamename_get(); - const char* basegame = basegame_get(); -#if defined(POSIX) - const char* userRoot = g_qeglobals.m_userEnginePath.c_str(); -#endif - const char* globalRoot = EnginePath_get(); - - // if we have a mod dir - if(!string_equal(gamename, basegame)) - { -#if defined(POSIX) - // ~/./ - { - StringOutputStream userGamePath(256); - userGamePath << userRoot << gamename << '/'; - GlobalFileSystem().initDirectory(userGamePath.c_str()); - } -#endif - - // / - { - StringOutputStream globalGamePath(256); - globalGamePath << globalRoot << gamename << '/'; - GlobalFileSystem().initDirectory(globalGamePath.c_str()); - } - } - -#if defined(POSIX) - // ~/./ - { - StringOutputStream userBasePath(256); - userBasePath << userRoot << basegame << '/'; - GlobalFileSystem().initDirectory(userBasePath.c_str()); - } -#endif - - // / - { - StringOutputStream globalBasePath(256); - globalBasePath << globalRoot << basegame << '/'; - GlobalFileSystem().initDirectory(globalBasePath.c_str()); - } +void QE_InitVFS(){ + // VFS initialization ----------------------- + // we will call GlobalFileSystem().initDirectory, giving the directories to look in (for files in pk3's and for standalone files) + // we need to call in order, the mod ones first, then the base ones .. they will be searched in this order + // *nix systems have a dual filesystem in ~/.q3a, which is searched first .. so we need to add that too + + const char* gamename = gamename_get(); + const char* basegame = basegame_get(); + const char* userRoot = g_qeglobals.m_userEnginePath.c_str(); + const char* globalRoot = EnginePath_get(); + + // if we have a mod dir + if ( !string_equal( gamename, basegame ) ) { + // ~/./ + if ( userRoot ) { + StringOutputStream userGamePath( 256 ); + userGamePath << userRoot << gamename << '/'; + GlobalFileSystem().initDirectory( userGamePath.c_str() ); + } + + // / + { + StringOutputStream globalGamePath( 256 ); + globalGamePath << globalRoot << gamename << '/'; + GlobalFileSystem().initDirectory( globalGamePath.c_str() ); + } + } + + // ~/./ + if ( userRoot ) { + StringOutputStream userBasePath( 256 ); + userBasePath << userRoot << basegame << '/'; + GlobalFileSystem().initDirectory( userBasePath.c_str() ); + } + + // / + { + StringOutputStream globalBasePath( 256 ); + globalBasePath << globalRoot << basegame << '/'; + GlobalFileSystem().initDirectory( globalBasePath.c_str() ); + } } int g_numbrushes = 0; int g_numentities = 0; -void QE_UpdateStatusBar() -{ - char buffer[128]; - sprintf(buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities); - g_pParentWnd->SetStatusText(g_pParentWnd->m_brushcount_status, buffer); +void QE_UpdateStatusBar(){ + char buffer[128]; + sprintf( buffer, "Brushes: %d Entities: %d", g_numbrushes, g_numentities ); + g_pParentWnd->SetStatusText( g_pParentWnd->m_brushcount_status, buffer ); } SimpleCounter g_brushCount; -void QE_brushCountChanged() -{ - g_numbrushes = int(g_brushCount.get()); - QE_UpdateStatusBar(); +void QE_brushCountChanged(){ + g_numbrushes = int(g_brushCount.get() ); + QE_UpdateStatusBar(); } SimpleCounter g_entityCount; -void QE_entityCountChanged() -{ - g_numentities = int(g_entityCount.get()); - QE_UpdateStatusBar(); +void QE_entityCountChanged(){ + g_numentities = int(g_entityCount.get() ); + QE_UpdateStatusBar(); } -bool ConfirmModified(const char* title) -{ - if (!Map_Modified(g_map)) - return true; - - EMessageBoxReturn result = gtk_MessageBox(GTK_WIDGET(MainFrame_getWindow()), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION); - if(result == eIDCANCEL) - { - return false; - } - if(result == eIDYES) - { - if(Map_Unnamed(g_map)) - { - return Map_SaveAs(); - } - else - { - return Map_Save(); - } - } - return true; +bool ConfirmModified( const char* title ){ + if ( !Map_Modified( g_map ) ) { + return true; + } + + EMessageBoxReturn result = gtk_MessageBox( GTK_WIDGET( MainFrame_getWindow() ), "The current map has changed since it was last saved.\nDo you want to save the current map before continuing?", title, eMB_YESNOCANCEL, eMB_ICONQUESTION ); + if ( result == eIDCANCEL ) { + return false; + } + if ( result == eIDYES ) { + if ( Map_Unnamed( g_map ) ) { + return Map_SaveAs(); + } + else + { + return Map_Save(); + } + } + return true; } -void bsp_init() -{ - build_set_variable("RadiantPath", AppPath_get()); - build_set_variable("ExecutableType", RADIANT_EXECUTABLE); - build_set_variable("EnginePath", EnginePath_get()); - build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : ""); - build_set_variable("GameName", gamename_get()); +void bsp_init(){ + build_set_variable( "RadiantPath", AppPath_get() ); + build_set_variable( "ExecutableType", RADIANT_EXECUTABLE ); + build_set_variable( "EnginePath", EnginePath_get() ); + build_set_variable( "UserEnginePath", g_qeglobals.m_userEnginePath.c_str() ); + build_set_variable( "MonitorAddress", ( g_WatchBSP_Enabled ) ? "127.0.0.1:39000" : "" ); + build_set_variable( "GameName", gamename_get() ); + + const char* mapname = Map_Name( g_map ); + StringOutputStream name( 256 ); + name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".bsp"; - build_set_variable("MapFile", Map_Name(g_map)); + build_set_variable( "MapFile", mapname ); + build_set_variable( "BspFile", name.c_str() ); } -void bsp_shutdown() -{ - build_clear_variables(); +void bsp_shutdown(){ + build_clear_variables(); } class ArrayCommandListener : public CommandListener { - GPtrArray* m_array; +GPtrArray* m_array; public: - ArrayCommandListener() - { - m_array = g_ptr_array_new(); - } - ~ArrayCommandListener() - { - g_ptr_array_free(m_array, TRUE); - } - - void execute(const char* command) - { - g_ptr_array_add(m_array, g_strdup(command)); - } - - GPtrArray* array() const - { - return m_array; - } +ArrayCommandListener(){ + m_array = g_ptr_array_new(); +} +~ArrayCommandListener(){ + g_ptr_array_free( m_array, TRUE ); +} + +void execute( const char* command ){ + g_ptr_array_add( m_array, g_strdup( command ) ); +} + +GPtrArray* array() const { + return m_array; +} }; class BatchCommandListener : public CommandListener { - TextOutputStream& m_file; - std::size_t m_commandCount; - const char* m_outputRedirect; +TextOutputStream& m_file; +std::size_t m_commandCount; +const char* m_outputRedirect; public: - BatchCommandListener(TextOutputStream& file, const char* outputRedirect) : m_file(file), m_commandCount(0), m_outputRedirect(outputRedirect) - { - } - - void execute(const char* command) - { - m_file << command; - if (m_commandCount == 0) - { - m_file << " > "; - } - else - { - m_file << " >> "; - } - m_file << "\"" << m_outputRedirect << "\""; - m_file << "\n"; - ++m_commandCount; - } +BatchCommandListener( TextOutputStream& file, const char* outputRedirect ) : m_file( file ), m_commandCount( 0 ), m_outputRedirect( outputRedirect ){ +} + +void execute( const char* command ){ + m_file << command; + if ( m_commandCount == 0 ) { + m_file << " > "; + } + else + { + m_file << " >> "; + } + m_file << "\"" << m_outputRedirect << "\""; + m_file << "\n"; + ++m_commandCount; +} }; -bool Region_cameraValid() -{ - Vector3 vOrig(vector3_snapped(Camera_getOrigin(*g_pParentWnd->GetCamWnd()))); - - for (int i=0 ; i<3 ; i++) - { - if (vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i]) - { - return false; - } - } - return true; +bool Region_cameraValid(){ + Vector3 vOrig( vector3_snapped( Camera_getOrigin( *g_pParentWnd->GetCamWnd() ) ) ); + + for ( int i = 0 ; i < 3 ; i++ ) + { + if ( vOrig[i] > region_maxs[i] || vOrig[i] < region_mins[i] ) { + return false; + } + } + return true; } -void RunBSP(const char* name) -{ - // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503 - // make sure we don't attempt to region compile a map with the camera outside the region - if (region_active && !Region_cameraValid()) - { - globalErrorStream() << "The camera must be in the region to start a region compile.\n"; - return; - } - - SaveMap(); - - if(Map_Unnamed(g_map)) - { - globalOutputStream() << "build cancelled\n"; - return; - } - - if (g_SnapShots_Enabled && !Map_Unnamed(g_map) && Map_Modified(g_map)) - { - Map_Snapshot(); - } - - if (region_active) - { - const char* mapname = Map_Name(g_map); - StringOutputStream name(256); - name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".reg"; - Map_SaveRegion(name.c_str()); - } - - Pointfile_Delete(); - - bsp_init(); - - if (g_WatchBSP_Enabled) - { - ArrayCommandListener listener; - build_run(name, listener); - // grab the file name for engine running - const char* fullname = Map_Name(g_map); - StringOutputStream bspname(64); - bspname << StringRange(path_get_filename_start(fullname), path_get_filename_base_end(fullname)); - BuildMonitor_Run( listener.array(), bspname.c_str() ); - } - else - { - char junkpath[PATH_MAX]; - strcpy(junkpath, SettingsPath_get()); - strcat(junkpath, "junk.txt"); - - char batpath[PATH_MAX]; -#if defined(POSIX) - strcpy(batpath, SettingsPath_get()); - strcat(batpath, "qe3bsp.sh"); -#elif defined(WIN32) - strcpy(batpath, SettingsPath_get()); - strcat(batpath, "qe3bsp.bat"); +void RunBSP( const char* name ){ + // http://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=503 + // make sure we don't attempt to region compile a map with the camera outside the region + if ( region_active && !Region_cameraValid() ) { + globalErrorStream() << "The camera must be in the region to start a region compile.\n"; + return; + } + + SaveMap(); + + if ( Map_Unnamed( g_map ) ) { + globalOutputStream() << "build cancelled\n"; + return; + } + + if ( g_SnapShots_Enabled && !Map_Unnamed( g_map ) && Map_Modified( g_map ) ) { + Map_Snapshot(); + } + + if ( region_active ) { + const char* mapname = Map_Name( g_map ); + StringOutputStream name( 256 ); + name << StringRange( mapname, path_get_filename_base_end( mapname ) ) << ".reg"; + Map_SaveRegion( name.c_str() ); + } + + Pointfile_Delete(); + + bsp_init(); + + if ( g_WatchBSP_Enabled ) { + ArrayCommandListener listener; + build_run( name, listener ); + // grab the file name for engine running + const char* fullname = Map_Name( g_map ); + StringOutputStream bspname( 64 ); + bspname << StringRange( path_get_filename_start( fullname ), path_get_filename_base_end( fullname ) ); + BuildMonitor_Run( listener.array(), bspname.c_str() ); + } + else + { + char junkpath[PATH_MAX]; + strcpy( junkpath, SettingsPath_get() ); + strcat( junkpath, "junk.txt" ); + + char batpath[PATH_MAX]; +#if defined( POSIX ) + strcpy( batpath, SettingsPath_get() ); + strcat( batpath, "qe3bsp.sh" ); +#elif defined( WIN32 ) + strcpy( batpath, SettingsPath_get() ); + strcat( batpath, "qe3bsp.bat" ); #else #error "unsupported platform" #endif - bool written = false; - { - TextFileOutputStream batchFile(batpath); - if(!batchFile.failed()) - { -#if defined (POSIX) - batchFile << "#!/bin/sh \n\n"; + bool written = false; + { + TextFileOutputStream batchFile( batpath ); + if ( !batchFile.failed() ) { +#if defined ( POSIX ) + batchFile << "#!/bin/sh \n\n"; #endif - BatchCommandListener listener(batchFile, junkpath); - build_run(name, listener); - written = true; - } - } - if(written) - { -#if defined (POSIX) - chmod (batpath, 0744); + BatchCommandListener listener( batchFile, junkpath ); + build_run( name, listener ); + written = true; + } + } + if ( written ) { +#if defined ( POSIX ) + chmod( batpath, 0744 ); #endif - globalOutputStream() << "Writing the compile script to '" << batpath << "'\n"; - globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n"; - Q_Exec(batpath, NULL, NULL, true, false); - } - } + globalOutputStream() << "Writing the compile script to '" << batpath << "'\n"; + globalOutputStream() << "The build output will be saved in '" << junkpath << "'\n"; + Q_Exec( batpath, NULL, NULL, true, false ); + } + } - bsp_shutdown(); + bsp_shutdown(); } // ============================================================================= // Sys_ functions -void Sys_SetTitle(const char *text, bool modified) -{ - StringOutputStream title; - title << text; +void Sys_SetTitle( const char *text, bool modified ){ + StringOutputStream title; + title << text; - if(modified) - { - title << " *"; - } + if ( modified ) { + title << " *"; + } - gtk_window_set_title(MainFrame_getWindow(), title.c_str()); + gtk_window_set_title( MainFrame_getWindow(), title.c_str() ); } bool g_bWaitCursor = false; -void Sys_BeginWait (void) -{ - ScreenUpdates_Disable("Processing...", "Please Wait"); - GdkCursor *cursor = gdk_cursor_new (GDK_WATCH); - gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, cursor); - gdk_cursor_unref (cursor); - g_bWaitCursor = true; +void Sys_BeginWait( void ){ + ScreenUpdates_Disable( "Processing...", "Please Wait" ); + GdkCursor *cursor = gdk_cursor_new( GDK_WATCH ); + gdk_window_set_cursor( GTK_WIDGET( MainFrame_getWindow() )->window, cursor ); + gdk_cursor_unref( cursor ); + g_bWaitCursor = true; } -void Sys_EndWait (void) -{ - ScreenUpdates_Enable(); - gdk_window_set_cursor(GTK_WIDGET(MainFrame_getWindow())->window, 0); - g_bWaitCursor = false; +void Sys_EndWait( void ){ + ScreenUpdates_Enable(); + gdk_window_set_cursor( GTK_WIDGET( MainFrame_getWindow() )->window, 0 ); + g_bWaitCursor = false; } -void Sys_Beep (void) -{ - gdk_beep(); +void Sys_Beep( void ){ + gdk_beep(); } -