X-Git-Url: http://de.git.xonotic.org/?p=xonotic%2Fnetradiant.git;a=blobdiff_plain;f=radiant%2Ftexwindow.cpp;h=87094456636620ff9c038cbf2d29ab9f6163a25e;hp=e6afb71df3fd16eeae61d3b577ae76d33b6060c7;hb=957d2ffe8155ea5afa18055949ded3e6038de248;hpb=9dfae1c9b270ee369c6362903a9205b30751b95f diff --git a/radiant/texwindow.cpp b/radiant/texwindow.cpp index e6afb71d..87094456 100644 --- a/radiant/texwindow.cpp +++ b/radiant/texwindow.cpp @@ -32,6 +32,7 @@ #include "debugging/debugging.h" #include "warnings.h" +#include "defaults.h" #include "ifilesystem.h" #include "iundo.h" #include "igl.h" @@ -86,151 +87,136 @@ #include "shaders.h" #include "commands.h" -#define NOTEX_BASENAME "notex" -#define SHADERNOTEX_BASENAME "shadernotex" - -bool TextureBrowser_showWads() -{ - return !string_empty(g_pGameDescription->getKeyValue("show_wads")); +bool TextureBrowser_showWads(){ + return !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ); } -void TextureBrowser_queueDraw(TextureBrowser &textureBrowser); +void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ); -bool string_equal_start(const char *string, StringRange start) -{ - return string_equal_n(string, start.first, start.last - start.first); +bool string_equal_start( const char* string, StringRange start ){ + return string_equal_n( string, start.first, start.last - start.first ); } typedef std::set TextureGroups; -void TextureGroups_addWad(TextureGroups &groups, const char *archive) -{ - if (extension_equal(path_get_extension(archive), "wad")) { +void TextureGroups_addWad( TextureGroups& groups, const char* archive ){ + if ( extension_equal( path_get_extension( archive ), "wad" ) ) { #if 1 - groups.insert(archive); + groups.insert( archive ); #else - CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) ); + CopiedString archiveBaseName( path_get_filename_start( archive ), path_get_filename_base_end( archive ) ); groups.insert( archiveBaseName ); #endif - } + } } -typedef ReferenceCaller TextureGroupsAddWadCaller; +typedef ReferenceCaller TextureGroupsAddWadCaller; -namespace { - bool g_TextureBrowser_shaderlistOnly = false; - bool g_TextureBrowser_fixedSize = true; - bool g_TextureBrowser_filterMissing = false; - bool g_TextureBrowser_filterFallback = true; - bool g_TextureBrowser_enableAlpha = true; +namespace +{ +bool g_TextureBrowser_shaderlistOnly = false; +bool g_TextureBrowser_fixedSize = true; +bool g_TextureBrowser_filterMissing = false; +bool g_TextureBrowser_filterFallback = true; +bool g_TextureBrowser_enableAlpha = true; } CopiedString g_notex; CopiedString g_shadernotex; -bool isMissing(const char *name); +bool isMissing(const char* name); -bool isNotex(const char *name); +bool isNotex(const char* name); -bool isMissing(const char *name) -{ - if (string_equal(g_notex.c_str(), name)) { - return true; - } - if (string_equal(g_shadernotex.c_str(), name)) { - return true; - } - return false; +bool isMissing(const char* name){ + if ( string_equal( g_notex.c_str(), name ) ) { + return true; + } + if ( string_equal( g_shadernotex.c_str(), name ) ) { + return true; + } + return false; } -bool isNotex(const char *name) -{ - if (string_equal_suffix(name, "/" NOTEX_BASENAME)) { - return true; - } - if (string_equal_suffix(name, "/" SHADERNOTEX_BASENAME)) { - return true; - } - return false; +bool isNotex(const char* name){ + if ( string_equal_suffix( name, "/" DEFAULT_NOTEX_BASENAME ) ) { + return true; + } + if ( string_equal_suffix( name, "/" DEFAULT_SHADERNOTEX_BASENAME ) ) { + return true; + } + return false; } -void TextureGroups_addShader(TextureGroups &groups, const char *shaderName) -{ - const char *texture = path_make_relative(shaderName, "textures/"); +void TextureGroups_addShader( TextureGroups& groups, const char* shaderName ){ + const char* texture = path_make_relative( shaderName, "textures/" ); - // hide notex / shadernotex images - if (g_TextureBrowser_filterFallback) { - if (isNotex(shaderName)) { - return; - } - if (isNotex(texture)) { - return; - } - } + // hide notex / shadernotex images + if ( g_TextureBrowser_filterFallback ) { + if ( isNotex( shaderName ) ) { + return; + } + if ( isNotex( texture ) ) { + return; + } + } - if (texture != shaderName) { - const char *last = path_remove_directory(texture); - if (!string_empty(last)) { - groups.insert(CopiedString(StringRange(texture, --last))); - } - } + if ( texture != shaderName ) { + const char* last = path_remove_directory( texture ); + if ( !string_empty( last ) ) { + groups.insert( CopiedString( StringRange( texture, --last ) ) ); + } + } } -typedef ReferenceCaller TextureGroupsAddShaderCaller; +typedef ReferenceCaller TextureGroupsAddShaderCaller; -void TextureGroups_addDirectory(TextureGroups &groups, const char *directory) -{ - groups.insert(directory); +void TextureGroups_addDirectory( TextureGroups& groups, const char* directory ){ + groups.insert( directory ); } +typedef ReferenceCaller TextureGroupsAddDirectoryCaller; -typedef ReferenceCaller TextureGroupsAddDirectoryCaller; - -class DeferredAdjustment { - gdouble m_value; - guint m_handler; +class DeferredAdjustment +{ +gdouble m_value; +guint m_handler; - typedef void ( *ValueChangedFunction )(void *data, gdouble value); +typedef void ( *ValueChangedFunction )( void* data, gdouble value ); - ValueChangedFunction m_function; - void *m_data; +ValueChangedFunction m_function; +void* m_data; - static gboolean deferred_value_changed(gpointer data) - { - reinterpret_cast( data )->m_function( - reinterpret_cast( data )->m_data, - reinterpret_cast( data )->m_value - ); - reinterpret_cast( data )->m_handler = 0; - reinterpret_cast( data )->m_value = 0; - return FALSE; - } +static gboolean deferred_value_changed( gpointer data ){ + reinterpret_cast( data )->m_function( + reinterpret_cast( data )->m_data, + reinterpret_cast( data )->m_value + ); + reinterpret_cast( data )->m_handler = 0; + reinterpret_cast( data )->m_value = 0; + return FALSE; +} public: - DeferredAdjustment(ValueChangedFunction function, void *data) : m_value(0), m_handler(0), m_function(function), - m_data(data) - { - } - - void flush() - { - if (m_handler != 0) { - g_source_remove(m_handler); - deferred_value_changed(this); - } - } - - void value_changed(gdouble value) - { - m_value = value; - if (m_handler == 0) { - m_handler = g_idle_add(deferred_value_changed, this); - } - } - - static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment *self) - { - self->value_changed(gtk_adjustment_get_value(adjustment)); - } +DeferredAdjustment( ValueChangedFunction function, void* data ) : m_value( 0 ), m_handler( 0 ), m_function( function ), m_data( data ){ +} + +void flush(){ + if ( m_handler != 0 ) { + g_source_remove( m_handler ); + deferred_value_changed( this ); + } +} + +void value_changed( gdouble value ){ + m_value = value; + if ( m_handler == 0 ) { + m_handler = g_idle_add( deferred_value_changed, this ); + } +} + +static void adjustment_value_changed(ui::Adjustment adjustment, DeferredAdjustment* self ){ + self->value_changed( gtk_adjustment_get_value(adjustment) ); +} }; @@ -238,239 +224,234 @@ class TextureBrowser; typedef ReferenceCaller TextureBrowserQueueDrawCaller; -void TextureBrowser_scrollChanged(void *data, gdouble value); +void TextureBrowser_scrollChanged( void* data, gdouble value ); -enum StartupShaders { - STARTUPSHADERS_NONE = 0, - STARTUPSHADERS_COMMON, +enum StartupShaders +{ + STARTUPSHADERS_NONE = 0, + STARTUPSHADERS_COMMON, }; -void TextureBrowser_hideUnusedExport(const Callback &importer); +void TextureBrowser_hideUnusedExport( const Callback & importer ); typedef FreeCaller &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport; -void TextureBrowser_showShadersExport(const Callback &importer); +void TextureBrowser_showShadersExport( const Callback & importer ); -typedef FreeCaller &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; +typedef FreeCaller &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; -void TextureBrowser_showShaderlistOnly(const Callback &importer); +void TextureBrowser_showShaderlistOnly( const Callback & importer ); -typedef FreeCaller &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport; +typedef FreeCaller &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport; -void TextureBrowser_fixedSize(const Callback &importer); +void TextureBrowser_fixedSize( const Callback & importer ); typedef FreeCaller &), TextureBrowser_fixedSize> TextureBrowserFixedSizeExport; -void TextureBrowser_filterMissing(const Callback &importer); +void TextureBrowser_filterMissing( const Callback & importer ); typedef FreeCaller &), TextureBrowser_filterMissing> TextureBrowserFilterMissingExport; -void TextureBrowser_filterFallback(const Callback &importer); +void TextureBrowser_filterFallback( const Callback & importer ); -typedef FreeCaller &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport; +typedef FreeCaller &), TextureBrowser_filterFallback> TextureBrowserFilterFallbackExport; -void TextureBrowser_enableAlpha(const Callback &importer); +void TextureBrowser_enableAlpha( const Callback & importer ); typedef FreeCaller &), TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport; -class TextureBrowser { +class TextureBrowser +{ public: - int width, height; - int originy; - int m_nTotalHeight; - - CopiedString shader; - - ui::Window m_parent{ui::null}; - ui::GLArea m_gl_widget{ui::null}; - ui::Widget m_texture_scroll{ui::null}; - ui::TreeView m_treeViewTree{ui::New}; - ui::TreeView m_treeViewTags{ui::null}; - ui::Frame m_tag_frame{ui::null}; - ui::ListStore m_assigned_store{ui::null}; - ui::ListStore m_available_store{ui::null}; - ui::TreeView m_assigned_tree{ui::null}; - ui::TreeView m_available_tree{ui::null}; - ui::Widget m_scr_win_tree{ui::null}; - ui::Widget m_scr_win_tags{ui::null}; - ui::Widget m_tag_notebook{ui::null}; - ui::Button m_search_button{ui::null}; - ui::Widget m_shader_info_item{ui::null}; - - std::set m_all_tags; - ui::ListStore m_all_tags_list{ui::null}; - std::vector m_copied_tags; - std::set m_found_shaders; - - ToggleItem m_hideunused_item; - ToggleItem m_hidenotex_item; - ToggleItem m_showshaders_item; - ToggleItem m_showshaderlistonly_item; - ToggleItem m_fixedsize_item; - ToggleItem m_filternotex_item; - ToggleItem m_enablealpha_item; - - guint m_sizeHandler; - guint m_exposeHandler; - - bool m_heightChanged; - bool m_originInvalid; - - DeferredAdjustment m_scrollAdjustment; - FreezePointer m_freezePointer; - - Vector3 color_textureback; +int width, height; +int originy; +int m_nTotalHeight; + +CopiedString shader; + +ui::Window m_parent{ui::null}; +ui::GLArea m_gl_widget{ui::null}; +ui::Widget m_texture_scroll{ui::null}; +ui::TreeView m_treeViewTree{ui::New}; +ui::TreeView m_treeViewTags{ui::null}; +ui::Frame m_tag_frame{ui::null}; +ui::ListStore m_assigned_store{ui::null}; +ui::ListStore m_available_store{ui::null}; +ui::TreeView m_assigned_tree{ui::null}; +ui::TreeView m_available_tree{ui::null}; +ui::Widget m_scr_win_tree{ui::null}; +ui::Widget m_scr_win_tags{ui::null}; +ui::Widget m_tag_notebook{ui::null}; +ui::Button m_search_button{ui::null}; +ui::Widget m_shader_info_item{ui::null}; + +std::set m_all_tags; +ui::ListStore m_all_tags_list{ui::null}; +std::vector m_copied_tags; +std::set m_found_shaders; + +ToggleItem m_hideunused_item; +ToggleItem m_hidenotex_item; +ToggleItem m_showshaders_item; +ToggleItem m_showshaderlistonly_item; +ToggleItem m_fixedsize_item; +ToggleItem m_filternotex_item; +ToggleItem m_enablealpha_item; + +guint m_sizeHandler; +guint m_exposeHandler; + +bool m_heightChanged; +bool m_originInvalid; + +DeferredAdjustment m_scrollAdjustment; +FreezePointer m_freezePointer; + +Vector3 color_textureback; // the increment step we use against the wheel mouse - std::size_t m_mouseWheelScrollIncrement; - std::size_t m_textureScale; +std::size_t m_mouseWheelScrollIncrement; +std::size_t m_textureScale; // make the texture increments match the grid changes - bool m_showShaders; - bool m_showTextureScrollbar; - StartupShaders m_startupShaders; +bool m_showShaders; +bool m_showTextureScrollbar; +StartupShaders m_startupShaders; // if true, the texture window will only display in-use shaders // if false, all the shaders in memory are displayed - bool m_hideUnused; - bool m_rmbSelected; - bool m_searchedTags; - bool m_tags; +bool m_hideUnused; +bool m_rmbSelected; +bool m_searchedTags; +bool m_tags; // The uniform size (in pixels) that textures are resized to when m_resizeTextures is true. - int m_uniformTextureSize; +int m_uniformTextureSize; // Return the display width of a texture in the texture browser - int getTextureWidth(qtexture_t *tex) - { - int width; - if (!g_TextureBrowser_fixedSize) { - // Don't use uniform size - width = (int) (tex->width * ((float) m_textureScale / 100)); - } else if - (tex->width >= tex->height) { - // Texture is square, or wider than it is tall - width = m_uniformTextureSize; - } else { - // Otherwise, preserve the texture's aspect ratio - width = (int) (m_uniformTextureSize * ((float) tex->width / tex->height)); - } - return width; - } +int getTextureWidth( qtexture_t* tex ){ + int width; + if ( !g_TextureBrowser_fixedSize ) { + // Don't use uniform size + width = (int)( tex->width * ( (float)m_textureScale / 100 ) ); + } + else if + ( tex->width >= tex->height ) { + // Texture is square, or wider than it is tall + width = m_uniformTextureSize; + } + else { + // Otherwise, preserve the texture's aspect ratio + width = (int)( m_uniformTextureSize * ( (float)tex->width / tex->height ) ); + } + return width; +} // Return the display height of a texture in the texture browser - int getTextureHeight(qtexture_t *tex) - { - int height; - if (!g_TextureBrowser_fixedSize) { - // Don't use uniform size - height = (int) (tex->height * ((float) m_textureScale / 100)); - } else if (tex->height >= tex->width) { - // Texture is square, or taller than it is wide - height = m_uniformTextureSize; - } else { - // Otherwise, preserve the texture's aspect ratio - height = (int) (m_uniformTextureSize * ((float) tex->height / tex->width)); - } - return height; - } - - TextureBrowser() : - m_texture_scroll(ui::null), - m_hideunused_item(TextureBrowserHideUnusedExport()), - m_hidenotex_item(TextureBrowserFilterFallbackExport()), - m_showshaders_item(TextureBrowserShowShadersExport()), - m_showshaderlistonly_item(TextureBrowserShowShaderlistOnlyExport()), - m_fixedsize_item(TextureBrowserFixedSizeExport()), - m_filternotex_item(TextureBrowserFilterMissingExport()), - m_enablealpha_item(TextureBrowserEnableAlphaExport()), - m_heightChanged(true), - m_originInvalid(true), - m_scrollAdjustment(TextureBrowser_scrollChanged, this), - color_textureback(0.25f, 0.25f, 0.25f), - m_mouseWheelScrollIncrement(64), - m_textureScale(50), - m_showShaders(true), - m_showTextureScrollbar(true), - m_startupShaders(STARTUPSHADERS_NONE), - m_hideUnused(false), - m_rmbSelected(false), - m_searchedTags(false), - m_tags(false), - m_uniformTextureSize(96) - { - } +int getTextureHeight( qtexture_t* tex ){ + int height; + if ( !g_TextureBrowser_fixedSize ) { + // Don't use uniform size + height = (int)( tex->height * ( (float)m_textureScale / 100 ) ); + } + else if ( tex->height >= tex->width ) { + // Texture is square, or taller than it is wide + height = m_uniformTextureSize; + } + else { + // Otherwise, preserve the texture's aspect ratio + height = (int)( m_uniformTextureSize * ( (float)tex->height / tex->width ) ); + } + return height; +} + +TextureBrowser() : + m_texture_scroll( ui::null ), + m_hideunused_item( TextureBrowserHideUnusedExport() ), + m_hidenotex_item( TextureBrowserFilterFallbackExport() ), + m_showshaders_item( TextureBrowserShowShadersExport() ), + m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ), + m_fixedsize_item( TextureBrowserFixedSizeExport() ), + m_filternotex_item( TextureBrowserFilterMissingExport() ), + m_enablealpha_item( TextureBrowserEnableAlphaExport() ), + m_heightChanged( true ), + m_originInvalid( true ), + m_scrollAdjustment( TextureBrowser_scrollChanged, this ), + color_textureback( 0.25f, 0.25f, 0.25f ), + m_mouseWheelScrollIncrement( 64 ), + m_textureScale( 50 ), + m_showShaders( true ), + m_showTextureScrollbar( true ), + m_startupShaders( STARTUPSHADERS_NONE ), + m_hideUnused( false ), + m_rmbSelected( false ), + m_searchedTags( false ), + m_tags( false ), + m_uniformTextureSize( 96 ){ +} }; -void ( *TextureBrowser_textureSelected )(const char *shader); +void ( *TextureBrowser_textureSelected )( const char* shader ); -void TextureBrowser_updateScroll(TextureBrowser &textureBrowser); +void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ); -const char *TextureBrowser_getComonShadersName() -{ - const char *value = g_pGameDescription->getKeyValue("common_shaders_name"); - if (!string_empty(value)) { - return value; - } - return "Common"; +const char* TextureBrowser_getComonShadersName(){ + const char* value = g_pGameDescription->getKeyValue( "common_shaders_name" ); + if ( !string_empty( value ) ) { + return value; + } + return "Common"; } -const char *TextureBrowser_getComonShadersDir() -{ - const char *value = g_pGameDescription->getKeyValue("common_shaders_dir"); - if (!string_empty(value)) { - return value; - } - return "common/"; +const char* TextureBrowser_getComonShadersDir(){ + const char* value = g_pGameDescription->getKeyValue( "common_shaders_dir" ); + if ( !string_empty( value ) ) { + return value; + } + return "common/"; } -inline int TextureBrowser_fontHeight(TextureBrowser &textureBrowser) -{ - return GlobalOpenGL().m_font->getPixelHeight(); +inline int TextureBrowser_fontHeight( TextureBrowser& textureBrowser ){ + return GlobalOpenGL().m_font->getPixelHeight(); } -const char *TextureBrowser_GetSelectedShader(TextureBrowser &textureBrowser) -{ - return textureBrowser.shader.c_str(); +const char* TextureBrowser_GetSelectedShader( TextureBrowser& textureBrowser ){ + return textureBrowser.shader.c_str(); } -void TextureBrowser_SetStatus(TextureBrowser &textureBrowser, const char *name) -{ - IShader *shader = QERApp_Shader_ForName(name); - qtexture_t *q = shader->getTexture(); - StringOutputStream strTex(256); - strTex << name << " W: " << Unsigned(q->width) << " H: " << Unsigned(q->height); - shader->DecRef(); - g_pParentWnd->SetStatusText(g_pParentWnd->m_texture_status, strTex.c_str()); +void TextureBrowser_SetStatus( TextureBrowser& textureBrowser, const char* name ){ + IShader* shader = QERApp_Shader_ForName( name ); + qtexture_t* q = shader->getTexture(); + StringOutputStream strTex( 256 ); + strTex << name << " W: " << Unsigned( q->width ) << " H: " << Unsigned( q->height ); + shader->DecRef(); + g_pParentWnd->SetStatusText( g_pParentWnd->m_texture_status, strTex.c_str() ); } -void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name); +void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ); -void TextureBrowser_SetSelectedShader(TextureBrowser &textureBrowser, const char *shader) -{ - textureBrowser.shader = shader; - TextureBrowser_SetStatus(textureBrowser, shader); - TextureBrowser_Focus(textureBrowser, shader); +void TextureBrowser_SetSelectedShader( TextureBrowser& textureBrowser, const char* shader ){ + textureBrowser.shader = shader; + TextureBrowser_SetStatus( textureBrowser, shader ); + TextureBrowser_Focus( textureBrowser, shader ); - if (FindTextureDialog_isOpen()) { - FindTextureDialog_selectTexture(shader); - } + if ( FindTextureDialog_isOpen() ) { + FindTextureDialog_selectTexture( shader ); + } - // disable the menu item "shader info" if no shader was selected - IShader *ishader = QERApp_Shader_ForName(shader); - CopiedString filename = ishader->getShaderFileName(); + // disable the menu item "shader info" if no shader was selected + IShader* ishader = QERApp_Shader_ForName( shader ); + CopiedString filename = ishader->getShaderFileName(); - if (filename.empty()) { - if (textureBrowser.m_shader_info_item != NULL) { - gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, FALSE); - } - } else { - gtk_widget_set_sensitive(textureBrowser.m_shader_info_item, TRUE); - } + if ( filename.empty() ) { + if ( textureBrowser.m_shader_info_item != NULL ) { + gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, FALSE ); + } + } + else { + gtk_widget_set_sensitive( textureBrowser.m_shader_info_item, TRUE ); + } - ishader->DecRef(); + ishader->DecRef(); } @@ -487,254 +468,239 @@ CopiedString g_TextureBrowser_currentDirectory; ============================================================================ */ -class TextureLayout { +class TextureLayout +{ public: // texture layout functions // TTimo: now based on shaders - int current_x, current_y, current_row; +int current_x, current_y, current_row; }; -void Texture_StartPos(TextureLayout &layout) -{ - layout.current_x = 8; - layout.current_y = -8; - layout.current_row = 0; +void Texture_StartPos( TextureLayout& layout ){ + layout.current_x = 8; + layout.current_y = -8; + layout.current_row = 0; } -void Texture_NextPos(TextureBrowser &textureBrowser, TextureLayout &layout, qtexture_t *current_texture, int *x, int *y) -{ - qtexture_t *q = current_texture; +void Texture_NextPos( TextureBrowser& textureBrowser, TextureLayout& layout, qtexture_t* current_texture, int *x, int *y ){ + qtexture_t* q = current_texture; - int nWidth = textureBrowser.getTextureWidth(q); - int nHeight = textureBrowser.getTextureHeight(q); - if (layout.current_x + nWidth > textureBrowser.width - 8 && - layout.current_row) { // go to the next row unless the texture is the first on the row - layout.current_x = 8; - layout.current_y -= layout.current_row + TextureBrowser_fontHeight(textureBrowser) + 4; - layout.current_row = 0; - } + int nWidth = textureBrowser.getTextureWidth( q ); + int nHeight = textureBrowser.getTextureHeight( q ); + if ( layout.current_x + nWidth > textureBrowser.width - 8 && layout.current_row ) { // go to the next row unless the texture is the first on the row + layout.current_x = 8; + layout.current_y -= layout.current_row + TextureBrowser_fontHeight( textureBrowser ) + 4; + layout.current_row = 0; + } - *x = layout.current_x; - *y = layout.current_y; + *x = layout.current_x; + *y = layout.current_y; - // Is our texture larger than the row? If so, grow the - // row height to match it + // Is our texture larger than the row? If so, grow the + // row height to match it - if (layout.current_row < nHeight) { - layout.current_row = nHeight; - } + if ( layout.current_row < nHeight ) { + layout.current_row = nHeight; + } - // never go less than 96, or the names get all crunched up - layout.current_x += nWidth < 96 ? 96 : nWidth; - layout.current_x += 8; + // never go less than 96, or the names get all crunched up + layout.current_x += nWidth < 96 ? 96 : nWidth; + layout.current_x += 8; } -bool TextureSearch_IsShown(const char *name) -{ - std::set::iterator iter; +bool TextureSearch_IsShown( const char* name ){ + std::set::iterator iter; - iter = GlobalTextureBrowser().m_found_shaders.find(name); + iter = GlobalTextureBrowser().m_found_shaders.find( name ); - if (iter == GlobalTextureBrowser().m_found_shaders.end()) { - return false; - } else { - return true; - } + if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) { + return false; + } + else { + return true; + } } // if texture_showinuse jump over non in-use textures -bool Texture_IsShown(IShader *shader, bool show_shaders, bool hideUnused) -{ - // filter missing shaders - // ugly: filter on built-in fallback name after substitution - if (g_TextureBrowser_filterMissing) { - if (isMissing(shader->getTexture()->name)) { - return false; - } - } - // filter the fallback (notex/shadernotex) for missing shaders or editor image - if (g_TextureBrowser_filterFallback) { - if (isNotex(shader->getName())) { - return false; - } - if (isNotex(shader->getTexture()->name)) { - return false; - } - } - - if (g_TextureBrowser_currentDirectory == "Untagged") { - std::set::iterator iter; - - iter = GlobalTextureBrowser().m_found_shaders.find(shader->getName()); - - if (iter == GlobalTextureBrowser().m_found_shaders.end()) { - return false; - } else { - return true; - } - } - - if (!shader_equal_prefix(shader->getName(), "textures/")) { - return false; - } - - if (!show_shaders && !shader->IsDefault()) { - return false; - } - - if (hideUnused && !shader->IsInUse()) { - return false; - } - - if (GlobalTextureBrowser().m_searchedTags) { - if (!TextureSearch_IsShown(shader->getName())) { - return false; - } else { - return true; - } - } else { - if (!shader_equal_prefix(shader_get_textureName(shader->getName()), - g_TextureBrowser_currentDirectory.c_str())) { - return false; - } - } - - return true; -} - -void TextureBrowser_heightChanged(TextureBrowser &textureBrowser) -{ - textureBrowser.m_heightChanged = true; - - TextureBrowser_updateScroll(textureBrowser); - TextureBrowser_queueDraw(textureBrowser); +bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){ + // filter missing shaders + // ugly: filter on built-in fallback name after substitution + if ( g_TextureBrowser_filterMissing ) { + if ( isMissing( shader->getTexture()->name ) ) { + return false; + } + } + // filter the fallback (notex/shadernotex) for missing shaders or editor image + if ( g_TextureBrowser_filterFallback ) { + if ( isNotex( shader->getName() ) ) { + return false; + } + if ( isNotex( shader->getTexture()->name ) ) { + return false; + } + } + + if ( g_TextureBrowser_currentDirectory == "Untagged" ) { + std::set::iterator iter; + + iter = GlobalTextureBrowser().m_found_shaders.find( shader->getName() ); + + if ( iter == GlobalTextureBrowser().m_found_shaders.end() ) { + return false; + } + else { + return true; + } + } + + if ( !shader_equal_prefix( shader->getName(), "textures/" ) ) { + return false; + } + + if ( !show_shaders && !shader->IsDefault() ) { + return false; + } + + if ( hideUnused && !shader->IsInUse() ) { + return false; + } + + if ( GlobalTextureBrowser().m_searchedTags ) { + if ( !TextureSearch_IsShown( shader->getName() ) ) { + return false; + } + else { + return true; + } + } + else { + if ( !shader_equal_prefix( shader_get_textureName( shader->getName() ), g_TextureBrowser_currentDirectory.c_str() ) ) { + return false; + } + } + + return true; +} + +void TextureBrowser_heightChanged( TextureBrowser& textureBrowser ){ + textureBrowser.m_heightChanged = true; + + TextureBrowser_updateScroll( textureBrowser ); + TextureBrowser_queueDraw( textureBrowser ); +} + +void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){ + if ( textureBrowser.m_heightChanged ) { + textureBrowser.m_heightChanged = false; + + textureBrowser.m_nTotalHeight = 0; + + TextureLayout layout; + Texture_StartPos( layout ); + for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() ) + { + IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); + + if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { + continue; + } + + int x, y; + Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y ); + textureBrowser.m_nTotalHeight = std::max( textureBrowser.m_nTotalHeight, abs( layout.current_y ) + TextureBrowser_fontHeight( textureBrowser ) + textureBrowser.getTextureHeight( shader->getTexture() ) + 4 ); + } + } +} + +int TextureBrowser_TotalHeight( TextureBrowser& textureBrowser ){ + TextureBrowser_evaluateHeight( textureBrowser ); + return textureBrowser.m_nTotalHeight; +} + +inline const int& min_int( const int& left, const int& right ){ + return std::min( left, right ); +} + +void TextureBrowser_clampOriginY( TextureBrowser& textureBrowser ){ + if ( textureBrowser.originy > 0 ) { + textureBrowser.originy = 0; + } + int lower = min_int( textureBrowser.height - TextureBrowser_TotalHeight( textureBrowser ), 0 ); + if ( textureBrowser.originy < lower ) { + textureBrowser.originy = lower; + } } -void TextureBrowser_evaluateHeight(TextureBrowser &textureBrowser) -{ - if (textureBrowser.m_heightChanged) { - textureBrowser.m_heightChanged = false; - - textureBrowser.m_nTotalHeight = 0; - - TextureLayout layout; - Texture_StartPos(layout); - for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { - IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); - - if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { - continue; - } - - int x, y; - Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); - textureBrowser.m_nTotalHeight = std::max(textureBrowser.m_nTotalHeight, - abs(layout.current_y) + TextureBrowser_fontHeight(textureBrowser) + - textureBrowser.getTextureHeight(shader->getTexture()) + 4); - } - } +int TextureBrowser_getOriginY( TextureBrowser& textureBrowser ){ + if ( textureBrowser.m_originInvalid ) { + textureBrowser.m_originInvalid = false; + TextureBrowser_clampOriginY( textureBrowser ); + TextureBrowser_updateScroll( textureBrowser ); + } + return textureBrowser.originy; } -int TextureBrowser_TotalHeight(TextureBrowser &textureBrowser) -{ - TextureBrowser_evaluateHeight(textureBrowser); - return textureBrowser.m_nTotalHeight; +void TextureBrowser_setOriginY( TextureBrowser& textureBrowser, int originy ){ + textureBrowser.originy = originy; + TextureBrowser_clampOriginY( textureBrowser ); + TextureBrowser_updateScroll( textureBrowser ); + TextureBrowser_queueDraw( textureBrowser ); } -inline const int &min_int(const int &left, const int &right) -{ - return std::min(left, right); -} - -void TextureBrowser_clampOriginY(TextureBrowser &textureBrowser) -{ - if (textureBrowser.originy > 0) { - textureBrowser.originy = 0; - } - int lower = min_int(textureBrowser.height - TextureBrowser_TotalHeight(textureBrowser), 0); - if (textureBrowser.originy < lower) { - textureBrowser.originy = lower; - } -} -int TextureBrowser_getOriginY(TextureBrowser &textureBrowser) -{ - if (textureBrowser.m_originInvalid) { - textureBrowser.m_originInvalid = false; - TextureBrowser_clampOriginY(textureBrowser); - TextureBrowser_updateScroll(textureBrowser); - } - return textureBrowser.originy; -} +Signal0 g_activeShadersChangedCallbacks; -void TextureBrowser_setOriginY(TextureBrowser &textureBrowser, int originy) -{ - textureBrowser.originy = originy; - TextureBrowser_clampOriginY(textureBrowser); - TextureBrowser_updateScroll(textureBrowser); - TextureBrowser_queueDraw(textureBrowser); +void TextureBrowser_addActiveShadersChangedCallback( const SignalHandler& handler ){ + g_activeShadersChangedCallbacks.connectLast( handler ); } +void TextureBrowser_constructTreeStore(); -Signal0 g_activeShadersChangedCallbacks; - -void TextureBrowser_addActiveShadersChangedCallback(const SignalHandler &handler) +class ShadersObserver : public ModuleObserver { - g_activeShadersChangedCallbacks.connectLast(handler); +Signal0 m_realiseCallbacks; +public: +void realise(){ + m_realiseCallbacks(); + TextureBrowser_constructTreeStore(); } -void TextureBrowser_constructTreeStore(); +void unrealise(){ +} -class ShadersObserver : public ModuleObserver { - Signal0 m_realiseCallbacks; -public: - void realise() - { - m_realiseCallbacks(); - TextureBrowser_constructTreeStore(); - } - - void unrealise() - { - } - - void insert(const SignalHandler &handler) - { - m_realiseCallbacks.connectLast(handler); - } +void insert( const SignalHandler& handler ){ + m_realiseCallbacks.connectLast( handler ); +} }; -namespace { - ShadersObserver g_ShadersObserver; +namespace +{ +ShadersObserver g_ShadersObserver; } -void TextureBrowser_addShadersRealiseCallback(const SignalHandler &handler) -{ - g_ShadersObserver.insert(handler); +void TextureBrowser_addShadersRealiseCallback( const SignalHandler& handler ){ + g_ShadersObserver.insert( handler ); } -void TextureBrowser_activeShadersChanged(TextureBrowser &textureBrowser) -{ - TextureBrowser_heightChanged(textureBrowser); - textureBrowser.m_originInvalid = true; +void TextureBrowser_activeShadersChanged( TextureBrowser& textureBrowser ){ + TextureBrowser_heightChanged( textureBrowser ); + textureBrowser.m_originInvalid = true; - g_activeShadersChangedCallbacks(); + g_activeShadersChangedCallbacks(); } struct TextureBrowser_ShowScrollbar { - static void Export(const TextureBrowser &self, const Callback &returnz) - { - returnz(self.m_showTextureScrollbar); - } - - static void Import(TextureBrowser &self, bool value) - { - self.m_showTextureScrollbar = value; - if (self.m_texture_scroll) { - self.m_texture_scroll.visible(self.m_showTextureScrollbar); - TextureBrowser_updateScroll(self); - } - } + static void Export(const TextureBrowser &self, const Callback &returnz) { + returnz(self.m_showTextureScrollbar); + } + + static void Import(TextureBrowser &self, bool value) { + self.m_showTextureScrollbar = value; + if (self.m_texture_scroll) { + self.m_texture_scroll.visible(self.m_showTextureScrollbar); + TextureBrowser_updateScroll(self); + } + } }; @@ -753,254 +719,249 @@ struct TextureBrowser_ShowScrollbar { ============== */ -bool endswith(const char *haystack, const char *needle) -{ - size_t lh = strlen(haystack); - size_t ln = strlen(needle); - if (lh < ln) { - return false; - } - return !memcmp(haystack + (lh - ln), needle, ln); -} - -bool texture_name_ignore(const char *name) +bool endswith( const char *haystack, const char *needle ){ + size_t lh = strlen( haystack ); + size_t ln = strlen( needle ); + if ( lh < ln ) { + return false; + } + return !memcmp( haystack + ( lh - ln ), needle, ln ); +} + +bool texture_name_ignore( const char* name ){ + StringOutputStream strTemp( string_length( name ) ); + strTemp << LowerCase( name ); + + return + endswith( strTemp.c_str(), ".specular" ) || + endswith( strTemp.c_str(), ".glow" ) || + endswith( strTemp.c_str(), ".bump" ) || + endswith( strTemp.c_str(), ".diffuse" ) || + endswith( strTemp.c_str(), ".blend" ) || + endswith( strTemp.c_str(), ".alpha" ) || + endswith( strTemp.c_str(), "_alpha" ) || + /* Quetoo */ + endswith( strTemp.c_str(), "_h" ) || + endswith( strTemp.c_str(), "_local" ) || + endswith( strTemp.c_str(), "_nm" ) || + endswith( strTemp.c_str(), "_s" ) || + /* DarkPlaces */ + endswith( strTemp.c_str(), "_bump" ) || + endswith( strTemp.c_str(), "_glow" ) || + endswith( strTemp.c_str(), "_gloss" ) || + endswith( strTemp.c_str(), "_luma" ) || + endswith( strTemp.c_str(), "_norm" ) || + endswith( strTemp.c_str(), "_pants" ) || + endswith( strTemp.c_str(), "_shirt" ) || + endswith( strTemp.c_str(), "_reflect" ) || + /* Unvanquished */ + endswith( strTemp.c_str(), "_d" ) || + endswith( strTemp.c_str(), "_n" ) || + endswith( strTemp.c_str(), "_p" ) || + endswith( strTemp.c_str(), "_g" ) || + endswith( strTemp.c_str(), "_a" ) || + 0; +} + +class LoadShaderVisitor : public Archive::Visitor { - StringOutputStream strTemp(string_length(name)); - strTemp << LowerCase(name); - - return - endswith(strTemp.c_str(), ".specular") || - endswith(strTemp.c_str(), ".glow") || - endswith(strTemp.c_str(), ".bump") || - endswith(strTemp.c_str(), ".diffuse") || - endswith(strTemp.c_str(), ".blend") || - endswith(strTemp.c_str(), ".alpha") || - endswith(strTemp.c_str(), "_norm") || - endswith(strTemp.c_str(), "_bump") || - endswith(strTemp.c_str(), "_glow") || - endswith(strTemp.c_str(), "_gloss") || - endswith(strTemp.c_str(), "_pants") || - endswith(strTemp.c_str(), "_shirt") || - endswith(strTemp.c_str(), "_reflect") || - endswith(strTemp.c_str(), "_alpha") || - 0; -} - -class LoadShaderVisitor : public Archive::Visitor { public: - void visit(const char *name) - { - IShader *shader = QERApp_Shader_ForName( - CopiedString(StringRange(name, path_get_filename_base_end(name))).c_str()); - shader->DecRef(); - } +void visit( const char* name ){ + IShader* shader = QERApp_Shader_ForName( CopiedString( StringRange( name, path_get_filename_base_end( name ) ) ).c_str() ); + shader->DecRef(); +} }; -void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused); +void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ); ui::Widget g_page_textures{ui::null}; -void TextureBrowser_toggleShow() -{ - GroupDialog_showPage(g_page_textures); +void TextureBrowser_toggleShow(){ + GroupDialog_showPage( g_page_textures ); } -void TextureBrowser_updateTitle() -{ - GroupDialog_updatePageTitle(g_page_textures); +void TextureBrowser_updateTitle(){ + GroupDialog_updatePageTitle( g_page_textures ); } -class TextureCategoryLoadShader { - const char *m_directory; - std::size_t &m_count; +class TextureCategoryLoadShader +{ +const char* m_directory; +std::size_t& m_count; public: - using func = void(const char *); - - TextureCategoryLoadShader(const char *directory, std::size_t &count) - : m_directory(directory), m_count(count) - { - m_count = 0; - } - - void operator()(const char *name) const - { - if (shader_equal_prefix(name, "textures/") - && shader_equal_prefix(name + string_length("textures/"), m_directory)) { - ++m_count; - // request the shader, this will load the texture if needed - // this Shader_ForName call is a kind of hack - IShader *pFoo = QERApp_Shader_ForName(name); - pFoo->DecRef(); - } - } +using func = void(const char *); + +TextureCategoryLoadShader( const char* directory, std::size_t& count ) + : m_directory( directory ), m_count( count ){ + m_count = 0; +} + +void operator()( const char* name ) const { + if ( shader_equal_prefix( name, "textures/" ) + && shader_equal_prefix( name + string_length( "textures/" ), m_directory ) ) { + ++m_count; + // request the shader, this will load the texture if needed + // this Shader_ForName call is a kind of hack + IShader *pFoo = QERApp_Shader_ForName( name ); + pFoo->DecRef(); + } +} }; -void TextureDirectory_loadTexture(const char *directory, const char *texture) -{ - StringOutputStream name(256); - name << directory << StringRange(texture, path_get_filename_base_end(texture)); +void TextureDirectory_loadTexture( const char* directory, const char* texture ){ + StringOutputStream name( 256 ); + name << directory << StringRange( texture, path_get_filename_base_end( texture ) ); - if (texture_name_ignore(name.c_str())) { - return; - } + if ( texture_name_ignore( name.c_str() ) ) { + return; + } - if (!shader_valid(name.c_str())) { - globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n"; - return; - } + if ( !shader_valid( name.c_str() ) ) { + globalOutputStream() << "Skipping invalid texture name: [" << name.c_str() << "]\n"; + return; + } - // if a texture is already in use to represent a shader, ignore it - IShader *shader = QERApp_Shader_ForName(name.c_str()); - shader->DecRef(); + // if a texture is already in use to represent a shader, ignore it + IShader* shader = QERApp_Shader_ForName( name.c_str() ); + shader->DecRef(); } -typedef ConstPointerCaller TextureDirectoryLoadTextureCaller; +typedef ConstPointerCaller TextureDirectoryLoadTextureCaller; -class LoadTexturesByTypeVisitor : public ImageModules::Visitor { - const char *m_dirstring; +class LoadTexturesByTypeVisitor : public ImageModules::Visitor +{ +const char* m_dirstring; public: - LoadTexturesByTypeVisitor(const char *dirstring) - : m_dirstring(dirstring) - { - } - - void visit(const char *minor, const _QERPlugImageTable &table) const - { - GlobalFileSystem().forEachFile(m_dirstring, minor, TextureDirectoryLoadTextureCaller(m_dirstring)); - } +LoadTexturesByTypeVisitor( const char* dirstring ) + : m_dirstring( dirstring ){ +} + +void visit( const char* minor, const _QERPlugImageTable& table ) const { + GlobalFileSystem().forEachFile( m_dirstring, minor, TextureDirectoryLoadTextureCaller( m_dirstring ) ); +} }; -void TextureBrowser_ShowDirectory(TextureBrowser &textureBrowser, const char *directory) -{ - if (TextureBrowser_showWads()) { - Archive *archive = GlobalFileSystem().getArchive(directory); - ASSERT_NOTNULL(archive); - LoadShaderVisitor visitor; - archive->forEachFile(Archive::VisitorFunc(visitor, Archive::eFiles, 0), "textures/"); - } else { - g_TextureBrowser_currentDirectory = directory; - TextureBrowser_heightChanged(textureBrowser); +void TextureBrowser_ShowDirectory( TextureBrowser& textureBrowser, const char* directory ){ + if ( TextureBrowser_showWads() ) { + Archive* archive = GlobalFileSystem().getArchive( directory ); + ASSERT_NOTNULL( archive ); + LoadShaderVisitor visitor; + archive->forEachFile( Archive::VisitorFunc( visitor, Archive::eFiles, 0 ), "textures/" ); + } + else + { + g_TextureBrowser_currentDirectory = directory; + TextureBrowser_heightChanged( textureBrowser ); - std::size_t shaders_count; - GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count))); - globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n"; + std::size_t shaders_count; + GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) ); + globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n"; - if (g_pGameDescription->mGameType != "doom3") { - // load remaining texture files + if ( g_pGameDescription->mGameType != "doom3" ) { + // load remaining texture files - StringOutputStream dirstring(64); - dirstring << "textures/" << directory; + StringOutputStream dirstring( 64 ); + dirstring << "textures/" << directory; - Radiant_getImageModules().foreachModule(LoadTexturesByTypeVisitor(dirstring.c_str())); - } - } + Radiant_getImageModules().foreachModule( LoadTexturesByTypeVisitor( dirstring.c_str() ) ); + } + } - // we'll display the newly loaded textures + all the ones already in use - TextureBrowser_SetHideUnused(textureBrowser, false); + // we'll display the newly loaded textures + all the ones already in use + TextureBrowser_SetHideUnused( textureBrowser, false ); - TextureBrowser_updateTitle(); + TextureBrowser_updateTitle(); } -void TextureBrowser_ShowTagSearchResult(TextureBrowser &textureBrowser, const char *directory) -{ - g_TextureBrowser_currentDirectory = directory; - TextureBrowser_heightChanged(textureBrowser); +void TextureBrowser_ShowTagSearchResult( TextureBrowser& textureBrowser, const char* directory ){ + g_TextureBrowser_currentDirectory = directory; + TextureBrowser_heightChanged( textureBrowser ); - std::size_t shaders_count; - GlobalShaderSystem().foreachShaderName(makeCallback(TextureCategoryLoadShader(directory, shaders_count))); - globalOutputStream() << "Showing " << Unsigned(shaders_count) << " shaders.\n"; + std::size_t shaders_count; + GlobalShaderSystem().foreachShaderName(makeCallback( TextureCategoryLoadShader( directory, shaders_count ) ) ); + globalOutputStream() << "Showing " << Unsigned( shaders_count ) << " shaders.\n"; - if (g_pGameDescription->mGameType != "doom3") { - // load remaining texture files - StringOutputStream dirstring(64); - dirstring << "textures/" << directory; + if ( g_pGameDescription->mGameType != "doom3" ) { + // load remaining texture files + StringOutputStream dirstring( 64 ); + dirstring << "textures/" << directory; - { - LoadTexturesByTypeVisitor visitor(dirstring.c_str()); - Radiant_getImageModules().foreachModule(visitor); - } - } + { + LoadTexturesByTypeVisitor visitor( dirstring.c_str() ); + Radiant_getImageModules().foreachModule( visitor ); + } + } - // we'll display the newly loaded textures + all the ones already in use - TextureBrowser_SetHideUnused(textureBrowser, false); + // we'll display the newly loaded textures + all the ones already in use + TextureBrowser_SetHideUnused( textureBrowser, false ); } bool TextureBrowser_hideUnused(); -void TextureBrowser_hideUnusedExport(const Callback &importer) -{ - importer(TextureBrowser_hideUnused()); +void TextureBrowser_hideUnusedExport( const Callback & importer ){ + importer( TextureBrowser_hideUnused() ); } typedef FreeCaller &), TextureBrowser_hideUnusedExport> TextureBrowserHideUnusedExport; -void TextureBrowser_showShadersExport(const Callback &importer) -{ - importer(GlobalTextureBrowser().m_showShaders); +void TextureBrowser_showShadersExport( const Callback & importer ){ + importer( GlobalTextureBrowser().m_showShaders ); } -typedef FreeCaller &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; +typedef FreeCaller &), TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; -void TextureBrowser_showShaderlistOnly(const Callback &importer) -{ - importer(g_TextureBrowser_shaderlistOnly); +void TextureBrowser_showShaderlistOnly( const Callback & importer ){ + importer( g_TextureBrowser_shaderlistOnly ); } -typedef FreeCaller &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport; +typedef FreeCaller &), TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport; -void TextureBrowser_fixedSize(const Callback &importer) -{ - importer(g_TextureBrowser_fixedSize); +void TextureBrowser_fixedSize( const Callback & importer ){ + importer( g_TextureBrowser_fixedSize ); } typedef FreeCaller &), TextureBrowser_fixedSize> TextureBrowser_FixedSizeExport; -void TextureBrowser_filterMissing(const Callback &importer) -{ - importer(g_TextureBrowser_filterMissing); +void TextureBrowser_filterMissing( const Callback & importer ){ + importer( g_TextureBrowser_filterMissing ); } typedef FreeCaller &), TextureBrowser_filterMissing> TextureBrowser_filterMissingExport; -void TextureBrowser_filterFallback(const Callback &importer) -{ - importer(g_TextureBrowser_filterFallback); +void TextureBrowser_filterFallback( const Callback & importer ){ + importer( g_TextureBrowser_filterFallback ); } -typedef FreeCaller &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport; +typedef FreeCaller &), TextureBrowser_filterFallback> TextureBrowser_filterFallbackExport; -void TextureBrowser_enableAlpha(const Callback &importer) -{ - importer(g_TextureBrowser_enableAlpha); +void TextureBrowser_enableAlpha( const Callback & importer ){ + importer( g_TextureBrowser_enableAlpha ); } typedef FreeCaller &), TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport; -void TextureBrowser_SetHideUnused(TextureBrowser &textureBrowser, bool hideUnused) -{ - if (hideUnused) { - textureBrowser.m_hideUnused = true; - } else { - textureBrowser.m_hideUnused = false; - } +void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){ + if ( hideUnused ) { + textureBrowser.m_hideUnused = true; + } + else + { + textureBrowser.m_hideUnused = false; + } - textureBrowser.m_hideunused_item.update(); + textureBrowser.m_hideunused_item.update(); - TextureBrowser_heightChanged(textureBrowser); - textureBrowser.m_originInvalid = true; + TextureBrowser_heightChanged( textureBrowser ); + textureBrowser.m_originInvalid = true; } -void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser) -{ - if (textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON) { - TextureBrowser_ShowDirectory(textureBrowser, TextureBrowser_getComonShadersDir()); - } +void TextureBrowser_ShowStartupShaders( TextureBrowser& textureBrowser ){ + if ( textureBrowser.m_startupShaders == STARTUPSHADERS_COMMON ) { + TextureBrowser_ShowDirectory( textureBrowser, TextureBrowser_getComonShadersDir() ); + } } @@ -1008,76 +969,76 @@ void TextureBrowser_ShowStartupShaders(TextureBrowser &textureBrowser) // it might need to be split in parts or moved out .. dunno // scroll origin so the specified texture is completely on screen // if current texture is not displayed, nothing is changed -void TextureBrowser_Focus(TextureBrowser &textureBrowser, const char *name) -{ - TextureLayout layout; - // scroll origin so the texture is completely on screen - Texture_StartPos(layout); - - for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { - IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); - - if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { - continue; - } - - int x, y; - Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); - qtexture_t *q = shader->getTexture(); - if (!q) { - break; - } - - // we have found when texdef->name and the shader name match - // NOTE: as everywhere else for our comparisons, we are not case sensitive - if (shader_equal(name, shader->getName())) { - int textureHeight = (int) (q->height * ((float) textureBrowser.m_textureScale / 100)) - + 2 * TextureBrowser_fontHeight(textureBrowser); - - int originy = TextureBrowser_getOriginY(textureBrowser); - if (y > originy) { - originy = y; - } - - if (y - textureHeight < originy - textureBrowser.height) { - originy = (y - textureHeight) + textureBrowser.height; - } - - TextureBrowser_setOriginY(textureBrowser, originy); - return; - } - } -} - -IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my) -{ - my += TextureBrowser_getOriginY(textureBrowser) - textureBrowser.height; - - TextureLayout layout; - Texture_StartPos(layout); - for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { - IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); - - if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { - continue; - } - - int x, y; - Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); - qtexture_t *q = shader->getTexture(); - if (!q) { - break; - } - - int nWidth = textureBrowser.getTextureWidth(q); - int nHeight = textureBrowser.getTextureHeight(q); - if (mx > x && mx - x < nWidth - && my < y && y - my < nHeight + TextureBrowser_fontHeight(textureBrowser)) { - return shader; - } - } - - return 0; +void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){ + TextureLayout layout; + // scroll origin so the texture is completely on screen + Texture_StartPos( layout ); + + for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() ) + { + IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); + + if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { + continue; + } + + int x, y; + Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y ); + qtexture_t* q = shader->getTexture(); + if ( !q ) { + break; + } + + // we have found when texdef->name and the shader name match + // NOTE: as everywhere else for our comparisons, we are not case sensitive + if ( shader_equal( name, shader->getName() ) ) { + int textureHeight = (int)( q->height * ( (float)textureBrowser.m_textureScale / 100 ) ) + + 2 * TextureBrowser_fontHeight( textureBrowser ); + + int originy = TextureBrowser_getOriginY( textureBrowser ); + if ( y > originy ) { + originy = y; + } + + if ( y - textureHeight < originy - textureBrowser.height ) { + originy = ( y - textureHeight ) + textureBrowser.height; + } + + TextureBrowser_setOriginY( textureBrowser, originy ); + return; + } + } +} + +IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){ + my += TextureBrowser_getOriginY( textureBrowser ) - textureBrowser.height; + + TextureLayout layout; + Texture_StartPos( layout ); + for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() ) + { + IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); + + if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { + continue; + } + + int x, y; + Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y ); + qtexture_t *q = shader->getTexture(); + if ( !q ) { + break; + } + + int nWidth = textureBrowser.getTextureWidth( q ); + int nHeight = textureBrowser.getTextureHeight( q ); + if ( mx > x && mx - x < nWidth + && my < y && y - my < nHeight + TextureBrowser_fontHeight( textureBrowser ) ) { + return shader; + } + } + + return 0; } /* @@ -1087,26 +1048,28 @@ IShader *Texture_At(TextureBrowser &textureBrowser, int mx, int my) By mouse click ============== */ -void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift) -{ - IShader *shader = Texture_At(textureBrowser, mx, my); - if (shader != 0) { - if (bShift) { - if (shader->IsDefault()) { - globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n"; - } else { - ViewShader(shader->getShaderFileName(), shader->getName()); - } - } else { - TextureBrowser_SetSelectedShader(textureBrowser, shader->getName()); - TextureBrowser_textureSelected(shader->getName()); - - if (!FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected) { - UndoableCommand undo("textureNameSetSelected"); - Select_SetShader(shader->getName()); - } - } - } +void SelectTexture( TextureBrowser& textureBrowser, int mx, int my, bool bShift ){ + IShader* shader = Texture_At( textureBrowser, mx, my ); + if ( shader != 0 ) { + if ( bShift ) { + if ( shader->IsDefault() ) { + globalOutputStream() << "ERROR: " << shader->getName() << " is not a shader, it's a texture.\n"; + } + else{ + ViewShader( shader->getShaderFileName(), shader->getName() ); + } + } + else + { + TextureBrowser_SetSelectedShader( textureBrowser, shader->getName() ); + TextureBrowser_textureSelected( shader->getName() ); + + if ( !FindTextureDialog_isOpen() && !textureBrowser.m_rmbSelected ) { + UndoableCommand undo( "textureNameSetSelected" ); + Select_SetShader( shader->getName() ); + } + } + } } /* @@ -1117,36 +1080,31 @@ void SelectTexture(TextureBrowser &textureBrowser, int mx, int my, bool bShift) ============================================================================ */ -void TextureBrowser_trackingDelta(int x, int y, unsigned int state, void *data) -{ - TextureBrowser &textureBrowser = *reinterpret_cast( data ); - if (y != 0) { - int scale = 1; +void TextureBrowser_trackingDelta( int x, int y, unsigned int state, void* data ){ + TextureBrowser& textureBrowser = *reinterpret_cast( data ); + if ( y != 0 ) { + int scale = 1; - if (state & GDK_SHIFT_MASK) { - scale = 4; - } + if ( state & GDK_SHIFT_MASK ) { + scale = 4; + } - int originy = TextureBrowser_getOriginY(textureBrowser); - originy += y * scale; - TextureBrowser_setOriginY(textureBrowser, originy); - } + int originy = TextureBrowser_getOriginY( textureBrowser ); + originy += y * scale; + TextureBrowser_setOriginY( textureBrowser, originy ); + } } -void TextureBrowser_Tracking_MouseDown(TextureBrowser &textureBrowser) -{ - textureBrowser.m_freezePointer.freeze_pointer(textureBrowser.m_parent, TextureBrowser_trackingDelta, - &textureBrowser); +void TextureBrowser_Tracking_MouseDown( TextureBrowser& textureBrowser ){ + textureBrowser.m_freezePointer.freeze_pointer( textureBrowser.m_parent, TextureBrowser_trackingDelta, &textureBrowser ); } -void TextureBrowser_Tracking_MouseUp(TextureBrowser &textureBrowser) -{ - textureBrowser.m_freezePointer.unfreeze_pointer(textureBrowser.m_parent); +void TextureBrowser_Tracking_MouseUp( TextureBrowser& textureBrowser ){ + textureBrowser.m_freezePointer.unfreeze_pointer( textureBrowser.m_parent ); } -void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 flags, int pointx, int pointy) -{ - SelectTexture(textureBrowser, pointx, textureBrowser.height - 1 - pointy, (flags & GDK_SHIFT_MASK) != 0); +void TextureBrowser_Selection_MouseDown( TextureBrowser& textureBrowser, guint32 flags, int pointx, int pointy ){ + SelectTexture( textureBrowser, pointx, textureBrowser.height - 1 - pointy, ( flags & GDK_SHIFT_MASK ) != 0 ); } /* @@ -1165,520 +1123,520 @@ void TextureBrowser_Selection_MouseDown(TextureBrowser &textureBrowser, guint32 this allows a plugin to completely override the texture system ============ */ -void Texture_Draw(TextureBrowser &textureBrowser) -{ - int originy = TextureBrowser_getOriginY(textureBrowser); - - glClearColor(textureBrowser.color_textureback[0], - textureBrowser.color_textureback[1], - textureBrowser.color_textureback[2], - 0); - glViewport(0, 0, textureBrowser.width, textureBrowser.height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glDisable(GL_DEPTH_TEST); - if (g_TextureBrowser_enableAlpha) { - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - } else { - glDisable(GL_BLEND); - } - glOrtho(0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100); - glEnable(GL_TEXTURE_2D); - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - int last_y = 0, last_height = 0; - - TextureLayout layout; - Texture_StartPos(layout); - for (QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement()) { - IShader *shader = QERApp_ActiveShaders_IteratorCurrent(); - - if (!Texture_IsShown(shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused)) { - continue; - } - - int x, y; - Texture_NextPos(textureBrowser, layout, shader->getTexture(), &x, &y); - qtexture_t *q = shader->getTexture(); - if (!q) { - break; - } - - int nWidth = textureBrowser.getTextureWidth(q); - int nHeight = textureBrowser.getTextureHeight(q); - - if (y != last_y) { - last_y = y; - last_height = 0; - } - last_height = std::max(nHeight, last_height); - - // Is this texture visible? - if ((y - nHeight - TextureBrowser_fontHeight(textureBrowser) < originy) - && (y > originy - textureBrowser.height)) { - // borders rules: - // if it's the current texture, draw a thick red line, else: - // shaders have a white border, simple textures don't - // if !texture_showinuse: (some textures displayed may not be in use) - // draw an additional square around with 0.5 1 0.5 color - if (shader_equal(TextureBrowser_GetSelectedShader(textureBrowser), shader->getName())) { - glLineWidth(3); - if (textureBrowser.m_rmbSelected) { - glColor3f(0, 0, 1); - } else { - glColor3f(1, 0, 0); - } - glDisable(GL_TEXTURE_2D); - - glBegin(GL_LINE_LOOP); - glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) + 4); - glVertex2i(x - 4, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4); - glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight - 4); - glVertex2i(x + 4 + nWidth, y - TextureBrowser_fontHeight(textureBrowser) + 4); - glEnd(); - - glEnable(GL_TEXTURE_2D); - glLineWidth(1); - } else { - glLineWidth(1); - // shader border: - if (!shader->IsDefault()) { - glColor3f(1, 1, 1); - glDisable(GL_TEXTURE_2D); - - glBegin(GL_LINE_LOOP); - glVertex2i(x - 1, y + 1 - TextureBrowser_fontHeight(textureBrowser)); - glVertex2i(x - 1, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser)); - glVertex2i(x + 1 + nWidth, y - nHeight - 1 - TextureBrowser_fontHeight(textureBrowser)); - glVertex2i(x + 1 + nWidth, y + 1 - TextureBrowser_fontHeight(textureBrowser)); - glEnd(); - glEnable(GL_TEXTURE_2D); - } - - // highlight in-use textures - if (!textureBrowser.m_hideUnused && shader->IsInUse()) { - glColor3f(0.5, 1, 0.5); - glDisable(GL_TEXTURE_2D); - glBegin(GL_LINE_LOOP); - glVertex2i(x - 3, y + 3 - TextureBrowser_fontHeight(textureBrowser)); - glVertex2i(x - 3, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser)); - glVertex2i(x + 3 + nWidth, y - nHeight - 3 - TextureBrowser_fontHeight(textureBrowser)); - glVertex2i(x + 3 + nWidth, y + 3 - TextureBrowser_fontHeight(textureBrowser)); - glEnd(); - glEnable(GL_TEXTURE_2D); - } - } - - // draw checkerboard for transparent textures - if (g_TextureBrowser_enableAlpha) { - glDisable(GL_TEXTURE_2D); - glBegin(GL_QUADS); - int font_height = TextureBrowser_fontHeight(textureBrowser); - for (int i = 0; i < nHeight; i += 8) { - for (int j = 0; j < nWidth; j += 8) { - unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99; - glColor3ub(color, color, color); - int left = j; - int right = std::min(j + 8, nWidth); - int top = i; - int bottom = std::min(i + 8, nHeight); - glVertex2i(x + right, y - nHeight - font_height + top); - glVertex2i(x + left, y - nHeight - font_height + top); - glVertex2i(x + left, y - nHeight - font_height + bottom); - glVertex2i(x + right, y - nHeight - font_height + bottom); - } - } - glEnd(); - glEnable(GL_TEXTURE_2D); - } - - // Draw the texture - glBindTexture(GL_TEXTURE_2D, q->texture_number); - GlobalOpenGL_debugAssertNoErrors(); - glColor3f(1, 1, 1); - glBegin(GL_QUADS); - glTexCoord2i(0, 0); - glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser)); - glTexCoord2i(1, 0); - glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser)); - glTexCoord2i(1, 1); - glVertex2i(x + nWidth, y - TextureBrowser_fontHeight(textureBrowser) - nHeight); - glTexCoord2i(0, 1); - glVertex2i(x, y - TextureBrowser_fontHeight(textureBrowser) - nHeight); - glEnd(); - - // draw the texture name - glDisable(GL_TEXTURE_2D); - glColor3f(1, 1, 1); - - glRasterPos2i(x, y - TextureBrowser_fontHeight(textureBrowser) + 5); - - // don't draw the directory name - const char *name = shader->getName(); - name += strlen(name); - while (name != shader->getName() && *(name - 1) != '/' && *(name - 1) != '\\') { - name--; - } - - GlobalOpenGL().drawString(name); - glEnable(GL_TEXTURE_2D); - } - - //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4; - } - - - // reset the current texture - glBindTexture(GL_TEXTURE_2D, 0); - //qglFinish(); -} - -void TextureBrowser_queueDraw(TextureBrowser &textureBrowser) -{ - if (textureBrowser.m_gl_widget) { - gtk_widget_queue_draw(textureBrowser.m_gl_widget); - } -} - - -void TextureBrowser_setScale(TextureBrowser &textureBrowser, std::size_t scale) -{ - textureBrowser.m_textureScale = scale; - - TextureBrowser_queueDraw(textureBrowser); -} - -void TextureBrowser_setUniformSize(TextureBrowser &textureBrowser, std::size_t scale) -{ - textureBrowser.m_uniformTextureSize = scale; - - TextureBrowser_queueDraw(textureBrowser); -} - - -void TextureBrowser_MouseWheel(TextureBrowser &textureBrowser, bool bUp) -{ - int originy = TextureBrowser_getOriginY(textureBrowser); - - if (bUp) { - originy += int(textureBrowser.m_mouseWheelScrollIncrement); - } else { - originy -= int(textureBrowser.m_mouseWheelScrollIncrement); - } - - TextureBrowser_setOriginY(textureBrowser, originy); +void Texture_Draw( TextureBrowser& textureBrowser ){ + int originy = TextureBrowser_getOriginY( textureBrowser ); + + glClearColor( textureBrowser.color_textureback[0], + textureBrowser.color_textureback[1], + textureBrowser.color_textureback[2], + 0 ); + glViewport( 0, 0, textureBrowser.width, textureBrowser.height ); + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + glDisable( GL_DEPTH_TEST ); + if ( g_TextureBrowser_enableAlpha ) { + glEnable( GL_BLEND ); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glDisable( GL_BLEND ); + } + glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 ); + glEnable( GL_TEXTURE_2D ); + + glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); + + int last_y = 0, last_height = 0; + + TextureLayout layout; + Texture_StartPos( layout ); + for ( QERApp_ActiveShaders_IteratorBegin(); !QERApp_ActiveShaders_IteratorAtEnd(); QERApp_ActiveShaders_IteratorIncrement() ) + { + IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); + + if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { + continue; + } + + int x, y; + Texture_NextPos( textureBrowser, layout, shader->getTexture(), &x, &y ); + qtexture_t *q = shader->getTexture(); + if ( !q ) { + break; + } + + int nWidth = textureBrowser.getTextureWidth( q ); + int nHeight = textureBrowser.getTextureHeight( q ); + + if ( y != last_y ) { + last_y = y; + last_height = 0; + } + last_height = std::max( nHeight, last_height ); + + // Is this texture visible? + if ( ( y - nHeight - TextureBrowser_fontHeight( textureBrowser ) < originy ) + && ( y > originy - textureBrowser.height ) ) { + // borders rules: + // if it's the current texture, draw a thick red line, else: + // shaders have a white border, simple textures don't + // if !texture_showinuse: (some textures displayed may not be in use) + // draw an additional square around with 0.5 1 0.5 color + if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) { + glLineWidth( 3 ); + if ( textureBrowser.m_rmbSelected ) { + glColor3f( 0,0,1 ); + } + else { + glColor3f( 1,0,0 ); + } + glDisable( GL_TEXTURE_2D ); + + glBegin( GL_LINE_LOOP ); + glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) + 4 ); + glVertex2i( x - 4,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 ); + glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight - 4 ); + glVertex2i( x + 4 + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) + 4 ); + glEnd(); + + glEnable( GL_TEXTURE_2D ); + glLineWidth( 1 ); + } + else + { + glLineWidth( 1 ); + // shader border: + if ( !shader->IsDefault() ) { + glColor3f( 1,1,1 ); + glDisable( GL_TEXTURE_2D ); + + glBegin( GL_LINE_LOOP ); + glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) ); + glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) ); + glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) ); + glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) ); + glEnd(); + glEnable( GL_TEXTURE_2D ); + } + + // highlight in-use textures + if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) { + glColor3f( 0.5,1,0.5 ); + glDisable( GL_TEXTURE_2D ); + glBegin( GL_LINE_LOOP ); + glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) ); + glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) ); + glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) ); + glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) ); + glEnd(); + glEnable( GL_TEXTURE_2D ); + } + } + + // draw checkerboard for transparent textures + if ( g_TextureBrowser_enableAlpha ) + { + glDisable( GL_TEXTURE_2D ); + glBegin( GL_QUADS ); + int font_height = TextureBrowser_fontHeight( textureBrowser ); + for ( int i = 0; i < nHeight; i += 8 ) + { + for ( int j = 0; j < nWidth; j += 8 ) + { + unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99; + glColor3ub( color, color, color ); + int left = j; + int right = std::min(j+8, nWidth); + int top = i; + int bottom = std::min(i+8, nHeight); + glVertex2i(x + right, y - nHeight - font_height + top); + glVertex2i(x + left, y - nHeight - font_height + top); + glVertex2i(x + left, y - nHeight - font_height + bottom); + glVertex2i(x + right, y - nHeight - font_height + bottom); + } + } + glEnd(); + glEnable( GL_TEXTURE_2D ); + } + + // Draw the texture + glBindTexture( GL_TEXTURE_2D, q->texture_number ); + GlobalOpenGL_debugAssertNoErrors(); + glColor3f( 1,1,1 ); + glBegin( GL_QUADS ); + glTexCoord2i( 0,0 ); + glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) ); + glTexCoord2i( 1,0 ); + glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) ); + glTexCoord2i( 1,1 ); + glVertex2i( x + nWidth,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight ); + glTexCoord2i( 0,1 ); + glVertex2i( x,y - TextureBrowser_fontHeight( textureBrowser ) - nHeight ); + glEnd(); + + // draw the texture name + glDisable( GL_TEXTURE_2D ); + glColor3f( 1,1,1 ); + + glRasterPos2i( x, y - TextureBrowser_fontHeight( textureBrowser ) + 5 ); + + // don't draw the directory name + const char* name = shader->getName(); + name += strlen( name ); + while ( name != shader->getName() && *( name - 1 ) != '/' && *( name - 1 ) != '\\' ) + name--; + + GlobalOpenGL().drawString( name ); + glEnable( GL_TEXTURE_2D ); + } + + //int totalHeight = abs(y) + last_height + TextureBrowser_fontHeight(textureBrowser) + 4; + } + + + // reset the current texture + glBindTexture( GL_TEXTURE_2D, 0 ); + //qglFinish(); +} + +void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){ + if ( textureBrowser.m_gl_widget ) { + gtk_widget_queue_draw( textureBrowser.m_gl_widget ); + } +} + + +void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){ + textureBrowser.m_textureScale = scale; + + TextureBrowser_queueDraw( textureBrowser ); +} + +void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){ + textureBrowser.m_uniformTextureSize = scale; + + TextureBrowser_queueDraw( textureBrowser ); +} + + +void TextureBrowser_MouseWheel( TextureBrowser& textureBrowser, bool bUp ){ + int originy = TextureBrowser_getOriginY( textureBrowser ); + + if ( bUp ) { + originy += int(textureBrowser.m_mouseWheelScrollIncrement); + } + else + { + originy -= int(textureBrowser.m_mouseWheelScrollIncrement); + } + + TextureBrowser_setOriginY( textureBrowser, originy ); } XmlTagBuilder TagBuilder; -enum { - TAG_COLUMN, - N_COLUMNS -}; - -void BuildStoreAssignedTags(ui::ListStore store, const char *shader, TextureBrowser *textureBrowser) +enum { - GtkTreeIter iter; - - store.clear(); - - std::vector assigned_tags; - TagBuilder.GetShaderTags(shader, assigned_tags); - - for (size_t i = 0; i < assigned_tags.size(); i++) { - store.append(TAG_COLUMN, assigned_tags[i].c_str()); - } -} + TAG_COLUMN, + N_COLUMNS +}; -void BuildStoreAvailableTags(ui::ListStore storeAvailable, - ui::ListStore storeAssigned, - const std::set &allTags, - TextureBrowser *textureBrowser) -{ - GtkTreeIter iterAssigned; - GtkTreeIter iterAvailable; - std::set::const_iterator iterAll; - gchar *tag_assigned; - - storeAvailable.clear(); - - bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned) != 0; - - if (!row) { // does the shader have tags assigned? - for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) { - storeAvailable.append(TAG_COLUMN, (*iterAll).c_str()); - } - } else { - while (row) // available tags = all tags - assigned tags - { - gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1); - - for (iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll) { - if (strcmp((char *) tag_assigned, (*iterAll).c_str()) != 0) { - storeAvailable.append(TAG_COLUMN, (*iterAll).c_str()); - } else { - row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned) != 0; - - if (row) { - gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1); - } - } - } - } - } -} - -gboolean TextureBrowser_button_press(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser) -{ - if (event->type == GDK_BUTTON_PRESS) { - if (event->button == 3) { - if (GlobalTextureBrowser().m_tags) { - textureBrowser->m_rmbSelected = true; - TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast( event->x ), - static_cast( event->y )); - - BuildStoreAssignedTags(textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), - textureBrowser); - BuildStoreAvailableTags(textureBrowser->m_available_store, textureBrowser->m_assigned_store, - textureBrowser->m_all_tags, textureBrowser); - textureBrowser->m_heightChanged = true; - textureBrowser->m_tag_frame.show(); +void BuildStoreAssignedTags( ui::ListStore store, const char* shader, TextureBrowser* textureBrowser ){ + GtkTreeIter iter; + + store.clear(); + + std::vector assigned_tags; + TagBuilder.GetShaderTags( shader, assigned_tags ); + + for ( size_t i = 0; i < assigned_tags.size(); i++ ) + { + store.append(TAG_COLUMN, assigned_tags[i].c_str()); + } +} + +void BuildStoreAvailableTags( ui::ListStore storeAvailable, + ui::ListStore storeAssigned, + const std::set& allTags, + TextureBrowser* textureBrowser ){ + GtkTreeIter iterAssigned; + GtkTreeIter iterAvailable; + std::set::const_iterator iterAll; + gchar* tag_assigned; + + storeAvailable.clear(); + + bool row = gtk_tree_model_get_iter_first(storeAssigned, &iterAssigned ) != 0; + + if ( !row ) { // does the shader have tags assigned? + for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll ) + { + storeAvailable.append(TAG_COLUMN, (*iterAll).c_str()); + } + } + else + { + while ( row ) // available tags = all tags - assigned tags + { + gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 ); + + for ( iterAll = allTags.begin(); iterAll != allTags.end(); ++iterAll ) + { + if ( strcmp( (char*)tag_assigned, ( *iterAll ).c_str() ) != 0 ) { + storeAvailable.append(TAG_COLUMN, (*iterAll).c_str()); + } + else + { + row = gtk_tree_model_iter_next(storeAssigned, &iterAssigned ) != 0; + + if ( row ) { + gtk_tree_model_get(storeAssigned, &iterAssigned, TAG_COLUMN, &tag_assigned, -1 ); + } + } + } + } + } +} + +gboolean TextureBrowser_button_press( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){ + if ( event->type == GDK_BUTTON_PRESS ) { + if ( event->button == 3 ) { + if ( GlobalTextureBrowser().m_tags ) { + textureBrowser->m_rmbSelected = true; + TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast( event->x ), static_cast( event->y ) ); + + BuildStoreAssignedTags( textureBrowser->m_assigned_store, textureBrowser->shader.c_str(), textureBrowser ); + BuildStoreAvailableTags( textureBrowser->m_available_store, textureBrowser->m_assigned_store, textureBrowser->m_all_tags, textureBrowser ); + textureBrowser->m_heightChanged = true; + textureBrowser->m_tag_frame.show(); ui::process(); - TextureBrowser_Focus(*textureBrowser, textureBrowser->shader.c_str()); - } else { - TextureBrowser_Tracking_MouseDown(*textureBrowser); - } - } else if (event->button == 1) { - TextureBrowser_Selection_MouseDown(*textureBrowser, event->state, static_cast( event->x ), - static_cast( event->y )); + TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() ); + } + else + { + TextureBrowser_Tracking_MouseDown( *textureBrowser ); + } + } + else if ( event->button == 1 ) { + TextureBrowser_Selection_MouseDown( *textureBrowser, event->state, static_cast( event->x ), static_cast( event->y ) ); - if (GlobalTextureBrowser().m_tags) { - textureBrowser->m_rmbSelected = false; - textureBrowser->m_tag_frame.hide(); - } - } - } - return FALSE; + if ( GlobalTextureBrowser().m_tags ) { + textureBrowser->m_rmbSelected = false; + textureBrowser->m_tag_frame.hide(); + } + } + } + return FALSE; } -gboolean TextureBrowser_button_release(ui::Widget widget, GdkEventButton *event, TextureBrowser *textureBrowser) -{ - if (event->type == GDK_BUTTON_RELEASE) { - if (event->button == 3) { - if (!GlobalTextureBrowser().m_tags) { - TextureBrowser_Tracking_MouseUp(*textureBrowser); - } - } - } - return FALSE; +gboolean TextureBrowser_button_release( ui::Widget widget, GdkEventButton* event, TextureBrowser* textureBrowser ){ + if ( event->type == GDK_BUTTON_RELEASE ) { + if ( event->button == 3 ) { + if ( !GlobalTextureBrowser().m_tags ) { + TextureBrowser_Tracking_MouseUp( *textureBrowser ); + } + } + } + return FALSE; } -gboolean TextureBrowser_motion(ui::Widget widget, GdkEventMotion *event, TextureBrowser *textureBrowser) -{ - return FALSE; +gboolean TextureBrowser_motion( ui::Widget widget, GdkEventMotion *event, TextureBrowser* textureBrowser ){ + return FALSE; } -gboolean TextureBrowser_scroll(ui::Widget widget, GdkEventScroll *event, TextureBrowser *textureBrowser) -{ - if (event->direction == GDK_SCROLL_UP) { - TextureBrowser_MouseWheel(*textureBrowser, true); - } else if (event->direction == GDK_SCROLL_DOWN) { - TextureBrowser_MouseWheel(*textureBrowser, false); - } - return FALSE; +gboolean TextureBrowser_scroll( ui::Widget widget, GdkEventScroll* event, TextureBrowser* textureBrowser ){ + if ( event->direction == GDK_SCROLL_UP ) { + TextureBrowser_MouseWheel( *textureBrowser, true ); + } + else if ( event->direction == GDK_SCROLL_DOWN ) { + TextureBrowser_MouseWheel( *textureBrowser, false ); + } + return FALSE; } -void TextureBrowser_scrollChanged(void *data, gdouble value) -{ - //globalOutputStream() << "vertical scroll\n"; - TextureBrowser_setOriginY(*reinterpret_cast( data ), -(int) value); +void TextureBrowser_scrollChanged( void* data, gdouble value ){ + //globalOutputStream() << "vertical scroll\n"; + TextureBrowser_setOriginY( *reinterpret_cast( data ), -(int)value ); } -static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser *textureBrowser) -{ - textureBrowser->m_scrollAdjustment.value_changed(gtk_adjustment_get_value(adjustment)); +static void TextureBrowser_verticalScroll(ui::Adjustment adjustment, TextureBrowser* textureBrowser ){ + textureBrowser->m_scrollAdjustment.value_changed( gtk_adjustment_get_value(adjustment) ); } -void TextureBrowser_updateScroll(TextureBrowser &textureBrowser) -{ - if (textureBrowser.m_showTextureScrollbar) { - int totalHeight = TextureBrowser_TotalHeight(textureBrowser); +void TextureBrowser_updateScroll( TextureBrowser& textureBrowser ){ + if ( textureBrowser.m_showTextureScrollbar ) { + int totalHeight = TextureBrowser_TotalHeight( textureBrowser ); - totalHeight = std::max(totalHeight, textureBrowser.height); + totalHeight = std::max( totalHeight, textureBrowser.height ); - auto vadjustment = gtk_range_get_adjustment(GTK_RANGE(textureBrowser.m_texture_scroll)); + auto vadjustment = gtk_range_get_adjustment( GTK_RANGE( textureBrowser.m_texture_scroll ) ); - gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY(textureBrowser)); - gtk_adjustment_set_page_size(vadjustment, textureBrowser.height); - gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2); - gtk_adjustment_set_step_increment(vadjustment, 20); - gtk_adjustment_set_lower(vadjustment, 0); - gtk_adjustment_set_upper(vadjustment, totalHeight); + gtk_adjustment_set_value(vadjustment, -TextureBrowser_getOriginY( textureBrowser )); + gtk_adjustment_set_page_size(vadjustment, textureBrowser.height); + gtk_adjustment_set_page_increment(vadjustment, textureBrowser.height / 2); + gtk_adjustment_set_step_increment(vadjustment, 20); + gtk_adjustment_set_lower(vadjustment, 0); + gtk_adjustment_set_upper(vadjustment, totalHeight); - g_signal_emit_by_name(G_OBJECT(vadjustment), "changed"); - } + g_signal_emit_by_name( G_OBJECT( vadjustment ), "changed" ); + } } -gboolean TextureBrowser_size_allocate(ui::Widget widget, GtkAllocation *allocation, TextureBrowser *textureBrowser) -{ - textureBrowser->width = allocation->width; - textureBrowser->height = allocation->height; - TextureBrowser_heightChanged(*textureBrowser); - textureBrowser->m_originInvalid = true; - TextureBrowser_queueDraw(*textureBrowser); - return FALSE; +gboolean TextureBrowser_size_allocate( ui::Widget widget, GtkAllocation* allocation, TextureBrowser* textureBrowser ){ + textureBrowser->width = allocation->width; + textureBrowser->height = allocation->height; + TextureBrowser_heightChanged( *textureBrowser ); + textureBrowser->m_originInvalid = true; + TextureBrowser_queueDraw( *textureBrowser ); + return FALSE; } -gboolean TextureBrowser_expose(ui::Widget widget, GdkEventExpose *event, TextureBrowser *textureBrowser) -{ - if (glwidget_make_current(textureBrowser->m_gl_widget) != FALSE) { - GlobalOpenGL_debugAssertNoErrors(); - TextureBrowser_evaluateHeight(*textureBrowser); - Texture_Draw(*textureBrowser); - GlobalOpenGL_debugAssertNoErrors(); - glwidget_swap_buffers(textureBrowser->m_gl_widget); - } - return FALSE; +gboolean TextureBrowser_expose( ui::Widget widget, GdkEventExpose* event, TextureBrowser* textureBrowser ){ + if ( glwidget_make_current( textureBrowser->m_gl_widget ) != FALSE ) { + GlobalOpenGL_debugAssertNoErrors(); + TextureBrowser_evaluateHeight( *textureBrowser ); + Texture_Draw( *textureBrowser ); + GlobalOpenGL_debugAssertNoErrors(); + glwidget_swap_buffers( textureBrowser->m_gl_widget ); + } + return FALSE; } TextureBrowser g_TextureBrowser; -TextureBrowser &GlobalTextureBrowser() -{ - return g_TextureBrowser; +TextureBrowser& GlobalTextureBrowser(){ + return g_TextureBrowser; } -bool TextureBrowser_hideUnused() -{ - return g_TextureBrowser.m_hideUnused; +bool TextureBrowser_hideUnused(){ + return g_TextureBrowser.m_hideUnused; } -void TextureBrowser_ToggleHideUnused() -{ - if (g_TextureBrowser.m_hideUnused) { - TextureBrowser_SetHideUnused(g_TextureBrowser, false); - } else { - TextureBrowser_SetHideUnused(g_TextureBrowser, true); - } +void TextureBrowser_ToggleHideUnused(){ + if ( g_TextureBrowser.m_hideUnused ) { + TextureBrowser_SetHideUnused( g_TextureBrowser, false ); + } + else + { + TextureBrowser_SetHideUnused( g_TextureBrowser, true ); + } } -void TextureGroups_constructTreeModel(TextureGroups groups, ui::TreeStore store) -{ - // put the information from the old textures menu into a treeview - GtkTreeIter iter, child; - - TextureGroups::const_iterator i = groups.begin(); - while (i != groups.end()) { - const char *dirName = (*i).c_str(); - const char *firstUnderscore = strchr(dirName, '_'); - StringRange dirRoot(dirName, (firstUnderscore == 0) ? dirName : firstUnderscore + 1); - - TextureGroups::const_iterator next = i; - ++next; - if (firstUnderscore != 0 - && next != groups.end() - && string_equal_start((*next).c_str(), dirRoot)) { - gtk_tree_store_append(store, &iter, NULL); - gtk_tree_store_set(store, &iter, 0, CopiedString(StringRange(dirName, firstUnderscore)).c_str(), -1); - - // keep going... - while (i != groups.end() && string_equal_start((*i).c_str(), dirRoot)) { - gtk_tree_store_append(store, &child, &iter); - gtk_tree_store_set(store, &child, 0, (*i).c_str(), -1); - ++i; - } - } else { - gtk_tree_store_append(store, &iter, NULL); - gtk_tree_store_set(store, &iter, 0, dirName, -1); - ++i; - } - } -} - -TextureGroups TextureGroups_constructTreeView() -{ - TextureGroups groups; +void TextureGroups_constructTreeModel( TextureGroups groups, ui::TreeStore store ){ + // put the information from the old textures menu into a treeview + GtkTreeIter iter, child; - if (TextureBrowser_showWads()) { - GlobalFileSystem().forEachArchive(TextureGroupsAddWadCaller(groups)); - } else { - // scan texture dirs and pak files only if not restricting to shaderlist - if (g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly) { - GlobalFileSystem().forEachDirectory("textures/", TextureGroupsAddDirectoryCaller(groups)); - } + TextureGroups::const_iterator i = groups.begin(); + while ( i != groups.end() ) + { + const char* dirName = ( *i ).c_str(); + const char* firstUnderscore = strchr( dirName, '_' ); + StringRange dirRoot( dirName, ( firstUnderscore == 0 ) ? dirName : firstUnderscore + 1 ); - GlobalShaderSystem().foreachShaderName(TextureGroupsAddShaderCaller(groups)); - } + TextureGroups::const_iterator next = i; + ++next; + if ( firstUnderscore != 0 + && next != groups.end() + && string_equal_start( ( *next ).c_str(), dirRoot ) ) { + gtk_tree_store_append( store, &iter, NULL ); + gtk_tree_store_set( store, &iter, 0, CopiedString( StringRange( dirName, firstUnderscore ) ).c_str(), -1 ); - return groups; + // keep going... + while ( i != groups.end() && string_equal_start( ( *i ).c_str(), dirRoot ) ) + { + gtk_tree_store_append( store, &child, &iter ); + gtk_tree_store_set( store, &child, 0, ( *i ).c_str(), -1 ); + ++i; + } + } + else + { + gtk_tree_store_append( store, &iter, NULL ); + gtk_tree_store_set( store, &iter, 0, dirName, -1 ); + ++i; + } + } } -void TextureBrowser_constructTreeStore() -{ - TextureGroups groups = TextureGroups_constructTreeView(); - auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING)); - TextureGroups_constructTreeModel(groups, store); +TextureGroups TextureGroups_constructTreeView(){ + TextureGroups groups; + + if ( TextureBrowser_showWads() ) { + GlobalFileSystem().forEachArchive( TextureGroupsAddWadCaller( groups ) ); + } + else + { + // scan texture dirs and pak files only if not restricting to shaderlist + if ( g_pGameDescription->mGameType != "doom3" && !g_TextureBrowser_shaderlistOnly ) { + GlobalFileSystem().forEachDirectory( "textures/", TextureGroupsAddDirectoryCaller( groups ) ); + } - gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store); + GlobalShaderSystem().foreachShaderName( TextureGroupsAddShaderCaller( groups ) ); + } - g_object_unref(G_OBJECT(store)); + return groups; } -void TextureBrowser_constructTreeStoreTags() -{ - TextureGroups groups; - auto store = ui::TreeStore::from(gtk_tree_store_new(1, G_TYPE_STRING)); +void TextureBrowser_constructTreeStore(){ + TextureGroups groups = TextureGroups_constructTreeView(); + auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING )); + TextureGroups_constructTreeModel( groups, store ); + + gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTree, store); + + g_object_unref( G_OBJECT( store ) ); +} + +void TextureBrowser_constructTreeStoreTags(){ + TextureGroups groups; + auto store = ui::TreeStore::from(gtk_tree_store_new( 1, G_TYPE_STRING )); auto model = g_TextureBrowser.m_all_tags_list; - gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model); + gtk_tree_view_set_model(g_TextureBrowser.m_treeViewTags, model ); - g_object_unref(G_OBJECT(store)); + g_object_unref( G_OBJECT( store ) ); } -void TreeView_onRowActivated(ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata) -{ - GtkTreeIter iter; +void TreeView_onRowActivated( ui::TreeView treeview, ui::TreePath path, ui::TreeViewColumn col, gpointer userdata ){ + GtkTreeIter iter; - auto model = gtk_tree_view_get_model(treeview); + auto model = gtk_tree_view_get_model(treeview ); - if (gtk_tree_model_get_iter(model, &iter, path)) { - gchar dirName[1024]; + if ( gtk_tree_model_get_iter( model, &iter, path ) ) { + gchar dirName[1024]; - gchar *buffer; - gtk_tree_model_get(model, &iter, 0, &buffer, -1); - strcpy(dirName, buffer); - g_free(buffer); + gchar* buffer; + gtk_tree_model_get( model, &iter, 0, &buffer, -1 ); + strcpy( dirName, buffer ); + g_free( buffer ); - g_TextureBrowser.m_searchedTags = false; + g_TextureBrowser.m_searchedTags = false; - if (!TextureBrowser_showWads()) { - strcat(dirName, "/"); - } + if ( !TextureBrowser_showWads() ) { + strcat( dirName, "/" ); + } - ScopeDisableScreenUpdates disableScreenUpdates(dirName, "Loading Textures"); - TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName); - TextureBrowser_queueDraw(GlobalTextureBrowser()); - } + ScopeDisableScreenUpdates disableScreenUpdates( dirName, "Loading Textures" ); + TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName ); + TextureBrowser_queueDraw( GlobalTextureBrowser() ); + } } -void TextureBrowser_createTreeViewTree() -{ - gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE); +void TextureBrowser_createTreeViewTree(){ + gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTree, FALSE ); - gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE); - g_TextureBrowser.m_treeViewTree.connect("row-activated", (GCallback) TreeView_onRowActivated, NULL); + gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTree, FALSE ); + g_TextureBrowser.m_treeViewTree.connect( "row-activated", (GCallback) TreeView_onRowActivated, NULL ); - auto renderer = ui::CellRendererText(ui::New); - gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL); + auto renderer = ui::CellRendererText(ui::New); + gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTree, -1, "", renderer, "text", 0, NULL ); - TextureBrowser_constructTreeStore(); + TextureBrowser_constructTreeStore(); } void TextureBrowser_addTag(); @@ -1687,1059 +1645,1008 @@ void TextureBrowser_renameTag(); void TextureBrowser_deleteTag(); -void TextureBrowser_createContextMenu(ui::Widget treeview, GdkEventButton *event) -{ - ui::Widget menu = ui::Menu(ui::New); +void TextureBrowser_createContextMenu( ui::Widget treeview, GdkEventButton *event ){ + ui::Widget menu = ui::Menu(ui::New); - ui::Widget menuitem = ui::MenuItem("Add tag"); - menuitem.connect("activate", (GCallback) TextureBrowser_addTag, treeview); - gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); + ui::Widget menuitem = ui::MenuItem( "Add tag" ); + menuitem.connect( "activate", (GCallback)TextureBrowser_addTag, treeview ); + gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem ); - menuitem = ui::MenuItem("Rename tag"); - menuitem.connect("activate", (GCallback) TextureBrowser_renameTag, treeview); - gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); + menuitem = ui::MenuItem( "Rename tag" ); + menuitem.connect( "activate", (GCallback)TextureBrowser_renameTag, treeview ); + gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem ); - menuitem = ui::MenuItem("Delete tag"); - menuitem.connect("activate", (GCallback) TextureBrowser_deleteTag, treeview); - gtk_menu_shell_append(GTK_MENU_SHELL(menu), menuitem); + menuitem = ui::MenuItem( "Delete tag" ); + menuitem.connect( "activate", (GCallback)TextureBrowser_deleteTag, treeview ); + gtk_menu_shell_append( GTK_MENU_SHELL( menu ), menuitem ); - gtk_widget_show_all(menu); + gtk_widget_show_all( menu ); - gtk_menu_popup(GTK_MENU(menu), NULL, NULL, NULL, NULL, - (event != NULL) ? event->button : 0, - gdk_event_get_time((GdkEvent *) event)); + gtk_menu_popup( GTK_MENU( menu ), NULL, NULL, NULL, NULL, + ( event != NULL ) ? event->button : 0, + gdk_event_get_time( (GdkEvent*)event ) ); } -gboolean TreeViewTags_onButtonPressed(ui::TreeView treeview, GdkEventButton *event) -{ - if (event->type == GDK_BUTTON_PRESS && event->button == 3) { - GtkTreePath *path; - auto selection = gtk_tree_view_get_selection(treeview); +gboolean TreeViewTags_onButtonPressed( ui::TreeView treeview, GdkEventButton *event ){ + if ( event->type == GDK_BUTTON_PRESS && event->button == 3 ) { + GtkTreePath *path; + auto selection = gtk_tree_view_get_selection(treeview ); - if (gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL)) { - gtk_tree_selection_unselect_all(selection); - gtk_tree_selection_select_path(selection, path); - gtk_tree_path_free(path); - } + if ( gtk_tree_view_get_path_at_pos(treeview, event->x, event->y, &path, NULL, NULL, NULL ) ) { + gtk_tree_selection_unselect_all( selection ); + gtk_tree_selection_select_path( selection, path ); + gtk_tree_path_free( path ); + } - TextureBrowser_createContextMenu(treeview, event); - return TRUE; - } - return FALSE; + TextureBrowser_createContextMenu( treeview, event ); + return TRUE; + } + return FALSE; } -void TextureBrowser_createTreeViewTags() -{ - g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New); - gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE); +void TextureBrowser_createTreeViewTags(){ + g_TextureBrowser.m_treeViewTags = ui::TreeView(ui::New); + gtk_tree_view_set_enable_search(g_TextureBrowser.m_treeViewTags, FALSE ); - g_TextureBrowser.m_treeViewTags.connect("button-press-event", (GCallback) TreeViewTags_onButtonPressed, NULL); + g_TextureBrowser.m_treeViewTags.connect( "button-press-event", (GCallback)TreeViewTags_onButtonPressed, NULL ); - gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE); + gtk_tree_view_set_headers_visible(g_TextureBrowser.m_treeViewTags, FALSE ); - auto renderer = ui::CellRendererText(ui::New); - gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL); + auto renderer = ui::CellRendererText(ui::New); + gtk_tree_view_insert_column_with_attributes(g_TextureBrowser.m_treeViewTags, -1, "", renderer, "text", 0, NULL ); - TextureBrowser_constructTreeStoreTags(); + TextureBrowser_constructTreeStoreTags(); } -ui::MenuItem TextureBrowser_constructViewMenu(ui::Menu menu) -{ - ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_View")); +ui::MenuItem TextureBrowser_constructViewMenu( ui::Menu menu ){ + ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_View" )); - if (g_Layout_enableDetachableMenus.m_value) { - menu_tearoff(menu); - } + if ( g_Layout_enableDetachableMenus.m_value ) { + menu_tearoff( menu ); + } - create_check_menu_item_with_mnemonic(menu, "Hide _Unused", "ShowInUse"); - if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) { - create_check_menu_item_with_mnemonic(menu, "Hide Image Missing", "FilterMissing"); - } + create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" ); + if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) { + create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterMissing" ); + } - // hide notex and shadernotex on texture browser: no one wants to apply them - create_check_menu_item_with_mnemonic(menu, "Hide Fallback", "FilterFallback"); + // hide notex and shadernotex on texture browser: no one wants to apply them + create_check_menu_item_with_mnemonic( menu, "Hide Fallback", "FilterFallback" ); - menu_separator(menu); + menu_separator( menu ); - create_menu_item_with_mnemonic(menu, "Show All", "ShowAllTextures"); + create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" ); - // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games - if (g_pGameDescription->mGameType == "doom3" || !string_empty(g_pGameDescription->getKeyValue("show_wads"))) { - g_TextureBrowser.m_showShaders = true; - } else { - create_check_menu_item_with_mnemonic(menu, "Show shaders", "ToggleShowShaders"); - } + // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games + if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) { + g_TextureBrowser.m_showShaders = true; + } + else + { + create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" ); + } - if (g_pGameDescription->mGameType != "doom3" && string_empty(g_pGameDescription->getKeyValue("show_wads"))) { - create_check_menu_item_with_mnemonic(menu, "Shaders Only", "ToggleShowShaderlistOnly"); - } - if (g_TextureBrowser.m_tags) { - create_menu_item_with_mnemonic(menu, "Show Untagged", "ShowUntagged"); - } + if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) { + create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" ); + } + if ( g_TextureBrowser.m_tags ) { + create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" ); + } - menu_separator(menu); - create_check_menu_item_with_mnemonic(menu, "Fixed Size", "FixedSize"); - create_check_menu_item_with_mnemonic(menu, "Transparency", "EnableAlpha"); + menu_separator( menu ); + create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" ); + create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" ); - if (string_empty(g_pGameDescription->getKeyValue("show_wads"))) { - menu_separator(menu); - g_TextureBrowser.m_shader_info_item = ui::Widget( - create_menu_item_with_mnemonic(menu, "Shader Info", "ShaderInfo")); - gtk_widget_set_sensitive(g_TextureBrowser.m_shader_info_item, FALSE); - } + if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) { + menu_separator( menu ); + g_TextureBrowser.m_shader_info_item = ui::Widget(create_menu_item_with_mnemonic( menu, "Shader Info", "ShaderInfo" )); + gtk_widget_set_sensitive( g_TextureBrowser.m_shader_info_item, FALSE ); + } - return textures_menu_item; + return textures_menu_item; } -ui::MenuItem TextureBrowser_constructToolsMenu(ui::Menu menu) -{ - ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("_Tools")); +ui::MenuItem TextureBrowser_constructToolsMenu( ui::Menu menu ){ + ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "_Tools" )); - if (g_Layout_enableDetachableMenus.m_value) { - menu_tearoff(menu); - } + if ( g_Layout_enableDetachableMenus.m_value ) { + menu_tearoff( menu ); + } - create_menu_item_with_mnemonic(menu, "Flush & Reload Shaders", "RefreshShaders"); - create_menu_item_with_mnemonic(menu, "Find / Replace...", "FindReplaceTextures"); + create_menu_item_with_mnemonic( menu, "Flush & Reload Shaders", "RefreshShaders" ); + create_menu_item_with_mnemonic( menu, "Find / Replace...", "FindReplaceTextures" ); - return textures_menu_item; + return textures_menu_item; } -ui::MenuItem TextureBrowser_constructTagsMenu(ui::Menu menu) -{ - ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic("T_ags")); +ui::MenuItem TextureBrowser_constructTagsMenu( ui::Menu menu ){ + ui::MenuItem textures_menu_item = ui::MenuItem(new_sub_menu_item_with_mnemonic( "T_ags" )); - if (g_Layout_enableDetachableMenus.m_value) { - menu_tearoff(menu); - } + if ( g_Layout_enableDetachableMenus.m_value ) { + menu_tearoff( menu ); + } - create_menu_item_with_mnemonic(menu, "Add tag", "AddTag"); - create_menu_item_with_mnemonic(menu, "Rename tag", "RenameTag"); - create_menu_item_with_mnemonic(menu, "Delete tag", "DeleteTag"); - menu_separator(menu); - create_menu_item_with_mnemonic(menu, "Copy tags from selected", "CopyTag"); - create_menu_item_with_mnemonic(menu, "Paste tags to selected", "PasteTag"); + create_menu_item_with_mnemonic( menu, "Add tag", "AddTag" ); + create_menu_item_with_mnemonic( menu, "Rename tag", "RenameTag" ); + create_menu_item_with_mnemonic( menu, "Delete tag", "DeleteTag" ); + menu_separator( menu ); + create_menu_item_with_mnemonic( menu, "Copy tags from selected", "CopyTag" ); + create_menu_item_with_mnemonic( menu, "Paste tags to selected", "PasteTag" ); - return textures_menu_item; + return textures_menu_item; } -gboolean TextureBrowser_tagMoveHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList **selected) -{ - g_assert(selected != NULL); +gboolean TextureBrowser_tagMoveHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter iter, GSList** selected ){ + g_assert( selected != NULL ); - auto rowref = gtk_tree_row_reference_new(model, path); - *selected = g_slist_append(*selected, rowref); + auto rowref = gtk_tree_row_reference_new( model, path ); + *selected = g_slist_append( *selected, rowref ); - return FALSE; + return FALSE; } -void TextureBrowser_assignTags() -{ - GSList *selected = NULL; - GSList *node; - gchar *tag_assigned; - - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree); - - gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper, - &selected); - - if (selected != NULL) { - for (node = selected; node != NULL; node = node->next) { - auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data); - - if (path) { - GtkTreeIter iter; - - if (gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path)) { - gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1); - if (!TagBuilder.CheckShaderTag(g_TextureBrowser.shader.c_str())) { - // create a custom shader/texture entry - IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str()); - CopiedString filename = ishader->getShaderFileName(); - - if (filename.empty()) { - // it's a texture - TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE); - } else { - // it's a shader - TagBuilder.AddShaderNode(g_TextureBrowser.shader.c_str(), CUSTOM, SHADER); - } - ishader->DecRef(); - } - TagBuilder.AddShaderTag(g_TextureBrowser.shader.c_str(), (char *) tag_assigned, TAG); - - gtk_list_store_remove(g_TextureBrowser.m_available_store, &iter); - g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned); - } - } - } - - g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL); - - // Save changes - TagBuilder.SaveXmlDoc(); - } - g_slist_free(selected); -} - -void TextureBrowser_removeTags() -{ - GSList *selected = NULL; - GSList *node; - gchar *tag; +void TextureBrowser_assignTags(){ + GSList* selected = NULL; + GSList* node; + gchar* tag_assigned; + + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree ); - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree); + gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected ); - gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper, - &selected); + if ( selected != NULL ) { + for ( node = selected; node != NULL; node = node->next ) + { + auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data ); - if (selected != NULL) { - for (node = selected; node != NULL; node = node->next) { - auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data); + if ( path ) { + GtkTreeIter iter; - if (path) { - GtkTreeIter iter; + if ( gtk_tree_model_get_iter(g_TextureBrowser.m_available_store, &iter, path ) ) { + gtk_tree_model_get(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, &tag_assigned, -1 ); + if ( !TagBuilder.CheckShaderTag( g_TextureBrowser.shader.c_str() ) ) { + // create a custom shader/texture entry + IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() ); + CopiedString filename = ishader->getShaderFileName(); - if (gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path)) { - gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1); - TagBuilder.DeleteShaderTag(g_TextureBrowser.shader.c_str(), tag); - gtk_list_store_remove(g_TextureBrowser.m_assigned_store, &iter); - } - } - } + if ( filename.empty() ) { + // it's a texture + TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, TEXTURE ); + } + else { + // it's a shader + TagBuilder.AddShaderNode( g_TextureBrowser.shader.c_str(), CUSTOM, SHADER ); + } + ishader->DecRef(); + } + TagBuilder.AddShaderTag( g_TextureBrowser.shader.c_str(), (char*)tag_assigned, TAG ); - g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL); + gtk_list_store_remove( g_TextureBrowser.m_available_store, &iter ); + g_TextureBrowser.m_assigned_store.append(TAG_COLUMN, tag_assigned); + } + } + } - // Update the "available tags list" - BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, - g_TextureBrowser.m_all_tags, &g_TextureBrowser); + g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL ); - // Save changes - TagBuilder.SaveXmlDoc(); - } - g_slist_free(selected); + // Save changes + TagBuilder.SaveXmlDoc(); + } + g_slist_free( selected ); } -void TextureBrowser_buildTagList() -{ - g_TextureBrowser.m_all_tags_list.clear(); +void TextureBrowser_removeTags(){ + GSList* selected = NULL; + GSList* node; + gchar* tag; + + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree ); - std::set::iterator iter; + gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected ); - for (iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter) { - g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str()); - } + if ( selected != NULL ) { + for ( node = selected; node != NULL; node = node->next ) + { + auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data ); + + if ( path ) { + GtkTreeIter iter; + + if ( gtk_tree_model_get_iter(g_TextureBrowser.m_assigned_store, &iter, path ) ) { + gtk_tree_model_get(g_TextureBrowser.m_assigned_store, &iter, TAG_COLUMN, &tag, -1 ); + TagBuilder.DeleteShaderTag( g_TextureBrowser.shader.c_str(), tag ); + gtk_list_store_remove( g_TextureBrowser.m_assigned_store, &iter ); + } + } + } + + g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL ); + + // Update the "available tags list" + BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser ); + + // Save changes + TagBuilder.SaveXmlDoc(); + } + g_slist_free( selected ); } -void TextureBrowser_searchTags() -{ - GSList *selected = NULL; - GSList *node; - gchar *tag; - char buffer[256]; - char tags_searched[256]; +void TextureBrowser_buildTagList(){ + g_TextureBrowser.m_all_tags_list.clear(); + + std::set::iterator iter; - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); + for ( iter = g_TextureBrowser.m_all_tags.begin(); iter != g_TextureBrowser.m_all_tags.end(); ++iter ) + { + g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, (*iter).c_str()); + } +} + +void TextureBrowser_searchTags(){ + GSList* selected = NULL; + GSList* node; + gchar* tag; + char buffer[256]; + char tags_searched[256]; - gtk_tree_selection_selected_foreach(selection, (GtkTreeSelectionForeachFunc) TextureBrowser_tagMoveHelper, - &selected); + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags ); - if (selected != NULL) { - strcpy(buffer, "/root/*/*[tag='"); - strcpy(tags_searched, "[TAGS] "); + gtk_tree_selection_selected_foreach( selection, (GtkTreeSelectionForeachFunc)TextureBrowser_tagMoveHelper, &selected ); - for (node = selected; node != NULL; node = node->next) { - auto path = gtk_tree_row_reference_get_path((GtkTreeRowReference *) node->data); + if ( selected != NULL ) { + strcpy( buffer, "/root/*/*[tag='" ); + strcpy( tags_searched, "[TAGS] " ); - if (path) { - GtkTreeIter iter; + for ( node = selected; node != NULL; node = node->next ) + { + auto path = gtk_tree_row_reference_get_path( (GtkTreeRowReference*)node->data ); - if (gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path)) { - gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1); + if ( path ) { + GtkTreeIter iter; - strcat(buffer, tag); - strcat(tags_searched, tag); - if (node != g_slist_last(node)) { - strcat(buffer, "' and tag='"); - strcat(tags_searched, ", "); - } - } - } - } + if ( gtk_tree_model_get_iter(g_TextureBrowser.m_all_tags_list, &iter, path ) ) { + gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iter, TAG_COLUMN, &tag, -1 ); - strcat(buffer, "']"); + strcat( buffer, tag ); + strcat( tags_searched, tag ); + if ( node != g_slist_last( node ) ) { + strcat( buffer, "' and tag='" ); + strcat( tags_searched, ", " ); + } + } + } + } - g_slist_foreach(selected, (GFunc) gtk_tree_row_reference_free, NULL); + strcat( buffer, "']" ); - g_TextureBrowser.m_found_shaders.clear(); // delete old list - TagBuilder.TagSearch(buffer, g_TextureBrowser.m_found_shaders); + g_slist_foreach( selected, (GFunc)gtk_tree_row_reference_free, NULL ); - if (!g_TextureBrowser.m_found_shaders.empty()) { // found something - size_t shaders_found = g_TextureBrowser.m_found_shaders.size(); + g_TextureBrowser.m_found_shaders.clear(); // delete old list + TagBuilder.TagSearch( buffer, g_TextureBrowser.m_found_shaders ); - globalOutputStream() << "Found " << (unsigned int) shaders_found << " textures and shaders with " - << tags_searched << "\n"; - ScopeDisableScreenUpdates disableScreenUpdates("Searching...", "Loading Textures"); + if ( !g_TextureBrowser.m_found_shaders.empty() ) { // found something + size_t shaders_found = g_TextureBrowser.m_found_shaders.size(); - std::set::iterator iter; + globalOutputStream() << "Found " << (unsigned int)shaders_found << " textures and shaders with " << tags_searched << "\n"; + ScopeDisableScreenUpdates disableScreenUpdates( "Searching...", "Loading Textures" ); - for (iter = g_TextureBrowser.m_found_shaders.begin(); - iter != g_TextureBrowser.m_found_shaders.end(); iter++) { - std::string path = (*iter).c_str(); - size_t pos = path.find_last_of("/", path.size()); - std::string name = path.substr(pos + 1, path.size()); - path = path.substr(0, pos + 1); - TextureDirectory_loadTexture(path.c_str(), name.c_str()); - } - } - g_TextureBrowser.m_searchedTags = true; - g_TextureBrowser_currentDirectory = tags_searched; + std::set::iterator iter; - g_TextureBrowser.m_nTotalHeight = 0; - TextureBrowser_setOriginY(g_TextureBrowser, 0); - TextureBrowser_heightChanged(g_TextureBrowser); - TextureBrowser_updateTitle(); - } - g_slist_free(selected); + for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ ) + { + std::string path = ( *iter ).c_str(); + size_t pos = path.find_last_of( "/", path.size() ); + std::string name = path.substr( pos + 1, path.size() ); + path = path.substr( 0, pos + 1 ); + TextureDirectory_loadTexture( path.c_str(), name.c_str() ); + } + } + g_TextureBrowser.m_searchedTags = true; + g_TextureBrowser_currentDirectory = tags_searched; + + g_TextureBrowser.m_nTotalHeight = 0; + TextureBrowser_setOriginY( g_TextureBrowser, 0 ); + TextureBrowser_heightChanged( g_TextureBrowser ); + TextureBrowser_updateTitle(); + } + g_slist_free( selected ); } -void TextureBrowser_toggleSearchButton() -{ - gint page = gtk_notebook_get_current_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook)); +void TextureBrowser_toggleSearchButton(){ + gint page = gtk_notebook_get_current_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ) ); - if (page == 0) { // tag page - gtk_widget_show_all(g_TextureBrowser.m_search_button); - } else { - g_TextureBrowser.m_search_button.hide(); - } + if ( page == 0 ) { // tag page + gtk_widget_show_all( g_TextureBrowser.m_search_button ); + } + else { + g_TextureBrowser.m_search_button.hide(); + } } -void TextureBrowser_constructTagNotebook() -{ - g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new()); - ui::Widget labelTags = ui::Label("Tags"); - ui::Widget labelTextures = ui::Label("Textures"); +void TextureBrowser_constructTagNotebook(){ + g_TextureBrowser.m_tag_notebook = ui::Widget::from(gtk_notebook_new()); + ui::Widget labelTags = ui::Label( "Tags" ); + ui::Widget labelTextures = ui::Label( "Textures" ); - gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tree, - labelTextures); - gtk_notebook_append_page(GTK_NOTEBOOK(g_TextureBrowser.m_tag_notebook), g_TextureBrowser.m_scr_win_tags, labelTags); + gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tree, labelTextures ); + gtk_notebook_append_page( GTK_NOTEBOOK( g_TextureBrowser.m_tag_notebook ), g_TextureBrowser.m_scr_win_tags, labelTags ); - g_TextureBrowser.m_tag_notebook.connect("switch-page", G_CALLBACK(TextureBrowser_toggleSearchButton), NULL); + g_TextureBrowser.m_tag_notebook.connect( "switch-page", G_CALLBACK( TextureBrowser_toggleSearchButton ), NULL ); - gtk_widget_show_all(g_TextureBrowser.m_tag_notebook); + gtk_widget_show_all( g_TextureBrowser.m_tag_notebook ); } -void TextureBrowser_constructSearchButton() -{ - auto image = ui::Widget::from(gtk_image_new_from_stock(GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR)); - g_TextureBrowser.m_search_button = ui::Button(ui::New); - g_TextureBrowser.m_search_button.connect("clicked", G_CALLBACK(TextureBrowser_searchTags), NULL); - gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags"); - g_TextureBrowser.m_search_button.add(image); +void TextureBrowser_constructSearchButton(){ + auto image = ui::Widget::from(gtk_image_new_from_stock( GTK_STOCK_FIND, GTK_ICON_SIZE_SMALL_TOOLBAR )); + g_TextureBrowser.m_search_button = ui::Button(ui::New); + g_TextureBrowser.m_search_button.connect( "clicked", G_CALLBACK( TextureBrowser_searchTags ), NULL ); + gtk_widget_set_tooltip_text(g_TextureBrowser.m_search_button, "Search with selected tags"); + g_TextureBrowser.m_search_button.add(image); } -void TextureBrowser_checkTagFile() -{ - const char SHADERTAG_FILE[] = "shadertags.xml"; - CopiedString default_filename, rc_filename; - StringOutputStream stream(256); - - stream << LocalRcPath_get(); - stream << SHADERTAG_FILE; - rc_filename = stream.c_str(); - - if (file_exists(rc_filename.c_str())) { - g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(rc_filename.c_str()); - - if (g_TextureBrowser.m_tags) { - globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n"; - } - } else { - // load default tagfile - stream.clear(); - stream << g_pGameDescription->mGameToolsPath.c_str(); - stream << SHADERTAG_FILE; - default_filename = stream.c_str(); - - if (file_exists(default_filename.c_str())) { - g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc(default_filename.c_str(), rc_filename.c_str()); - - if (g_TextureBrowser.m_tags) { - globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n"; - } - } else { - globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() - << ". No tag support.\n"; - } - } -} - -void TextureBrowser_SetNotex() -{ - StringOutputStream name(256); - name << GlobalRadiant().getAppPath() << "bitmaps/" NOTEX_BASENAME ".png"; - g_notex = name.c_str(); +void TextureBrowser_checkTagFile(){ + const char SHADERTAG_FILE[] = "shadertags.xml"; + CopiedString default_filename, rc_filename; + StringOutputStream stream( 256 ); - name = StringOutputStream(256); - name << GlobalRadiant().getAppPath() << "bitmaps/" SHADERNOTEX_BASENAME " .png"; - g_shadernotex = name.c_str(); -} + stream << LocalRcPath_get(); + stream << SHADERTAG_FILE; + rc_filename = stream.c_str(); -ui::Widget TextureBrowser_constructWindow(ui::Window toplevel) -{ - // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider - // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't - // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing - // for the "once-the-gtk-libs-are-updated-TODO-list" :x - - TextureBrowser_checkTagFile(); - TextureBrowser_SetNotex(); - - GlobalShaderSystem().setActiveShadersChangedNotify( - ReferenceCaller(g_TextureBrowser)); - - g_TextureBrowser.m_parent = toplevel; - - auto table = ui::Table(3, 3, FALSE); - auto vbox = ui::VBox(FALSE, 0); - table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL}); - vbox.show(); - - ui::Widget menu_bar{ui::null}; - - { // menu bar - menu_bar = ui::Widget::from(gtk_menu_bar_new()); - auto menu_view = ui::Menu(ui::New); - auto view_item = TextureBrowser_constructViewMenu(menu_view); - gtk_menu_item_set_submenu(GTK_MENU_ITEM(view_item), menu_view); - gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), view_item); - - auto menu_tools = ui::Menu(ui::New); - auto tools_item = TextureBrowser_constructToolsMenu(menu_tools); - gtk_menu_item_set_submenu(GTK_MENU_ITEM(tools_item), menu_tools); - gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tools_item); - - table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK}); - menu_bar.show(); - } - { // Texture TreeView - g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New); - gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tree), 0); - - // vertical only scrolling for treeview - gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), GTK_POLICY_NEVER, - GTK_POLICY_ALWAYS); - - g_TextureBrowser.m_scr_win_tree.show(); - - TextureBrowser_createTreeViewTree(); - - gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tree), - g_TextureBrowser.m_treeViewTree); - g_TextureBrowser.m_treeViewTree.show(); - } - { // gl_widget scrollbar - auto w = ui::Widget::from(gtk_vscrollbar_new(ui::Adjustment(0, 0, 0, 1, 1, 0))); - table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL}); - w.show(); - g_TextureBrowser.m_texture_scroll = w; - - auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment(GTK_RANGE(g_TextureBrowser.m_texture_scroll))); - vadjustment.connect("value_changed", G_CALLBACK(TextureBrowser_verticalScroll), &g_TextureBrowser); - - g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar); - } - { // gl_widget - g_TextureBrowser.m_gl_widget = glwidget_new(FALSE); - g_object_ref(g_TextureBrowser.m_gl_widget._handle); - - gtk_widget_set_events(g_TextureBrowser.m_gl_widget, - GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | - GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK); - gtk_widget_set_can_focus(g_TextureBrowser.m_gl_widget, true); - - table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2}); - g_TextureBrowser.m_gl_widget.show(); - - g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect("size_allocate", - G_CALLBACK(TextureBrowser_size_allocate), - &g_TextureBrowser); - g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render(G_CALLBACK(TextureBrowser_expose), - &g_TextureBrowser); - - g_TextureBrowser.m_gl_widget.connect("button_press_event", G_CALLBACK(TextureBrowser_button_press), - &g_TextureBrowser); - g_TextureBrowser.m_gl_widget.connect("button_release_event", G_CALLBACK(TextureBrowser_button_release), - &g_TextureBrowser); - g_TextureBrowser.m_gl_widget.connect("motion_notify_event", G_CALLBACK(TextureBrowser_motion), - &g_TextureBrowser); - g_TextureBrowser.m_gl_widget.connect("scroll_event", G_CALLBACK(TextureBrowser_scroll), &g_TextureBrowser); - } - - // tag stuff - if (g_TextureBrowser.m_tags) { - { // fill tag GtkListStore - g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING)); - auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_all_tags_list); - gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); - - TagBuilder.GetAllTags(g_TextureBrowser.m_all_tags); - TextureBrowser_buildTagList(); - } - { // tag menu bar - auto menu_tags = ui::Menu(ui::New); - auto tags_item = TextureBrowser_constructTagsMenu(menu_tags); - gtk_menu_item_set_submenu(GTK_MENU_ITEM(tags_item), menu_tags); - gtk_menu_shell_append(GTK_MENU_SHELL(menu_bar), tags_item); - } - { // Tag TreeView - g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New); - gtk_container_set_border_width(GTK_CONTAINER(g_TextureBrowser.m_scr_win_tags), 0); - - // vertical only scrolling for treeview - gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), GTK_POLICY_NEVER, - GTK_POLICY_ALWAYS); - - TextureBrowser_createTreeViewTags(); - - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); - gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); - - gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(g_TextureBrowser.m_scr_win_tags), - g_TextureBrowser.m_treeViewTags); - g_TextureBrowser.m_treeViewTags.show(); - } - { // Texture/Tag notebook - TextureBrowser_constructTagNotebook(); - vbox.pack_start(g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0); - } - { // Tag search button - TextureBrowser_constructSearchButton(); - vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0); - } - auto frame_table = ui::Table(3, 3, FALSE); - { // Tag frame - - g_TextureBrowser.m_tag_frame = ui::Frame("Tag assignment"); - gtk_frame_set_label_align(GTK_FRAME(g_TextureBrowser.m_tag_frame), 0.5, 0.5); - gtk_frame_set_shadow_type(GTK_FRAME(g_TextureBrowser.m_tag_frame), GTK_SHADOW_NONE); - - table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK}); - - frame_table.show(); - - g_TextureBrowser.m_tag_frame.add(frame_table); - } - { // assigned tag list - ui::Widget scrolled_win = ui::ScrolledWindow(ui::New); - gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0); - gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); - - g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING)); - - auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_assigned_store); - gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); - - auto renderer = ui::CellRendererText(ui::New); - - g_TextureBrowser.m_assigned_tree = ui::TreeView( - ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle)); - g_TextureBrowser.m_assigned_store.unref(); - g_TextureBrowser.m_assigned_tree.connect("row-activated", (GCallback) TextureBrowser_removeTags, NULL); - gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE); - - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree); - gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); - - auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}}); - gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column); - g_TextureBrowser.m_assigned_tree.show(); - - scrolled_win.show(); - gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_assigned_tree); - - frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL}); - } - { // available tag list - ui::Widget scrolled_win = ui::ScrolledWindow(ui::New); - gtk_container_set_border_width(GTK_CONTAINER(scrolled_win), 0); - gtk_scrolled_window_set_policy(GTK_SCROLLED_WINDOW(scrolled_win), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS); - - g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new(N_COLUMNS, G_TYPE_STRING)); - auto sortable = GTK_TREE_SORTABLE(g_TextureBrowser.m_available_store); - gtk_tree_sortable_set_sort_column_id(sortable, TAG_COLUMN, GTK_SORT_ASCENDING); - - auto renderer = ui::CellRendererText(ui::New); - - g_TextureBrowser.m_available_tree = ui::TreeView( - ui::TreeModel::from(g_TextureBrowser.m_available_store._handle)); - g_TextureBrowser.m_available_store.unref(); - g_TextureBrowser.m_available_tree.connect("row-activated", (GCallback) TextureBrowser_assignTags, NULL); - gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE); - - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree); - gtk_tree_selection_set_mode(selection, GTK_SELECTION_MULTIPLE); - - auto column = ui::TreeViewColumn("", renderer, {{"text", TAG_COLUMN}}); - gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column); - g_TextureBrowser.m_available_tree.show(); - - scrolled_win.show(); - gtk_scrolled_window_add_with_viewport(GTK_SCROLLED_WINDOW(scrolled_win), g_TextureBrowser.m_available_tree); - - frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL}); - } - { // tag arrow buttons - auto m_btn_left = ui::Button(ui::New); - auto m_btn_right = ui::Button(ui::New); - auto m_arrow_left = ui::Widget::from(gtk_arrow_new(GTK_ARROW_LEFT, GTK_SHADOW_OUT)); - auto m_arrow_right = ui::Widget::from(gtk_arrow_new(GTK_ARROW_RIGHT, GTK_SHADOW_OUT)); - m_btn_left.add(m_arrow_left); - m_btn_right.add(m_arrow_right); - - // workaround. the size of the tag frame depends of the requested size of the arrow buttons. - m_arrow_left.dimensions(-1, 68); - m_arrow_right.dimensions(-1, 68); - - frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND}); - frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND}); - - m_btn_left.connect("clicked", G_CALLBACK(TextureBrowser_assignTags), NULL); - m_btn_right.connect("clicked", G_CALLBACK(TextureBrowser_removeTags), NULL); - - m_btn_left.show(); - m_btn_right.show(); - m_arrow_left.show(); - m_arrow_right.show(); - } - { // tag fram labels - ui::Widget m_lbl_assigned = ui::Label("Assigned"); - ui::Widget m_lbl_unassigned = ui::Label("Available"); + if ( file_exists( rc_filename.c_str() ) ) { + g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( rc_filename.c_str() ); + + if ( g_TextureBrowser.m_tags ) { + globalOutputStream() << "Loading tag file " << rc_filename.c_str() << ".\n"; + } + } + else + { + // load default tagfile + stream.clear(); + stream << g_pGameDescription->mGameToolsPath.c_str(); + stream << SHADERTAG_FILE; + default_filename = stream.c_str(); + + if ( file_exists( default_filename.c_str() ) ) { + g_TextureBrowser.m_tags = TagBuilder.OpenXmlDoc( default_filename.c_str(), rc_filename.c_str() ); + + if ( g_TextureBrowser.m_tags ) { + globalOutputStream() << "Loading default tag file " << default_filename.c_str() << ".\n"; + } + } + else + { + globalErrorStream() << "Unable to find default tag file " << default_filename.c_str() << ". No tag support.\n"; + } + } +} + +void TextureBrowser_SetNotex(){ + IShader* notex = QERApp_Shader_ForName( DEFAULT_NOTEX_NAME ); + IShader* shadernotex = QERApp_Shader_ForName( DEFAULT_SHADERNOTEX_NAME ); + + g_notex = notex->getTexture()->name; + g_shadernotex = shadernotex->getTexture()->name; + + notex->DecRef(); + shadernotex->DecRef(); +} + +ui::Widget TextureBrowser_constructWindow( ui::Window toplevel ){ + // The gl_widget and the tag assignment frame should be packed into a GtkVPaned with the slider + // position stored in local.pref. gtk_paned_get_position() and gtk_paned_set_position() don't + // seem to work in gtk 2.4 and the arrow buttons don't handle GTK_FILL, so here's another thing + // for the "once-the-gtk-libs-are-updated-TODO-list" :x + + TextureBrowser_checkTagFile(); + TextureBrowser_SetNotex(); + + GlobalShaderSystem().setActiveShadersChangedNotify( ReferenceCaller( g_TextureBrowser ) ); + + g_TextureBrowser.m_parent = toplevel; + + auto table = ui::Table(3, 3, FALSE); + auto vbox = ui::VBox(FALSE, 0); + table.attach(vbox, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL}); + vbox.show(); + + ui::Widget menu_bar{ui::null}; + + { // menu bar + menu_bar = ui::Widget::from(gtk_menu_bar_new()); + auto menu_view = ui::Menu(ui::New); + auto view_item = TextureBrowser_constructViewMenu( menu_view ); + gtk_menu_item_set_submenu( GTK_MENU_ITEM( view_item ), menu_view ); + gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), view_item ); + + auto menu_tools = ui::Menu(ui::New); + auto tools_item = TextureBrowser_constructToolsMenu( menu_tools ); + gtk_menu_item_set_submenu( GTK_MENU_ITEM( tools_item ), menu_tools ); + gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tools_item ); + + table.attach(menu_bar, {0, 3, 0, 1}, {GTK_FILL, GTK_SHRINK}); + menu_bar.show(); + } + { // Texture TreeView + g_TextureBrowser.m_scr_win_tree = ui::ScrolledWindow(ui::New); + gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tree ), 0 ); + + // vertical only scrolling for treeview + gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS ); + + g_TextureBrowser.m_scr_win_tree.show(); + + TextureBrowser_createTreeViewTree(); + + gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tree ), g_TextureBrowser.m_treeViewTree ); + g_TextureBrowser.m_treeViewTree.show(); + } + { // gl_widget scrollbar + auto w = ui::Widget::from(gtk_vscrollbar_new( ui::Adjustment( 0,0,0,1,1,0 ) )); + table.attach(w, {2, 3, 1, 2}, {GTK_SHRINK, GTK_FILL}); + w.show(); + g_TextureBrowser.m_texture_scroll = w; + + auto vadjustment = ui::Adjustment::from(gtk_range_get_adjustment( GTK_RANGE( g_TextureBrowser.m_texture_scroll ) )); + vadjustment.connect( "value_changed", G_CALLBACK( TextureBrowser_verticalScroll ), &g_TextureBrowser ); + + g_TextureBrowser.m_texture_scroll.visible(g_TextureBrowser.m_showTextureScrollbar); + } + { // gl_widget + g_TextureBrowser.m_gl_widget = glwidget_new( FALSE ); + g_object_ref( g_TextureBrowser.m_gl_widget._handle ); + + gtk_widget_set_events( g_TextureBrowser.m_gl_widget, GDK_DESTROY | GDK_EXPOSURE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_POINTER_MOTION_MASK | GDK_SCROLL_MASK ); + gtk_widget_set_can_focus( g_TextureBrowser.m_gl_widget, true ); + + table.attach(g_TextureBrowser.m_gl_widget, {1, 2, 1, 2}); + g_TextureBrowser.m_gl_widget.show(); + + g_TextureBrowser.m_sizeHandler = g_TextureBrowser.m_gl_widget.connect( "size_allocate", G_CALLBACK( TextureBrowser_size_allocate ), &g_TextureBrowser ); + g_TextureBrowser.m_exposeHandler = g_TextureBrowser.m_gl_widget.on_render( G_CALLBACK( TextureBrowser_expose ), &g_TextureBrowser ); + + g_TextureBrowser.m_gl_widget.connect( "button_press_event", G_CALLBACK( TextureBrowser_button_press ), &g_TextureBrowser ); + g_TextureBrowser.m_gl_widget.connect( "button_release_event", G_CALLBACK( TextureBrowser_button_release ), &g_TextureBrowser ); + g_TextureBrowser.m_gl_widget.connect( "motion_notify_event", G_CALLBACK( TextureBrowser_motion ), &g_TextureBrowser ); + g_TextureBrowser.m_gl_widget.connect( "scroll_event", G_CALLBACK( TextureBrowser_scroll ), &g_TextureBrowser ); + } + + // tag stuff + if ( g_TextureBrowser.m_tags ) { + { // fill tag GtkListStore + g_TextureBrowser.m_all_tags_list = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING )); + auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_all_tags_list ); + gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING ); + + TagBuilder.GetAllTags( g_TextureBrowser.m_all_tags ); + TextureBrowser_buildTagList(); + } + { // tag menu bar + auto menu_tags = ui::Menu(ui::New); + auto tags_item = TextureBrowser_constructTagsMenu( menu_tags ); + gtk_menu_item_set_submenu( GTK_MENU_ITEM( tags_item ), menu_tags ); + gtk_menu_shell_append( GTK_MENU_SHELL( menu_bar ), tags_item ); + } + { // Tag TreeView + g_TextureBrowser.m_scr_win_tags = ui::ScrolledWindow(ui::New); + gtk_container_set_border_width( GTK_CONTAINER( g_TextureBrowser.m_scr_win_tags ), 0 ); + + // vertical only scrolling for treeview + gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS ); + + TextureBrowser_createTreeViewTags(); + + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags ); + gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE ); + + gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( g_TextureBrowser.m_scr_win_tags ), g_TextureBrowser.m_treeViewTags ); + g_TextureBrowser.m_treeViewTags.show(); + } + { // Texture/Tag notebook + TextureBrowser_constructTagNotebook(); + vbox.pack_start( g_TextureBrowser.m_tag_notebook, TRUE, TRUE, 0 ); + } + { // Tag search button + TextureBrowser_constructSearchButton(); + vbox.pack_end(g_TextureBrowser.m_search_button, FALSE, FALSE, 0); + } + auto frame_table = ui::Table(3, 3, FALSE); + { // Tag frame + + g_TextureBrowser.m_tag_frame = ui::Frame( "Tag assignment" ); + gtk_frame_set_label_align( GTK_FRAME( g_TextureBrowser.m_tag_frame ), 0.5, 0.5 ); + gtk_frame_set_shadow_type( GTK_FRAME( g_TextureBrowser.m_tag_frame ), GTK_SHADOW_NONE ); + + table.attach(g_TextureBrowser.m_tag_frame, {1, 3, 2, 3}, {GTK_FILL, GTK_SHRINK}); + + frame_table.show(); + + g_TextureBrowser.m_tag_frame.add(frame_table); + } + { // assigned tag list + ui::Widget scrolled_win = ui::ScrolledWindow(ui::New); + gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 ); + gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS ); + + g_TextureBrowser.m_assigned_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING )); + + auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_assigned_store ); + gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING ); + + auto renderer = ui::CellRendererText(ui::New); + + g_TextureBrowser.m_assigned_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_assigned_store._handle)); + g_TextureBrowser.m_assigned_store.unref(); + g_TextureBrowser.m_assigned_tree.connect( "row-activated", (GCallback) TextureBrowser_removeTags, NULL ); + gtk_tree_view_set_headers_visible(g_TextureBrowser.m_assigned_tree, FALSE ); + + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_assigned_tree ); + gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE ); + + auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} ); + gtk_tree_view_append_column(g_TextureBrowser.m_assigned_tree, column ); + g_TextureBrowser.m_assigned_tree.show(); - frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK}); - frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK}); + scrolled_win.show(); + gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_assigned_tree ); - m_lbl_assigned.show(); - m_lbl_unassigned.show(); - } - } else { // no tag support, show the texture tree only - vbox.pack_start(g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0); - } + frame_table.attach(scrolled_win, {0, 1, 1, 3}, {GTK_FILL, GTK_FILL}); + } + { // available tag list + ui::Widget scrolled_win = ui::ScrolledWindow(ui::New); + gtk_container_set_border_width( GTK_CONTAINER( scrolled_win ), 0 ); + gtk_scrolled_window_set_policy( GTK_SCROLLED_WINDOW( scrolled_win ), GTK_POLICY_NEVER, GTK_POLICY_ALWAYS ); - // TODO do we need this? - //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL); - - return table; -} + g_TextureBrowser.m_available_store = ui::ListStore::from(gtk_list_store_new( N_COLUMNS, G_TYPE_STRING )); + auto sortable = GTK_TREE_SORTABLE( g_TextureBrowser.m_available_store ); + gtk_tree_sortable_set_sort_column_id( sortable, TAG_COLUMN, GTK_SORT_ASCENDING ); -void TextureBrowser_destroyWindow() -{ - GlobalShaderSystem().setActiveShadersChangedNotify(Callback()); + auto renderer = ui::CellRendererText(ui::New); - g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_sizeHandler); - g_signal_handler_disconnect(G_OBJECT(g_TextureBrowser.m_gl_widget), g_TextureBrowser.m_exposeHandler); + g_TextureBrowser.m_available_tree = ui::TreeView(ui::TreeModel::from(g_TextureBrowser.m_available_store._handle)); + g_TextureBrowser.m_available_store.unref(); + g_TextureBrowser.m_available_tree.connect( "row-activated", (GCallback) TextureBrowser_assignTags, NULL ); + gtk_tree_view_set_headers_visible(g_TextureBrowser.m_available_tree, FALSE ); - g_TextureBrowser.m_gl_widget.unref(); -} + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree ); + gtk_tree_selection_set_mode( selection, GTK_SELECTION_MULTIPLE ); -const Vector3 &TextureBrowser_getBackgroundColour(TextureBrowser &textureBrowser) -{ - return textureBrowser.color_textureback; -} + auto column = ui::TreeViewColumn( "", renderer, {{"text", TAG_COLUMN}} ); + gtk_tree_view_append_column(g_TextureBrowser.m_available_tree, column ); + g_TextureBrowser.m_available_tree.show(); -void TextureBrowser_setBackgroundColour(TextureBrowser &textureBrowser, const Vector3 &colour) -{ - textureBrowser.color_textureback = colour; - TextureBrowser_queueDraw(textureBrowser); -} + scrolled_win.show(); + gtk_scrolled_window_add_with_viewport( GTK_SCROLLED_WINDOW( scrolled_win ), g_TextureBrowser.m_available_tree ); -void TextureBrowser_selectionHelper(ui::TreeModel model, ui::TreePath path, GtkTreeIter *iter, GSList **selected) -{ - g_assert(selected != NULL); + frame_table.attach(scrolled_win, {2, 3, 1, 3}, {GTK_FILL, GTK_FILL}); + } + { // tag arrow buttons + auto m_btn_left = ui::Button(ui::New); + auto m_btn_right = ui::Button(ui::New); + auto m_arrow_left = ui::Widget::from(gtk_arrow_new( GTK_ARROW_LEFT, GTK_SHADOW_OUT )); + auto m_arrow_right = ui::Widget::from(gtk_arrow_new( GTK_ARROW_RIGHT, GTK_SHADOW_OUT )); + m_btn_left.add(m_arrow_left); + m_btn_right.add(m_arrow_right); - gchar *name; - gtk_tree_model_get(model, iter, TAG_COLUMN, &name, -1); - *selected = g_slist_append(*selected, name); -} + // workaround. the size of the tag frame depends of the requested size of the arrow buttons. + m_arrow_left.dimensions(-1, 68); + m_arrow_right.dimensions(-1, 68); -void TextureBrowser_shaderInfo() -{ - const char *name = TextureBrowser_GetSelectedShader(g_TextureBrowser); - IShader *shader = QERApp_Shader_ForName(name); + frame_table.attach(m_btn_left, {1, 2, 1, 2}, {GTK_SHRINK, GTK_EXPAND}); + frame_table.attach(m_btn_right, {1, 2, 2, 3}, {GTK_SHRINK, GTK_EXPAND}); - DoShaderInfoDlg(name, shader->getShaderFileName(), "Shader Info"); + m_btn_left.connect( "clicked", G_CALLBACK( TextureBrowser_assignTags ), NULL ); + m_btn_right.connect( "clicked", G_CALLBACK( TextureBrowser_removeTags ), NULL ); - shader->DecRef(); -} + m_btn_left.show(); + m_btn_right.show(); + m_arrow_left.show(); + m_arrow_right.show(); + } + { // tag fram labels + ui::Widget m_lbl_assigned = ui::Label( "Assigned" ); + ui::Widget m_lbl_unassigned = ui::Label( "Available" ); -void TextureBrowser_addTag() -{ - CopiedString tag; + frame_table.attach(m_lbl_assigned, {0, 1, 0, 1}, {GTK_EXPAND, GTK_SHRINK}); + frame_table.attach(m_lbl_unassigned, {2, 3, 0, 1}, {GTK_EXPAND, GTK_SHRINK}); + + m_lbl_assigned.show(); + m_lbl_unassigned.show(); + } + } + else { // no tag support, show the texture tree only + vbox.pack_start( g_TextureBrowser.m_scr_win_tree, TRUE, TRUE, 0 ); + } - EMessageBoxReturn result = DoShaderTagDlg(&tag, "Add shader tag"); + // TODO do we need this? + //gtk_container_set_focus_chain(GTK_CONTAINER(hbox_table), NULL); - if (result == eIDOK && !tag.empty()) { - GtkTreeIter iter; - g_TextureBrowser.m_all_tags.insert(tag.c_str()); - gtk_list_store_append(g_TextureBrowser.m_available_store, &iter); - gtk_list_store_set(g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1); + return table; +} + +void TextureBrowser_destroyWindow(){ + GlobalShaderSystem().setActiveShadersChangedNotify( Callback() ); - // Select the currently added tag in the available list - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree); - gtk_tree_selection_select_iter(selection, &iter); + g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_sizeHandler ); + g_signal_handler_disconnect( G_OBJECT( g_TextureBrowser.m_gl_widget ), g_TextureBrowser.m_exposeHandler ); - g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str()); - } + g_TextureBrowser.m_gl_widget.unref(); } -void TextureBrowser_renameTag() -{ - /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because - gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE, - we need to count the number of selected rows first and use - gtk_tree_selection_selected_foreach() then to go through the list of selected - rows (which always containins a single row). - */ +const Vector3& TextureBrowser_getBackgroundColour( TextureBrowser& textureBrowser ){ + return textureBrowser.color_textureback; +} + +void TextureBrowser_setBackgroundColour( TextureBrowser& textureBrowser, const Vector3& colour ){ + textureBrowser.color_textureback = colour; + TextureBrowser_queueDraw( textureBrowser ); +} - GSList *selected = NULL; +void TextureBrowser_selectionHelper( ui::TreeModel model, ui::TreePath path, GtkTreeIter* iter, GSList** selected ){ + g_assert( selected != NULL ); - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); - gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), - &selected); + gchar* name; + gtk_tree_model_get( model, iter, TAG_COLUMN, &name, -1 ); + *selected = g_slist_append( *selected, name ); +} - if (g_slist_length(selected) == 1) { // we only rename a single tag - CopiedString newTag; - EMessageBoxReturn result = DoShaderTagDlg(&newTag, "Rename shader tag"); +void TextureBrowser_shaderInfo(){ + const char* name = TextureBrowser_GetSelectedShader( g_TextureBrowser ); + IShader* shader = QERApp_Shader_ForName( name ); - if (result == eIDOK && !newTag.empty()) { - GtkTreeIter iterList; - gchar *rowTag; - gchar *oldTag = (char *) selected->data; + DoShaderInfoDlg( name, shader->getShaderFileName(), "Shader Info" ); - bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList) != 0; + shader->DecRef(); +} - while (row) { - gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1); +void TextureBrowser_addTag(){ + CopiedString tag; - if (strcmp(rowTag, oldTag) == 0) { - gtk_list_store_set(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1); - } - row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList) != 0; - } + EMessageBoxReturn result = DoShaderTagDlg( &tag, "Add shader tag" ); - TagBuilder.RenameShaderTag(oldTag, newTag.c_str()); + if ( result == eIDOK && !tag.empty() ) { + GtkTreeIter iter; + g_TextureBrowser.m_all_tags.insert( tag.c_str() ); + gtk_list_store_append( g_TextureBrowser.m_available_store, &iter ); + gtk_list_store_set( g_TextureBrowser.m_available_store, &iter, TAG_COLUMN, tag.c_str(), -1 ); - g_TextureBrowser.m_all_tags.erase((CopiedString) oldTag); - g_TextureBrowser.m_all_tags.insert(newTag); + // Select the currently added tag in the available list + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_available_tree ); + gtk_tree_selection_select_iter( selection, &iter ); - BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), - &g_TextureBrowser); - BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, - g_TextureBrowser.m_all_tags, &g_TextureBrowser); - } - } else { - ui::alert(g_TextureBrowser.m_parent, "Select a single tag for renaming."); - } + g_TextureBrowser.m_all_tags_list.append(TAG_COLUMN, tag.c_str()); + } } -void TextureBrowser_deleteTag() -{ - GSList *selected = NULL; +void TextureBrowser_renameTag(){ + /* WORKAROUND: The tag treeview is set to GTK_SELECTION_MULTIPLE. Because + gtk_tree_selection_get_selected() doesn't work with GTK_SELECTION_MULTIPLE, + we need to count the number of selected rows first and use + gtk_tree_selection_selected_foreach() then to go through the list of selected + rows (which always containins a single row). + */ - auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags); - gtk_tree_selection_selected_foreach(selection, GtkTreeSelectionForeachFunc(TextureBrowser_selectionHelper), - &selected); + GSList* selected = NULL; - if (g_slist_length(selected) == 1) { // we only delete a single tag - auto result = ui::alert(g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", - "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question); + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags ); + gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected ); - if (result == ui::alert_response::YES) { - GtkTreeIter iterSelected; - gchar *rowTag; + if ( g_slist_length( selected ) == 1 ) { // we only rename a single tag + CopiedString newTag; + EMessageBoxReturn result = DoShaderTagDlg( &newTag, "Rename shader tag" ); - gchar *tagSelected = (char *) selected->data; + if ( result == eIDOK && !newTag.empty() ) { + GtkTreeIter iterList; + gchar* rowTag; + gchar* oldTag = (char*)selected->data; + + bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterList ) != 0; + + while ( row ) + { + gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, &rowTag, -1 ); + + if ( strcmp( rowTag, oldTag ) == 0 ) { + gtk_list_store_set( g_TextureBrowser.m_all_tags_list, &iterList, TAG_COLUMN, newTag.c_str(), -1 ); + } + row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterList ) != 0; + } - bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0; + TagBuilder.RenameShaderTag( oldTag, newTag.c_str() ); + + g_TextureBrowser.m_all_tags.erase( (CopiedString)oldTag ); + g_TextureBrowser.m_all_tags.insert( newTag ); + + BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser ); + BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser ); + } + } + else + { + ui::alert( g_TextureBrowser.m_parent, "Select a single tag for renaming." ); + } +} + +void TextureBrowser_deleteTag(){ + GSList* selected = NULL; + + auto selection = gtk_tree_view_get_selection(g_TextureBrowser.m_treeViewTags ); + gtk_tree_selection_selected_foreach( selection, GtkTreeSelectionForeachFunc( TextureBrowser_selectionHelper ), &selected ); + + if ( g_slist_length( selected ) == 1 ) { // we only delete a single tag + auto result = ui::alert( g_TextureBrowser.m_parent, "Are you sure you want to delete the selected tag?", "Delete Tag", ui::alert_type::YESNO, ui::alert_icon::Question ); + + if ( result == ui::alert_response::YES ) { + GtkTreeIter iterSelected; + gchar *rowTag; + + gchar* tagSelected = (char*)selected->data; + + bool row = gtk_tree_model_get_iter_first(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0; + + while ( row ) + { + gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1 ); + + if ( strcmp( rowTag, tagSelected ) == 0 ) { + gtk_list_store_remove( g_TextureBrowser.m_all_tags_list, &iterSelected ); + break; + } + row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected ) != 0; + } + + TagBuilder.DeleteTag( tagSelected ); + g_TextureBrowser.m_all_tags.erase( (CopiedString)tagSelected ); + + BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), &g_TextureBrowser ); + BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser ); + } + } + else { + ui::alert( g_TextureBrowser.m_parent, "Select a single tag for deletion." ); + } +} + +void TextureBrowser_copyTag(){ + g_TextureBrowser.m_copied_tags.clear(); + TagBuilder.GetShaderTags( g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags ); +} + +void TextureBrowser_pasteTag(){ + IShader* ishader = QERApp_Shader_ForName( g_TextureBrowser.shader.c_str() ); + CopiedString shader = g_TextureBrowser.shader.c_str(); + + if ( !TagBuilder.CheckShaderTag( shader.c_str() ) ) { + CopiedString shaderFile = ishader->getShaderFileName(); + if ( shaderFile.empty() ) { + // it's a texture + TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, TEXTURE ); + } + else + { + // it's a shader + TagBuilder.AddShaderNode( shader.c_str(), CUSTOM, SHADER ); + } + + for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i ) + { + TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG ); + } + } + else + { + for ( size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i ) + { + if ( !TagBuilder.CheckShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str() ) ) { + // the tag doesn't exist - let's add it + TagBuilder.AddShaderTag( shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG ); + } + } + } + + ishader->DecRef(); + + TagBuilder.SaveXmlDoc(); + BuildStoreAssignedTags( g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser ); + BuildStoreAvailableTags( g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, g_TextureBrowser.m_all_tags, &g_TextureBrowser ); +} + +void TextureBrowser_RefreshShaders(){ + ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" ); + GlobalShaderSystem().refresh(); + UpdateAllWindows(); + auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree); + GtkTreeModel* model = NULL; + GtkTreeIter iter; + if ( gtk_tree_selection_get_selected (selection, &model, &iter) ) + { + gchar dirName[1024]; - while (row) { - gtk_tree_model_get(g_TextureBrowser.m_all_tags_list, &iterSelected, TAG_COLUMN, &rowTag, -1); + gchar* buffer; + gtk_tree_model_get( model, &iter, 0, &buffer, -1 ); + strcpy( dirName, buffer ); + g_free( buffer ); + if ( !TextureBrowser_showWads() ) { + strcat( dirName, "/" ); + } + TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName ); + TextureBrowser_queueDraw( GlobalTextureBrowser() ); + } +} - if (strcmp(rowTag, tagSelected) == 0) { - gtk_list_store_remove(g_TextureBrowser.m_all_tags_list, &iterSelected); - break; - } - row = gtk_tree_model_iter_next(g_TextureBrowser.m_all_tags_list, &iterSelected) != 0; - } +void TextureBrowser_ToggleShowShaders(){ + g_TextureBrowser.m_showShaders ^= 1; + g_TextureBrowser.m_showshaders_item.update(); + TextureBrowser_queueDraw( g_TextureBrowser ); +} - TagBuilder.DeleteTag(tagSelected); - g_TextureBrowser.m_all_tags.erase((CopiedString) tagSelected); +void TextureBrowser_ToggleShowShaderListOnly(){ + g_TextureBrowser_shaderlistOnly ^= 1; + g_TextureBrowser.m_showshaderlistonly_item.update(); - BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, g_TextureBrowser.shader.c_str(), - &g_TextureBrowser); - BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, - g_TextureBrowser.m_all_tags, &g_TextureBrowser); - } - } else { - ui::alert(g_TextureBrowser.m_parent, "Select a single tag for deletion."); - } + TextureBrowser_constructTreeStore(); } -void TextureBrowser_copyTag() -{ - g_TextureBrowser.m_copied_tags.clear(); - TagBuilder.GetShaderTags(g_TextureBrowser.shader.c_str(), g_TextureBrowser.m_copied_tags); +void TextureBrowser_showAll(){ + g_TextureBrowser_currentDirectory = ""; + g_TextureBrowser.m_searchedTags = false; + TextureBrowser_heightChanged( g_TextureBrowser ); + TextureBrowser_updateTitle(); } -void TextureBrowser_pasteTag() -{ - IShader *ishader = QERApp_Shader_ForName(g_TextureBrowser.shader.c_str()); - CopiedString shader = g_TextureBrowser.shader.c_str(); - - if (!TagBuilder.CheckShaderTag(shader.c_str())) { - CopiedString shaderFile = ishader->getShaderFileName(); - if (shaderFile.empty()) { - // it's a texture - TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, TEXTURE); - } else { - // it's a shader - TagBuilder.AddShaderNode(shader.c_str(), CUSTOM, SHADER); - } - - for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) { - TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG); - } - } else { - for (size_t i = 0; i < g_TextureBrowser.m_copied_tags.size(); ++i) { - if (!TagBuilder.CheckShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str())) { - // the tag doesn't exist - let's add it - TagBuilder.AddShaderTag(shader.c_str(), g_TextureBrowser.m_copied_tags[i].c_str(), TAG); - } - } - } - - ishader->DecRef(); - - TagBuilder.SaveXmlDoc(); - BuildStoreAssignedTags(g_TextureBrowser.m_assigned_store, shader.c_str(), &g_TextureBrowser); - BuildStoreAvailableTags(g_TextureBrowser.m_available_store, g_TextureBrowser.m_assigned_store, - g_TextureBrowser.m_all_tags, &g_TextureBrowser); -} - -void TextureBrowser_RefreshShaders() -{ - ScopeDisableScreenUpdates disableScreenUpdates("Processing...", "Loading Shaders"); - GlobalShaderSystem().refresh(); - UpdateAllWindows(); - auto selection = gtk_tree_view_get_selection(GlobalTextureBrowser().m_treeViewTree); - GtkTreeModel *model = NULL; - GtkTreeIter iter; - if (gtk_tree_selection_get_selected(selection, &model, &iter)) { - gchar dirName[1024]; - - gchar *buffer; - gtk_tree_model_get(model, &iter, 0, &buffer, -1); - strcpy(dirName, buffer); - g_free(buffer); - if (!TextureBrowser_showWads()) { - strcat(dirName, "/"); - } - TextureBrowser_ShowDirectory(GlobalTextureBrowser(), dirName); - TextureBrowser_queueDraw(GlobalTextureBrowser()); - } -} - -void TextureBrowser_ToggleShowShaders() -{ - g_TextureBrowser.m_showShaders ^= 1; - g_TextureBrowser.m_showshaders_item.update(); - TextureBrowser_queueDraw(g_TextureBrowser); -} +void TextureBrowser_showUntagged(){ + auto result = ui::alert( g_TextureBrowser.m_parent, "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning ); -void TextureBrowser_ToggleShowShaderListOnly() -{ - g_TextureBrowser_shaderlistOnly ^= 1; - g_TextureBrowser.m_showshaderlistonly_item.update(); + if ( result == ui::alert_response::YES ) { + g_TextureBrowser.m_found_shaders.clear(); + TagBuilder.GetUntagged( g_TextureBrowser.m_found_shaders ); + std::set::iterator iter; - TextureBrowser_constructTreeStore(); -} + ScopeDisableScreenUpdates disableScreenUpdates( "Searching untagged textures...", "Loading Textures" ); -void TextureBrowser_showAll() -{ - g_TextureBrowser_currentDirectory = ""; - g_TextureBrowser.m_searchedTags = false; - TextureBrowser_heightChanged(g_TextureBrowser); - TextureBrowser_updateTitle(); + for ( iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++ ) + { + std::string path = ( *iter ).c_str(); + size_t pos = path.find_last_of( "/", path.size() ); + std::string name = path.substr( pos + 1, path.size() ); + path = path.substr( 0, pos + 1 ); + TextureDirectory_loadTexture( path.c_str(), name.c_str() ); + globalErrorStream() << path.c_str() << name.c_str() << "\n"; + } + + g_TextureBrowser_currentDirectory = "Untagged"; + TextureBrowser_queueDraw( GlobalTextureBrowser() ); + TextureBrowser_heightChanged( g_TextureBrowser ); + TextureBrowser_updateTitle(); + } } -void TextureBrowser_showUntagged() -{ - auto result = ui::alert(g_TextureBrowser.m_parent, - "WARNING! This function might need a lot of memory and time. Are you sure you want to use it?", - "Show Untagged", ui::alert_type::YESNO, ui::alert_icon::Warning); - - if (result == ui::alert_response::YES) { - g_TextureBrowser.m_found_shaders.clear(); - TagBuilder.GetUntagged(g_TextureBrowser.m_found_shaders); - std::set::iterator iter; - - ScopeDisableScreenUpdates disableScreenUpdates("Searching untagged textures...", "Loading Textures"); - - for (iter = g_TextureBrowser.m_found_shaders.begin(); iter != g_TextureBrowser.m_found_shaders.end(); iter++) { - std::string path = (*iter).c_str(); - size_t pos = path.find_last_of("/", path.size()); - std::string name = path.substr(pos + 1, path.size()); - path = path.substr(0, pos + 1); - TextureDirectory_loadTexture(path.c_str(), name.c_str()); - globalErrorStream() << path.c_str() << name.c_str() << "\n"; - } - - g_TextureBrowser_currentDirectory = "Untagged"; - TextureBrowser_queueDraw(GlobalTextureBrowser()); - TextureBrowser_heightChanged(g_TextureBrowser); - TextureBrowser_updateTitle(); - } -} - -void TextureBrowser_FixedSize() -{ - g_TextureBrowser_fixedSize ^= 1; - GlobalTextureBrowser().m_fixedsize_item.update(); - TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); +void TextureBrowser_FixedSize(){ + g_TextureBrowser_fixedSize ^= 1; + GlobalTextureBrowser().m_fixedsize_item.update(); + TextureBrowser_activeShadersChanged( GlobalTextureBrowser() ); } -void TextureBrowser_FilterMissing() -{ - g_TextureBrowser_filterMissing ^= 1; - GlobalTextureBrowser().m_filternotex_item.update(); - TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); - TextureBrowser_RefreshShaders(); +void TextureBrowser_FilterMissing(){ + g_TextureBrowser_filterMissing ^= 1; + GlobalTextureBrowser().m_filternotex_item.update(); + TextureBrowser_activeShadersChanged( GlobalTextureBrowser() ); + TextureBrowser_RefreshShaders(); } -void TextureBrowser_FilterFallback() -{ - g_TextureBrowser_filterFallback ^= 1; - GlobalTextureBrowser().m_hidenotex_item.update(); - TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); - TextureBrowser_RefreshShaders(); +void TextureBrowser_FilterFallback(){ + g_TextureBrowser_filterFallback ^= 1; + GlobalTextureBrowser().m_hidenotex_item.update(); + TextureBrowser_activeShadersChanged( GlobalTextureBrowser() ); + TextureBrowser_RefreshShaders(); } -void TextureBrowser_EnableAlpha() -{ - g_TextureBrowser_enableAlpha ^= 1; - GlobalTextureBrowser().m_enablealpha_item.update(); - TextureBrowser_activeShadersChanged(GlobalTextureBrowser()); +void TextureBrowser_EnableAlpha(){ + g_TextureBrowser_enableAlpha ^= 1; + GlobalTextureBrowser().m_enablealpha_item.update(); + TextureBrowser_activeShadersChanged( GlobalTextureBrowser() ); } -void TextureBrowser_exportTitle(const Callback &importer) -{ - StringOutputStream buffer(64); - buffer << "Textures: "; - if (!string_empty(g_TextureBrowser_currentDirectory.c_str())) { - buffer << g_TextureBrowser_currentDirectory.c_str(); - } else { - buffer << "all"; - } - importer(buffer.c_str()); +void TextureBrowser_exportTitle( const Callback & importer ){ + StringOutputStream buffer( 64 ); + buffer << "Textures: "; + if ( !string_empty( g_TextureBrowser_currentDirectory.c_str() ) ) { + buffer << g_TextureBrowser_currentDirectory.c_str(); + } + else + { + buffer << "all"; + } + importer( buffer.c_str() ); } struct TextureScale { - static void Export(const TextureBrowser &self, const Callback &returnz) - { - switch (self.m_textureScale) { - case 10: - returnz(0); - break; - case 25: - returnz(1); - break; - case 50: - returnz(2); - break; - case 100: - returnz(3); - break; - case 200: - returnz(4); - break; - } - } - - static void Import(TextureBrowser &self, int value) - { - switch (value) { - case 0: - TextureBrowser_setScale(self, 10); - break; - case 1: - TextureBrowser_setScale(self, 25); - break; - case 2: - TextureBrowser_setScale(self, 50); - break; - case 3: - TextureBrowser_setScale(self, 100); - break; - case 4: - TextureBrowser_setScale(self, 200); - break; - } - } + static void Export(const TextureBrowser &self, const Callback &returnz) { + switch (self.m_textureScale) { + case 10: + returnz(0); + break; + case 25: + returnz(1); + break; + case 50: + returnz(2); + break; + case 100: + returnz(3); + break; + case 200: + returnz(4); + break; + } + } + + static void Import(TextureBrowser &self, int value) { + switch (value) { + case 0: + TextureBrowser_setScale(self, 10); + break; + case 1: + TextureBrowser_setScale(self, 25); + break; + case 2: + TextureBrowser_setScale(self, 50); + break; + case 3: + TextureBrowser_setScale(self, 100); + break; + case 4: + TextureBrowser_setScale(self, 200); + break; + } + } }; struct UniformTextureSize { - static void Export(const TextureBrowser &self, const Callback &returnz) - { - returnz(g_TextureBrowser.m_uniformTextureSize); - } - - static void Import(TextureBrowser &self, int value) - { - if (value > 16) { - TextureBrowser_setUniformSize(self, value); - } - } + static void Export(const TextureBrowser &self, const Callback &returnz) { + returnz(g_TextureBrowser.m_uniformTextureSize); + } + + static void Import(TextureBrowser &self, int value) { + if (value > 16) + TextureBrowser_setUniformSize(self, value); + } }; -void TextureBrowser_constructPreferences(PreferencesPage &page) -{ - page.appendCheckBox( - "", "Texture scrollbar", - make_property(GlobalTextureBrowser()) - ); - { - const char *texture_scale[] = {"10%", "25%", "50%", "100%", "200%"}; - page.appendCombo( - "Texture Thumbnail Scale", - STRING_ARRAY_RANGE(texture_scale), - make_property(GlobalTextureBrowser()) - ); - } - page.appendSpinner( - "Texture Thumbnail Size", - GlobalTextureBrowser().m_uniformTextureSize, - GlobalTextureBrowser().m_uniformTextureSize, - 16, 8192 - ); - page.appendEntry("Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement); - { - const char *startup_shaders[] = {"None", TextureBrowser_getComonShadersName()}; - page.appendCombo("Load Shaders at Startup", reinterpret_cast( GlobalTextureBrowser().m_startupShaders ), - STRING_ARRAY_RANGE(startup_shaders)); - } -} - -void TextureBrowser_constructPage(PreferenceGroup &group) -{ - PreferencesPage page(group.createPage("Texture Browser", "Texture Browser Preferences")); - TextureBrowser_constructPreferences(page); -} - -void TextureBrowser_registerPreferencesPage() -{ - PreferencesDialog_addSettingsPage(makeCallbackF(TextureBrowser_constructPage)); +void TextureBrowser_constructPreferences( PreferencesPage& page ){ + page.appendCheckBox( + "", "Texture scrollbar", + make_property(GlobalTextureBrowser()) + ); + { + const char* texture_scale[] = { "10%", "25%", "50%", "100%", "200%" }; + page.appendCombo( + "Texture Thumbnail Scale", + STRING_ARRAY_RANGE( texture_scale ), + make_property(GlobalTextureBrowser()) + ); + } + page.appendSpinner( + "Texture Thumbnail Size", + GlobalTextureBrowser().m_uniformTextureSize, + GlobalTextureBrowser().m_uniformTextureSize, + 16, 8192 + ); + page.appendEntry( "Mousewheel Increment", GlobalTextureBrowser().m_mouseWheelScrollIncrement ); + { + const char* startup_shaders[] = { "None", TextureBrowser_getComonShadersName() }; + page.appendCombo( "Load Shaders at Startup", reinterpret_cast( GlobalTextureBrowser().m_startupShaders ), STRING_ARRAY_RANGE( startup_shaders ) ); + } +} +void TextureBrowser_constructPage( PreferenceGroup& group ){ + PreferencesPage page( group.createPage( "Texture Browser", "Texture Browser Preferences" ) ); + TextureBrowser_constructPreferences( page ); +} + +void TextureBrowser_registerPreferencesPage(){ + PreferencesDialog_addSettingsPage( makeCallbackF(TextureBrowser_constructPage) ); } @@ -2747,69 +2654,52 @@ void TextureBrowser_registerPreferencesPage() #include "stringio.h" -void TextureClipboard_textureSelected(const char *shader); +void TextureClipboard_textureSelected( const char* shader ); -void TextureBrowser_Construct() -{ - GlobalCommands_insert("ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo)); - GlobalCommands_insert("ShowUntagged", makeCallbackF(TextureBrowser_showUntagged)); - GlobalCommands_insert("AddTag", makeCallbackF(TextureBrowser_addTag)); - GlobalCommands_insert("RenameTag", makeCallbackF(TextureBrowser_renameTag)); - GlobalCommands_insert("DeleteTag", makeCallbackF(TextureBrowser_deleteTag)); - GlobalCommands_insert("CopyTag", makeCallbackF(TextureBrowser_copyTag)); - GlobalCommands_insert("PasteTag", makeCallbackF(TextureBrowser_pasteTag)); - GlobalCommands_insert("RefreshShaders", makeCallbackF(VFS_Refresh)); - GlobalToggles_insert("ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), - ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hideunused_item), Accelerator('U')); - GlobalCommands_insert("ShowAllTextures", makeCallbackF(TextureBrowser_showAll), - Accelerator('A', (GdkModifierType) GDK_CONTROL_MASK)); - GlobalCommands_insert("ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator('T')); - GlobalToggles_insert("ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), - ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaders_item)); - GlobalToggles_insert("ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), - ToggleItem::AddCallbackCaller(g_TextureBrowser.m_showshaderlistonly_item)); - GlobalToggles_insert("FixedSize", makeCallbackF(TextureBrowser_FixedSize), - ToggleItem::AddCallbackCaller(g_TextureBrowser.m_fixedsize_item)); - GlobalToggles_insert("FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), - ToggleItem::AddCallbackCaller(g_TextureBrowser.m_filternotex_item)); - GlobalToggles_insert("FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), - ToggleItem::AddCallbackCaller(g_TextureBrowser.m_hidenotex_item)); - GlobalToggles_insert("EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), - ToggleItem::AddCallbackCaller(g_TextureBrowser.m_enablealpha_item)); - - GlobalPreferenceSystem().registerPreference("TextureScale", make_property_string(g_TextureBrowser)); - GlobalPreferenceSystem().registerPreference("UniformTextureSize", - make_property_string(g_TextureBrowser)); - GlobalPreferenceSystem().registerPreference("TextureScrollbar", make_property_string( - GlobalTextureBrowser())); - GlobalPreferenceSystem().registerPreference("ShowShaders", - make_property_string(GlobalTextureBrowser().m_showShaders)); - GlobalPreferenceSystem().registerPreference("ShowShaderlistOnly", - make_property_string(g_TextureBrowser_shaderlistOnly)); - GlobalPreferenceSystem().registerPreference("FixedSize", make_property_string(g_TextureBrowser_fixedSize)); - GlobalPreferenceSystem().registerPreference("FilterMissing", make_property_string(g_TextureBrowser_filterMissing)); - GlobalPreferenceSystem().registerPreference("EnableAlpha", make_property_string(g_TextureBrowser_enableAlpha)); - GlobalPreferenceSystem().registerPreference("LoadShaders", make_property_string( - reinterpret_cast( GlobalTextureBrowser().m_startupShaders ))); - GlobalPreferenceSystem().registerPreference("WheelMouseInc", make_property_string( - GlobalTextureBrowser().m_mouseWheelScrollIncrement)); - GlobalPreferenceSystem().registerPreference("SI_Colors0", - make_property_string(GlobalTextureBrowser().color_textureback)); - - g_TextureBrowser.shader = texdef_name_default(); - - Textures_setModeChangedNotify(ReferenceCaller(g_TextureBrowser)); - - TextureBrowser_registerPreferencesPage(); - - GlobalShaderSystem().attach(g_ShadersObserver); - - TextureBrowser_textureSelected = TextureClipboard_textureSelected; -} - -void TextureBrowser_Destroy() -{ - GlobalShaderSystem().detach(g_ShadersObserver); +void TextureBrowser_Construct(){ + GlobalCommands_insert( "ShaderInfo", makeCallbackF(TextureBrowser_shaderInfo) ); + GlobalCommands_insert( "ShowUntagged", makeCallbackF(TextureBrowser_showUntagged) ); + GlobalCommands_insert( "AddTag", makeCallbackF(TextureBrowser_addTag) ); + GlobalCommands_insert( "RenameTag", makeCallbackF(TextureBrowser_renameTag) ); + GlobalCommands_insert( "DeleteTag", makeCallbackF(TextureBrowser_deleteTag) ); + GlobalCommands_insert( "CopyTag", makeCallbackF(TextureBrowser_copyTag) ); + GlobalCommands_insert( "PasteTag", makeCallbackF(TextureBrowser_pasteTag) ); + GlobalCommands_insert( "RefreshShaders", makeCallbackF(VFS_Refresh) ); + GlobalToggles_insert( "ShowInUse", makeCallbackF(TextureBrowser_ToggleHideUnused), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hideunused_item ), Accelerator( 'U' ) ); + GlobalCommands_insert( "ShowAllTextures", makeCallbackF(TextureBrowser_showAll), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) ); + GlobalCommands_insert( "ToggleTextures", makeCallbackF(TextureBrowser_toggleShow), Accelerator( 'T' ) ); + GlobalToggles_insert( "ToggleShowShaders", makeCallbackF(TextureBrowser_ToggleShowShaders), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) ); + GlobalToggles_insert( "ToggleShowShaderlistOnly", makeCallbackF(TextureBrowser_ToggleShowShaderListOnly), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) ); + GlobalToggles_insert( "FixedSize", makeCallbackF(TextureBrowser_FixedSize), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) ); + GlobalToggles_insert( "FilterMissing", makeCallbackF(TextureBrowser_FilterMissing), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) ); + GlobalToggles_insert( "FilterFallback", makeCallbackF(TextureBrowser_FilterFallback), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_hidenotex_item ) ); + GlobalToggles_insert( "EnableAlpha", makeCallbackF(TextureBrowser_EnableAlpha), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) ); + + GlobalPreferenceSystem().registerPreference( "TextureScale", make_property_string(g_TextureBrowser) ); + GlobalPreferenceSystem().registerPreference( "UniformTextureSize", make_property_string(g_TextureBrowser) ); + GlobalPreferenceSystem().registerPreference( "TextureScrollbar", make_property_string(GlobalTextureBrowser())); + GlobalPreferenceSystem().registerPreference( "ShowShaders", make_property_string( GlobalTextureBrowser().m_showShaders ) ); + GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", make_property_string( g_TextureBrowser_shaderlistOnly ) ); + GlobalPreferenceSystem().registerPreference( "FixedSize", make_property_string( g_TextureBrowser_fixedSize ) ); + GlobalPreferenceSystem().registerPreference( "FilterMissing", make_property_string( g_TextureBrowser_filterMissing ) ); + GlobalPreferenceSystem().registerPreference( "EnableAlpha", make_property_string( g_TextureBrowser_enableAlpha ) ); + GlobalPreferenceSystem().registerPreference( "LoadShaders", make_property_string( reinterpret_cast( GlobalTextureBrowser().m_startupShaders ) ) ); + GlobalPreferenceSystem().registerPreference( "WheelMouseInc", make_property_string( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) ); + GlobalPreferenceSystem().registerPreference( "SI_Colors0", make_property_string( GlobalTextureBrowser().color_textureback ) ); + + g_TextureBrowser.shader = texdef_name_default(); + + Textures_setModeChangedNotify( ReferenceCaller( g_TextureBrowser ) ); + + TextureBrowser_registerPreferencesPage(); + + GlobalShaderSystem().attach( g_ShadersObserver ); + + TextureBrowser_textureSelected = TextureClipboard_textureSelected; +} + +void TextureBrowser_Destroy(){ + GlobalShaderSystem().detach( g_ShadersObserver ); - Textures_setModeChangedNotify(Callback()); + Textures_setModeChangedNotify( Callback() ); }